Kichikuou Rance: General Stats

The stats reflected here are for level 0. See mechanics section on how level up affects stats.

Adding New Troops
See this General Stats talk page to see base costs of each unit before this section is completed.

When you choose to add new troops to a unit's army, you will spend a upgrade cost to add new troops to the unit. Generally speaking, the type of unit influences the amount of base cost with some exceptions.

Recruiting a larger amount of troops to a unit reduces cost efficiency.

For example: When you choose to add new troops, upgrading a unit has an upgrade cost of 32800K for 25 troops. This is the "base cost". Choosing to add more troops will always give 2x the troops and 3x of the previous upgrade. The base cost was 32800K and choosing to add more troops increases triples the upgrade cost to 98400K while only doubling the troop count to 50. Choosing to add 400 more troops will give you 16x more troops, but 81x the base cost for 2656800K, making it largely inefficient to add large numbers of troops. In this case it would be better to add smaller amounts of troops separately, especially for high costing units like Hanty.

The base cost increases depending on how many months pass. Every 4 weeks that pass increases the base cost increases by 100K. This increase takes place on the 4th week of each month. At LP3, Month 3, Week 4, Rance's base cost is 11300K and is 15000K at LP6, Month 4, Week 4.

Melee Strong
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Kaiju Prince

 * 100 || 20 || 15 || 0% || 5 || 200 || +0/+0 || +0/+0 || +0/+0 || Monster Warrior || 500 || 11 || 8 || -

Gurwin

 * 10 || 11 || 7 || 0% || 0 || 5 || +0/+0 || +0/+0 || +0/+0 || Temple Knight || 700 || 11 || 7 || -

Aristoles

 * 7 || 10 || 7 || 40% || 2 || 21 || +0/+0 || +1/+1 || -2/-2 || Helman Knights || 800 || 11 || 7 || -

Hubert

 * 8 || 19 || 14 || 2% || 0 || 8 || +0/+0 || +0/+0 || -2/-2 || Helman Knights || 650 || 11 || 7 || Has a chance for Freya to do 1 damage to  the enemy commander everytime Hubert attacks

Rolex

 * 10 || 19 || 14 || 0% || 0 || 20 || +1/+0 || +0/+0 || -2/-1 || Helman Knights || 500 || 11 || 7 || Type 2 Soaring Wave : Always does half of enemy troops in damage and 2 damage to the enemy commander.

Rolex's unit will take counterattack damage.

Lelyukov

 * 8 || 11 || 7 || 10% || 0 || 2 || +1/+1 || +1/+2 || -2/-2 || Helman Knights || 500 || 11 || 7 || -

Café Artful

 * 5 || 5 || 8 || 0% || 6 || 1 || +0/+2 || +0/+1 || +0/+0 || Carfeknights || 800 || 11 || 7 || -

Carfeknight

 * 5 || 11 || 7 || 0% || 0 || 2 || +0/+0 || +0/+0 || +0/+0 || Carfeknights || 500 || 11 || 7 || -
 * }

Leazas Knights
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Rance
Gets +1 troop defence if deployed with Sill
 * 8 || 22 || 18 || 0% || 0 || 13 || +0/+0 || +0/+0 || +1/+0 || Leazas Knights || 1000 ||10 || 6 || Rance Attack (Snipe)

Barres

 * 5 || 14 || 7 || 15% || 0 || 3 || +2/+1 || +2/+1|| -1/+0 || Leazas Knights || 1000 || 10 || 6 || -

Rick

 * 8 || 23 || 18 || 0% || 0 || 20 || +3/+0 || +0/-2|| -2/-2|| Leazas Knights || 800 || 10 || 6 || Snipe

Cordoba

 * 9 || 17 || 15 || 0% || 0 || 7 || -1/-1 || +0/+2 || -2/-2 || Leazas Knights || 1000 || 10 || 6 || -

Ex

 * 4 || 10 || 6 || 60% || 0 || 1 || +1/+1 || +0/+0 || -3/-3 || Leasas Knights || 1000 || 10 || 6 || -
 * }

Melee Medium
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Meglass

 * 12 || 22 || 18 || 0% || 6 || 40 || +0/+0 || -1/+0|| +0/+0 || Horuses || 600 || 9 || 6 || High Speed (Snipe) : Always does 1 damage to the enemy commander

Will only fight vs demons and monsters.

