Talk:Rance I:Enemies/@comment-31720212-20200109000651/@comment-31720212-20200109192157

Except for the random HP (which I like) and the 10 turn thing (which has probably never happened in the entire history of this game's thirty-year lifespan), I consider most of what the game is doing to be pretty standard in principle, but the idea of adding a stat in double digits to the same stat again makes for wildly inconsistent results. It also renders small changes, like Rance's level bonus and the Down and Downlock spells, completely pointless. The actual results from the enemy file might have the odd surprise but I'm not expecting much.

Edit: I was just looking over the code again and discovered that the 10 turn thing only applies to the enemy's first attack type, and not types 2 and 3. That implies either one of two things to me: either the first attack is the only physical one (we'll see about that), or more likely, the 10 turn thing was forgotten about so early in the process that it predates enemies having multiple attacks in the first place and nobody cared to update it!