Five Star Difficulty Ironman

An extreme challenge: Five-star Ironman
Warning: This section contains heavy spoilers on the first paragraphs and in the setup of the whole description of the challenge itself. If you continue past here, you can never return.

--- this is a placeholder for a strategy and tactics guide for a pretty extreme (probably not the most extreme) challenge run in Sengoku Rance. I have succesfully completed this run and wish to share my story. Read at your own expense and leisure. Thanks and comments go to the /haniho/ thread at 4chan/vg, recently, or as I heard, temporarily switched to /bruh/ ---

Foreword

"Reptilia este mama invaturii"

Repetition is the mother of learning.

This run took first 15, then the additional challenge another 26 more tries to complete. Some tries were more successful than others, some less so and ended quickly. Some spectacular starts ended up in bitter disappointment and losses that were caused by a few badly thought actions, in reality several clicks wrong.

In addition, I have, in total, probably played the game for several thousand hours.

I wish you luck in your games and in your life.

Background

I got tired of Rance's chirades. Why does this guy always risk it all on here and this or that bravado move, and always win?

The answer I got up with it is: because you can reload and load always. So it got me thinking. What if you can't load and reload. What kind of tactics should and could you play. What Would Rance Do? (WWRD) in actual life?

I  wanted to complete the hardest, IMO most realistic difficulty, Five-star without bonuses, without reloading throughout the game. I tried my best at it from the first game onwards. I died. Many times.

Rules of the game

The rules I put for myself were as follows:

-It is a second game of Sengoku Rance

-You cannot load or reload based on your performance. You CAN reload if you made an obvious misclick (that means you meant to do something else than you did, for example meant to click on a commanders purple event but clicked on someone else by [drunken] accident, or such)

-It is five-star difficulty. You cannot use any bonuses, just choose the 5s difficulty and start

-If Rance dies, if there is game over for any reason, you start a new game

-If you get sent to Alice's mansion (Were you not prepared to fight such a strong enemy?) you lose, and start a new game

-That is pretty much it. The idea is to simulate a life where you have one chance, and one chance only, and win the war

Additional challenge followed mostly throughout the play of this guide (latter 23 tries)

The additional rules were as follows (HEAVY SPOILERS)

>True Route >Defeat Xavier before Sill is frozen >Hard mode: No savescumming and/or no "infinite time" exploits. >Super hard mode: All of the above plus Ironman. >I don't fucking care mode: All of the above, plus Sill has to deal the killing blow on Xavier.

I managed to do the Super hard mode. In retrospect I could have done the I don't fucking care mode but.. well, I did fucking care too much about winning the challenge.

The start of the game 1 to 5 (and to whole 20) turns.

Relax, you are in the easiest part of the whole game. You can lay back.

TB Continued..

20:52, June 30, 2018 (UTC)84.248.168.242

-- Muri