Talk:First Game four moves in 35 turns/@comment-26544499-20191216002219/@comment-44299314-20191231192223

Oh. It's a long story. Basically I broke my laptop so I had to replay Sengoku Rance from the start, and I realized I enjoyed 1st game NB more than point runs with second game bonuses. Then I tried to do some strange stuff like attacking Izumo on turn 20 (which I won but is probably the most difficult thing to do in SR). Somehow I got the idea of trying to fight Takeda blitz really early and it turned out not as difficult as you'd think. Then I figured this is probably the fastest way to reach 4 fans. There was a lot of trial and error, figuring out how to optimize the SOTEs, etc... My old record was turn 35. The biggest challenge is actually national power, since it's difficult to squeeze in 20+ commanders with the national power you have by turn 24-26 ish.

So when the Anaru's MG translation came out, it was a little difficult to figure out a new path to try out for the new version but I figured out some things that could be streamlined, and most importantly I figured out a new path to get 3 fans by turn 14, since I realized it was ok, better even, to send for Uruza on turn 14 instead of turn 11, and I could get there by not recruiting Fuuka until after 3rd fan. The innovation was to realize that while the 2 Ashikaga Report SOTEs are unavoidable, by delaying war with Ashikaga, you could push the 2nd War Report to turn 11, which would otherwise be an unavoidable Sill Talk SOTE. This lead to the discovery that you don't have to talk to Kou to recruit Fuuka. Also in my turn 35 run the Hot Springs was stuck under Yamato, so not having to H Nozomi for +5 SAT saved enough actions to ALMOST get to 33. Finally, I read the trick on haniho that you can bypass the Talented Old Man satisfaction bonus by maxing out your NP so that saved the last action to get to turn 33 (otherwise you need to take an action to send for reinforcements from Leazas).