Sengoku Rance:Satisfaction

Satisfaction Bonuses
This is a list of satisfaction bonuses ranked by priority from highest to lowest. The first five of these bonuses will always appear at the bottom of the in game list, but the rest will appear at the top of the list in descending order of priority.

Since the satisfaction bonus window can only fit 12 items, you will not be able to choose some bonuses even though you fit their requirements. The only way to be able to choose a low priority bonus is to make sure that no more than 11 bonuses with higher priority are available. This can be accomplished by either picking non-repeatable bonuses or not satisfying the conditions for higher priority bonuses.
 * Heal All Units (全軍完全回復) — Heals all units to their full troop counts. Infinitely repeatable, even if no units are damaged.
 * Increase Troop Limit By 100 (兵数制限を+100) — Increases troop limit by 100. This does not work on a commander-by-commander basis and will therefore work on all future commanders. Infinitely repeatable.
 * Give All Units 50 Troops (全軍を50名増やす) — All units gain 50 troops, up to a maximum of 9,999. Infinitely repeatable.
 * Weaken Enemy Countries (交戦状態の敵の強さを一段階下げる) — Decreases enemy troop size. Decreases some types of units more than others and reverts enemy stats scaling. Note that this does not affect enemies that are scripted to appear and only works on houses that are at war with the Oda House. Infinitely repeatable.
 * Increase Battle Preparation to [number] (合戦準備の効果を x にUP) — Increases the increase in Battlefield Effect given by the 'Prepare for the next battle' command by 3 percentage points each time (starting at 7%). Although there is no upper limit on this bonus or how much you can prepare for the next battle, the game caps Battlefield Effect at 50% in either side's favour. Infinitely repeatable.
 * Increase Number of Action Fans (行動回数を増やす) — Increases the number of actions per turn by 1, not including the turn in which the bonus is taken. Available if you have 50 or more SAT, but cannot be taken if you used the second game bonus for +1 action fans. Requires Sill. The appearance of this bonus is dependent on your current SAT level and not on how much SAT you have spent in total. For example, if you have 70 SAT but have not used any SAT bonuses yet, then you will still have this bonus available. Each version of this bonus can only be taken once, but there are two more versions with lower priority at 160 and 260 SAT (see below).
 * Call for reinforcements (異国から援軍を呼ぶ) — Requests one commander from Leazas or Zeth. Can be taken a total of six times. There are three steps to this:
 * Taking the SAT Bonus: This bonus will only appear if you have: Sill, not already called for every reinforcement unit, already accepted every reinforcement unit that you have called for (if any), and you have control of at least one non-vassaled province other than Owari.
 * Choosing the reinforcement: Unless you have already accepted all of their commanders, you will be given a choice of which country to call them from. In order, Leazas sends Kanami, Maria, and then Leila and Zeth sends Rizna, Uruza, and then Magic.
 * Receiving the reinforcement: The reinforcements can either join you as a start of turn event or by you doing the 'Accept reinforcements' even in Owari. Both events are identical, except the 'Accept reinforcements' version requires you to have at least one spare point of NP and the start of turn version requires at least two. This NP requirement does not vary with the commander or how many troops they will join with. Regardless, all joining events will only be triggered if it is at least six turns after the turn in which they were called and if you have at least one spare place in your roster. Furthermore, Rizna is required to accept Uruza and both are required to accept Magic. There are no requirements for accepting Leazas commanders.
 * Note: It is possible to call for reinforcements that you cannot accept, locking you out of all future reinforcements.
 * Level up Kenshin by 10 — Increases Kenshin's level by 10. Available and infinitely repeatable if Uesugi Kenshin's level does not exceeds 39.
 * Rance: Rance Attack (ランス：ランスアタック) — Rance learns the skill Rance Attack. If he previously had a skill in his fourth slot, this will replace it. This can only be done once.
 * Rance: Replace troops with elites (ランス：部隊を全て精鋭に) — Rance's combat stats (Atk, Def, Int, and Spd) increase by 1. This can only be done once.
 * Rance: Action point +1 (ランス：技回数+1) — Increases Rance's action points by 1. Available after taking the elite troops bonus above. This can only be done once.
 * Rance: Action point +1 (ランス：技回数+1) — As above. Can only be taken if SAT is 100 or greater and if the previous bonus has been taken. This can only be done once.
 * Shibata Katsuie: Injury Healed (柴田勝家：怪我が治る) — Increases Shibata Katsuie's Intelligence and Speed by 1. Disappears if you do not have Shibata in your roster or have gone past turn 29. This can only be done once.
