User blog comment:Velt211/Gakuen Drifting Story 2 Translation/@comment-31720212-20200316090122/@comment-40164738-20200317181006

So I stumbled about a bit, obviously no easy tools for that old encoding scheme. MSXviewer can open and show nact.msx (which is probably the "engine", I assume?) and the AO00.asc appears to be the commands file?

So I just grabbed the MSX font instead and grabbed a sentence on the title screen to look for. I looked for the first purple sentence (CA DE B0 BC DE AE DD). So the Japanese bit of the font seems to be in the right spot, however instead of the numbers being in the 3X range, they seem to be in the 1X range, so for " 2.12" I got "00 12 0E 11 12".

I also tried putting in "test" by using the regular font's hex position and it being moved 2 rows up like the numbers, just get a crash. Not because the text is edited though, that's possible. I guess manually changing the hex and checking the results is an option, but the dialogue box doesn't seem to follow the normal font encoding. It does seem changed to some extent. Which apparently isn't too odd for MSX games.

Here's just a quick edit test. It means nothing, but just to show it doesn't auto-crash: