Rance VI:Chapter 2 Walkthrough

This is the walkthrough for Rance VI Chapter 2.

NOTE! Please save after you have completed the game. There's more later on.

The Headquarters of the Resistance

 * Abert introduces Rance to the various members of the Resistance, including Daniel (Abert's father) and Urza, the leader of the resistance. Urza explains that the resistance is aimed at undoing the inequality that the mages of Zeth have placed in their society. Rance and Rocky join.
 * You will have access to a number of events at this point. This walkthrough will not cover most optional events. Instead, it will stick to quests, character recruitment opportunities, and important upgrades. See the "Events" page for details on other optional events.
 * You can now access Pluepet's store via Screen Select. Here, you can buy better equipment, Ibeprofun, and special colored keys. Keys are used to unlock doors of the same color, but are lost after use. Keys increase in cost the more you have, no matter what color. The same is true of Ibeprofun, which increases in price the more Ibeprofun you have.
 * Colored doors will lock again when you leave a dungeon!
 * Don't worry about keys for the first few missions, but once you get going, try to carry two of each colour at all times. Some dungeons have even more doors than that, but two will work for most of the game.
 * Once equipment has been upgraded to Level C or higher, it is possible to upgrade them further with Weapon Eggs/Armor Buns of the same level. You can give two upgrades to a single piece of equipment, and they come in (S), (M) and (L) varieties. (L) upgrades are fairly rare. Upgrades cannot be removed once installed, but are lost when you upgrade the weapon or armor again at Pluepet's shop.
 * Grab the next starred event, "Go to White Squad Meeting." Rance will end up murdering his way through White Squad. It should be easy to win here. Rance will meet Sanakia, the leader of the Silver Corps. Since Rance isn't a team player, he'll get his own team: the Green Corps. Meet them by selecting "Green Squad's first meeting" (グリーン隊の初会合). Kaoru, Prima, and Bernard will join your fighting group. This means a whole new slew of related events become available.
 * Remember to check the Status & Equipment Screen to learn about each character's elemental weakness and special attacks.
 * Note that Kaoru will not always join the party in battle, because her FR is low (2). If your FR is below a dungeon's "FR Required" rate (Party Screen, bottom-left), party members with low FR will be unavailable. FR requirements tend to be higher when a dungeon is optional. Try to find heart events for Karou in the first few mandatory dungeons to get her FR up!
 * The event "Get more members for Green Squad" (2 Red Orbs) is a good starting point as soon as you have the orbs to spend. The first time you do it, you will recruit Megadeath, and the second (and last) time you do it, you will get Cessna. Both have "State Cancel," an ability that can not only eliminate status effects, but has a somewhat higher-than-normal chance to stop an enemy charge attack. Better yet, it cannot be interrupted by shield enemies. In the Japanese version, State Cancel works 100% of the time, but in the MangaGamer release, it was nerfed to have lower odds of success.
 * If you have the Satsu DLC installed, you can recruit Satsu for free at this point via the "Gain Ally (Bonus Character)" event. See the FAQ page for details.
 * The "Exchange Party Members" event is available at this point in the game, but is only useful after you have more than 16 party members. It allows you to swap out certain characters into your active party. Not all characters are eligible. Characters that are out of the active party of 16 will not appear in FR events or on the Event Screen.
 * If you follow character events associated with female characters, you eventually unlock their H-scenes (except Satsu and certain post-game characters). Their first H-scene usually does something like raise their FR limit, but repeat scenes will upgrade them in a special fashion: if they are at their level cap, their level cap will be raised. H-scenes can often (but not always) be repeated, which means that level caps can be raised up to level 50/51. If they are not at their level cap, or have reached their hidden "true maximum," they will gain 1 attack/magic and 2 HP instead. Sometimes, H-scenes unlock additional plot, so don't be afraid to see a character's first scene if they aren't at their level cap!
 * Kimchi is a non-combatant who also has her own plotline. Her events upgrade Rance himself, so give them a shot.
 * If you do Daniel's event, "Secret Lesson: Hottie Gathering," you will regain access to Abandoned Mine F, the starting dungeon. There is little to do here but to pick up the chest Rance ignored earlier. The locked doors here hide dangerous challenges for about midway through the game!
 * If you go to the map, you'll notice that a new dungeon is available (Nearby Forest - 周辺の森). We'll go check it out since we'll need some orbs to activate some events and raise FR values. A character does not need to be in your party to actually get their FR events during a dungeon (they can even be below the FR minimum for the dungeon and can still get FR events inside!).

Maze: Nearby Forest (Beginner Path)

 * There's a brief meeting with a rebel fighter, who will ask you to look for a suspicious person. Head on up to an event star. At the intersection, you'll find three paths. The east is the beginner's path, so let's head that way.
 * The path is relatively straight and you'll get two yellow crosses as you go by, so it's a good way to earn orbs for the Event Screen. One time through should be enough to get you 2 red Crab orbs and a yellow Monkey orb.
 * New Enemies:
 * Ralcat: Gal Monster. Only dangerous to your new recruits.
 * Squirrel: Can raise their evasion.
 * You may start to encounter stat-up items around here, like Power Potato Chips. You may also encounter poisoned stat-up items. Poisoned items reduce your level in exchange for boosts! These can be helpful once a character reaches their max level, since it allows them to upgrade in a different fashion, but be careful with them!


 * Do not go down the other paths after clearing the Beginner's Path. You'll die from high leveled mobs, so teleport or walk back south.
 * If you want, you can always used "Search for Monsters" in the bottom right (or press "M") to start a fight. Once you've got enough points, feel free to leave.


 * Back at the village, spend your orbs on some events. You should do the two recruitment events to recruit Megadeth and Prima for the green squad first.
 * After leaving and coming back, there will be new enemies :
 * Yankee: One of the more dangerous enemies on the Beginner path, but nothing Rance can't handle.
 * Rejection: Fairly rare magic-user type that has to charge to use its best atacks. Use Megadeath or Cessna's State Cancel to keep it pinned down if necessary.
 * You will also be able to get Tamanegi/Rance VI in the beginner path who can capture gal monsters when placed in the front row. There is also a FR event for him in the beginner course.
 * Tamanegi's good for two reasons: he attacks across an enemy row, hitting up to two targets; and he teaches Rance how to capture monster girls (see below). He can even capture them himself if he is in the front row.
 * Since you must clear Tamenegi's storyline to get the true ending, you must catch all Gal Monsters to get the true ending! He does not need you to capture a Can Can, because he just caught one himself.
 * Monsters must be at low HP to be captured. Prima's Mercy Attack can help you get there, but you have to put her in the front row to use it, and this leaves her open to attack. The higher your level, the higher your odds of capture. Remember that you can use "Withdraw" and "Call Ally" to bring Tamenegi or Prima into battle if you come across a Gal Monster!
 * Capturing Gal Monsters gives you HCGs back in camp, and seeing these gradually boosts Tamenegi's FR.
 * All Gal Monsters reappear in a special dungeon at the end of the game, so don't worry about outright missing any. That said, they are much easier to find in their original dungeons, so try to catch them while you can.
 * After recruiting Tamanegi, a heart event will appear back the way you came on the Beginner Path. Pick it up for Tamanegi FR+1.
 * Unfortunately, because Tamenegi FR is so low at the moment, it'll be hard to get him to Italia and other optional maps. Make sure to get Rance the Capture skill (below) as soon as you can.
 * To get Rance the capture skill, do the "Peek in to see how the training is going" event followed by the Eagle Orb event to get the skill.Note that Rance's version of Capture needs to be charged, but Tamenegi's doesn't. Still, Rance is more durable than Tamenegi, has a higher level cap (used to determine Capture's success rate), will be around more often (and always in the front rank), and two is better than one.


 * After recruiting Megadeth, Prima and Tamanegi, select "Get first job as Green Squad" (グリーン隊として初仕事を受ける). You will be assigned to hunt down a serial killer who goes by the name "Saberknight." Time to head to Italia.

Maze: Italia

 * A nice big area to explore. A den of thieves and prostitutes, Italia is a good example of the class distinction in the Kingdom of Zeth. Several of the events and interactions let you know just how bad off things are for the second class (non-magic using) citizens. You can't explore the eastern half of town at the moment, so stick to the upstairs and downstairs levels of the west.
 * As you recruit more characters, you will eventually have more than six. For the time being, these characters will have to be swapped in as you suffer casualties. Try to leave Kaoru out of the party at first, since she is Level 17 and will reduce the "EXP Gain" for your entire party, which is a disadvantage you have to keep in mind when using higher-level characters. Still, the drop isn't that big, so swap her in if you take a front-line casualty.
 * If someone dies or Withdraws mid-battle, another character can target themselves to use "Call Ally." This will allow you to bring as many reinforcements as you can to the field, but will cost the character who used "Call Ally" their current turn. Your reinforcements will not be able to act until next turn, and will lose a point of SP for this battle as normal, even if they don't get to participate before the battle ends! A character who Withdraws also loses SP!
 * Now that you typically have a full party, Red Clouds aren't always as dangerous as they were in the past, and are sometimes even mandatory. You have to weigh the risk yourself before touching them!
 * Enemies :
 * Doodle Dog: Can do multiple attacks a turn, but have low defence. Take them out first. Weak against Fire.
 * Nubobo: Durable, but weak against Light. Do you have any Light Rings?
 * Second Class Citizen: Same as ones in the Slave Maze
 * Mugger : Weak vs Light
 * Sketch: Gal Monster. Also durable, and uses powerful projectile Ice attacks. Bernard, Prima, Kaoru and Megadeth are weak to them.
 * Tenten: Has a dangerous attack that hits two allies in a row, potentially taking out back-rank characters in one hit!
 * Take note of the minimap as you explore the residences. The red doors can be entered, while the green are locked. If there seems to be a space behind a green door, it's possible that it can be unlocked later, but if there isn't a space, it will probably never unlock.
 * There are two heart event available (both are +1 FR for Kaoru), so pick them up as you explore.
 * You'll also see some ATM-like structures on the walls. Make a note of their locations, as we'll do more with these later.
 * At the northwest end of town, not far from your starting point, is a special shop. The currency for this shop are the "Red Coupons" you receive for winning Red Cloud battles. For a list, check the Item page.
 * In the middle of the area is a star event. Rance will interrogate one of the citizens, but nothing will come of it. Kaoru will suggest checking the lower tiers.


 * This part of town has four lower levels arranged in a 2x2 pattern. Enter the northwestern one to find a church on on floor -3. Head inside for a brief star event. Then head on toward the back room. You'll find two treasures. Now head on back out. Looks like the church doesn't like thieves. Beat down a group of six fighters and the priest will let you keep the loot.


 * Head back upstairs and find stairs leading to the northeastern section. Down on floor -2, you'll find an event star. Rance and the others find the killer's latest victim.


 * A new purple event star will appear in the bottom-right lower section, so head down the stairs over there. Touch the purple star and you'll be attacked by a boss. Be prepared.


 * Back in control, head back to floor 1. You'll see another purple star, and will fight another boss. This one is close enough to the entrance that you could Escape and come back to fight them at full health if you prefer. He's got attack 70 and 50 defense, so approach with caution. Magic attacks are more effective, and using Kaoru's charge attack will work nicely.
 * Make sure to get everything you want before the boss fight, as Italia's FR will be raised to 10 afterwards which will prevent you from bringing Tamanegi and Kaoru.


 * After defeating the boss, you will automatically leave the dungeon.


 * If you want, you can head back to Italia after completing your mission. The guards blocking the east half of the map are now gone. You can explore the other half of the area to find a FR event for Rocky, two Red Clouds and two yellow crosses. You are never able to move directly from here into the 1st Class area to the northeast, so don't worry about mapping past that particular guard. When you've explored enough, head on out.

Event Screen

 * New plot events. You may need some Orbs to activate them, so explore Italia or do the important, hidden side quest described below to earn the orbs.
 * We'll start with the hidden side quest. Go to Nearby Forest. It doesn't really matter what you do: to start this special quest, you simply need to visit the forest after defeating Saberknight, and then leave. You might want to try the Intermediate Course, but it depends on your level. Watch out for Bee Girls if you do.
 * New enemies appear on the Beginner Course as well:
 * Yankee: One of the more dangerous enemies on the Beginner path, but nothing Rance can't handle.
 * Rejection: Fairly rare magic-user type that has to charge to use its best atacks. Use Megadeath or Cessna's State Cancel to keep it pinned down if necessary.
 * You won't be able to progress through the main plot until you've seen three events: "Enjoy the Beautiful Wheelchair Girl at Once," "Can't be picky if you want sex. Fuck her in her sleep." (エッチの為なら手段選ばず寝込みを襲う), and then, "I order you to fire almost everyone." (命令、野郎はほとんどクビにしてしまえ).
 * By visiting Urza for H events, you will earn Sand Lances. Once you have 3, you can do an event to give them to Mikan in exchange for either 500g (don't), a set of three keys (1 red, 1 green and 1 blue; very helpful), or to raise Bernard's level cap if he is already at his level cap (which won't be for a while). Sand Lances have no other purpose, so spend them right away (unless you're just a few levels away for Bernard!).
 * Warning : Certain events will start a mission. You can only have one mission at a time and you cannot change the mission. Do not choose "Steal funds from the bank!" or the "Silver squad is having a hard fight?" events yet.
 * Select "I order you to find my slave Sill." (命令、俺様の奴隷シィルを見つけろ) to get on track to recruiting Sill again.
 * You may notice there are no starred events. Go to any dungeon and eventually leave (feel free to actually do something while you're there. Hunt for Gal Monsters or do a circuit of the Beginner Course of Nearby Forest if nothing else). You'll see a scene after you return, and the new starred event will appear after it.
 * If you selected "I order you to find my slave Sill" above, the event "My slave was found" will appear after doing a dungeon (like we just did). It will cost you 1 Crab Orb and 1 Monkey Orb, but do it as soon as you can, because Sill will increase your survivability a hundred times over poor, slow Prima. She's also mandatory at a certain point, so you might as well get her now.
 * Sill has 15 FR, so you can immediately access her "15 FR Bonus" event, which gives the character a special upgrade. Typically, you should use these events to boost a character's skills, although the option to boost their SP may be appealing for some extremely-low SP characters. You may occasionally wish to hold off upgrading a character's FR Bonus until they get skills worth upgrading from Eagle Orb events.
 * Additional upgrade events occur every 5 FR levels above 15. Upgrades at 25 and 30 cost 1 Eagle Orb. Some characters max out before they can even get that high, but most of the major characters can increase their FR Max via special events until they get to 30.
 * Speaking of Prima and FR bonuses, after you see Prima's "She has something to ask, so I'll listen" event (which you can get around now), you won't get any more natural FR boosts for her. Her storyline is (almost) done and there are no heart events waiting in later dungeons. She should have FR 12. If you give her three Presents, you can use her 15 FR bonus to upgrade Simple Treatment so that it no longer needs to charge. 3 Presents is costly, but this is a powerful upgrade for this point in the game!
 * Let's start with "Destroy the unmanned loan machines," a side mission. This mission brings you back to Italia where you can gain a few more levels, and even reduces its FR requiment to 1 for the duration. If you've recruited Megadeath, the loan machines will be marked with star events in front of them, which will also appear on the map if you've visited the square in the past. Move into the loan machines to interact with and destroy them. Don't worry about the mission description saying there are "twenty" loan machines in Italia, that's just flavor text. There are only five:
 * In the western half of town, in the NW level with the church
 * In the western half of town, in the SW residential level.
 * In the western half of town, in the NE residential level on the west half of town (the same area as the murder scene).
 * In the eastern half of town, the NW residental area, inside a building.
 * After the quest, an event will appear ("The loan curse activates (warded off)"). If you have not done this event before you head to the capital at a later stage of the game, you will get a game over as Sill discovers that Rance has been killed by the loan curse. Save this event for later if you want to see this scene.
 * Doing this event will result in losing all of your gold, so spend it all before you activate it.

Maze: Autumn Forest

 * We'll continue with Sanakia's quest, which actually becomes mandatory (starred) later on, but is easier than the currently-starred quest and will get us a new character. If you haven't already, select "Screw with the Knight Girl" and then "Silver Squad's having a tough fight? I should help." (シルバー隊苦戦中か、俺が助けてやろう). Sanakia will storm out on a mission. Rance follows her to the Autumn Forest to help her track down the beautiful, lady wizard.
 * Luckily, this dungeon never becomes permanently inaccessible. It's an easy place to grab a single Crab and Monkey Orb by picking up the Adventure Achievement crosses not far from the entrance. Unfortunately, the easy Adventure Aachievements stop there, so if you want more than one orb (or if you want Eagle Orbs), the Nearby Forest is better.
 * This area has a high FR requirement of 12, so you won't be able to bring anyone with a lower FR rating - this will probably leave you with very few allies! If you clear the mission, the Forest's FR requirement drops to 10, so there's incentive to do it quickly.
 * Watch the ground for mushrooms, which are patches of barely-visible 2D circles. Stepping on these will knock out one of your active party members one at a time. You may need to do a few sacrificial runs of the dungeon to fully map it!
 * New Enemies:
 * Magisco: Gal Monster. A weak mage.
 * Gecky: Gal Monster. A measly attacker.
 * Goldfish Tamer: Gal Monster. A projectile attacker. Can charge a group attack.
 * Resistance Warrior: You fought these guys during the plot earlier on. Only your weakest party members will have any trouble.
 * Ham Barbara: Durable and able to charge a more powerful attack. Its charge attack can hit everyone in a column. Sometimes passes its turns.
 * Arkansas Chickenbug: Huge but pathetic. You don't need to worry about them.
 * Zombie Elf: Gal Monster with regeneration. Her charge attack does low damage, but can Immobilize. In this mission, it is found only in the underground base.
 * Note that large enemies like the Arkansas Chickenbug are technically in the front row - and not the back - when it comes to column attacks like Rocky's Axe Boomerang.
 * If you go north, there is a sloth mushroom blocking the way west. Past this are several more patches of sloth mushrooms. Going west eventually leads to a chest containing 1000g. The northern path leads to an A Armor Bun (L).


 * Once you enter, head left and take the first left after that. Everything on the east side of the map is optional for now. You'll find an event star and Sanakia will tell you to get lost. Ignoring her, keep heading west until you reach the building with stairs leading down. Make sure to grab the Eagle Orb just outside.


 * On the first room there should be a FR event with Rocky, and on the last room there'll be a switch. Turn it off, and head to the corridor which was previously blocked. A new set of rooms will show up.
 * You have to do this every time you want to explore this part of the dungeon, because switches reset when you Escape!


 * The second set of rooms has two switches. The first switch, in the first room from the left, opens the upcoming path to the south, which is optional (see below for details, you might not be able to use it yet). The second switch, in the final room from the left, opens the mandatory path to the north.


 * Once you get to the end of the corridor, be aware that the road to the south (beyond the Red Cloud) leads to three locked doors, two blue and one red. If you have the keys and the SP, feel free to explore, but you probably won't have enough SP until you come back with more people.
 * The first Blue door has an FR event with Sill, and a Dark Ring.
 * The second Blue door has an Ice Ring.
 * The Red door has 3200g, and later in the game, it will also contain an FR event. Feel free to put this off until later and save the key. This walkthrough includes a reminder once you recruit the character in question.
 * Turn up the north pathway to find a green star. Walking on the star will end the mission and give you Rizna.
 * Like Prima, Rizna also has Mercy Attack. While her defence is weaker than, say, Rance, she's still a dedicated front-liner and better at using Mercy Attack than Prima thanks to her higher attack stat.
 * Talking with Rizna in an event after she joins ("I should enjoy that erotic body") will unlock the Haniwa Plains, which is a good place to grind but also has a high FR requirement. There are also a few FR Events and bonus rooms. The walkthrough will cover Haniwa Plain later, but feel free to visit now if you want. Try not to enter the locked rooms yet, as they are part of a complicated puzzle that leads to some high-level defenders, and you'd just be wasting your money on keys.
 * While you can't recruit Sanakia yet, if you follow her chain of events, you will eventually duel her. Each time you duel her, she not only get a small upgrade to Strength and HP, but her level and level cap will silently rise behind the scenes. Rance Attack should help you beat her no matter how strong she gets. While you can raise her level cap in the usual ways once she's finally recruited, this is a bit faster, and is something to do until she finally joins.

Maze: Cooperative Bank

 * At this point, you can progress the story by doing the event "Steal funds from the bank!" You'll want to have already recruited Rizna or you'll miss an FR event.
 * Be warned: once finish the mission to steal funds you will only get one other chance to revisit it and will have limited access to its contents (only the last few rooms). If you intend to get its treasures, including the 95%+ mapping bonus, try to do so now, not later.
 * Speaking of mapping, remember to turn back through the door your party uses to enter to add two extra squares to the map.
 * New Monsters:
 * Pastry Girl: Gal Monster. A weak projectile attacker and healer that frequently passes its turns. Harmless.
 * Maid Lady: Gal Monster. A healer, though like Prima she needs to charge her healing spell.
 * Uppy: Projectile attackers. Can attack both of your party members in a row, making them quite dangerous.
 * Public Safety Officer: Easily the weakest of the Zethan troops. Have a charged buff ability that he will always use if he's stuck in the back rank.
 * Security Mate: Their missile attacks make them dangerous against your bank-rankers, but your front-rankers probably won't even notice.
 * Security Wall: Will intercept attacks like a shield-user, even against allies in different ranks! Quite durable for this point of the game, too.
 * Low-Rank Mage Soldier: The most dangerous enemy in the dungeon, though they swiftly wear out their welcome as the game goes along. Usings missile magic attacks (again: magic can't miss), including charged group attacks. Weak against Flame, but strong against Ice.
 * Head in, then right. You'll be attacked as soon as you go through the door by a group including a Gecky and a Maid Lady, so have Tamenegi and/or Rance ready to capture one or both.
 * There's no need to go up the stairs to the right unless you're mapping.
 * There are no other Geckys in the dungeon. Go to the Autumn Forest if you need to capture one.
 * Go forward and skip the first branching path to enter a vault. In here, you'll find an Eagle Orb (good if you haven't learned Capture for Rance yet!), but be careful, as there are high odds of a random encounter whenever you enter a vault!
 * Head down the hall - the vaults on the left are empty. At the end of the hall, you can head right for a three-level vault, each of which guarantees a random encounter. The prize at the end is the key item... "Hardened Poop." It is exactly as useful as it sounds. An FR event appears in this room for Rizna, if you've recruited her. It is only possible to get this event during this mission, and not during later revisits, which is why we recruited Rizna first!
 * Go the other way. The metal door is locked, so go up the hall to the left. You must find two green star events to proceed: search the first vault on the right for one, and go through the second door on the left for a two-part vault that leads to the second.
 * A new star will appear on the map in the previous hall. Go there to find the Quarter Key. This unlocks the nearby metal door. Cross the bridge and head left. When you reach the bars, head through the nearby door, grab the heart event for Kaoru, and then hit the green star.
 * A switch in the next room can disable the bars you just passed, but they come back if you leave the dungeon, so it's not very useful.
 * Go down the stairs and through the door for a fixed encounter. Note how, when you kill double-sized enemies like these Arkansas Chickenbugs, two reinforcements can show up instead of just one (later enemies can fill four slots!). The same is true in reverse: if a large enemy is on the reinforcements list, you have to leave an appropriately-sized "hole" in the enemy ranks for them to show up. You can take advantage of these rules to put off dangerous battles depending on whether the large enemy is strong or weak. Grab all the chests in this room, including the Banker's Key.
 * Make sure Kaoru is not in your party if you can help it (and that you can survive for a fight without her!) and go through the next door. Kaoru will temporarily run off to catch the bad guy, while you fight a group of Public Safety Officers and a Security Walls. You'll be forced to retreat from the dungeon and will have to enter it again.
 * Don't waste time and SP walking back the way you came unless you missed something. You can use the Banker Key to go through the door that's on your left at the start of the dungeon, and it leads to the same place, a room full of safety deposit boxes.
 * If you grab the chests here, a Red Cloud will appear to block your exit. This cloud features regular enemies, and won't drop a Red Coupon, but the chests are full of cash.
 * Pass through the deposit boxes to reach a gold room with a chests and a heart event for Tamenegi, if you've recruited him.
 * Once you're done raiding the vaults, go up the stairs near the Banker's Key entrance to approach the vault. You must defeat a boss to access it. The boss can cause area damage at will, easily wiping out characters like Megadeath. Probably best to hit it hard and fast, rather than try to call in reinforcements that might be just as weak!
 * The end of the dungeon is just through those doors. Remember, once you go through the doors ahead, you'll leave and won't come back for a very long time, and will only be able to acess the last few rooms (specifically: the vault and a few of the nearby offices)!

Event Screen

 * If you raided the deposit boxes before leaving the dungeon, you should now have a lot of gold. Buy some upgrades from Pluepet.
 * If you haven't done the Autumn Forest mission by now, its events will now be starred, so go do it.
 * You're probably strong enough to do the Intermediate Path in Nearby Forest. It has a heart event for Kaoru.
 * New Monsters:
 * Green Hanny: More of the same.
 * Blue Hanny: More of the same, but tougher!
 * Neo Nubobo: Is there an echo in here? Not weak against Light like the normal ones.
 * Bee Girl: Gal Monster, hard to hit! Use magic to hit them easily. Can often be Captured even at the start of battle, especially at higher levels - which isn't a bad combat strategy for Tamanegi!
 * Kentucky: Gal Monster. Has a small inherent dodge.
 * Rust: A decent caster. Weak against light.
 * Zashiki-Warashi: Gal Monster with missile attacks. Its charge attack hits a column of your allies - this attack is low-damage, but has a chance to cause Immobilize.
 * Frog Girl: Weak but relatively durable caster.
 * Three-Eyed Lizard: Easily the most dangerous monster on the Intermediate Course. Its charge attack can Immobilize. Weak against Ice, but its resistance stat is so high that Sill's Ice Arrow doesn't help much. Equip Ice Rings or tough it out!
 * Now that you're fighting enemies that can cause Immobilize, don't forget that Megadeath and Cessna's "State Cancel" ability can cure negative status effects as well as debuff enemies (though it can still fail while doing so!). Immobilized party members take extra damage in addition to losing their turns, so you don't want them to stay that way if you can help it!
 * By the way, some characters may be reaching their "Talent Cap" around now, their current max level. If you reach a woman's level cap, try to track down their H-event, since that will boost their level cap so long as they have hit their level cap. Many H-scenes are not initially be available, like Megadeath and Prima's. As for the men:
 * Rocky doesn't have any H-events, but an event will eventually help resolve the problem.
 * You can increase Bernard's level cap by trading Sand Lances to Mikan, described above.
 * If you wish, you can also start using Poisoned items, which will increase stats but set a character back by two levels. Of course, stat upgrade items are in limited supply, poisoned or not, so use them wisely
 * If you have not already recruited Tamenegi, an event, "The Lost Man" will appear in the list that will recruit him. You can still skip this by finding him in the Nearby Forest.
 * You can leave the side-quest "Exterminate the roadside village monsters" after you have done the next story mission to be easier:

Maze: Royal Museum

 * The next story mission is tied to the "Scout for magic tools at the museum" event. Try not to select this until you have recruited Rizna. Only Rance and mages can go to this map, and at this point in the game, that means Sill, Rizna, or nobody.
 * Visit all five exhibits. In some cases, you have to revisit the exhibit to learn what's being held there. This will tell you about some stuff that will be important later, but funnily enough, your gameplay objective here isn't actually to scout for magic items.
 * Revisit the northwest exhibit, the one with the Hirara Ore. Rance will end up getting everyone in a fight, but Maria and Shizuka will join temporarily. After the fight, you will leave the dungeon.
 * You can revisit the museum to try to steal the B-weapon Egg (L) from the northern exhibit, but you will be trapped in a small dungeon and cannot escape with the Return Bonsai. It will be hard to escape down the tunnel without more mages in your party, so at least recruit Rizna, Maria and Shizuka before making an attempt. Don't try to do this yet as you won't be able to beat the fights.
 * To escape the basement dungeon: defeat the four Red Clouds in the main corridor.
 * Marder, 2k hp and 500 Magic.
 * Lantryn (Dark), 2k hp and 100 ATK
 * Marder, 2k hp and 500 Magic.
 * Marder, 2k hp and 500 Magic.
 * After the fourth fight, Hit the two switches to open the gates in the middle junction. Go east to find a Flame Ring, and west to the exit. Be warned: if you go far enough down the west path, you will hit a hidden one-way treadmill and will be forced to exit. Don't go that way until you're sure you're finished here!
 * Left pathway
 * Tokko (1,999 hp, 276 ATK)
 * Right pathway
 * Kretschmer (Light), 1.2k hp and 500 MAG
 * There is no loot or anything special in the left and right pathways, but they may be necessary to reach the 95% mapping bonus. Note that Shizuka will run out of SP if you do all the fights.
 * Later in the game, you can steal other items as well, each time returning to the same basement dungeon. After you steal the final item, you can no longer return.
 * If you want to proceed with the plot, you must recruit Maria via her "I'll have you work for me" event, followed by Shizuka with her event of the same name.
 * Maria's weapon is upgraded via storyline, never by purchase. Keep that in mind when you upgrade it with Weapon Eggs. She is also one of the few characters who never gets an S-rank weapon, so save two of your best A-rank weapon eggs for her.
 * Shizuka is quite powerful but her FR starts off low. She has FR events in the following locations :
 * Royal Museum where the Wargod exhibition is on the ground floor. Maria also has a heart event here.
 * Italia, where the Icineration is (eastern side, SE lower level)
 * Haniwa Plains
 * Red Key room in Autumn Forest
 * You may want to use Presents, but Shizuka refuses to raise her FR Max until very late in the game, so this might feel like a waste later on.
 * With the two newly recruited members, the next side-quest will be easier:

Maze: Sleepy Village

 * Enemies :
 * Green Hanny
 * Rejection (Light)
 * Zombie Elf (Light, Holy)
 * Smog Sylph (Light, Holy)
 * Rust (Light)


 * Select the event "Exterminate the roadside village monsters" for this side-mission.
 * Make sure to bring Shizuka and Sill as most of the monsters here are strong against physical attacks, but weak against magic.
 * This dungeon is revisited during three seperate side-missions, so you can't map it all at once. However, the dungeon also becomes inaccessible after each mission is done, and is lost forever after the third. Do your best to be thorough.
 * The path is mostly linear. After the game introduces blocked passageways, keep your eye out for more of them, especially in future dungeons.
 * The boss fight against The Avatar is the second purple star after the blocked passage.
 * The fight consists of the Avatar and a Tatami Flipper which defends allies against physical attacks.
 * The avatar has 1,500 hp and 120 attack, make sure you are prepared. You may want to escape and come back after doing the fight at the blocked passage way.
 * Make sure to interrupt the Avatar's charged attacks. It is probably best to focus on the avatar as much as possible as the Tatami Flipper does not do damage.
 * After killing the Avatar, go into the next room and break down the wall. You still need to fight some underlings before you're done.
 * Rizna has a FR event here after the Avatar fight.
 * You'll leave as soon as you reach the green star, so if you want to map those remaining two squares next to it for 100% instead of 95%, you'll have to walk all the way back the next time you get a mission here!

Maze: Maginot Line

 * After you've recruited all three characters (Rizna, Maria, Shizuka), you can do the event "Rescue Blue Squad!" Bring at least one Red Key if you can help it, two if you're mapping.
 * This dungeon will close temporarily after you finish it. You won't be back for some time.
 * There are no random encounters in this mission. Feel free to map the area.
 * When you're ready, touch the green star to the west, then the new one next to the wall. You will fall into a new section of the map.
 * After opening the first door with a switch, check out the eastern path. There are two red doors here. They both have tiny amounts of money, and the southern door has a precious FR event for Shizuka.
 * Open the second door and check out the green star event inside. A new green star event will appear in the previous hallway. Next, return to the surface via the stairs near the first green star event - you will discover the fence has collapsed.
 * Touch the green star in front of the shack. Even though it was a green star instead of a purple, you will end up in combat against a few enemies, nothing serious. This ends the mission. No, really, that was it!

Event Screen

 * While not mandatory, do Abert's "Demand thanks for rescuing him" event, because it might be missable (not certain). This event will set up later side-mission.
 * Do the "Letter from Athena" event, then visit and leave any dungeon to progress the plot.
 * Select the "Assault the hot prison warden" event.
 * You probably also have to select the "Zeth's Beautiful Girl Directory" event at some stage, since Rance later makes reference to it. It's free, so go ahead.

Maze: Girls' Prison

 * General strategy note: by now, you should have 12/13 characters (depending on whether or not you have the Satsu DLC). This is enough to treat your party as though it were made up of two groups. One viable strategy for exploring a new dungeon is to start with a weak party ("the B-Team"), continue until you are out of SP, and then to deploy the stronger party to deal with any midbosses or bosses ("the A-Team"). This guide will make mention of this strategy as we go along, but don't feel forced to use it. Alternately, you may prefer to arrange two mixed forces containing strong and weak party members.
 * Whatever you do, have Sill in one party and Prima in the other, and try to have three front-liners in each party (you have six: Rance, Kaoru, Rocky, Bernard, Cessna, Rizna. Tamengi also serves a front-line role when you want to capture). Because both Tamenegi and Rance can capture, you may want to split them up or keep them together, depending on your strategy.
 * Dungeon notes:
 * This dungeon becomes inaccessible after you leave it, but you regain access much later.
 * Like Kaoru says if you check the star at the start of the dungeon, you can't get past the guard towers on either side. The exterior of the dungeon can't be fully explored until you revisit the dungeon later in the game.
 * One of the items in this dungeon is the Trusting Heart. You want this, because it will allow you to ignore FR limitations for one character, like Shizuka. Unfortunately, I didn't make note of where it was (Map reward?), so please move this note to the appropriate spot.
 * New Enemies:
 * Circle: May counterattack in melee.
 * Recovery Soldier: A healer, and the first enemy healer that doesn't need to charge. Can also use State Cancel to disrupt your charging and buffs. A priority target!
 * Drug Human: Unleashed after an early event. Attacks can Immobilize. Very dangerous, but weak to flame. These still count as humanoid for Kaoru's Jujitsu!
 * Pentagon Warrior: Unremarkable physical fighter.
 * Girl Pentagon Warrior: Unremarkable missile fighter. Weak against Fire.
 * There's a set battle just inside the doors, but an easy one. Defeat it and head through the door on the right for a scene. Grab the Eagle Orb while you're here.
 * Head through the door to the south, through the tunnel and up the stairs. Defeat the Red Cloud there to get the Girls' Prison Key.
 * After defeating the Red Cloud, this guard tower is now unmanned, so you can walk past it on the ground! Unfortunately, all this lets you reach is a Present.
 * Return to the entrance hall and unlock the metal door. The doors on the left are locked by two separate keys. You won't get the Papaya Key during this mission.
 * Go through the middle door. Note the locked grille in the basement and the memo that it can be opened from the Computer Room - you can't get in here until you revisit near the end of the game, but it helps to know that it's here. Also note the blue door. Don't waste your blue key, as there's nothing there but empty squares at rear of the prison, and you can get there for free later in the game.
 * Climb the stairs and head left through the door (do not go right, several doors will be locked until you complete this first step). Grab the Green Star for a mandatory event.
 * Leave the way you came, and head forward. The rooms on this floor only contain minor prizes, you can skip them if you want. Follow the path to Floor 3. The closest doors have Red Clouds, the third door on the right has an FR event for Sill.
 * The second door on the left has a midboss battle the moment you enter, be prepared.
 * After the fight, leave through the door on the right, then take the immediate next right after that. Check the event star, and then the one that appears after. You will find the Purgatory Keys. These are used in several places in the dungeon, but don't backtrack yet. There are mandatory events just a few steps ahead, plus we can open a shortcut.
 * Head down the stairs in the previous room. There's an event beyond the doors, and grab the second event star for some cash. Open the door to permanently unlock them. You are now back in a familiar 2nd Floor room.
 * Return to the hall just past the kitchen, the one with all the locked doors. Your objective is east, in the Light Crimes section, so you may want to go west to the Serious Crimes section first for prizes, namely an Unflinching Blade item held by the Red Cloud midboss.
 * When in the prisons, search each cell by moving into the bars to add the cell to your map completion.
 * On the third floor of the Light Crimes section, just before the Red Cloud midboss, check the cell on the right to find Kanami Kentou, who will join you. The woman you were sent to rescue is in the cell past the midboss.
 * You have to search both characters' cells twice to add them to your map.
 * Like Shizuka, Kanami's FR is extremely low. Unlike Shizuka, there aren't any easily available FR events for her yet, but they'll come in time.
 * After rescuing both your target and Kanami, a midboss will appear in the main hall (blocking access to the Serious Crimes section). Defeat it to end the dungeon, which will become inaccessible.
 * If you try to use Kanami's event "Use the sex ticket!" Kanami will throw it away. To find it, go to the Nearby Forest's Intermediate Track and look for it. Kanami cannot be in the active party when you touch the star, or she will throw it away again and you'll have to restart the dungeon! Like it says, it's only "good for" one H-scene. Kanami only gets regular H-scenes later in the game. Her Talent Cap is level 40, so it'll be a while until she hits it, and her "normal" H-scenes will probably be available by then. Long story short, play this H-scene whenever you want.

