Sengoku Rance:Parameters & Formulae

National stats

 * Cost (コスト) / Nation power (国力) - Cost is the total cost of all your captains combined. Nation power is the sum of nation powers of the territories you control.  The total cost cannot exceed your nation power.  In other words, you cannot hire a new captain who will put your total cost over the nation power.  Also, if you lose nation power so that it drops below your total cost, then you'd need to fire a captain.


 * Satisfaction (満足度) - When Rance acheives various objectives in the game, his satisfaction increases. Satisfaction can be used to trigger various beneficial events. Some of the events include:
 * Summon ally troops from foreign country (main continent?)
 * Rance learns Rance Attack
 * Shibata Katsuie cured of his wounds
 * Maeda Toshiie becomes a kabuki performer
 * Obtain the "Manekin Cat" item
 * Gain the super great old pops as ally
 * Full recovery for the entire army
 * Troop limit +100
 * Entire armor +50 soldiers
 * All hostile houses lose one level of strength
 * Battle preparation effects +10


 * Gold (金) - Gold is the monetary standard of the land. You gain gold from lands under your control, and you lose money by spending them for various actions (add more troops, buy items, etc).


 * Score (得点) - The base score is 0. Every turn you lose one point.  For every objective you acheive, you gain a certain number of points.

Personal stats

 * Name
 * Relationship (the smily faces)
 * HP - Only used in exploration mode.
 * Level / Level limit
 * Job - The Captain may have different job type than his fellow troop soldiers. The job of the captain is only important in exploration mode.
 * Skills

Main stats

 * Troop type - different troop types have different icons. Known troop types include:
 * Bushi (武士) - Sword icon. The sterotypical samurai
 * Foot soldier - Shield icon.
 * Strategist - War fan icon.
 * Archer - Bow icon.
 * Ninja - Shuriken icon.
 * Miko - Red cross icon.
 * Troop size
 * Actions - The number of actions the captain/unit may perform per fight.
 * Attack
 * Defense
 * Intelligence
 * Speed
 * Exploration
 * Negeociation
 * Construction
 * Cost