Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-46261745-20200920144347

Hey Beneblade, didn't you say you wanted to learn how to mod this game? Simply go into the jafs, look for 'モード選択.jaf, and uncomment the lines which give you 999 points and the fiend family bonus (lol, I make no guarantees for that one working... I only did the minimum to put that in as a placeholder, so I have no idea what will happen!)

Then, what you want to do, is

1. open up your original Rance7.ain in the AINDecompiler

2. "Quick Compile Patch"  all of the .jaf files

3. Put the new .ain you get from that back in the game folder with the modded .alds (don't have to change the .ald files)

4. You're good to go.

The easier option would be to just use your save data from the previous run where you already had Satella? There shouldn't be anything preventing you using that previous save. The tutorials are now repeatable, so you can see them again in Owari, if you're using the latest v0.1.1.

And using Satella might actually be a decent test scenario. HP troops in troop battles act differently, and I haven't explored them in depth. I don't think there's much in the enemy AI checking for them, so if you note down when the enemy should be attacking Satella but doesn't, that could be useful to make it more intelligent. Or when her HP gauge behaves oddly, so I can change how the damage formula applies.

Fiends are treated differently from normal troops, both in the damage calculation and in classes. But Satella is the "Fiend Footsoldier" class (id is 28). This should be the same as some of the generics in the demon army. This definitely deserves more testing as we consider her as a playable character in a future version of the patch.