Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-46261745-20201019171904

So I found out today that DHR actually already had a (very simple, but elegant) solution to the damage calculation for HP commanders. Toufu Guy substituted the current troop count with the max HP value for HP troops in troop battles when calculating physical, magical and counterattack damage.

This scales with level according to their HP scaling, which is kind of neat, while being constant no matter their damage ratio or hidden troop size.

Of course, DHR was coded with that in mind. So the HP troops in that one often seem to have HP hovering in the 800-1000 range, from what I can tell. So thought I'd write out some thoughts about this mechanic in the mod:

- for Motonari, as an enemy, there will be no change. I feel like this could be a significant nerf for his cleared form though. Compared to troop motonari who will be scaling up to the average troop size, Ghost Motonari is going to be pretty weak with his fixed 500HP.

- for 3G, he'll be kind of tiny, I've made him a utility character that's not supposed to do much damage, so the HP max will make sense, allow him to scale a bit as he levels, but not significantly

- As for the demon troops that I haven't formally added yet, these are being ported from DHR anyway. I feel like it's similar late game fall off to the original troop mechanic, so that's a plus here. The demon troops make sense as 1 against an army as good against small troops, bad against big troops. This also rewards the player for high troop sizes when confronting the Demon King route, which would make sense, and as a new game bonus, means they fall off later game, which is good too.

So I'm thinking it makes sense overall, but something would have to be done for uncursed Mouri. The simplest thing would be to save Mouri's troop count when cleared as a GF and simply use that as his damage for whatever his special attack becomes. That way, clearing Mouri isn't a bad move and you're still rewarded for having bought troops for uncursed Mouri.

An alternative I'm considering is to use Motonari's HP when recruited instead of resetting it to 500 when cleared. This means there's a reward for beating him and scaling his HP as an enemy beyond dungeon battles in his uncursed form. It would not, however, be possible to scale him as a new game bonus character.

Thoughts?