Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201006200633

So I've tweaked to have it as:

10 resistance for mages and diviners

5 resistance for monks, knights, miko and ninja

0 for musketeers, warriors, cannon, infected, archers, animals, youkai, monsters

-5 for cavalry, foot soldiers, tacticians

-10 for peasants and ogres)

So the overall difference is 20 points instead of 30 and it's about half and half whether they get positive or negative magical resistance - should be a net 0 effect for magic. Of note, I think it makes sense to give foot soldiers a lower magical resistance instead of the default which had them as on the higher side, so I've moved those guys down, but puut knights with a higher magical resistance. Seemed like yet another way to differentiate knights and foot soldiers somewhat.