Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201003124016

Thank you so much! This saves me so much time (I just don't have the save files to do this, since I wiped them a few years ago, when I was playing SR heavily...)

It's broke. This is expected though. The magical defence formula on the wiki is correct, s far as I can tell, and it matches the magical defence formula on the JP wiki.

I was so confused becase there's all that code for class base magical defense, and yet, it's overwritten a few lines later, so it's all not used. Monks and footsoldiers should receive less damage than warriors if it's hooked up (and magic should do more than the base game, in general, since it's more like a magic vulnerability, rather than resistance stat)

Just as an added note, you took Aburako Dousan with you. Her diviner guard makes the math more complicated too...

I've put together a very simple patch to the base game (doesn't include the other mods) that simply hooks up AliceSoft's magical vulnerability by class code. It would be great if you could run the exact same battle with this .ain...?

https://www91.zippyshare.com/v/yvK33l7r/file.html

The difference in this should be that that same attack does the more daamage to everyone you have in that battle (it would do 98 damage if you brought a mage or diviner with 1000 troops), and more damage to Rance and Isoroku than the others, since warriors get the 20 vulnerability compared to only 10 for footsoldiers, ninjas, monks.