Thread:FixSRwiki/@comment-46261745-20200903015444/@comment-46261745-20200910170921

Sure, I could take a look at doing that. I like the scaling!

From what I was seeing, there are actually 3 separate functions that generate enemy troops for battle in different circumstances - Generic scripted, unique scripted and normal army deployment. I would have to check more in depth, but mayybe what becomes so confusing is that the 3 different methods to generate an enemy troop in a battle have different calcualtions for military power?

I don't think there's a 4 th method, but the 3rd method might have other modifiers, such as how military power affects them - probably has different functions for generics vs uniques?

I wouldn't worry too much about 92 vs 93 %... it's pretty close there anyway at 92.6.