Daiteikoku:Clear Bonus Love

How to unlock Love
The Clear Bonus "Love" is obtained by completing Ending 7 - World Peace Was Brought (平和になった世界で), aka Maki's ending.

In a new game, you must select the event "Love" during the event phase, and you can give 1 admiral of your choice the Love bonus.

Love's effects
The bonus gives the admiral selected:
 * 1) Command Points +90
 * 2) Slots 2-4 unlocked (if locked or occupied by a fixed ship)
 * 3) +2% growth rate

Unlocking fixed ships
Love will unlock slots 2-4. This means it will not affect Fixed ships in the first slot, such as those of Tougou, Shibagami, Mikado, Doenitz, Coyote, Katherine, Sarah, etc...

It will, however, unlock fixed ships in subsequent slots, such as Nozomi's Haniwa Great Barrier ship, making it possible to assign the unlocked fixed ships to other admirals as well.

Growth rate applies retroactively
Don't worry about levels gained before applying the bonus. The +2% growth rate applies retroactively.

For example, if you have an an admiral with a base +2% growth, and a +0% laser bonus in their first slot, at level 4, they should have +8% laser, but when you apply the Love bonus on them, they will instantly get the 4 levels * 2%, for a +16% laser bonus. As they level up after that, they will continue to receive +2% per level.

Yubari
Yubari receives a flat +60% bonus to her first slot instead of any of the normal bonuses.

Gigamacro
It's unverified what Love does on Gigamacro, but it's likely to be a unique interaction, like with Yubari...

Ukraine
Ukraine is unique in that his 3rd and 4th slots have All Stats -20% bonuses on them, even though they are locked. I believe he is the only admiral with locked slots that have slot bonuses.

The only way to unlock them is to use Love, which would give him the potential to have 2 All stats +60% slots and 2 all stats +20% slots at level 10. He also has a damage multiplier skill (Lady Killer), so he's practically made for the Love bonus... the only real weak points are that he's a generic, so it feels kind of lame, and even with Love, he'll only have 300CP, which just makes it like an inferior Eagle Douglas, who has many of the same traits but better.

Parupuna
There appears to be a bug specific to Parupuna.

Her 3 final slots will be unlocked, as expected, and she retains her unique monster ships, now unequippable. However, when you actually unequip them, they do not appear in the ship menu afterwards, meaning you lose them.

It's likely this was not intentional, and they just weren't added to the menu options, making it impossible to reequip them... A shame, since between her unique ships and all stat bonuses it would have been a viable option on Parupuna...

Growth vs unlock trade off
There's an inherent trade off between the 2nd and 3rd effect, since admirals that benefit from unlocking slots, generally don't benefit as much from the improved growth rate.

In general, it's probably better to unlock slots on high CP admirals, than to boost slot bonuses by +2%, but there are all sorts of exceptions to this where slot bonuses can be really meaningful.

As an example, let's compare Lolikov and Katherine:
 * Lolikov only has a single slot, usually, with a low value HP slot bonus. The +2% is entirely wasted on him, but with his high base CP, unlocking 3 slots makes him a first rate admiral
 * Katherine already has all 4 slots, so will not get any benefit from the unlocking bonus. However, she has 4 All attack slot bonuses, gaining a really good boost with the growth rate effect, that help her go fully positive 2 levels earlier. Add onto this his CP hungry template and damage multiplying skill and Love makes her a first rate admiral

Slightly subpar admirals
Love should be used on admirals who are missing something that would make them really good.

An admiral like Tougou, at first glance, would seem to be a perfect candidate. He has 4 All Stats bonuses and a superb skill. However, giving Tougou Love, although not a terrible choice, only makes him marginally better, since he was strong to begin with and won't be able to do something that stands out from his normal template. In Tougou's case, the fixed ship also doesn't get unlocked, thereby not removing his main weakness.

By contrast, it's usually better to give Love to an admiral who's very close to being a first rate admiral, but needs a bit of an extra push to really shine. Lolikov is a great example of this, since with a single slot, he's pretty poor, but as soon as you unlock all his slots, with the extra CP, he becomes one of your best options available.

