Sanakia Drelshkaf/Rance VI

About
Sanakia needs some work to be effective. First off, there is an event which will grant her the buffing spells just like Rizna and you really need them for her to be effective.

She has a couple of quirks, her Armor cannot be upgraded and remains at C Rank, meaning it is absolutely necessary that you upgrade it with huge C Rank eggs, because you're never going to have any other chance. Despite this, she's adept at tanking physical attacks but horrid at taking magic attacks.

Secondly, if you want to H her (and possibly increase Friendship without using presents), you got to fight her in a solo duel with Rance. She scales in level each time you beat her, but if you upgraded Rance Attack, you can probably paralyze her and win unless you get unlucky. Be sure to save before you challenge, because it's a game over if you lose. If you do this before she joins your squad, her level cap will still increase each time, although you will not be told when this happens. When she finally joins you, her current level will still be maxed out regardless of her increased level cap.

How to raise her max level cap to 51: When she reaches her level cap of 49 (If you fight her when she is still not in your party, when she has 1981 HP it's when she is level 49 so load back and stop fighting her until you get her) do her H event because it will raise her level cap by +2 instead of Starlevel the Great by +1. No character's max level cap can be raised from 50.

Later in the last quarter of the game, you are able to have sex with her without having to fight her, however, it costs 1 red orb & 1 yellow orb instead of just a yellow one (both options remain available, so it's up to you whether you use the extra red orb or fight for the pleasure). It's different from her FR event. It disappears if you choose to lose to her on purpose (Option to lose on purpose seems to start appearing at FR 25(?), raises FR limit by 5; choosing to knock her down will allow you to continue to H her and raise level cap without a fight but FR limit won't go up until you choose to lose to her on purpose), so after that you're back to fighting to H if she still has levels to gain.

Other than that, she's an okay character used for her buffs and to throw in a couple of attacks, but don't expect more out of her. Her buffs do excel the performance of your team very significantly though, and she's the only character in the game who can buff magic defenses of all your party members, which helps immensely late game as most of your characters are not as good at tanking magical attacks from the enemy. She's the only permanent party member that gives  buffs that take effect without needing to cast a skill. Everyone in the party is able to take advantage of her buffs  immediately, making her a good unit for random battles. Her buffs last for 6 turns from the start of battle.

Upgrade Priorities:
 * She only really has two upgrades, one for SP Up and another for a measly 10% on her only attack.
 * Since she already has 10 SP at the start, the 10% increase in attack power is most likely to be the better of the choices; but again further increasing SP helps the weaker characters run you through the strong random enemies towards the end with ease if buffed by her. If you've played Sengoku Rance, you should understand what a world of difference tacticians can make. She can do the same here, even if she's not that strong in combat herself.

Weapons and Items
The DALK Sword can be found during postgame, after doing 2 events with Sanakia which cost 1 red orb each. To trigger these event, you must got the sword from the public museum first (like with Patton).

Recommended Items

 * Glass Art - Increases magic defense, but it doesn't help that much.
 * Scare Hare Mask - Cuts damage by 1/4, overall lets her tank better.

Trivia

 * Sanakia is the only character that joins at her Level Cap, and also the only character whose Level Cap can be increased before being playable.
 * The effect of Sanakia's Defense Buff is lesser than the other two because defense stats reduce damage in terms of percentage, rather than a raw value.