Thread:FixSRwiki/@comment-46261745-20200812234909

So I have finally run into this issue that ToufuGuy alluded to with his link to a python script...

Apparently there's some kind of limitation around what kind of images the game will allow to be assigned as battle portraits... It doesn't appear to be purely dimensions, as I tried to redimension an image to 65 x72, and it still didn't accept it... In fact, I've even just tried reusing images that were used in DHR for battle portraits... and it still didn't accept it...

Do you understand this issue? I have no idea what ToufuGuy's python script does and I don't even know how to run it... I've never used python before. But if you know, would be great if you could advise me on what I should do to assign the updated battle portraits...

In ToufuGuy's post he says:

""

I definitely don't have a problem with you copying code/image work I may have done, or 186x220 crops of other character portraits. The part you may want is the thing that creates the mini version of a character's 186x220 sprite.

https://mega.nz/file/VtgRAJbD#hambq58QxEhYNDhCZbmPugqNdDOC5VxaSo4J59vQmt0 ther'es a python script for that, which is python2, I think, and requires you to add PIL (or was it pillow?) through pip.

""

If not, I'll just go ask ToufuGuy, but was hoping you might know, in which case I wouldn't have to bother him. 