Rance 02:FAQ

Some of the missible information was sourced from http://hgtp.info/forum/viewtopic.php?f=3&t=49&start=60

Missable Items
The following items are Missable:
 * Rance
 * Holy Sword/Armor, gotten in Stage 6 on second floor of inn
 * Any buyable sword/armor (ceases to be available in Stage 6)
 * Sill Plain
 * Magic Ring (Reduces SP cost by 10 for magic), found in Stage 3
 * Defense+ for Sill's clothes (Go see Mr. Liver a second time)
 * Milli
 * Upgraded armor for Milli can be found in Mill's dungeon

Missable H Scenes

 * Nay can be H'd if you bully her when you find her (and only if you find here). There's another scene if you just help her here.
 * Inn Girl can be H'd once during Stage 1, if you give her 500G. After Stage 4, she becomes unavailable.
 * Tomato Puree (Item Shop girl) may be H'd if you complete a sidequest in Stage 4 (finding the Mimic's mother behind the stone Hanny statue)
 * Kyouko may be H'd in Stage 6 after talking to everyone in town completely and then talking to her
 * Level Goddess Willis may be H'd after you reach Level 40. However, she won't show up again for you once you H her. Choosing the "Back" option once the ability to "Assault" appears has her give levels as normal. Because of this, it's recommended to wait until right before the fight with Shizuka to H Willis.

Easy Money

 * The Item Shop, starting in Stage 2, has a random slot machine that is activated when something is bought. Buying 2G single Seirogans will trigger a spin, which often gives out a consolation prize of 10G. Repeat until satisfied.
 * This stops being available in Stage 6, when the Item Shop no longer sells items

SP Recovery

 * It is possible (and often recommended) to camp/rest after any fight.
 * There is one place where you cannot rest between fights, and that is when getting Milli in Stage 2

Badmouth

 * Rance's Badmouth ability usually does nothing, except against certain enemies such as Good-Afternoon or the girl with the naginata, in which case it has a chance to instant-kill.

Sill's Combat Actions

 * Sill Plain acts on her own when you control Rance (same as any other party member). If you do not want her healing Rance or herself, make sure her HP is above half (and Rance's), as she will cast Cure whenever her (or Rance's) HP is at half or below and she has enough SP to cast it (30SP normally).