Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-46261745-20200921232548

Oh, phew! I was fearing the AI would still need a lot of work, but if it's already getting you on things, then that's a good sign!

Huh, good to know about shouting charge.

I would like to note that I already nerfed the damage multiplier, so it only does 1.1x damage instead of the original 1.2x. I also wanted it to be better at the 'shouting' part than commander charge, else it would only make sense on commanders with tons of actions, which warriors typically don't have.

If we did want to nerf it, I'd suggest one of the following:

a) We can remove the damage modifier entirely. Shouting charge would essenially just become a normal attack + very weak BRU, which seems fair, considering BRU is also nerfed with diminishing returns and also takes 2 actions.

b) We can weaken the BRU effect - I was expecting we might do this anyway.

I found the base game slightly confusing in this respect, as they actually gave commander charge/rance attack/koutarou-kun slash a 5 point effect, and shouting charrge a 3 point effect. I thought it should be reversed, with Rance/Koutarou being slightly better than generic commander charge, so I gave them 5, 3 and 2, but what we could do is nerf all of those to 3, 2 and 1.

I think a) might make sense, as it would be less dependent on stats, but also a less optimal option for high stat characters. It would almost feel like it's a waste to give it to a character like Masamune, since there's nothing that will scale on his stats. It would, instead, make more sense on lower attack stat warriors - as, I believe, it was originally intended. We can always do a combination of the two, as well, or add a diminishing returns calculation, like BRD and BRU, mayybe shared between all 4 warrior skills (though this not might work so well if the start value is 3, don't have very far to fall...)

Thoughts?