Rance 01: Maps

This page shows the layout of the various "dungeon" areas within Rance 01.

General Notes

 * You enter the map on the bottom, typically, except in a few cases where you come in from an alternate entrance such as a staircase from a lower or higher level.
 * All maps wrap around, so if there's something that seems inaccessible from the entrance, you're meant to go all the way to the end of the map and wrap back to the beginning while working your way left or right to the column you need to be in to get the card you want.
 * Example: In the Heroes' Cemetery, to get to Treasure ??2 (space A-01), you need to work your way to the trap at A-16 and then step forward onto A-01.
 * Usually when there are multiple levels and you go up stairs or down, you will enter the new level at a corresponding green (entrance/exit) space.
 * On multiple maps the entrance space for a dungeon is also the exit space (accounting for the wrap around). There are exceptions: for example Leazas Outskirts has multiple exits, and none of them are the entrance.
 * Random cards (shown as 'R') will always be empty space, traps, monsters, or helpers (treasure/heals/buffs). They are re-chosen every time you leave and enter a map. They don't reset when you wrap around the map, which is useful if a particularly great combination of cards happens to come up, like a great buff followed by valuable monsters. You can wrap around the map over and over again hitting them each time.
 * Some cards, like exit and event cards, are always face up. Most other cards are randomly face up or face down, whether they are random cards or not. Card facing can change every time you wrap around the map.
 * A few notes on treasure cards:
 * Treasure cards are labeled A, B, C, D and ??. A treasure card without one of these labels is a Mimic.
 * Most of the time, same-lettered treasure cards in a specific map are equivalent and offer the same set of treasures, chosen at random. If a treasure is given "once," it will be given once per map, not per card. There is at least one exception - the card listed as "D1" on the Leazas Outskirts map. It is labeled "D" in the game itself, like all other treasure cards in the map, but gives the third Tension Shelf the first time you encounter it, if you haven't already gotten that treasure.
 * Treasure maps with the same letter on different maps are not the same and may give out very different treasures. The letter is a rough guide to the value of treasure given out, not the specific random selection list.
 * All ?? treasure cards give unique treasure. If a map contains several of them, they each have different treasures.
 * "once" next to a treasure means that this treasure can be obtained from this card one time, but not necessarily the first time. Typically the RNG is set to make unique treasures more likely, but it can take many tries. If the treasure is used up or thrown away, it will not be available again from this treasure card.
 * "first time" means that this treasure will be given out the first time this card is visited, and never again.
 * "if not owned" means that this treasure will be given only if it is not already owned (in the closet or inventory). If the treasure has been used or thrown away, it can be reacquired.

Leazas Outskirts
Monsters:


 * Ru: Ruronta
 * PF: Pixie Fox
 * T: Thief
 * MT: Maroon Thief
 * Ri: Ribbit
 * GH: Green Hanny
 * Tri: Tricorn
 * CD: Caterpillar DX
 * Ein: Einstein
 * FL: Field Lynx
 * BGS: Bee Girl Swarm
 * Random (on R spaces): Pixie Fox

Treasure/Help:


 * HR: Health Regeneration
 * D: Random D-class loot
 * D1: Tension shelf (if not acquired from Prison confiscation box), random D-class loot


 * ??1: Epitaph Shield (once) / Boiled Croissant
 * ??2: Lucky Water (first time) / Drink Bar
 * ??3: Gold Step (first time) / Ibeprofun 75
 * ??4: Breaker Spear (first time) / First Press Tonic Water
 * ??5: Inadequate Clock (first time) / random gold
 * Random (on R spaces): D Treasure, Mi Lordling (full heal), Let's Loot (Monsters drop more treasure), Let's Grind (Monsters give more exp), Quiet Shade (small heal)

Traps:


 * Dmg: Pits, acid swamps or falling rocks (Avoid with Sururin-Kun)
 * Ear: Earworm (Avoid with Tokyo Metro)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Random (on R spaces): Bad Food, Lost

Events and Other:


 * Road: Meet Luis here first time
 * FC: Fertile Crescent: Meet various characters who warn you not to go further until you're stronger
 * Mon: Saint's Monument - come here with ALICEMAN tokens to get skills
 * LM: Lake Monster; fight a lake monster and save Mille. Lake Monster respawns each time
 * Cave: Leads to Thieves' Hideout
 * UL: Looks like an empty space but Leads to Uruncel's Lair

Thieves' Hideout
Monsters:


 * T: Thief
 * Random (on R spaces): Thief

Treasure/Help:


 * D: Random D-class loot
 * Random (on R spaces): D Treasure, Changing Room (access to closet)

Traps:


 * Dmg: Pits, acid swamps or falling rocks (Avoid with Sururin-Kun)
 * Pre: Preoccupied (Avoid with Tange Dog)
 * Vis: Visibility drop (can see fewer rows of cards ahead, no cure?)
 * Random (on R spaces): Damage, Visibility

Events and Other:


 * Boss: Murala encounter
 * Sto1: Storage room (Can find Tension Shelf 1st visit, 250-year vintage 3rd visit)
 * Sto2: Storage room back (has British trapped in wall, can find Miracle Omega)
 * Down: To Thieves' Hideout Underground

Thieves' Hideout Underground
Monsters:


 * T: Thief
 * MT: Maroon Thief
 * Ri: Ribbit
 * Random (on R spaces): Maroon Thief

Treasure/Help:


 * W: Wine Storage (Get 1 Wine any time)
 * Random (on R spaces): D Treasure (Firm Pillow, Pretty Loaded Die, other loot), Let's Grind (more monster exp), Changing Room (access to closet)

Traps:


 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Random (on R spaces): Damage, Preoccupy

Events and Other:


 * Boss: Reihardt encounter
 * N: Necai's office

Margarine Heroes' Cemetery
Monsters:


 * SS: Smog Sylph
 * Pi: Pinky
 * BG: Bee Girl
 * RC: Rotten Corpse
 * GD: Good Day (resurrects to Good Night)
 * Random (on R spaces): Hanny Slime, Blue Hanny, Smog Sylph

Treasure/Help:


 * HR: Health Regeneration
 * C: 100G (once), Technical Mace (once), random C class loot


 * ??1: Critical Knife (if not owned) / Dried Pudding
 * ??2: Tension Shelf (first time) / High Potion
 * Random (on R spaces): C Treasure, Let's Loot (more monster loot), Let's Grind (more monster exp), Offering (small heal), Mi Lordling (full heal)

Traps:


 * Dmg: Pits or falling rocks (Avoid with Sururin-Kun)
 * Sto: Kidney Stones (Avoid with Asteroid Buster)
 * Ear: Earworm (Avoid with Tokyo Metro)
 * Random (on R spaces): Damage, Earworm

Events and Others:


 * E1-4: Story Events (must be all visited, but not necessarily in one visit to graveyard, before Boss to get Menad's H Scene)
 * Boss: Zombie Elf (first time) / Zombie Elf+3 reincarnated versions (subsequent times)

Leazas Castle Prison
Treasure/Help:


 * ?: Super Spanker (or Super Duper Spanker if Super Spanker already owned), Hanny Food

Traps:


 * A: Alarm (Avoid with Crime Boots)

Events and Others:


 * Y: Yuki's Cell

Khien Manor (Ground Floor)
Monsters:


 * Nu: Nubobo
 * MB: Meatball
 * DH: Double Hanny
 * M: Mimic (looks like a treasure card)
 * Random (on R spaces): Nubobo, Scream Man

Treasure/Help:


 * B: T-Fal (once), random B-class loot
 * ??: Limited Hanny Strap (once), random loot
 * Random (on R spaces): B Treasure, Let's Grind (more monster exp), Bedroom (small heal), Mi Lordling (full heal), Closet

Traps:


 * Dmg: Collapsing furniture (Avoid with Sururin-Kun)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * Random (on R spaces): Visibility, Preoccupy

Events and Others:


 * Clck: Clock Room
 * WR: Waiting Room (can find Khien Sword)
 * Lib: Library (can find Fireleaf)
 * Down: Passage to Khien Manor Basement
 * Up: Stairs to Khien Manor 2nd Floor

Khien Manor Basement
Monsters:


 * SD: Shitty Devil
 * SM: Scream Man
 * Ma: Magisco (Magisco Retro if encountered at 8 pm)
 * M: Mimic (looks like a treasure card)
 * Random (on R spaces): Nubobo, Double Hanny

Treasure/Help:


 * ??: Super Spanker (or Super Duper Spanker if already owned), drink bar
 * Random (on R spaces): B Treasure (1000G (once), random loot), Ready For Battle (cooldowns reset), Mi Lordling (full heal)

Traps:


 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * Vis: Visibility drop (can see fewer rows of cards ahead)
 * Random (on R spaces): Visibility Trap, Lost Trap

