Rance Quest:Playable Characters/Fighters

Fighter (ファイター) Rance8Fighter.png
The backbone of your offensive force, fighters use melee weapons to assault the enemy and have weapon-based skills. A small no. of fighters might have limited magical skills but for the most part melee attack with weaponry is their forte. Furthermore, fighters in Rance Quest are quite versatile and with the right weapons can gain ranged attacks so that they can then be placed in both front and rear positions as needed.

Of course, the almighty protagonist of this game, Rance, is of the fighter class. Other examples include Uesugi Kenshin and Noir.

Alkanese Rize (アルカネーゼ・ライズ)
How to get: Beat quest #60 「ライオンマインド」.

For Alkanese, simply continue raising any hammer related skills--mainly Hammer Knowledge and Impulse. Her natural accuracy is much higher than others, so don't worry about the fact she doesn't have 戦士の才能. Also, don't forget to learn Damage Limit, and to boost her accuracy in some way. You'll also want a fast stunner in your party setup, where they take action up first to stun the intended target for her to kill. Hammer is powerful, but useless if your miss ratio is high.

She pairs up well with Crane and/or Kaloria. As Crane got a unique weapon that can stun monster very often and Kaloria got Needle Shower that can stun multiple targets at once.

Berserker - a double-edged skill - may hinder her when training though, so put her in a party with a Guard.

Has better HP growth, and for a hammer specialist, good accuracy. However her undeletable Berserk skill may sometimes be a hindrance for leveling her up. She also can't learn Efficient Action that most fighters can. Overall, significantly tougher than other run-of-the-mill fighters, yet not as good as the top tier ones like Rance, Kenshin and Arms.

Level, Stats growth/boost:

* Initial stats

Initial non-unique skills: Unique Skills:

Arms Arc (アームズ・アーク)
Fighter Lv 1/47

How to get: Complete quest number #93　「ドラゴンスレイヤー」. Then do quest #16.

Although Arms comes with Spear Knowledge, she performs well with any weapon due having white skills to triple damage against certain monsters. So pick your preference, and raise her like any other fighter. If you wish to keep her as a spear user, just make sure to boost her speed in any way possible. And invest in Multi-Thrust to make the few turns she gets count. If you want to raise her as a hammer fighter, then note the bonus damage from Hammer Knowledge won't stack with her white skill against Hannies.

One of the last fighters you'll obtain, she has passive skills that lets her deal 3x damage to specific, powerful enemies. It may be noted that she can't learn Efficient Action (効率行動) like most other fighters can, so if possible make her attacks count (always try to hit a type she'd deal 3x damage against, like hannies). Using her in the right situations can make tough boss battles a walk in the park.

Level, Stats growth/boost:

★Warrior Talent provides +20 crit rate and increases Physical Attack non-linear, actual differences here

* Initial stats

Initial non-unique skills: Unique Skills:

Bernard Smite (バーナード・セラミテ)
How to get: Quest #96「イカマンの求婚」. Do not do any of the non-exclamation mark green stars and immediately go straight for the exclamation mark star. He will join at the end of the quest.

His natural resistance (to status effects) is much higher than other characters. He's a steady character with no weaknesses, but it's also his downfall. There's no particular reason to use him, and especially so because male characters generally don't fare well in the Rance series. Use him if you must, but he's as generic as you can get.

Not very useful at all, but has exceptionally high stun resistance (base is 80%).

Level, Stats growth/boost:

* Initial stats

Initial non-unique skills: Unique Skills:

Cessna Benville (セスナ・ベンビール)
How to get: Quest #16:

Up to 1.15: Clear any 2 quests with map after getting Megadeath.

In 1.6/Magnum: Complete quest number 16「酒場でスカウト」 after clearing #26 「原稿回収と人捜し」.

Generic fighter #1, literally. She'll be the first new fighter you'll acquire. Use her however you want, and decide if you want to use her special skill.

Her optional unique yellow skill, Snooze（居眠り), just makes her an unreliable, run-of-the-mill fighter.

Although out of character, daggers are good choices if you can't stand her accuracy. You probably won't use her for long as you will eventually have more than a dozen (mostly better) fighters to choose from. But you can invest in accuracy boost skill and you will have enough to use both hammer with negative accuracy and Snooze and make use of free 70 crit rate. Hammer lvl 3 will also provide you with +20 accuracy so it's not that bad combination.

She is needed for one of the quests in the Magnum expansion, together with Megadeath and Prima, requiring all three to be at level 35 or higher.

Level, Stats growth/boost:

* Initial stats

Initial non-unique skills: Unique Skills:

Elenoa Ran (エレノア・ラン)
Fighter Lv 15/30

How to get: After getting her scroll from a random dungeon chest, or from the green chest in Fl.2 of マルグリット迷宮 (The chest is already set place and not random). After getting the scroll, equip it on a character, then go defeat 6 Girl Monsters. After that activate quest number 16　「酒場でスカウト」, and she'll join.

Fighter that can also use basic magic, and a hypnosis spell that has a high chance to stun enemies. Another candidate for the Scartmegury, but having a dagger will prevent access to harder hitting melee skills.

Due to her unique skill--Hypnosis--she's nice to have alongside a hammer fighter. But individually, she's not worth much since mage-swordsmen all fall into the jack-of-all-trades category. If want her to be effective in both spectrums--physical and magical--then at least raise her as a dagger user since スカートメクリ adds 320 attack, and 300 magic attack. But it's strongly not recommended. Just raise her a pure Fighter who can stun with Hypnosis.

Level, Stats growth/boost:

* Initial stats

★Magic Attack growth increased by Magic talent.

Initial non-unique skills: Unique Skills:

Noir (ノワール)
How to get: By getting to a certain green (!) event in quest #63. See Quests Walkthrough, quest #63.

Tips : Yuzuhara usually don't miss - you can take half of his hp with shot2. Then we have Kenshin with multiple strike skill (costs 8 skills to learn ) and finally archer classes usually have 100% accuracy skill (4 skills to learn ). Another method would be to use Magic, as magic always hits. However, most magic will not do much damage, so you are racing against time if you rely on Magic. Physical damage does more, but easy to miss. There will still be more Yudain monsters from time to time, so its best to find your best way against it. Or just assassinate the monster. Use Assassinate with Stealth Hide for the added 50% rate if you must. For some reason, Cricket's flame hardly miss and hit hard against it, so you may want to give it a shot.

Noir is a typical Fighter. She may be able to reach Level 50, but she almost goes unnoticed due to the influx of Fighters in the game. Her saving grace is the unique skill 蜘蛛の糸, which debuffs all enemies, so make good use of it--it's the only merit for using her.

Not bad, but by the time you get her your party should already be saturated with capable fighters. Her highlights are a Spider Web skill that debuffs the entire enemy party, and her attacks set enemy dodge rate to 0. She also has a skill that has a constant 75% chance of catching galmons regardless of HP.

Sadly she takes additional dmg from magic attacks, additionally learning normal weapon attacks (1/2/3/4/5) costs more skill points for her than other characters.

Fixed Equipment:

Orochi scale. It gives nothing and can't be unequiped so basically she don't have 4th equipment slot.

Level, Stats growth/boost:

* Initial stats

Initial non-unique skills: Unique Skills:

Okita Nozomi (沖田 のぞみ)
Fighter Lv 25/59

How to get: After getting her scroll that drops randomly from red chests in any dungeon. Defeat 10 Girl Monsters.

A decent fighter, has a personal skill that causes her to start battle with poisoned status. Deploy her with someone like Prima to eliminate the poison on a regular basis. Poison Masks won't nullify her penalty, so don't bother trying. Alternatively, forget about treating her poison on every battle. Instead, rely on auto-regenerative skills or items (like a Hanny Zippo) to counter the effects of poison. Or simply use with a good Guard since poison doesn't reduce HP below 1. Her unique Iai Slash is a weaker but highly accurate version of Row Slash.

Level, Stats growth/boost:

* Initial stats

Initial non-unique skills: Unique Skills:

Rance (ランス)
How to get: Initial character.

Recommend skill : Rance attack, Damage limit increase, Sword mastery

Build memo : Your starting fighter with an incredibly strong Rance attack and infinity level cap! Just increase his attack like madness, and do not forget to up the damage limit increase for him, that will make the most wonderful physical damage dealer that you can use through the last world. Sword is suitable for him, since you need dexterity, you will not want your Rance attack to be missed, right?

Instead of Strengthen Attack, you may optionally want couple uses of Train Slash if you plan to attain maximum speed bonus for Quest #51. And cumulatively, you'll be doing 300% damage--so it's not a waste afterward.

The Best Fighter of The Game, more or less. No level cap, extra bunch of normal attacks, a pain bringer ranged AoE special attack, excellent accuracy and attack growth, also good HP growth. He also gains the highest ATK weapon in the game towards the end, making his attack strength a class apart from others.

His only con is that he can't get skill point/stat percentage boosts from Morurun like every other character can. In Magnum he can absorb items after doing #189,items will be absorbed automatically in missions where you fought 10 times and changed location. He will also gain Morurun % bonus to stats for every character he Moruruned 5 times (up to bonus of 20% for 10 characters).

It is also required for him to be in a party to sometimes have an option to fight group of adventurers instead of regular monsters in red-spiked-ball fight.

Level, Stats growth/boost:

★Warrior Talent provides +20 crit rate and increases Physical Attack non-linear, actual differences here

* Initial stats

Initial non-unique skills: Unique Skills:

Rick Addison (リック・アディスン)
How to get: Earlier only available during quest number 56 「サトラレ忍者」.

In latest patch, he's available as permanent character after clearing a long quest in World 2. He starts at level 100 and his unique equipments. (Quest #229)

Powerfull fighter whose damage growth is even better than Rance's. His special attack By La Way is similiar to Rance Attack but deals only 1.0 dmg instead of 1.5 and is more costy to buy more uses so his ability to strike down bunch of weaker enemies might be a little worse than Rance's (at least in world 3). If equiped with By-road he get's a 50% chance to hit 2 times with basic attacks 1-5 (with maxed sword talent he can hit 3 times).

Level, Stats growth/boost:

★Warrior Talent provides +20 crit rate and increases Physical Attack non-linear, actual differences here

* Initial stats

Initial non-unique skills: Unique Skills:

Rizna Lanfebit (リズナ・ランフビット)
Fighter Lv 1/42

How to get: Must do her event in quest #135.「ハニー秘密基地」 with the only green star event triggered. See Quests Walkthrough.

Rizna can use magic, but the real highlight is her physical skill--Dance (乱舞, Ranbu), which hits multiple times (. Therefore, it's recommended to raise her as you do Kenshin; raise her damage cap to increase the effectiveness of Dance. Also, as per storyline, don't forget enemy magic is ineffective on her. Don't bother teaching her any magic though; she's much better as a pure Fighter. You might want couple points of her debuff skill though.

However, she does have downfalls for rivaling Kenshin's damage output in boss battles. Rizna, unfortunately, will always have only one-third of the defense other Fighters have. Also, she doesn't have 戦士の才能. So it's almost necessarily to give her a sword, and enhance her accuracy through whichever means. Spears are fine if you wish, but not recommended due to the speed drop.

Note: Her multi-hit attack (乱舞), requires a weapon similar to her initial weapon the Naginata (spear category) to use. The downfall to this is, that unless you can upgrade the naginata, you are stuck with the naginata's attack power. Also, the skill can only be used from the front line. If you can find upgraded armor/accessory which boosts attack or has the 身体ブースト５％ or 身体ブースト１０％ attribute, give it to Rizna to help boost 乱舞 damage.

She also has a couple of white skills to take note of. The first is Pheromone, which raises the attack/magic attack of all males she fights with. There may be only a handful of male party members, but who wouldn't want a buffed up Rance. The other skill is ハニワ寄せ, which causes Hanny to appear more often in monster mobs, due to being drawn to Rizna (may restrict your Sorcerer's effectiveness in battle). Okita Nozomi also has this skill.

Her speciality is that like haniwa, she is completely immune to magic but physically vulnerable (base P.DEF is halved compared to other fighters). Also comes with some unique combat skills.

Initial skill slots: 5 (2-star)

Initial skills:

Other notable skills:

Sanakia Drelshkaf (サーナキア・ドレルシュカフ)
Fighter Lv 22/22

Complete the 20 poster collection, and do quest #195.

Jack-of-all-trades; comes with all basic weapon skills learned and basic resistance in flame, ice & thunder. Besides allowing skill points for other uses, nothing stands out for her, especially so joining at end game.

Tillday Sharp (チルディ・シャープ)
Fighter Lv 1/44

How to obtain: Complete quest number 50　「若き親衛隊戦士」.

Tillday has several points to note--her March【抜け駆け】 skill costs only 1 point; she's the third fastest to level-up in the game thanks to her 【経験才能】 skill that can boost +25%~50% exp after battle.; she gains extra speed through Quest #51; her initial speed is higher than other Fighters; and Pepsi Sword allows her to randomly attack once more. So she's literally a speed god. Anyway, as long as you take advantage of these strengths, Tillday will perform wonderfully with any weapon.

