Rance 01: Maps

General Notes:


 * All maps wrap around, so if there's something that seems inaccessible from the entrance, you're meant to go all the way down the map while working your way to the column you need to be in to get the card you want.
 * Example: In the Heroes' Cemetery, to get to Treasure ??2 at space A-01 to get the Tension Shelf, you need to work your way down to the trap at A-16 and then step forward onto A-01.
 * Usually when there are multiple levels and you go up stairs or down, you will come back to the same space you left when you return to the original level.
 * Commonly the exit from a dungeon is also the entrance (accounting for the wrap around). Leazas Outskirts has multiple exits.
 * Random cards are re-chosen every time you leave and enter a map. They don't reset on wrap around.
 * Some cards, like exit and event cards, are always face up. Most other cards are randomly face up or face down, whether they are random cards or not. Card facing can change every time you wrap around the map.

Leazas Outskirts
Monsters:


 * Ru: Ruronta
 * PF: Pixie Fox
 * T: Thief
 * MT: Maroon Thief
 * Ri: Ribbit
 * GH: Green Hanny
 * Tri: Tricorn
 * CD: Caterpillar DX
 * Ein: Einstein
 * FL: Field Lynx
 * BGS: Bee Girl Swarm

Treasure/Help:


 * HR: Health Regeneration
 * D: D type Treasure (Random loot)
 * D1: D type Treasure (Tension shelf if not already acquired from confiscated box in prison)


 * ??1: Epitaph Shield (once, not necessarily first time) / Boiled Croissant
 * ??2: Lucky Water (first time) / Drink Bar
 * ??3: Gold Step (first time) / Ibeprofun 75
 * ??4: Breaker Spear (first time) / First Press Tonic Water
 * ??5: Inadequate Clock (first time) / random gold

Traps:


 * Dmg: Pits, acid swamps or falling rocks (Avoid with Sururin-Kun)
 * Ear: Earworm (Avoid with Tokyo Metro)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)

Events and Other:


 * Road: Meet Luis here first time
 * FC: Fertile Crescent: Meet various characters who warn you not to go further until you're stronger
 * Mon: Saint's Monument - come here with ALICEMAN tokens to get skills
 * LM: Lake Monster; fight a lake monster and save Mille. Lake Monster respawns each time
 * Cave: Leads to Thieves' Hideout
 * UN: Looks like an empty space but Leads to Uruncel's Nest
 * R: Randomly chosen each time you enter map from Pixie Fox, Bad Food Trap, D Treasure, Health Regeneration

Thieves' Hideout
Monsters:


 * T: Thief

Treasure/Help:


 * D: D type Treasure (Random loot)

Traps:


 * Dmg: Pits, acid swamps or falling rocks (Avoid with Sururin-Kun)
 * Pre: Preoccupied (Avoid with Tange Dog)
 * Vis: Visibility drop

Events and Other:


 * Boss: Murala encounter
 * Sto1: Storage room (Can find tension shelf 1st visit, 250-year vintage 3rd visit)
 * Sto2: Storage room back (has British trapped in wall, can find Miracle Omega)
 * Down: To Thieves' Hideout Basement
 * R: Randomly chosen each time you enter map from Thief, Damage Trap, D Treasure, Changing Room (allows access to closet)

Heroes' Cemetery
Monsters:


 * SS: Smog Sylph
 * Pi: Pinky
 * BG: Bee Girl
 * RC: Rotten Corpse
 * GD: Good Day (resurrects to Good Evening)

Treasure/Help:


 * HR: Health Regeneration
 * C: C type Treasure (Random loot, including possible 100G or Technical Mace, if not already acquired)


 * ??1: Critical Knife (if not already owned) / Dried Pudding
 * ??2: Tension Shelf (first time) / High Potion

Traps:


 * Dmg: Pits or falling rocks (Avoid with Sururin-Kun)
 * Ear: Earworm (Avoid with Tokyo Metro)

Events and Others:


 * E1-4: Story Events (must be all visited, but not necessarily in one visit to graveyard, before Boss to get Menad's H Scene)
 * Boss: Zombie Elf (first time) / Zombie Elf+3 reincarnated versions (subsequent times)
 * R: Randomly chosen each time you enter map from Hanny Slime, Blue Hanny, Smog Sylph, Damage Trap, Earworm Trap, Health Recovery