Sengoku Rance:Parameters & Formulae

National stats

 * Cost (コスト) / Nation power (国力) - Cost is the total cost of all your captains combined. Nation power is the sum of nation powers of the territories you control. The total cost cannot exceed your nation power. In other words, you cannot hire a new captain who will put your total cost over the nation power. Also, if your total cost exceeds your nation power, you will receive less gold proportionally to your base income every turn.


 * Satisfaction (満足度) - When Rance achieves various objectives in the game, his satisfaction increases. Satisfaction can be used to trigger various beneficial events. See Sengoku Rance:Satisfaction bonuses for more information on the bonuses.


 * Gold (金) - Gold is the monetary standard of the land. You gain gold from lands under your control. The only thing to spend money on is soldiers: healing or increase max troop size. From an investment perspective, the greater your troop size is, the less healing needed (because enemies die faster).


 * Score (得点) - The base score for the first game is 60 points. Every turn you lose one point. For every objective you achieve, you gain a certain number of points. Don't worry about the score on your first time playing through it; you are expected to get a score of 0. On subsequent playthroughs you can set the game to a higher difficulty, and you'll start off with more points depending on the difficulty. These points are used for buying bonuses for your second and subsequent playthroughs and only your highest score counts. See Sengoku Rance:Second Game Bonuses for the bonuses you can buy.

Personal stats

 * Name
 * Relationship - has two components:
 * Posture (red-hostile, orange-suspicious, blue-trusting, pink-love)
 * Progress (the smiley faces)
 * HP - Only used in exploration mode.
 * Level / Level Limit - the current level and the maximum level for this character. A character's level limit cannot be changed in game. Character level can be increased by:
 * as a reward option for increasing the relationship with the character.
 * by giving the character a Happiness Pokkuru (see Sengoku Rance:Items).
 * when completing the last level of a dungeon (for the first time for that dungeon), every captain gains a level (even if they were not used in the dungeon)
 * by special events. In particular Ogawa Kentarou has an amazing level up ability in most game routes.
 * Note: Your level is only affected for dungeon/special battles (and greatly reduces enemy damage if yours is higher [Rance/Kentarou can go to 99]), not the army battles.
 * Job - The Captain may have different job type than his fellow troop soldiers. The job of the captain is only important in exploration mode.
 * Skills

Main stats

 * Troop type - different troop types have different icons. Known troop types include:
 * Bushi/Warrior (武士) - Sword icon. The stereotypical samurai.
 * Foot soldier - Shield icon.
 * Tactician - War fan icon.
 * Archer - Bow icon.
 * Ninja - Shuriken icon.
 * Miko - Red cross icon.
 * Monk - Praying bead icon.
 * Yin-yang/Diviner - Prayer slip icon.
 * Musket - Rifle icon.
 * Cannon - Mortar/Cannon icon.
 * Knight - Sword + shield icon.
 * Mage - Staff icon.
 * Cavalry - Bird icon.
 * Anima - No icon.
 * Battle stats
 * Troop size
 * Actions - The number of actions the captain/unit may perform per fight.
 * Attack - Increases physical damage done, formulae is Attack Power = base damage x ATKx10
 * Hannys have ATK based attacks.
 * Magicians use ATK when counterattacking.
 * Defense - Increases defense against physical damage, formulae is Defense = base defense x DEFx8
 * Intelligence - Increases magic damage done, increases defense against magic. Formulae is Magic damage = Base Damage x Int x 10, Magical defense = Int x 7
 * Foot Soldier - Each point of Int increases the amount of 'guard' you get when using the guard command by 10%
 * Tactician - Each INT gives 1 initial buff, and increases buff strength by 5%.
 * Diviner/Magician - Affects attacking.
 * Monk/Miko - Affects healing.
 * Speed - influences the time between combat actions.
 * Map event stats
 * Exploration - skill at finding dungeons, treasures and special locations.
 * Negotiation - declaring war, creating a vassal, persuading prisoners and foreign generals to join your army.
 * Construction - building country improvements.
 * Cost - national influence point cost of employing this character.