Daiteikoku:Ships

Info
On Top: HP, Command, and Resources (Cost)

On Bottom: Radar (Intiative), Fighters, Lasers, Missiles, Cannons

There Are Five Known Classes of Ships: Battleships, Carriers, Cruisers, Destroyers, Other (Sub/Capture/Repair)

Other notes:
 * Stacking ships with the same damage negating abilities will stack the abilities.
 * -300 Laser Damage + -300 Laser Damage = -600 Laser Damage
 * Percentage damage increase/decreases always apply before flat damage decreases:
 * Commander has ability or is in weatther to negate 50% of any damage and has AL1. The damage will be halved first, before the -300 laser damage is subtracted
 * All percentages of buff/debuffs are summed to yield a net buff/debuff percentage.
 * +100% damage and a -50% damage applied on an attack will calculate as (+100-50)% = +50% damage.
 * You will be able to play with the fish ships you got in your previous games in your new games (requires getting the fish ship)
 * Shipbuilding and Research costs can be changed by events.
 * If original cost is 5000 (what you see in this table) and you have 85% SHPBLD, the cost in your game will be 5000 x 0.85 = 4250.

Unlocking Technology
With the exception of 2nd gen tech, new tech levels are unlocked based on planet count (note that Japan counts towards your total):
 * 1st Generations Vessels: Start of game
 * 2nd Generation Vessels: Dr. Hiraga's 1st event, the Cat Whisperer, turn 5 at the earliest
 * This will always happen as an automatic start of turn event on Turn 10 if not selected in the event phase (it can happen in addition to another start of turn event)
 * The event will also cause Maki to appear on Tougou's next invasion, so don't rush it if you want to use Tougou without wasting his invulnerability phase
 * 3rd Generation Vessels: 10 Star regions Captured
 * 4th Generation Vessels: 15 Star Regions Captured
 * 5th Generation Vessels: 20 Star Regions Captured
 * 6th Generation Vessels: 25 Star Regions Captured

Researching the previous generation of vessels is also required to unlock any upgrade. For instance, to make DD-70s available to research, you have to research the DD-60 first.

There are, however, a number of ship technologies that have extra conditions before you can research or unlock them:

Submarines

 * Italin submarines are unlocked either:
 * In Triple Alliance: By a start of turn event after Dönitz joins (Note: Autoevent at the beginning of turn with very low priority and can be pushed off by other events, particularly if you're going quickly)
 * If you declined Triple Alliance: Only becomes available after Dokutsu falls (turn 30)
 * Prototype Carrier Submarines (tech level 5) can be researched the next turn after you build:
 * 3 of the Type 94 Aircraft Carriers and
 * 3 of the Type 10 Submarines
 * You then have to build 1 Prototype Carrier Submarine for the Type 400 Carrier Submarine: Seiran to become available at the 6th generation

Assault ships (X-ATK)

 * Prototype Assault Ship (tech level 5) is unlocked by building 5 DD-90s
 * The upgraded Special Assault Ship: Shimakaze is tech level 6 and requires you to build at least 1 Prototype Assault Ship

Super Battleships

 * Super Battleship Yamato can be unlocked either by:
 * Letting the national security of the star region of Japan fall to zero by attacks of Space Monster or enemy fleets
 * By not unlocking tier 3 research by turn 25. That means, not conquering 10 star regions until after turn 25.
 * You must then build 1 Yamato for the Kii to become available at the 4th generation
 * You must then build 1 Kii for the Kaneda to become available at the 6th generation

AL2 Barrier ships

 * The Type 77 Barrier Warship (Aux class) can be researched after you build 1 Type 77 Barrier Battleship (the BB class ship with AL1).

Pocket Batleships

 * Type 89 Pocket Battleships (tech level 4) require you to select the first White Hole event in the event phase after conquering Chernob
 * Getting the upgraded Type 0 Pocket Battleship: Hibiki (tech level 6) requires doing the 2nd White Hole event (unconfirmed, but almost certainly requires researching the first one too - doesn't appear to require building one though?)

Anti-cold/sandstorm ships

 * Anti-cold ship becomes researchable shortly after declaring war with UHOS
 * Anti-sandstorm ship becomes researchable shortly after taking over Indocurry
 * Armed versions of cold or sandstorm protection ships are researchable the turn after you've built 3 of the unarmed versions (you can build them on different turns and even sell them, just need to build 3)

Other

 * Rommel High-Speed Cruisers can be built after selecting an event with El Rommel and Reltih in the event phase after recruiting both of them.
 * Orca fish can be researched after 8 Fish Markets are built and you complete the event "The Good Harvest".
 * Pink Space Hippos can be researched if you let Aelfhilda defeat you 3 times, then do the event "Legend of the secret treasure"

Battleships (戦艦)
Battleships are the largest Ships and possess the greatest offensive power. Trade speed for enhanced durability. Their high command points and costs limit their deployment early on. Laser weaponry is the most common among the world. Due to their high firepower and high HP, their radar scores are naturally low, with a few exceptions.

Notes: *Decorated with Alpine flowers and absurd public policy, this battleship is a joke.


 * The super battleship Nagato is tougou's ship in the combined fleet event. its in his first slot so the stats will vary depending on tougou's skill level


 * Names not confirmed.

Cruisers (巡洋艦)
Smaller than battleships and larger than destroyers, Cruisers maintain a balance of strength, durability, and speed. The Dokutsu Third Reich Cruisers have higher mobility and prefer cruisers in their main fleet.

Destroyers (駆逐艦)
Destroyer Warships are cheap, fast and maintain relatively high attack power at the cost of being frail. They are the foot soldiers of your fleet. Cheap in resources and command point usage, they augment the firepower of your squadrons. Destroyers have the highest natural radar scores when not being compared to dedicated radar cruisers. Notes:(**)the sames as the Battleships

Aircraft Carriers
Aircraft Carriers have the longest range of all warships, which gives them attack priority over everything but other aircraft weapons. You do not start off with these ships. Their HP and radar scores are lacking as well as missing much of the raw damage of battleships, but they use less command points than battleships and are the main ship type able to field aircraft.

Other Ships
These are mainly support ships or unique animal-shaped ships. You will have to use some of these to bypass weather effects and negate weapon damages.

Submarines are special ships. They can hide from enemy attack until they are the last fleet left. They require the entire fleet under the admiral to be all submarine types ships for the ability to work.. They also need to be fighting with another admiral's fleet that are not all submarines as well. Special ships exist that allow submarine fleets to be attacked at any time, however.

Unique enemy ships, some ships that come with admirals, and animal ships are sell only. You will get less money for selling if you have any cost building discounts from 100%.

To unlock the Type 77 Laser Barrier Ship( -600 laser damage), first you have to develop the Type 77 Barrier Battleship( -300 laser damage, 75 radar and 180 laser damage), build one then you will have an event next turn. Only after that, you can develop that ship.

Notes:(**) the same as the Battleships