Rance VI:Chapter 1 Walkthrough

= Rance 6 1st Game Walkthrough = NOTE! Please save after you have completed the game. That's more coming on.

Maze: Underground Tunnel
Note that when you return to the menu screen, your HP and SP will be auto restore but your battle points will be reset.
 * At the begining of the game, you will immediately start a battle with Rance & Sill fighting monster. After the battle, Rance and Sill will say about two bandits, one female and one male. As you move along, you will see locked doors. You can ignore them for now as you need to buy keys to unlock them. Later you will see a green star, just move towards it and you can see a H-scene of Rance raping the female bandit. Your first two HCGs XD.
 * Worry about Rance unable to heal and has only one health pill ? This game doesn't require mana or potions. Sill can heal Rance as many times you want per battle. The only health pill you have can restore the entire health so use it wisely.
 * Magic Attacks won't work on Honeys. Only physical attack or skills.
 * You should worry about the amount of SP you have. The number of SP is equal to the number of battles you can fight. The moment you have no more SP, you will immediately teleport back to the menu screen. You can return to the maze anytime.
 * Before you move towards to the second green star, I suggest you move around to see any Treasure Chest or Yellow Cross behind. Treasure Chest sometimes give you gold and sometimes give you items. Yellow Cross give you extra battle points. What are the battle points used for ? I will explain at the next part of the chapter.
 * After moving towards the second green star, Rance and Sill will find the male bandit already dead. Then they will automatically teleport out of the maze. At the end of this chapter, Rance will be thrown into the slave dungeon due to his rudeness and his ill treatment of Sill.

Maze: Slave Dungeon

 * Rance will dream of Maria, Masou Shizuka, Kanami and then Sill Plain. Then he will wake up realising where he really is now. From there, you can see the Event Menu with one red button and one blue button on the right corner. I will say more when i completed the Game Mechanics. You might want to try it out yourself how this game works at this point. After that, you know by now how to move out. Search around the maze and level up.


 * After picking up a few levels, it's time to head upstairs. On the top floor, you will see a red cloud and a purple star. Red clouds are battles, and often hard ones. This one shouldn't be tackled until you have 3 party members (or you can always come back later in the game). Go to the purple star to trigger an event battle. After winning, you'll rescue Rocky. Now you have two party members. Take a moment to rest up from the dungeon. Note: the yellow BP sphere event here is good for building up a little gold early on.


 * Time to head downstairs. The door to the south should be open now, but take some time to see the yellow event stars to the north.

Chapter 2
(in progress)

Chapter 3
(in progress)

Chapter 4
(in progress)

Chapter 5
(in progress)

Chapter 6
(in progress)

Maze: Underground Spring

 * For this maze, you will find your available party members has jumped to include Uruza Puranaaisu, Rick Addison, Magic the Gandhi, Alex Vowels, and Ragnarockark Super Gandhi. Take some time to enjoy them.
 * The maze is fairly straightforward. Head along the ground floor toward the door, triggering the event stars as you go. All the warps seem to send you to the same area, which can be escaped by falling through the hidden trap door. More trouble than it's worth unless you're aiming for 100% exploration. Going up any stairs will take you to locked doors. The first red door holds a red cloud battle. The remaining doors hold BP bonuses or treasure chests. North of the door are a pair of red clouds and a treasure chest.
 * Entering the western door, there will be a small hall with another event star. Exiting into the next section, head west and pick up the BP bonus near the steps. Head north to the BP bonus and the red cloud. In the dead end, you will find a switch that will remove the bars on the second floor.
 * Notice the snow and ice? You will encounter a fair number of Frozen (snow woman) gal monsters here if you missed capturing one earlier. Other gal monsters include Fairy, Angel, and Blue Haired gal monsters that attack with their hair.
 * WARNING! If you've done a lot of exploring, you may want to escape the dungeon to recover your characters before moving on...
 * Head upstairs and through another event star. At the first purple star, you will fight a battle against Apostle Yuki [使徒　ユキ] and two Frozen. Not too difficult. Having beaten Yuki, Rance will begin to H her, whereupon he comes down with a severe "frostbite". Rance will be unavailable to fight, which means you can't use the bonsai of escape, and you can't use the exit door either (Aren't you glad you healed up first?). The next 4 purple stars you must pass through are survival battles against Demon Saizeru [魔人　サイゼル]. The goal is to last 4 turns without dying. Saizeru likes to charge for a power attack, so it will reduce the number of turns she spends killing your guys. Paralyzing attacks do work, but not very often. You may choose to enter these battles with characters you don't mind dying (since you will be unable to damage her).
 * Eventually, you will see a part of the wall that looks like a cave. Push against it to open a path. Since you'll want to make things quick here, we'll go by the quickest route. Once inside, pick the left path, then pick left at the next fork. Once through, hit the event star. You'll see a hot spring, but Saizeru will get in your way. Chaos will make short work of her (why didn't he do this earlier?), and Rance will recover in a hot spring. Now you will be able to exit the dungeon again, and you may want to to revive any beaten party members.
 * You can take this opportunity to explore the other paths in the ice cave for some treasure chests. Go downstairs from where the event star was and turn back south to find another breakable wall. Inside is a series of paths that lead to some treasure chests and another red cloud.
 * When you're done exploring, head back to the stairs and west toward another purple star. Apostle Yuki's not ready to let you go. She makes herself another body and attacks again (with two Frozen again). Again, not a tough battle. Yuki will run off after the battle. Head along the path to the next event star for a scene with Saizeru. Head through the door and past the next room to finish up the area.

Event Screen

