Rance X:Walkthrough

Important Deadlines (by the end of Turn)

 * Ruberan and Merim Tser are killed by Babolat = Turn 3
 * Counter by Defeating Babolat
 * Free City falls = Turn 5
 * Counter by Defeating Lei or add Military Gain during Turn 5-7 (Chaos Mission)
 * Alex gets killed = Turn 5
 * Counter by defeating Medusa
 * Miki gets killed by Kayblis = Turn 6
 * Counter by Finding Miki
 * Shangri-La is Conquered by Monster Army = Turn 7
 * Counter by conquering Shangri-La
 * Tolstoy dies (Helman 2nd army commander) = Turn 7
 * Counter by defeating Kesselring.
 * Cordoba dies = Turn 6
 * Counter by not defeating any Dark Lords or add Military Gain.
 * or add Military Gain during Turn 6-8 (Chaos Mission)
 * Hornet dies = Turn 8
 * Counter by saving her in main phase in Turn 7 or 8. It is only possible on Turn 7 on B and C pathes. You won't be able to do this quest without either Hawzel or Silky.
 * Papaya and Nelson are killed by Medusa = Turn 9
 * Counter by defeating Medusa
 * Warg > Silky/La Hawzel > Satella get killed (Satella just disabled) = any Turn
 * Counter by staying below 30% Casualties
 * The Truth of God/Hero's Fulfillment endings = 50% Casualty before Turn 11 depending on Rance's current base.
 * Miki gets killed by Kayblis = End of Turn 14
 * Counter by defeating Kayblis and achieving an A Ending

Route Branches on Turn 8

 * Floating Castle (Route A)
 * None of the countries fall
 * Conquered Shangri-La
 * Win against Red Eye on Turn 8
 * Cliff Fort
 * None of the countries fall
 * Didn't conquer Shangri-La
 * Conquered Shangri-La but lost against Red Eye
 * JAPAN
 * 1 of the countries falls

Floating Castle

 * From the Sea (海から) (Ending A)
 * Choose 'Ship' path during 1st Extermination Mission in Free City. 'Tank' path also works; but requires doing Base Phase mission ランス船団 and picking 2nd choice between Turns 8 and 11.
 * Invade Monster World through sea on Turn 12
 * Be sure to choose the right place to invade on turn 13. Otherwise you get the "Defeat" (Ending C). Choosing the wrong quest will only get you a game over but will not get you the Ending C.
 * It seems that you need to have Free Cities intact by Turn 12 to be able to do this quest. Otherwise Copandon and the ship she built would have been destroyed by the monsters, making the plan impossible.


 * From the Sky (空から) (Ending A)
 * Need to have already cleared another Ending A in your global save to unlock the preparation mission! i.e. it's impossible for you to get this ending the first time.
 * Preparation mission (浮遊するだけのランス城) "Rance Castle just floating" required. It is available from Turn 10. Need to start it no later than Turn 11 or Kayblis will kill Miki on Turn 14 and become Demon King.
 * Two Disasters (２つの厄災) operation quest, pick Toppos route and follow the game
 * Start the Preparation mission ランス城、進軍開始, and do the following preparation missions during the next two turns. Note that you can still do normal operation missions during this time.
 * Since the preparation will take a few turns, pay attention that another ending doesn't get triggered in the meanwhile before you reach Kayblis.
 * Choose the "Mountain" choice in Operational Stage as the last mission.


 * Breakthrough (強行突破) (Ending A)
 * Kayblis retrieved Kamilla by not saving Zeth by Turn 5
 * Rescue Hornet (when entering the castle you have to defeat all 4 of the enemies in max 7 rounds in total - suggestion: kill the 1st enemy in the 1st round, and use 2 rounds each to kill the remaining 3 enemies)
 * Recruit Hornet in base phase
 * 強行突破 Quest is available on Turn 10 only, you will fight all remaining Dark Lords who aren't killed in previous operation phases yet.


 * Great Invasion of the Monster World (魔物界大侵攻) (Ending A)
 * Invade by the end of Turn 14
 * All 4 countries liberated
 * 1.000.000 troops (100万) across the map (there is a quest that give you 200.000 / phase as soon as you entered this Ending route)
 * Failing to meet these requirements will lead you towards Demon King Kayblis route
 * It is recommended to attempt this after completing other routes and getting certain achievements
 * You need to double suppress/defeat Dark Lords in each country in the early-stage operation phases to get this route. Following the "normal" scenarios would take too much time and won't allow you to liberate all four countries in time.
 * Alternatively, if you manage to keep all characters in each country alive (e.g. Cordoba in Leazas, Alex, Gandhi and Papaya in Zeth), after you defeat both dark lords, that country can eventually be freed without the intervention from Rance, at the end of a turn.
 * When fighting Dark Lord Kayblis you have to kill him without decreasing your HP to half (or getting hit by Kayblis' HP halving attack?) or it will be game over (so no need to use Hanny Zippo)


 * I've defeated the Demon King though (魔王を倒したが) (Ending B)
 * Kill Demon King Kayblis at turn 6 if didn't find Miki; or
 * Kill Demon King Kayblis at turn 15 without achieving another ending's requirements
 * The easiest way to complete this is to avoid all the difficulty increases you can (the purple mist looking thing that usually come after beating a dark lord). Do dark lord suppression missions and then leave them just before the difficulty increase at the end to gain as much experience and cards as possible before turn 6. Along with CP boosts, Demon King Kayblis should be very easy.


 * Defeat (敗北) (Ending C)
 * Multiple ways to get this ending:
 * Select the wrong location to invade during "From Sea" route during a turn 13 quest.
 * Retire from the "From Sea" route final quest
 * Hero's Fulfillment (勇者の成就) (Ending C)
 * 50% Casualty on or before Turn 10

Cliff Fort

 * From the Sea (海から) (Ending A)
 * It's actually also possible to get the "From the Sea" ending from the Cliff Fort route. You can refer to the entry in Floating Castle section for the necessary preconditions.
 * The only difference here is that you must NOT do the quest "instructions from Cream" on Turn 11. Then, on Turn 12, you will have the option to invade the monster world via the sea.
 * The Truth of God (神の真実) (Ending B)
 * 50% casualty


 * Underground Strategy (地底大作戦) (Ending B)
 * Keep playing and do important mission with Poppins and Cream
 * Assuming you do all of the Poppins related missions, the soonest you can achieve this ending is turn 12. (Note: If you lose a country during these missions, the game automatically kicks you to Japan route if before Turn 11 or to the Truth of God route assuming you still have 1-2 nations surviving.) (Question: Has anyone confirmed that you could be "kicked" to the Japan route if you've already entered the Cliff Fort route, as written here? I lost countries during that route but I stayed on the Cliff Fort route. Seems that the irreversible/hard split is always supposed to happen at Turn 8).

JAPAN

 * Time Capsule (タイムカプセル) (Ending B)
 * Do Siberia (Helman) mission when Kayblis comes to invade on turn 11


 * Demon King Miki (魔王美樹) (Ending B)
 * Intercept Kayblis invasion and kill him.


 * Hero's Fulfillment (勇者の成就) (Ending C)
 * 50% Casualty

Others

 * Demon King from Another World (異界の魔王) (Ending B)
 * Miracle's Operation Mission, Steel Horror


 * The Collapse of Humanity (人類滅亡) (Ending C)
 * 4 countries get annihilated, not doing anything since the beginning of the game
 * You know if you got this if there is no battle with Demon King Kayblis
 * Demon King Kayblis (魔王ケイブリス) (Ending C)
 * Failed to kill Demon King Kayblis at turn 6 if didn't find Miki; or
 * Failed to kill Demon King Kayblis at turn 15 without achieving another ending's requirements

How to Unlock Part 2
Have the following achievements achieved in your global save:
 * Rescue Hornet
 * Liberate all countries It seems to suffice to have all 4 countries safe by the time you clear Ending A? (v. 1.04)
 * Defeat Kayblis on any Ending A
 * Go to Soul Administration through Poppins Tunnel mission
 * Don't let Crook use her pope wish by getting Wenlina by the time Arios come to kill you (Turn 8 at the earliest)
 * How to get Wenlina: Do Base Mission about 4 Holy Gal Monsters (might not needed *unconfirmed*) and do Preparation Mission (gal monster maze) in Leazas about finding Holy Gal Monster (NOT the mission where you get 戰果/chaos icons for the country)
 * You can get Wenlina from ??? event in any mission if you are lucky
 * Very important: don't have sex with Wenlina because if you do, Wenlina will lose her power so she can't revive you when you get killed by Arios
 * It's possible to avoid the ??? event where Arios kills you and get the achievement without getting Wenlina, but it's unlikely.
 * Note: Patch 1.03 removed two required achievement: Rescue Hornet and Crook's wish (They're still displayed in the achievement list for compatibility's sake, but they're no longer required)
 * The above achievements be done through multiple playthrough as long as the final unlocking playthrough ends on an Ending A
 * For example, you don't have to liberate all countries on an Ending A - I was defeated by Demon King Kayblis after liberating all countries (got Ending C) and still unlocked part 2. But you have to kill Kayblis (Ending A) in the same playthrough you went to Poppins.
 * Note: Doing Breakthrough end will net you 3 of the required achievement ( 5 if you did Poppins and Have Wenlina/Didn't get Arios'd )

CP (Clear Point) Tips
You get 1 CP everytime you get a different Ending. It is advisable to collect as much CP as possible (at least 2 after your first run) before starting a New Game+ as CP gives you huge bonus.

Bonuses that you should prioritize are: And "All cards available" for card collection purpose whenever you feel like using it. Generally speaking, the new cards are more likely to be overpowered than useless, but there's still a good degree of luck involved. Note that the type of cards that are unlocked are based off what you have accomplished on previous runs.
 * 1) Two of "New cards get (+5) Star level upon acquiring" since it gives you massive boost to your overall party strength (since this also effects items)
 * 2) As much "Battle EXP +50%" as you can take
 * 3) EXPUP gives you +1 rank per 1 starting bonus when moving through rank up diamonds(+3 ranks per diamond with 2 bonuses), which makes them many times more useful since they just take cards to the next rank whether they need 100% or 1% of the exp bar to rank-up, so some places like the polygon world training and parts of other missions like Poppins can quickly power up your main strike squad.
 * 4) You could take one +1 squad bonus to make things smoother in the beginning, but they are not so good for exponentially accumulating army power as the other bonuses - instead, you should just grab all the medals you can get from chests, paths and base events.

(However, you can actually get Arios Theoman by ticking "all cards available". Together with Nina, he will simply break all balance in the game and make your run a breeze even on Hard Mode.)

Make sure to make a save file every Turn (or even better every Phase), so you can reload to any of them and progress to different Endings

Easy Bad Endings to get (see Endings section for detail) And any 1 of Floating Castle/Fort route Endings (2 for JAPAN) if you are doing well enough to see the end of the route
 * The Collapse of Humanity (人類滅亡)
 * Demon King Kayblis (魔王ケイブリス)
 * Hero's Fulfillment (勇者の成就)
 * The Truth of God (神の真実)
 * Defeat (敗北)

Gameplay Tips

 * Don't abandon any country, balance your Operation mission, don't do same country twice in a row.
 * Generally speaking, you want to kill the Dark Lord of the country with the greatest difference between monster and human troops and do the preparation mission for the country with the second greatest difference.
 * Operation mission difficulty from easiest to hardest = Leazas > Helman > Free City > Zeth.
 * But if you want to kill 2 Dark Lords in one turn = Zeth > Free City > Leazas > Helman
 * If you're doing multiple one turns in a row, it's best to do them from hardest to easiest so the initial boost from the new game plus bonuses can help you muscle your way through the harder one turns.
 * Flying can always be debuffed so close ranged characters can attack. If the flying character has an invincibility field, debuffs that do not deal damage will still remove the flying status. It's unlikely, but some flying characters may rebuff their flying status occasionally, so be careful.
 * Rank up as many cards as possible since their levels matter for your party strength. Notable levels include 10, 20, and 40, since those are when cards gain an extra star and have a dramatic increase in stats. Another notable level is 80, but that's only likely to be reached during hard mode.
 * Try to get 200 cards as soon as you can and open the party managing window at non-battle time: there will be a short event and the total HP and ATK modifier will get from x5 to x8 (there will be another cow carriage item in the "Other" team)! Another one modifier x10 is at 400 cards which needs some work (e.g. get Rance VI Magic in wedding dress card 100% in Zeth 2nd Dark Lord extermination, since by equipping the card you can convert auto-battles into normal battles to get more cards). Or you would usually get 400 cards if you play in Hard Mode, which allows you choose 2 cards every time instead of 1.
 * You also get monster cards from some auto-battles against monster boys and always against monster girls(which is a good and easy way to collect them for strip cgs and bonuses from the base quest) if you roll a monster user(white robed guys from helman) in your set of cards(getting the same card doesn't increase the card count, but it makes them a bit stronger and stacks till you get 10). It may also be useful to build a big monster army that way as they stack up a lot of % bonuses and something like Red Hanni ends up dealing a lot of damage with their x1.5 ranged attacks that never miss or some Maelita Squad like the Bee Girl with x1.3/50% poison attack.The downside is that they use 2ap and don't usually have useful abilities, but with a lot of 0ap attacks and finishing with the monster 2ap attack you can end up 1-turning a lot of small fries, thus gaining you 1-turn kill exp bonus and preventing getting damaged.
 * Re-rolling the said auto-battles is tedious, but can make a big difference when you have 7 card slots: 4 cards of the same element or faction/country doubles the exp and halves the damage you take, 5 triples the exp and blocks all damage, on top of that if you also roll a monster user(Helman's 魔物使い) in a vs monster boy/girl you get cards (not guaranteed for monster boy squads, they should have A, B, C, A+, B+, C+ in the name of the army to get you the card from the respected "A(etc.)" set, but can also get army suit monsters from some monster army squads. In the end it makes a huge difference especially if you are struggling to get a hard ending or playing hard mode(try to save on grinding by doing easy bad ends for CP+1 first if you're planning to 100% this game). Also see the section below with the tip on how to rank up grinding using Willis in the repeatable battles for a potential few dozen more free(apart from time spent on grinding) cards.
 * Pay attention to elemental weakness, use cards that give you elemental advantage (it's on your map screen) and do all-out combo attack when the enemy shows elemental weakness for bonus damage. Attacking with the card of the element of the weakness doubles the damage, which makes x0.5 attacks of the Free City Millitia more useful and is the reason why you should think of the order in which you use cards, since the combo count increases damage and you should attack starting from the weakest damage and exponentially building up to your strongest attack getting even stronger and if it's a big multiplier attack of the right element you can net a huge overkill % which in 1:1 ratio increases the % of getting cards from normal battles.
 * All other things being equal, characters with variant cards will increase the overall stats of a faction more than those without whenever they level up.
 * Elite enemies'(support mission generals, Kesselrings maids, Maelita Squad, etc?) starting hp often heavily depends on yours at the time of the encounter, sometimes increased by 5 times or more depending on the enemy and your hp, so if you reduce your hp before moving on to the encounter(by removing cards and/or the hp bonuses), then you will have a much easier time, having to deal much less damage, just be careful if there is an auto-battle ahead, as you'll have many times less hp and the damage received will take % of your full squad after you return the cards to it. It also seems to be the case for normal battles, especially if you get a lot of hp ahead of difficulty increases, but doesn't seem so for Demon Lords. Removing 1-3 cards is usually enough for normal monsters to have 2/3 hp of what it would be otherwise, but for some more special battles you might need to even leave only the one lowest hp card.
 * If you absolutely need to inflict a status condition or intercept an attack on the first turn of a battle, save scumming from a file right before the battle works. It does not work if you're trying to make sure a chest's contents are different however.
 * Many timed battles can be cheesed using an assassination character like Katyusha. Again, this can be save scummed.
 * Be sure to always get the 2nd Chaos sword in the preparation missions. The enemy after the general miniboss is never that hard, and in the worst case scenario, you can simply try to tank all of the damage until the turn limit is up.
 * Try to do the finding Miki and Shangri-la missions as soon as possible. The former gets you Kentarou, a very useful unit that can also break invincibility fields and pretty useful lvl 55 Rance. The latter will make it harder for the other countries to survive the longer you put it off. Note that the choice between Shariela and Kaybnyan in this mission will have a significant impact on the difficulty of the endgame.
 * During the Shangri-La mission make sure to pick the Shariela H route. She will join much later into the game and is an extremely useful character. This is especially important if you're aiming for an Ending A on a 0 CP playthrough.
 * On the other hand if you pick the option to bully Kaybnyan you will unlock them as supports and they will allow you to pick up to two red chests that will contain two unique weapons for Rance, the second chest requires having Merim alive
 * The game itself even marks the difference in endgame difficulty your choice will cause for you by noting the Shariela option with "(easy route)" and the Kaybnyan option with "(hard route)".
 * You can farm ranks, monster cards and treasures during replayable battles in the Kesselring's castle(to get there you must not kill him fair and square outside the castle(which also happens if you fight him in the same turn after killing Babolat in 1 try) if you avoid the path to the events that disarm the barrier that makes you lose your way if you can one-turn battles or with some help of Kimchi, Calorie's first turn heal and Free City healing attack knights(heals with unlimited uses), by having Willis for rank-ups, a Monster User and a steal attack card. The chance of getting a treasure isn't big but it's there and they contain a flag and a book treasure for almost every faction(except Rance's, monsters' and gods/demons' I think and once you get those you might want to switch out the thieves). Even if you don't have Willis you can grind up the cards and a bit of exp. While the exp you get from repeated battles is tiny and you have 0% to get normal card choices, you will notice you got much stronger as you get more and more treasures and monster cards, especially in autobattles and with how much % bonuses they stack and if you are later in the game with a lot of difficulty rises the exp will be enough for at least low-rankers to rank up. Monster girls also sometimes show up in these battles and I recommend reloading auto-battles till a Monster User shows up. Try to prioritise Monster User card drops before you get there, there are many variants in the Helman's set, at least 5(lv30,33,35,40,45). You might get to the point where the free/auto heals don't sustain your hp sufficiently, but just swap to your best cards and keep reloading till they work or even use some 1 time heals and in time you are likely to become strong enough from monster cards and treasures to go back to grinding (put a red hanni in your squad, they drop every time from hanni battles with a Monster User, stack up to 10(+100% to their atk/hp) and have the best attack out of normal monster cards(x1.5 ranged never miss)). Alternatively, just for rank-ups, you can find weak bosses(like generals from support missions) with inlimited turns before or after the castle, when you're more efficient in sustaining your hp with damage reduction and auto-heals.
 * I've defeated the Demon King (魔王を倒したが) can be achieved by repeatedly leveling up characters without raising game difficulty by abandoning the quest right before the difficulty up square, then facing Demon King Kayblis on Turn 6 by not choosing to save Miki.
 * Requirements to H Miki:
 * defeat Warg on turn 9 and then recruit her in base phase
 * on turn 10 preparation phase
 * Turning off/on the "rare items rate up" army rank bonus before the battle will give you a different set of awards.
 * Always try to get as much exp as possible from any fight. Cumulative exp counts for meal tickets, so always aim for exp bonus from finishing within 3 turns and killing in one turn. Note that one turn kill doesn't require doing it on the first turn, you need to finish the same turn you started damaging opponent, you can use non-damaging skills like buffs or thieving or increase AP for a big combo on 3rd turn.
 * When fighting against dragons they can use breath attack that deals half of your hp damage. But their skill has a requirement - combo 3 or less, which means if you do at least 4 attacks the same turn you see them going for breath you will not take any damage at all. Some Leazas cards have attacks that add bonus to combo counter.
 * Watch your HP on Hard mode or if you are playing a New Game without CP. If your HP is too low you will get killed off in random battles. This means you can win a regular battle but with low HP and you will still lose when you hit a random battle before healing. You cannot heal outside normal battles/rest points/special events.

Non-attack Dispels (which you use for Dark Lords that fly like La Hawzel first fight)
- Megawas, one of the other Horus you start with in the Horus ship

- Miracle Tou (you will always recruit her during Free Cities 1). Miracle's Dispel will target Magic buffs and will even clear locked Magic buffs

- Both Crane and Oruore have a 4 buffs dispels

Attack based dispels
- Arlcoate, Magic and Sakura 1AP attack dispels one buff.

- Reset Kalar has a 2 AP attack that dispels 1 buff and cures 1 debuff

- Urza has a 2AP attack that dispels 2 buffs -

- Poron Chao/Kibako have a 3 AP attack that targets Armor buffs (even locked)

- Kasumi K. Kasumi has a dispel that targets Fortification buffs (even locked)

- Noah has a dispel that targets Storm buffs (even locked)

Others
- Sheila, Lexington and Am are able to inflict Heal Seal, which stops enemies from healing themselves.

- Crook and Dark Heron 2 AP ability creates a magic Barrier that completely absorbs the next physical or magical attack, which is one of the most useful abilities against bosses

- Marina Curry, Alt Tillday and Varen have an ability able to create meal tickets which override one of the choice in treasure chest.

- Eleanor Ran has a sleep spell that if it works, causes enemies (even bosses) to skip their entire turn until they get attacked or the sleep wears off, which is crazy powerful

- You've probably figured out that the ninjas (Kanami, Kiku, Freya and Dark Heron) have attack cancel like they do in previous Rance games. In fact if you've played through RQ/ RQM, most characters have abilities similar to their RQM abilities

- Maria has a once per rest buff that leaves a permanent castle fortification which reduces physical damage by 20%. It's very useful against bosses

- Kouhime, Chinu and Kaloria are able to poison enemies which inflict 5% of their currents HPs, and is a very effective way of damaging high HPs bosses

- Merim and Ruberan Tser are both very useful if you saved them (in fact basically all of the common Helman characters are useful). Merim has a 0 AP small heal, and Ruberan can cure debuffs for 0 AP. Merim is also required to get you access to the treasure room at AL church and the 2nd treasure for the Kayblis Apostle path.

- Rocky and Anasel have enemy target priority which kicks off if one of your characters is downed.

- If you get Crook's Bishop card in base phase, later on you can get her Pope card during the preparation phase in AL Church, which is one of the best heals in the game

- Atago is able to give you one AP every two rounds starting Round 3. The two civilians from Free Cities are able to give you 3 AP one time only.

- Pluepet gives you increased drop rates as long as his faction participate in battles.

How to Get Notable Characters/Cards

 * La Saizel
 * Defeat both La Saizel and La Hawzel together on 1st Leazas mission. You will get both characters and their (short-version) of  their H CG by doing their Base Event OR
 * Defeat La Hauzel alone and see two of La Saizel's ??? events on any mission on later Turns (10+). New Base Event will appear and you can get (long-version) of their H CG. Make sure the casualty is below 30%, so Arios won't come to kill her, preventing you from getting La Saizel's events.
 * La Vaswald
 * Make sure your game is patched to version 1.4
 * Recruit both La Saizel and La Hawzel (normal and naked forms), Flame and Yuki.
 * Defeat La Vaswald in After Mode.
 * She will randomly drop as an UR.
 * Nimitz Leak
 * In Leazas 2, be sure to defeat Atlanta and Juno within the 8 turn time limit. Do not kill Lexington in the 1st fight.
 * Galtia
 * You need to defeat him in both consecutive food eating contests in Zeth 1.
 * This is easiest on turn 2 as the difficulty up squares affect the "HP" of the feast. (Not possible on Hard Mode, the food HP is too high, scaling with difficulty, and you won't be able to do enough "damage" at Turns 1-4)
 * It's recommended to have at least 5 big eaters in your party. The usable ones are Kenshin, Biscutta, Kibako, Caloria, Desutora, Orime, Patton, Cordoba, and Terra (Horus Queen). They do "extra damage" to the feast. If you have less, you can grind up the ones you do have with the help of New Game plus bonuses to have a chance of winning.
 * (Female) Kesselring
 * Defeat Kesselring by one-turning Helman, collect every single one of her maids (8 of them) and do Base Event mission about reviving Kesselring OR
 * On Helman 2, go on the other route where you fight Kesselring early. OR
 * With New Game+ "all cards" bonus, his maids have extremely high drop rate since the beginning of the game. You can collect all of them and get Kesselring very early in the game. However, the flag for his maids to drop will only be activated if you had previously defeated him at night in an early playthrough that reached an ending.
 * Warg
 * You need to have already cleared any Ending A in your global save first.
 * She will appear on random country on Turn 9 at the earliest only if you are doing very well with your game by one-turning at least 3 countries (1 country in version 1.01-1.02). Having only 2 dark lords in different countries left on Turn 9 also seems to make Warg appear.
 * According to the Japanese wiki, it's enough to have done double suppression/one turning just one country, both in 1.01-1.02 and > 1.03.
 * To fight Warg, only characters with at least 51 Star level can fight her. Every other characters below Star level of 51 will be unable to participate in fight, so be prepared.
 * NOTE: Rance must be level 51 even if he doesn't participate or the quest fails!
 * Do her Base Event to officially get her card after that
 * Note that to get a special scene, you have to beat Warg by turn 9.
 * Pope Crook
 * Do her Base Event mission before doing AL Church Preparation phase mission (Turn 5)
 * Wenlina & Serachrolas
 * Preparation mission (gal monster maze) in Leazas (Wenlina) and Helman (Serachrolas)
 * Can also be gotten on a random ??? square. The chances of encountering one of the two seems to be higher if Bezeleye if in the party.
 * Adult form of Holy Gal Monsters
 * Have the child form of the gal monster in your party during a battle after which you end up having total EXP received so far end in a 7(tip: fine tune exp income trying various rank/battle/faction bonuses if you want it done sooner). Interestingly enough, this also happens after auto-battles if you just got the grown up card in the previous fight, and the new holy gal monster you want the grown up card of is in your main squad and can't participate in the auto-battle, regardless of the final exp(probably a bug). This can also be done even if you have had sex with the adult form during the play through.
 * Isoroku, Masamune & his wives
 * Unlock them by doing Japan Operation mission or end in Japan Route.
 * Toshin Sigma
 * Do Helman's Operation mission that visits Toshin City ruin
 * Nude cards
 * Nude cards will only drop after obtaining their non-nude version
 * There is a rank requirement for a non-nude card you need to reach to have a chance at first time nude card drop. Most cards require rank 40 but some more difficult ones like Rizna or Lv80 Am require rank 80. This is shown on rank up bonus screen as 全裸力ード 取得可能. Once you get the card it can drop on subsequent plays even at rank 0. There are few exceptions though, some nude cards have additional requirements and the system might be buggy (1.01 patch fixes some of the issues).
 * Alternatively, having seen certain amount of meal ticket events has an equivalent effect to having reached a certain rank for a character (rank 20 = one meal ticket event, rank 40 = 2 events, rank 80 = 3 events). This also means that if you inherit meal ticket status when you start a New Game+, you can already get drops of some characters' nude cards even if those characters haven't reached rank 40.
 * Base Event "裸・裸・裸” has a chest with only naked cards although the card pool variation that you can get seems to be quite low. However this quest has a very low priority and will not show up if all 9 quest slots are filled with other base quests.
 * The chances of finding a nude card may be affected by how many meal ticket scenes you have unlocked for a character (usually 1-2 meal tickets)
 * Gandhi, Kaoru, Wichita
 * Defeat Galtia by Eating Contest or Fair fight full spec, and continue to defeat Medusa.
 * They may drop randomly before this, but they will become unusable after clearing Zeth 2.

How to get Tiny Reach items and Achievement
First you need to capture a gal monsters whose name starts with 絶魔物. An easy way to recognize them before combat is that their HP is way higher than normal gal monsters. Once you have one 絶魔物 gal monster you need to do the 女の子モンスター脱がす Base phase quest. This gives you an H-scene and an item card. And then you need to repeat this 5 times, getting items Tiny Reach A, B, C, D and E in order. If you have more than one 絶魔物 gal monster you will get all their H-scenes, but only one Tiny Reach, and to activate the quest again you'll need to capture another 絶魔物 gal monster. There's a total of 10 絶魔物 gal monsters in the game. If you clear the game after getting Tiny Reach E, you'll unlock an achievement that gives an increased chance to find higher rarity cards in treasure boxes, although in my experience the effect is noticeable weaker than the Unit Bonus with the same effect.

Treasure chest RNG manipulation
For treasure chests on the map, their contents are determined at the beginning of the quest already. However, there are always 2 sets of them based on whether you have the unit bonus on or not, even if you switch on/off the bonus in the middle of the quest. The first quest turn drops don't seem to change, though.

If after a battle you don't get the treasure drop you can reload and redo the battle until you get it. Of course a higher treasure drop rate helps a lot.

As for the contents of the treasure chest, at first glance it seems to be fixed, since reloading does not change the cards. But there are ways to manipulate it.

The first (easy) method: Treasure content changes based on if you: So, you can get 4 different sets of card drops. This is a more time saving choice than the second method.
 * have the Unit Bonus that gives a higher chance for rare drops active,
 * have Richelle von do Kosusu bonus card as a leader of the Others faction.

The second method: Treasure content is determined at the end of the previous battle based on if you:
 * got the treasure (but choosed a different card)
 * didn't get the treasure,
 * didn't get the treasure but got a meal coupon,
 * have Richelle von do Kosusu bonus card as a leader of the Others faction.

Each of these results changes the next battle's treasure chest content. In combination with the first method you can get 6 (someone do the maths for this) different sets of card drops to pick from. This takes lot of time, so I don't recommend to use this method.

The contents of chests also depend not only on whether you select the card rarity squad rank bonus, but which cards you got from the battle before the chest with or without that bonus.

Some treasures have 1-3 fixed card drops than can't be manipulated in any way.

There is also a more chance to get item card at use skill from Heidi Pankrau, Peruelé Kalette, or with attack skill from Tiny Rance, Oruore the 3rd, nude Arms Arc. Meal coupon may get from skill of Martina Curry, Tillday Sharp or Varen (short brown-haired maid of Kesselring).

Treasures from weak enemy units (low enemy count) will have 2 cards inside, while treasures form usual enemy units will have 3. Players get to pick one of the presented cards to add to their collection.

Possessing any of the following gives an increased chance of finding rare cards inside treasures boxes: Character Pluepetto skill "Treasure Appraiser" ("宝物鑑定士") Unit Bonus "Rare Luck Upgrade" ("レア運強化") Item "Tiny Reach B" ("タイニリーチＢ") Achievement "Tiny Reach E" ("タイニリーチＥ")

For more information go to the part 3 section.

Meet with the Eternal Hero : Legendary Five


Target : Preparation phase event "Blessed with Wisdom of the Sage" (Limited only T9-T10, floating castle route only)

What you need to do? *REMARK*  : You will not get Ho-Raga from the event. Only you will meet him and he will tell you about Kayblis's weakness and there will be a buff during your final boss battle.
 * 1) Get Kentarou as fast as you can by clear strategic phase, "Demon King Search" event. (Best is T4)
 * 2) Get Cafe from treasure chest. (Depend on your luck here)
 * 3) After 1., clear ??? event where Nikkou and Chaos have a conversation.
 * 4) After 3., clear base phase event "Holy Katana Nikkou" (<< Within T7-T8)
 * 5) After 2. And 4., clear base phase event "Hero British" (<< Within T8-T9). You need Cafe here.
 * 6) IMPORTANT : you need to clear slots of events in Prepare phase for "Blessed with Wisdom of the Sage" because this event is showing in the bottom. Therefore, most of the events should be clear before T9-T10, such as Guy Monster Dungeon, Gal Monster Dungeon, Practice in different world, Increase troops.

Note that the Base Phase events "Holy Katana Nikkou" and "Hero British" can be done in any turn (also > T10), but the Preparation Phase event "Blessed with Wisdom of the Sage" can only be done during T9-T10.

Moreover, this is the only chance to get Mercy Jiuletta, sisters of Lucy and Earthy.

To get Mercy:
 * 1) Clear Zeth1 as fast as you can.
 * 2) Find Lucy in any treasure drop. (Depend on your luck now)
 * 3) After get Lucy, find Earthy in ??? event.
 * 4) Must get Lucy and Earthy before enter "Blessed with Wisdom of the Sage". In the stage, there will be an option to turn and get Mercy if you clear above condition.