Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-46261745-20200923185104

3. I'll put Witty Comeback on the list to update. Maybe just simply adding morre randomization to it, though we can probably device some more sophisticated conditions.

5. I actuallyy had plans to make Akihime quite a bit better by giving her power up events. It would fit her story more as she would start weak, and her events where she talks about how she's studing. Italso seemed silly that you go for this character by giving up a SAT bonus so early in the game for no reward... I'm not sure Seduction particularly fits her character, so I'd prefer to avoid giving her that one. I wouldn't be entirely against making Miko Storm 2 a possibility but only with certain unlock conditions that would be difficult to get. Or mayybe some other unique move Spend money!

6. Yeah! Glad o read that even with all those tyypos... I need a new keyyboard...

7. I guess I just feel like basing whether or not the skill mod was properly done based on a character who is already broken is questionable. If we think Kenshin is too broken from this skill update, but the skill itself isn't necessarily broken, then we should find other ways to balance Kenshin, maybe it's as simple as what we did with Natori - remove Commander charge when you recruit her? At least, then, it's an investment

10. Hmm, maybe change the name - actually, Steve actually suggested flipping the naming convention, Footsoldier Snipe and Fined Snipe, butu Ninja Target and Tactician Target - currently it's the other way arond. The Footsoldier and Fiend moves are ksill set 4, and do 3x damage, whereas the Ninja/Tactician/Diviner versions are skill set 3 and ignore footsoldier guard (and have other special effects). Maybe the 'Snipe' implies damage  where 'Target" doesnt? (I didn't do Steve's suggestion for the simple reason that I'd already changed those things and didn't think it was a big difference, buut if you're bringing up something similar here, maybe I should do that.)

11. Ah, sorry, I might have misnderstood. The way it works is Samurai Attack 1 can upgrade to either Samurai Attack 2 OR Side attack. Both Side atttack and Samurai Attack 2 can upgrade to Guard Break. Similar premise for the Miko heal trees. In something like Tacticians, you have to change BRD2 back to Remove status before you can make it into Pass time, or vice versa. And then some classes like Monk, if I remember correctl, you can change directl between Overtime, Youkai ward andcancel guard, because there's no 'base' skill there (or was cancel gard treated as the base skill, I don't fuully remebmer)

12. Thanks! Yeah, would be great to have confirmations around sonic shriken, and we can definitely tweak the numbers if it's too strong/weak.