Rance Quest:Playable Characters/Sorcerers

Sorcerer (ソーサラー) Rance8Sorcerer.png
Mages specializing in high-damage offensive magic are of this class. They have strong magical attack but often low HP and defenses, so they need to be put in the rear and must be guarded properly, and compared to your other attackers they have relatively few offensive actions that must be rationed carefully. Furthermore, as fans of AliceSoft games will know, their magical attacks will not work on the haniwa at all, no matter how strong the attack is and how weak the hanny is.

Seemingly all Sorcerers have the Weakness Search skill, which can replace Standby. Aside from being useful for determining an enemy's weakness so Sorcerers can exploit it with their elemental magic, it's also necessary for the Sparta's Element Punch and Aegis's Elemental passives.

Aten Gnu (アテン・ヌー)
Sorcerer Lv 1/48

How to get: Clear quest #90 引きこもり魔女(Hikikomori witch).

She's a worthy candidate to teach dark-element spells, which are the weaknesses of Vivid Kalar's crystals. However, she has an awful habit of leaving your party--so raising her level requires work. If you do manage though, she's a great addition when tackling Quest #77. Also, you probably shouldn't bother equipping her with Weakness Search. Since you can't use her for very long, you as might as well turn her into a one-hit wonder.

A strong Darkness mage that you get very early, gimped by her 引きこもり skill which makes her randomly leave the party. One way to use her is a steroid at the start of quests - if you deploy with a team of weak characters and the intent to replace them as you make progress and run out of attacks, Aten will make that team much more reliable and if she leaves it will be at a time when you are making frequent swaps anyway.

Skill Slots: 5

Skills:

Emi Alphorne (エミ・アルフォーヌ)
Sorcerer Lv 1/25

Run away from battle 3 times in any quest, and then finish the quest.

Emmy has a unique masochist nature, so there is a niche for using her. Every time she dies, Phoenix will increase her maximum health--up to 2000 HP. So it's not a bad idea to raise her as a tank-who-can-use-magic. Actually, it's almost necessary to turn her into a tank since she has a skill, which makes enemies target her often. In any case, teach her Strengthen HP, and Magic Barrier--followed by lightning spells. Or you may even forget offense, and use her solely as a wall--don't worry, she likes the abuse. She's surprisingly better than Guards in certain situations. With element resistances and her innate penalty skill (which makes enemies target her first), she can guard all day against the Kalar queens.

You'll need to have her die 84 times to take advantage of the +2000HP. She get +24HP each time she dies and is removed from battle. So don't revive her with any skills, you just simply have to restart/finish the quest, add her back in, let her die, and repeat for 84 times. She'll have the most HP out of any character for a while. In Magnum 2.082: she starts with 120 HP and can get her up to 2520 HP, meaning she needs to die 100 times.

Kapala Lodz (カパーラ・ウーチ)
Sorcerer Lv 8/24

How to get: Complete quest number #89　「アイドル魔法使い」Then you can recruit her at the bar via #16.

Kapala is a little strange--she begins with lightning magic, but Siberia--an ice spell--is her strongest spell. Since her level cap is low though, it doesn't matter which element you choose; pick your preference among the two. She gains extra points through events at Rance Castle, except it doesn't make her any more useful.

She comes with impressive equipment (like a Tatsu no Otoshidokoro), so she might be useful early in the game at least. Honestly, among underdog Sorcerers, you're better off using Mahoko who can be powerful if you manage to raise her level cap. So unless you have a thing for cute idols, leave her alone.

Recent patch changes has turned her into an ice mage, rather than lightning. She seems to have lost all element boosts as well, decreasing her usefulness, more so if you increase her level cap via item, losing her initial Tatsu no Otoshidokoro, until you replace it with another one when her level is at least 35.

You can raise her level cap by equipping abnormal bloomer and changing block while she is at max level

Note: Her initial skillset is thunder-specific in the initial versions of the game, but is changed to ice-specific in later versions. '''She can no longer learn thunder spells in Magnum. '''Not that it matters much, she's the crappiest sorcerer in the game anyway.

Initial skill slots: 3 (Not upgraded)

Initial skills:

Magic the Gandhi (マジック・ガンジー)
Sorcerer Lv 1/69

Complete quest number #64　「マジックの見舞い」.

Recommend skill : Thunder mastery, Magic Barrier

Build memo : One of the three best sorceress and the most suitable thunder users. Just spam her thunder skills and with her Magic Barrier, the high level skill which charge is necessary will be no problem for her. The same as other sorceress, just take one Thunder mastery, you do not need to mastered it to 3 stars. Don't forget to learn Fast Casting if you wish to. She has a joke skill, which allows her to withstand light spells, but you probably won't have opportunities to make use of it.

If you want to raise her with a different element for some reason, go for Light (which is useful) or Ice since she learns Snow Laser. Lightning is still the better choice though.

Initial skill slots: 4 (1-star)

Starts with Magic Barrier maxed, which always blocks any one attack directed at her if you feel it's worth a slot (if not it still has a half chance of activating at the start of battle). Otherwise comparable to Shizuka, though worse off in both initial spells and spell slots.

Skills:

Mahoko P. Masai (マホコ・P・マサイ)
Sorcerer Lv 1/25

How to get: Up to 1.15: Clear any 2 quests with map after getting Prima.

In 1.6/Magnum: Complete quest number #16　「酒場でスカウト」 after clearing #83 「葡萄狩りと葡萄ごはん」.

One quest requires her to be Level 20, so you might as well use her in the beginning at least. You can either stick to her fire skills, or teach her light skills, which are useful in the said quest. Mahoko does have potential to learn high-level spells if you raise her level cap though--although you're better off with Shizuka (who begins with five skill slots) in such case.

With her low level, Damage Limit might not make a significant difference. So learn Fire Knowledge and Light Knowledge--once each since subsequent upgrades only raise your damage by 5%. And then focus on how many times you can use A Cutter and Fire Explosion--possibly three each, required to learn the next tier spells of respective elements.

Initial skill slots: 3 (Not upgraded)

Initial skills:

Masou Shizuka (魔想 志津香)
Sorcerer Lv 20/61

How to get: In Malgreed Dungeon Floor 1 (quest #121), when entering the room 2nd from top and 2nd from right, make sure not to have Rance in your party. In the first open space, there'll be an event to the left. Trigger it while still NOT having Rance in your party. There will be an event with Shizuka, and after clearing the quest on that occassion, she'll join you.

Recommend skill : Fire Mastery, Light Mastery

Build memo : Start with 2 elements, fire and light, which both are very formidable in the late game. Same as building other sorceress, spam both her fire and light skills, and that will make her have a lot of actions and be able to clear monsters very quickly. Shizuka is very good in leveling up your new characters, put her with other four low lv character and use her fearsome magic to bombard the field.

You have two choices for building her skills. One is to either keep her initial skills, and improve them by mastering Damage Limit. Or, you may learn the higher level fire and light spells. These should be used in combination with Fast Cast however. Also, do not bother with F Laser as it's useless by the time you can learn it; magic isn't effective on Masuzoe and the Kalar queens. Just concentrate on her ability to nuke monsters in random battles.

If you want an easier time against Vivid Kalar, teaching her Dark Explosion and Dark Knowledge is an option too. Light (followed by Fire) is generally the best element for Sorcerers however.

Quest 179 in Magnum, gives her access to her unique weapon, which has the attribute Efficient action (効率行動), which is similar to the yellow skill of the same name, making her last long in dungeon exploring.

Probably the first Sorcerer you'll want to use long-term. High level cap, ability to use the best late-game spells, and she starts with several spells already learned and 5 slots, giving her extra casts and helping her reach the higher-tier spells faster.

Initial skill slots: 5 (2-star)

Initial skills:

Other notable skills:

Mill Yorks (ミル・ヨークス)
Sorcerer Lv 15/34

Scroll from a random dungeon chest, or from the green chest in Fl.3 of マルグリット迷宮 (The chest is already set place and not random). Everything else is the same besides number of Girl Monsters that you need to defeat. For Mill you need to defeat 20 while holding the scroll.

She's automatically a low-tier character due her age, which lowers her overall stats. ''' This means she cannot be H'ed by Rance to further improve her stats or raise her level indefinitely. Her max possible level is 50 with use of 禁断才能. '''In Magnum, she can be H'ed, and thus remove her immature white skill. But the game still consider her as immature, since she can participate in quest #140, which require a party of immature girls to do. In any case, her best magic is Siberia. And unlike other Sorcerers, she can damage Hannies with the physical skill, 幻獣アタック. This skill is pretty useful earlier on, especially if you pump her some physical attack point along with damage cap lift since it attack all of enemy at once. If you want to train Athena, the quickest way is to make use of her 幻獣アタック at Malgreed Dungeon.

The best way to take advantage 幻獣アタック's sheer use number is to raise her stun stat through consumable items. This will make her a useful AoE stunner that lasts longer. Equipping her with club at lower levels may give her stun rate and small amount of physical attack.

Pastel Kalar (パステル・カラー)
Sorceress Lv 35/50

Need to finish final quest #177 in Magnum campaign.

2-star sorceress wielding Light magic and has Queen Curse learned. Her unique initial weapon, like Shizuka's, has the attribute Efficient action (効率行動). Most suitable candidate to train for dual Light and Dark mastery.

Like Café, she cannot be morurun, losing out on the M. bonuses; Unlike Café, she has no M item absorbed. Even with a slightly higher speed, her overall battle effectiveness will eventually be inferior to even a 5th-M. Shizuka or Gandhi.

Skill Slots: ?

Skills:

Shitomone Chappie (シトモネ・チャッピー)
Sorceress Lv 1/30

Scroll, that drops randomly from red chests in any dungeon. Defeat 10 Girl Monsters.

She has 1-star Trap and Treasure Chest mastery. Can disarm 2 trap and open chest 2 time successfully. One up better than Crook in this regard.

She starts with ice magic related skills, so continue her in that field.

Uesugi Torako (上杉 虎子)
Sorcerer Lv 15/35

How to get: Complete quest number #42　「勝虎街道マラソン」.

Recommend skill : With Katsuko, With Kenshin, Ice mastery (obsolete)

Build memo : Same as Katsuko, leveling up her is very easy, so you can M her many times. In the latest patch (1.6/2.01), her skill is no longer similar to ordinary sorcerer with elements. Her skills consists of all Null element Shikigami Techs. Recommended to at least have 7 in the first skill with limit 1K (Shikigami - Bird). With Limit Remove skill, she can damage all enemies with around 1.5K - 2K damage at level 45. Also recommended to put some points in Magic Barrier and Magic Enhancement.

(In spite of wasting 20 points on Limit remove skill, we should focus on her other skill which have no damage cap.)

Torako's skillset is completely different from other Sorcerers, consisting of just a few all-targeting Shikigami spells (sadly, no Guard Shikigami). Unimpressive under normal circumstances, but like Katsuko she gains an attack buff if deployed with Kenshin and double EXP with Katsuko, making her extremely useful when used with her Uesugi brethren.

Skill Slots: ?

Skills: == ==