Toushin Toshi II:Game mechanics

Hotkeys

 * Home : Camp screen
 * Numpad 5 : Investigate (This only seems to work if numpad lock is on, oddly enough)
 * Page down : Item menu
 * Tab : Config mode
 * CTRL + arrow key : Face direction
 * . : Search for enemy (I cannot get this to work)

Dungeon Exploration

 * You typically move around with either the mouse key, or the arrow keys. Movement speed can be adjusted, but too high of a movement speed can cause you to multiple tiles with one press of the key, which can cause you to step on traps. Lower the movement speed if you are having trouble with this.
 * You have a random chance of running into monsters for evey step you take in dungeons, but you can run away from most battles except bosses.
 * To exit a dungeon, use a return wood. It only costs 8 gold and saves a lot of time.
 * The right mouse button will open a menu allowing you to access the camp, investigate, item or search buttons.
 * Search has a 100% chance of finding a monster, and can be useful if you are farming xp or looking for a specific monster
 * Investigate is typically used to open doors, activate switches, etc
 * Some doors or other objects need to be activated with specific items, which typically requires you to use the key or other item from your inventory while facing it. This also applies to giving NPCs items.
 * The minimap shows yellow dots for chests, and red dots for items of interests such as envelopes and NPCs.

Battles

 * You usually get the first turn when entering a battle
 * Almost every action you can take in battle uses up a turn, except for adding an attribute to your weapon
 * Adding an attribute to your weapon requires you to use a weapon with the associated element, e.g. the lightning blade has the lightning property. By default, it does normal damage, but if you add the attribute, it will now do lightning damage for the rest of the battle.
 * Magic has a random chance of leveling up everytime you use it, it doesnt seem to matter how strong the enemy is. The maximum level is 9 and it's damage increases every level. Magic is most useful for killing monsters with elemental weaknesses, but requires a lot of SP compared to using normal attacks.
 * Bosses usually have no elemental resistances/weaknesses, although there are some exceptions. You cannot run away from boss fights.
 * Only normal attacks can crit and these usually do about double damage.
 * Mercy attacks can still reduce a monster to 0 hp, after which it will still die.

General

 * Level up increases most of your stats, except for critical rate. Initially, you get 1 stat point per level up, after winning the tournament you will get 2, and after reaching level 60, you will get 3 stat points pe level up. The CG of the level goddess also changes at level 60.
 * Putting points into critical rate is probably the best option early on, as it is the only stat that does not automatically increase per level.
 * You get 9 ATK, 5 DEF, 9 MAG, 5 RES, 2 ACC, 2 EVA and 0% crit per level.