Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-46261745-20200924231128

Thanks! This definitely gives a lot to chew on!

- ah, found the buff bug. It actually has to do with speed buff when there's only a speed buff. I had been trying not to prioritize speed buff by strength of buff like the other ones, since speed buff has a fixed effect no matter the %... but then I had forgotten to assign it as a valid target when there are no other buffs, so it was trying to assign a null or something for Shibata... I think.

- Choushin seduction, on its way! ... But when he uses it, it does double damage and none of his troops heal...I'll try to add in a battle text too. Haven't been modding the battle text much but I should dig into that, since once I figure out how it works, could be an easy way to add more variation - also need it to finish that Tanegashima vassal mechanic on backfiring...

- I never actually got to the blitzes. I was leaving it until I had a better idea of what I wanted to do, and I never quite figured it out. I still am leaning towards the new game bonus characters idea, but I'm thinking that perhaps we nerf them a bit when recruiuted, like Natori? Elina only has guard shikigami when recruited, but her all shikigami when enemy, for instance. This will not be in the next version, since it will require a bit of effort between the scripted apperance, capture if successful (maybe it's simply that they are capturable/non-important characters, rather than that you get them as a prize? So the incentive to fight the blitz is that you can capture them and that's the only time they appear...) and the events for their intro (I think intro before the blitz fight is all that's needed, they'll still be regular semi-uniques. Thoughts? - I might be able to do this for the next version after this one

- I've just been changing the snipe/target descriptions and names the past couple hours, so that's all changed for the next version

- weird about the Battle Strategy (single) - I don't remember modding that one at all. Is it possible it was always that bad...? But it really gave no buffs at all? That can't be right... Can you try this a bit more? Maybe with other characters/sitations? Is the skill never giving buffs, or only in a specific scenario? If it's only a specific scenario, I'm gessing it's from the base game. But would be good to confirm so that I know whether I'm tracking down a bug or if we're just modding the skill to be better

- Hmm, warriors are supposed to be evaluating their special moves before their normal attacks though I left the conditions for using it the same as the base game. I'll see if I can boost the priority for this all around, rather than targeting specific moves like shouting charge, then we can add in specific skill priorities if still needed.

- I have raised the guard cancel priority

-  Nice catch with the next - do something else in the menu options for passive skill, fixed for next version

- I did not toch the troop selection algorithm yet... that was indeed one of the next things for nightmare...will have to dig into it a bit more.

- Not really sure yet what to do with Ikkyu. What are the conditions to determine if it's a good idea to use that skill...?