 * Maeda Toshiie: Becomes Kabuki Actor/Too Much Kabuki (前田利家：歌舞伎者になった) — First time does nothing. Second time turns him into Maeda Keiji (前田慶次), and increases his Attack and Defense by 3. Each version of this bonus can only be taken once and both require you to have Maeda Toshiie. The second version requires you to have done the first and has priority immediately below it.
 * Resting Heals 50 Troops (全軍休憩の回復率が50人にUP) — Rested units heal 50 troops. Only available after turn 20. This can only be done once.
 * Resting Heals 100 Troops (全軍休憩の回復率が100人にUP) — Rested units heal 100 troops. Only available after turn 40 and after taking the previous bonus. This can only be done once.
 * Get Item (Mannequin Cat) (アイテム（マネキン猫）をもらう) — Receives item #85. This can only be done once.
 * Recruit Dousan-chan (油娘(道三ちゃん)を仲間に) — Recruits Aburako Dousan. Available only if Ganko Ittetsu, Takuwan-sama, and Andou Kyuuri are all in your roster and your national power is greater than your cost. They are found in Mamushi Oil Field after doing the 'Rumour of the Mino Three' event. This can only be done once.
 * Militia May Appear During Attacks (攻戦の時に義勇団が現れる) — When attacking the Demon Army after taking this bonus (who you must be at war with before you can take this bonus), volunteer army commanders have a 50/50 chance to join as reinforcements for this battle. They are Warrior units and their combat stats are 6 Atk, 6 Def, 6 Int and 4 Spd, with 3 actions and their number of troops is based on the average number of troops you own, excluding foot soldiers. This can only be done once.
 * Militia May Appear During Defense (防戦の時に義勇団が現れる) — As above, but only when defending against the Demon Army. Available after picking the above bonus if you are at war with the Demon Army. This can only be done once.
 * Ogawa Kentarou: Kentarou-kun Slash (健太郎：健太郎スラッシュ) — Kentarou learns the skill Kentarou-kun Slash. Available after he has been character cleared and Miki has been found. Can be blocked by some events such as the hannies trip to the capital. If he previously had a skill in his fourth slot, this will replace it. This can only be done once.
 * Recruit Amazing Old Man (万能のすごい爺さんを仲間に) — Recruits Itou Kakka, one of the three Amazing Old Men. Along with the Merchant skill, they have 8 in Negotiation, Construction, and Search. They are all Animal units (see Sengoku Rance:Captains/Animal) and will therefore perform poorly in combat. Available if your national power is greater than your cost. Each version of this bonus can only be taken once, but there are two more versions that have lower priority and do not require any version of this bonus to have been taken previously (see below).
 * Troop Replenishment Cost -1 (兵士の補充費が-1) — Reduces troop replenishment cost, which cannot be reduced to 0, by 1. Available from turn 21. Each version of this bonus can only be taken once, but there is one more version that has lower priority and does not require this bonus to have been taken (see below).
 * Akechi Mitsuhide: Tease [More] (明智光秀：いじめる) — First time does nothing. Second time replaces him with his daughter (Gracia) who copies his unit, increases the combat stats (Atk, Def, Int, and Spd) by 2, and sets it to Hate. Available only if Mitsuhide has fought in more than 10 battles. Note that individual dungeon floors count as battles. Each version of this bonus can only be taken once and both require you to have Mitsuhide. The second version requires you to have done the first and has priority immediately below it.
 * Increase Number of Action Fans (行動回数を増やす) — Requires at least 160 SAT and for your maximum number of action fans to be exactly three. Can be taken even if you took the second game bonus that gives you a third action fan. Otherwise identical to the earlier version.
 * Increase Number of Action Fans (行動回数を増やす) — Requires at least 260 SAT and for your maximum number of action fans to be exactly four. Can be taken even if you took the second game bonus that gives you a third action fan. Otherwise identical to the earliest version.
 * Recruit Amazing Old Man (万能のすごい爺さんを仲間に) — Recruits Itagaki Choukan. Otherwise identical to the earlier version (the units are statistically identical).
 * Troop Replenishment Cost -1 (兵士の補充費が-1) — Available from turn 41 and otherwise identical to the earlier version.
 * Increase Everyone's Affection by 3 (全武将の好感度を＋3UP) — Increases the affection of all commanders by 3. Infinitely repeatable, even if all commanders have max affection.
 * Recruit Amazing Old Man (万能のすごい爺さんを仲間に) — Recruits Ooshio Heihachirou. Otherwise identical to the earlier version (the units are statistically identical).
 * Increase Sill's Healing Power(シィルの戦闘中治癒力がアップLV1) — Increases the effect of Sill's healing by 5. Requires Sill. This can only be done once.
 * Increase Sill's Healing Power More — Increases the effect of Sill's healing by 5. Requires Sill. This can only be done once.
 * Get Item (Takano Seven) (アイテム（高野の七人）をもらう) — Receives item #83. This can only be done once.
 * Get Item (Battlefield Correspondent) (アイテム（戦地特派員）をもらう) — Receives item #80. This can only be done once.
 * Get Money: 5000 (金５０００) — Gains 5000 gold. Infinitely repeatable.

