Rance Quest:Game mechanics

As neither any proper gameplay system description have been disclosed nor any playable material released, we try to speculate on what the system will be like with released screenshots for now.

Gameplay
Gameplay images suggest that Rance 8 have full 3D graphic in battle, or the whole dungeon will be in 3D:

1st gameplay image:



2nd gameplay image:



Sample Gameplay Screenshots
This screenshot shows the character selection screen for party organization.



The quest list screen (not unlike in Rance 6).



This is an in-battle screenshot. While this features fights involving individual characters rather than armies like in Sengoku Rance, the turn-based battle system is still the same as Sengoku Rance; who will act after who is listed in the top screen in the same manner as Rance 7 and after a character acts, based on his/her speed he/she will be re-listed for his/her next action. Each skill can be used a limited no. of time in battle (whether this is per battle or until returning to base/full restore is unconfirmed at this time). As can be seen, there can be 3 frontline and 2 rear characters in battle at any time (rest will be benched and can be swapped as shown in screenshot#1). Same goes for enemies (not sure at this time if they can have even more units), and presumably only rear characters (archers, mages) can hit the back row of the opponent party.

It can be seen that Sachiko (and other such units with shield icon, if any, in Rance 8), just like footsoldiers in Rance 7, can take hits intended for another ally with her ally guard skill with the given percentage of probability.



Map exploration, as the screenshot shows, is rendered in 3D much like in Toushin Toshi III with an overhead view.



Gameplay
Gameplay images suggest that Rance 8 have full 3D graphic in battle, or the whole dungeon will be in 3D:

1st gameplay image:



2nd gameplay image: