Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-31983756-20200806211047

As an aside, poaching skills from other Rance games in a similar manner to the Support Shot idea could result in some interesting additions.


 * Already mentioned the "ninja attacking twice/thrice" thing stolen from Rance Quest
 * Kanami's Fire Bowl in Rance IX is an AOE that attacks in a # pattern, could buff it by having it attack all enemy units like it's a gigantic # sign. Maybe have it as an upgrade, like some kind of Super Fire Bowl Technique learned from a forbidden ninja scroll.
 * Maria can passively activate a Smokescreen shot that protects from attacks in Rance VI, effectively a Guard Shikigami but it happens passively when an ally is attacked, at a low chance.
 * Patton can Counter enemy attacks in Rance VI. In SR maybe monks could get a passive that gives them a chance to attack a foe back when hit.
 * Archers can multi-attack in Rance Quest as well with a specific skill. They can also use a bullseye attack that ignores guard.
 * Similar to a skill from RQ, maybe some sort of Hide action for ninjas that increases assassination chance.

Some ideas for passives that can be stolen from Rance Quest:
 * Efficient Action: random chance to not use up an action point.
 * Weapon Breaker: debuff attacker when struck by a physical attack.
 * First Volley: When one unit on the team has this, all that team's archers move first in the turn order.
 * Debilitating shot: Archer shoots an enemy and debuffs them
 * Easy Target: The enemy prioritizes attacking them (for the most moe suffering targets only)
 * With Kenshin: Passive for Torako/Katsuko that gives them full buffs when deployed at the same time as Kenshin.

Rance VI/SR/RQ are all somewhat similar in the 6v6 turn based format so it's possible to port concepts around pretty easily. As for the code... yeah I doubt it.