Rance Quest:Playable Characters/Sorcerers

Sorcerer (ソーサラー) Rance8Sorcerer.png
Mages specializing in high-damage offensive magic are of this class. They have strong magical attack but often low HP and defenses, so they need to be put in the rear and must be guarded properly, and compared to your other attackers they have relatively few offensive actions that must be rationed carefully. Furthermore, as fans of Alice Soft games will know, their magical attacks will not work on the haniwa at all, no matter how strong the attack is and how weak the hanny is.

Seemingly all Sorcerers have the Weakness Search skill. Aside from being useful for determining an enemy's weakness so Sorcerers can exploit it with their elemental magic, it's also necessary for the a Brawlers 's Element Strike and Aegis's Elemental passives.

Aten Gnu (アテン・ヌー)
How to get: Clear Quest #90: Shut-in Witch.

She's a worthy candidate to teach dark-element spells to, which are the weaknesses of Vivid Kalar's crystals. However, she has an awful habit of leaving your party--so raising her level requires work. If you do manage though, she's a great addition when tackling Quest #77. Also, you probably shouldn't bother equipping her with Weakness Search. Since you can't use her for very long, you as might as well turn her into a one-hit wonder.

Her Mollusc Freezer is very strong against molluscs, such as Rurontas. However, this spell is usually not all that useful as molluscs are not that common. It may be worth equipping if you have an empty slot to fill.

A strong Darkness mage that you get very early, gimped by her Go Home (引きこもり) skill which makes her randomly leave the party afteer battle. One way to use her is to deploy her with a team of weak characters you intend to replace as you make progress and run out of attacks, Aten will make that team much more reliable and if she leaves it will be at a time when you are frequently swaps anyway.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent ★.

Initial non-unique skills:

Emi Alphorne (エミ・アルフォーヌ)
How to get: Run away from battle 3 times in any quest, and then finish the quest.

Emi has a unique masochist nature, so there is a niche for using her. Every time she dies, Phoenix will increase her maximum health by 24--up to 2400 HP. So it's not a bad idea to raise her as a tank-who-can-use-magic. Actually, it's almost necessary to turn her into a tank since she has Easy Target, a skill which makes enemies target her often. In any case, teach her Stamina Boost, and Magic Barrier--followed by lightning spells. Or you may even forget offense, and use her solely as a wall--don't worry, she likes the abuse. She's surprisingly better than Guards in certain situations. With elemental resistances and her innate penalty skill (which makes enemies target her first), she can guard all day against the Kalar queens.

You'll need to have her die 100 times to take advantage of the +2400HP. She get +24HP (+20, but she has better HP scaling) each time she dies and is removed from battle. So don't revive her with any skills, you just simply have to restart/finish the quest, add her back in, let her die, and repeat for 100 times. She'll have the most HP out of any character for a while.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent.

Initial non-unique skills:

Kapala Uche (カパーラ・ウーチ)
How to get: Clear Quest #89: Idol Mage. Then you can recruit her at the bar via Quest #16: Scouting at the Bar.

Kapala is an average Sorcerer that comes with impressive equipment (a Common Seahorse), so she might be useful early in the game at least. Honestly, among underdog Sorcerers, you're better off using Mahoko who can be powerful if you manage to raise her level cap. So unless you have a thing for cute idols, leave her alone.

Recent patch changes has turned her into an ice mage, rather than lightning. She seems to have lost all element boosts as well, decreasing her usefulness, even more if you increase her level cap via special item, losing her initial Common Seahorse, unless you replace it with another one when her level is at least 35.

You can raise her level cap by equipping some Abnormal Bloomers and changing blocks while she is at max level.

Note: Her initial skillset is thunder-specific in the initial versions of the game, but is changed to ice-specific in later versions. She can no longer learn thunder spells in Magnum. She also can't learn darkness spells.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent.

Initial non-unique skills:

Magic the Gandhi (マジック・ガンジー)
Sorcerer Lv 1/69

How to get: Clear Quest #64: Visiting Magic.

Build memo : One of the three best sorcerers and the most suitable electric user. The same as other sorcerers, just keep her at no star Electric Knowledge; you do not need to master it to ★★★. Learn Quick Casting if you wish to. She has a joke skill, which allows her to withstand light spells, but you probably won't have opportunities to make use of it.

If you want to raise her with a different element for some reason, go for Light (which is useful) or Ice since she learns Snow Laser. Lightning is still the better choice though.

Starts with Magic Barrier maxed, which always blocks any one attack directed at her if you feel it's worth a slot (if not it still has a half chance of activating at the start of battle). Otherwise comparable to Shizuka, though worse off in both initial spells and spell slots.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent ★★.

Initial non-unique skills:

Mahoko P. Masai (マホコ・P・マサイ)
Sorcerer Lv 1/25

How to get:


 * Up to 1.15: Clear any 2 quests with map after getting Prima.
 * In 1.6/Magnum: Clear Quest #16: Scouting at the Bar after clearing Quest #83: Grape Hunting and Grape Special.

One quest requires her to be Level 20, so you might as well use her in the beginning at least. You can either stick to her fire skills, or teach her light skills, which are useful in said quest. Mahoko does have potential to learn high-level spells if you raise her level cap though--although you're better off with Shizuka (who begins with five skill slots) in that case.

With her low level, Damage Maximum might not make a significant difference. So learn Fire Knowledge and Light Knowledge--once each since subsequent upgrades only raise your damage by 5%. And then focus on how many times you can use A Cutter and Fire Blast--possibly three each, required to learn the next tier spells of respective elements.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent ★.

Initial non-unique skills:

Shizuka Masou (魔想 志津香)
How to get: In Quest #121: Malgrid Dungeon 1st Stratum, when entering C2 (see image to right), make sure not to have Rance in your party. In the first open space, there'll be an event to the left. Trigger it while still NOT having Rance in your party. There will be an event with Shizuka, and after clearing the quest on that occassion, she'll join you.

There is another way to get Shizuka. If you have beaten Quest #76 and are doing a quest that is not Quest #121, then Shizuka can show up as a random map switching event. Note that the quest must allow for random map switching events to occur (such as Quest #86) to get this event.

Recommend skill : Fire Knowledge, Light Knowledge

Build memo : Start with 2 elements, fire and light, both of which are very formidable in the late game. Same as building other Sorcerers, spam both her fire and light skills, and that will make her have a lot of actions and be able to clear monsters very quickly. Shizuka is very good at leveling up your new characters, put her with four other low level character and use her fearsome magic to bombard the field.

You have two choices for building her skills. One is to either keep her initial skills, and improve them by mastering Damage Maximum. Or, you may learn the higher level fire and light spells. These should be used in combination with Quick Casting however. Also, do not bother with Fire Laser as it's useless by the time you can learn it; magic isn't effective on Masuzoe and the Kalar queens. Just concentrate on her ability to nuke monsters in random battles.

If you want an easier time against Vivid Kalar, teaching her Death Bomb and Darkness Knowledge is an option too. Light (followed by Fire) is generally the best element for Sorcerers however.

Quest #179 in Magnum gives her access to her unique weapon, which has the attribute Efficient Action (効率行動), which is similar to the yellow skill of the same name, making her last long in dungeon exploring.

Probably the first Sorcerer you'll want to use long-term. High level cap, ability to use the best late-game spells, and she starts with several spells already learned and 5 slots, giving her extra casts and helping her reach the higher-tier spells faster.

Level, Stats growth/boost:

1 Magic Attack growth increased by Magic Talent ★★.

Initial non-unique skills:

Mill Yorks (ミル・ヨークス)
How to get: Scroll from a random dungeon chest, or from the green chest in Quest #123: Malgrid Dungeon 3rd Stratum in room D3. Everything else is the same as any other character recruit scroll besides the number of gal monsters that you need to defeat, for Mill, you need to defeat 20 while holding the scroll. Then complete Quest #16: Scouting at the Bar.

She's automatically a low-tier character due to the skill Immature, which lowers her overall stats. In Magnum, Rance can H her, which removes the skill. The game still consider her as immature for Quest #140: Exterminate the Strange Bones, which requires a party of immature girls to do.

