Rance Quest:Playable Characters/Healers

Healer (ヒーラー) Rance8Healer.png
Those who specialize in healing magic and are the staple healers of the party. Aside from healing magic, they also have weaker attacks but are not good against most monsters in combat. However, healers tend to be good at combatting evil spirits (undead).

It may be noted that while Prima can heal allies (as seen in the Rance Quest test version), she doesn't use magic but uses medical treatment, and is not good at fighting undead either. Hence she does not belong to the healer class.

Café Artful (カフェ・アートフル)
Need to start the Magnum storyline and beat Quests #117, #118 and #119. Then gather all three parts of the Kugu torture device again (they can be found in Quest #146: Malgrid Dungeon 10th Stratum.) Then complete Quest #181: Challenging the Torture Device Part 4.

She was Chaos's battle partner back in the olden days when they were members of the Legendary Five. Since Chaos has a soft spot for her he requests Rance not to H her and Rance obliges. Hence, she cannot be Morurun'd, losing out on the stat bonuses and skill points.

Her deficiency is made up by her higher speed, 6 slots and starting with Full Party Protection and Post-Battle Recovery mastered. Also comes with 5 S rank item absorbed, 1x Hp Up set, 2x Magic Up set, 1x Resistance Up set, 1x Defense Up set. She also starts off with an impressively high magic stat, making her an amazing dedicated healer.

Level, Stats growth/boost:

Initial non-unique skills:

Crook Mofus (クルックー・モフス)
How to get: Complete Quest #45: Walk in the Park.

Skills unique to a healer job: Having Trap Evasion/Chest Opening. Can disarm 1 trap and open chest 1 time successfully. Unlike the Ranger class, after those attempts used, it reverts back to 30% chance to disarm traps and open chests. She cannot continue to train those skills up, as it's locked. You wouldn't really want to waste skill points on it anyway.

She also got Brawling Knowledge ★, which enables her tho use the attack Shoulder Throw, which she has 4 uses of.

A note on healing skills. It's based on your MAG. So if you're going the healing route, equip her with a decent Wand/Rod.

Crook's selection of skills are amazing, and therefore be careful when spending her points; it's very easy to turn her into a jack-of-all-trades (and master of none). Try to decide beforehand how you want to raise her (If you messed up her build, just H her later to reset her skills. Also if you find a Rocky Chunk, definitely use it on her, as she need as many skill points available to her to make her the ultimate healer/support role), but increase her skill slots at least once; it'll make using her better. And although Alice's Protection makes her sturdy even without armor, you probably won't have room to equip it. You shouldn't worry unless you are putting her on the frontline, or not using a Guard. A healing-centered Crook in the back row without Alice's Protection is fine.

On the combat side, she can deal heavy damage to ghost and humanoid characters--especially because she can hold hammers. But it's not advised to raise a healer for combat. So use the combat skills she comes with in times of need (such as Quest #63), but don't upgrade any of them. Shoulder Throw is deadly to bosses such as Full Kalar, but it has a maximum hit rate of 75% due to the nature of hammers. So decide whether you want to run the risk. Investing in Accuracy Boost is costly in skill points as well.

A note on Full Party Protection (全体加護), which is a unique skill for healers. Every time her turn comes, Full Party Protection will heal everyone a little; so she can essentially heal your party without using up actions. The heal amount restore is 10% base on each character's maximum HP. So if a Character got 819HP, 81HP will be restored for that character. Full Party Protection gets better late in the game, when your characters have higher maximum HP. However, the effect will get canceled if they get hit by an attack. You also don't need to max rank the skill, at ★★ which is a 60% trigger rate when taking up an action slot, it has a decent activation chance already. You'll want to max it, if you can afford the skill points in doing so, and you would rather not have it taking up a action slot.

You'll more than likely be fine with the default healing abilities she came with, but to unlock her other revive skills, you'll need to train the necessary healing skills to unlock them. With a high MAG build, by equipping items to boost MAG, her Healing 1 can easily heal 1600 HP heal with 800 MAG. This is way more than enough for your characters. Healing 2 is pretty much restore HP to full with the same amount of MAG. Whereas Healing 3 becomes redundant, healing way more HP than any of your character's Max HP would have.

Depending on your preference, you will even want either Recovery Rain 1 or Recovery Rain 2; the former is weaker, but will save you some points. And if you need it, put some points into any of the two revival skills at your own discretion. Also, although she should have magic boosting items for stronger heals, don't bother with Magic Boost; it's not worth the points and skill slot.

If you want to make her ultimately good at everything, you'll need to H her a few times absorbing MAG items. If you get her MAG as high as possible naturally without relying on using a Rod or other MAG boosting equipment, you'll be able to freely equip a weapon with more ATK, letting her be a damage dealer and healer. Just make sure to raise Accuracy then, or else she'll miss a lot.

