Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201004151228

Huh, so I'm wrong, looking again at the video, that +2% effectiveness is still on your side... so that didn't change.

What did change is the enemy mage's troop count. Instead of 1041, he has 1399.

The formula is still working, and that enemy caster still has 7 INT.

(( max(10, ( 7 * 10 + 10 or 20 (for monks or archers)  + (5) ) - 7 * 7) * 949) / 100) * 0.5 * (100 - your battlefield effect) / 100)

monks = 36 *  9.49 / 2 * 0.98 = 166 (Dousan only took 166 damage)

archers = 46 *  9.49 / 2 * 0.98 = 213 (Rance only took 213 damage)

(remember each product needs to be rounded down before applying the next operation)