Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201018195222

Actually, it effectively reduces the attacker's INT by exactly 1, or 0.5 in the case of demon mages.

It's just when you're tring to figure out how it works for the defender that it gets into fractions since Magic defence = INT * 7 and Diviner guard is worth 10