Talk:Rance I:Enemies/@comment-31720212-20200109000651/@comment-40164738-20200109202524

I guess the "random" hp isn't that odd. From memory Wizardry use D&D style dice rolls to determine enemy HP on encounter with certain enemies also having. So 2D6+5. I guess it's sort of a variant on that. Considering it's short development cycle (3 months?), they probably just dropped the idea early and were too busy finishing the game to remove it entirely. Like you said, it's rare to hit 10 turns as Rance does plenty of damage,  50+ HP has been rare.