Rance 4.1: Walkthrough

This is a walkthrough for Rance 4.1.

General
Note that this walkthrough lists the minimal path. You'll miss a lot of the content if you follow the walkthrough step-by-step.

When travelling between rooms in dungeons, press "Advance" repeatedly to go forward, and "Retreat" to go backward. These steps won't be listed in the walkthrough. The walkthrough also won't cover cover how to get through H-scenes, since they're usually self-explanatory and you can handle them whatever way you want.

When you enter combat, your teammates will act automatically. If you wait for several turns, Rance will build up Power, allowing him to use items or his Rance Attack command. If you run out of Stamina, you fall unconscious and all further damage will go to Life (the line of dots above your Stamina). If you run out of Life, you die. Sometimes attacks do damage to Life directly, but you have limited control over this. If any of your characters die, that means game over! Knocking out enemies is enough to defeat them, but they can also be killed.

Seirogan replenishes Stamina, and Youmeishu replenishes Life. Your supply of healing items is extremely low, so use them sparingly and keep multiple saves. Your Stamina will be fully healed at set points in the game, but your Life never will, so be cautious. Athena 2.0 can occasionally recover her own Stamina.

You can summon Feliss in combat, but only 10 times across the course of the game. She is most useful at the start of the game and in the final few battles. Marty Suzukis and Power Gorillas are the most dangerous enemies you can encounter in the game, so consider Feliss if you encounter them.

Day 1, Part 1
Make sure you've met Arnie, Kisara and Bird, and that you've "Checked" the Statue. All of these events are required for later progress.
 * Optional:
 * Move -> 5F
 * Enter pres' office
 * Doharas
 * Ask -> Company
 * Ask -> Youmeishu (receive 1 Youmeishu)
 * Move -> Leave Building
 * Dormitory -> Enter dorm
 * Silbarrel
 * Ask -> My room
 * Move -> Our room
 * Optional:
 * Athena 2.0 -> Fulfill Needs (H-scene)
 * Move -> Leave room
 * Move -> Leave dorm
 * Move -> Seirogan Factory
 * Move -> Enter dungeon (Genri interrupts the command)
 * Move -> Enter dungeon
 * Move -> Southeast (Point X)
 * Move -> East (Point Z)
 * Move -> Northeast (Point ZZ)
 * Move -> East (Smell Point)
 * Move -> East (Dead End, Rance meets Arnie)
 * Return to Point X.
 * Move -> South (Point Y)
 * Move -> East (Point YY)
 * Campfire Traces -> Check (Athena 2.0 finds a hidden passage going south)
 * Move -> South (Kisara's Room, Rance meets Bird and Kisara)
 * Exhaust all conversation options
 * Old Desk -> Open drawers (received Thermos)
 * Return to Point YY
 * Move -> East (Great Hall)
 * Statue -> Check
 * Return to Point X (Athena suggests they go back outside)
 * Return to Ladder
 * Exit door -> Ring bell

Day 1, Part 2

 * Move -> Leave Factory
 * Move -> Main Office
 * Move -> 1F
 * Check Surroundings
 * Go to Reception Desk
 * Receptionist
 * Talk
 * Move -> Return to hallway
 * Move -> 1F
 * Go to Reception Desk (Rance sees Genri talking to the Receptionist)
 * Move -> Return to hallway
 * Move -> 5F
 * Check Surroundings
 * Move -> Return to hallway
 * Move -> 5F (Rance meets Eline)
 * Move -> Return to hallway
 * Move -> Leave building
 * Bird should appear to talk to Rance when you leave the building.
 * Return to the dungeon and go to Point X. Genri should appear at Point X.
 * Genri
 * Question -> Mysterious Statue
 * Go to Point Y
 * Water puddle -> Items -> Thermos [Empty] (Filled the thermos)
 * Go to Great Hall
 * Statue -> Items -> Thermos [Saltwater]
 * Move -> Southeast (Stairs Down)
 * Move -> Descend Stairs (Stairs Up)
 * Move -> West (Point C)
 * Optional:
 * Move -> North (Point C'. If you take the pickaxe here, the path east will collapse)
 * Move -> East (You get a CG. Do not help the woman or you will get a Bad End)
 * Return to Point C (not Point C')
 * Move -> West (Sticky)
 * Sticky Stuff -> Items -> Thermos [Empty] (Rance collects some of the Sticky Stuff)
 * Move -> West (Scene with Arnie, then proceed to Point R)
 * Move -> North (Summon-chan room)
 * Summon-Chan will summon four Carpenters for you to fight. Defeat them.
 * Walk all the way back out of the dungeon. If you've done everything you should, you should see a mysterious girl between Point Y and Point X.
 * Go to the Receptionist's Desk. You should see a second scene with her and Genri.
 * Move -> 4F
 * Suddenly kick
 * Check Surroundings
 * Move -> 2nd Lab
 * Move -> Return to hallway
 * Move -> Leave building (the sun should be setting)
 * Move -> Dormitory
 * Move -> Our Room
 * I adventured
 * Attacked a factory
 * Athena 2.0
 * Kisara-chan
 * Rose-san
 * Arnie-chan
 * Go assault Rose (H-scene)