Maze: Insect User Ruins

 * Kaoru is seriously ill. She is out of the party and her events are unavailable. Do the event, "Visit while she's sick (look for an antidote)" to get your next mission and dungeon.
 * This dungeon is never closed off. You can return to it at any time.
 * Enemies :
 * Hanny
 * Blue Hanny
 * Ham Bambara (Fire)
 * Circle
 * Frog Lady
 * Zashiki-Warashi
 * Aftermath
 * Puryo, coupon fight
 * Circle MkII, coupon fight
 * Three Eyed Lizard (Ice), coupon fight
 * Rommel (Light), coupon fight
 * Samera～i, coupon fight
 * Dolhan (Fire), boss fight
 * Immediately turn left for an FR event for Rocky. The Red Cloud nearby should be treated as a midboss if you choose to challenge it.There is nothing else to the left if you aren't trying to map the place.
 * Head to the north of the entrance. Between the buildings, grab the Dark Pendant, Present, and the FR event for Rizna.
 * Cross the north edge of the map. There is a purple star and a mandatory Red Cloud blocking the way, but neither is particularly dangerous.
 * Head south until you're all the way in the southwest corner, where you can find a Dark Ring and a house that appears to be occupied. You must enter the house to proceed with the plot, so do so now.
 * Climb the stairs on the side of the village wall. Grab Kanami's FR event.
 * To go straight to your objective, go down the stairs. If you want to explore the rest of the wall, which includes two Red Clouds and an FR event for Sill, you'll find another set of stairs that leads to roughly the same area.
 * Go down the next set of stairs as well. Note the Red Cloud blocking the locked door, which requires a "Pitiful Dogu" that you won't get until later in the game. Feel free to defeat the Cloud if you want for the usual Red Coupon.
 * The purple star is a boss fight against Dolhan (2k hp, 180 ATK) and two Aftermaths. Dolhan is weak vs fire.
 * Climb back up the steps and grab the new green star nearby. Collect it to end the mission.
 * You must now select "I'll cure her with the antidote." This requires a Monkey Orb.
 * Select "Rescue the Prince of Helman" next.

Rescue the Prince of Helman

 * Enemies
 * Same as last time
 * This is your last chance to visit the Slave Watching Site, which is locked off after this. Be thorough.
 * Make a party of men: Rance, Bernard, Rocky, and Tamenegi is all you get. No healers!
 * Other than that the mission is simple. If you've already mapped the place, you can already see the two green stars. Just climb to the top of the tower and you're done.
 * Patton's FR isn't as low as some, but could use a few buffs. Some of his FR events exist in past dungeons, like Abandoned Mine F.
 * Now take "Stop Pentagon's Plans!"

Maze: Public Safety HQ

 * You'll lose access to this dungeon after you finish it. Unfortunately, due to a glitch, you cannot map this dungeon higher than 81% without the fan-patch, making its 95% prize inaccessible. If you don't have the patch, feel free to stop once you get to 75%.
 * There are damaged walls here that you can see through, but can never pass through.
 * Enemies:
 * Security Wall (High DEF)
 * Security Mate
 * Meat Shield (Light)
 * Public Safety Officer
 * Low-Rank Magic Soldier (fire)
 * Recovery Soldier (Light)
 * Pentagon Warrior (Lightning)
 * Pentagon Captain (Lightning)
 * Magball (Lightning)
 * Cow Cow Bang Bang (Lightning)
 * Hanny, near Haniwa Reservoir
 * Green Hanny, near Haniwa Reservoir
 * Blue Hanny, near Haniwa Reservoir
 * Red Hanny, coupon fight
 * Black Hanny, coupon fight
 * Kentucky (Lightning), coupon fight and Nelson's room at the top
 * Bee Girl (Fire), coupon fight
 * King Squidman (Fire), coupon fight
 * Mid-Rank Magic Soldier (Ice), coupon fight
 * Bloody Angel (High EVA), boss fight
 * Through the door, then go right. You will come across two green stars. The first event is actually a combat.
 * At the end of the hall, head left, where you'll find a dead end with two more doors. Entering either will start a combat. The first door contains the Sexy Armor, a key item which is used in an optional event for Sanakia. It's missable, so make sure to grab it. The second room has an FR event for Rocky.
 * Head back through the only available path to another set of two doors. Go through the second door. You'll end up in a combat, after which you can break through the wall here to proceed. Grab the Power Potato Chip on the left.
 * Turn around and head up the stairs. Ignore the door on your right and you will come to a hall with three left turns. The three hallways lead to the Haniwa Reservoir. You can't go past them without getting attacked by Haniwa and forced back.
 * To get past, use the switches on the walls to lock down all three paths
 * The Haniwa Reservoir also contains chests, red coupons and an FR event for Rizna
 * The first coupon fight contains two Blue Hannies and a Red Hanny.
 * The second coupon fight contains a Black Hanny (1.5k hp, 250 ATK) which is very dangerous. It has a melee fire damage, make sure your frontliners are not weak against fire.
 * The third Red Coupon fight includes two Black Hannies, a Red Hanny and two Blue Hannies. Make sure you are fully prepared for this fight. Focus on the Red Hanny first, then each Black Hanny.
 * Continue up the path. After you climb the stairs, there's a FR event for Sill and a coupon fight
 * Head up the next set of stairs. The path to the left will lead you into a coupon fight guarding a chest with 1900g and a dead end. The path to the right leads on.
 * The coupon fight contains 1 Sturdy Meat Shield, 2 Meat Shields, 1 Recovery Soldier and two Mid-Rank Magic Soldiers
 * After the event with Nelson, you must visit other members of Pentagon in the three rooms on the right.
 * Touch the new green star that appeared near the locked door in the corner, then go through the door and up the stairs. The green star down the stairs in front of you blocks your path.
 * Be careful: after the boss fight on the balcony you will be more-or-less locked out of earlier parts of the dungeon.
 * The boss fight contains of five Pentagon Soldiers.
 * You are now in a new part of the dungeon (and will start here if you Escape and come back). Head into the hall to reunite with Kaoru. After you do so, an FR event with her appears in the room you just left behind.
 * You will get in a boss fight down the hall.
 * The boss fight is against Bloody Angel, she has high EVA and can do high melee damage.
 * At the fork, Kanami warn you not to go down the left path. Follow the right path to another boss fight.
 * The boss fight is a timed fight against KingGeorge, Rodney and 3 Pentagon Warriors. You simply need to survive.
 * Use the wooden one to find an Eagle Orb. Use the "locked" one to get a scene that will unlock the door.
 * Continue up the hall back to the balcony. Touch the green star to end the dungeon. You will not be able to return.
 * You can backtrack to Nelson's room to get 8 AA before touching the green star.

Insect Maze again

 * As you can see, you have your pick of three missions at the top of the screen, but the event "Oh no, Karma's been kidnapped!" will be starred.
 * Enter the mission at Insect User's Ruins and approach the green star at the north end of the map. Rance will realize he really does have to do this alone. You will exit and have to re-enter the mission, this time with only Rance available for your party.
 * Note that going in with only Rance at first doesn't work, you are still forced to reach the green star and start over.
 * The monsters are changed to make this mission possible with just Rance. Consider equipping a Light Pendant to Rance, or the Ropers here will do enough chip damage to be dangerous.
 * Walk around the walls and grab the star in the southwest. After that, check the map and find the boss fight in the building.
 * The boss fight is against Dolhan (600 hp, 250 ATK)
 * That ends this phase of the mission (Kimchi FR+1), but you're not done. Return to the ruins, this time with a regular party.
 * The monsters in the dungeon have been upgraded and will remain upgraded from here on out.
 * New Monsters:
 * Rommel (Light)
 * Cow Tamer (Lighting), counts as Humanoid.
 * Red Hanny
 * Three Eyed Lizard (Ice, high RES)
 * After the first green star, there will be a boss fight.
 * Obnoxious Brat (400 hp, 100 ATK)
 * The next boss fight consists of
 * Dolhan (3k HP, 250 ATK). He is no longer weak vs fire.
 * 2x Three Eyed Lizards
 * 1 Zashiki-Warashi
 * 1 Frog Lady
 * 1 Rommel

Event Screen

 * Select "Accept thanks for saving her and sneak in on her at night." to recruit Caloria. She's only level 5, so consider giving her a Talent Ocarina or two. Her attack can cause Immobilize, which makes it quite powerful, and she later learns Poison Needles, which cause Immobilize even more often. Immobilized foes take extra damage, so bear that in mind both in your everyday tactics and as a warning when trying to Capture Gal Monsters.
 * Feel free to grab an easy FR event for Caloria at the entrance to the Nearby Forest's Intermediate Course, another in Italia, and another at the southwest house in the Insect User's Ruins.
 * Caloria's event, "Swallowtail Radar," will permanently upgrade your map and minimap to show chests and Adventure Achievements on squares you've already explored (Caloria does not need to be in the party for it to work). Good for revisits.
 * Now that you have Caloria, you can find a secret in Italia. You don't need her in your active party. Make your way to the bottom of the northeast residential district in western Italia. Go into the house next to the (probably broken) loan machine with Caloria in your party, and she will find the password for the "bar." Where's the bar? It's the door right across the hall, misleadingly marked green on the map. Inside you'll find a Power Potato Chip and an Adventure Achievement.
 * If you see the event "Rocky the Troubled Man," take it, as it will upgrade Rocky's max level. He has to be at his current max before it will appear.
 * Time for the three missions. The simplest mission here is "Go check out the naughty nun." You can only see it if you've seen Abert's "Demand thanks for saving him" event. This is the easiest mission in the game: go to Haniwa Plains and check out the church in the southeast corner to get a CG of Rose. That's it! You might very well not even see a random encounter! But pay close attention to the bottom of the mission description for a hint on how to find a secret later on!
 * The church will be empty if you come back later.
 * We'll continue with the other optional mission, "Punish Moheca the Witch."

Maze: Moheca's Mansion

 * The maze is a linear path with many coupon fights. Bring Sill and Shizuka as they have high EVA enemies and two melee characters with lightning rings.
 * This is another dungeon that you lose access to after the mission, but frequently revisit. Trust me: you don't want extra trouble when you come back later, so explore during this first trip!
 * Enemies
 * Cow Cow Bang Bang (Lightning)
 * Uppi (Ice)
 * Kentucky (Lightning, high EVA)
 * Maid Lady
 * Magball (Lightning)
 * Wrestleman (Ice)
 * Mageman, high RES
 * All the coupon fights contain the same enemies
 * 1 Wrestleman
 * 2 Cow Cow Bang Bangs
 * 2 Kentuckys
 * There is a red door past the first coupon fight containing FR events for Patton and Rocky
 * There is a blue door past the second coupon fight containing a FR event for Kanami. You can also knock down a wall for a Manhunter License.


 * After the third coupon fight, pay attention to the wall on your right, a section can be broken down to access a chest containing a Poisoned Manga Meat.


 * After the fourth coupon fight, pay attention to the wall on your right, a section can be broken down to access a chest containing 5000g.
 * Once you reach the peak, walk around Moheca's Mansion to reach the far side. Unfortunately, Moheca also has a huge (...empty...) lawn, and if you want to map the place, you'll have to step out the gate near the front doors to get started!
 * Head in the mansion. The end of the dungeon is in the east foyer (on the left) so explore appropriately. Surprise! There's no boss, so you can wrap up the dungeon even if you've got a half-dead party that's nearly out of SP thanks to Moheca's lawn. You'll recruit Copandon.
 * If you've recruited everyone so far, including the Satsu DLC, someone will have to leave the active party. Rance will pick someone automatically, but you can take control using &lt;&lt;Exchange Party Members&gt;&gt;. Viable party members include Prima, Bernard, Megadeath, Cessna, Tamenegi, and Satsu, along with a few other characters you'll get later.

Pentagon Missions

 * The Pentagon missions don't take place in dungeons, but are events with pre-set combats instead. Sorry, you won't be getting any orbs this way. Be careful, as you won't have much chances to heal, nor can you swap party members between combat. Start with your A-team!
 * The poisoning has two battles and then a boss battle. The sabotage has one battle and then a timed boss battle. The information bureau has only a single, underlevelled fight that won't threaten you at all.
 * Stop the Poison Operation
 * First and second fights
 * 2 Security Walls (High DEF)
 * 1 Wall Guy (High DEF, may counterattack)
 * 2 Low-Rank Magic Soldier (Fire)
 * 1 Mid-Rank Magic Soldier (Ice)
 * Boss fight
 * 2 Pentagon Warriors (Lightning)
 * 1 Pentagon Captain (Lightning)
 * 1 Girl Pentagon Warrior (Fire)
 * Rodney, he debuffs your party till the front row is dead, then starts using party wide attacks
 * Stop the sabotage operation
 * First fight
 * 2 Security Walls (High DEF)
 * 1 Wall Guy (High DEF, may counterattack)
 * 2 Low-Rank Magic Soldier (Fire)
 * 1 Mid-Rank Magic Soldier (Ice)
 * Timed Boss Fight
 * 2 Pentagon Captains (Lightning)
 * KingGeorge
 * 1 Girl Pentagon Warrior (Fire)
 * 3 Pentagon Warriors (Lightning)
 * 2nd Information Bureau boss fight
 * 2 Security Walls (High DEF)
 * 5 Public Safety Officers
 * After this, complete the kidnapping mission if you haven't already.

