Talk:Rance Quest:Playable Characters

Experiment Skill-Table
Any comments? By the way, some informations are pure bullshit created to showcase how this table may look in the future. This isn't perfect, but I somehow want a separate cell for comments/remarks/descriptions. We don't want them crammed to a small cell when remarks start becoming whole paragraphs, right?

Unsorted
Not sure if we should already start adding skill names and purpose from the trial version (or even released screenshots, or even the hacked text file used for traslation which contains skill names and description) in a hurry. Even beta testing has barely begun, the skills might get changed, added, deleted from what the trial version has thus far. Gahahahahahahahaha!! 22:29, June 17, 2011 (UTC)


 * Yep, that's totally possible, but we can fix them when the real game is released. At least now we have a basic format so that wiki users can follow when they add/correct the skills. Inarashi 08:46, June 19, 2011 (UTC)

Some characters have surnames with funky romanizations. So let's leave them out for now; stick to first names. Named セスナ as Cessna, an actual name. And I spelled メガデス as Megadeth since it refers to the metal band. Nations are ordered by Rance's exploration. And characters are ordered alphabetically. Only list playable characters please. Skills should be added as in my example. 76.169.38.22 00:11, May 29, 2011 (UTC)


 * Okay, I suppose we will list surnames. But can anyone guess what Megadeth and Prima's surnames are supposed to be? What would モロミー be? Is there a non-Japanese name sounding like that? And ホノノマン is just wacky. That's not even Japanese; my best guess is a name like Hunneman. God damn, I hate katakana namings. 76.169.38.22 05:03, May 29, 2011 (UTC)


 * What I usually try to do is try using those Katagana names and do searches on Google + Wikipedia, see if anything happens to turn up from names of other person/place/thing that matches or is close enough to use as a base. Doesn't always work, but some times I do learn about things I didn't know before in the process (such as the Irish & Slavic deity references used in AmbivalenZ). -Afker All hail AliceSoft! 07:43, June 20, 2011 (UTC)


 * I tried that. Not helping much with "Moromi". Not in the first 2-3 pages of results anyway... Gahahahahahahahaha!! 13:18, June 20, 2011 (UTC)

スパルタ
Sounds like a portmanteau of "spar" and "fighter" to me. 76.169.38.22 15:04, July 10, 2011 (UTC)


 * A -ter usually becomes a ター in katakana, so i guess it is something else in this case. Maybe its a shout-out to 300 and its really just "sparta" ?

Character Classes
I know the one who created this page preferred to sort characters country-wise. However now AliceSoft has officially listed the 8 playable character types. I'm wondering if now we should sort the characters class-wise instead of countrywise, that would seem more appropriate and convenient for finding info on a character in a RPG. If there's a reason not to do that, I can always add an extra entry in the nav template and create the corresponding classes page instead, but that'd look a bit redundant. Gahahahahahahahaha!! 17:19, July 8, 2011 (UTC)


 * Yeah, go ahead. I prefer the other page the way it is though. Aurabolt213 20:12, July 8, 2011 (UTC)

Representation of skills in tabular format
From what I see in the skill learning page on AliceSoft site, each character in this game will have some 2 dozen skills to learn. How about representing them in a table with fields like damage multiplier/addition, no. of uses, special effects and description, etc.? It'd help when putting that many skills per character eventually. Gahahahahahahahaha!! 19:37, July 15, 2011 (UTC)


 * Sure. I originally wanted to use tables, but didn't in case people might think tables make the page too long. Also, you can probably merge the skill names into one column (to save space) by just putting the English and Japanese names together like I did here: http://alicesoft.wikia.com/wiki/Haruurare:Items Aurabolt213 19:53, July 15, 2011 (UTC)


 * Had the same thing in mind, that's what I've been doing in the Eushully wikis too... I'll start tomorrow (with at least a basic format even if it's going to have a lot of empty fields due to lack of info) if you don't beat me to it and do it sooner. Gahahahahahahahaha!! 20:38, July 15, 2011 (UTC)
 * Is the "remarks" section necessary? I would lump them together with "Other Effects," and make comments about a character in a paragraph under their name. Kind of like how each fighting class has a short description. Mmm, oh well. (Damage bonuses can be mentioned in "Other Effects" too, I think. I'm pretty sure most of those cells will be written as "none" even after the game's out.) And for the default layout, 660 pixels are ideal, just to know. Aurabolt213 17:22, July 16, 2011 (UTC)
 * Remarks are for well, remarks about the skill, something important to comment/emphasise about while effects are for all in-game effects other than damage (or that's how I intended to write it). You're right about damage bonuses though, but instead of other effects I'm feeling like clubbing them with damage multiplier into a common "Damage multiplier/bonus" field as they both relate to damage. Gahahahahahahaha!!!! 18:19, July 16, 2011 (UTC)