Thread:RottenBlock/@comment-40164738-20200630104605

In my anger at not being able to find a sword, I decided to give translating it a shot. Might not be such a good idea, would probably just have been better to look at the code as there's more lines than I'd expect. Funnily enough the !objects.adv (and verbs) seems to be based on some version of Rance II, as objects from that game appear. notable oddities are Nami and evaporation "seed". It shouldn't be used though as I think all commands are done by menus contained in the page files themselves.

I was wondering how to go about booting it, I assume I need a modern executable as the SYS1 scenario decoder probably doesn't understand half-width (and I assume the command is also different to sys3.x). I started work on the win32 port, I'm not sure if this is better than the DPS all port. I think I already found a good example of the text limit per line (A line of -'s for a full box effect), but seeing it is obviously better. Decompiling and compiling seems smooth though, nothing error'd at me and it helps that it's one file to begin with.

An additional question is, how does sys0decompiler handle 's and s'. I remember from rance II that the tools for that added some /'s somewhere to denote them, but I kind of didn't do that yet. 