Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201018231629

Wait, you think my Miko buffs still don't work? I gave them:

- an upgrade path from Miko Dance + to Miko Dance/Wind

- 30% self-heal after any Miko heal

- +3 base class INT for any heals, before buffs (this was specifically to help those generic mikos out)

- A new move, seduction that does damage to a single target equal to 50% of all healing done in that battle until then, and heals the caster by the same amount

- An upgraded version of Seduction (only for Yukihime and Choushin) that has 100% effectiveness (When Choushin uses either version, he does double damage and no self-healing - meant more for his comical relief battle text that goes with it)

- I've upgraded Yukihime's starting INT to 8 and speed to 6

- Kind of not relevant... but I also added a new event with stat boosts to (maybe, kind of) make Choushin viable if you invest time in him

(Note, I did give them reduced attack, which is a nerf, but this was because I wanted Tacticians and Mikos to be specialised for their roles instead of spare Archers, which I've also been working on...)

These are all version 0.1 changes.

In version 0.3, I'm focusing on the Iga and Hara updates, which will include Akihime's new power up events that should help her as well.

The new Miko character, Katsuhime, linked to the Amago clan/Kojika is a high attack, high int character, but with no particular uniqueness, at this moment. She's still early in her concept, so I can tweak as needed. Not sure if 0.3 or if I'll push off to a later release.

When I've used Fuuka while testing so far, I've found her pretty good between the +3 base INT and self-heal. I hadn't reall though I needed to do anything else for Mikos at this point, but if we do, I'd be happy to maybe buff propaganda or outcall? If anything, I was afraid I over buffed them. But I've been doing that with a number of troop types, and the AI should use them better too.