Her resistance mastery skills are also worth noting that, they only require 1 SP each to learn and rank up. This make her very close to becoming immune to magic threats.

As a hammer fighter, she'll be able to deal a fearsome two-hit combo using hammers, which normally can't combo like swords, daggers, and spears. Her attack and accuracy growth is higher than normal fighters, so she should perform fine with hammers. Or with a spear, she'll benefit from the cheap cost of learning March, and the extra attack from Pepsi.

The drawback from the 【ペプシ剣術】 Skill, aka Pepsi Fencing is that it reduces your attack by 20% for a 30% chance to attack 1 additional time.

But her true potential comes through using swords or daggers in higher difficulties, in which stunning is important to survive the onslaught of monsters. The idea is to, depending on your weapon, deliver a 3-or-4 hit combo to increase the chances of stunning powerful enemies. And so, it's more important to enhance accuracy and stun rate in this build.

On another note, Quest #56 is excellent for leveling her early in the game.

More or less the fastest among fighters. If that's not enough, she can gain a further +11 agility (!) in one of her quests which will make her speed second only to Yuzuhara Yuzumi in the entire game if not the fastest, and has a skill that gives her a chance to land an extra hit for every normal attack at the cost of 20% attack power. Pretty much the goddess of speed. Also, she takes 1 SP instead of the usual 2 for elemental resistances, and 1 instead of 4 for the initial speed raising skill (with her already overwhelming speed, taking this may really result in agility overkill).

On the flip side though, faster turns means running out of skills faster in general, and defense-wise she's a wee bit fragile. Still, one of the best fighters to have around, especially if you want to end fights quickly.

Skill Slots: 5 (2-star)

Initial skills:

Tomato Purée (トマト・ピューレ)
Fighter Lv 1/37

How to get: Upon encountering a certain treasure chest in quest #61.「チーターマインド」.

Tomato is best used as a dedicated monster girl capturer. Therefore pick a high accuracy weapon for her (so you don't miss any capture attempts), and teach her skills appropriate to making captures easier. And, of course, give any treasure related skills to take advantage of her unique skill. Note: Recent patch has limited her with only Spear mastery or Hammer mastery.

Great farmer to use in lower level maps with characters who have: overwhelm, hidden movement, escape mastery etc.

Has a wonderful passive, Treasure Chest Affinity (宝箱に好かれる), that give you more crates on maps, exact amount unknown but a substantial amount. Also able to acquire yellow skills that limit the items obtained from crates to a single type: M items, equipment or accessory. So putting her together with characters with open luck and verify abilities would make your farming life easy. Recommend M item skill as M items does not vary with the level of the map, as they exist in all levels from S-C from any crate, unlike equipment which changes with quest difficulty. Accessory item skill does not work as higher difficulty quests give high stats to accessories(need confirmation). Or better yet get all 3. would require an expanded skill slot as she starts with only 3, attack, standby, capture. One can decide to forgo adding a slot by alternating between items skill and capture but it is such a hassle.

Her 実装スキル数 (equippable skill) costs 7 points instead of the usual 6 and her red skills too require an extra skill point.

Her skills make her a specialist in item hunting, and her fully upgraded rope mastery makes her the best choice for capturing monster girls.

Not as proficient in combat as other fighters, she can only achieve mastery in hammers and spears, and after the initial learning, each upgrade of the masteries costs 4 SP (as opposed to the usual 3 SP).

Initial skill slots: 3 (Not upgraded)

Initial skills:

Other notable skills:

Uesugi Katsuko (上杉 勝子)
Fighter Lv 15/35

How to get: Complete quest number 42　「勝虎街道マラソン」.

Recommend skill : With Torako, With Kenshin, Spear Mastery

Build memo : The easiest level up fighter in this game, with With Torako skill, the exp gain will be doubled (Until level 50). And With Kenshin skill, Katsuko will have buff since the battle start and will always regenerate hp to full in the beginning of the battle. Therefore this three will party up together often, since Kenshin already learned sword mastery and Katsuko have no Genius Swordman skill, so hammer and sword are not recommended, Spear will be the most suitable, and it will make her able to stand in both atk or def line.

Or make her learn train slash to farm dungeons, her art features a sword, and her event gives you a free sword(lousy one though) so why not?

She would have been rather generic... If only she didn't have two special skills that make her a force to reckon with: one that gives her 2x experience if put together with Torako (upto level 50), and one that gives her full HP recovery and an attack buff at the start of the battle if together with Kenshin, making her a part of one of the most devastating combinations in the game.

