Rance 01: Maps

This page shows the layout of the various "dungeon" areas within Rance 01.

General Notes

 * All maps wrap around, so if there's something that seems inaccessible from the entrance, you're meant to go all the way down the map while working your way to the column you need to be in to get the card you want.
 * Example: In the Heroes' Cemetery, to get to Treasure ??2 (space A-01), you need to work your way down to the trap at A-16 and then step forward onto A-01.
 * Usually when there are multiple levels and you go up stairs or down, you will come back to the same space you left when you return to the original level.
 * Commonly the exit from a dungeon is also the entrance (accounting for the wrap around). Leazas Outskirts has multiple exits.
 * Random cards (R on all maps) are always empty space, traps, monsters, or helpers (treasure/heals/buffs). They are re-chosen every time you leave and enter a map. They don't reset when you wrap around.
 * Some cards, like exit and event cards, are always face up. Most other cards are randomly face up or face down, whether they are random cards or not. Card facing can change every time you wrap around the map.
 * A few notes on treasure cards:
 * Treasure cards are labeled A, B, C, D and ??. A treasure card without one of these labels is a Mimic.
 * Most of the time, all lettered treasure cards in a specific map are equivalent and offer the same set of treasures, chosen at random. If a treasure is given "once," it will be given once per map, not per card. There is at least one exception - the card listed as "D1" on the Leazas Outskirts map, which will give the third Tension Shelf if not owned, but is labeled "D" like all other treasure cards in the map.
 * Treasure maps with the same letter on different maps are not the same and may give out very different treasures. The letter is a rough guide to the value of treasure given out, not the specific random selection list.
 * All ?? treasure cards give unique treasure, and if a map contains several of them they each have different treasures.
 * "once" next to a treasure means that this treasure can be obtained from this card one time, but not necessarily the first time. Typically the RNG is set to make unique treasures more likely, but it can take many tries. If the treasure is used up or thrown away, it will not be available again from this treasure card.
 * "first time" means that this treasure will be given out the first time this card is visited, and never again.
 * "if not owned" means that this treasure will be given only if it is not already owned (in the closet or inventory). If the treasure has been used or thrown away, it can be reacquired.

Leazas Outskirts
Monsters:


 * Ru: Ruronta
 * PF: Pixie Fox
 * T: Thief
 * MT: Maroon Thief
 * Ri: Ribbit
 * GH: Green Hanny
 * Tri: Tricorn
 * CD: Caterpillar DX
 * Ein: Einstein
 * FL: Field Lynx
 * BGS: Bee Girl Swarm
 * Random (on R spaces): Pixie Fox

Treasure/Help:


 * HR: Health Regeneration
 * D: Random D-class loot
 * D1: Tension shelf (if not acquired from Prison confiscation box), random D-class loot


 * ??1: Epitaph Shield (once) / Boiled Croissant
 * ??2: Lucky Water (first time) / Drink Bar
 * ??3: Gold Step (first time) / Ibeprofun 75
 * ??4: Breaker Spear (first time) / First Press Tonic Water
 * ??5: Inadequate Clock (first time) / random gold
 * Random (on R spaces): D Treasure, Mi Lordling (full heal), Let's Loot (Monsters drop more treasure), Let's Grind (Monsters give more exp), Quiet Shade (small heal)

Traps:


 * Dmg: Pits, acid swamps or falling rocks (Avoid with Sururin-Kun)
 * Ear: Earworm (Avoid with Tokyo Metro)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Random (on R spaces): Bad Food Trap, Lost Trap

Events and Other:


 * Road: Meet Luis here first time
 * FC: Fertile Crescent: Meet various characters who warn you not to go further until you're stronger
 * Mon: Saint's Monument - come here with ALICEMAN tokens to get skills
 * LM: Lake Monster; fight a lake monster and save Mille. Lake Monster respawns each time
 * Cave: Leads to Thieves' Hideout
 * UL: Looks like an empty space but Leads to Uruncel's Lair

Thieves' Hideout
Monsters:


 * T: Thief
 * Random (on R spaces): Thief

Treasure/Help:


 * D: Random D-class loot
 * Random (on R spaces): D Treasure, Changing Room (access to closet)

Traps:


 * Dmg: Pits, acid swamps or falling rocks (Avoid with Sururin-Kun)
 * Pre: Preoccupied (Avoid with Tange Dog)
 * Vis: Visibility drop (can see fewer rows of cards ahead)
 * Random (on R spaces): Damage Trap, Visibility Trap

Events and Other:


 * Boss: Murala encounter
 * Sto1: Storage room (Can find Tension Shelf 1st visit, 250-year vintage 3rd visit)
 * Sto2: Storage room back (has British trapped in wall, can find Miracle Omega)
 * Down: To Thieves' Hideout Underground

Thieves' Hideout Underground
Monsters:


 * T: Thief
 * MT: Maroon Thief
 * Ri: Ribbit
 * Random (on R spaces): Maroon Thief

Treasure/Help:


 * W: Wine Storage (Get 1 Wine any time)
 * Random (on R spaces): D Treasure (Firm Pillow, Pretty Loaded Die, other loot), Let's Grind (more monster exp), Changing Room (access to closet)

Traps:


 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Random (on R spaces): Damage Trap, Preoccupy Trap

Events and Other:


 * Boss: Reinhardt encounter
 * N: Necai's office

Margarine Heroes' Cemetery
Monsters:


 * SS: Smog Sylph
 * Pi: Pinky
 * BG: Bee Girl
 * RC: Rotten Corpse
 * GD: Good Day (resurrects to Good Night)
 * Random (on R spaces): Hanny Slime, Blue Hanny, Smog Sylph

Treasure/Help:


 * HR: Health Regeneration
 * C: 100G (once), Technical Mace (once), random C class loot


 * ??1: Critical Knife (if not owned) / Dried Pudding
 * ??2: Tension Shelf (first time) / High Potion
 * Random (on R spaces): C Treasure, Let's Loot (more monster loot), Let's Grind (more monster exp), Offering (small heal), Mi Lordling (full heal)

Traps:


 * Dmg: Pits or falling rocks (Avoid with Sururin-Kun)
 * Sto: Kidney Stones (Avoid with Asteroid Buster)
 * Ear: Earworm (Avoid with Tokyo Metro)
 * Random (on R spaces): Damage Trap, Earworm Trap

Events and Others:


 * E1-4: Story Events (must be all visited, but not necessarily in one visit to graveyard, before Boss to get Menad's H Scene)
 * Boss: Zombie Elf (first time) / Zombie Elf+3 reincarnated versions (subsequent times)

Leazas Castle Prison
Treasure/Help:


 * ?: Super Spanker (or Super Duper Spanker if already owned), Hanny Food

Traps:


 * A: Alarm (Avoid with Crime Boots)

Events and Others:


 * Y: Yuki's Cell

Khien Manor (Ground Floor)
Monsters:


 * Nu: Nubobo
 * MB: Meatball
 * DH: Double Hanny
 * M: Mimic (looks like a treasure card)
 * Random (on R spaces): Nubobo, Scream Man

Treasure/Help:


 * B: T-Fal (once), random B-class loot
 * ??: Limited Hanny Strap (once), random loot
 * Random (on R spaces): B Treasure, Let's Grind (more monster exp), Bedroom (small heal), Mi Lordling (full heal), Closet

Traps:


 * Dmg: Collapsing furniture (Avoid with Sururin-Kun)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * Random (on R spaces): Visibility Trap, Preoccupy Trap

Events and Others:


 * Clck: Clock Room
 * WR: Waiting Room (can find Khien Sword)
 * Lib: Library (can find Fireleaf)
 * Down: Passage to Khien Manor Basement
 * Up: Stairs to Khien Manor 2nd Floor

