Mamatoto

Story
You (Nanasu) are the prince of Mamatoto. You go out and conquer other nations in order to conquer the world.

There is stability/stalemate, so none of the nations can actually take over the world couse if they start war with another country, a third one might have advantage. Mamatoto is different it has zero territory to worry about. The problem is, it doesn't have much of a population either. So you don't really have an army, thus for many years, Mamatoto, the moving fortress, has been hiding in the monster lands.

You, Nanasu, who studies magic really hard has recently invented a magic to create these magical soldiers. These magical soldiers are made via cards which you can obtain via battles. So the more battles you fight, the more cards you collect, and the more troops you have in reserve.So now, Mamatoto, the fastest moving fortress in the world, started its move to conquer the world. Mamatoto's goal isn't to get territory - it's to take out governments.

Game Play
For each "chapter", except for the first one (intro chapter), you get to choose whether to move on with the story or attack monsters. This makes the game really easy, since you don't need to fight monsters, however fighting against monsters is useful as it gives you experience, and "cards.

The story involves conquering other nations. After you finish fighting monsters, you go back to the choice of whether to go on with story, or attack monsters again.

Battle System
There are three types of battles:

1. Dungeon - in dungeons, you can send in a few generals, the number depending on the specific dungeon. They go in, kill all the monsters, and win. If one "dies", you can send in a replacement.The "dead" one's come back to you after the chapter ends, so it's not really dead. Just ran out of HP.

2. Invade - you get to send in more generals, and again, wipe out enemy.

3. Defend - use it when enemy attack your fortress ("Mamatoto"). In defend, there are two stages

a) First Stage - Fight at the entrance of the fortress. You pick one general, who can commend magical soldiers who are made out of cards. The number of solders you can place on the field depends on the general's "command" ability.

The object of First stage, is to prevent as many enemy troops from getting into the "heart" room of mamatoto as possible. Enemy appear in waves, and will do their best to rush behind your lines (to the left of the screen), First stage ends when all the enemies are either dead, or made it to the heart room, or if your general died. If your general died, then all the rest of the enemy will make it to the heart room.

b) Second Stage - Fight in the heart room. In the second stage, you are in the heart room, and you send out all your generals to defend.The enemy will try to run to the heart, and you want to prevent that.

The heart has a certain HP. if it reaches 0, then mamatoto gets busted, and you lose. So you send out all your generals hoping to kill them. The heart does have an automatic defense system. so any enemy that makes it to the heart will die, but they will also damage the heart depending on their own remaining HP.

I would advise to let as many enemies into the second tage as you can level up your five generals (that are taking part in second stage) level up way faster.

Status Screen
On status screen you can see three colums:

Left Column (going down): 1) Current Exp, 2) Exp Needed, 3) Current HP, 4) Max HP

Middle Column (going down): 1) Attack, 2) Magic, 3) Hit, 4) Movement

Right Column (going dow): 1) Defense, 2) Resistance 3) Evade, 4) Range

Under the portrait of the character:

1. Number of subordinates (card soldiers) you can lead on the field

2. Command power (affects movement range of fighters, and maybe other card soldiers too

3. Special move. Special move is done by +  For every one extra command power, your fighters get one extra movement range.

On the top left, you see two percentage numbers:

1. Chance to deal critical

2. Chance to counter

Generals
There are many generals in the game. You can do H with female generals. If general dies he/she will appear again on the next chapter. One general can only take part in one battle. Some generals might have Captains (if you fulfill the requirements meeded to get them).

There are few types of generls - Melee (close combat), Archers (attcks from distance), Mages (attcks from distance with magic), Martial Artists (only they can counter enemy attack) and Spearmen (can do short distance attacks). Explanation:
 * CH/LV - Chapter where the character appeared and his/her original level
 * EXP - Experience, shows how fast general can grow, the lower stat the better (Cocona for second level will need 20 EXP and Rick - 24 EXP)
 * HP - Health Points
 * ATK - Attack
 * MAG - Magical attack
 * DEF - Defense
 * RES - Resistance (magical defense)
 * HT - Hit chance
 * EV - Evade
 * MV - Movement
 * RA - Range
 * SL - Item slots
 * SB - Subordinates number
 * CO - Command power
 * SP - special move
 * OV - score given according to that characters use (A+ - superb, A - very good etc). All generals presented as if they were on a first level in order to compare their growth and starting stats better.

Sometimes you will see one getting low score even though the stats look good and vice versa - that is mostly ifluenced by the killer shot. If its good the value rises, if its bad - it drops down.

Item slots are important part of characters as the more slots general has the better his stats will be if equepped with suitable items. Items can give a considerable boost to a general's stats thus making his/her value higher.