Leila

 * 5 || 20 || 13 || 8% || 1 || 8 || +1/+1 || +1/+1 || +1/+1|| Royal Guards || 800 || 9 || 5 || -

Patton

 * 161 || 20 || 13 || 0% || 2 || 10 || +0/-1 || +0/-1 || +3/+2 || Fighters || 500 || 9 || 5 || Bomb1

Julia

 * 3 || 5 || 2 || 0% || 0 || 1 || -1/-1 || -1/-2 || -2/-2 || Royal Guard || 200 || 9 || 5 || -

Julia (improved)

 * 6 || 22 || 6 || 0% || 10 || 80 || -1/-1 || +2/+2 || +2/+2 || Royal Guard || 200 || 9 || 5 || -

Aviator

 * 6 || 9 || 5 || 13% || 0 || 7 || +1/+0 || +0/+1 || +1/+2 || Royal Guard || 400 || 9 || 5 || -

Louis

 * 9 || 10 || 6 ||0% || 0 || 5 || +2/+0 || +0/+0 || +2/+1 || Mercenary || 1000 || 8 || 5 || -

Cecil
1 Patton's skill will cause enemies to directly hurt his HP while he damages the enemy troops. This skill is potentially useful in dungeons if his troop count is low.
 * 6 || 12 || 6 || 0% || 4 || 10 || +1/+1 || +0/+0 || +2/+0 || Mercenary || 5000 || 8 || 5 || -
 * }

Leazas Soldiers
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Kinkaid

 * 7 || 14 || 10 || 2% || 0 || 3 || +0/+0 || +0/+0 || +0/-2|| Leazas Soldiers || 1500 || 8 || 4 || -

Haurein

 * 5 || 13 || 9 || 5% || 0 || 6 || +0/+0 || +1/+0|| +0/+0 || Leazas Soldiers || 1400 || 8 || 4 || -

Menad

 * 4 || 12 || 9 || 8% || 1 || 8 || +0/+0 || +0/+0|| -2/+0|| Leazas Soldiers || 1250 || 8 || 4 || Has a chance for Kanami to do 1 damage to the enemy commander everytime Menad attacks.

Cream

 * 5 || 8 || 6 || 77% || 0 || 1 || +1/+1 || +0/+1 || +1/+1 || Leazas Soldiers || 1000 || 8 || 4 || -

Mars

 * 6 || 3 || 4 || 0% || 1 || 4 || +0/+0 || +0/+0 || +1/+2 || Leazas Soldiers || 1000 || 8 || 4 || -

Milli

 * 5 || 8 || 4 || 0% || 0 || 6 || +0/+0 || +0/+0|| +0/+0 || Leazas Soldiers || 1000 || 8 || 4 || -

Rafalia

 * 4 || 10 || 4 || 20% || 0 || 12 || +1/+0 || +1/+0 || +1/+0 || Leazas Soldiers || 500 || 8 || 4 || -

Arlcoate

 * 3 || 5 || 3 || 0~80% || 0 || 1 || +0/+1 || +0/+1 || +0/+1 || Leazas Soldiers || 500 || 8 || 4 || -

Kentarou

 * 7 || 19 || 15 || 4% || 0 || 10 || +0/+0 || +0/+0 || +2/+1 || Leazas Soldiers || 450 || 8 || 4 || Snipe2

Gengorou
2 Kentaro's skill is only learned after a certain event.
 * 3 || 5 || 2 || 100% || 0 || 1 || +0/+0 || +0/+0 || +0/+0 || Leasas Soldiers || 400 || 8 || 4 || -
 * }

Melee Weak
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Bound

 * 5 || 10 || 5 || 0% || 0 || 5 || +0/+0 || +0/+0 || +0/+0 || Bandits || 210 || 6 || 4 || -

Soul

 * 4 || 6 || 5 || 0% || 1 || 4 || +0/+0 || +0/+0 || +1/+1 || ThievesBandits || 117 || 6 || 4 || -

Galtia
3 Demons cannot be harmed by normal means.
 * 12 3|| 20 || 14 || 0% || 5 || 30 || Permanently at 0 troops, costs 4500k gold in upkeep every turn
 * }

Hybrid
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Eleanor

 * 5 || 10 || 6 || 6% || 4 || 8 || +0/+0 || +0/+0|| +0/+0 || Magic Warriors || 500 || 8 || 4 || -

Gandhi

 * 12 || 21 || 17 || 10% || 7 || 17 || +2/+0 || +2/+0 || +0/+0 || Magic Warriors || 500 || 8 || 4 || Evil Purging Overlord's Light (bomb).

Has a chance for Kaoru to do 1 damage to the enemy commander everytime Gandhi attacks

Somita

 * 5 || 7 || 6 || 0% || 5 || 10 || -1/+0 || -1/+0 || +0/+0 || Kalars || 500 || 7 || 6 || -
 * }

Magical
Ordered by magic power. {| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Hanty

 * 8 || 12 || 10 || 6% || 13 || 22 || +0/+0 || +0/+0 || +0/+0 || Freak Robot || 300 || 2 || 4 || -

Nagi

 * 5 || 5 || 5 || 0 || 9 || 21 || +0/+0 || +1/+1 || +0/+0 || Leazas Mages || 400 || 3 || 3 || Black Destruction Beam (Bomb)

Shizuka

 * 4 || 4 || 3 || 5% || 8 || 15 || +0/+0 || +0/+0 || +0/+0 || Leazas Mages || 320 || 3 || 3 || White Destruction Beam (Bomb)

Magic

 * 4 || 4 || 4 || 5% || 8 || 18 || +0/+0 || +0/+1 || +0/+1 || Leazas Mages || 220 || 3 || 3 || Bomb, Has a chance for Wichita to do 1 damage to the enemy commander everytime Magic attacks

Chizuko

 * 4 || 4 || 4 || 5% || 7 || 18 || +0/+0 || +0/-1 || +0/+0 || Leazas Mages || 320 || 3 || 3 || Black Destruction Beam (Bomb)

Melfeis

 * 4 || 3 || 3 || 10% || 7(6*) || 9(1*) || +0/+0 || +0/+0|| +0/+0 || Leazas Mages || 300 || 3 || 3 || -

Satella

 * 64 || 20 || 15 ||0% || 6 || 29 || +0/+0 || +0/+0|| +0/+0 || Guardians || 200 || 13 || 8 || -

Asuka

 * 1 || 1 || 1 || 0% || 6 || 20 || +0/+0 || +0/+0|| +0/+0|| Leazas Mages || 100 || 3 || 3 || Bomb5

Freak

 * 8 || 5 || 6 || 10% || 6 || 6 || +0/+0 || +0/+0 || +0/+0 || Freak Robot || 300 || 2 || 4 || -

Sill

 * 3 || 3 || 2 || 10% || 5 || 10 || +0/+1 || +0/+1 || +0/+1 || Leazas Mages || 100 || 3 || 3 || Gets +1 troop defence if deployed with Rance

Miki

 * 300004 || 1 || 65 || 0% || 4 || 1 || +0/+0 || +0/+0 || +0/+0 || Leazas Mages || 8 || 3 || 3 || Special 6

Saizel Sisters

 * 354 || 20 || 18 || 0% || 9 || 81 || +0/+0 || +0/+0 || +0/+0 || Fake Angel Knight || 500 || 10 || 4 || -

Hanny King
4 Demons cannot be harmed by normal means.
 * 700 || 20 || 15 || 0% || 6 || 100 || +0/+0 || +0/+0 || +0/+0 || Hanny || 5000 || 10 || 5 || -
 * }

5 Asuka's skill is only learned after a certain event, and has a damage cap.

6 Miki's skill requires 3 charges (which can fail) or randomly (6.25%) trigger on attack, and wipes out all soldiers and half HP (round down) of the enemy captain.

* Melfeis stat change after going to uncurse dungeon

Projectile
{| class="article-table" border="1" ! Name !! HP !! Atk !! Def !! Strat !! Mag !! Strikes !! Offen !! Defen !! Dung !! Troop type !! Troops Size!! Troop Atk !! Troop Def !! Skill

Maria

 * 4 || 12 || 3 || 15% || 3 || 2 || +0/+0 || +0/+0|| +0/+0 || Maria's Pupils || 220 || 12 || 3 || -

Mill

 * 2 || 1 || 1 || 0% || 10 || 1 || +0/+0 || +0/+0 || +0/+0 || Phantom Beasts || 28 || 10 || 20 || - || +50 phantom beasts every level up, does not stack with popularity staff

Isoroku

 * 6 || 7 || 5 || 0% || 0 || 14 || +1/+1 || +1/+0 || +0/+1 || JAPAN Archers || 1200 || 7 || 2 || Whirlwind Shot (Snipe) : Always does 1 ddamage to enemy commanders
 * }