Sengoku Rance:Captains/All


 * Default skills are not mentioned. That is, the following are skipped:
 * Warriors:
 * Troop Battles: Warrior Attack
 * Dungeon Battles: S Sword Attack, S Strong Sword Attack
 * Foot Soldiers:
 * Troop Battles: Ally guard, Foot Soldier Attack
 * Dungeon Battles: Ally guard, S Spear attack, S Strong spear attack
 * Monks:
 * Troop Battles: Tenshi's divine protection, Monk Charge, Guard Cancel
 * Dungeon Battles: Convert action, S Hit attack, S Strong hit attack
 * Archers:
 * Troop Battles: Bow attack
 * Dungeon Battles: S Bow Attack, S Strong Bow Attack
 * Cannons
 * Troop Battles: Tulip
 * Dungeon Battles: S Cannon Attack
 * Ninjas
 * Troop Battles: Shuriken
 * Dungeon Battles: S Shuriken, S Strong Shuriken
 * Tacticians
 * Troop Battles: Bow Attack, Battle Strategy C/1, Remove Status C/1
 * Dungeon Battles: Strategy C/1, S Punch Attack, Remove Status C/1
 * Diviners
 * Troop Battles: Guard Shikigami, Shikigami
 * Dungeon Battles: Guard Shikigami, S Shikigami, S Strong Shikigami
 * Mikos
 * Troop Battles: Miko Dance, Bow Attack
 * Dungeon Battles: Miko Dance+, S Punch Attack, S Strong Punch Attack, S Bow Attack, S Strong Bow Attack
 * Knights
 * Troop Battles: Knight Attack
 * Dungeon Battles: S Knight Attack
 * Musketeers
 * Troop Battles: Shoot
 * Dungeon Battles: S Punch Attack, S Musket Attack
 * Cavalry
 * Troop Battles: Cavalry charge
 * Dungeon Battles: S Cavalry Charge, S Strong Cavalry Charge
 * Animals
 * Troop Battles: Animal Attack
 * Dungeon Battles: S Punch Attack, S Strong Punch Attack
 * Mages
 * Troop Battles: Fire Blast
 * Dungeon Battles: Fire Blast

An older version of the commander table can be found here. It contains additional data, which has been omitted from this table for the sake of readability.