Kichikuou Rance:Walkthrough

Rance, Chief of Bandits (Prologue)
The game starts with Rance leading a group of bandits in north eastern Helman. There are two main ways to play this phase: the normal way and the "Bandit King" ending.

The Bandit King Ending
To acheive the Bandit King ending, you need to defeat Ruberan of the Ruins Guard. To defeat her, you need a bit of luck, but a level or two will help a lot. Thus you want to stall for time before she attacks.

Every week raid Uradiostock (the town on the right) using all 4 captains (doesn't matter if one melee group cannot hit enemies), and H with Shiiru. Save every week. By the time you get to the third week of June, Rance should be at level 3 whereas everyone else should be at level 2.

When Ruberan attacks you, have Soul and Bound on auto-attack mode. Have Shiiru attack Ruberan every turn. Have Rance use Rance Attack every other turn. If you are lucky enough, Rance will survive long enough, and deal enough damage with Rance Attack, to defeat Ruberan.

Once you win, your group of bandits move down south to Zeth. After a few years you gain enough power to be more influential than the nations of the world. Thus you reached the Bandit King end.

The normal way
The normal way to play the prologue is to provoke Ruberan and have her defeat you, so you will flee and start the main story. Because some events in the main story trigger on specific the calender weeks, you want to optimally get out of the prologue as soon as possible to be better prepared for the events.

After you have done Harem with either of the girls, raiding Goraku (left town) will cause you to capture Anasel. After Harem with Anasel, she will inform you of a girl named Merushi, and at the same time the people of Goraku will request the Helman military to help them out. Ruberan of the Ruins Guard will volunteer to take care of the bandits. The next time you attack Goraku, you will capture Merushi, but at the same time Ruberan's troops will show up and overwhelm your troops.

Rance will escape towards the Leazas border, while Soul and Shiiru get locked into the prison at Borugo Z. Then the Opening of the game will play.

The Rebellion
The Rebellion is led by X, the general of the White Army. Other significant participants including Pegasus (former general of the White Army), Helen (second in command of White Army, and daughter of Bales), and Merufeis (magic unit). The Rebels have a total of 7 captains, and in general they split into two platoons to attack Leazas. Pegasus's platoon launches from the town of In, and includes Dozzi and Merufeis, whereas X's platoon launches from Baranchi, and includes Helen, Sekanaku, and Jipuru.

The rebels retreat easily, typically in one or two rounds of fights, or as soon as one of their captain is defeated. Initially most of the Leazas army will be very short on soldiers (who have joined the rebels), thus inexperienced players are encouraged to start slow and defensively, building up strength at first.

Most of the rebel captains will simply die when defeated, except for Helen, Merufeis, and X. Helen and Merufeis are captured when you defeat them. In order to make Merufeis join, select the option to H with her or she will die. She has a curse that grants her powerful magic abilities, but every two months she has to have sex with a man more powerful than her. Helen on the other hand will join you after an automatic H scene. X if defeated will escape, and show up in the next fight again, until you have captured the town of Orcs, the main base of the Rebellion.

Saidou the spy will appear after taking over Branchyia.

Once the Leazas army attacks Eas, what's left of the two Rebellion forces will join together.

After taking over the town of Orcs, X will be captured, and Rance will have 4 choices. The first three are all punishments, whereas the fourth choice is to ask him to join you. If you choose asking him to join, he will respond that he cannot do it, and Rance will simply let him leave. However, after September, if any enemy attacks the Leazas Castle and you choose to not defend it, X will show up with a group of his troops, fend off the enemies, and join you.

The Free Cities, Demon Civil War, and AL Church
After the Rebellion is put down, the player may start taking over other territories. The AL Church wild re-request a pledge. Additionally, the Demons under the command of Kamira will start attackig Leazas.