 * A number of nice events become available at this point for improving FR or pushing up the FR Max. Take advantage of them. Head back to the Abandonment Labyrinth [廃棄迷宮] if you need to stock up on BP spheres.
 * Head to the Forest of Autumn and pick up the friendship event with Magic the Gandhi (+1FR).
 * Masou Shizuka's S rank weapon event should also be available. Head off to the incredible annoying cube to try your puzzle solving skills (or just cheat by checking the FAQs). Hint: Her magic number is not the same as Sill's. The star event will increase her max FR as well.
 * Cell Catchgolf's S rank weapon can be obtained from a 2 red sphere event (FR must be at least 25(?)).

Maze: Fruit Ruins (フルーツ遺跡)

 * Gal monsters include Chopii (spacewoman), Archer, Sorceress, Pareeko (glowing gal monster), PataPata (succubus)
 * Start by heading left. Go past the locked door and check the two rooms down the hall. One will have a switch you can pull to open the way further in. The room on the left of the end of the hall has a FR event for Masou Shizuka. The room on the right has a BP bonus. Head back to the start and go down the right path to an event star (Magic the Gandhi FR +1). Go forward toward the FR event for Maria (FR +1). There is also a trapdoor in this room that will drop you down to a series of rooms with trapdoors. When you reach bottom, grab the BP bonus to the west. explore the rest of the floor to find a red cloud battle. In the center of the floor is a treasure chest (2000 gold). Otherwise, head upstairs to the exit.
 * Return to the right path and head up the stairs to an event star. You will see a short cutscene. Head left to grab a treasure chest (2000 gold). All the doors lead to the same area. After riding the conveyor, chest the western passage for the Mango Key. This will unlock the doors you passed earlier in the dungeon.
 * Exit the dungeon and reenter. Head toward the west locked door. Inside you'll find a treasure chest (2000 gold). Head upstairs to find a red cloud.
 * Return to the east locked door. Inside you will find an area with purple floors that will drain your HP and a red cloud (there is a gal monster in this battle, so you may want to be ready). On the east side of the room is a passage that leads to a treasure chest (present). The switch in this room will disable the trapdoor on the bridge, so you can get across to an event star (Apostle Aurora). Head down stairs to another event star. Return to the previous star to see that the path is clear. Down the hall is a green locked door (this connects to an empty hall, ending in a red lock door) and a door to a red cloud. Plow through the cloud battle and continue down the hall. In the next room is a red lock door (empty hall) and another event star (Aurora again). Down the hall is a door to a blue locked door (this is a shortcut and can be avoided). Further down the hall, the west fork leads to a treasure (守りドール). Heading north is a green door (2000 gold), another green door (red cloud), and a room full of doors (FR +1 for Karoria) and a set of stairs. Head on down stairs to an event star.
 * Work your way back to Demon Seig. Check out the event star, then head in to the purple star. Time to take out Seig. Immediately after you'll fight another boss battle (timed battle). And if that weren't enough, there's another boss battle. For this battle, just survive 6 rounds.
 * After the battle is over, check the walls for a hidden passage. Explore to find a treasure, two red cloud, and a pair of BP bonuses and a treasure. Head back and walk through the door to finish off the maze.

Event Screen
Not much new here, though it looks like Ragnarockark Super Gandhi needs a break, because he becomes unavailable for a little while. Also, Maria will leave your party to work on here invention. Let's move on to our next event.

Maze: Majino Rain

 * Gal monsters: Chopii (spacewoman), Pareeko (glowing gal monster), PataPata (succubus), Nuku nuku (sheep), Blue haired gal monster
 * Ah, back here again. Check the event star to see that Maria is still preparinging her little invention. The guard that was blocking the upstairs is gone, but the magic towers will limit how much you can explore. Let's go break 'em.
 * Head back to Floor 1 and go in the door. There's a lot of rooms here, most of which are empty except for the random chance of a battle every room you enter. However, there are a few items and FR events scattered about that may make it worth you while to explore. If you explore, you'll find a red cloud, 5000 gold, a FR event for Cell, a BP bonus, and a Present. There is a blue locked door, but it leads to a room full of poison floors.
 * When you're done exploring, head downstairs. This should look familiar. Two locked red doors down here. Both rooms have 255 gold in them and there's a Masou FR event in the southern room. Head on in to the center room. You'll see an event. Use the stairs to get back outside and return to check on Maria. Seems she's ready, so head back upsatirs to the towers. Maria will deactivate the tower. You can head west to check out the red cloud, but watch out for the trapdoor north of the second magic tower.
 * Floor 3. Two steps north will drop you through another trapdoor, so don't head further upstairs yet. Instead, head east and blow the next tower. The green lock door has nothing inside it. Going through the other door, you'll see a door to another big room with a switch. Turn the switch off. This raises the gate to the room you see below. Exit the room and head west toward the purple star. Time to meet with Apostle Seven Stars (使徒　七星). He'll turn into a dragon for the boss fight. Not too tough, but his breath attacks will hit multiple party members in a horizontal or vertical line, so heal often. After you win, head through the door. Ignore the locked room for now and walk into the dead end. You'll fall into a room with poison floors. Why? Take the northmost door. Down to hall is the room you opened with the switch, giving you まんが肉, 力のポテチ, 鷲玉, and 10000 gold.
 * Either go back to the poison room and take the other doors to trapdoors, or exit and reenter the dungeon. Go back to where you fought Seven Stars and continue down the hallway. Note that there are a ton of trapdoors in this section, so I will not mention them individually. This time, take the door to the right. In the next room, head left (the right door has nothing). In the next room, head left again (again, nothing right). Head through the next door and go straight. Take the next couple of doors to get back outside. Pick up a セフレの鍵 from the chest so you can use the locked door next time you pass through.
 * Blow up some more towers. Grab 5000 Gold. Follow the path up to the purple star. After the battle, you'll be sent back to the first floor. Maria will rejoin your party. This activates a FR event in the first floor set of rooms (if you still need one).
 * Head back to floor 3. Some new event stars. Make your way back to where the purple star was. You won't be able to blow this tower since Maria is with you, so use the door. Another event star. Keep moving through doors, right into a purple star. After a scene, Magic, Sanakia, and Kaoru will have to fight Aberto. He's healing for 4000 a round, so you're not likely to beat him. Next comes Maria, Kanami, and Rinza. Watch you party get slaughtered. Next up are Rocky, Sill, and Alex. Bet you're tired of loosing by now, huh? Well, you lose again. Patton, Karoria, and Uruza fall next. Now is Rance, Cell, Rick, and Masou. Aberto stops healing, so nows where you get serious. Aberto attacks one at a time, so Cell should be able to keep everyone healed.
 * Now Rinza and Uruza is missing. At least everyone's stats are refilled. Enter the hall. The two middle rooms down the hall have a present and a 超熟経験食パン. Down the hall and up the steps is another event star (I guess we know where Rinza and Uruza are). The north door leads back outside and a chest with 5000 gold. Go back and head east. The next room has 3 exits. The south door takes you to a passage you can't pass through. East is an empty room. Head north and follow the path to find Rinza and Uruza. There will be a few scenes and you'll be warped out of the maze. Rinza and Uruza will rejoin you.
 * Check the event at the top of the steps. There's a treasure chest where you found Rinza and Uruza. Inside is a 鷲玉. Head back to the hall you could not pass through before. Another switch to press and a locked door. Rememebr that batch of trapdoors in front of the 3rd floor stairs. The switch turns them off, but you need to walk all the way back (or exit the dungeon)
 * Thank goodness this switch stays off. Head all the way upstairs. Red cloud, BP bonus, towers you can't pass. Take the door. The south door is a red cloud and the north an empty room. Head downstairs. Head down the hall. the unlocked room contains the マジノ２４カード (opens more locked doors). Event star (the enemy ranks are getting a little thin, huh?). Downstairs. Two blue lock doors. In each one is a green lock door. The right path has a 竜角惨, the left path has a 超熟経験食パン. More stairs. Red cloud in the unlocked room (and a new gal monster). In the other room is an off switch for the towers. Head back outside.
 * On floor 5, a BP bonus and 5000 gold are lying in plain sight. Head over toward the purple star. Time to fight Demon Camilla. You only get 3 rounds, so it's not likely you'll beat her. Head upsatir to the next event star. Another couple of red clouds in plain sight. Head east toward another purple star. Camilla again, this time four rounds before time over. Another scene and Rance will scar Camilla. This time, the fight is for real. Camilla's area attack tend to neutralize charge attacks, so keep Sill to healing individuals. Patton is helpful for soaking up damage.
 * After the battle, Rance and Sill will be thrown into a dark hall. Touch the event star to see what the others are doing, then head downstairs. Camilla is down here too, but she's not as strong. Whittle away her Hp. Watch the scenes as the demons get hammered. Enjoy the ending!

Rance 6 Post Game Walkthrough
NOTE! Don't think it's already over! Load your completed save and continue playing it.

A number of events are open for you to try out. Here are the new ones that appear after reloading your save: {| border="1" cellpadding="5" cellspacing="0" width="850pt" !style="background:#f5a245;" width="150pt"|Event Name: (EN) !style="background:#f5a245;" width="130pt"|Event Name: (JA) !style="background:#ffcaff;" width="200pt"|Trigger Condition: !style="background:#ffcaff;" width="370pt"|Effect:
 * Continuation of ending
 * 続・エンディング
 * Anytime
 * See more epilogue scenes
 * Annihilate the force by one remaining
 * 残存１個部隊を殲滅せよ
 * Anytime
 * Maze event
 * Challenge the Golden Honey
 * ゴールデンハニーに挑戦
 * Anytime
 * Boss Battle versus Giant Gold Honey
 * VS hyper arms (ribaldry attention)
 * ＶＳ　ハイパー兵器（下品注意)
 * Anytime
 * Deathmatch against some enemies
 * It challenges 5000
 * 総撃破５０００突破　一発に挑戦
 * Anytime
 * Deathmatch between Rance and a strong foe.
 * Senzuri Today
 * 今日はセンズリ（女にサービスしない日）
 * Anytime
 * Sill SP+1
 * Yudzuru wants the DLAK sword.
 * ＤＬＡＫソードを譲ってほしい
 * Anytime
 * Sanakia FR+1
 * The DALK sword is made easy to pull
 * ＤＡＬＫソードを抜きやすくしてやる
 * ＤＬＡＫソードを譲ってほしい is seen.
 * Sanakia FR+1, Srank weapon DALK Sword obtained
 * Visit to four kings Magic
 * 四天王マジックの訪問
 * Anytime
 * Magic FR +1
 * The princess is embraced after a long time
 * 久しぶりに王女を抱く
 * 四天王マジックの訪問 is seen
 * Magic FR Max up, FR+1. Magic rejoins party.
 * Alex ran after the princess and it appeared
 * アレックスが王女を追って現れた
 * 久しぶりに王女を抱く is seen
 * Deathmatch between Rance and Alex Vowels. Magic +1FR
 * Eropicha and Magic
 * エロピチャとマジック
 * アレックスが王女を追って現れた is seen
 * Magic +1FR
 * Magic that writes Maria and graduation thesis
 * マリアと卒論を書くマジック
 * 久しぶりに王女を抱く is seen
 * Magic +1FR
 * Save a popular restaurant (Martina).
 * 人気料亭を救え（マルチナ）
 * 四天王マジックの訪問 is seen.
 * サクラ＆パスタ stage opens.
 * Save Zesu TV (Fine)
 * ゼスＴＶを救え（フィネー）
 * 四天王マジックの訪問
 * Zesu TV stage opens.
 * Save a national gym ([yuzu])
 * 国立体育館を救え（ユズ）
 * 四天王マジックの訪問
 * 国家体育館 stage opens.
 * Stop the neo-pentagon.
 * ネオペンタゴンをとめろ
 * 四天王マジックの訪問
 * New stage opens.
 * Information from own country
 * 本国からの情報
 * ネオペンタゴンをとめろ is seen
 * Unknown
 * Lack of physical activity cancellation, Mountaineering date
 * 運動不足解消、山登りデート
 * Anytime
 * Maria FR +1
 * Special Event
 * スペシャルイベント
 * Anytime
 * Patton Stat increase
 * Ghandi's origin
 * ガンジーの元に千鶴子現れる
 * Anytime
 * Scene (Unknown)
 * Drink of dangerous [eropicha]
 * 危険なエロピチャの飲み物
 * エロピチャとマジック is seen
 * Scene and CG
 * The sleeping daughter decides it to an okay signature.
 * 寝ている娘はオーケーサインに決定
 * ネオペンタゴンをとめろ is completed
 * Unknown
 * Queen vs Princess
 * 王女 vs 女王
 * Unknown
 * CG, Magic FR +1
 * Special Event
 * スペシャルイベント
 * Anytime
 * Patton Stat increase
 * Ghandi's origin
 * ガンジーの元に千鶴子現れる
 * Anytime
 * Scene (Unknown)
 * Drink of dangerous [eropicha]
 * 危険なエロピチャの飲み物
 * エロピチャとマジック is seen
 * Scene and CG
 * The sleeping daughter decides it to an okay signature.
 * 寝ている娘はオーケーサインに決定
 * ネオペンタゴンをとめろ is completed
 * Unknown
 * Queen vs Princess
 * 王女 vs 女王
 * Unknown
 * CG, Magic FR +1
 * Queen vs Princess
 * 王女 vs 女王
 * Unknown
 * CG, Magic FR +1