User talk:Xcetron

Welcome
Hi, welcome to AliceSoftWiki! Thanks for your edit to the Devil page.

Please leave a message on my talk page if I can help with anything! -- Sailabc1 (Talk) 12:06, June 4, 2011

/*Twitch* When did Afker change the automated welcome message to point to me instead of himself? =__=  Anyway, like it says, if you need help (and if I know enough to be able to help), ask me :) Gahahahahahahahaha!! 19:48, June 10, 2011 (UTC)

Senhime
You have serious problem with reading comprehension. It says "at least once every 3 turns." In other words, send to her battle any time before 3 turns are up. It's not saying you have to use her on every third turn.

Yes, you're supposed to use her regularly. And the limit you can go on for without using her is 3 turns. Your edit's essentially deleting that information for people.

Your edit makes it say, "Senhime leaves if you don't use her on a regular basis."

While the current one says, "Senhime leaves if you don't use her on a regular basis. You're safe for up to 3 turns without using her in battle; she'll leave afterward so use her by the deadline."

Feel free to edit according to what I just said if you don't understand the way it's written. 76.169.38.22 20:06, September 19, 2011 (UTC)

Oh so your explanation was here? My edit says, and I quote, "must participate in an army battle as soon as possible", which is true. I am encouraging as soon as possible because she left my army very quickly after I didn't put her into battle. But I loaded my save and made her battle as soon as she was available, she stayed, and I didn't need to make her battle again after that, after more than 3 turns of course, and as I said I have tested this. Xcetron 02:04, September 20, 2011 (UTC)

So you're saying she only tries to leave once? Okay, I didn't know that part.

In that case, you should edit the original line so it says something like, "Use Senhime once before three turns." Otherwise, your edit is seriously vague; what's "soon as possible" supposed to be? Within how many turns?

The whole "use Senhime before three turns" part is true though. It's has been long written here on the Wiki, and any veterans on forums would give the same tip too. If you are right, then I just didn't know it only has to be done once. So leave the "three turns" part alone.

Basically keep your edit, but change "soon as possible" to "three turns" or something. And then it's cool.

76.169.38.22 02:46, September 20, 2011 (UTC)

Okay. Xcetron 02:00, September 21, 2011 (UTC)

In the end, you ended up reverting your own edit. 76.169.38.22 17:01, November 3, 2011 (UTC)

Captain Defense Team
I don't care about this, but I don't think you understand what "costly unit" meant. It's referring to commanders who cost a lot of National Power. There's an attribute called "Cost" if you see the commander list.

Anyway, as you know, Cost increases for every 500 troops a commander has. Therefore, giving someone Captain Defense Team will severly increase his/her Cost. However, it won't matter if you give the item to a commander who has high Cost anyway.

To illustrate, if a commander with 3 Cost receives Captain Defense Team, his/her Cost will increase by 6. You'll need more National Power then.

If a commander with 7 Cost receives Captain Defense Team, it'll only increase by 2--since Cost caps at 9.

So if you want to spend your National Power efficiently, giving Captain Defense Team to a commander with high cost is important. 76.169.38.22 20:42, September 19, 2011 (UTC)

As I said in my edit "Captain Defense Team" gives -2 to all stats. That's why I think is better to not encourage its use without telling the drawbacks. So it would be better to just say the item's main purpose in that section. Xcetron 02:15, September 20, 2011 (UTC)

As I said too, I don't really care about this edit. :P

Just to inform you though, the game does have bad commanders with high costs. A good example is Ashikaga Choushin. His intial cost is a whooping 4. And you should know he sucks. So putting it on commanders similar to him doesn't hurt.

If you ever undo the edit for this, then you can probably make it more detailed with this information. I don't care which ever way; I think it's fine without the explanation too. 76.169.38.22 02:46, September 20, 2011 (UTC)

I agree. Explaining the item's main purpose in that section would be of help. Xcetron 02:12, September 21, 2011 (UTC)

Oh, so that's what you meant by "What the fuck?"
Greetings. I was the person who originally reverted your removal regarding the passage of the Devils' strategy against the Gods (http://alicesoft.wikia.com/index.php?title=Devil&diff=24005&oldid=13045). Back then, I had absolutely no idea why you removed that section of the text. Your edit summary this time was much clearer, thanks.

The original source for that statement was from "Rance the Complete Guide", which actually only covers up to Rance 6 (composed of two books, one dealing specifically with Rance 6 the game, the other dealing with the Rance world from the beginning up to Rance 6).

Let me know if you want more specifics. The book is currently sealed inside some box buried in a pile of other boxes in my house. -Afker All hail AliceSoft! 06:57, November 3, 2011 (UTC)


 * Also, the passage in question itself doesn't really "hamper the extent of character abilities". Just because Army A is vastly stronger than Army B does not tell us anything about the extent of abilities of any random individual on either side (in particular, we don't know the size of army on either side). Somebody saying "The Federation Army is vastly stronger than the Imperial Army" does say anything about the extent of abilities of individual Federation units or Imperial units, especially when the size of either army is unspecified. Ironically, some stuff you didn't remove from the article actually places limitations on extent of character abilities. -Afker All hail AliceSoft! 08:47, November 3, 2011 (UTC)

Glad that's cleared up and you are understanding. Didn't know about that info. Xcetron 01:45, November 6, 2011 (UTC)