Thread:FixSRwiki/@comment-46261745-20200829124347/@comment-26544499-20200829140200

The problem with the speed algorithm is that we don't know if we know everything yet. What we have looks like it's everything, but nobody's either looked closely enough at the code to know for sure or ran a battle and done all of the maths to check if we're missing anything. Basically, somebody needs to go through the entire battle algorithm and make sure that absolutely nothing to do with speed has been missed or misunderstood. If there's a gap anywhere, I'd say that it'll be in how initial turn order interacts with the recovery time on moves and the speed stats of the user and their class.

I'll have a look at that 30% stuff.