Sengoku Rance:Second Game bonuses

About

 * The points you get after finishing the game won't be lost if you use them in the New Game Bonus Shop.
 * Ex: If you have 20 points, those points are permanent from now on until you manage to get more points or clear more routes.
 * To select every single option available, you need a total of 315 points.
 * When selecting more bonus characters than your roster maximum of 30, the first removable person in the roster will die of an accident to make space for the bonus character. Initially Ranmaru occupies the first removable person slot and Shibata Katsuie the second.
 * if you add characters, like described above and then remove them, the characters who died in the accident will not return, exit the new game menu and enter it again to "revive" it.
 * Item bonuses requires you to have obtained the item previously, and have saved.

Family Bonus
Picking a Family Bonus gives you the characters of the listed House, but you'll start the game with that House hostile.

Special characters
Special characters are guests from other AliceSoft games. They cost 5 points each and do not need unlocking. Notable skills in bold; translation in parenthesis from left to right. A guide on how to increase the troop counts on these commanders can be found here. * Due to a bug, Ouka Toki can not be interacted with, thus she can't be character cleared.

Item page 1

 * 全治全納の神 (All-knowing God) - 2 points ~Fully heals all units (Consumable)
 * 攻の学習書２ (Attack Textbook2) - 2 points ~+1 Atk (Consumable)
 * 防の学習書２ (Defense Textbook2) - 2 points ~+1 Def (Consumable)
 * 知の学習書２ (Intelligence Textbook2) - 2 points ~+1 Int (Consumable)
 * 速の学習書２ (Speed Textbook2) - 2 points ~+1 Spd (Consumable)
 * 青いの印籠 (Blue Seal Case) - 2 points ~Damage received -30%m
 * 不死身稲荷御守り (Charm of the Immortal fox deity) - 2 points ~Commander won't die after unit is annihilated
 * 丹下犬 (Akashita Dog) - 4 points ~Can act twice in 1 turn. Doesn't let you defend twice. (Cannot be unequipped)
 * ランスの愛 (Rance's Love) - 2 points ~+2 Affection each turn (Cannot be unequipped)

Item page 2

 * パワー純金ベアー (Power Golden Bear) - 2 points ~atk +2
 * うさ仮面うさ (Bunny Mask) - 2 points ~def +2
 * 世界のヘイホー (World's Tactics) - 2 points ~int +2
 * 素早い変な虫 (Strange Quick Bug) - 2 points ~speed +2
 * 働きバッチ (Working Bee) - 2 points ~action point +2, but cuts max troop # by 1/2.
 * 根越荣太 (Negoshi Eita) - 2 points ~negotiation +4
 * 匠拓郎 (Takumi Takurou) - 2 points ~construction +4
 * 週刊日本の野戦 (Japan's Field Battles Weekly) - 2 points ~Gives four +50% buffs in fields.
 * 城の落とし方百選 (How to Siege Castles) - 2 points ~Gives four +50% buffs in castles.
 * 迷宮walker (Dungeon walker) - 2 points ~Gives four +40% buffs in dungeons.

Item page 3

 * 専属看護婦さん (Exclusive Nurse) - 2 points ~unit healed 50 troops each turn.
 * 人望の杖 (Popularity Staff) - 4 points ~unit gains 20 troops each turn.
 * 塩辛蜻蛉切り (Dragonfly Cutter) - 2 points ~counterattack damage +45%. (Foot Soldier unit only).
 * 謎のムラサメ (Mysterious Murasame) - 2 points ~damage +20%. (Warrior unit only).
 * 曹操猛毒短刀 (Sousou Poison dagger) - 2 points ~damage +20%. (Ninja unit only).
 * オイウチの牙 (Oiuchi Fang) - 2 points ~damage +50.
 * 魔物のみノミ (Demon-only Chisel) - 2 points ~damage against monsters +50%, all others -30%. (Cannot be unequipped).
 * 竜宮秘剣浦死丸 (Ryuuguu Sword Urashimaru) - 4 points ~damage +100.
 * 痛点欠く兜 (Pain Point Removing Helm) - 2 points ~damage received -50. (Does not stack with foot soldier guard. Has no effect on magic attacks).
 * ど根性鎧 (Guts Armor) - 4 points ~damage received -100. (Does not stack with Foot Soldier guard. Has no effect on magic attacks).

Item page 4

 * カンゾウ面 (Kanzou Mask) - 2 points ~damage received -50%. (Ninja units only).
 * 黄泉時計 (Underworld Clock) - 2 points ~battle starts with 5 less turns.
 * 黄金マスク (Golden Mask)- 2 points ~damage received from "monsters" -50%.
 * 守り紙様 (Protection Paper)- 2 points ~start battle with guard shikigami.
 * 頭金地蔵 (Head-gold Statue) - 2 points ~income per turn +10%
 * 半金地蔵 (Half-gold Statue) - 2 points ~income per turn +10%
 * 全金地蔵 (All-gold Statue) - 2 points ~income per turn +10%
 * 戦地特派員 (Battlefield Correspondent) - 2 points ~prevents difficulty needed for scouting from exceeding 3.
 * 黒医三連星 (Black Tri-Star Doctors) - 2 points ~heals every unit by 3 people per turn.
 * 五レンジャー (Five-Rangers) - 2 points ~heals every unit by 5 people per turn.
 * 高野の7人 (Takano Seven) - 2 points ~heals every unit by 7 people per turn.
 * 九ピー (Kewpie) - 2 points ~heals every unit by 9 people per turn.

Misc bonus

 * Gold +10000 - 5 points
 * Command Fan +1 - 10 points (this gives you the first satisfaction bonus command fan, from having 50 satisfaction)
 * Battle Permit set - 5 points
 * Initial Nation Power +3 - 5 points
 * Initial Nation Power +3 - 5 points
 * Initial Nation Power +3 - 5 points

Spending 5 points
Elina is one of the strongest stand alone bonuses for just 5 points. Battle Permits sound good, but unless you are going in to a high difficulty, it's going to take quite a lot of turns before you can even get one of them activated. Only Makutsudou and Kurosaki Ichiya are realistic competition. As an early game Diviner with great stats, Elina far surpasses both the offensive and defensive benefits of any of the special characters apart from these two. In the early game, she can virtually solo castle battles. Kurosaki Ichiya has a skill that is considered a game-breaker even on the highest difficulty, but using him correctly requires a different approach to playing the game than your first playthrough will have taught you.

Spending 10 Points
With 10 points, you have more options than with 5. Most notably, you could take the third Action Fan, enter the KTM route, take two special characters, or take both the Battle Permits and one special character. The KTM route can quickly be ruled out. Unless you take the bonus that gives you the Battle Permits, you will never be given them in that route. This strongly suggests that you should wait until you have more than 10 points before tackling KTM. The third Action Fan can also be easily dismissed. With a good selection of bonuses, you can get 50 SAT quite quickly, so getting the extra fan early on does not really save you much time. Overall, it appears that the most sensible options are to either take Elina and another character or to take Elina and the Battle Permits.