Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200806212954

I was actually already thinking of a Torako/KAtsuko combo move or something. Simply making it a passive buff with Kenshin sounds great, and much easier to do!

I also like the Easy Target idea... Trying to think of ways to buff Nozomi, and this could be a good one, maybe along with a defense buff of some sort. She's already linked to the Mazo dungeon so there's storyline elements, and I could perhaps work in an event/second in command type with a Hanny. To be honest, this probably would end up working a bit like a ninja with leaves hiding + guts armour, so shoulldn't be too broken. (I had previously been thinking just to buff Nozomi further in solo battlles, and leave her redundant in commander battles, but this is a more interesting route perhaps)

I am quite interested by the attack twice thing for ninjas - that's essentially what sonic shuriken is supposed to do though, so I'm thinking that maybe what I should do is just make sonic shuriken a shuriken upgrade alternative to shuriken 2, instead of a special skill, and reduce it's cost to 1 action, while also debuffing its attack to 0.9 or something. It's not something taht's really used much in SR, because Assassinate/doggies are basically on all but a handfull of main characters...

The archer attack that ignores guard is indeed what I'm thinking. It's inline with what Yamamoto sweeping fire already does, it would just be a kind of in ferior version. So I'll definitely pursue that.

I feel like a number of the other passives sound interesting... but that there are already so many other passives to go for in SR... Still, first volley does sound interestng, and encourages having more archers.

I've started digging through ToufuGuy's DHR code - he did a lot wth new skills, but I'm not as good as he is, loll. Still, might be able to learn a bit from how he made new moves and see what I can do...