Thread:FixSRwiki/@comment-46261745-20201012171553/@comment-46261745-20201014131728

To be honest, I think I'm fairly confident in what we have, since it all lines up with experience (Witty Comeback does a full swap, someone already confirrmed it swaps damage done per side, we know BRU/BRD were effective even late into battles, which was the whole point of modding them we also know that large troop counts caused the bar to be harder to adjust with damage)

I think the only things that I'm not fully confident in are:

a) The exact numbers - I could hook up some msgboxes similarly to how I did that speed test bundle, if you wanted to confirm things exactly...? Is it worth the trouble? Probbly not all that hard to do, tbh, maybe 15 minutes to add the message boxes and another 15 munutes to zip, upload, coordinate, etc...

b) It's probably worth testing the Battlefield Effect's effect on the bar so we're certain it does what I think it does. Which is quite simple really - I think it simply adds a flat amout to the battle rating of the side with a positive effect, after damage is calculated. This doesn't affect damage calculations and stays constant, so it's not really a double calculation as I originally thought.

c) There's also going to be a rounding effect in here, but of that we can be fairly certain. Basically, the Damage by player / total damage is calculated as an integer, not a float. I think those rounding adjustments should be fairly minor in this calculation, unlike damage calculations themselves, but I'm not really sure of the effect without passing some numbers through it.