Maze: 3rd Test Site

 * Select "Capture Princess Magic!" You'll need a red Crab Orb for it, which you might not have. If you want to show off while you earn it, try some of the colored-door challenges at Abandoned Mine F. This is a good time for them.
 * This dungeon stays in the dungeon list for (more-or-less) the rest of the game.
 * Be warned: this is your last chance to get your current events and CGs with Kaoru, as they will change after this dungeon.
 * Enemies
 * Security Wall (High DEF)
 * Can Can (Dark)
 * Maid Lady
 * Puryo (Fire)
 * Cow Cow Bang Bang (Lightning)
 * Happy (Fire)
 * Uppi (Ice)
 * Kentucky (Lightning, high EVA)
 * Schoolgirl
 * Sour
 * Acupressure Master, can heal and attack
 * King Squidman (Fire)
 * Catpot (Dark, Heals 150hp per turn), coupon fight
 * Neo Nubobo (Light), coupon fight
 * Crimson Eye (Ice), coupon fight
 * Hanny, coupon fight
 * The first left leads to a coupon fight
 * 2 Catpot (Dark, Heals 150hp per turn)
 * 1 Circle
 * 3 Low-Rank Magic Soldiers (Fire)
 * After the coupon fight is 5 AA and a dead end.
 * Backtrack to the entrance and take the right path. Disable the magic barrier with the star switch in the nearby room.
 * To get a pointless bonus prize, you will need three "apples," key items scattered about the dungeon. To get to the Black Apple, you want to use one of the two doors that you come across next.
 * If you want to use a red key and blue key, you can go through the shortcut to reach the black apple, but you will miss a FR event for Maria and mapping progress. It's better not to use it.
 * Take the door next to the red door and just follow the path till you find the FR event for Maria and the stairs that lead up to the black apple door. There is a high chance of triggering an encounter when entering the room this way.
 * The green door in this path leads to an empty room - this is actually a church, and will be visted in a later sidequest.
 * Return to the main hallway, a boss fight is next.
 * 3x Security Walls
 * 3x Schoolgirls
 * The next hall guards the White Apple (and also an FR event for Rizna). There are three switches in three rooms, and the signs nearby give you hints.
 * You have to use the switches from left to right to enter the number "5" in binary.
 * The answer is to turn on the switches in rooms 1 and 3 (binary 101).
 * There are good but still random odds that you'll end up in a fight behind the door! Several doors in the game are programmed like this instead of being 100% guarenteed.
 * Go through the door to the east. At the first fork, head right (west) if you want an FR event for Kanami. Be aware that the door is usually guarded with a random encounter.
 * The next fork's right leads to a coupon fight
 * 3 Meat Shields
 * 1 Schoolgirl
 * Head south to proceed, the door is usually guarded. After going down the stairs, the left fork is blocked by a coupon fight that leads to a door locked with the Math Key. Note this for later, and head the other way.
 * Like the game says, the upcoming hall is trapped. Note the faint Stars inscribed on certain squares, which mark damage traps. Unfortunately, you will have to step on them to map the dungeon 100%, so this is another instance where you might want to settle for 95%. The Math Key is at the far side.
 * Backtrack and take the left path that has a coupon fight
 * 3 Catpots
 * 3 Ropers
 * Go through the door that requires the maths key. The door in front of you contains an FR event for Caloria and a teleporter. If you use the teleporter, it will teleport you to the deadend room at the start of the dungeon. There is no special scene for this.
 * Head left and grab the star. Rizna will reveal that she was kidnapped in the middle of her graduation test, and Rance will resolve to let her graduate now. This is a sidequest.
 * The right path leads to a dead end with 5 AA and a coupon fight
 * 3 Ham Bambara
 * 2 Mage Man
 * 1 Maid Lady
 * 3 Wrestleman
 * Backtrack and take the left path, after the green star you will end up back at the hideout.
 * Kaoru leaves the party, and will not rejoin for some time. Be aware: many of Kaoru's events are lost permanently at this stage!
 * Note that if you have the Satsu DLC installed, you will have to manually retrieve the party member that was kicked onto the back-benches via Exchange Party Members, or you will be left with only 15!
 * Return to the dungeonand head back to where you were.
 * Go down the stairs. If you're going for the apples, ignore the room where Magic was with the boss fight and go down the other hallway. Go in the door on the right, and turn off both switches, then continue down the west passage.
 * The path to the left leads to the third and final Apple. The path forward leads to a Present and 5 AA.
 * Go back to the room where Magic is, there will be a boss fight.
 * 2 Security Guy (High DEF)
 * Wichita, deals fire damage and can paralyze you
 * 2 Schoolgirls
 * Beyond this point is a maze. Head right for a coupon fight that only appears when you reach the end of the path.
 * 3 Neo Nubobos (Light)
 * 1 Crimson Eye (Ice)
 * Backtrack and take the left path this time. From there, head left again for an FR event with Sill, then backtrack.
 * Continue past the right path till you find a sign warning you of a hannies. There will be a coupon fight
 * 6 Hannies
 * Continue forward past the locked door to a green star to finish the dungeon. You're done now, but should probably return for bonus prizes.
 * Return to the dungeon. Note that the FR requirement is now 10, which is why we did our best to grab all the optional stuff possible during our first trip.
 * Return to where you left the dungeon, and proceed to the next room.Don't touch the green star yet! Instead, grab the chest for a Talent Ocarina and the Language Key
 * Taking the chest may only say that you got a Talent Ocarina, but you will get the Language Key at the same time.
 * Backtrack to the locked door and open it with the Language Key. Collect the moldy Cream Bun. Now touch the green star in the previous room. Rizna's Max FR will go up by 5, and you will leave the dungeon. This is required to complete her storyline.
 * If you repeat the dungeon yet again and touch the green star at the end with all three apples, you will get the 100 Point Medal. This is basically worthless (all it does is increase the Special Events Completed percentage at the end of the game), but at least you're keeping up with the level curve!

Bloody Angel

 * Let's do the event "Exterminate Bloody Angel." Some players have reported this mission can go missing, but it's unclear what if anything causes this. Brace yourself, this one's going to hurt.
 * New Enemies
 * Drug Human (Fire)
 * After each random encounter, Bloody Angel will attack from the shadows in a text event, instantly killing a random, active party member. Lead with your B-team, and if you have one, equip a Foe Repellant. Run around with less than 6 party members if it keeps Bloody Angel from reaching one of your heavy hitters. Obviously you should never use a party with just one member, or your next fight will be your last.
 * You can reset the encounter rate by searching for monsters manually. Bloody Angel will only kill a party member after a random encounter.
 * Your map of Italia should be fairly complete at this point, so it should be easy to follow her by tracking down the Event Stars (remember that the priest in the church and the guard in east Italia are permanent event stars are and unrelated to your current objective).
 * Head to the crematorium in East Italia, then the southeast residential block in west Italia (through the door). You now have the Sakurai House Key.
 * Head to the southwest residential block in east Italia. Grab the star and then enter the house adjoining it. Map everything, because Rance will throw away the key after you finish the mission. Destroy the wall and swap out your best party to fight Bloody Angel.
 * Two Drug Humans
 * Bloody Angel, very high melee damage
 * Attack Tactician
 * Maid Lady
 * Roper

Nearby Forest (Northern Path)

 * Enemies
 * Blue Hanny
 * Black Hanny
 * Maid Lady
 * Ham Bambara (Fire)
 * Squidman (Fire)
 * Happy (Fire)
 * Majician, 50 RES, can hit a column without charging
 * Conte, 95 DEF, can hit a column without charging
 * King Squidman (Fire)
 * Galland (Light)
 * Tokko (Dark)
 * Captain Vanilla
 * Lantyrn (Dark)
 * Samera~i
 * You should now be able to handle most of the encounters in the northern path, however there is one encounter that is much harder than the rest. Retreat if you don't think you can handle it.
 * There is a FR event for Tamanegi at the end of the northern path.
 * Clearing the Beginner, Intermediate and part of the Northern path is an easy way to farm Eagle Orbs.

Maze: Haniwa Plains

 * Enemies
 * Hanny
 * Green Hanny
 * Blue Hanny, coupon fight
 * Red Hanny, coupon fight
 * Black Hanny, deals melee fire damage, coupon fight
 * Super Hanny, 7.7k hp, 1.5k ATK, coupon fight


 * To unlock this mission, do Rizna's special arousal training three or more times until she questions the point of the training, then do the event where Rizna receives a letter from Kagekatsu.
 * The FR requirement for this dungeon is still prohibitive, but the mission is actually really easy if you know what to do.
 * Ground Floor
 * There is a red coupon fight in the NE corner
 * 1 Hanny
 * 1 Green Hanny
 * 2 Blue Hannies
 * 2 Red Hannies
 * 2 Black Hannies
 * 1 Super Hannies
 * More to be determined
 * If you want to know the secrets of the dungeon, bring extra keys and go to the Haniwa Plains' four Hanny Houses which has boss fights. Each time you do, the sign outside will update when you read it (by moving into the sign to "activate" it), and will keep track of the total number of "annihiliations" for each house. Kill an equal number (higher than 0) in each house and a tunnel will open to a secret basement dungeon in the middle of Haniwa Plain. These stairs will disappear after you Escape! Unfortunately, the basement guards are high-level, so be careful. Make sure to bring extra keys, one of each type!
 * Black Hanny House, SW corner
 * Two Black Hannies (1500 hp, 250 ATK), deals fire damage
 * Red Hanny House, NW corner (requires red key)
 * Two Red Hannies
 * Blue Hanny House, NE corner (requires blue key)
 * Two Blue Hannies
 * Green Hanny House, SE corner (requires green key)
 * Two Green Hannies
 * Note that the fights in the hanny houses only give 10 exp.
 * To spend the least amount of money on keys, buy one key and clear the house, then escape. Do this until you have killed 1 of each house except for the Black Hannies. On the fourth trip, buy one of each key, clear the Black Hanny House as it is not locked, then use the stairs to reach the basement. This will cost only 150g.
 * An alternative is to buy 1 of each key which will cost 600g, clear the locked houses, escape and then clear the black hanny house before heading into the basement.
 * Basement
 * Green Door
 * Manga Meat
 * Red Cloud
 * 2 Red Hannies
 * 1 Black Hanny
 * 3 Uppy
 * 1100 gold instead of a red coupon
 * Blue Door
 * 8 AA
 * Power Potato Chip
 * Red Cloud
 * 2 Green Hannies
 * 1 Black Hanny
 * Attack Tactician
 * Defence Tactician
 * 1100 gold instead of a red coupon
 * Red Door
 * Hanny Castle Key
 * Red Cloud
 * 2 Green Hannies
 * Defence Tactician
 * Attack Tactician
 * 1100 gold instead of a red coupon
 * The red clouds in the basement do not respawn.
 * After obtaining the item from the chests, they will respawn with 2000g on subsequent visits.
 * Like the hints have said, killing a multiple of 10 Hanny groups in each Hanny House gives an additional bonus in the basement, but there are actually other prizes at other numbers:
 * 5: The basement chests will also include Viagros.
 * 8: The basement chests will also include Super Experience Breads.
 * 10: The basement chests will also include Magic Tomatos.
 * The big prize in the basement is the Hanny Castle Key, kept in the red underground vault and always available. With it, you can go into the upper levels of the castle to battle the Haniwa King, a bonus boss for the end-game, or to the lower levels, which have treasure. Bring even more keys for the castle's lower levels, described below.
 * The lower levels of Hanny Castle are a red door and guarded by a red cloud. Past the cloud, you can find a second red door and a green door, and a plain door with 3500g. The green door is a trick: it leads to an empty room blocked by a blue door, which leads into the exact same hall as the red door at added cost! This empty room is better yet avoided, but it will give you the Haniwa Plains 95% reward without having to defeat the powerful Red Cloud on the upper levels. There is a second blue door beyond the first set of doors that will get you 3500g.
 * Make your way to the southeast corner of the map, in front of the church. Walk to the path made of fences on the east-most edge of the map to the new green event star. This star can be used to re-access the upper levels on later trips.
 * Once you ride up to the upper level of Haniwa Plains, you can't go back down without leaving the entire dungeon. This is true even after this mission.
 * There are no random encounters up here!
 * Top Floor (Haniwa Village)
 * Start breaking into houses like a good RPG hero. You'll get a Monkey and an Eagle Orb, and an FR event for Sill. If you happen to have the Haniwa Castle Key already, you can break in if you want, but it's better to do that on a later trip. After visiting Kagekatsu's house, visit the hot springs to end the mission.
 * Despite what Kagekatsu's wife says about making dinner, coming back will actually allow you to eat dinner with them.
 * You won't be able to enter the hot springs after this mission.
 * Hanny Castle
 * The front door leads to second floor which is blocked by a red cloud.
 * 5 Super Hannies
 * The back door leads to the basement which is blocked by a red door.
 * Before entering the basement, make sure that you have either two red keys and a green key.
 * The western door leads to 8 AA and a dead end.
 * The way east is blocked by a red cloud
 * 2 Green Hannies
 * 1 Blue Hanny
 * 1 Blue Hanny
 * 1 Defense Tactician
 * 1100 gold instead of a red coupon
 * Past the red cloud is a second red door
 * The first unlocked door past the second red door contains 3500g
 * There are two ways to get to the eastern hallway
 * You can either use the second red door
 * Or use the green door that leads to the blue door which leads to the eastern hallway.
 * There is a red cloud in the east hallway
 * 3 Hannies
 * 3 Happies
 * 3 Black Hannies
 * 1100 gold instead of a red coupon
 * The blue door in the east hallway simply leads to the same hallway that can be reached by taking the two doors on the north side, it is a waste of keys.
 * Proceed past the two doors on the north side of the east hallway to reach a green door containing 3500g.
 * The chests and red clouds here do not respawn.
 * The chests and red clouds here do not respawn.

