Toushin Toshi:Cut Content

This page covers cut content in the original Toushin Toshi.

Debug Mode
Toushin Toshi has a debug mode, and curiously, it was meant to be user-accessible via a cheat code, but the code is broken on Windows. The intended method for unlocking Debug Mode is to load a save from Files 1, 6, 8 and then 2 in that order (loading from any other file will prevent the cheat from working until you restart the game). Unfortunately, the process will fail if there are no saves in those folders, and there is no way to return to the title screen to load another file if you do load a save. It is possible that the cheat worked in the PC-98 release of the game.

As Debug Mode cannot be accessed via conventional means, the only way to access it is to decompile the game and set VAR0132 to "4" during startup (ｽﾀｰﾄ.ADV).

The Debug Mode unlocks the following features:

Alice's Mansion
Alice's Mansion has two entries cropped from the PC-98 version of the game. Unlike past Alicesoft games, where the cut text was inaccessible, Toushin Toshi's missing menu items will appear if debug mode is active.

PC-98
The "PC-98" menu item includes manual erratta for PC-98 users, mostly concerning sound issues. According to the text, the PC-98 version outright shipped with a patch to help correct sound issues, and the commentary adds that the sound settings between Rance 1 and Rance 2 are distinct, which adds to the already considerable problems Toushin Toshi customers might face on the platform.

The PC-98 section also includes an open mention of the cheat for changing the protagonist's name, which is a secret in the Windows version.

Hint Disk
Like Rance 2, it seems Toushin Toshi was going to have a Hint Disk released on the PC-98, and orders would be accepted from March 2, 1991 to February 1992. Unlike the Rance 2 hint disk, which is described as though already complete, the Toushin Toshi disk is described as still in development, and details about it are sketchy. It would have contained a walkthrough, a Sound Test, and "other things." Its most prominent feature would be "Rance Side Story (Toushin Toshi)" a purported "What If" scenario where Rance would rampage across the game setting. The side story would boast "more sex than the original, of course (because it's Rance)."

It is unclear if the Toushin Toshi hint disk was ever actually released, or what features it ultimately contained.

Debug Play
Similar to Rance 1, Debug Mode allows the player to select from a list of starting conditions to give easy access to different parts of the game. Unlike Rance 1, most of these conditions are for the end of the game, not the beginning or middle. No matter which mode you select, Custom and Kumiko have already learned about the Tournament qualification requirements and been to the inn, and have a Hero's Crest, ready to register (even if the debug scenario puts you past that point in the game). The player has 20 Seirogan, 20 Ryukakusan, 10 Return Wood, and 20 Seirogan 2.

Strangely, it is always the second (not the first) day of the current section of plot, even though none of the starting options occur in a time-sensitive scenario. This may imply that there used to be more Debug scenarios at some earlier point of development. Since the three scenarios we have are very close to one another at the end of the game, it may be that the developer moved the Debug Menu along as development went along
 * While there is no official menu item for doing so, the above bonuses are applied the moment you enter the debug menu. This means that the player can right-click out of the Debug Menu and start a new game, which will give you the above benefits the moment you revive from your fight with Dogi.
 * Poe's Dungeon: The player appears instantly in Poe's mind at the end of the tournament. There will be a number of visual glitches at first, but they will resolve after your conversation with Dalis. The game will end in an infinite loop if you die in combat, which you certainly will because you are still level 1.
 * Defeating Poe: The player is put directly after the Poe's Dungeon sequence, proceeding into the two H-sequences that follow. A number of relevant plot flags have been set to put the dungeon in its proper condition for this point in the game, but some have been overlooked, for example Arthur will appear at the entrance to Floor 7.
 * You are Warrior Lv 30 and Mage Lv 14, with 10,000 spare EXP in each (which for some reason is written as "5000+5000" in the code).
 * Max HP is 313, Max Vitality 395, Accuracy 36, Evasion 34, Strength 17, Resistance 13, Knowledge 5.
 * You have 11 914 GOLD, and are equipped with a Battle Armor and Power Shield (Defence 15), and while you are equipped with a Longsword, you have a Muramasa and Dragon Slayer in reserve.
 * You have the Fire Arrow, Fire Blast, Ice Arrow, Healing, Scope and Idleness spells.
 * In addition to the Debug items listed above, and also the items you received for defeating Poe and winning the tournament, you have the Secret Key and Sorcery Card. You are missing the mandatory Dragon Key.
 * Notably, "Girls Fucked" is only 2, meaning the two H-scenes you just saw, with none of the others in the game.
 * After Championship: Puts you in town after the Toushin Tournament. Even though this is essentially the same point in the game as "Defeating Poe" (minus a few cutscenes and a single story flag), your character is weaker:
 * You are Warrior Lv 17 and Mage Lv 13, with 12,000 spare EXP in each (written normally in the code this time). These are very low values and may have been used to test the game's balance.
 * Max HP is 172 (but because you have not slept, your current HP is the Level 1 value of 20), Max Vitality 305, Accuracy 23, Evasion 21, Strength 13, Resistance 12, Knowledge 5.
 * Your equipment, spells and possessions are otherwise the same as "Defeating Poe," but because the debug feature puts you beyond the championship sequence, you are missing the tournament prizes (several items and 10 000 GOLD).
 * "Girls Fucked" is 0.
 * END: Plays the ending.

Unused Variables

 * VAR0108 is set to "0" numerous times in the code, always in armor-related situations, but is never actually used or set to any other value. It is even set by some of the debug scenarios, above.