Talk:First Game four moves in 35 turns/@comment-91.231.36.66-20200228195420/@comment-91.231.36.66-20200308155900

Reached T24, for the takeda blitz with no serious issues (SAT points on schedule), though now that You posted screens of team setups i regret some previous choices. On at least 2 previous turns before 24 i was attacked 4 times per turn which cleaned out my coffers (additional war from Uesugi due to Yukihime H-ing random old dude).

Dumped a generic diviner for a generic ninja with assassination defence with Yoshikage counter in mind, and sadly dumped some other generic foot soldier and others for 2 units of takeda cav. All in all just barely managed to survive with my terrible roster (NP 31/26) with some 40ish tries and having one of the cavs killed (almost had me switch off the excellent sound score due to severe repetition). Isoroku whom i picked up seems to be quite useless here, as is the terrible Hattori Hanzou. Popularity staff dropped for me in Tokugawa dungeon and I perhaps foolishly gave it to Eline inflating her unit, which might be the reason for the gigantic units on the Takeda side, should have probably inflated a generic foot soldier (remeber it mentioned somewhere they dont count toward army average off of which the unit amounts in enemy armies are based).

Will have to defeat Takeda normally now and come back to the save to actually get the assassination event to appear. Should be a nice little side adventure. Considering if it would be better to defeat them normally from the save where Miko union wasn't defeated, that way only the Tokugawa castle territory would be open to attack for their blitzes.