Sengoku Rance:Items

Number coloring

 * Red - Special things for collection purposes. You have most of them by default.
 * Blue - Expendable items: effects upon use include troop healing and stat-boosting.
 * Green - Personal equipment: Affects the character equipping it.
 * Yellow - Global equipment: Affects everyone, but needs to be equipped by somebody to take effect.
 * Purple - Battle permits: Allows equipped units to attack and capture an enemy territory at the beginning of every end-turn phase.
 * NOTE: Some items cannot be unequipped once worn.

Acquisition
NOTE: In repeating a cleared dungeon, you normally obtain 2 items. The first is usually Ogre Bones, and the second is marked DE. It is possible to obtain anything marked D instead of the Ogre Bone for the first of the two items though it is EXTREMELY rare. Additionally, there will sometimes be events that will replace an item drop.
 * B - Obtained randomly from troop Battles. Some of these items drop deterministically:
 * After the start of any turn which has a turn number ending in 6 the next battle that you win while attacking an enemy-owned province will be guaranteed to give you exactly one of the Atk/Def/Int/Spd textbooks which give +1 to a stat, each with an equal probability of being obtained. These occurrences stack, but only one book will be given out per won battle. Battle permits are capable of triggering these.
 * Every time that the player wins an army battle without a post-battle event playing* a counter (with an initial value of 0) will be increased by one. Every time that this counter reaches a multiple of 4 the player will be given one of the four affection increasing items, each with equal probability of being obtained.
 * * There are 5 post-battle events where the counter still appears to increase. Namely: The event where Kenshin gains one point in the Emperor Race, the event where Infected troops are burned, the event where Teru is told that she'd make a good husband for Rance, the event where 3G is told about Lelia being captured, and the event where Ogawa Kentarou's unit are surprised that he is alive.
 * D - Obtained randomly from passing through a Dungeon floor, or when retreating from dungeon. Except for Ogre Bones (item 5), all other drops are rather rare.
 * At the start of the game, every dungeon in the game is assigned two random items from the following ten (with replacement): Draft Paper, Unit Magnifier, Construction Bar, Eloquent Miso, Satomi Lunch, Attack Textbook, Def Textbook, Int Textbook, Speed Textbook, Action Textbook. After the battle on the third floor is won, there is a 1 in 3 chance that the first of the assigned items will drop at the end of any individual floor that follows and this will continue in that dungeon until the item has been dropped. In addition to this, the second of these items will drop in exactly the same way after the battle on the sixth floor is won, although it will still be the case that only one such item can drop per floor and therefore the item which is unlocked earliest will drop first. This may be the only way that some of these items drop in dungeons.
 * The following items have a 1 in 5 chance of dropping, unless you are in the dungeon found in Naniwa, where the chance increases to 1 in 2. The priority for these drops is ordered the same as they are listed here, with the highest priority first. Only one of these items can drop at a time and with the sole exception of the Hallucination of Death Medicine, they will only drop once per playthrough.
 * Coil, Iron Pipe, and Tape (in that order). All of these items are for Kaguyahime's side quest and will not drop unless you have talked to her once before. See the bottom of Tokugawa's section in the Walkthrough for details.
 * Ero Candle. This will not drop unless you have completed the second step of Okita Nozomi's character clear; the event where Nozomi and Rance are playing Shougi.
 * Hallucination of Death Medicine. This will not drop unless you do not currently have one in your inventory and have completed the second step of Mouri Teru's character clear, the event where Rance learns that Teru is a virgin. After clearing her, it will be able to drop until you have one in your inventory.
 * Sex Medicine. This will not drop unless you have completed the third step of Rizna's character clear, H-ing Rizna in Rance's room.
 * NB: The items described above that have a 1 in 3 chance of dropping will take priority over these drops.
 * DD - Obtained randomly from fully clearing a Dungeon.
 * The DD drops for the dungeons in the following locations are randomised at the start of the game: Sado, MAZO, Kazusa 2000, Edo, Shell/Kai, Mikawa, Owari, Mamushi Oil Field, Kyo, Yamato, Ise, Naniwa, Tamba, Himeji, Izumo, MidEarth, Red Helmet, Senkan Nagato, Mikan.
 * The 19 items that can be placed in these 19 dungeons are as follows and are selected without replacement: Kewpie, Bunny Mask, Attack Textbook 2, Def Textbook 2, Int Textbook 2, Speed Textbook 2, Action Textbook 2, Demon-only Chisel, World's Tactics, Strange Quick Bug, Ooe Senrigan, Negoshi Eita, Takumi Takurou, Exclusive Nurse, Popularity Staff, Oiuchi Fang, Guts Armor, Underworld Clock, All-gold Statue.
 * The other three dungeons, Orochi's Cave, the Study Dungeon, and Sekimei's Tomb, do not drop any DD items.
 * Some dungeons have bonus loot. See Dungeons.
 * From the game's code, it appears that if you have already obtained the item that should have been the DD drop (e.g. by 2nd Game Bonuses), then it will make the DD drop either a Good Medicine, Attack Textbook 2, Def Textbook 2, or Int Textbook 2. These items should drop in sequence. That is, the first such drop should always be the Good Medicine and the second should always be the Attack Textbook 2, and so on until the list loops back to the Good Medicine.
 * Some dungeons with fixed drops should be an exception to this rule. For example, the side quest in the dungeon in Kyo will always drop the Ryuuguu Sword Urashimaru if you do not already have it and it will always drop an Attack Textbook 2 otherwise.
 * DE - Obtained from rEpeating the final floor of a cleared Dungeon. (but you'll almost always receive an Ogre Bone from repeating cleared dungeons)
 * L - Obtained from Imposing a Levy
 * P - Obtained from Purupet shop
 * S - Obtained from Satisfaction Bonus (might not be available if too many other bonus options take precedence)
 * Location name - Obtained by an exploration event at the location.
 * 2nd - Can be obtained as Second Game bonus if unlocked.

NOTE: Imposing a levy will net Gold and either an attack, defense, or intelligence textbook. The amount of Gold gained from the levy depends on how long the province has been held (2000 G initially, but can grow to a max of 5000 G after 30 turns), while the books rotate starting with attack, then defense, then intelligence.

Items usually work in both commander and troop battles, the Murasame sword increases damage by 20% in both cases. The Orochi Fang and Ryuuguu sword only affect physical damage however. Dungeon walker does not work if the commander is switched in, and it does not work in commander battles outside of a dungeon. Town battles (ones with 10% battlefield effect) do not count for either Field battles weekly or How to siege castles.