Rance IX:Game mechanics

Title Screen
はじめてから-New Game ロード-Load

クイックロード-Quick Load

Side Bar:

マニュアル-Manual

回越 & CG モード-Event and CG Mode

堅実 モード-Sound Mode

ゲーム終了-Game End

アンケート-Survey

コンフィグ-Configuration

Actions

 * Charge
 * Cost: 0
 * Available for: all Warriors, except Elena.
 * The next attack will deal x1.5 damage.
 * Equipping "Carrot" will give x2 instead. Effect cannot be stack.


 * Wait
 * Cost: 0
 * Available for: all Rangers and Elena.
 * The unit will be at the bottom of the action order. The fortress will always be the last to act.


 * Barrier
 * Cost: 4
 * Available for: all Healers and Mages.
 * The next physical damage will be halved. The Barrier will break afterward.
 * Parrying an attack will break the Barrier.
 * Evading an attack will not break the Barrier.
 * Equipping "Year-end barrier" will reduce by 2 the cost of the Barrier. Effect can be stacked.


 * Provocation
 * Cost: 0
 * Available for: all Guards and Patton.
 * There is 3 types of Provocation:
 * Around self. Available for Patton and Senhime.
 * Within a restricted area, there is no range to this area. Available for Hubert and Pitten.
 * By using a Special Move. Available for Patton and Pitten. (For more details, see the Special Move section)
 * If the Provocation is successful, the enemy will focus on the character.
 * Equipping "Provocative cat" will raise the Provocation rate by 10%.


 * Guard
 * Cost: 4
 * Available for: all Gunners
 * Raise the probability of Support Fire. [HOW MUCH?]
 * Equipping "Fake fan" double the rate of Support Fire.


 * Bomb
 * Cost: 0
 * When equipping a Bomb to a character, it will temporarily replace the Action of the character until the Bomb is used.
 * Using the Bomb damage enemies on an area of 3.

External guides & Walkthrough
http://pastebin.com/GQBPcZvD