Daiteikoku:Disasters

General Info
For most disasters, the disaster will remain in the same region until the public peace of the region hits 0. The exception are the expedition knights of Aeris Empire and Universe Yukozuna, both of which will disappear after one attack. Each attack reduces public peace by 3, exception for expedition knights which reduces public by 2.

Nubobo Bacteria (ぬぼぼ菌)
Encounter:

Every X turns hit ramdom a star region. First encounter around turn 15.

Stats:

Reward: Strategy:
 * All admirals get 500 experiences
 * Commemorative warship "Bacteria"


 * Early on the game (tech level 2): 10x Type 1 submarines and suicide admirals in 4x courier ships


 * Mid game (tech level 3): use a bunch of carriers or decoys

Other Notes:


 * The commemorative warship has 300 laser attack with only 30 command point cost, making it one of the best laser ship early in the game.

Universe Hurricane ( 宇宙台風)
Encounter: Every X turns hit a random star region. First encounter around turn X.

Stats: Rewards: Strategy: Other Notes:
 * All admirals get 500 experiences
 * Commemorative warship "Hurricane"
 * Early-game: Bring the strongest missile and submarine you have as it can only kill 1 fleet per turn
 * Mid-game (tech level 3): 1 fleet with greater anti-laser (-600 damage) and 3 fleets of submarines
 * The commemorative warship has lesser anti-laser with 30 command point cost, useful if you still haven't researched anti-laser ships yet.

Universe Locust Swarm ( 宇宙イナゴ )
Encounter: Every X turns hit a random star region. First encounter around turn X.

Stats: Rewards: Strategy:
 * All admirals get 500 experiences
 * Commemorative warship "Locust Swarm"
 * Decoy (with anti-laser) + submarine

Universe Yukozuna ( 宇宙横綱)
Encounter: Every 13 turns hit a random star region. First encounter around turn 52.

Stats: Rewards: Strategy: Other Notes:
 * All admirals get 500 experiences
 * Commemorative warship "Yukozuna"
 * Given enough money, you can use mass aircraft carriers if each fleet can deal 1650 (1281 if you have Togo and Matsuri, assuming they don't get shot down early) damage. However, aircraft carriers are costly and CP heavy, thus making it a rather tough setup. However, Yukozuna spawns in a random location and this location changes every time you save scrum. It is highly recommanded that your reload until it appears in a location with one of the folllowing attributes:
 * Man Hell: With Femu beko, Yukozuna will deal 0 damage. Have 4 fleets with female admirals and the strongest attacks you can have (cannons).
 * Freezing: Same as man hell, except you need an anti-freezing ship but has the advantage of being able to use male admirals
 * Abnormally Transparent: Mass heavy aircraft carriers. You get a total of 6 attacks so each fleet only needs 833 fighter damage (will be doubled).
 * Pollen: Anti-laser renders Yukozuna to 1 kill per turn, giving you 9 full hits of figher OR missiles.
 * Any location with military base: This allows you to switch off dead members, can combine 2 carrier fleet with 2 submarine fleet.
 * The commemorative warship has 9990 health, making it the toughest tank. However, with 540 CP cost, only Adolf and an upgraded Hitomi/Mugen can actually use it. Has some use against cannons, but otherwise rather useless.
 * The only practical use that I found for the commemorative warship was give it to upgraded Zhukov and send it with 12 Type 100 submarines against the Hany ghost monster

Great Monster - Fugaku (大怪獣 富嶽)
Encounter: After seeing the first divine wind ritual where Fugaku is sealed and X turns, a start of turn event will mention that Fugaku is going to appear again. The divine wind ritual event will appear in the event phase. If you do not activate this event within 3 turns, Fugaku will appear in Japan. If the ritual is triggered, Fugaku will reappear after X turns. If Fugaku reduces Japan's public peace to 0 then ???.

Stats: Rewards: Strategy:
 * None
 * 1 fleet with -1500 anti-laser (2 great barrier and 1 barrier is enough) and 3 fleets of submarine

Great Monster - Eazauna (大怪獣　エアザウナ)
Stats: Rewards:

Expedition Knights Fleet (遠征騎士艦隊)
Encounter:

It trigger when we conquer a star region neighboring with Paris, but only "if" we don't captured Eliza britten in Suez. They attack 2 random star regions every turn until we defeat Aeris. If you want to recruit Sarah and Eliza do NOT conquer London until trigger the warp gate incident.

Stats: Strategy:


 * Just like fighting rebels, Aeris knights are better armed but still weak against our frontline fleets.


 * Spread groups of 4 fleets across the empire with a 2~4 star regions of distance between them.
 * Tanaka Raizou and Koai Marumaru can guard upto 4 bases apart with their double movement
 * Due to the high number of stars in area 1, destroying the first 2 fleets is enough for victory
 * Under the proper setup, 1 fleet is enough to deal with all of them. Sample setup: any barrier + any anti-air + any cannon that deals 195 damage. This setup can be done under 105 CP with fishes and under 165 with regular ships.
 * Remember to check weather conditions before deplying a reaction force
 * Clench your teeth and keep advancing to London, because it is the only way to stop it.

Rebel Army (反乱軍)
Encounter: Randomly appears in any region. There is a higher probability of appearing in a region with lower public peace. Multiple rebels can appear in the same turn. If Japanification is chosen, rebels will NOT appear in any region with maximum public peace (Japanified).

Stats: Rebel stats depeneds on your research level (can be determined by seeing which generation ship you can research/build). Research level increases for every 5 region held.

1st Generation Ship: 2nd Generation Ship: 3rd Generation Ship: 4th Generation Ship: 5th Generation Ship: 6th Generation Ship: