Daiteikoku:Rebels

Rebels and pirates will attack your planets in a similar way to disasters and space monsters.

Rebels
Encounter: Randomly appears in any region. There is a higher probability of appearing in a region with lower public peace. Multiple rebels can appear in the same turn. If Japanification is chosen, rebels will NOT appear in any region with maximum public peace (Japanified).

Stats: Rebel stats depends on your research level (can be determined by seeing which generation ship you can research/build). Research level increases for every 5 region held.

Alfhilda's Pirate Band
Alfhilda's pirate band will appear in a territory without neighboring enemy territories a few turns after Dokutsu conquers Northern Colonies (usually around Turn 24). Strategy: Rewards:
 * One can easily and cheaply avoid taking any damage this turn if ships are assigned right, no purchases necessary.
 * If all enemies are eliminated Alfhilda will be captured.
 * Not defeating or leave Alfhilda alone will lead to her band appearing again after a few turns. If you let her defeat you/ignore her 3 times, an event will become available to get the Pink Space Hippo ship. (You will not see Alfhilda again or be able to recruit her)

Expedition Knights Fleet
Encounter: It triggers when we conquer a star region neighboring with Paris, but only "if" we don't captured Eliza britten in Suez. They attack 2 random star regions every turn until we defeat Aeris. If you want to recruit Sarah and Eliza do NOT conquer London until trigger the warp gate incident.

Strategy:
 * Just like fighting rebels, Aeris knights are better armed but still weak against our frontline fleets.
 * Spread groups of 4 fleets across the empire with a 2~4 star regions of distance between them.
 * Tanaka Raizou and Koai Marumaru can guard upto 4 bases apart with their double movement
 * Due to the high number of stars in area 1, destroying the first 2 fleets is enough for victory
 * Under the proper setup, 1 fleet is enough to deal with all of them. Sample setup: any barrier + any anti-air + any cannon that deals 195 damage. This setup can be done under 105 CP with fishes and under 165 with regular ships.
 * Remember to check weather conditions before deplying a reaction force
 * Clench your teeth and keep advancing to London, because it is the only way to stop it.
 * As long as there are no sandstorms, even your starting generic admirals (the ones with all stats -40%) can fight them off if they are equipped with 2 cannon units and AA, Laser barriers