Daiteikoku:Buildings

Full list of locations
For a list of planets and what buildings are available and fish can be obtained, see the locations page

Types of buildings
Notes:
 * Up to version 1.01, you cant change buildings you have already built. In version 1.02 onwards, you are able to change buildings you own at the cost of some technology points which increase depending on your current generation tech.
 * If one of you reagions is re/captured by the enemy, the buildiong is lost and need to be build anew, once it is back in your empire (though this is a way to get all the fishships and still building any of the buildings)
 * When you get/re-get a star system without conquering (UHOS surrender, Mongol defeat), building(s) will be automatically built in those star system.

Great Repair Shop

 * +80% HP recovery per turn to all ships in the region (Japan only)

Repair Shop

 * +40% HP recovery per turn to all ships in the region

Quarry

 * Doubles Resource income

Laboratory

 * Doubles Technology income

Civil Defense Corps

 * Recruits Volun Teer (mistranslated as Satoriran) who does not appear in your roster, but will appear in all defensive battles (except certain ones like Fugaki - unconfirmed)
 * Must be activated with an event
 * Building more of them powers Volun Teer up - see admirals

Electric City

 * 1 electric city build
 * Exclusive Nurse Ship (fake)


 * 3 electric city build
 * Exclusive Nurse Ship

Panty Ruins

 * 1 panty ruin build
 * CG
 * 3 panty ruin build
 * CG
 * The legendary Main Panzer Ship (CP 75, HP 30, cost 12150, radar 480, laser 180, skill : AA3 => -900 aircraft)
 * 5 panty ruin build
 * The mythical Striped Panzer Ship

Breast Shrine

 * 1 breast shrine
 * CG
 * 3 breast shrine
 * CG
 * Raizo +30CP
 * Type-91F Breast ship (CP 135, HP 240, cost 12150, radar 60, missile 390)


 * 5 breast shrine + Muccilini, Eliza (2nd), Saffron (big breast) H-scene seen
 * Type-93G Breast ship

Eroge Company

 * 5 eroge company
 * Hanny the admiral joins

Fish Market

 * Will give you an animal/fish ship (Location dependent)
 * Note that it will give you a fish whenever you build it right after conquering the territory, even if you are reconquering it
 * Because of this, some strategies are to farm fish ships by allowing the enemy nations to reconquer the territory repeatedly. This is a particularly attractive option for the following territories in the early game if you are suppressing your total territory count for other reasons :
 * Clione in Laguri (strong candidate for the best fish ship in the game for 0CP and 90 aircraft)
 * Manatee in Rabaul (15CP ship with 45 laser and 90HP)
 * Whale in Shikoku (0CP ship with 240HP)
 * When 8 are built a new event is available that unlock another fish ship for research (A Good Harvest)
 * Orca warfish

Military Base

 * Defensive purpose and allows you to relocate your troops from other starfields
 * Will allow you to switch units from the zones of battle as opposed to being locked in combat.
 * Works only at adjoining planets

Brainwashing Center

 * Reduce Chances of Rebellions

Male Gym

 * +20% exp to all Male admirals worldwide

Women Gym

 * +20% exp to all female admirals worldwide

Curry Wolf

 * The most important effect of building Curry Wolf is to unlock the random (low priority) beginning of turn event "Curry's a Big Hit". The conditions for the "Curry's a Big Hit" event are still a bit of a mystery. IT appears to be possible for this to occur with:
 * even a single Curry Wolf building - nothing else required (TsuchiNoKao's note: confirmed with a curry wolf in Micronesia, not yet conquered Indo Curry - happened at turn 155 and received 10k res)
 * "Curry's a Big Hit" start of turn event will give resources. The minimum appears to be 10k resources, but it can also give 20k resources. Unclear if the condition for this is to get:
 * The "Curry Shop" field bonus when invading Indo Curry or
 * 2 Curry Wolf buildings
 * More than a certain number of planets
 * The 1st curry girl event (delicious curry)
 * The "Curry's a Big Hit" start of turn event will repeat, as a low priorty start of turn event
 * In addition to the random start of turn event, Curry Wolf buildings unlock events for CGs:
 * 2 curry wolves unlock the event with curry girl serving you delicious curry => event "Curry Wolf" : nothing apparent
 * 3 curry wolves => event : "Curry Wolf II" : H-Scene
 * 4 curry wolves => event : "Curry Wolf III" : nothing apparent
 * 5 curry wolves => event : "Curry Wolf IV" : H-Scene