Prostudent Good

About
Prostudent Good was released by AliceSoft on January 14th, 1999. It was later re-released on April 19th, 2002. It is a spiritual successor to the previous game, Prostudent G.

Certain copies of the original release included Alice CD ver1.00 as a bonus disc.

Story
In the year 2001, a stone tablet fell from space. A prediction was written on this tablet, the earth would be invaded by aliens 4 years from now. Acting on this knowledge Japan began to research robots and train young men and women to use them. Fast forward to 2005 and nothing has happened, greatly upsetting the people who endured the arduous training. Instead of disarming they started their own movement, The Yukoku Mech Corps (憂国機団), with their goal being to overthrow the corrupt government. The main character, Endou Gorou, is far removed from all of this. Kicked out of a correctional school with only a cabaret ticket given by his former jailor, he visits that place and promptly makes a mess. After being tranq'd by the bouncers he wakes up at the Himeyagi Research Institute and is scouted to become a mech pilot and fight the Yukoku Mech Corps to prevent the overthrow of the goverment.

Gameplay
The game consists out of ADV and TRPG sections, both on the easier side. The ADV section doesn't actually have many real choices and most of them are just fluff, you'll be guided towards the right decisions. The TRPG section levels your character up to a minimum after each battle as grinding isn't possible.

The TRPG sections have you move your mechs on a map to try and engagage other mechs. Terrain limits movement for ground based mechs and changes the evasion stats for the defending party. As soon as an enemy is within range of any of your attacks, you pick it and attack. You'll be able to overcharge your attack from 200-500%, this increases to power but also overheats your mech. If you mech overheats (above 100%), it will be unusable until it drops below 100% natually (which is slow) or when cooled by another mech. Using a mechs courage up move whilst not moving that turn cools it down by 5%. Your selection of attacks varies from ranged to melee, AoE to single target and support moves like healing or cooling. Keep in mind that AoE moves will hit your allies to, same goes for enemies doing it. Another thing to note is that attacks can be ground or air type: air can hit everything but tends to be weaker, ground tends to be stronger but can only hit grounded targets.

During gameplay you'll run into (mini)bosses, these tend to be important character controlled robots and killing them with Endou either gets you a scene or porn mag if you beat them with  Endou specifically.

Characters
Himeyagi Research Institute

Walkthrough
As said before, the ADV section is very basic and doesn't really split much. This will list a few optional characters you can get (Saki and Eimi), how to build the garage kit properly and the endings.

How to get Saki and Eimi, keep in mind that the other options are needed for 100% CGs:
 * In EP9, don't do Eimi.
 * In EP12, let Saki convince Eimi.

EP15 starts with Endou making a garage kit for money, do the following to succeed: Mix the liquids equally, pour it quickly and hold it down.

100% CGs:
 * Kill all the (middle)bosses with Gorou/Marimo
 * Don't save Shion in EP7 (leads to a game over)
 * In EP9, defeat Saki with Endou and do her
 * Get the 4 doujins in EP10 (Doesn't need to be done in 1 run)
 * Enter the women's bath in EP12
 * Interrogate Eimi (Makes Saki leave if you have her and you won't get Eimi)
 * Get the 3 endings
 * Botan: in EP15, select 赤い酒 and 本能のまま突っ走る
 * Sarasa: in EP15, select 青い酒 and fight as Marimo only from then on.
 * Shion: in EP15, select 青い酒 and fight as Endou atleast once.

For battle information, go to Prostudent Good:Battles