Rance Quest:Game mechanics

Quest System


Quests are listed at the base. As the story progresses, more quests will be avaliable. Also, quests, besides certain storyline ones, may be repeated. After choosing a quest, you proceed to the party selection; then the quest begins.



Some quests cannot be brute forced. Often, special events, which appear as on the example, must be done to advance. Try not to miss events (whether they are battle or recovery events) as they appear on the map.



As in Rance 6, and other classic role-playing games, there are random monster-encounters, and special battle events. However, Rance Quest's battles have time limits—if you cannot defeat all enemies in time, the battle prematurely ends, and you will received less EXP. A counter is displayed on the lower right corner, and it will decrease per anyone's action (as in Sengoku Rance); battles end when the counter reaches zero. Presumedly, boss battles will either have no time limit, or will result in game over if you fail to win in time.



Quests are cleared by defeating bosses, reaching the destination, etc. Moreover, clearing a quest will unlock new quests and areas, and will give Charisma Points—explained later



Of course, not all quests involve kicking ass. Some quests are to know your mates better, which Rance prefers to do in bed when beautiful women are involved—Gahahaha!!! What else do you expect? Everything is a quest in this game.

Party Organization System


The party may be chosen after selecting a quest. Your initial party may consist of five members—three frontliners and two rears. The former should consist of melee fighters such as Rance and Kenshin. And the rear should consist of ranged fighters such as Megadeth and Lia. However, defenders may guard allies from any position.



Those not selected become reserve members who may be swapped in later. In this example, Prima, Mahoko, Kenshin, Kou, and Lia are reserves.



Then kick some ass in battle—Rance Attack!!! But there is a catch; a skill has limited usage count per quest. Once a skill is used up, it cannot be used until refilled at the base.



It gets worse. Even basic attacks have limited usage count. So it is possible to run out of actions, thus becoming—



—unable to act at all. Such members are sitting ducks, and will need to be swapped for another; they can also be used as meat shields. Expended members will be marked with the text 「行動不可」 as shown above. Members may later be upgraded, probably through events and items, to have more actions.



Anyway, this is when reserved characters come in—to substitute expended members. This screenshot, for instance, shows Mahoko being dragged to replace Megadeth; it is similar to replacing SP expended members in Rance 6.



But wait—note the counter, in the lower right, dropped after Mahoko was swapped in. This counter indicates the number of swaps allowed, which is governed by the Charisma Points gained by completing quests. Finally, your quest may fail if all current members become tired. So keep an eye on expended members and the swap counter.