Rance Quest:Equipment

Item ranking and bonuses
Weapons and armor all have an overall rank that goes from nothing to ⑤. For shop items this rank raises after buying an item and leaving, so on your next visit that longsword will suddenly have a ① after its name if you bought one. This rank increases the price of items by 50% per level and damage/defense by 5% per level, meaning that at rank ⑤ items will be 25% better but cost 250% more gold. Additionally, this rank affects all random drops you get during quests. So if the shop is selling a rank ⑤ longsword, ALL longswords you get later will have rank ⑤ too. For rare items the rank is equal to which world you found the item (confirmed till world 3). For example, if you find Hideo Sword at world 2 then you'll get Hideo Sword with rank ②. But it doesn't work with the first world, all rare items you get at the first world, have no rank.

For Magnum the rank goes up to ⑨. Also the increase of price and damage/defense is different. All percentages are calculated from base values at no rank.

Weapons, armor and some accessories dropped from quests can have a random number of bonuses, denoted by the number on the lower left corner of the item icon. This number can be increased by fulfilling the bonus condition(s) in the quest. Note that this method only affects unidentified items. There are three types of bonus conditions, from top to bottom: collect a number of yellow spiky orbs, level up a number of times, win (not escape or time-out) a number of red spiky orb battles.

Generally, higher ranked items are found in quests with higher difficulty.

"Growth" attribute
Some weapons and armor have Growth (displayed as 成長率０％) or GrowthRare (成長率Ｒ０％) bonus on them. This allows them to increase their base stats the more you use them. Growth is capped at 1000% and GrowthRare at 3000% (?) (capped at 5000%).

Weapons of C or CC rank get +5 to attack or/and magic for each 100% growth, B or BB rank - +10, and A, AA, S and SS rank weapons (and guns) get +20 to attack for each 100% growth. Attack or Magic must be present on item to get growth bonus.

Armor of C or CC rank gets +5 to physical and magical defense for each 100% growth up to a maximum of +50, B or BB rank armor gets +10 up to a maximum of +100, and, finally, armor of A or AA rank gets +20 to both stats for each 100% growth up to a maximum of +200.

For armors that have attack attribute for example Hell Set or Warrior Armor, the attack growth seems half of the physical and magical defense growth. (need confirmation) - Not true, armor's attack attribute will stay the same as its defense growth normally (T.Ha).

Growth is not working on characters that have too high level. If character got red message "Monsters are too weak" on experience distribution skill after battle, his weapon or armor will not gain any growth. This rule does not work on armor growth.

Example:

1. Rance lvl 51 is leveling on map with monsters level 43, and wearing a leather armor with level 39 requirement. It does not grow. After moving armor on Kanami who is level 40 (with a maximum of 40) it starts growing, although she does not get any experience due to hitting max level.

2. Rance lvl 52, wearing a sword that is also level 52 and leveling on a map with monster level 43 - item does not grow. On map level 47 item grows.

The growth may have connection with exp the equiped character receives, not the number of times the item is used (confirmed, you just have to equip the item). My Onoha equiped a maid girl monster 1%. The maid only healed once. Onoha didn't get to move even once. After one dungeon, the maid was 80%. ''- as for girl monster to growth, the girl monster must appear along with the character that's equipping it in combat. It doesn't need to act though.''

"Body boost" attribute
Displayed as 身体ブースト５％ or 身体ブースト１０％. Increases character's Attack, Defense, Magic and Magic resistance by 5% or 10%.

"Efficient action" attribute
Displayed as 効率行動. Can be found only on some unique items (like Shizuka's Crystal Rod or Pastel's Queen' Cane). The same as skill with such name - there is a chance that skill won't use it's count when used.

"Invincible barrier destruction" attribute
Displayed as 無敵結界破壊. Can be found only on Rance's unique sword Chaos. Removes Majin's invincible barrier by damaging it once.

"Complete recovery" attribute
Displayed as 戦闘後完全回復. Can be found only on Ria's clothes. Fully recovers character HP after battle.

"Experience gained" attribute
Displayed as 取得経験値－６０％ or 取得経験値＋３０％. Negative value decreases the amount of experience character gains (can be found on Demon sword Chaos), positive value increases it (can be found on some clothes that can be use by Sparta or Civilian classes).

"Damage reduction" attribute
Displayed as 闇属性ＤＭ３０％減 (Dark element damage reduced by 30%) or 全ＤＭ２０％減 (All damage reduced by 20%).

"Halves HP after battle" attribute
Displayed as 戦闘後ＨＰ２割減. Can be found on unique armor Orgarizm. After battle character loses 50% current HP.

"Assassination success UP" attribute
Displayed as 暗殺成功率ＵＰ. Can be found on unique weapon Beheading sword. Increases chances of successful assassination.

Accessories
Accessories will be destroyed when you unequip them. They usually give straight bonuses to stats and are useable by all character classes.

When a character is "reset" due to the curse, the accessory will be "absorbed" by him. It is possible to absorb only 5 items this way, next time item will be compared to the 5 that were already absorbed and one with the lowest rank will be lost. Absorbed items can be exchanged with current item by the use of quest 107 (Alice Support Centre).

Unique equipment
There can be only one piece of unique equipment in inventory. It is possible to upgrade all items by selling or donating them. After that they can be found at random treasure chest or gained from magnum bar reward with 1 extra boost.