Rance Quest:Playable Characters/Healers

Healer (ヒーラー) Rance8Healer.png
Those who specialize in healing magic and are the staple healers of the party. Aside from healing magic, they also have weaker attacks but are not good against most monsters in combat. However, healers tend to be good at combatting evil spirits (undead).

It may be noted that while Prima can heal allies (as seen in the Rance Quest test version), she doesn't use magic but uses medical treatment, and is not good at fighting undead either. Hence she does not belong to the healer class.

Café Artful (カフェ・アートフル)
Need to gather three parts of strange mechanism again (they are on level 10 of labyrinth). That is complete the 4th strange machine quest #181.

She was Chaos Sword's battle partner back in the olden days when they are members of the Legendary Five. Since Chaos Sword has a soft spot for her and upon his request, Rance promised not to H her. Hence, she cannot be morurun, losing out on the M. bonuses.

Her deficiency is made up by her higher speed, 6 slots and starting with All Blessing and Battle Recovery mastered. Also comes with 5 S rank item absorbed, 1x Hp Up set, 2x Magic Up set, 1x Resistance Up set, 1x Defense Up set.

Level, Stats growth/boost:

Initial non-unique skills:

Crook Mofus (クルックー・モフス)
How to get: Complete quest number #45「公園散歩」.

Skills unique to a healer job: Having Trap/Treasure Chest masteries. Can disarm 1 trap and open chest 1 time successfully. Unlike the Assassin/Thief class, after those attempt used, it revert back to 30% chance to disarm traps and open chests. She cannot continue to train those skills up, as it's locked. You wouldn't really want to waste SP on it anyway.

She also got Rank 1 Combat Mastery, which enables her the Shoulder Throw attack ability.

A note on Healing skills. It's base off on your M.Atk. So if you're going healing route, equip her with a decent Wand/Rod.

Crook's selection of skills are amazing, and therefore be careful when spending her points; it's very easy to turn her into a jack-of-all-trades (and master of none). Try to decide beforehand how you want to raise her (If you messed up her build, just H her later to reset her skills. Also if you find a KaikaiUp Gem, definitely use it on her, as she need as much skill points available to her to make her the ultimate healer/support role), but increase her skill slot at least once; it'll make using her better. And although Alice's Blessing makes her sturdy even without armor, you probably won't have room to equip it. You shouldn't worry unless you are putting her on the frontline, or not using a Guard. A healing-centered Crook in the back row without Alice's Blessing is fine.

In the combat side, she can deal heavy damage to ghost and humanoid characters--especially because she can hold hammers. But it's not advised to raise a healer for combat. So use the combat skills she comes with in times of need (such as Quest #63), but don't upgrade any of them. Shoulder Throw is deadly to bosses such as Full Kalar, but it has a maximum hit rate of 75% due to the nature of hammers. So decide whether you want to run the risk. Investing in Accuracy Mastery is costly SP as well.

A note on All Blessing (全体加護) skill, which is a unique skill for healers. Every time her turn comes, the passive skill--All Blessing--will heal everyone a little; so she can essentially heal your party without using up actions. The heal amount restore is 10% base on each character's maximum HP. So if a Character got 819HP, 81HP will be restored for that character. All Blessing get better late in the game, when your characters have higher maximum HP. However, the blessing will get cancel/removed if she get hit by an attack. You also don't need to max rank the skill, at ★★ which is a 60% trigger rate when taken up an action slot, has a decent activation chance already. You'll want to max it, if you can afford the skill points in doing so, and you would rather not have it taken up a action slot.

You'll more than likely be fine with the default healing abilities she came with, but to unlock her other revive skills, you'll need to train the necessary healing skills to unlock them. With a high M.Atk build, by equipping items to boost M.Atk, her Heal1 can easily do 1.6k HP heal with 800ish M.Atk. This is way more than enough for your character. Heal2 is pretty much restore HP to full with the same mount of M.Atk. Whereas Heal3 becomes redundant, healing way more HP than any of your character's MaxHP would have.

Depending on your preference, you will even want either Recovery Rain 1 or Recovery Rain 2; the former is weaker, but will save you some points. And if you need it, put some points into any of the two revival skills at your own discretion. Also, although she should have magic boosting items for stronger heals, don't bother with Magic Mastery; it's not worth the points and skill slot.

If you want to make her ultimately good at everything, you'll need to H her a few times absorbing MAtk items. If you get her M.Atk as high as possible naturally without relying on using a Rod or other MAtk boosting equipment, you'll be able to freely equip a weapon with more PAtk, letting her be a damage dealer and healer. (Just make sure to raise Accuracy then, or else she'll miss a lot)

Crook is an unusual character, though undoubtedly a useful one. In addition to the standard healer abilities she also has a couple skills from other classes, including limited treasure-opening and trap-nullifying as well as the Sparta's Shoulder Throw attack. With the latter in mind (some of the Healer-exclusive hammers are pretty powerful too) she works quite well as a frontliner, though you might want to also use a Guard since her HP isn't the best.

