Thread:FixSRwiki/@comment-46261745-20201012171553/@comment-46261745-20201013163314

Huh... so I'm debugging some things around the BRU and BRD changes, and I'm learning new things.

It's not actually the battlefield effect that is taken into account for the battle rating. It's a combination of battlefield effect + any BRU and BRD effects made during the battle so far.

so in 戦果取得 where we saw

aa = ◆被害総数１ + ◆被害総数２;

▲戦果１ = ％取得関数(aa, ◆被害総数１);

▲戦果２ = ％取得関数(aa, ◆被害総数２);

▲戦果１ = (▲戦果１ + ◆戦果補正１) - ◆戦果補正２;

▲戦果２ = (▲戦果２ + ◆戦果補正２) - ◆戦果補正１;

The variable for

◆戦果補正１ == battlefield effect + any battle rating manipulation effect values made so far.

I'm not acutally sure if that changes anything... but that's how it's calculated.

Made some updates to the description - the main takeaway is that these are added after the division by total damage, so they have a disproportionate effect. Witty comeback also swaps all manipulations done up to that point in the battle.