Day 2
Stamina is restored to full, but Life remains as it is.
 * Return to the 2nd Lab
 * Rose
 * Items -> Thermos [Stickiness] (H-Scene)
 * Move -> Return to hallway
 * Move -> 5F
 * Enter girl's room
 * Eline
 * Talk
 * Talk
 * Talk
 * Talk -> Hear Best 1 (Make a note of this poem)
 * Return to the dungeon
 * Go to Point Y (Rance meets Bird and Kisara, decides to go back to Rose)
 * Leave the dungeon
 * Return to the 2nd Lab
 * Rose
 * Talk (Rance gets the Vaccine)
 * Return to the dungeon
 * Go to Sticky on B2.
 * Sticky Stuff -> Items -> Vaccine
 * Move -> North (Three-Way Junction)
 * Move -> East (Collapse; Rance, Kisara and Bird are involved in a cave-in)
 * Collapsed Wall
 * Check
 * Call out
 * Call out
 * Think
 * Move -> East (Trash Dump)
 * Trash mountain
 * Check
 * Climb garbage (Command Room)
 * Combat with four Green Hannies
 * Comm. Device -> Use (Rance speaks to Partie)
 * Operation Panel -> Raise Lever (the smoke trap southeast of Point Z is disabled)
 * Move -> Northeast (Warehouse)
 * Cabinet -> Open (Rance receives Rope)
 * Move -> West
 * Move -> South (connected to Great Hall)
 * Go to Point Z.
 * Move -> East
 * Large hole
 * Check
 * Check
 * Check
 * Strategy time
 * Shout at them
 * Give up
 * I'll assault her
 * Order Athena
 * Commence plan (H-scene)
 * Go to Point X (Rance sees Arnie speaking to Partie)
 * Go to the Three-Way Junction on B2.
 * Move -> North (Door Room, Genri discovers the secret of the door)
 * Door -> Probe keyhole
 * You must complete the shikouka, which happens to be the one Eline will tell you if you select "Best 1." Select the first letter of each word, and then select the word.
 * "I just cried. Just cry."
 * Move -> West (Bubbly)
 * Combat with Arnie and three Bear Group Soldiers. This is a good time to Summon Feliss. If Arnie dies instead of being knocked unconscious, you will get a game over. To minimize the odds of Athena and Feliss killing her, knock Arnie unconscious last.
 * (H-scene, Rance is moved to Pit Trap)
 * Move -> South
 * Move -> South (H-scene)
 * Exit the dungeon (there will be numerous scenes as you walk to the exit. Consider saving before finally leaving, because it is your last chance to do so).

Day 3
You will not not have access to the menu on Day 3, so will not be able to save at all, or use items out of combat. Note that characters start Day 3 with full Stamina, but not full Life.
 * Combat with two Rabbit Group Soldiers.
 * Combat with two Bear Group Soldiers.
 * Genri joins the party.
 * Combat with four Bear Group Soldiers.
 * Combat with Partie and three Rabbit Group Soldiers. This is a good time to Summon Feliss. Once again, if Partie dies, you will get a game over, so try to knock her out last.
 * Story continued in Rance 4.2.

Red Herrings
The following items do not seem to have any use. If you are aware of any uses for these items, or if we missed any red herrings, consider adding them to the walkthrough.
 * Fancy ballpoint pen
 * Redgrass