Sengoku Rance:Items

Number coloring

 * Red - Special things for collection purposes (You have most of them by default)
 * Blue - Expendable items: effects upon use include troop healing and stat-boosting.
 * Green - Personal equipment: Affects the character equipping it.
 * Yellow - Global equipment: Affects everyone, but needs to be equipped by somebody to take effect.
 * Purple - Battle permits: Allows equipped units to attack and capture an enemy territory at the beginning of every end-turn phase.
 * NOTE: Some items cannot be unequipped once worn.

Acquisition
NOTE: In repeating a cleared dungeon, you normally obtain 2 items. The first is usually Ogre Bones, and the second is marked DE. It is possible to obtain anything marked D instead of the Ogre Bone for the first of the two items though it is EXTREMELY rare. Additionally, there will sometimes be events that will replace an item drop.
 * B - Obtained randomly from troop Battles. Some of these items drop deterministically:
 * After the start of any turn which has a turn number ending in 6 the next battle that you win while attacking an enemy-owned province will be guaranteed to give you exactly one of the Atk/Def/Int/Spd textbooks which give +1 to a stat, each with an equal probability of being obtained. These occurrences stack, but only one book will be given out per won battle. Battle permits are capable of triggering these.
 * Every time that the player wins an army battle without a post-battle event playing* a counter (with an initial value of 0) will be increased by one. Every time that this counter reaches a multiple of 4 the player will be given one of the four affection increasing items, each with equal probability of being obtained.
 * * There are 5 post-battle events where the counter still appears to increase. Namely: The event where Kenshin gains one point in the Emperor Race, the event where Infected troops are burned, the event where Teru is told that she'd make a good husband for Rance, the event where 3G is told about Lelia being captured, and the event where Ogawa Kentarou's unit are surprised that he is alive.
 * D - Obtained randomly from passing through a Dungeon floor, or when retreating from dungeon. Except for Ogre Bones (item 5), all other drops are rather rare.
 * DD - Obtained randomly from fully clearing a Dungeon.
 * DE - Obtained from rEpeating the final floor of a cleared Dungeon. (but you'll almost always receive an Ogre Bone from repeating cleared dungeons)
 * L - Obtained from Imposing a Levy
 * P - Obtained from Purupet shop
 * S - Obtained from Satisfaction Bonus (might not be available if too many other bonus options take precedence)
 * Location name - Obtained by an exploration event at the location.
 * 2nd - Can be obtained as Second Game bonus if unlocked.

NOTE: Imposing a levy will net Gold and either an attack, defense, or intelligence textbook. The amount of Gold gained from the levy depends on how long the province has been held (2000 G initially, but can grow to a max of 5000 G after 30 turns), while the books rotate starting with attack, then defense, then intelligence.

Items usually work in both commander and troop battles, the Murasame sword increases damage by 20% in both cases. The Orochi Fang and Ryuuguu sword only affect physical damage however. Dungeon walker does not work if the commander is switched in, and it does not work in commander battles outside of a dungeon. Town battles (ones with 10% battlefield effect) do not count for either Field battles weekly or How to seige castles.