Gakuen Senki:Enemies

Combat in Gakuen Senki Chapter 6 is extremely simple. When a character attacks, the target's defense value is subtracted from the character's Attack stat. If this value is higher than a random roll from 1-100, the attack hits and deals damage equal to the attacker's Energy stat. Enemies have an equal chance of attacking each party member. If any party member dies, you get a Game Over.

After each fight with a standard enemy, your characters gain 1 Attack as a sort of experience system, though whether this is worth the average loss in HP is debatable.

Player Characters
Wataru
 * HP: 20
 * Starting Attack: 35
 * Defense: 15
 * Energy: 1, or 3 with the Machine Gun
 * The "refreshing air" from the room with the professor will heal Wataru to a max of 12 HP.

Kaga
 * HP: 25
 * Starting Attack: 40
 * Defense: 10
 * Energy: 3
 * The "refreshing air" will heal Kaga to a max of 20 HP.

Kei
 * HP: 14
 * Starting Attack: 30
 * Defense: 15
 * Energy: 2
 * The "refreshing air" will heal Kei to a max of 10 HP.

Kaori
 * HP: 10
 * Starting Attack: 22
 * Defense: 3
 * Energy: 1
 * The "refreshing air" will heal Kaori's HP to full.

Enemies
Guard Outside Building
 * HP: 5
 * Attack: 60
 * Defense: 2
 * Energy: 1

Guard in Classroom
 * HP: 8
 * Attack: 35
 * Defense: 30
 * Energy: 1

Guard in Staff Room
 * HP: 20
 * Attack: 50
 * Defense: 5
 * Energy: 1

Guard in Surveillance Room
 * HP: 20
 * Attack: 60
 * Defense: 2
 * Energy: 2

Guard in Electrical Room
 * HP: 10
 * Attack: 70
 * Defense: 5
 * Energy: 2

Hibiki
 * HP: 10
 * Attack: 89
 * Defense: 10
 * Energy: 3
 * You gain no Attack after defeating Hibiki, presumably because he is the final enemy in the game.