Khien Manor Basement
Monsters:


 * SD: Shitty Devil
 * SM: Scream Man
 * Ma: Magisco (Magisco Retro if encountered at 8 pm)
 * M: Mimic (looks like a treasure card)
 * Random (on R spaces): Nubobo, Double Hanny

Treasure/Help:


 * ??: Super Spanker (or Super Duper Spanker if already owned), drink bar
 * Random (on R spaces): B Treasure (1000G (once), random loot), Ready For Battle (cooldowns reset), Mi Lordling (full heal)

Traps:


 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * Vis: Visibility drop (can see fewer rows of cards ahead)
 * Random (on R spaces): Visibility Trap, Lost Trap

Events and Others:


 * SS: Suspicious Shadow (can find Necai, get keys)
 * Frog: Frog Room
 * Squid: Squid Room (can get Diary Key)
 * Cow: Cow Room (can get Unhappy Glasses)
 * Kitty: Kitty Room
 * Down: Passage to Waterway
 * Up: Back to Khien Manor (Ground Floor)
 * R: Randomly chosen each time you enter map from Nubobo, Double Hanny, Visibility Trap, Lost Trap, B Treasure, Mi Lordling (full heal), Closet

Khien Manor 2nd Floor
Monsters:
 * Random (on R spaces): Hanny Slime Lady, Scream Man, Pool Pony

Treasure/Help:


 * Random (on R spaces): B treasure - Tiger Paw (once), random loot

Traps:


 * Pre: Preoccupied (Avoid with Tange Dog)
 * Random (on R spaces): Damage Trap, Lost Trap

Events and Others:


 * AR: Ape Room (can get Khien Shield)
 * SR: Small Room (can find Diary)
 * Down: Back to Khien Manor (Ground Floor)

Waterway
Monsters:
 * FM: Fishmonster
 * WS: Watersnake
 * JM: Jellyfish Mark II
 * Random (on R spaces): Fishersnake, Snake Lady (Starting Snake Lady on hour 00), Magisco (Magisco Retro on hour 8)

Treasure/Help:


 * A: Mongooser (once), Flashy Shield (once), random A-class loot
 * ??: 5000G (once), random gold
 * Random (on R spaces): A Treasure, Let's Loot (more monster treasure), Ready For Battle (cooldowns reset), Mi Lordling (full heal)

Traps:


 * Sew: Sewage blowout (gives Kidney Stones; Avoid with Asteroid Buster)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * Random (on R spaces): Sewage Trap, Lost Trap

Events and Others:


 * Man: To Khien Manor Basement
 * Cast: To Under Leazas Castle

Under Leazas Castle
Monsters:
 * Sta: Statue
 * TH: Triple Hanny
 * Random (on R spaces): Triple Hanny, Maneater X68, Maneater TOWNS

Treasure/Help:


 * A: 10,000G (once), Guardian God (once), random A-class loot
 * ??: Foursword (once), random gold
 * HR: Health Recovery
 * Random (on R spaces): A Treasure, Let's Loot (more monster treasure), Ready For Battle (reset cooldowns), Empty Room (small heal)

Traps:


 * Dmg: Caltrops or Flames (Flames are extra-damaging)
 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Pre: Preoccupied (Avoid with Tange Dog)
 * Random (on R spaces): Damage Trap, Preoccupy Trap

Events and Others:


 * Nin: Ninja Encounter (Fight with Ninja)
 * FN: Final Ninja Encounter (Fight with Final Ninja)
 * WW: To Waterway
 * Prin: To Princess's Room in Castle
 * FR: Forgotten Ruins (final dungeon)

Forgotten Ruins
Monsters:
 * RC: Ra Caim

Events and Others:


 * MR: Moving Rock (Fight with Stone Guardian)
 * Lia: Princess Lia
 * L: To Light (game ending)