Kichikuou Rance:Walkthrough/City States

Optimal Play (Expansion)
After the Rebellion is put down, the player may start taking over other territories. The AL Church wild re-request a pledge. Additionally, the Dark Lords under the command of Kamilla will start attackig Leazas.

The Little Princess
At the end of the first turn after the Rebellion, two waves of monsters will assault Leazas Castle. The monsters are easily defeated, but the second wave include the Dark Lord La Saizel who cannot be harmed (even if you kill off all her troops). Miki, Kentarou, and Nikkou will show up at the castle, and the next week the player will be given two choices regarding what to do with Miki the Demon King. The top choice is to H the Demon King, which gives a CG but forces the Demon King ending a few weeks later (and lead to Miki's unhappy end). Thus, the normal thing to do is the bottom choice, "see how it goes". The beginning of week 3 will give Rance access to the Holy Sword Nikkou, at which point Rance's attacks will finally be able to harm the Dark Lords. At the end of week 3 two Dark Lords, Satella and Megallas, will join Leazas to protect Miki, giving you additional captains to fight the Dark Lords. However, the very same turn both Rey and Kamilla will begin attacking separately, so make sure your anti-dark lord resources are spread out.

Enemies
Except for scripted battles, in general the dark lord army will retreat as soon as the dark lord takes any damage. At most three group of Dark Lords will attack in the same turn, though typically only one attacks. Note that while your troops can damage the Dark Lord's troops, only other Dark Lords, the Demon Sword Chaos, and the Holy Sword Nikkou can actually harm the Dark Lords leading the troops.

After Satella and Megallas have joined, fighting Rey once will cause him to go to the house of his lover, Meari, (an old lady) in Ricchi. Commandeer once at Ricchi to make Meari's house available as a city event. The following week, visit it and pick the third choice. Rey will fight a duel to the death with Rance and Rance's soldiers. Rey won't do much damage to Rance, though Rance's soldiers will get massacred. It's recommend to fight Rey with Rance's troops is already low to minimize unnecessary death.

Sieg will show up after Rey's death, as reinforcement. He will randomly either try to infiltrate the Leazas Castle (and fail) or attack with his troops. Once Rance has visited Sel's church,Sieg will morph into a fake Rance and obtain the Demon Sword Chaos from Sel. From that point on Sieg will only try to infiltrate the castle. Visiting Sel's church again afterwards will let Rance learn from Sel that Chaos has been stolen, and then Sieg will attack again. Letting Rance attack Sieg will let Chaos jump back into Rance's sword. Sieg will still run away at fights, but not at the first sign of damage, and he will not get healed anymore.

La Saizel cannot be killed. However she will stop appearing after a certain battle in the Monster Realm. She attacks Leazas the most often.

Kamilla cannot be killed. However she will stop appearing after the Monster Realm has been unified. She attacks Leazas very sparingly, though more often after La Saizel disappears.

Allies
Megallas is one of the more useful dark lord allies, unfortunately he will only fight against the dark lord army and the assault on Oosaka (see JAPAN section). His special skill gaurentees 1 point of damage on enemy general, which means you can typically use him to end the battle in 2 rounds of fighting.

Satella's attacks hardly ever harms the enemy demons to force a retreat. And just like Megallas, she will only fight against the Dark Lord army and the assault on Oosaka. Thus the best way to play her is to save her in situations where a second Dark Lord attacks in the same turn, and just use her to block the assault (neither side will die, just suffering troop loss).

After you got Chaos back (see Sieg's section above), Kentarou and Miki will join.

After talking to Kentarou two times via the Captain menu, additional talks will randomly cause Kentarou to learn the Rance Attack. While the factor is random, it is set by the week before. Thus you need to load back to the previous week to affect the random factor governing whether Kentarou will learn the skill this week. Unlike the two Dark Lords above, Kentarou will participate in any fight.

Miki is very weak in terms of offense. Even if you increase her troop size to a decent amount, her innate magic power still will not produce much damage. However, being the Demon King, there is no normal way to kill her, not even Pika. Thus if a group of powerful enemies attack, and you are short on manpower (or if the city's battlefield size is too big to limit damage), you can just send Miki out on her own to absorbe all the damage. Miki will participate in any fights, but will not explore dungeons.

Miki's skill is also a very special one: it will completely wipe one unit worth of enemy troops, and will half the HP of that unit's captain (rounding down). Unfortunately it requires 3 charges and fire on the fourth round (instead of the typical 1 charge and fire on the second), and charging will randomly fail. On the other hand, her normal attacks will also randomly launch the skill. This skill allows the "Miki Nuke" exploit: simply keep reloading the game until Miki's skill sets off and wipes the enemy unit you want to nuke, then in the next fight finish off the enemy captain who's lost all his troops. It is very handy when you need to control which captain you want to kill first, or to quickly weaking an enemy force fresh out on the field.

