Rance X:Game mechanics

Game Mechanics
Work in progress

(This will be a rough translation of the manual that comes with the game. I'm not proficient with wiki edition and english is not my main language, so feel free to add/edit/change things as needed.)

Standard Play Pattern
This game is not to be completed in a single run. The story can progress through different routes and has various endings depending on your actions during the game.

Start the game from the beginning

▼

Clear the game on any route (earning achievements in the process)

▼

Start once again (thanks to points earned from achievements you'll have some advantages)

▼

Repeat this process to eventually arrive at the true route ending

Points
Unlike typical RPGs experience points are not carried over from one playthrough to the next. Even so, if you feel you're not progressing as you'd like, don't give up and start form the beginning. Keep playing until you get your first clear.

In this game you earn achievements by clearing the various routes. By getting this achievements you'll be able to use CP Bonuses (ＣＰボーナス) that will help you on your next playthroughs.

You can check in-game achievements form the menu:

[ＭＥＮＵ]　→　[コレクション]　→　[実績]

[ＭＥＮＵ]　→　[Configuration]　→　[Achievements]

Also, after the first game clear After Mode (アフターモード) and Combined Unit (統合部隊) are unlocked in the main menu.

Game Flow
The game works on a turn by turn basis. Each turn compromises around two in-game weeks. This game takes place from LP0007/10 (turn 1) to LP0008/5 (turn 16). Max number of turns is 16.

Turns and Phases
Each turn consists of a number of phases as follows.

Turn Top Phase (ターントップフェイズ)

Automatic quests and events can trigger at this phase.

▼

Preparation Phase (準備フェイズ)

Choose and participate in one quest.

Usually small scale quests that serve as warming up to the quests from the Operation Phase.

▼

Meal Coupon Phase (First) (食券使用フェイズ（１回目）)

If you have any, Meal Coupons can be used at this point.

▼

Operation Phase (作戦フェイズ)

Choose and participate in one quest.

Usually important large scale quests. This is the main part of this game.

▼

Meal Coupon Phase (Second) (食券使用フェイズ（２回目）)

If you have any, Meal Coupons can be used at this point.

▼

Base Phase (拠点フェイズ)

Choose and participate in one quest.

Once the Operation Pase's quest is over Rance can do a something (?) at the operations base.

▼

Turn End Phase (First) (ターンエンドフェイズ（１回目)

Automatic quests and events can trigger at this phase.

Mainly about other human factions and characters.

▼

War Status Phase (戦況フェイズ)

Watch the war progress report of each region.

▼

Turn End Phase (Second) (ターンエンドフェイズ（２回目)

Automatic quests and events can trigger at this phase.

Mainly about the demon army and characters.

▼

Hero Phase (勇者フェイズ)

Data on world population condition and the hero that carefully watches over it.

Things that Rance should do
These are the things that Rance has to do, although what he really wants is to have sex with beautiful girls.

Protect humanity for the invading Demon Army
Leazas, Helman, Zeth and the Free Cities are all simultaneously under attack. It's up to Rance's Special Unit to help repel the invading force. Of course Rance can't be in in all regions at the same time, so you have to plan carefully. If all 4 regions armies fall it's humanity's loss.

Save (yet to be Demon King) Miki
Miki is somewhere on the run trying to avoid her transformation into the Demon King. She is in need of helping. If nothing is done and she awakens as the Demon King... that would be the end of all humans.

Stop Hero Theoman
Hero's sword Escude.

It's true power awakens gradually as humans die.

When mortality rate reaches 30% the power to kill Dark Lords unlock.

When mortality rate reaches 50% the power to kill Demon Kings unlock.

With the aim to obtain the power to slay the Demon King, after losing his mind the Hero is waiting for humanity's mortality rate to rise. Actually he is not only waiting... he's even hastening it.

Of course Rance had to do something about this.

Reference Guide
From the menu you can access the reference guide where Nunuhara will teach you about the Rance series setting, characters, past events, etc.

[ＭＥＮＵ]　→　[コレクション]　→　［図鑑］

Characters and Items
In this game Characters and items are represented by cards.

A collection of card and card art may be found here.

Character Name (キャラ名前)
Character (or item) card specific name

Skills (スキル１、スキル２)
Each card has a maximum of 2 skills. Cards can have 0, 1 or 2 skills.

Affinity (属性)
Each character has one of the following affinities:
 * No affinity (無)


 * Fire (炎)


 * Ice (氷)


 * Lightning (雷)


 * Light (光)


 * Darkness (闇)

Allegiance (所属)
Each character is categorized in 1 out of 10 factions:

Protagonist (主人公), Leazas (リーザス), Helman (ヘルマン), Zeth (ゼス), Free Cities (自由都市), Other (その他), JAPAN (ＪＡＰＡＮ), Demihumans (亜人), Monsters (モンスター), Gods & Demons (神魔)

★Rank (★ランク)
Represents the growth of the character. It's not the Level of the character, more like it's battle proficiency.

