Rance VI:Enemies

Some explanations
Element colors: Fire, Ice , Lightning , Dark , Light and the one Holy here (Sel's Purify). If the attack name has default color then it is plain physical or non-elemental magical. You can use this color editing in the source editor.
 * ATK - Physical attack
 * MAG - Magical attack
 * DEF - Physical defense
 * RES - Magical defense
 * EVA - Evasion
 * (P) - physical
 * (M) - magical
 * buff - a temporary increase of parameter for some time during the fight: enemies can only do it on themselves or their allies
 * debuff - a temporary decrease of parameter for some time during the fight: enemies can only do it on your characters
 * 1-2 charged - requires charging for 1-2 turns

For some named skills you can check the Magic Arts for further details.

When there is a weak/weaker/stronger/OHKO etc adjective in the description of an attack, it is compared to the attacker's stats and didn't figure out what damage multiplier it uses. So always check the enemy's stats, because even a normal attack with 100% damage can OHKO you if your defenses are low enough.

Simplicity
 * The higher the monster's DEF or RES values are, the lesser the ATK or MAG damage you can inflict against it. Simple as it is, no additional hidden values but there are some exceptions like the Hannies but those will be commented in the "Others" column.
 * Row attack - attack that goes horizontally, attacking your affected 2 characters.
 * Column attack - attack that goes vertically, attacking your affected 3 characters.