Daiteikoku:Game mechanics

Appears to be the same to it successors

Phase 1: Unit Customization Screen:


 * Characters Have Command Power, HP, Exp, and Abilities.


 * Different Boats cost Command Power and have four attacking paramaters Fighters, Lasers, Missles, and Cannon (Tekkou) and abilities (ex. HP + 8%) Up to Four Boats can be attached to a character


 * Your Character is the combined power of Hp and Attacking Parameters.


 * A tip is to Combine similar attacking parameters.

.For Example Each Character/Admiral has Four Boat (Navy Ship Slots) Total Command: 0/270 Skill: None Ship # 1 HP 450 Command 162 Lasers 540 Ship # 2 HP 300 Command 100 Lasers 210 and 150 Missiles Ship # 3 Ship # 4 That Characters Unit will be 750 HP 262/270 Command and Lasers 750 and 150 Missiles

Phase 2. Map Conquest: This allows you to Move your Forces to invade a territory Phase 3. Battle Movement Phase. This is where you Position your troops on a stargrid to engage enemy forces. A battle area consist of a blue Ring in which muiltiple Units can engage in each other. The amount of turns is probably similar to the amount of max units in a blue circle. Three Ally units and two Enemy units is equal to three attack turns. It appears that the Max would be four Battle Turns. There are also collectables on the map. "Need Fixing"

Phase 4/5. Battle Resolve Phase. Units take Turns based on what Weapons they use. The order of Range from first to Last is Fighters -> Lasers -> Missles -> Tekkou. This is similar to the Long, Medium, and Short Range of Daibanchou and Daiakuji. It would appear that Characters Do not die in battle if dropped to 0 Hp. Unconfirmed.

Note that information will be more accurate when game is released.