Thread:FixSRwiki/@comment-46261745-20200829124347/@comment-26544499-20200906195331

You're definitely right about the base values. It's why 15 is the most common speed - it's the default.

Have would you tell if a unit's final speed has actually gone negative? An 8 Spd Ninja would do the job easily, but 92% of the time they're going to get that +10 thing and they're always going to get that +1-4 thing. Still, your arithmetic seems consistent with what your mod reports.

I see no reason to change the order of modifiers yet. What I'm dreading is rewriting the speed parts of the Wiki to account for it.

I should look more in to 順番_登録, 順番_時間更新 and Ｐ合戦処理. They're probably the last secrets to the speed algorithm, but it's also bound to be a lot of work. Alice forbid that I have to deal with Alicesoft's array and object madness... That being said, it looks like you've worked hard and damn near cracked this on your own, so I mightn't have much to do. Thanks!

I can only recall seeing one place where 予備１ is used. Every other occurrence was to wipe it after a battle or to set it to 0 beforehand. You're probably right about it.