Toushin Toshi II:Walkthrough Part 1

Summary Walkthrough
'' the summary ignores sidequests that are not directly related to main plot
 * Qualification
 * Talk to Shuri
 * Go to Qualification Dungeon B2
 * Where a Honey keep stepping on a switch, retry three times then investigate the Honey statue
 * Talk to Isoroku the Wise
 * Round 1
 * Train up for higher level and equipment to win
 * Round 2
 * Route 1 - Magic Warrior
 * Buy the 3F key
 * Meet Kuraiya (クライア)
 * Keep going back and forth talking to the 2F bandits and Kuraiya
 * First boss fight with 猛大人 you'll definitely lose. Second fight use magic to kill him.
 * Exit dungeon to receive Magic Ban and Item ban from Kuraiya
 * During tournament, use Item Ban, then attack normally.
 * Route 2 - Haniwa Holy Warrior
 * become a Haniwaism believer at 0F (can be done before round 1)
 * On 3F, receive Magic Ban and Item Ban from Ashika (アシカ)
 * During tournament, use Item Ban followed by Magic Ban(optional), then attack normally.
 * Round 3
 * One day the 4F cemetery gate will be open. Talk to プルマロック.
 * Use new found key to open the little chamber inside
 * On day 12, go to bottom of the map to talk to プルマロック.
 * Once imprisoned, try opening the door a few times.
 * Without doing the above steps, プルマ cannot be defeated in the tournament.
 * No special trick to this fight. Just fight normally.
 * Round 4
 * When you reach 6F, you will meet your next opponent in the tournament, a samurai from JAPAN.
 * When exploring 6F, there will be events between the samurai and a ninja.
 * When you come across a wheel lever you cannot turn, go to the bar and talk to ボーダー・ガロア and he will then turn the lever so you can proceed to continue exploring 6F.
 * In a chest on 6F there is the Swim skill that is needed to progress in exploring the dungeon.
 * After a couple more events, you will have to fight the ninja.
 * After defeating the ninja you will be ready for the tournament fight.
 * The tournament fight itself should be easy due to events on that took place on 6F.
 * Round 5
 * On 7F you will encounter Zabieru again who will threaten to take Hazuki hostage. So return to the surface to check up on her.
 * Return to 7F after speaking to Hazuki and he will take アシカ hostage and so you must rescue her.
 * When you reach a the Honey who's controlling the transport device, talk to him and he will transport you for free.
 * At this point, there is one route you can choose from the Honey controller.
 * After arriving at your destination, there will be traps which you cannot avoid, so stock up on healing items as they will reduce you down to 1HP
 * Past the traps, there is a chest with a blob of water. You will need this.
 * Go up and you will find a Honey who is controlling the electric fence to the south where アシカ is held. Use the blob of water on him and he will be electrocuted and the fence will be deactivated.
 * Now go south and rescue アシカ
 * Afterward, Zabieru will find Hazuki and capture her. So you must now rescue her too.
 * So follow to where Hazuki is and rescue her. You are now ready for the match :P
 * Round 6

Qualifying for the Tournament
First go to the Colosium and talk to Shuri. She will inform you of the Qualification Dungeon, where you need to talk to Isoroku The Wise in order to enroll in the tournament.

Once you have talked to Isoroku at the second floor of the Qualification Dungeon, return to Shuri.

Round 1
The first round opponent is a pro wrestler named Keijin Carter (ケイジン・カーター), who can be defeated with good enough equipment and/or high enough level. Before fighting the first round, you can explore 0F and 1F of the Lagunard Dungeon.

Straight north of the 0F entrance is a teleportation fountain. The fountain fairy will send you to any floor you have visited.

In the Eastern section of 0F is a shrine of Haniwaism. The head priestess will ask you whether you want to join Haniwaism. If you join, you will class-change into a Holy Haniwa Warrior, which enables you to use the Honey Flash attack (fixed damage and always kills Chests) and learn magic immediately, but 10% of all experience and gold you gain is donated as tribute to Haniwaish. If you do not join, you will still be able to learn magic later, although you will never learn Honey Flash. Regardless of whether you join or not, talk to the priestess again to receive a Good Honey Card item. If you collect three stamps on the card, you can come back and get a prize.

On B1 due East of the stairs from 0F is the grave of the widow Furusumi-na (フルスミーナ). After revisiting her a second time, she'll be assaulted by some bandits. After saving her, she'll ask you to retrieve her late husband's sword from one of the bandits who just got away. Note: If you leave the floor now, you'll never catch the bandit. The bandit can be found in the north west section of the floor. Once you defeat him, you can decide whether to keep the sword for yourself (Evil +5), or return the sword to the widow (who will give you 500G as gratitude).

In a north west room is the Dungeon Key (迷宮の鍵). This key opens a door on 0F leading to a free healing spring. This makes healing outside battles easy (use a Return Twig to exit the dungeon, then go to the healing spring on 0F). The key also opens a door on B1 in the south west corner. Past that door, in a room to the east are three chests with different color codes on them. Each of the chests contain a different Sekitori-breaking hammer for their respective colors. Once you open one chest, the other two will disappear (though much later in the game you can get a lot more hammers).