Satisfaction Raising Events

 * +3 from conquering a province from an intact house. H with Nekohime.
 * +3 from conquering a province from an intact house. H with Nonohime.
 * +3 from conquering a province from an intact house. H with Iwashihime.

Oda House

 * +1 from visiting Rance's room. If Rance happens to H Natori, he will received a power-up. (Repeatable)
 * Sill
 * +5 from her first event.
 * +15 from her three purple events that can only be played after seeing events which are triggered by winning battles in dungeons (including re-clearing the final floor). Only one of these events can be triggered in each visit to a dungeon and they will take priority over the event which unlocks Suzume's cloning technique H-scene. Furthermore, Sill's events will take priority over each other, so they are ordered from highest priority to lowest below:
 * +5 from Rance sleeping with his hyper weapon inside of Sill. The dungeon event that is required for this will not play before turn 11.
 * +5 from Rance stripping Sill. The dungeon event that is required for this will not play before turn 21.
 * +5 from Rance putting off having sex for a week. The dungeon event that is required for this will not play before turn 31.
 * Note: Almost all other special dungeon events, such as those on the final floor of the dungeon in Kyo, will take priority over these and are not limited in how many can trigger per dungeon visit.
 * +5 from her cosplay event. Available when the player controls 10 or more provinces, not counting vassals. Requires Kouhime.
 * +5 from her birthday event. Start of turn event that becomes available after Nobunaga has broken the fourth gourd at Honnouji.
 * +5 from H-scene at Yamatai. Available after hiring Natori.
 * +15 in Shell's dungeon: 5 on the second floor, 5 on the third, and 5 on the fourth.
 * +5 from going to the hot spring, which is randomly located in either Yamato, Himeji, Mazo, or Edo. Each of these possibilities is equally likely and decided at the start of the game. The location must be either vassaled or conquered before this event can be played.
 * Suzume
 * +5 from an event on turn 6.
 * +5 from her second purple event.
 * +5 from H-ing her at Love.
 * +5 from the cloning technique H-scene.
 * Fuuka
 * +5 from second event.
 * Kanami
 * +5 after receiving Sex Ticket from Maria.
 * Maria
 * +5 from her first H-scene.
 * +5 after character clearing Tanegashima Shigehiko.
 * Leila
 * +5 after her duel with Kenshin.
 * Rizna
 * +5 from her first H-scene.
 * +5 after obtaining the dungeon item, Sex Medicine.
 * Uruza
 * +5 from her last event.
 * Magic
 * +5 from her third event.
 * +5 from her fourth event.
 * +5 from her last event.

Ashikaga House

 * +5 from conquering the house.
 * +1 from clearing Kyo's dungeon for the first time.
 * +5 from winning the bukkake game in Kyo's dungeon. This requires planning with Suzume, which also requires seeing her third H-scene (the one that requires her to be at Love).
 * Repeating the bukkake game without having planned with Suzume gives no SAT.
 * Yamamoto Isoroku
 * +5 from H-ing her.
 * +5 from H-ing her. (Yamamoto Isoroku route only)

Hara House

 * Akihime
 * +5 from raping her after conquering the Hara House, or for H-ing her when she is in your roster after finding Takauji's Folding Screen.

