Evenicle Apocrypha

Evenicle Apocrypha (イブニクル外典) is a bonus program released in April 2015 after the success of the original Evenicle. While initial press releases claimed the mini-game would be released as a bonus to owners of the original Evenicle on select Japanese sites, some sites (such as DMM) have instead released the game to the general public for free. The game has not been translated into English.

The game was also used to distribute the results of the Evenicle Popularity Poll, and features two unique, full-detail CGs (one an H-CG) in the scenario tied to the winner. The game also features a number of other, unique CGs and insets done in chibi-style.

Prologue
When the game is first run, the player will be sent directly into the prologue. The prologue recreates the game's original opening up to the point where Aster is thrown into the sea. Then, instead of waking on the beach of Eden, he wakes up on the back of the giant Saury near Fresh Fish Island (Landmark 89 from the original game), who speaks to him and is fully voiced! This is the mini-game's only overworld sequence, as the remainder of the scenarios are pure Visual Novels, and there are no combats.

After falling off the fish, Aster wakes and realizes he was having a dream, and that we are actually towards the end of the game's timeline. After a while, QD breaks in and starts to demolish the fourth wall, revealing this is all a bonus scenario. The game proceeds to its main menu, which you can use to select the other scenarios, or to replay the Prologue. The main menu will appear by default on subsequent boots.

Alice's Mansion
QD interviews Alice and Yukichi, who introduce the premise of the game and warn of spoilers for the original Evenicle.

Alice and Yukichi's sprites were created for the original Evenicle and appear in the game's data, but were never used.

Voting Results
QD attempts to announce herself the winner of the Evenicle Popularity poll in every slot, before finally presenting the actual results in an unstructured, nonsense manner.

Scenarios
The following scenarios are included:
 * Aster and Riche go hunting for one of Riche's cryptids (which she describes using an inset CG of what seems to be a slightly modified Doodle Horse from Rance 4.2). Along the way, they talk about Riche's childhood and family life. At the end of their search, they discover Viaries and Beauty, who are on vacation and seem to have eaten the cryptid.
 * A training session involving Ramius, Natal, and Barro gets rapidly out of hand when Ramius and Natal get to arguing about appearances.
 * Gurigura sneaks off to meet Lorenzo and Pancho in hopes of learning a new technique. She returns home able to create ninja duplicates of herself and immediately make use of her new powers.
 * Croix, Laurent, Burst and Silent meet to discuss church policy, Silent's draconic heiritage, and Croix's sex life.
 * After Kyou and Kinou slip Aster a particularly exaggerated aphrodisiac, Towa and Erimo are forced to track him down and administer an antidote.
 * Kathryn and her Hanny friends are in Hamlet for a TCG tournament, but Kath might be thwarted before it even begins by an uncooperative gatcha machine. Features an H-CG with full voice for Katherine.

Web ADV
Features voiced VN sequences originally released as online promos (unclear on the exact form of these original promos, does anyone know?).
 * Riche attempts takes to filmmaking to inform the world of the threat of alien invasion.
 * Ramius, Riche, Kathryn and Gurigura try to discover who "killed" Aster in a murder mystery pastiche.
 * QD and Arthur attempt to introduce the audience the central heroines of the game, at least when they're not advertising their own game. Features a re-used H-CG from Evenicle itself (CG 10-1).

Cut Content
The game contains a large amount of the original game's assets, especially those concerned with the GUI, many of which don't appear in the game itself. To facilitate the brief Saury sequence, a significant chunk of the game's engine code was copied over as well.

While there are only six scenarios in the scenario menu of the finished product, there are ten slots for scenarios in code. The missing scenarios (numbers 1, 5-7) are filled with identical filler text, which seems to be an internal memo from one of the game's developers or producers, presented against a night sky background. The message encourages the dev team to "aim for ten [scenarios,]" which is ironic, since the message was only found because they changed the final number.

The filler text is below, alongside a machine translation.

Another scenario marked "Alice's Mansion / After" also never seems to play. Its text is also played against a night sky background and reads:

The code also contains the remnants of a prototype menu that would have run each scenario with debug tests enabled.