GalZoo Island:Game mechanics

Title Screen

 * New Game
 * Load
 * Alice's Cottage
 * Quit

Game Modes
When starting a new game, you will be prompted whether to play in Normal Mode or Easy Mode. In Easy Mode, you won't die even if you get a Gameover. If you run out of time, it'll automatically roll back. However, it is impossible to have all the Girl Monsters tamed in Easy Mode, while it is possible for Normal mode.

Game Flow

 * Morning ADV events
 * In this time, any Girl Monsters returning to grown up will show up.


 * Map visits
 * Before going into a dungeon, you can forage some spots on the map or talk to Kusushi and Vanilla. If the very first thing you do is forage one of the dungeons, you will get an M piece for a potion. Note that if you don't enter the dungeon by 11am, the day will end. You may visit Plupet's shop (unlocked later in the game), Kushishi's shop to create items, and Vanilla's room to level up, if you have enough experience.


 * Dungeon
 * The main point of the game. Go into a dungeon to fight, forage for items, but most importantly, to capture the Girl Monsters before Irina beats you to it.


 * Girl Monster visit
 * Night Events
 * Talk to any Girl Monster in here. Note that a Star, as well as a brown symbol (Kanji eludes me) will trigger a small scene but won't use up the night. A yellow sign means the girl has the max affection for that stage, so go into a night event to get her to the next level. A red sign means you can H the girl (first or subsequent time).

Battle Flow
Once you capture girl monsters, they can fight alongside with you. Each have their own HP, which will all total up to one life bar. Leo and each girl monster have their own attacks. However, girl monsters can only use their commands a limited amount of times. If you need to, you may have a girl monster leave your party by clicking the lowest button on her picture. Leo may also activate a special attack. If you have certain female characters in your party, they will activate a unique powerful move. For example, Yama no Sachi and Umi no Sachi will execute a powerful attack, while Zukappa and Harimao will cast a powerful healing spell.

Leveling Up
While both Leo and every girl monster levels up by terms of Experience that count for a bit of increased stats, Leo levels up in a quirky method and every girl monster can also be further powered up.

While Leo has a bar of experience that fills up normally, you must visit Vanilla in the island map to actually level Leo up. Do note that every girl monster present in your team (Active or in Reserve) will receive a bonus of one affection point.

Monster Girls instead can be further powered up each time you H with them. Prior to the event, you will be presented with a screen that has all your M Potions in all colors and sizes. Small potions will increas the HP, Strength and Magick of the Girl by 10, 2 and 2 respectively. Large potions increase the same attributes by 100, 20 and 20 respectively as well. (This only happens when the girl would become pregnant, instead reverting to a kid (First choice when prompted) though)

Also, if it's the first time you've used a M Potion of that color on a girl you will be presented by a Power Up screen.

Do note not all of those options will be present. For example, after taking the Battle Trait, it will no longer be present (For more information on individual battle traits, please check the Character Details section). Also, Skills can only be powered up once (in terms of level, you can increase their uses as many times as you see fit). Resistances and Status up options can only be taken once if I'm not mistaken.

While you can H a girl an infinite number of times, you can only access the power up screen 7 times, one for each color of a potion (And these do carry over in a new game +), but you will still gain the effects of the potions (HP, Strength and Magick up).