Iga House

 * +5 for conquering the house by winning the castle battle with Suzume in the group.

Tanegashima House

 * Yuzuhara Yuzumi
 * +5 from deploying Rance with her in battle while she is at Trust.

Tenshiism

 * +5 from conquering the house prior to Honnouji.

Miko Institute

 * +5 from first visit to Yamatai.
 * +1 from subsequent visits to Yamatai. (Repeatable)
 * Natori
 * +5 from conquering the house.
 * Sill (as noted above, but repeated here for convenience)
 * +5 for miko mansion event in Yamatai

Tokugawa House

 * Senhime
 * +5 from conquering the house.
 * +5 from clearing events with Kaguyahime.
 * +1 from the 'Go to Tokugawa for ero' event.

Akashi House

 * +3 from conquering the house.
 * +5 from H-ing Hibachi (regardless of how you do it).

Asai Asakura House

 * Yukihime
 * +5 from conquering the house.
 * +5 from raping her after recruitment (she offers no SAT from consensual H-ing when clearing her).

Uesugi House

 * +5 from conquering the house.
 * Uesugi Kenshin
 * +5 from H-ing her at 7 Trust.
 * +5 from H-ing her. (Kenshin route only.)
 * +5 from H-ing her as the Emperor. (Kenshin route only.)
 * Naoe Ai
 * +5 from H-ing her at 7 Normal.
 * +5 from event in Owari. (Must accept Kensei's treaty.)

Takeda House

 * Sill (as noted above, but repeated here for convenience)
 * +15 in Shell's dungeon: 5 on the second floor, 5 on the third, and 5 on the fourth.
 * +1 from H-ing Mokko. (Repeatable)


 * +5 from H-ing Mokko after obtaining 3000 cavalry troops in total, in the whole army.

Mouri House

 * +5 from foursome with the Mouri sisters.
 * Yamanaka Kojika
 * +5 from conquering the house after viewing all her events.
 * Mouri Teru
 * +5 from the first time you H her by using the Hallucination of Death Medicine.
 * +1 from every other time you H her by using the Hallucination of Death Medicine.
 * Kikkawa Kiku
 * +5 from H-ing her.
 * Kobayakawa Chinu
 * +5 from H-ing her.

Imagawa House

 * +5 from conquering the house. Must have completed all Imagawa events without revealing Hanny King's identity but after secretly meeting him.
 * Okita Nozomi
 * +1 from H-ing her at Trust.
 * +5 after obtaining the dungeon item, Ero-Candle.

Houjou House

 * +5 from conquering the house.
 * Nanjou Ran
 * +5 from second event.
 * +5 from "raiding" her at night. (Nanjou Ran route only.)
 * +3 from "raiding" her at night. (Nanjou Ran route only.)
 * +3 from "raiding" her at night. (Nanjou Ran route only.)
 * +5 from H-scene involving Keikoku. (Nanjou Ran route only.)


 * Daidouji Komatsu
 * +5 from the 'Rape prison Daidouji Komatsu' event.
 * +5 from H-ing her at 7 Trust.

One Eyed House

 * None.

Takuga

 * Sakamoto Ryouma
 * +5 from H-ing her at 7 Trust when she is female.
 * Kawanoe Mine
 * +5 after Sakamoto Ryouma becomes male.

Shimazu House/Demon Army

 * +5 from conquering Cairo. (Routes involving Demon Army only.)
 * +1 from conquering Amazon. (Routes involving Demon Army only.)
 * +1 from conquering Morocco. (Routes involving Demon Army only.)
 * +5 from H-ing Kurohime after conquering South Africa and lifting the Soul Binder's curse. (True and Isoroku route only.)
 * +5 from kidnapping Kurohime. (Ran and KTM routes only.)
 * +2 from H-ing Kurohime again. (Only available in the Ran, Isoroku and KTM routes, repeatable in Ran's route)
 * Agireda
 * +5 from H-ing her.
 * Be warned, when fighting against the Demon Army, particularly in the True route, Rance can become irritated and lose SAT, for more information, see the Demon Army's section in the Walkthrough.