Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200816114306

.

gree on many of those points.. I've kept coming back to Kanami, and never figured out what to change, but at the same time, she's pretty underwhelming...

One thing I wonder though is if some kind of long term thing mihgt make sense, also could give incentive to get her earlier. So if she had more events with Inukai for instance that just gave her a simple power up, but you had to wait 30 turns between each of them or something. Would give her some more scaling, give incentive to get he early and make her less easy to just ignore...

One thing that I was intendiing to add for Maria is simply another interaction with Shigehiko where Shigehiko gets something out of it. Like yyou, I was hoping to avoid changing Maria, since hse seems fine. But Shigehiko is not really even viable, but I feel he should be. Fairly easy to add in that Maria interaction, maybe limit it to early game somehow (before 3 gourds are broken? and let him gain a skill? I'm still trying to decie whether I should give him a) An AoE like Sourin's special cannon (but nerfed), b).A cavalry special attack, like in his unfinished scenario or c) just a simple Musket rapid-fre, based directly off of Maria's Tulip rapid-fire. Thoughts?

Finally, Leila... yeah... Good ideas there in terms of buffing her guard!Another thing I wonder, is if it would make sense to give her a special knight mechanic, where she can attack without losing her guard %?

Rewriting the join sequence shouldn't be too bad. I think that's better than to change her stats or build. Kind of want to leave that one unless I have to, because she's such a prominent character.

Good point on Magic. I'll take a look at VI