User blog comment:Velt211/D.P.S. English translation/@comment-31720212-20200714174842/@comment-40164738-20200717105519

First of all, thanks for the effort. Couldn't imagine myself giving it multiple tries. Granted your first attempts were being a bit hindered by disappearing sentences. This should, hopefully, cover most of the problems.

As for the inventory, I opted for: "I have ""a [item]"" and ""a [item]""." Tested the sentence structure at gamestart and it looked fine with 2 items. Same with 1 as and only gets called with a 2nd or higher item. It'll still have too many ands if you can get more than 2 items, but I'm not confident enough to recode it to properly apply commas when needed.

I pretty much agree on most of the points, kind of feels like the game was just writing practice/a contest between the 3 as well. I'd say PD's (Idol) was the weakest, the change of personalities was quite jarring when I went through the text. I guess they wanted all the initiators to be dominant to an extent. TADA's character were a bit 1D, but what can you do with a short scenario. Atleast the Rance we got in II was a bit more mellow. Tori's medical examination was probably the most fun to read and write, but looking at the dead ends in the code didn't exactly fill me with glee. One case being you trying to lie (like you did before), but now you don't know how to. Pure trial and error.

As for the others, I assume they're about as short. Maybe SDPS is a bit longer. I don't think I'll be doing them though, I think it's better if an actual translator does considering the games selling point is supposed to be the writing. I think I stuck close enough (too close with the "secret places"), but I can't say for certain myself.