Shaman's Sanctuary:Game mechanics

Parameters

 * 体力 (HP) - Decreases when being attacked.
 * 攻撃力 (Atk) - Attack governs damage from melee attacks.
 * 知力 (Int) - Intelligence governs damage from ranged attacks.
 * 防御力 (Def) - Defense reduces damage from melee attacks.
 * 抵抗力 (Res) - Resistance reduces damage from ranged attacks.
 * 命中 (Hit) - Accuracy of attacks (melee & ranged)
 * 回避 (Eva) - Ability to evade attacks
 * 行動 (Spd) - Determines the order the characters move.
 * 精神力 (MP) - MP (lit "Spiritual Power") of the protagonist is used when:
 * Any of the miko attacks or raises their morale (気合). Amount spent depends on the formation used.
 * Protagonist uses healing power
 * Protagonist re-summons a defeated miko

Training
Each turn (a week?) the player schedules the training sessions for the three heroines. The protagonist himself can train with one of the heroines, increasing bonus training points for that heroine.

Combat
During combat, each side places their combatants on a 3x3 grid. Formations can apply various bonuses to combatants placed on specific locations on the grid.

The objective of the combat is to defeat the other side's boss. Thus if the protagonist falls in a fight, you automatically lose the entire battle.