Level, Stats growth/boost:

Initial non-unique skills:

Frostbyne (フロストバイン)
How to get: See Tama's recruitment. After doing Quest #82, buy "Mercenary Hag" [傭兵ばばあ] at the shop, it's in the item/misc section (bottom). It costs 1000 as well, and upon buying it Frostbyne will join you.

Fairly useless overall as her unremovable passive skill Hag makes her incredibly frail, if anything you may want to swap her in on areas that have lots of ghosts or if you desperately need some healing and there's nobody better.

Level, Stats growth/boost:

1 HP decreased due to Old Hag

Initial non-unique skills:

Hikari Mi Blanc (ヒカリ・ミ・ブラン)
How to get: Complete Quest #167: Quest for Hikari (unlocked by exchanging 10+ total Soul Shackles in Quest #166).

Like Frostbyne, comes with Weakness Search (弱点サーチ). Better than Sel as Hikari starts with 6 skill slots.

Starts with a 5-use Weakness Search and 6 slots, but is otherwise rather unimpressive and you'll probably have better healers by the time you recruit her.

Level, Stats growth/boost:

Initial non-unique skills:

Chinu Kobayakawa (小早川 ちぬ)
Complete Quests #182 & #214.

Has a unique yellow skill, Killer Tea Party, that may poison random enemies at the start of the battle. She has a natural 100% RSL but lower HP growth. Unable to learn Post-Battle Recovery and Full Revive which makes her less effective as a Healer.

Level, Stats growth/boost:

Initial non-unique skills:

Maris Amaryllis (マリス・アマリリス)
How to get: In pre-Magnum, only available during Quest #56.

Magnum: Need to have beaten Quest #63 and finish it with the ghost girl alive, and also finish Quest #164. After that, Quest #202 will become available. Note that if you Morurun Lia too much, that quest will require a very high level Lia.

She starts off equipped with a powerful spear, but this limits her SPD and grants no MAG. NOTE: If you unequip this weapon you cannot equip it on her again, as it's limited to Fighters and Guards only.

Possibly the best Healer in the game. She comes at a high level with a high cap, pre-Morurun'd, has high stats for her class, has a powerful unique spell that damages all enemies for half of their current HP, and has 6 initial slots to top it all off, which is great for a Healer.

Level, Stats growth/boost:

Initial non-unique skills:

Noah Hakobune (ノア・ハコブネ)
How to get: Have 5 or more characters KO'ed in the same area, without map switching in one quest and an event on getting her will pop up after switching to 2 different maps. You'll need to complete the quest to get her then. You can also trigger event by finding treasure chest with 30% chance to open and leaving it alone - and switching map after that (at least in TADA 2.082).

A Rance III character who joins with high skill slots, and Full Party Protection mastered. In that note, she's superior to Sel who only starts with three skill slots. Sel's level cap is higher, but you might want to use her as your back-up healer when Crook isn't around. Her build is similar to Crook's except you end up with fewer actions. Plus neither Noah or Sel are sturdy like Crook who has Alice's Protection. So unless you have a Guard, don't put her in the front row with a hammer.

Like all Healers (except Chinu), she gains a valuable white skill Post-Battle recovery (戦闘後回復), after a patch. This skill recovers a certain percentage of HP that takes effect after each battle. All Healers also gain Hammer Knowledge, that unlocks a different set of attack skills. Consider carefully if you want to teach your Healers offensive skills. Café seems to be the only prime candidate to teach these too.

In addition to having several extra slots, she comes with an equippable ability that heals 10% of your party's HP every time she takes a turn (as long as she has the ability equipped and doesn't take a hit), allowing her to keep your party healthy without even having to cast a spell.

Level, Stats growth/boost:

Initial non-unique skills:

Sel Curchgolf (セル・カーチゴルフ)
How to get: Scroll character. Get her scroll (random dungeon chest or from Quest #123: Malgrid Dungeon 3rd Stratum, equip it on a character and kill 5 gal monsters with that character in the party. Afterwards, do Quest #16: Scouting at the Bar.

Sel begins with low skill slots (unlike Noah), and doesn't have Crook's Alice's Protection. So she's not exactly the best choice for a Healer. If you're a Sel fan who wants to raise her as a healer, you might desire Stamina Boost since it's pointless if your healer dies first. Or you might not want to since she loses a lot points just to increase her skill slots. For other players, it may be good to dedicate her to warding ghosts since Crook and Noah are much better healers.

Not very good as she doesn't come with any additional skills or extra slots, but there aren't many decent Healers available early in the game so you may find a use for her anyways.

Level, Stats growth/boost:

Initial non-unique skills:

Am Yisael (アム・イスエル)
How to get: Complete Quest #230 She's Here Too. Need to have beaten the magnum campaign in World 3.

Joins at level 100/300 and one level of Morurun from the start. She shares the Divine Erosion Wave skill with Maris and has a unique skill Contaminated Spears which hits all enemies.

Due to her rebellion against the gods and her souls corruption, she can never gain Alice's Protection from Alice Coins unlike other characters.

Level, Stats growth/boost: * Initial stats.

Initial non-unique skills: Unique skills: