Sengoku Rance:Items

Number coloring

 * Red - Special things for collection purposes (You have most of them by default)
 * Blue - Expendable items: effects upon use include troop healing and stat-boosting.
 * Green - Personal equipment: Affects the character equipping it.
 * Yellow - Global equipment: Affects everyone, but needs to be equipped by somebody to take effect.
 * Purple - Battle permits: Allows equipped units to attack and capture an enemy sub-location at the beginning of every end-turn phase.
 * NOTE: Some items cannot be unequipped once worn.

Acquisition
NOTE: In repeating a cleared dungeon you normally obtain 2 items the first is usually Oni bones, and the second is marked DE. It is possible to obtain anything marked D instead of the Oni Bone for the first of the two items though it is EXTREMELY rare. Additionally there will sometimes be events that will replace an item drop.
 * B - Obtained randomly from troop Battles.
 * D - Obtained randomly from passing through a Dungeon floor, or when retreating from dungeon. Except for Oni bones (item 5), all other drop rate are rather rare.
 * DD - Obtained randomly from fully clearing a Dungeon.
 * DE - Obtained from rEpeating the final floor of a cleared Dungeon. (Almost always receive an Oni bone from repeating cleared dungeons)
 * L - Obtained from Imposing a Levy
 * P - Obtained from Purupet shop
 * S - Obtained from Satisfication Bonus (might not be available if too many other bonus options take precedence)
 * Location name - Obtained by an exploration event at the location.
 * 2nd - Can be obtained as Second Game bonus if unlocked.

NOTE: Imposing a Levy will net cash and either an attack, defence, or intellegence book. The cash is dependant on how long the provence has been held while the books rotate starting with attack then defence then intellegence.

Items 76~90 (Yellow/Purple)

 * All Operation permits are acquired automatically at turn 61 or as Second Game bonuses.
 * Since acquisition of permits is a beginning of turn event, it is possible for the event to be preempted by high-priority events. (For example, in this editor's last game it took until turn 66 due to consecutive storyline events.)
 * To successfully use permits, it counts how many troops your equipped unit currently has, not their maximum, so be sure to heal them to 1000 first.
 * Permit holders always reclaim lost parts of territory you control before attacking enemy territory.
 * All attacks with permits are always successful, except attacks in Demon Army controlled territory in the True Route. However the attacking troop may lose more than 1000 troops. Thus it may be more advantageous to leave battle permit holders' troop sizes at 1000.
 * You may gain stat increase books from battle permit attacks. The condition for this is unknown, but while the type of book may change from reloading, when you get the book does not. You cannot gain a book of skill (increase action points) this way. (needs confirmation) However, you can gain books of speed, which are rarer than attack, defence, and intelligence books as they cannot be gained from imposing a levy.
 * Permits cannot be used to take over the last area of a territory.

Purupet Shop The Purupet shop is located in Ise, and is accessed via a purple command event (only if Ise is under your control). The Purupet does not take gold, and instead takes Oni's bones (item 5) to trade items with you. The first item will cost 5 Oni bones, and each subsequent item will cost 2 more than the previous item.

Many items in his inventory have prerequisites to appearing. All bold items require おこめ券 be purchased in order to show up in addition to any other requirements. Kawanokuchi Hironosuke (search +2) -> Brute Photo -> Uesugi Assault Team -> Bunny Mask Nimajita Saburou (negotiation +2)-> Head-gold statue -> World's Tactics -> Captain Defense Team All-knowing God -> Book of Speed 2 -> Cavalry Assault Team -> Personal Nurse Erotic story(useless) -> Rice coupon (unlock all bold items) -> Miko Assault Team -> Strange Quick Bug (any 6 items) -> skill book 2 of attack, defense or intelligence become available. Medicine
 * 川の口弘の介 -> 鬼畜ブロマイド -> 上杉突撃隊 -> うさ仮面うさ
 * 二枚舌三郎 -> 頭金地蔵 -> 世界のヘイホー -> 将軍護衛隊
 * 全治全納の神 -> 速の学習書２ -> 武田騎馬軍団 -> 専属看護婦さん
 * エロ話 -> おこめ券 -> 戦巫女戦隊 -> 素早い変な虫
 * (any 6 items) -> 攻の学習書２
 * (any 6 items) -> 防の学習書２
 * (any 6 items) -> 知の学習書２
 * (全体回復薬) = 良薬アサクヒロク

All blue (expendable) items have unlimited stock. Items labeled (any 6) are available after a total of any 6 items have been purchased.

NOTE: When choosing 2nd game bonus items that belong to Purupet's Shop:
 * They are included in the (any 6), but only if you reach them in their respective stacks. (e.g. in a 2nd game, you take as bonuses: 頭金地蔵 and 世界のヘイホー from the 2nd stack; as soon as you buy 二枚舌三郎 you'll have achieved 3/6 items. But, if you took うさ仮面うさ, it won't count as 1 of the 6 items unless you buy all 3 of its' prerequisites)
 * When you reach the spots of any items that you've chosen as 2nd game bonuses, those items are unbuyable and of course skipped. However, it also skips those item's cost-growth markers. Following the first part of the example above, this means that after you buy 二枚舌三郎, the cost of the next item will have grown by 6 instead of 2.