In any case, her best magic is Siberia. And unlike other Sorcerers, she can damage Hannies with the physical skill Eidolon Attack (幻獣アタック). This skill is pretty useful earlier on, since it hits all enemies and has 50 uses, especially if you give her maxed out Damage Maximum and can raise her ATK a bit.

The best way to take advantage of Eidolon Attack's sheer use number is to raise her stun stat through consumable items. This will make her a useful AoE stunner that lasts longer. Equipping her with a club at lower levels will give her stun rate and a small amount of physical attack.

Mill's high uses for Eidolon Attack also makes her a good help with training Athena, since you can take a team consisting of Mill, Athena and Athena's trainer to a low-difficulty quest like Quest #86 or Quest #121 and kill the enemies quickly with Mill.

Level, Stats growth/boost:

1 Stats lowered by Immature

2 Magic growth increased by Magic Talent.

Initial non-unique skills:

Pastel Kalar (パステル・カラー)
How to get: Clear Quest #177: Tower of Babel.

A powerful Sorcerer that specializes in light magic. She has an incredibly 130% MAG growth, even more than Shizuka. Her unique initial weapon is Queen's Staff which, like Shizuka's, has the attribute Efficient Action (効率行動). She also has 5 more points in speed compared to other Sorcerers, which is nice, but won't make a huge difference.

Unfortunately, like Café, she cannot be Morurun'd until World 3, thus losing out on the Morurun bonuses. Unlike Café, however, she has no Special Items absorbed and therefore cannot swap them out during Quest #13. Other than her slightly higher speed and MAG growth, her overall battle effectiveness will eventually be inferior to even a five time Morurun'd Shizuka or eventually even Magic in World 1 and 2. However, in World 3, she becomes a strictly better Shizuka (and overall the best mage) due to the better stats and access to the powerful debuff ability, Queen's Curse.

Pastel has a decent starting selection of light elemental skills. To best capitalize on this it's advised to teach her Light Knowledge and max it out, perhaps gradually as you level her up. Once she gets high enough level, you want to teach her White Destruction Beam and give it a decent amount of uses. Furthermore, you may want to teach her Quick Casting, so she can cast Light Bomb and White Destruction Beam right away on turn 1.

Pastel also starts with Queen's Curse, which is one of the best debuff skills in the game. It debuffs all enemies' ATK/DEF/MAG/RSN and poisons them. The only drawback is that it has only 1 use. Still, it's absolutely worth equipping.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent ★★.

Initial non-unique skills:

Shitomone Chappie (シトモネ・チャッピー)
Sorcerer Lv 1/30

How to get: Scroll that can be randomly obtained from red chests. Defeat 10 gal monsters while holding it and then complete Quest #16: Scouting at the Bar.

She has Trap Evasion ★ and Chest Opening ★. This allows her to disarm two traps and open two chests times successfully. One more of each than Crook in this regard. Note that, like Crook, after running out of guaranteed chest openings and trap evades, she falls back to a 30% chance to open chests and a 20% chance to evade traps instead of the boosted values Rangers have.

She starts with ice magic related skills, so continue her in that field. Snow Laser and Siberia are her strongest skills, so try getting as many uses of those.

Level, Stats growth/boost:

1 Magic Attack growth increased by Magic Talent ★.

Initial non-unique skills:

Torako Uesugi (上杉 虎子)
How to get: Clear Quest #42: KatsuTora Highway Marathon.

Torako's skillset is completely different from other Sorcerers, consisting of just a few all-targeting Shikigami spells (sadly, no Defensive Shikigami until World 3.  Very strong on her own, but like Katsuko she gains an attack buff if deployed with Kenshin and double EXP with Katsuko, making her extremely useful when used with them.

Build memo : Same as Katsuko, leveling up her is very easy, so you can Morurun her many times. Recommended to at least have 7 in Shikigami-Bird. With Damage Maximum maxed, she can damage all enemies with around 1.5K - 2K damage at level 45. Also recommended to put some points in Magic Boost.

Once her MAG is high enough, unequip Shikigami-Bird and learn Shikigami-Tiger instead, use the points you spent on Damage Maximum and use these for more uses or Magic Boosts instead.

Level, Stats growth/boost:

1 Magic growth increased by Magic Talent ★.

Initial non-unique skills: