Rance Quest:Playable Characters/Rangers

Ranger (レンジャー) Rance8Ranger.png
Guess they were named like that due to their scouting abilities... ? Anyway, Rangers are extremely useful for disarming traps and safely opening treasure chests. They're not very tough or powerful and are limited to weak short swords, but can be useful combat-wise in other ways (Shurikens for ranged attacks and stunning, Assassinate for killing instantly, and they can learn a passive ability to poison on attack in addition to learning the Stun Boost skill cheaper than other classes) and they usually have high speed and dodge rate. In fact this class will mostly consist of ninja/thief characters. Characters like Suzume and Kanami Kentou belong to this class. It's also worth noting that having a Ranger in your party prevents surprise attacks, which can otherwise be devastating.

Special Pointer: Though Assassinate does not work on bosses, it does work on some mid-bosses. From time to time, Bird will bring a fighter girl along to fight you. I have succeeded in "assassinating" her several times, making the fight VERY easy. This works even when she is at lv 35~38~x. Not sure if it works on other mid-bosses, try at your own risk!

Carolie Mate (キャロリ・メイト)
How to get: Lose to the boss in quest #192. Need to fight Kaito on your way to Green viillage and flee or lose.

Low attack even by Ranger standards and can't learn Assassinate, but she comes with 20 (!) uses of First Aid 2, and has a passive that doubles the amount it heals (lvl * 40 after the skill is factored in), allowing her to provide solid healing support in addition to the usual abilities of the Ranger class.

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Initial non-unique skills:

Crane (クレイン)
How to get: Complete quest number #54　「クレインの隠れ家」.

Pretty much a utility character. Since her armor and accessory slots are locked sit make her very fragile in combat and can easily get killed due to low RES/DEF and low evasion.

That means, she's not really combat oriented, so she has plenty of spare points--you can specialize her in many fields. First, max her Escape Skills (逃げる技術), which is vital for completing the dreadfully long Quest #77--Crane and Rance (who regains actions after each boss) alone can escape nine times together on this quest. And then the remaining skills are a matters of preference.

If you choose so, teach her Covert Movement (隠密移動) with Chest Opening (宝箱開け) and finish up maxing out Trap Evasion (罠回避) to disarm up to 4 traps at 100% rate. And perhaps even any treasure-related skills. She'll become a good item hunter then.

But you may also use her for supporting roles in combat. Crane has excellent stun rate, so Shurikens are excellent if you desire a long-range stunning attack. Or better yet, use her as an assassin. Assassination rate increases by 50% after casting Stealth (making Assassination Knowledge unnecessary), so she's a great alternative to an assassination oriented Suzume. She's guaranteed to kill humanoids in two turns whereas Suzume has a 70% chance to kill on the first turn; pick your preference between the slow-but-reliable killer, or the fast-but-inaccurate killer.

Retaining her weapon also gives a 50% chance to stealth immediately when her turn comes.

If you do the above, combat support role, you'll want to work on her speed, ensuring she get in to stun/assassinate/poison her target before they take her out.


 * Following the item hunter Crane template, pair her up w/ Rance (equipped with Escape and perhaps even a treasure key), a Guard, as well as a frontline Healer, will make it possible to rush the map, and allow you to pick your battles. Substitute Atago in and out of your explorer party to replenish Rance's moves, (including his Escape skill) to keep him going all the way to the end.

Crane is unsurprisingly designed for avoiding combat, with lots of points in passives for reducing encounter rate and increasing escape chance. Great for if you need want to get to the end of a quest as quickly as possible. In combat she's not quite as good, though her unique Puncher weapon does have very high stun rate and accuracy.

Level, Stats growth/boost:

Initial non-unique skills:

Karma Atlanger (カーマ・アトランジャ)
How to get: Scroll, that drops randomly from red chests in any dungeon(that is confirmed, I got it from a red chest in quest number 61　「チーターマインド」, and there are reports of it being found in a red chest on quest 26 or so). Defeat 10 gal monsters while holding it and then activate quest number #16.

Since Karma's stats are low due to her age, it's more practical to raise her an escape artist (rather than as a combat Ranger). So raise her sort of as you do Crane. Master any escape related skills, and then take any utility skills such as the treasure-related skills.

Has a passive skill Descendant (何かの末裔)  that increases her damage x5.0 against ancient type monsters and increases her speed while in water. Can be raised as an ancient killer if you wish.

Level, Stats growth/boost:

1 Stats decreased due to being Immature

Initial non-unique skills:

Kanami Kentou (見当 かなみ)
Complete quest number #58

Recommend skill : Possessed by Suzume, Short Sword Knowledge, Poison Effect

Build memo : At long last, Kanami can show off in this game as one of the best fighters (rangers) if you level her up along with Suzume. The skill Possessed by Suzume will make Kanami absorb 25% of Suzume's atk when Suzume is not in your party. That make her a fearsome poisoned knife fighter. By attacking 1-3 times, using Poison Effect and Numbing Slash, and with Shuriken, she will be a fighter that makes your enemy feel a lot of pain!

In Magnum, she regains access to her unique weapon 首切り刀 (Decapitation Blade), which boosts assassination rates, via quest 180 (which requires her RSN to be 300 or higher to be successful). Making full use of this weapon, may disrupt the way you have been training Kanami, so keep this in mind when you distribute her Skill points the next time you Morurun her.

She also gains an unusual white skill, Pity Magnet (costs 9 SP, adds pitiful amount of hit and evade, like the name says). Not worth taking.

Level, Stats growth/boost:

Initial non-unique skills:

Kiku Kikkawa (吉川 きく)
Quest 16, after recruiting Chinu Kobayakawa.

Run-of-the-mill ranger except for a unique white skill, △ Attack, that has 25% chance to double Kiku's attack when all 3 sisters (Teru, Kiku & Chinu) are in the active party. Each sisters has her own weaknesses and pales in comparison to the Uesugi grouping.

Level, Stats growth/boost:

Initial non-unique skills:

Suzume (鈴女)
Ranger Lv 12/49

How to get: Available initially at the home screen. Does not require clearing the first dungeon.

Build memo : The best assassin in the game! Other rangers need a lot of skill points in order to master in assassination but not Suzume. So just make her your assassin by mastering Assassination Knowledge and giving he lots of uses of Assassinate. Do not bother making her a damage dealer as Kanami is better at that job.

Moreover, she can be a good tank because of her great evasion and after the first Morurun event she will get another skill, Spirit Form, reducing physical damage to 1/3. Note that she will only recover HP at recovery points and with healer's passive auto-healing abilities like Full Party Protection (全体加護) and Post-Battle Recovery (戦闘後回復). Item recovery and active healing skills will not heal her.

If you're not satisfied with your assassination rate, then another option is to use the combination of Covert Concealment and Assassinate. You may need two turns to kill someone, but the success rate is much higher--100% to humanoids; 70% to bugs/plants; and 90% to others.

Can only be H'd and Morurun'd once in quest #32. No H option from the castle.

Suzume is a great Ranger, starting with a lot of extra skills (2 uses of Assassinate, three extra Shurikens, two extra Weapon Attack 1 's, and one level in Covert Movement, Chest Opening, and Trap Evasion) and five skill slots. Assassination in particular is probably the thing she's the best at, but she'll be useful any way you build her.

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Initial non-unique skills: