Sengoku Rance:Five Star Kill Monkey Alternative Opening

AKA How to get 4 fan actions in 24 turns __NEWSECTIONLINK__

Starting Bonus:

 * House unlock: Add Takeda family, Add Mouri family, Add Dokuganryuu family, Can kill Toukichirou = 90 points
 * Special Bonus Captain: All = 45 points
 * Item bonus 1: Def Textbook2, Speed Textbook2, Int Textbook2 = 6 points
 * Item bonus 2: Bunny Mask, Speed Bug, Japan's Field Battles Weekly, How to Seige Castles = 8 points
 * Item bonus 3: Popularity staff = 4 points
 * Item bonus 4: Kanzou Mask, Protection Paper, Head Gold Statue, Half Good Statue, Full Gold Statue, Black Tri-Star Doctors, Five Rangers, Takano Seven, Kewpie = 18
 * Misc Bonuses: All = 35 points

Total = 206


 * Spend any extra points on additional items as you see fit.
 * Conflicting Bonuses: Add Uesugi family, Add Houjou family, Additional Characters (Do not select any of these!)
 * Approximately 240 points will allow you to select most of the items you'll ever need.
 * The Takeda family, kill Toukichirou, Battle Permit set, and extra fan bonus is the absolute minimum requirement. Everything else is optional provided that you can raise enough funding to get Shibata to 1000 unit by turn 4 and also keep pace with the early blitz.
 * There is very little reason not to select the Mouri Bonus, so they're always useful to have around.
 * Selecting the Dokuganryuu House bonus will prevent you from defeating Masamune (+10 end-game point)
 * Selecting the Dokuganryuu House bonus will also expose you to the Masamune-less house after conquering Saitama or Kazusa 2000 from Houjou. However, you will have 3-4 Battle Permits at this point to contain them.
 * This guide might not work at lower difficulties due to troop size limitations
 * This guide will assume that you selected at least all the bonuses listed above
 * This guide is absolutly NOT recommenced if you want to run for points. In addition to the loss points for defeating Masamune you also won't get the six treasures by conquering Iga by force!
 * The use of this guide is questionable at best. As it is useless for accumulating points and there are quicker ways to finish Kill-The-Monkey route (e.g. using negotation).

Turn 1
NOTE! You will be playing with deficient Nation Power until turn 9, so you will receive a 50% income penalty each turn and cannot recruit anyone until then. (You should NOT fire any unit, until then. There is just no benefit...)
 * Increase Shibata Katsuie unit to 499 and equip him with popularity staff
 * Reduce size of kurosaki, Mitsuhide, and Masamune to 1 (The tactacians are still useful at 1 unit.)
 * Give the Speed and Int Textbook2 to Omachi
 * Give the Def Textbook2 to Nogiku or Teru
 * Equip Elina with Speed Bug
 * Equip other items as you see fit
 * Reserve the Castle/Field Manuals for Omachi
 * 1) Prison (Capture enemy commanders)
 * 2) Dango Princess
 * 3) Sill's purple event #1 (0-&gt;5 SAT)

Turn 2
NOTE! Use Mori Teru's loot once this turn

NOTE! Make sure Shibata Katsuie attack this turn
 * 1) Declare war on Hara
 * 2) Invade area 1/4 of Ise
 * 3) Invade area 2/4 of Ise

Hara: Defend Ise

Turn 3
NOTE! Use Teru's loot once this turn in step 1

'''NOTE! '''increase Shibata unit to 988 and have him attack in step 2
 * Remove popularity staff from Shibata
 * 1) Invade area 3/4 of Ise
 * 2) Invade area 4/4 of Ise, conquered. Hara House fallen (Hara Aki; 5-&gt;10 SAT)
 * 3) Call for reinforcements (Rizna)

Ashikaga: Make sure they declare war this turn

Turn 4

 * Equip Battle Permit (BP) on Shibata


 * 1) Invade area 1/3 of Kyo
 * 2) Invade area 2/3 of Kyo
 * 3) Invade area 3/3 of Kyo, conquered (Nekohime; 10-&gt;13 SAT)

Battle Permits: 1/3 of Mamushi Oil Field

Ashikaga: Defend Mamushi Oil Field

Turn 5

 * 1) Invade area 2/3 of Mamushi Oil Field
 * 2) Invade area 3/3 of Mamushi Oil Field, Ashikaga fallen (Marihime & Momohime; 13-&gt;18 SAT)
 * 3) Hear Yamatai's pink rumour from 3G

Battle Permits: 1/4 of Shinano

Takeda: Defend all locations

Imagawa: Leave them alone

Turn 6
Auto-event: Suzume H-scene (18-&gt;23 SAT)
 * 1) Invade area 2/4 of Shinano
 * 2) Invade area 3/4 of Shinano
 * 3) Invade area 4/4 of Shinano, Conquered (Nonohime; 23-&gt;26 SAT)

Battle Permits: 1/3 of Kai

Takeda: Defend all locations

Turn 7
Auto-event: Suzume join
 * 1) kill toukichirou
 * 2) Check up on Shisengumi
 * 3) Declare war on Tokugawa

Battle Permits: 3/7 of Kai/Mikawa

Takeda: Defend Kai

Tokugawa: Defend all location

Turn 8
Auto-event: Cherry Blossom Viewing (main plot event #6 - final plot auto-event in Monkey kill route!)

NOTE! If you haven't done so already, dismiss one member of the Dokuganryuu family

NOTE! Quite possibly (untested), you can keep your Dokuganryuu family intact if you leave the Dungeon on turn 22 without saving Souun (Your auto-events will be out of order until then, but you'll get the good medicine item)
 * 1) Invade area 2/3 of Kai or 1/4 of Mikawa
 * 2) Invade area 3/3 of Kai, Takeda fallen
 * 3) Have sex with miko (Kuma; 26-&gt;31 SAT)

Battle Permits: 2/4 of Mikawa

Tokugawa: Defend Mikawa

Turn 9
Auto-event: Sill's affection (colourless?) event #1 (+1 affection)

NOTE! Try to capture one of the warrior racoon dogs (Ii Naomasa or Honda Tadakatsu) in step 2 if you haven't captured one yet (both should come with &gt;1000 units)

NOTE! A cost 2 warrior with ~800 unit would also be a good substitute if you can afford it

NOTE! Be sure not to use captains that you would like to dismiss this turn (unless they are equiped with Akashita Dog) Battle Permits: No activities
 * 1) Invade area 3/4 of Mikawa
 * 2) Invade area 4/4 of Mikawa, Tokugawa fallen (Senhime; 31-&gt;36 SAT)
 * 3) Have Sex with Miko (Kuma; 36-&gt;37 SAT)
 * Dismiss your least favourite captains
 * recruit Ii Naomasa, Honda Tadakatsu, or designate
 * End your turn with at least 2 spare NP

Turn 10
Auto-event: Rizna joins Battle Permits: 1/3 of Yamatai, 2/3 of Yamatai Miko Institute: Defend Yamatai
 * Equip your foot soldier and warrior with Battle Permits
 * 1) Call for reinforcements (Kanami)
 * 2) Declare war on Miko Institute
 * 3) Rizna's purple event #1

Turn 11
Auto-event: Sill's affection event #2 (+1 affection) Battle Permits: 1/3 of Yamato, 2/3 of Yamato
 * 1) Invade area 3/3 of Yamatai, Miko Institute fallen (Natori; 37-&gt;42 SAT)
 * 2) Declare war on Iga
 * 3) Rizna' purple event #2

Iga: Defend Yamato

Houjou: Houjou Declare war!

Turn 12
Auto-event: Susume's purple event #1

NOTE! Try to capture one of the Goninja (comes with ~1000 unit)

NOTE! Increasing one of your own ninja to 1000 will also do if you fail to capture one or lack spare captains with negotiation skills

NOTE! There's usually atleast one Goninja during the final castle battle
 * 1) Invade area 3/3 of Yamato, Iga fallen (Mejiro; 42-&gt;47 SAT)
 * 2) Shining God, Kaguyahime
 * 3) Search for Dungeon in Kyo
 * Recruit Goninja or increase own ninja to 1000 unit

Battle Permits: 1/7 of Saitama/Edo, 2/7 of Saitama/Edo

Houjou: Defend all location; If both sublocations of Edo have been taken by Battle Permits, you can defend Edo and forfeit 1 other territory

(Imagawa: If they declare war on you early and depending on what areas your Battle Permits take over next turn: you can conquer them early after doing both purple events in Toukaidou if you want. Be sure not to delay the dungeon events and remember that the Rizna/Suzume events are exclusive!)

The Houjou Campaign
NOTE! You need to capture Ran by turn 18 at the latest

NOTE! Ran series of event while at Houjou is advanced by the exchanges of attacks from both sides (including BPs). You can speed up the process by forfeiting a few territories (and retaking them with BPs), but there is enough flexiblity in this guide to avoid this.

NOTE! You can only capture Ran after she promised not to use Suzaku

NOTE! Ran is auto-captured with you defeat her unit in battle

Turn 13
Auto-event: Suzume's purple event #2 (47-&gt;52 SAT)

NOTE! Try to pick up 1 or 2 of Kaguyahime's requested items in step 1


 * Equip Battle Permit on Goninja or designate
 * Boost Suzume affection to 7 Normal
 * 1) Explore Dungeon in Kyo (Sill's purple event #2 unlocked | Otohime; 52-&gt;53 SAT)
 * 2) Search for Dungeon in Kai
 * 3) Suzume's purple event #3

Battle Permits: 3/7 of Saitama/Edo, 4/7 of Saitama/Edo, 5/7 of Saitama/Edo

Houjou: Defend Edo; may lose one territory this turn if you didn't lose any last turn

Turn 14
Auto-event: Sill's purple event #2 (53-&gt;58 SAT)
 * Boost Rizna's affection to 5 or 6 Love
 * 1) Invade area 3/3 of Edo, Conquered (Iwashihime; 58-&gt;61 SAT)
 * 2) Rizna's purple event #3
 * 3) Rizna's purple event #4 (61-&gt;66 SAT)

Battle Permits: 1/3 of Kazusa 2000, 2/3 of Kazusa 2000

Houjou: May lose 1 territory this turn

Imagawa: Hanny Declare war!

Turn 15
Auto-event: Sill's purple event #3 (66-&gt;71 SAT) Battle Permits: 1/3 of Toukaidou, 2/3 of Toukaidou
 * 1) Tonight at Rance's place (Suzume; 71-&gt;72 SAT)
 * 2) Tonight at Rance's place (Rizna; 72-&gt;73 SAT)
 * 3) Collect hanny's information

Imagawa: Defend Toukaidou

Houjou: May lose up to 3 territories this turn

Turn 16
Auto-event: Kanami join (requires 2-3 NP)
 * 1) Request Call for reinforcements (Maria)
 * 2) Meet Imagawa Yoshimoto secretly (Keep secret)
 * 3) Invade area 3/3 of Toukaidou, Imagawa fallen (Imagawa Anko; 73-&gt;78 SAT)

Houjou: Defend all locations

Turn 17
Auto-event: Suzume's purple event #4 (78-&gt;83 SAT)
 * Recruit Natori
 * 1) A) If Ran is still using Suzaku: Invade area 4/4 of Saitama, Conquered || B) If Ran already promised not to use Suzaku: Invade area 3/3 of Kazusa 2000 and capture her, Conquered
 * 2) Take Sill to miko mansion (83-&gt;88 SAT)
 * 3) Plan for Dragon Place game with Suzume

Battle Permits: 1/8 of Oshu, 2/8 of Oshu, 3/8 of Oshu

Houjou: Defend final location (Saitama or Kazusa 2000)

Dokuganryuu: May lose a few territories from them, but keep them in check by turn 20

Turn 18
Auto-event: Sill's affection event #3 (+1 affection)

Hint: you can conquer Houjou's final location as soon as Souun leaves (ie. when recruit is enabled for Ran)

Hint: you can recruit Ran and use her as a Battle Permit holder if you are losing too many territories to Dokuganryuu (she comes with 1000 unit) Battle Permits: 4/8 of Oshu, 5/8 of Oshu, 6/8 of Oshu
 * 1) Eat at a popular restaurant in Kyo
 * 2) Explore dungeon in Kyo (Otohime; 88-&gt;93 SAT)
 * 3) Recruit Fuuka

Houjou: Defend final location (Saitama or Kazusa 2000)

NOTE! You must capture Ran before the end of this turn!

Turn 19
Auto-event: Okita Nozomi joins
 * 1) Explore dungeon in Kai (Suzume event #5 unlocked; 93-&gt;108 SAT)
 * 2) Fuuka's purple event #1
 * 3) Fuuka's purple event #2 (108-&gt;113 SAT)

Battle Permits: 7/8 of Oshu

Houjou: Defend final location (Saitama or Kazusa 2000)

NOTE! Souun should have dissappeared by this turn at the latest

Turn 20
Auto-event: Suzume's purple event #5 (113-&gt;118 SAT)
 * Recruit Ran
 * 1) Invade area 4/4 of Saitama or 3/3 of Kazusa 2000, Houjou fallen (Diviner Triplets; 118-&gt;123 SAT)
 * 2) Ran's purple event #1
 * 3) Okita Nozomi's purple event #1

Battle Permits: No activities

Dokuganryuu: Defend all territories

Turn 21
Auto-event: Sill's affection event #4
 * Boost Okita Nozomi's affection to 7 Normal
 * 1) Okita Nozomi's purple event #2 (123-&gt;124 SAT)
 * 2) Ran's purple event #2 (124-&gt;129 SAT)
 * 3) Declare war on Asai-Asakura

Battle Permits: 1/3 of Texas (lose to panda attack), 1/3 of Texas, 2/3 of Texas

Asai-Asakura: Defend Texas

Dokuganryuu: you no longer have to defend against them

NOTE! If you have found a Hot Spring (which is randomly generated each game) and you want to keep Shibata, you will need to delay Maria from joining until turn 25 (leave no free NP at end of this turn).

Turn 22
Auto-event: Maria joins

NOTE! Step 3a or 3b is needed to clear up the SAT bonus list

NOTE! You'll need to find the items for all three girls (Okita, Rizna, and kaguyahime) in step 2. The +5 SAT from a hot spring event may substitute for one of the girls, but you need to have Maria join this turn (conflicts with notes from previous turn)
 * 1) Invade area 3/3 of Texas, Asai-Asakura fallen (Yukihime; 129-&gt;134 SAT)
 * 2) Explore dugeon in Mamushi Oil Field (Sill's purple event #5 unlocked)
 * 3) A) If you did NOT find a Hot Spring: Call for reinforcements (anyone) or choose Rance Attack || B) If you did find a Hot Spring AND delayed Maria from joining this turn: choose Rance Attack or Heal Shibata's injuries

Turn 23
Auto-event: Souun joins

NOTE! You cannot use step 1A if you didn't let Maria join you last turn

NOTE! You have to dismiss Kanami for step 1a to work.

NOTE! You cannot use step 1B if you need the +5 SAT from the hot spring event to subsitute for any of Rizna/Okita/Kaguyahime's events
 * 1) A: Maria's purple event #1 (129-&gt;134 SAT) || B: Go to hot spring ^o^ (129-&gt;134 SAT)
 * 2) Shining God, Kaguyahime (134-&gt;139 SAT)
 * 3) Rizna's purple event #5 (CharaClear +1; 144-&gt;149 SAT)

Turn 24
Auto-event: Sill's purple event #5 (149-&gt;154 SAT)
 * Dismiss Shibata if you didn't do step 3B on turn 22
 * Dismiss Maeda Toshii (There's no way to keep him)


 * 1) Okita Nozomi's purple event #3 (154-&gt;159 SAT)
 * 2) Have fun with Miko (159-&gt;160 SAT)
 * 3) Increase command fans by 1