Initial skill slots: 5 (2-star)

Initial skills:

Uesugi Kenshin (上杉 謙信)
Fighter Lv 1/70

How to get: Complete quest number 40　「八甲田山」.

Recommend skill : Bishamonten, sword mastery, pattern1 - cartwheel sword + damage limit increase + attack1-3, pattern2 - Row slash (train slash) + Fullpower slash + attack3

Build memo : Kenshin is definitely the best sword user in this game. You can use her in two patterns. The first one is to make best use of cartwheel sword by upgrade the cartwheel sword damage limit which is only 800 per hit, this will make her one of the best boss killer. On the other hand, if you want to use her with Katsuko and Torako to run along the dungeon fighting various monsters, I recommend the Row slash, to kill all the front row monsters, and use Katsuko with spear to get rid of the df line. And Torako will take care of the little hp remaining monster in one shot with her blizzard (or shikigami, post-Magnum release patch)). These three will make a supreme combo! Do not forget to plug in Bishamonten when you fight an important battle, this skill will recover all of Kenshin hp and buff atk and def for her.

Her requirement for being H is lower then other characters (level 30 instead of 35), so you can do it more often to make her even stronger. (No longer viable post-Magnum)

Arguably the best fighter after Rance himself, and perhaps the first choice to give your new powerful sword to. Awesome attack growth, speed that's second to only Tillday Shape (among fighters), pre-upgraded 2-star sword mastery, an unique skill that will fully heal her HP and give her attack/defense buffs, and a sword skill that can hit enemies (or guards that try to protect the target) upto 7 times, making her a phenomenal boss killer.

When put together with her, her two subordinates Torako and Katsuko can wreak havoc with an attack buff and full HP heal in every battle, making the Uesugi combination one of the deadliest in the game.

Initial skill slots: 5 (2-star)

Initial skills:

Other notable skills:

Wichita Skate (ウィチタ・スケート)
Fighter Lv 10/35

How to get: After getting her scroll. This scroll might be found in fixed locations like in above scrolls OR randomly dropped, because I'm pretty sure I found it in either a red mine fight or a chest in the 1st yankee quest. Defeat 10 Girl Monsters.

Found in quest number 40 red chest. Close to the end. Not sure if different people will find scrolls in different quests. The best thing to do is to level up the skill that a Ranger has that allows you to open red chests indefinitely without it exploding. Then explore everywhere in every quest possible for red chests and open all of them.

In terms of skill building, she's in the same boat as Elenoa Ran--Wichita is a mage swordsman; she'll never be as good as pure Fighters or pure Sorcerers. If you want to take advantage of her Flame Slash, consider raising her level to equip her with スカートメクリ. But she'll do far more damage as a pure Fighter, so you really shouldn't do the former.

Skirt remover makes her "burning slash skill" very strong as it adds both magic and attack together in a 1-1 ratio.

She has a unique white skill (スケさん) giving attack buff to the front row center character.

After her turn in the CITY event, she gains a skill called a "man's weak spot", giving her 50% critical strike chance against males.

Nothing much to say... She's a melee fighter who can also use basic magic and has a Flame Cutter attack that uses the power of her physical and magical attacks combined. One of the better candidates to give the Scartmegury to, a dagger which boosts both physical and magical attack.

Initial skill slots: 4 (1-star)

Initial skills:

Other notable skills:

Yulang Mirage (ユラン・ミラージュ)
Fighter Lv 1/27

How to get: When you engage in a red crystal battle, sometimes there will be a choice to fight human opponents. Winning this once after Quest #63 will cause her to join.

Yuran has Illusion Sword, which deals 250% damage to bosses, but can only be used once per battle. So it's like an upgraded Full-Power Slash with bonus accuracy. According to your preference, give her a sword and a hammer. And then raise her like any other warrior--such as removing her damage cap, or raising her attack. However, her level cap is tremendously low. So you can't teach her very much skills to begin with, but she's much more fun to use than plain characters like Bernard or Katsuko.

After her CITY event, she gains Lemon Attack(レモンアタック), giving her a 40% attack-all skill.

Semi-generic with a couple of unique skills that are better-than-ordinary-but-not-really-game-breaking. One hits a boss battle enemy for 2.5x but only works once per battle, the other, a weak mimicry of Rance Attack, hits the entire enemy party for 0.4x damage.

Initial skill slots: 3 (Not upgraded)

Initial skills: Other notable skills: