TADA's Planning Preparation Office

About
TADA’s Planning Preparation Office (TADAの企画準備室, TADA no kikaku junbi-shitsu) is a collection of game proposals written by TADA, Alicesoft’s former development director, that was featured in the eighth issue of the company's irregular fan newsletter Hanihon magazine. The feature consists of TADA giving proposals for seven ambitious games that he is interested in creating to commemorate the two decades he had spent as a game developer. Each concept is accompanied by original artwork drawn by various Alicesoft staff members. The final pitch is accompanied by a drawing made by TADA himself motivating him to complete the then-unmade eighth installment of the Rance Series, giving readers the earliest look at his plans for Rance Quest's gameplay.

The list is most notable for including an early draft of the game Daiteikoku titled Dainipponteikoku. Daiteikoku had already begun development at the time the list was written but had not been publicly announced, making this the first instance of any promotion for the title. Other proposals include a spiritual sequel to the game Mamorigami-sama focusing on unfortunate girls, a parameter-based romance game, an erotic remake of the Champion Soft game The Road to Executive, a spin-off of the Rance series reimagining the cast in a school setting, an installment of the Dai Series focusing on giant monsters, and a text-based RPG. While none of these games were ever produced, elements of the Dai game were eventually incorporated into Daiteikoku.

Intro
Haniho, I’m already over 40! I’ve been making eroge for 20 years now! I’m officially a veteran!

But I still make lots of mistakes; I don’t think any game I’ve ever made has ended up exactly like how I first planned it. Something always ends up happening, like a project needing to be reworked mid-development or given up on entirely.

"I want to make this someday!"

"I want a game like this!"

That’s how I plan stuff out.

These are games that may or may not ever see the light of day. I’ve written out plenty of ideas for projects like these before: some were realized, some were given up on, and some have stayed stuck as ideas.

There’s no way I can make all of them. I need to focus on one and make it. At least one of these is already in development, just not exactly as is. The rest will be considered based on how people react to them. Are there any that you really like? Or do they all suck?

Kawaisou (かわいそう)
A while ago, I made a game (Mamorigami-sama) that I wanted to be about putting girls through a lot of misfortune, but the player was in charge of protecting them as a guardian god so the purpose and method ended up being at odds with each other. This time, I want to make a game about falling in love with girls who are made miserable for the sake of your objective (to make girls suffer).

The Pitiful Youkai doesn’t want to feed off of unhappiness for energy, but she’ll do it anyway. She can’t live without it; she'll disappear if she doesn’t witness misfortune. Seeing girls suffer breaks her heart, but she has no choice but to sow the seeds of misery (for the sake of survival).

A country girl who gets tricked by a delinquent, a girl whose whole class rapes her, a girl who gets raped to save her brother… Unlike today’s girls who immediately give away their bodies for fleeting crushes, these girls are tough and put out even though they don’t want to.

…I feel so sorry for all of them…

I’m sure it’ll be a big hit!!

TKG
This is an idea I’ve had for a while. I’ve tried to get it off the ground a few times, but its never worked out so I keep having to give up on it.

It’s a simulation game with a focus on romance set in modern day at a school full of cute girls where you can do all sorts of stuff. The drama isn’t story-driven, but parameter-based; raise your affection level with a certain girl and you’ll fall in love with her, give her enough gifts and she’ll fall for you, have lots of sex with her and she’ll become a nympho, and so on.

If you’re skilled enough, you can make multiple girls fall in love with you at the same time and date them behind the others’ backs, or sell the ones you’re bored with off to your buddies. It’s the kind of pure love (?) game where the focus is on romance but where you can act like a playboy or a villain to make extra cash.

Since it’s a game about parameters, various events will happen at random as you play.

※This is an amateurish proposal that doesn’t take the size of the material into consideration

The Road To Executive (エグゼクティブへの道)
When I first joined the company, the president ordered me to make a game about office politics and economics.

I think the plot was that you had to rebuild the four divisions of a company, put the heads of each division under your control, and take advantage of factional disputes to eventually become president? It’s all a bit absurd since it was made by a dumb student who didn’t know much about economics or how companies worked, but I think it could actually be pretty interesting if I made it now. It seems like it could definitely be done in an erotic way (back then it was non-adult).

I think a general electronics company would work well as a base, something like SoXy. The TV, game, cell phone, and home appliance departments are all in the red, and you have two or so in-game years to turn them around. Each department would have its own feel to its gameplay, and all of the department heads and rival company owners would be cute girls for some reason.

Nowadays it’d also be interesting to go into stuff like mergers and acquisitions. I think it can all be made really erotic.

Gakuen Rance (学園ランス)
This is another Rance What-If. A story set in a modern day school.

