User blog comment:FixSRwiki/100 or more problems with SR/@comment-33997589-20200103031510

You must have played this game for pretty long time, huh?

1,2 - Yea, I believe I had to check wiki when I played SR first time to know how to get those lemons but it was pretty long time ago so I don't remember that good.

5 - True, you often can basically do whatever you want your turn and let enemies take your holdings since battle permits will give it back next turn.

10 - I remember that I thought that emperor sword will be crucial to my fight with Orochi and were thinking what went wrong when I saw that character equipping it did nothing special. Good to know it really don't do anything.

11 - Why it's terrible? I think I equipped it but I was playing that route on only one star so maybe it wasn't that terrible for me.

17 - Archers were probably least used units in my plays, why use them when tacticians also shoot good and give buffs.

18 - Are they not mainly utility units? Having merchant skill from start and great search/const/neg.

19 - True, in my plays I used healing rarely (Miko storm 2 is way to go). Only sometimes when I had for example Akihime and just wanted to lose minimal amount of troops in some pretty easy defense.

23 - I feel like they made that skills to make some fights annoying for you and force you to kill all/most enemies in those fights, but since you can also have that skill makes it pretty OP.

28 - They probably wanted to make game not that hard since many people play it mostly for story. And if you play more times you probably care about points.

33 - True, when I got how it works I were vassalizing mostly only to get clear game report.

35 - I believe I knew how Youkai Ward works before checking wiki, and light attack probably too but maybe I actually did check that and I don't remember.

36 - They could give that info, that's for sure.

41 - I believe I was thinking about it at some point.

43 - If I remember correctly I were a little disappointed by that fact.

44 - They could definately explain many things more, you have to play one or two playthrough to know how some things works (and some things needs to be thoroughly checked by good people like you and be checked on this wiki, good work!)

45 - I remember that I wanted to make some scripted fights easier by weakening their army but it didn't work :( Also the fact that you can kill almost everyone in their defend fight but when you attack again same turn they will only be weakened by something like 100 soldiers per general.

48 - I liked using mages and they were doing their job but it may be because I had them when I played on 0 and 1 star difficulty and probably used many resources on them since I liked characters.

49 - They probably wanted to make characters clearing easier for people and don't require from them that much work to see interesting events but they should probably rebalance those bonuses on higher difficulties for people playing for interesting gameplay.

50 - That was sad for sure :( It probably should be stated as being biggest problem in this game.

51 - True, I was surprised seeing that some things won't happen for me in second games.

55 - Since it takes more action points from monk and you probably use it to allow another character use strong attack that uses all actions anyway?

61 - I remember wanting to catch someone and having to restart fight many times to know if I had bad luck or it's uncapturable (or checking wiki if they were rather not generic), it definately could be stated somehow.

62 and other DK route - from my point of view DK route feels like they didn't really care much about that route.

63 - True, it's sad that if you don't have Kentarou/Souun you have to lost one general and don't have more options to survive.

65 - Since Shimazu is not in main route they really didn't care much about them, that's for sure.

69 - It sounds like lot of work for not that much effect. It's still sad though when I do something and think that maybe it will affect another scene but they don't bother adding something like that. And I would really appreciate if they made things like that.

73 - True, I once even triggered one of those events while having dog out of curiosity and saw that it was just pointless. Is there some item that when you have it in possesion don't let you trigger another event? Maybe because it's only example of item like that they forgot to add mechanic like that.

77 - True, I was sad when I though I will recruit Seigan but read on Wiki that it's not possible this way.

78 - And do they even tell you if given house give any reinforcements? I think I always checked it on Wiki.

79 - I think I had to check those on Wiki, that's for sure.

85 - It sounds like they just forgot about that.

88 - So, who is Steve, I don't remember him for sure.

91 - Haha, good to know.

94 - Yea I got that info from Wiki on my, like, 4th playthrough.

95 - I found it weird.

96 - What are weakened enemy countries?

98 - I didn't like it since I really don't like losing troops to those zombies.

100 - I feel like it's because Takeda is in general hardest house to take down and they don't want to give you them that easily if you didn't do it once, especially in the first game.

102 - And I was always using shouting charge believing that it will help me achieve victory :( What a sad truth.

I played all routes once, true route 2 times, never on 5 stars (I wanted to play it but I were too engaged in story and started Rance Quest). Many of problems you state were not that much of a problem for me but that's probably because I take things on wiki as granted in game and the fact that I had not that many problems is only because your hard work on wiki and many tests you had to made to check things so I wanted to say thank you for all your work here, your work really helps everyone playing this game! I feel like Alicesoft is not really good at explaining things about game to players but maybe it's nice in the way that it helps create some community that can exchange their experiences from those games and discover new things.

Also, I feel like they didn't think that this game will be that popular in terms of gameplay and they focused mostly on good first playthrough experience and nice alternative routes stories (mostly Yamamoto and Uesugi, Ran felt a little unfinished (still was nice though) and DK and KTM are, well, apart from gameplay, boring - but since gameplay is nice still really enjoyable) and they didn't really think that much about things like good balance on 5 stars and just added it for diehard players that will turn blind eye on some oversights. They could probably add patch like that after they knew how popular this game become, it's a shame they never did that.

Another "problem" I remember - in KTM route in one event (I believe with one of Shimazu brothers) you see Ran even though she is dead, they just assume you can clear Shimazu brothers only in Ran route (probably because KTM was added in later patch).