Thread:FixSRwiki/@comment-46261745-20200903015444/@comment-46261745-20200907142012

Hmm, just thinking of the ramifications of a hard mode AI mixed in with a mod for other things.

I've added in a new start of game menu option for Battle AI setting which gives options of default (using the old AI), Easy, Hard and Nightmare. and associated 10, 30, 50 extra start of game points with each difficulty. I'm thinking of making the different difficulty settings influence probability and maybe even some ordering - so Masamune for instance would always use eye drops under 50% HP in Nightmare, but only 90% chance in Hard and 70% in easy (while default uses 80%). Could do similar things for units preparing and assassinations, etc.

I've also made the AI battle setting option available even in first time games.

Wondering if it would make sense to modularize other parts of the mod this way as well?