User blog comment:FixSRwiki/100 or more problems with SR/@comment-31720212-20200102212301/@comment-26544499-20200725184011

Modding SR isn't too hard, but there are a few cases where you have to learn your way around Japanese spaghetti code. It's much easier than modding KR, that's for sure. RottenBlock's got a blog somewhere that links to the best tools.

As for writing a patch, it's as I was saying to RottenBlock. So many things need significantly changing that you'd eventually not have the same game any more. Yes, you can patch small things like fixing Gon's clear (and come to think of it, MG probably did), but patching Rance Attack, Shouting Charge, or even worse, Power of the Goddess of War, has serious balance consequences. For all we know, some of those could be non-functional because it was discovered late on in testing that the game is better off with them disabled. Going further still, unless your goal is a difficult mod rather than a bug patch, the consequences of rebalancing the bad classes are obviously going to be huge.

Even if you were "just" making a difficulty patch, you've still got to face the issue of the game no longer being the same. For example, you're against removing the vassaling mechanic, but I promise you that it can be used to break the game. So what are we to do with it? Nerf it further? It's already terrible! What about other game-breakers like Initial Time Advance or the Battle Permits? If you "fix" them, then you run the risk of making them useless. There's just too many things that are like that. In the end, you'd be forced to pick what bad but game-breaking things stay broken and which don't. You'd probably be accused of cherry-picking your favourite mechanics.

You're free to give it a shot. After all, the DHR mod has a page here, but I can't see it working well. You'll either ruin the game by destroying everything fun in the name of balance, or you'll change nothing because you were forced to keep too many game-breakers. At best, I can only see success in making a "fun patch" that dodges the balance problems by making everything in to a game-breaker. Give the same tools to the AI and you'll be in a for a funny time. Maybe that'll work?

Thanks for telling me that it was a good read. It's fun to see my work pay off. I've been adding more points every now and then. Currently I'm not too sure about my Weaken Enemy Countires point, but I'll be looking in to it soon.