Cumulative Rank (重ねランク)
Starts at nothing and increases by 1 for each additional copy of the card acquired.

ＨＰ
Health.

Increases with ★Rank and Cumulative Rank.

ＡＴ
Attack Power.

Increases with ★Rank and Cumulative Rank.

Character Growth
There are the 3 methods to empower characters.

-Rise the ★Rank

-Rise the Cumulative Rank

-Collect different card variations of the same character

★Rank
★Rank goes up by obtaining experience points (the way it usually is for levels) in these ways:

1. Have the character participate in battle as a Leader

2. The character gets to participate in an automatic battle

3. Use a Meal Coupoun on the character during the Meal Coupon Phase

Each ★Rank up gives the characters a small boost to it's HP and AT stats. At certain ★Rank ups the characters recives a big bonus to it's HP and AT stats and gains an aditional ★ as follows.

At ★Rank 10 the character becomes ★★Rank.

At ★Rank 20 the character becomes ★★★Rank.

At ★Rank 40 the character becomes ★★★★Rank.

At ★Rank 80 the character becomes ★★★★★Rank.

It's recommended to try to rise characters to at least ★★★Rank, it may be a condition to unlock character variation cards for some characters and make these appear randomly in treasure chests.

Cumulative Rank
By obtaining extra copies of a card it's Comulative Rank increases. Each ranks gives a 10% HP and AT stat bonus, maxing at rank 10 (100% bonus).

Note: Some cards are unique and it's impossible to obtain more copies, so there's no way to increase their Cumulative Rank.

Variant Cards
"Lv42 Rance", "Lv45 Rance" and "Lv55 Rance" are all different cards, but the same character. Each version has a specific set of skills and it's own HP ad AP, and can be alternated to adapt to each situation. Also, ★Rank is a common stat to all versions of a character, so when a characters ★Rank goes up all its versions become stronger at the same time.

Obtaining a new version of an already high ★Rank character can have a big impact in the Unit HP and AT numbers.

Item Strengthening
Unlike character, items cannot be faction leaders, therefore items cannot gain experience and ★Rank up from battles.

All items share ★Rank and the way to rise it is to touch an Item UP (アイテムＵＰ) symbol on the map during quests. ★Rank rises by 1 rank for all items each time. Items obtained later will have their ★Rank already increased.

Also, there's a Unit Bonus that multiplies items ★Rank by 2. (e.g. If items ★Rank is 8, it becomes ★Rank 16 after while this bonus is selected.)

Skill Types
●Attack (Physical Attack): Basic damaging melee and ranged attack skills.

●Magic (Magical Attack): Basic damaging magic attack skills.

●Healing (Recovery Type): Skills that have an effect on allies. Mainly healing and recovery.



●Support (Support Type): Has a not healing effect on allies. Mainly supports activation.



●Interference: Has a not damaging effect on enemies.



●Automatic: Skills that have an automatic activation and can not be selected in battle.

●Status UP: Skills that have a passive effect and can not be selected in battle.

Emblems and Unit Bonuses
Emblems can be obtained as map symbols, quests rewards and (rarely) as rare drops from treasure chest. Every 3 emblems increases unit's rank by 1 and gives 1 point to assign to a Unit Bonus. The effect of these bonuses is powerful, so aim to collect a lot of emblems.

Bonuses selection can be rearranged at any time you can acces the formation screen, so don't worry about choosing wrong and experiment with the bonuses as you like.

Leader limit up (リーダー枠追加)

At start leader limit is 4 and can be increased up to three times up to 7. Remember that by having an extra leader you're are adding an entire extra faction to your formation and that's reflected heavily on the unit's stats.

Max AP increase (ＡＰ最大値強化)

Increases max Action Points in battle from 6 to 10, allowing to string higher AP cost skills in combos.

AP regeneration strengthening  (ＡＰ回復強化)

Usual Action Points regeneration is 2/turn. This bonus gives an extra AP on every even numbered turn (2, 4, 6, etc). In other words, you get 5 AP ever 2 turns instead of 4. Don't underestimate this bonus.

Leader Switch (リーダー入れ替え)

This allows to switch leaders every turn.

Gods & Demons ban lifting (神魔枠解禁)

Permits the participation of the Demons & Gods faction in your formation.

Boost Chance (ブースト確率)

Makes boost have an activation chance of 100% when conditions are met, instead of the usual 50%. These conditions are:
 * Leader did not act in the previous 3 turns.


 * Leader is of the current quest's effective faction and is the first round of battle (chance for this is always 100% regardless of bonus).


 * Leader is of the current quest's effective faction and is not the first round.