The setting would be an entire city, with places like Leazas Academy, Zeth Magic School, Helman Tech, and Hinomaru Junior High. Rance is a transfer student who enrolls at Leazas Academy and defeats its head honchos one after another to get girls. He’ll turn the entire school into his harem.

The last enemy will either be the school board or the police… or maybe some crazy evil organization would work better.

Lia>The wealthy chairwoman who’s also a student

Magic>The student council president

Copandon>The campus loan shark

Maria, Shizuka, and the others are normal students in the first class.

Sill is the class representative who tries to be nice to Rance, a new student, but ends up as the first girl he rapes.

And other stuff like that…

Dainipponteikoku (大にっぽん帝国)
Since the Sengoku era was already covered in Sengoku Rance, the next step is naturally World War II. It’s a topic steeped in a bunch of taboos that make it hard to work with.

!A game where you conquer the world with the Japanese Army!

Let’s ignore the bad parts of our history and focus only on the positives. Japan will do its best to defeat the fiendish Americans, British, and Reds while liberating Asia. We may not have as much science, technology, money, or manpower as the west, but we have plenty of guts. Of course, we won’t stop at just conquering the Pacific, but also the Americas and Europe!

We’ll fight alongside Germany part of the way, but I think it would be cool to fight against them in the end. It’s more romantic that way.

Aircraft carriers and battleships are all so beautiful, but Chi-Has are nice too. Chi-Ha Chi-Has are cute.

I’m sure everybody wants this one.

No, actually, I really want it.

Shouldn’t the government subsidize this game as a national project?

Daikaiju (大怪獸)
A fictional world based on present day. Kaiju are gigantic monsters more powerful than conventional weapons. Each kaiju is its own unique species. There are maybe around 108 in total? Girls with special powers known as kaiju princesses can manipulate kaiju. Countries all over the world fight over the kaiju and kaiju princesses for military use.

In terms of gameflow, it’s in the style of  “akuji” and “banchou” but the allies you gather are all kaiju princesses and their kaiju. All kaiju are around the size of an Ultra kaiju. Each area on the map contains one kaiju. Other than that, it’s all military units; one platoon of five or six airplanes or so.

Erotic Elements: Kaiju are always horny. They always want to feel up the kaiju princesses that control them. At first, they’re patient and follow the orders they’re given, but as they grow stronger and stronger, they finally attack their kaiju princess!

Text RPG (テキスト RPG)
This is an RPG that is played using as few visuals as possible, using only data, text, and a couple of images. It’s a very old-fashioned kind of game.

No matter how great the graphics and effects are, they’ll never match the imagination of the person playing the game, and the presence of visuals makes the imagination narrower.

I think I could manage to make all of my other ideas into viable products with some work, but not this one. It’s all just to satisfy myself; my personal hobby.

I’d like for there to be a lot of random elements that always keep you on the edge of your seat while you’re playing, like not being able to clear the game if you’re unlucky or suddenly getting a hold of an amazing item.

I’ve tried to make Yuudai program a system for this, but he keeps putting it off. He’s right, it’s too much of my own hobby to be worth it.

Trivia

 * The name "Kawaisou" is a Japanese word that literally translates to "pitiful".
 * The name "TKG" alludes to the dish tamago kake gohan or egg on rice, which is a popular Japanese comfort food. The title is meant to convey the game's simple and open-ended premise and broad appeal.
 * TADA would revisit the idea of a parameter-based romance game in a blog post published in September of 2019, one year after his retirement from active game development. This version of the game used characters from the Rance Series and incorporated elements of combat and dungeon exploration, but was otherwise very similar in concept to TKG.
 * The name "Hinomaru" translates to "circle of the sun" and is used to refer to the Japanese flag. In the Gakuen Rance pitch, it is used to represent the nation of JAPAN.
 * The name "Gakuen Rance" was erroneously used by TADA to refer to the game SD Rance included in the Rance II Hint Disk in a blog post on the official Alicesoft website listing every game in the Rance series. This mistake has resulted in various other sources also referring to SD Rance as Gakuen Rance.
 * The name "Dainipponteikoku" literally translates to "Great Japanese Empire".
 * The Chi-Ha that TADA talks about in the Dainipponteikoku pitch is the Type 97 Ch-Ha medium tank, which was the most widely produced Japanese tank during the Second World War.
 * Orion, the artist responsible for the artwork featured in the Dainipponteikoku pitch, created fake sprites for various units that would ostensibly be included in the game. These sprites were featured on the official Alicesoft website on April Fools' Day of 2009, the year when Daiteikoku was first announced.
 * The name "Daikaiju" literally translates to "Great Big Monster".