Maze: Noctun Mine

 * Enemies
 * Circle MkII
 * Goering (Light)
 * Green Hanny
 * Black Hanny
 * Chasoba (Lightning)
 * Little Runaway (Light), may run away. No exp if she is the last enemy alive when she runs.
 * Cow Tamer (Lightning), high DEF
 * Cindy Roper
 * Z'Kappa (Lightning), can ST for 530hp and group for 280hp, boss fight


 * For another side mission, progress Maria's plot until you get the event "Request to look for development materials." To unlock it, you need to complete the Test Site mission.
 * You can return to this dungeon at any time.
 * One of the Gal Monsters in this dungeon is the Li'l Runaway. These enemies flee at random, so won't give you much time to swap out Rance or Tamenegi. Consider front-lining Tamenegi and Rizna from the start of the dungeon, backed Caloria (use Poison Needles if you have it). Don't bring Satsu unless you have to, because time is of the essence if you want to capture these Gal Monsters.
 * Buy a green key before leaving for the mine.
 * The path is initially linear, with all dead-ends immediately visible. After the encounter with the miner, turn right. The green door guards 1000g. Not far after the green door, you'll encounter a strange door that doesn't even respond to your attempts to open it (the fan-patch adds a message). Suffice to say, this door leads to a different part of the dungeon for the next time you get a mission here, so don't worry about it for now.
 * Go down the stairs. You are now in a circuliar area with three storage rooms. An FR event for Shizuka is in the northeast.
 * There is a red coupon fight in the SW corner
 * There is a red c
 * You need to see two green star events in storage rooms before you find the ore in the third room. There will be a boss fight immediately afterwards.
 * 2 Chasobas
 * 1 Cow Tamer
 * 2 Rommels
 * 1 Z'Kappa, can ST for 530hp and group for 280hp
 * 3 Circles
 * You will be teleported out of the dungeon immediately afterwards.
 * After clearing this mission, Maria's weapon will be upgraded to rank B, and two skill events will be added to for Maria at the cost of 1 Eagle Orb each.
 * The Support Shot is a passive skill that gives Maria a chance to follow up with an attack after an ally attacks
 * The Explosive Shot can hit a column of enemies

Maze: Pentagon Base

 * Enemies
 * Maid Lady
 * Magball (Lightning)
 * Crimson Eye (Ice), can hit a column without charging
 * Caterpillar DX (Fire), autoheals for 240hp per turn
 * Shiitake boy (Fire)
 * Nekomatamata (Ice)
 * Hanny
 * Blue Hanny
 * Black Hanny, deals melee fire damage
 * Pentagon Warrior (Lightning), in the bunker
 * Pentagon Captain (Lightning), in the bunker
 * Girl Pentagon Warrior (Fire), in the bunker
 * Bee Girl (Fire), basement
 * Three Eyed Lizard (Ice), basement
 * Frog Lady, basement
 * Horned Whale (Dark), autoheals for 180hp, coupon fight
 * Hugant (Lightning), 8k hp, 1k ATK, basement coupon fight
 * Red Shiitake Boy, 5k hp, 1.3k ATK, basement coupon fight


 * Select "Go to Pentagon Base to negotiate directly."
 * You will lose access to this dungeon after completing it, but it will return later in the game. You also cannot 100% the dungeon during this first trip.
 * This is the first dungeon with secret passages. Keep your eye on your map for walls marked in red.
 * At the first fork, go right for a coupon fight and 2000g.
 * 3 Horned Whales (Dark)
 * If you continue without turning, then head left, you will come across a Red Cloud guarding an FR event with Rizna.
 * 6 Caterpillar DXs
 * Return to the second fork from the start and go east this time. If you skip the next fork and go south, you will come across a secret passage in the trees containing some loot.
 * 8 AA
 * 1500g
 * Present
 * The entrance to Pentagon's bunker is at the east side of the forest and is blocked by a coupon fight
 * 3 Pentagon Captains
 * 3 Girl Pentagon Warriors
 * 3 Pentagon Warriors
 * Floor -1
 * After entering the bunker, you will encounter a boss fight.
 * 2 Pentagon Warriors
 * 1 Pentagon Captain
 * If you walk onto tiles where the ceiling lightsare OFF, you will fall down one level. Tiles where there are no lights or the light is ON are safe.
 * Enter the first door you see on the first level, it's a poison factory. Some of the doors in the bunker will trigger the same fixed fight :
 * 2 Pentagon Warriors
 * 1 Pentagon Captain
 * 1 Maid Lady
 * To the east of the poison factory is a coupon fight.
 * 3 Pentagon Captains
 * 3 Rusts
 * Enter the door near the coupon fight to find a bomb factory with another green star.
 * North of the bomb factory is a boss fight.
 * Obnoxious Brat, 800 hp and 200 ATK
 * Continue on till you find another door leading to a santa doll factory and another green star.
 * Backtrack to the fork and go west for a boss fight.
 * Foot, 1500 HP, 220 ATK, can hit the front and back rows in a line at the same time without charging
 * 2 Pentagon Warriors
 * 3 Girl Pentagon Warriors
 * 3 Pentagon Captains
 * Foot's Beloved Dog (Fire), 60 hp and 400 ATK
 * Focus on Foot first as the reinforcements are stronger than the Pentagon Warriors
 * Some of the doors past Foot will trigger the same fixed fight when entered.
 * A Lucky Card can be found in the second door on the left. This item is especially good on Copandon. There is 3000g in the third door on the right.
 * In the first door around the corner, you will find the Pentagon Key. The next few rooms are empty. Use the Pentagon Key to unlock the wooden door, there will be a boss fight past it.
 * 2 Pentagon Warriors
 * 1 Pentagon Captain
 * 3 Girl Pentagon Warriors
 * 4 Pentagon Warriors
 * 1 Pentagon Captain
 * The mission will end after the boss fight.
 * Floor -2
 * There is nothing here except mapping progress.
 * Basement (Floor -3)
 * The basement has tough coupon fights.
 * East coupon fight
 * 1 Hugant (Lightning), 8k hp and 1k ATK
 * Because he will one shot most characters, bring Kanami with high EVA and Caloria to try and paralyze him.
 * Center coupon fight
 * 12 Crimson Eyes (Ice)
 * They can spam AOE that will constantly interrupt any charging attacks you may do, so try and focus each one down as fast as possible.
 * SW coupon fight
 * Red Shiitake Boy, 5k hp, 1.3k ATK
 * Same strategy as the Hugant fight
 * Past the SW coupon fight is 8 AA and a weak wall that leads to a chest with an experience bread.
 * An FR event for Maria is behind a door in the NW corner
 * In the west side of the map is a weak wall that leads to 8 AA

Continue to Chapter 3.