HP bonus increase (ＨＰ倍率強化)

Physical bonus increase (物理倍率強化)

Magical bonus increase (魔法倍率強化)

EXP increase (ＥＸＰ強化)

All these increase the corresponding unit's stat.

Note: EXP increase has no effect for automatic battles.

All items ★ increase (全アイテム★強化)

Multiplies current ★Rank of all items by 2.

All-around bonus (全体強化)

+3% to all unit's bonus stats.

Stats limit cap increases (上限解禁)

Usually unit's bonus stats are capped at +49%. These bonuses increases the cap by 25% each, maxing at +99%.

Rare luck increase (レア運強化)

Higher chance to find rare cards inside treasure chests.

Hanny Zippo (ハニージッポ)

Once per quest, if HP reaches 0 in battle, revive with 50% HP.

Annihilation Pursue Attack (全滅追い打ち)

With this bonus combat does not end once enemy's HP reaches 0, and you can continue to use skills until end turn. This helps for the Overkill bonus to treasure drop rate.

Meal Coupon and Meal Coupon Phase
Meal Coupons are obtained in quests as map symbols, inside treasure chests as rare items, after battle if a specific skill was used and as quest rewards. Max number in possession is 3, so is a waste to get more if you already have 3.

Meal Coupon Phase will trigger after preparation and operation quests if you have at least 1 coupon. In this phase 6 randomly selected characters from your current collection will show up for selection. By choosing one of them you can watch an event. Also, this choice can be skipped if you want to save your coupons.

There are 0-3 character specific meal coupon events for each character. It's physically impossible to watch all character events in a single playthrough (there too many of them). At the start of each playthrough there's the option to carry over meal coupon events (食券イベント引き継ぎ), so already seen ones will not show up for selection.

Essentially this is an opportunity to watch event of your favorite character, but there's also a bonus. After the event, the chosen character will get EXP equal to half the current accumulated total EXP. As the game progresses this number gets higher and higher and can give a big boost to your characters ★Rank.

Experience modifiers
部隊.ＥＸＰ増加　＋ｎｎ％

Increased experience effect based on the formation's EXP + stat (ＥＸＰ増加).

結果.勝利　＋２０％

+20% EXP bonus if battle ended in a victory.

結果.３ラウンド内撃破　＋５０％

+50% EXP bonus if battle ended in 3 rounds or less.

結果.１ラウンド撃破　＋５０％

+50% EXP bonus if battle enemy is defeated in a single round. This means enemy's HP goes form 100% to 0 in a single round, not necessarily in reound 1. Can be done in round 4, round 10 or any other round

自軍ＨＰ１０％以下　＋５０％

+50% EXP bonus if owns unit HP is at less than 10% from max at the end of the combat. It can be pretty risky to aim for this bonus. A tiny mistake could mean dead.

Treasure drop rate modifiers
部隊.宝箱発見率　＋ｎｎ

Increased treasure drop rate effect based on the formation's Treasure Drop Rate stat (宝箱発見率).

対象.ボス　＋１００％

+100% treasure drop rate bonus for boss battles. Bosses always drop treasures.

オーバーキル　＋ｎｎ

Overkill bonus. Any overflow damage done to the enemy below 0 HP gives a % increase in treasure drop chance. Aim to reduce enemy HP as much as possible and then finish it with a high damaging skill to get a high Overkill Bonus.

Usually the battle ends when enemy's HP reach 0, but Unit Bonus "Annihilation Pursue Attack" (全滅追い打ち) enables the player to use to use skills after enemy's HP goes below 0 until the round ends.

ｎｎｎで初トドメ　＋５０

Each character gives a one time per quest +50% treasure drop rate bonus for performing the finishing move in a combat. It's once per quest per Character. Card variations of a character count as only one character. +50% it's a big bonus so change characters frequently during quest if possible to get it every battle.

Note: With the Unit Bonus "Annihilation Pursue Attack" (全滅追い打ち) enabled, the move that gets the enemy to 0 HP is the one that counts. Also, this bounus can't be obtained with Cut-in Attacks, Automatic Attacks and damaging Support Effects that defeat the enemy.

累計失敗ボーナス　＋ｎｎ

Consecutive Failure Bonus. Treasure drop rate bonus if no treasure was obtained the previous combat. Even unlucky players will get treasures eventually.

Treasure Contents
Treasures form weak enemy units (low enemy count) will have 2 cards inside, while treasures form usual enemy units will have 3. Players get to pick one of the presented cards to add to their collection.

Possessing any of the following gives an increased chance of finding rare cards inside treasures boxes:

Character Pluepetto skill "Treasure Appraiser" ("宝物鑑定士")

Unit Bonus "Rare Luck Upgrade" ("レア運強化")

Item "Tiny Reach B" ("タイニリーチＢ")

Achievement "Tiny Reach E" ("タイニリーチＥ")

After Mode
Combined Unit