User blog comment:FixSRwiki/100 or more problems with SR/@comment-31720212-20200102212301/@comment-26544499-20200726230208

Number 1 has an obvious fix that won't even take up any start of turn events. Just make a normal clickable event in Owari called something like "Visit Edge (Tutorial)" and have that event open up a menu with several options (like the SAT Bonus one) that explain different parts of the game. If you're feeling nice, refund an action fan once the player is done there. As for the actual content, you probably want to clean up stuff like our Game Mechanics page before you consider writing anything in game.

Number 2 gets no objections from me.

Numbers 3 and 4 will certainly get extremely complex, but I'm OK with the basic ideas.

Number 5 is nice but care needs to be taken to not upset the balance by adding powerful new content.

So I guess that your ultimate goal is just to tidy up the game? How will you make sure that you don't majorly change the game by rebalancing it? The most obvious issues are overworld stuff like "fixing" vassaling, but even just making Mages or Archers more viable could have serious consequences for how the game plays. One wrong step and it might not feel like the same game any more.