Thread:FixSRwiki/@comment-46261745-20201103224858

Working on an update v0.3 where enemies will now have a chance of scouting against the player if the player chose not to scout.

I was planning to base this on a) the difficult level of the AI (would happen more frequently in higher difficulty levels) and b) the military power of the enemy country and c) how crucial this fight is, such as enemy last country or last territory or, in nightmare, if it's a last territory to capture a player country.

Was hoping you might have some ideas on how to scale the chance based on military power. If I understand it right, military power generally starts the game around 1-6, depending on the force and stars, then increases with after certain turn counts and based on enemy troop counts?

Do you know what is considered a reasonable, high end military power? I'm assuming in 5 star, against one of the major forces, like Takeda or Dokuganruu, if you choose their bonus, it could get as high as... 6+3 (house bonus)+1*houses defeated+3 (5 star) = 30ish? It seems to get even higher though? If Miki can add 20 to DA, then maybe I'm vastly underestimating? Is it capped at anthing? Haven't really looked into this stat much...

I'm thinking to maybe go with something like:

Enemy scouts if (Player did not scout && RAND(100) <= Military power * Difficulty / 4 + last territory modifier)

Difficulty will be 0 if default, 1 if easy, 2 if normal and 3 if nightmare

Last territory modifier would be 20 if last territory of last country, 10 if last territory of a superfluous country or last player territory of a country and nightmare mode.

Thoughts? 