Events and Others:


 * SS: Suspicious Shadow (can find Necai, get keys)
 * Frog: Frog Room
 * Squid: Squid Room (can get Diary Key)
 * Cow: Cow Room (can get Unhappy Glasses)
 * Kitty: Kitty Room
 * Down: Passage to Waterway
 * Up: Back to Khien Manor (Ground Floor)
 * R: Randomly chosen each time you enter map from Nubobo, Double Hanny, Visibility Trap, Lost Trap, B Treasure, Mi Lordling (full heal), Closet

Khien Manor 2nd Floor
Monsters:
 * Random (on R spaces): Hanny Slime Lady, Scream Man, Pool Pony

Treasure/Help:


 * Random (on R spaces): B treasure - Tiger Paw (once), random loot (frozen thigh meat, dated trash, cardboard, hardball, super cypress, tange dog, drink bar, my first collection kit, croissant in water, pretty loaded die, & possibly more)

Traps:


 * Pre: Preoccupied (Avoid with Tange Dog)
 * Random (on R spaces): Damage, Lost

Events and Others:


 * AR: Ape Room (can get Khien Shield)
 * SR: Small Room (can find Diary)
 * Down: Back to Khien Manor (Ground Floor)

Waterway
Monsters:
 * FM: Fishmonster
 * WS: Watersnake
 * JM: Jellyfish Mark II
 * Random (on R spaces): Fishersnake, Snake Lady (Starting Snake Lady on hour 00), Magisco (Magisco Retro on hour 8)

Treasure/Help:


 * A: Mongooser (once), Flashy Shield (once), random A-class loot
 * ??: 5000G (once), random gold
 * Random (on R spaces): A Treasure, Let's Loot (more monster treasure), Ready For Battle (cooldowns reset), Mi Lordling (full heal)

Traps:


 * Sew: Sewage blowout (gives Kidney Stones; Avoid with Asteroid Buster)
 * Lost: Lost (Avoid with Leazas Travel Guide)
 * Random (on R spaces): Kidney Stones, Lost

Events and Others:


 * Man: To Khien Manor Basement
 * Cast: To Under Leazas Castle

Under Leazas Castle
Monsters:
 * Sta: Statue
 * TH: Triple Hanny
 * Random (on R spaces): Triple Hanny, Maneater X68, Maneater TOWNS

Treasure/Help:


 * A: 10,000G (once), Guardian God (once), random A-class loot
 * ??: Foursword (once), random gold
 * HR: Health Recovery
 * Random (on R spaces): A Treasure, Let's Loot (more monster treasure), Ready For Battle (reset cooldowns), Empty Room (small heal)

Traps:


 * Dmg: Caltrops or Flames (Flames are extra-damaging)
 * BF: Bad Food/Diarrhea (Avoid with Greenderwear)
 * Pre: Preoccupied (Avoid with Tange Dog)
 * Random (on R spaces): Damage, Preoccupy

Events and Others:


 * Nin: Ninja Encounter (Fight with Ninja)
 * FN: Final Ninja Encounter (Fight with Final Ninja)
 * WW: To Waterway
 * Prin: To Princess's Room in Castle
 * FR: Forgotten Ruins (final dungeon)

Forgotten Ruins
Monsters:
 * RC: Ra Caim

Events and Others:


 * MR: Moving Rock (Fight with Stone Guardian)
 * Lia: Princess Lia
 * L: To Light (game ending)

Urunsel's Lair
Note that this map is 64 rows long, with the bulk of it R spaces. You are not allowed to use the "Hurry Back to Town" feature on this map, so the only way out is to hit the Exit card or die. Even if you start out bright and early, you will need High Potion and Dummies or Nurse to cure the status effects caused by High Potion. You may also want Sururin-Kin, Asteroid Blaster, Greenderwear, etc. to deal with the many traps, and a good selection of weapons and shields to deal with the Uruncels.

Monsters:
 * UH: Urunsel Heaven
 * Random (on R spaces): Urunsel, Urunsel Blue, Urunsel Green, Urunsel Red

Treasure/Help:
 * ??: Urunsel Blade (first time), Dated Trash
 * Random (on R spaces): C Treasure, B Treasure

Traps:
 * Random (on R spaces): Bad Food, Kidney Stones, Preoccupy, Damage, Earworm

Events and Others:


 * P: Post (Warning to turn back)
 * E: Exit back to Leazas Outskirts