Thread:RottenBlock/@comment-46261745-20201017023624

Hi RottenBlock,

Here for help again.

I've been stuck trying to find a way to make new background music tracks loop when played in SR.

I tried through code, but was unable to find anything after hours fo searching and system.MsgBoxing,  Then I decided to dig around the web, and found this article: https://wikiwiki.jp/system4/%EF%BC%A1%EF%BC%AC%EF%BC%A4%E9%96%A2%E9%80%A3 that seemed to indicate the looping isn't done through the code in the first place.

The tool they recommended (https://ltr.sakura.ne.jp/sys40_bgm/index.html) didn't seem to work. It just had a link within the tool referring me to another tool 'Sound Engine' from 'Cycle of 5th' but the link was broken.

Instead, since it appeared to just come down to setting loop points in a file, I tried out using audacity to set a LOOPSTART and LOOPEND, and later LOOPSTART and LOOPLENGTH metadata points... but neither of the .ogg files I got from that worked either.

... have you managed to make a looping background track in System 40 before? Would be great if you could advise me if there's something I'm misisng or another solution.

I've also been seeing references to a "wavLinker" tool, that's apparently in AliceSoft's dev toolset for System4.0... but I have no idea how to get that.

Another odd point to mention though is that I'm already using audio files from other Rance games, so I'm not sure why they don't carry over the loop points

Anyway, if you have some experience with this, would be great to hear! 