Miki consumes a Hirami Lemon every three months. You can obtain a new one by buying it from the merchant, or visiting the mountain in western Helman (there's a fruit tree on the map). If at the end of three months the lemon is not equipped on her (even if it is in your Items menu), she and Kentarou will leave you. If Kentarou dies, Miki will also leave. Once Miki leaves, Satella and Megallas will also leave.

The AL Church
At the beginning of the third turn after the Rebellion, the player may choose to keep paying 650 every month to the AL Church (top choice), or make them an enemy (bottom choice). The bottom choice will cause battles with the AL Church almost every week, against Temple Knights and regular peasant followers. It will also decrease the maximum troop size of many of your captains, as AL followers defect. While the enemies are not too strong, the constant battles may become a drain on the captains especially during major military campaigns against other nations, not to mention it shuts out the happy end for Sel and Elizebeth.

Continuing to pay tribute to the AL Church will allow you to visit the AL Headquarters as a city event if you have conquered the neighboring Shifteria. Starting with the second visit, Rance might randomly encounter Elizebeth, and request the pope to let her into Rance's "service". On subsequent visits, the pope may randomly offer Rance Gauin, his temple knight, into Rance's service.

At any point in the game you may attack the AL Church, even if you have decided to continue paying them tribute. However, if you cannot take them out in a single week, you will suffer the same defect penalty as when you reject paying them tribute. After the church is defeated, choosing the top option allow you to pretend to be Sarubenaotto, enabling additional events. Picking the bottom option will cause AL followers to attack you randomly.

The Free Cities
When fighting the cities in the Free Cities Alliance, most of them offer the play the choice of either "persuade" the individual cities to join you, or to fight them (and a third choice to cancel). Some cities will offer bribes, others mights request bribes, some cannot be persuaded, and some give you other benefits when persuaded. In general, this can be a good oppertunity for the player's army to rest and recover from the previous war, while still expanding the territory at a constant pace. On the other hand, the fights in general are not overly challenging, and can be a good way to earn experience for your captains.

The four most important cities are Red, Kathtom, Shangri-La, and Toushin Toshi. Since Shangri-La forces the player to skip 3 weeks of game time, it's best coupled with the Rajiru wait.

The Fight
The week after you obtain Portugal, JAPAN will seek a (temporary) alliance with you. If Leila is still with you, picking the second option will have her merried to JAPAN's Nobunaga for temporary peace. If Leila is dead, or if you pick the top option, then you'll enter war with JAPAN.

JAPAN has three distinct armies, and only one capturable captain: Yamamoto 56. Their foot soldiers, while numerous, are very weak, thus fighting in the streets give you a major advantage. Their armored samurai are tougher and do more damage, and are best taken care of via magic. Their massive archery units can pose a serious problem to your magic or archery when fighting in the plains, and still a non-negligible threat in the streets. Thus it's best to fight conservatively in the streets especially in the beginning.

One of the three armies of JAPAN is lead by Nobunaga personally. Note that Nobunaga is considered a Dark Lord, and thus even if you wipe out all his troops, you still cannot harm him without using Dark Lords, or the two swords Chaos and Nikkou. Defeating him outside of Oosaka will only cause him to retreat.

After your first attack on Oosaka, Nobunaga will sent out his ninjas to assassinate Rance and the top generals. The best way to handle this is simply to conquer Oosaka in one single week. Because JAPAN has a finite number of captains, you can wear his forces down before attacking Oosaka. Use the Miki-bombing technique to eliminate the powerful Samurai guarding Nobunaga. Oosaka has a fighting field size of 400, so if Rance, Kentarou, and Megallas have more than 399 troops, they need to use their skills to hit Nobunaga.

Once Nobunaga is defeated in Oosaka, he will be dead, and the JAPAN generals will be gone. So make sure you capture 56 before it happens. Note that the town of Sado will still be under JAPAN, but it really functions as an independent state, and will not attack you. It has very high economic power though, so if money is an issue to you, you might want to grab it early.

In the Optimal Play schedule, the fight against JAPAN starts during the expansion period, but it's mostly a defensive war until Helman is mostly taken care of.

The People
56 will join you as captain and in the harem once you defeat her. After H her a few times, and if the Hospital is built, talking to her will reveal that she is pregnant. However she will continue to be available to fight, the only difference is when picking her in Harem mode you cannot H her. A few months later there will be an automatic event at the hospital, where Rance's son will be born, and the player get to name the baby (doesn't affect the game). That turn 56 will not be available in battle.

If you have traded Leila for a temporary alliance, after the fall of Oosaka you will see a pic of her, pregnant, standing in the fire that burns Oosaka. That is her unhappy ending.

Princess Kou can be found after the fall of Oosaka by picking the top choice, and she'll join your harem. The bottom choice is one of the ways to let her die and get unhappy end. If you do not H her at least 4 times before the Creator God phase, she will also die and get unhappy end. Her happy end is to have 56's child be born, and the player reach the Unification ending.