Evenicle 2:Walkthrough

Chapter 1
After the introduction scenes, you start outside the town and clinic of Raisin. As in Evenicle 1, be on the lookout for small puffs of purple smoke when in forests, which represent challenging enemy encounters that Alex will not be able to defeat at this stage in the game. Head east, following the tokens as they appear: green, red, green, and then the new green to the northwest. An orange dinner plate icon should appear nearby, grab it and then return to the east for a series of red combat tokens, and then finish with another green. As the game says, return to the inn if you need to heal. After the scene, consider equipping Alex's Anesthesia and Medica skills.

Go to the clinic just next to Raisin, then to Raisin itself for the Levelshop, and then back to the clinic. Alex wants to go west to the town of Oatmeal, but the road is blocked - head north instead, then follow the signs west and south. Be careful, Alex is weak and can only heal himself three times between rests at this point in the game. Once you reach the town, see the see and then re-enter the town to visit the Church. Then go east to the icon blocking the road. Then, backtrack to the icon that appears next to the lake.

Yuragi joins the party as a guest, meaning she doesn't gain experience, and you can't adjust her equipment or skills. She has much higher defence than Alex and will make things much easier. Head up the road just east of Raisin (don't go to the forest from the beginning of the game). After you reach the fork in the road, head east and keep going east after the road bends north. You will find a long peninsula that leads to a green token. Return to the road and head north. Grab the token and then go northeast for another, and then enter the dungeon. The dungeon itself is a one-way hall with no special details, just go in and then back out.

Go southwest to find the base of the hill, and then climb, collecting the red token along the way, which turns out to be three fights in a row. Continue up to the grave, and then turn back for a token. Walk back to Raisin, where there will be another token. Then enter the town - Yuragi leaves the party, but Masked Ranger joins in her place. Do as she says: west to Oatmeal, then north to the fork, then west to Prune. After the scene, head north and weave up the mountain. Enter the dungeon.

Go north to the fight. This dungeon has quite a few forks, and in most cases, one fork leads to a dead end with a prize, and the other leads further into the dungeon. To complete the story, go west, then south for a token. Backtrack and go north, where you'll find the Horus statue and a chest containing the Cartography skill, which will allow you to enable the minimap (click the button in the bottom-left of the overworld screen). Continue down the forks as follows to continue with the story: east, east, north. There, you'll find an event and then a battle against three Bandit(?)s.

At this point, return to the Horus statue. Masked Ranger leaves the party, so you may need to use Tactical Retreat to flee any battles. A full MP restore can be found to the south. Yuragi joins the party during the red token event, consider using her Guard skill to prevent blows to Alex. Defeat the supporting enemies in the fight first, using Fire Arrow to take out the Roper.

You'll be returned to Raisin, go to the clinic. Yuragi joins the party, and you can now access heart events across the map. Return to Prune, and then cross the bridge to the west for a dungeon. Like the mayor said, the monsters are docile and won't attack, so you can map the dungeon in peace. Simply go west at every fork until you see the lake. Go to the elevator near Oatmeal, then return to the mountain north of Prune. As soon as you start to climb the mountain, go west instead of east to find the water-treatment plant. Touch the token twice to use the secret passage.

Continue south, and be aware that the monsters are stronger here. Haniwa are immune to magic, including Alex's regular attacks. After you reach the southern coast, turn east to Marmalade. After the scene, go to Marmalade's Hospice, then its Church. Continue east to the cave. At the fork, head west to get the Bondage Rope skill, which allows you to capture Gal Monsters. Return to the fork and head north to the statue, then north to the secret room. Return to Marmalade and then visit its Hospice. After this sequence, it becomes possible to unlock scenes with Alex's wives at the clinic near Raisin using 2 medical records per scene, and the elevator to Oatmeal will unlock. Unlocking your first event also gets you Alex's Group Medica skill.

Go to Prune, where Masked Ranger rejoins as a guest. Despite the events, you can actually visit the town as usual if necessary. Enter the forest and go to the fight in the northwest. Burning branches block the direct path to the lake, so head northeast at the first fork to find a way around. From there, the path is relatively linear, with only short side-paths. At the end of the path, you will fight the "Forest King" as a boss. This enemy can cause group damage, so Group Medica is helpful. After the fight, you will be teleported back to the overworld. Return to Prune, then to Marmalade (remember that you can use the elevator).

Go to Marmalade's Hospice. There is no way to find a Dam Apple at this point, so Masked Ranger can suffer relapses of her Limit Breaker if your Hero Syndrome bar fills. Cross the bridge to the east, then head northwest towards the dam. Grab Yuragi's Tactical Retreat from the chest near the dam, and then try to enter. The guards will turn you away, so check the new token that appears. Head to the western side of the dam and enter via the door. You will find a Dam Apple, but Masked Ranger will refuse treatment. Enter the dam and head right for the boss battle. Use Firestorm to weaken the small fry and then pick them off. The boss can be stunned by Shuriken if possible. He can land group attacks, so it's your call whether to equip Yuragi with Ally Guard or an offensive skill. After being reduced below half HP, he will buff himself, so try to save a Shuriken for the turn after, potentially minimizing its impact.

Kano joins the party, so be sure to equip some of her passive skills. Head east and down the stairs, then west until you see the event at the bridge. Turn back to find a new token, then return to the previous floor. Return to the room where you fought the boss for another scene. Go back to the entrance level to find what you're looking for. Since you're right at the entrance, this is also a good time to retreat to Marmalade to heal and eradicate or treat any Hero's Syndromes. When you're ready, return to the bridge. Collect the Crayfish on the other side: it can be used to increase a character's max skill points. The rest of the path is fairly linear, and there is a healing spring just a bit before the boss. The advice for the previous boss applies here, though this one has poisonous group attacks. Use Alex's Field Treatment to stop poison. After losing half health, the boss will begin to use charge attacks that do heavy (but not poisoned) group damage. Only Anesthesia or Shuriken can potentially stop this (unless Yuragi is equipped with a Stunning weapon), so save Kano's AP whenever possible. After the fight, leave through a door on the right.

Return to Marmalade, then go to the token nearby to end the chapter. If you are playing the demo, you will not be given a chance to save when you touch the token, so be sure to visit an inn or make a manual save if you want to explore further.