Rance III:Walkthrough

Battle hints
Except for some required battles, most fights can actually be avoided via running away to save time. As the entire party gains more experience when Rance is at low level, it might be overall more efficient to keep Rance at as low level as possible most of the time.


 * Lis Cave - The fight against Lis is the first forced battle. Let Kanami rush in front to attrack the Lis's attention.  Then use Rance attack to easily hack up the Lis.  Easily completable at level 10.


 * Rekka Mines - Always summon Feris via the first choice in the item menu. Otherwise make Rance stay out of trouble as much as possible (unless he's needed to block off enemies from your caster allies).  Easily completable at level 10.


 * village in the Lost Forest - Easily completable at level 10, even before considering Feris.


 * Red - Between Feris and the tank, there's not much for anyone else to do. Easily completable at level 10.


 * Hyper Building, Bugs - The bugs are very strong. Use Feris to attract as much damage as possible, and help killing enemies via Rance Attack.  Completion at level 10 with no ally deaths require a lot of save-loading for a good battlefield position.  Doable, but efficiency-wise might be better to bump up the levels a bit.


 * The Battle of The O - The hard part of this is winning too quickly before your allies have time to be healed, as the consecutive battles leave no breathing space in between. Easily completable at level 10 using Feris if you are willing to tolerate one or two deaths of allies.


 * North - You only need to fight one group to get to Toma. Easily completable at level 10 with Feris.


 * South - It's supposed to be a one-on-one fight, but you can still summon Feris and complete it easily at level 10.


 * Golden Honey - Easily completable at level 10 with Feris.


 * East Tower, Aizeru - One of the few battles where Feris cannot join. Still not too hard at level 10 with the help of other allies.


 * West Tower, Satera - Easy at level 10 with Feris.


 * Center Tower, Shogun - Reasonably easy at level 10 with Feris.


 * Center Tower, Nos - Challenging at level 30.


 * Throne Room, Gil - Reasonably doable at level 30.

Devil Cave

 * The Return Daemon puzzle:
 * Green - Starting warp point
 * Red - Return daemons
 * Yellow - Treasure chest (egg)
 * Blue - Exit



There are no enemies on this floor. When talking to a Return daemon, picking the first choice will let you through, but you can only get through two Return daemons at a time. Trying to get through a third Return daemon will send you back to the warp point.

The egg in the treasure chest allows you to get through the neverending stairs in the previous floor. You should get the egg first, go back and get the treasures, then come back.

Lost Forest

 * Area 1 - start exploring from the left side. After two events, enemy starts attacking.  Third event teleports you to area 2.



Green = area 2; Yellow = area 3; Blue = area 4.
 * Bright blue tiles are starting locations for the zone. Red tiles teleport the player back to area 1.  Bright green tiles are destinization for the respective zone.  Purple tiles are secrete passages that you can walk right through.

Hyper Building
On the 5th floor, there's an elevator that takes you to 52nd floor. Climb your way to the 55th floor to meet Lis in his human form and regain the Holy Sword and Armor.
 * Regaining Holy Sword and Armor

Go back to Hyper Buliding, go to 56th floor and try to climb up once more, then go back to the 55th floor. A conversation will trigger, opening a path to the south. Find the new elevator and go to floors 119 and 120 and defeat all the enemies there.
 * Debugging

Return to the 55th floor and take the now functional main elevator to 200th floor. Climb to 201 floor, then place the symbols in the remaining four corners of the room following Cell's example: stand one tile away from the corner, facing it, and press the space key. Once all four corners have the symbols, go towards Satera.
 * Defeat Satera