There are, however, some exceptions. Reltih is one of the best Love candidates despite being plenty great already. The reason for this is that Love allows Reltih to do things she couldn't do well without it, namely using the 3 highest CP ships Yokozuna, Kaneda and Habatoto. Love gives her that CP boost she needs to effectively match support ships with one of those, in a way that most other admirals can't do, even with Love.

Pick them early
Love gives you an immediate boost in strength, so the earlier you apply it, the more value you'll get out of it. By mid to late game, you'll likely already have a roster filled with strong admirals, between your high level starting admirals and recruits.

You should probably decide who you want to use it on when you start the run. You should only consider those admirals that you can get in the first 1/3rd of your game, ie by the time you take down Aeris, UHOS or Gamerica. If you're undecided, use it immediately on Tanaka or Hapsburg Lady, or once Koga joins.

Tanaka or Koga are both great picks for the love clear bonus for this reason. Perhaps they aren't the admirals who would benefit the most in the game from Love, but Tanaka is available from the start and Koga fairly consistently from ~turn 30, and Love allows them to break out of their template's weaknesses (Tanaka's inability to assign enough ships, Koga's inability to do much else with the anemone equipped).

Naturally, Koga becomes less valuable the faster you're trying to blitz your enemies...

Recommendations
Here are a few of the recommended picks for Love. Note that this list is not exhaustive and is the author's opinion, so don't feel constrained, and go experiment!

True Route: Katherine
It's recommended to give Love to Katherine if you are planning to complete either Ending 1 or 2. Without Love, Katherine is virtually useless in the final battles, while with the bonus, she is at least usable. Until the ending, she will be able to pair with Mirja making her a great and fun admiral with her damage multiplier.

This also means that doing a UHOS first run is advisable for True Route, since it will give you time to level Katherine.

If you are going for UHOS late or don't feel comfortable using Katherine, there are other good picks, Reltih (particularly if you have Yokozuna), Eagle, or Scarlet (for Ending 2 only).

Ultimate Idol: Charlotte
Ultimate Idol (+ Japanification) is your only chance to recruit Charlotte Parthenay. It's recommended to try giving her the Love bonus, since it makes a huge difference for her. 3 All Damage slots, a slot you can unlock plus her damage multiplier skill, and her CP hungry template, make it one of the best picks possible.

Hidden bosses: Mel
If you're going for Gawatsgar Vu, Ghost Hanny and/or Nigayomogi, then Mel to Laden is your best pick.

Mel is the admiral with the highest potential in the game with 4 all stat slots that go positive 2 levels early with love and cap out higher. She already has high CP, but Love makes her first tier. The clincher is her skill COPY, which, assuming you also recruited admirals with good skills, let's her get all the high value skill options for damage multipliers and flexibility. Just remember that you'll have to a) recruit those other admirals with high value skills and b) manage Mel so she copies and retains the skills you want her to use.

Love also lets Mel effectively equip her Jelly As hidden ship, which is a high CP ship (though there's no particular reason you need to use it on Mel).

Mel is naturally good in other playthroughs. With Love she will pretty much always become your best admiral.

Technically, Nozomi could be even better for hidden bosses, since they all have high laser strength... but you have to defeat the Azteca Empire to recruit Nozomi, thus invalidating Ghost Hanny...

Utility: Nozomi
Nozomi is the highest utility option available. The AL3 ship you unlock from her is not only the only AL3 ship in the game you have access to, it also takes 0CP to equip. The only other -900 ships you get are the Panty Temple AA3 ship and Yubari's fixed ship when she is cleared).

You can further abuse this utility by using Shibagami and Alps' duplication tricks to get 4 copies of the 0CP AL3 ship, making this exceedingly useful.

Nozomi is perhaps not as great to use as other admirals on this list, but don't underestimate her either. Even with just 90CP, she'll still have her AL3 from her fixed ship, a boosted All Stat slot, and 3 equippable slots. She's great to use with low cost ships, like the clione fish or Mau Mau's dark battleships, or simply as a barrier decoy with a seal or kabuki.

Early-mid game carry: Hapsburg Lady
Hapsburg Lady is without a doubt one of the best options, if only because you can get her immediately, and turn her from a single slot so-so admiral, into an admiral that will shine throughout the game. She'll fall off slightly late game, but can still be a very strong submarine admiral with a damage multiplier that affects allies.

Operation Unthinkable: Reltih
Reltih fits in that category of already good without Love, but there's a specific use case for her, which is to make her already great CP even higher to effectively use Habatoto (or the Yokozuna commemorative ship, or super battleship Kaneda).

Normally, she can already equip these, but with sub-par combinations and a puny all stats bonus. Giving her Love, will magnify her all stats bonus for these special ships, and also let her get slightly better support ships to go with it.

Just for fun: Mikado+Fugaku
It's worth doing Love on Mikado+Fugaku, if only to experience it. The gigantic 990CP for 3 slots and her Fugaku fixed ship make her a miracle... if only you could use her more than 3 times and keep the ships...

Yubari is unique, which also makes her worth trying out. If you haven't tried out her Aerial Defence upgrade, then perhaps consider a game where you focus on getting her to full strength, with Love.

Goron's another fun pick. His skill is almost impossible to trigger normally. Although unverified, unlocking his 3 final slots with Love should make it possible to calculate ship combinations that will result in hitting the magical 56HP by tanking the right hit. The 560% damage bonus would still be difficult to use... but you could theoretically intentionally trigger it.

SS tier

 * Mel to Laden - high CP (combinations with Jelly As) + 4 all stat bonuses + COPY skill make her the admiral with the highest potential in the game
 * Hapsburg Lady - early start + 3 slot unlock + all stat bonus + damage multiplier
 * Nozomi Takeda - 0CP AL3 ship on any admiral + 3 slot unlock + all stat slot bonus + CP hungry
 * Katherine - best damage multiplier + CP hungry + 4 all attack slots + Ending 1/2
 * Reltih Adolf - super high CP (with Love, Reltih can make the best use of the Kaneda, Yokozuna or Habatoto) + 4 slot bonuses including all stats and all attack + Ending 1/2

S tier

 * Charlotte Parthenay - damage multiplier + all damage on 3 slots + 1 slot unlock + CP hungry + rare recruit
 * Tanaka Raizou - early start + CP hungry
 * Eagle Douglas - slot unlock + 3 all stat slots + high CP + Ending 1/2

A tier

 * Blackhorse - damage multiplier + 2 unlocks + all damage
 * Lolikov Banra - high CP + 3 unlocks (you already have Itou Kakka, Reltih, Koga options in all routes, so he can be a bit redundant)
 * Koga Hitomi - earlyish start + high CP (combinations with Anemone)
 * Scarlet Tougou - high CP + great slot bonuses (can only get her after defeating one of the big 3 and she's already good without Love, just makes her marginally better without the same impact as Reltih or Koga) + Ending 2
 * Mau Mau - 4 all stat slots + CP hungry (even with Love, she's still CP hungry...)
 * Unagi Banra - high CP (allows combinations with the super battleship Kii) + great skill + 3 all stat bonuses (unfortunately even with Love, Unagi can't effectively use the Kaneda...)
 * Ozawa Matsuri - early start + damage multiplier + CP hungry because she wants carriers
 * Ukraine - 2 unlocks + 4 all stat bonuses + damage multiplier (still CP hungry with love though and he's a generic... it's arguably the most efficient use of Love, but I'd never choose him...)

Fun picks

 * Mikado (non-Japanification route) - 3 slot unlock + 990 accessible CP (highest in game) + Eazauna badassery (limited to 3 fights, lose equipped ships on her 3rd fight, otherwise best admiral in game)
 * Yubari - unique
 * Goron Eundora - CP hungry + 3 unlocks + damage multiplier (hard to trigger that 56HP condition, even with Love, but worth trying out)