Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-26544499-20201020123600

Can I propose a radical idea? Tell the player that his Ghost troop count matters, and then just bloody let him change forms.

As for your ideas:
 * Motonari Punch is iconic, but it sucks. Trouble is, I can't think of a way to buff it that isn't unbalanced or radical. The discrepancy between player troop counts and AI troop counts is huge in some difficulties, so any ideas like "just change the fixed number to a bigger number" are out unless you want to make Cursed Mouri terrifying and risk Ghost Mouri being useless on high difficulties but unstoppable on low. But any other fix that I can think of means bending the meaning of the word "fixed" - like making its damage equal to his max troop count - which is radical or something as mad as "what if we make it hit everyone?".
 * The cap on the damage that he can take is probably the only good thing about Ghost Mouri. I'm unease about removing it.
 * I'm fine with the "let his HP grow but cap at 1200" idea, but I'm not sure how you'd communicate that to the player. The same objection applies to the idea of letting him carry over his troop count.
 * I have no darn clue why he takes 0 magic damage, but only when cursed and in army battles. I don't even know where it's coded. If you can find where, then we might at least be able to guess if it's intentional.

Huh, that's strange. I just hit him with a Shikigami in the All-Out Battle and he took the damage. And I just hit him with Souun's Summoning in another battle and he took it. What the heck?

Anyway, I see what you mean about the HP troops. But it all depends on how you scale them.