Mamanyonyo:Cut Content

This page relates to cut content from Mamanyonyo.

Feedback Form
Mamanyonyo originally included links to an online feedback form, which would appear both in the top bar and the configuration menu if the player has advanced the fortress at least 25 times. This feature was pre-programmed to disable itself on February 2004, but can still be seen if the user adjusts their system clock.

Debug Menu
Mamanyonyo contains a debug menu, which is still set up and prepared in the finished game, but is never called at any point. Decompiling and editing the code to include a call to IShade.Run will call the menu at that time.

The "intended" method to unlock the menu requires you to go to コマンド.jaf. From there, search for "if (false)", which should be around line 166. Naturally, "if (false)" will never clear. Change it to read "if (true)" instead. The Debug option will now appear if you hit Quit Game button on the Throne Room screen.

The menu contains the following entries:
 * Character Scenario Check: This command can be used to check all of a given character's text messages. This menu includes many (but not all) bonus characters. If the character's CHR file has not been loaded, a question mark will appear next to their name - attempting to see any of their messages will cause an error, and the game will freeze.

Three bonus characters are missing from the list: Stray Pillow Fighter, the Ootori Sisters, and Kurosaki President.

Code also exists toread messages from Kids, but is inaccessible without additional changes. In practice, this code is misleading (possibly out of date), in that it implies that Kids have Sortie messages (messages that are played when they deploy to the field) in their 0 message slot, when in practice their 0 slot is empty. This may have been left as a filler to remind the programmer that the 0 slot was empty. A duplicate, unused function exists that adds every character in the game, implying that this feature was once detached from the Character Cheat feature.
 * End: Exits the menu. Right clicking works too.
 * Character Cheat: Can be used to add characters to your character roster by ID number. Enter an invalid number, or even hit cancel (!), to add every character in the game.
 * Level Cheat: Moves you to a different level of the cave, from 1-999.
 * Cost Cheat: Sets your army's max cost to 99 999, allowing you to deploy nearly as many characters as you want. Almost required if you want to use the "Strongest Cheat," below.
 * Item Cheat: Gives you all the game's items.
 * Budget Cheat: Gives you 99 999 GOLD.
 * EXP Cheat: Gives you 99 999 reserve EXP.
 * Map Cheat: Allows you to access any special map from 1-100.
 * Advance Cheat: Advances the fortress as many times as you need, or even cause it to retreat!
 * Strongest Cheat: Upgrades every character in your roster to Level 5000.
 * Ideyon Cheat: Needs testing, but I believe this starts the summon sequence for the next character you have yet to recruit, adding them to the party. If you have every applicable character, nothing will happen.
 * Reminiscence Mode Full: Fills the "Kakaro's Fun" CG gallery. Note that there are only 34 CGs in the game, so the 35th field is always blank.
 * Kakaro's Fun: Plays (but does not unlock) one of Kakaro's H-scenes.

Debug Object
In addition to the debug menu, there is also an object called simply "Debug," which is never used. This object can only start and stop, and seems designed to produce reports from several of the game's DLLs based on what they were doing between the start and stop. The object doesn't do anything for any objects that return no results, which seems to happen more often than not. The code makes no attempt to use this feature, though the object is instantiated with other globals.