Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201015182300

Oh, I found it. The cap on healing is actually in a separate function キャラ_Ｓ体力設定 that applies after the healing strength calculation 合戦／回復計算.

This caps at max health Ｓ体力最大 and max troops 兵数最大.

... so I have no idea why there's a separate maximum in 合戦／回復計算 for gs[ii][iic2].兵数合戦 - gs[ii][iic2].兵数...

I'm starting to think this gs[ii][iic2].兵数合戦 is the reason that healers are targeting full health characters sometimes too...