Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-26544499-20200922152950

Dumping what I've got so far. It's early days, so don't take any of this as a big deal. None of this is a problem yet, they're just notes on what might turn out to be problems. I'll reserve judgement on Shouting Charge until I've gave it a proper test. After all, most Warriors can't learn it (the slot's taken) and those that either can learn it or already have it typically don't have many actions. That being said, the game already has three units that can use it twice. Agireda's going to be scary...
 * Problem 1: As they should be, the Foots like to play defensive. However, when there are many of them in one row and they're facing poor opposition, I'm worried that they're tanking too much, particularly when they're attacking my land. The solution is probably to have one continue to guard and the other attack, but I'm not sure on the details. ALCG0003_-_too_passive.jpg
 * Problem 2: Diviners who are on death's door, unguarded, and fighting ranged units don't Guard Shiki themselves. I think my picture speaks for itself. However, when fixing this, a provision for All Guard is worth considering. ALCG0004_-_diviner_fail.jpg
 * Problem 3: Ikkyu likes to use Whitty Comeback two turns in to the battle. I like the pressure that it puts on me, but I suspect that I could exploit the Hell out of it. ALCG0005_-_bad_ikkyu.jpg
 * Problem 4: Seduction's description is open to misinterpretation. It's possible to misread it as saying that the damage that it does is equal to what the Miko would've healed if they chose to heal instead. "Seduction" also suggests to me that it ought to reduce the enemy's max troop count and increase mine, rather than bring back my dead. All_actions_and_nothing_when_maxed.jpg
 * Problem 5: I'm not sure how I feel about Fuuka losing Miko Storm. It's iconic to her. I'll have to test out Seduction more before I can really comment.
 * Problem 6: The changelog reports that Natori has been downgraded to Miko Storm 1. Particularly with the buff to Rance Attack, I'm worried that when I do try the Miko Institute's final fight, it'll be too easy. I'm sure that I'll find out the hard way.
 * Problem 7: While we're talking about hypotheticals, Kenshin is going to be insanely powerful if Commander Charge is now shifting battle rating. Again, I'll have to test this. It's kind of scary when I think about how common Commander Charge is.
 * Problem 8: I'm not sure if this is a good or a bad thing, but my mind has been filled with brutal thoughts ever since I realised that I can combo buffed Rance Attack with Dousan. The recovery time for Rance Attack is short enough for me to be worried. I can't wait to test this. It'll be even worse if Takuwan-sama's Shouting Charge is as good as I think it'll be.
 * Problem 9: If Commander Charge is as valuable as I'm suspecting, then I might have second thoughts about ever using the Super Tanuki. Given that he already has Charge, you might want to consider letting Honda give him Commander Charge instead of Attack Luck.
 * Problem 10: Maybe it's just a naming thing, and maybe I'm encountering high Def enemies, but Ninja Snipe doesn't feel right when I'm targetting a Ninja. I've yet to use it to subvert a Foot, but when I do hit a Ninja with Ninja Sniper, I expect to see a nuclear strike. The damage that I've been seeing from Niwa hasn't matched up to that.
 * Problem 11: I think that I saw something in the change log about downgrading Samurai Attack 2 to 1 so that it can be upgraded. This is silly. Let 2 be upgradable.
 * Problem 12: Sonic Shuriken Ninjas are so fast that I'm worried that they'll burn all of their actions before they can stop my prep units prepping more than once.
 * Problem 13: I'm pretty sure that I saw a "Battlefield Correspondent" reference in your tutorial. Are you sure that's what the MG version calls it?