Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-46261745-20200923185104

3. I'll put Witty Comeback on the list to update. Maybe just simply adding morre randomization to it, though we can probably device some more sophisticated conditions.

5. I actually had plans to make Akihime quite a bit better by giving her power up events. It would fit her story, as she would start weak, get recruited early and her events where she talks about how she's studing could easily lend themselves to this. It also seemed silly that you go for this character by giving up a SAT bonus so early in the game for no reward... I'm not sure Seduction particularly fits her character, so I'd prefer to avoid giving her that one. I wouldn't be entirely against making Miko Storm 2 a possibility but only with certain unlock conditions that would be difficult to get. Or maybe some other unique move like Spend money! No idea what that would do though...

6. Yeah! Glad it was legible even with all those typos... I need a new keyboard...

7. I guess I just feel like basing whether or not the skill mod was properly done based on a character who is already broken is questionable. If we think Kenshin is even more broken from this skill update, we should just be cautious about changing the skill, vs finding something else to change about Kenshin to compensate. Maybe it's as simple as what we did with Natori - remove Commander charge when you recruit her? At least, then, it's an investmentto get it.

10. Hmm, Steve actually suggested flipping the naming convention, Footsoldier Snipe and Fiend Snipe, and  Ninja Target and Tactician Target - currently it's the other way around. The Footsoldier and Fiend moves are skill set 4, and do 3x damage, whereas the Ninja/Tactician/Diviner versions are skill set 3 and ignore footsoldier guard (and have other special effects). Maybe the 'Snipe' implies damage  where 'Target" doesn't? (I didn't do Steve's suggestion for the simple reason that I'd already changed those things and didn't think it was a big difference, but if you're bringing up something similar here, maybe I should do that?)

11. Ah, might have misunderstood. Anyway, the way it works is Samurai Attack 1 can upgrade to either Samurai Attack 2 OR Side attack. Both Side atttack and Samurai Attack 2 can upgrade to Guard Break. Similar premise for the Miko heal trees. In something like Tacticians, you have to change BRD2 back to Remove status before you can make it into Pass time, or vice versa.

12. Thanks! Yeah, would be great to have confirmations around sonic shriken, and we can definitely tweak the numbers if it's too strong/weak.