Thread:Beneblade2142/@comment-46261745-20200824204905/@comment-33997589-20200907161650

Good thing I didn't make archer first then as I was thinking about making her first. I will make attack sprite and I probably can do a version without helmet. And later will probably think about making that Miko. I played SR some time ago so I don't remember how AI worked that good but as I never played on 5 stars (and wanted to) I might start a new game and take notes about AI behaviour. The question is - if the AI will be too smart will the game on harder difficulties be even winnable?

I'm not sure if I have anything to add about incorporating those new characters, at least right now, I will have to think about it a little. Not sure if I'm a fan of characters that can be captured only after conquering a house though. It's a pain to collect them if they route to some house that you don't plan on fighting. With, for example, Takeda's warriors it's understandable as they are OP, but if this character is not meant to be strong I'm not sure (but ultimately it probably can stay like that, why not, it's not like you must have this character).

BTW as it is true my nick come from my favourite Astra Militarum tank - Baneblade - I started using it when I was small and didn't know english and misspelled it as BEneblade - which is useful as "Baneblade" would be taken on every site. (Beneblade is also sometimes taken though, like here on Fandom, so I still have to add those numbers sometimes).