Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-26544499-20200805124020

Here's some stolen ideas. I won't comment on my opinions of them. I've told the relevant people to get in touch:
 * Unless time is an issue, stop the AI blowing all of its moves on junk like Commander Charge.
 * The AI should have some idea how of valuable, how fragile, and how well-protected a unit is. Healers should normally be healing the tank and attackers probably want to hit the Diviner that you stupidly put on the front line rather than your Warrior.
 * The AI should have some sense of what attacks are suicidal. A Peasant shouldn't be attacking the terrifying Warrior or the Foot who seems to have Counterattack 2.
 * The AI would be better if generics had better skills. Suggestions include:
 * Give Mikos some sort of auto-heal, to discourage needless self-healing. My disgusting mind says to let them automatically heal themselves for 10% of what they've just healed another unit.
 * Make Miko healing stronger. The lazy way to do this is to replace Miko Dance with either Miko Dance/Wind or Healing Mist.
 * What if all archers simply had Volley by default?
 * What if ninjas could normal-attack twice, to serve as guard-reducers? (idea stolen from Rance Quest)
 * What if Spear Attack penetrated?
 * What if Monk Charge removed all buffs instead of one?
 * Double damage of all Summon Ogre skills?
 * Reduce cooldown for mage skills?
 * Mage AOEs take 2 actions?
 * Gamble Charge should cost 1 instead of 2, and Gamble Charge/Love cost 1 since you have to unlock it anyway.
 * And also port Maria's passive additional attack from Rance 6 :^)