Thread:FixSRwiki/@comment-46261745-20201002230402

So In was looking into the Diviner Guard stuff today... and one thing that is baffling me is that there's all this code to assign what look to be some kind of base magical defence stats to certain classes.

... only for the variable to get overwritten by something else before it ever appears to be used...

Wondering if you've looked into this before, and if I'm seeing things or missing something.

It's in the 魔法計算 function, specifically the section where aa2 = 20;, followed by a bunch of class conditions, then followed by aa2 = ▲攻撃Ａ;.....

Thoughts? 