Sengoku Rance:Commanders (Redone)

The formatting conventions are as follows:


 * Stats that can be increased via SAT bonuses are marked with " * ".
 * Special skills that can't be obtained by most other commanders of that unit type are written in bold font.
 * Special skills the commander can obtain, but hasn't from the start are written between parentheses.
 * Skills that can only be used in dungeon battles are written in cursive.

Warriors:
Skills not mentioned:
 * Troop Battle: Warrior Attack
 * Dungeon Battle: S Sword Attack, S Strong Sword Attack

Footsoldiers:
Skills not mentioned:
 * Troop Battle: Ally guard, Foot Soldier Attack
 * Dungeon Battle: Ally guard, S Spear attack, S Strong spear attack

Musketeer:
Skills not mentioned:
 * Troop Battle: Shoot
 * Dungeon Battle: S Punch Attack, S Musket Attack

Monk:
Skills not mentioned:
 * Troop Battle: Tenshi's divine protection, Monk Charge, Guard Cancel
 * Dungeon Battle: Convert action, S Hit attack, S Strong hit attack

Archers :
Skills not mentioned:
 * Troop Battle: Bow attack
 * Dungeon Battle: S Bow Attack, S Strong Bow Attack

Ninjas:
Skills not mentioned:
 * Troop Battle: Shuriken
 * Dungeon Battle: S Shuriken, S Strong Shuriken

Cavalery:
Skills not mentioned:
 * Troop Battle: Cavalry charge
 * Dungeon Battle: S Cavalry Charge, S Strong Cavalry Charge

Tacticians:
Skills not mentioned:
 * Troop Battle: Bow Attack, Battle Strategy C/1, Remove Status C/1
 * Dungeon Battle: Strategy C/1, S Punch Attack, Remove Status C/1

Diviners:
Skills not mentioned:
 * Troop Battle: Bow Attack, Battle Strategy C/1, Remove Status C/1
 * Dungeon Battle: Strategy C/1, S Punch Attack, Remove Status C/1

Mikos:
Skills not mentioned:
 * Troop Battle: Miko Dance, Bow Attack
 * Dungeon Battle: Miko Dance+, S Punch Attack, S Strong Punch Attack, S Bow Attack, S Strong Bow Attack