User blog comment:TsuchiNoKao/Games like Sengoku Rance/@comment-33997589-20200727174945

About Rance X - the strategy element is limited because of lack of turns. The game lasts max 15 turns (and you usually can end it faster) and every turn you have 3 decisions. Every turn is really long but well, there are just not that many combinations. But I think it becomes more strategic in later playthroughs - when you know how bosses can be beaten and what missions you can choose from you really need to plan which cards to choose (as you get 2-3 cards to choose from after battles and from chests) and what missions you want to do first (and that's really important with "double suppresion" and increased difficulty mechanic). Also strategy is not that important with some endings but when you go for total victory ending you really have to plan. Battles, especially with bosses are really fun to me and sometimes demanding - it took me like 9 hours of loading games before I managed to win with Kayblis first time (but you can make last fight much easier if you choose another option few turns earlier). And of course it have great story that is great ending to the series.

About Paradox Games - they are nice strategy games, that's for sure, but are they similiar to SR, I really don't know... There is conquering of provinces but I don't know if it's enough to call it similiar. They are also very different, in CK2 you are playing your dynasty and you have to manage your succession to become successfull (you need to have kids and family so you don't lost a game), planning plots on your rivals, managing internal politics like having to deal with your council. In EU4 you are playing country so if your dynasty dies you don't care, you just play another one, the country is the same. It's mostly about diplomacy, you can do great with small country if you manage to get strong allies, you also have to manage trade, colonists, build army and buildings etc. Internal politics are rather limited to fighting rebels, boosting stability and seeing random events. Victoria 2 is mostly about economy, moving tax and other sliders around, building factories and managing diplomacy. All three games are almost only about strategy and when it comes to combat, at least in singleplayer, it's usually about making one big stack of army and sending it at enemy stack to destroy it and than just stay on their provinces for months to capture them (and cheesing bots in general). HOI 4 is shortest one and most focused on battle as it's about planning and doing build up for 3-4 years and fighting one big war, micromanaging army, airforce and fleet, planning desants etc. Anyway, mechanics of those game are not really similiar to SR and they are also all real time strategies so it is also different from SR.

I think more similiar to SR would be Total War series - especially Shogun 2 as it's even in similiar times and place (except fantasy elements in SR). You have turn-based strategy where you can manage your provinces, some diplomatic options and when you start battle you go to another screen where you fight it - just like in SR (except in TW you fight those in real time and in SR it's also turn based). Total War Three Kingdoms could also be nice as you have strong Heroes-Generals (that in Rance universe would be high-leveled individuals)