Daiteikoku:Admirals

Note * This page is for the playable commanders in battle mode.

Japanese Empire Admirals
Tougou Tsuyoshi

Recruitment: Start Game

Skill: "Great Art of War" Increases allies attack in the same combat zone by 10%

In special events: Sometimes Maki (Tougou's daughter) will join Tougou and with her barrier make him immune for the battle (or possibly only for the first attack of the turn?). These events occur if you're progressing rather slow.

Notes
 * Tougou's flagship Nagato must be in the first slot
 * Very powerful all-round commander thanks to his battleship in early stages(Nagato is a Type 60 BB)
 * later in game you will recieve an extra 30% Bonus on your Nagato slot, which improves her greatly since she is outclassed by generic BBs later on(still inferior to top tier BBs though).
 * His skill also improves later on to 20% Bonus to all commanders in the same battlezone(not the same battle)

Nagumi Keiko

Recruitment: Start Game

Command Points: 330

Skill "Education" Raises Expierence points by allies in same combat zone by 40% Notes



Ozawa Matsuri

Recruitment: Start Game

Command Points: 360

Skill: 大制空 Aircraft Attack Power up (After you can build Aircrafts) Notes Tanaka Raizou
 * Radar is equivilent to speed, so put her against opponents with the same weapons and she will attack first.
 * You gain her skill when you can build Aircraft Carriers

Command Points: 180

Recruitment: Start Game

Skill: "Bokusou (Roar)" Allows for another movement between star regions. Notes Yamamoto Mugen
 * Bokusou allows you to basically move your ships twice a turn in the region map.
 * Destroyers have low hp and strong cannon attacks.
 * Raising his level reduces the Hp Loss in the last two slots by a factor of 2%
 * also doing events with him eventually improves his HP slots greatly(at level 10 he will be at wooping +60% Bonus)
 * Fielding him against Soviets(maybe just defense) will increase his command limit ater a few battles at least once by 30

Command Points: 510

Recruitment: Start Game

Skill: 治安改善 "Public Peace Boost" Increases the public peace in a region by two each turn. Notes
 * Yamamoto requires you to vary your choices to make the most of his abilities.
 * If he gets defeated in combat too many times, he will eventually die and be replaced by his nurse Hitomi. Who has the same "Public Peace Boost" but comes with negative combat effects unlike Mugen who has bonus slots for three types of weapons.

Ugaki Sakura

Command: 360

Recruitment: Talk to him in event phase after the alliance with Germany.

Notes Shibagami
 * If defeated in combat, his arm will be replaced with a Cybernetic Arm
 * XX denotes that you cannpt place a ship in tha region

Command Points 960

Recruitment: Talk to him in event phase after doing the kamikaze cermony (The one with Mikado in a Dress)

Skill "God's": Attack against Disasters + 30%

Skill "Great Barrier" (vs Missile): Comes from his flagship which is fixed at his 1st slot; 600 damage reduction vs missiles.

Notes Koga Hitomi
 * Shibagami starts out at Max Level.
 * Apparently leaves when Mikado becomes an Admiral (Unconfirmed)

Command: 510

Recruitment: Let Yamamoto Mugen be defeated several times. There will be an event of him dying out of exhaustion. Then Hitomi will replace Mugen. She comes without Mugen's weapon bonus slots but everything else is same as Mugen.

Skill: 治安改善 "Public Peace Boost" Increases the public peace in a region by two each turn. Notes


 * You'll get her when Yamamoto dies


 * She is practically the same as Yamamoto though her stats are inferior(see bonus table), but her second skill makes it quite up for it


 * she sometimes seem to enter some kind of angermode(second round in a battle only, and maybe only when she got hit by the enemy -- unconfirmed) which gives her a 50% attack bonus(and also unlocks further events)

Taira Eichi

Command Points: 450

Recruitment: He will join automatically, probably after owning about 5 territorries.

Skill:

Notes


 * Will eventually withdraw if you do the World Japanification project. Make sure to not use him and REMOVE ALL HIS BATTLESHIPS if you want to use them, as he takes all ships he's assigned with him when he quits!

Fukuhara Izuma

Command points 390

Recruitment: Joins shortly afterwards once Taira Eichi joins(?)

Skill:

Notes


 * Will withdraw with Taira at World Japanification Project if you haven't H-ed her before

Chinese Empire Admirals
Rinfa

Command Points: 300

Recruitment: After capturing her in battle, you can recruit her in the event phase

Skill: Matsuka: This is a handicap. Rinfa will deal 90% less damage with her attacks (i.e. 10% of attack power) when fighting against Soviets. So don't use her against them.

Ranfa

Command Points: 300

Recruitment: Make sure you have Hiraga Tsunami, the researcher girl with a cat on her head who enables your new ship researches with your technology reserves. Then conquer Nanking and watch the Emperor shoot a lot of his subordinates including Ranfa. 2 turns later a new event shows up, 反日教育のたまもの. If you conquer Nanking before you met Hiragi Tsunami you can still recruit her (perhaps you need an additional event). After that talk to her in a subsequent event phase to have her join.

Skill: None?

Hanitora

Command Points: 180

Recruitment: Choose the event [北京での出会い], wait until Hanitora is captured. Then choose the event「日本一有名なスパイ」

Skill: Initially, she has the skill to increase security in the region by 2 more "units" than other commanders can. Later on, after some events, this can be changed to a "Man hater" or a "Woman hater" skill, which lets her do 10% bonus damage when attacking admirals of the corresponding sexes.

Note: Hanitora seem to be the worst of any Admirals at the first glance, but fielding her gives you 4 events after a few battles, each event improves one of her ability slots by 50%, meaning in the end(level 10) she actually has possitive parameters. her command points though seem not to rise unlike any (even generic female) admirals after achieving the 'character' clear, which limits her 'weapons' of choice drastically, either destryoer only(making her one of the fastest arund) a single Battleship(not recommended, even on level 10 you only have a +10% bonus on her slots) two cruisers( mediocre speed/radar and firepower, especialy since thier top tier seems to be 5 not 6 like BBs and DDs)) and mix of them(or with carriers/battlecruisers) or maybe some interesting fish/monster mixes(haven't tried this out yet)

Gamerica Repulic Admirals
Kathy Bradley

Command Points: 240

Recruitment: Conquer Micronesia, then talk to Kathy twice.

Skill: "Hellion" As Hp decreases that round., Attack increases by 10%

Fleet Slot Effects

Lala Mani

Command Points:

Recruitment: Probably need to beat Lala while attacking Manilla 2000, then do the H event in Manilla 2000.

Skill: "Fluke": Random chance to increase attack by 10%.

Fleet Slot Effects

Aeris Empire Admirals
Victory Nelson

Command Points

Skill: "Vanguard" Increases attack by 10% if no damage was taken that round.