The Little Princess
At the end of the first turn after the Rebellion, two waves of monsters will assault Leazas Castle. The monsters are easily defeated, but the second wave include the demon Ra Saizeru who cannot be harmed (even if you kill off all her troops). Miki, Kantaro, and Sunlight will show up at the castle, and the next week the player will be given two choices regarding what to do with Miki the Demon King. The top choice is to H the Demon King, which gives a CG but forces the Demon King ending a few weeks later (and lead to Miki's unhappy end). Thus, the normal thing to do is the bottom choice, "see how it goes". The beginning of week 3 will give Rance access to the Holy Sword Sunlight, at which point Rance's attacks will finally be able to harm the Demons. At the end of week 3 two demons will join Leazas to protect Miki, giving you additional captains to fight the Demons. However, the very same turn both Rey and Kamira will begin attacking separately, so make sure your anti-demon resources are spread out.

Except for scripted battles, in general the demon army will retreat as soon as the demon takes any damage.

The AL Church
At the beginning of the third turn after the Rebellion, the player may choose to keep paying 650 every month to the AL Church (top choice), or make them an enemy (bottom choice). The bottom choice will cause battles with the AL Church almost every week, against Temple Knights and regular peasant followers. It will also decrease the maximum troop size of many of your captains, as AL followers defect. While the enemies are not too strong, the constant battles may become a drain on the captains especially during major military campaigns against other nations, not to mention it shuts out the happy end for Cell and Elizebeth.

Continuing to pay tribute to the AL Church will allow you to visit the AL Headquarters as a city event if you have conquered the neighboring Shifteria. Starting with the second visit, Rance might randomly encounter Elizebeth, and request the pope to let her into Rance's "service". On subsequent visits, the pope may randomly offer Rance Gauin, his temple knight, into Rance's service.

At any point in the game you may attack the AL Church, even if you have decided to continue paying them tribute. However, if you cannot take them out in a single week, you will suffer the same defect penalty as when you reject paying them tribute. After the church is defeated, choosing the

The Free Cities
When fighting the cities in the Free Cities Alliance, most of them offer the play the choice of either "persuade" the individual cities to join you, or to fight them (and a third choice to cancel). Some cities will offer bribes, others mights request bribes, some cannot be persuaded, and some give you other benefits when persuaded. In general, this can be a good oppertunity for the player's army to rest and recover from the previous war, while still expanding the territory at a constant pace. On the other hand, the fights in general are not overly challenging, and can be a good way to earn experience for your captains.


 * Rokkuasu - the organization known as DX will act as the middleman, and even pay Rance so the town can join Leazas peacefully. It also allows the "DX organization" city event in the future.
 * Ice - easily persuaded.
 * Shifteria - cannot be persuaded.
 * Rajiru - they requiest one month grace period. Rance would require them to also give him the secetary Reirii or no deal.  This is required for Reirii's happy ending.
 * Custom - persuasion only. Lets Elenoa, Maria, Shizuka, Miri, and Miru join you.
 * Mars - can be persuaded, if accept Mars Lord to be a captain. If attack by force, there will be endless Martian retailation until you can locate the real body of Mars Lord.
 * Zeo - cannot be persuaded.
 * Hanna - the mayor will ask for 300 in exchange for peaceful merger into Leazas. If you pay, he will tell you about the world's best strategist, who lives in Hanna.
 * M Land - can be persuaded, if you agree to pay 200 each week to keep the amusement park operating. Required to get Sayori into harem.
 * Shangri-La - cannot be persuaded. The first time you attack you won't take over Shangri-La, as you are just fighting the guides who betrayed you.  The next week Rance will be automatically invited over to Shangri-La, and 3 weeks will pass, then Rance have a duel with a Djinn which can be easily defeated.  Afterwards Shangri-La is conquered.  Because of the 3 week of time passage, it is useful to combine the attack on Shangri-La with the persuation of Rajiru in the same turn.

Getting the Demon Sword Chaos

 * Defeat Rey first
 * Find out Demon Jeek has stolen Chaos from Cell
 * Fight Jeek