Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200808153652

Yeah... I think at this point, I've moved beyond simply patching a few things and gone to unofficial expansion territory... A lot of it seems feasible though, so may as well make it a unique experience while I'm in those relevant parts of the code.

As I'm tackling skills next, ideas on this are relevant and I can judge what to drop as I'm at it.

Good to hear your thoughts on Magic. Back to the drawing board on her... As i said... I'm really not sure how to tackle her... A stat buff is probably necessary to start. I don't even know much about her lore either... Maybe Regaccio has some more ideas from other Rance games? I'm definitely open to new things!

I did consider randomising all the gourds, but I kind of like the fact that Uesugi-Houjou-Takeda each have a gourd, it makes sense. Same for Mouri. It kind of marks them as the major political players, which they are.

Wouludn't make game sense to give Dokuganryuu or Hara a gourd, and I don't think it really makes sense for Tenshiism either. I couuld extend the randomization of the Iga gourd to Asai-Asakura and/or Takuga... but I didn't think it was worth it. If anythiing, letting people know 'hey, you're safe if you get Asai-Asakura' seemed like it made more sense. And the hannies... yeah... Haniwa Nyorai is useless for a reason...

I was thinking of reducing the NP that Asai-Asakura takes - either by increasing the NP that is gven by events or giving the country itself more base NP.

I like the idea of buffing Suzume with a unique skill! I never really liked 201 doggies though, would it actually be a buff for Suzume? Wouldn't it take the same slot as Assassinate?

You say 'Chun-chun shuriken... but do you mean Chun-chun shuriken 2? That would probably be fairly easy to do compared to 201 Kitties, and more useful, imo.

Another thing I'm considering now that you're bringing me to a brainstorming mode, is that an event could be made available after which Shinobu to inherit Gekkou's unit after his instant win death...? Also probably fairly easy to do, though the actual utility of it is somewhat questionable.

For Dokuganryuu and Tokugawa, all I saw  on quick scanning was that there is an event in Tokugawa's script that causes Mikawa to surrender to Dokuganryuu, as the walkthrough describes, so I added a gourd breaking condition in there. But... from what you're saying... there might be other cases where Tokugawa is destroyed and the gourd should be captured?

Regarding Masako... yeah, not really good for a balance feature - from what I can tell you have to conquer Houjou without recruitng Ran, so she's mutually exclusive with Souun and Ran, and not worth it either... It's probably meant more as a consolation prize for when you can't get Ran/Souun than anything to make Houjou more attractive...

Definitely open to thinking more about Houjou. Wonder if it makes sense to buff Kanami from her event in Kazusa more? She's pretty underwhelming as is. Not sure if you read my section on blitzes - would be great to have comments on that one, it includes adding Elina as a Houjou blitz secret reward (along with other second game extras as other countries' blitz rewards). Was just brainstorming how to tackle blitzes, but it would affect Houjou too. It's the last section in the 'New Character Interactions" section.

Yet another thought that comes to mind is Torako. I'd like to make Torako and Katsuko into more prominent charactres considering there's tons of material to work with from Rance quest and they are already quasi-unique. Adding some kind of Torako power up event in Houjou would make sense storywise - could also do other things, such as make Torako  and Katsuko always join Houjou after Uesugi is defeated, making it more straightforward how to recruit them.