Sengoku Rance:Skills

Because most passive skills can be learned by all classes, they are in their own table.

While they are not listed here, and no exact formula for the game's turn order is known, all skills in the game have a recovery time. It is used in conjunction with the Spd stat and the unit's class to determine how soon it will act again after using any given skill. See here for more details.

Animal unit's skills are not listed. This is because they only have one unique skill, 'Animal attack'. It is a standard 1.0 x damage attack that cannot hit the back row.

Themed sets
When upgrading a commander, the skills from one of these sets will be available as a choice. Which of these sets is available depends on the turn and is the same for all commanders. The order in which they appear is Defensive (0), Pursuit (1), Generic (2), Other (3). If you want to know what set is available on your current turn and you don't want to try it out, open your calculator, type in '*turn number* mod 4' and compare with the numbers above. If a commander already has a skill from the list, that skill will not appear when upgrading on its turn.

Individual speciality
Only rare individuals have speciality skills. Note that most of them come with the character initially and cannot be chosen again if you picked something else for the passive skill.