Level, Stats growth/boost:

Initial non-unique skills:

Frostvine (フロストバイン)
How to get: See Tama's recruitment. After doing quest #82, buy "Mercenary Old Hag" [傭兵ばばあ] at the shop, it's in the item/misc section (bottom). It costs 1000 as well, and upon buying it Frostvine will join you.

Fairly useless overall as her unremovable passive skill makes her incredibly frail, if anything you may want to swap her in on areas that have lots of ghosts or if you desperately need some healing and there's nobody better.

Level, Stats growth/boost:

★Hp decreased due to being Old Hag

Initial non-unique skills:

Hikari Mi Blanc (ヒカリ・ミ・ブラン)
How to get: Complete quest #167 (unlocked by exchanging 10+ total Soul Shackles in quest 166).

Like Frostvine, comes with Weakness Search (弱点サーチ). Better than Sel as she has 6 slots.

Starts with a 5-use Weakness Search and 6 slots, but is otherwise rather unimpressive and you'll probably have better healers by the time you recruit her.

Level, Stats growth/boost:

Initial non-unique skills:

Kobayakawa Chinu (小早川 ちぬ)
Complete quests #182 & #214

Has a yellow skill, Killing Tea Ceremony, that poisons front row enemies random enemies at the start of the battle. She has a natural 100% resistance but lower HP growth. Unable to learn After Battle Recovery skill and Complete ressurection which makes her less effective as a healer role.

Level, Stats growth/boost:

Initial non-unique skills:

Maris Amaryllis (マリス・アマリリス)
How to get: In pre-Magnum, only available during quest number #56 「サトラレ忍者」.

Magnum: Need to replay quest where Lia joins and finish it with ghost girl alive. After that new quest #202 will become available. Note that if you morurun Lia too much, that quest will require a very high level Lia.

She has three unique attack skills which makes her an excellent hammer fighter in in the disguise of a healer.

Possibly the best Healer in the game. She comes at a high level with a high cap, pre-Morurun'd, has high stats for her class, has a powerful unique spell that damages all enemies for half of their current HP, and has 6 initial slots to top it all off, which is great for a Healer.

Level, Stats growth/boost:

Initial non-unique skills:

Noah Hakobune (ノア・ハコブネ)
How to get: Have 5 or more characters KO'ed in the same area, without map switching in one quest and an event on getting her will pop up after switching to 2 different maps. You'll need to complete the quest to get her then. You can also trigger event by finding treasure chest with 30% chance to open and leaving it alone - and switching map after that (at least in TADA 2.082).

A Rance III character who joins with high skill slots, and All-Blessing mastered. In that note, she's superior to Sel who only starts with three skill slots. Sel's level cap is higher, but you might want use her as your back-up healer when Crook isn't around. Her build is similar to Crook's except you end up with less actions. Plus neither Noa or Sel are sturdy like Crook who has Alice's Blessing. So unless you have a Guard, don't put her in the front row with a Mace.

Like all Healers (except Chinu), she gains a valuable white skill After battle recovery (戦闘後回復), after a patch. This skill recovers a certain percentage of HP that takes effect after each battle. All healers also gain Hammer mastery, that unlocks a different set of attack skills. Consider carefully if you want to teach your Healers offensive skills. Café seems to be the only prime candidate to teach Hammer skills.

In addition to having several extra slots, she comes with an equippable ability that heals 10% of your party's HP every time she takes a turn (as long as she has the ability equipped and doesn't take a hit), allowing her to keep your party healthy without even having to cast a spell.

Level, Stats growth/boost:

Initial non-unique skills:

Sel Catchgolf (セル・カーチゴルフ)
How to get: Scroll character. Get her scroll (random dungeon chest or from Malgreed B3F), equip it on a character and kill 5 girl monsters with that character in party. After that a #016 quest shows up on quest tab.

The easiest way to defeat many girl monsters is to do quest number 116. Fight '97Chihas'. Each time you find the right red mark, there will be 4 of them plus a 'Meatball'. You can defeat up to 5 things from red marks so you can get 20 girl monsters easy. You'll just need to memorise which red marks are Chihas and not Yankees.

Sel begins with low skill slots (unlike Noa), and doesn't have Crook's Alice's Blessing. So she's not exactly the best choice for a healer. If you're a Sel fan who wants to raise her as a healer, you might desire Strengthen HP since it's pointless if your healer dies first. Or you might not want to since she loses a lot points just to increase her skill slots. For other players, it may be good to dedicate her to warding ghosts since Crook and Noa are much better healers.

Not very good as she doesn't come with any additional skills or extra slots, but there aren't many decent Healers available early in the game so you may find a use for her anyways.

Level, Stats growth/boost:

Initial non-unique skills:

==

==