Daiteikoku:Rebels

Rebels and pirates will attack your planets in a similar way to disasters and space monsters.

 

Rebels
Encounter: Randomly appears in any region. There is a higher probability of appearing in a region with lower public peace. Multiple rebels can appear in the same turn. If Japanification is chosen, rebels will NOT appear in any region with maximum public peace (Japanified).

Stats: Rebel stats depends on your research level (can be determined by seeing which generation ship you can research/build). Research level increases for every 5 region held.

Alfhilda's Pirate Band
Alfhilda's pirate band will appear in a territory without neighboring enemy territories a few turns after Dokutsu conquers Northern Colonies (usually around Turn 24). Strategy: Rewards:
 * One can easily and cheaply avoid taking any damage this turn if ships are assigned right, no purchases necessary.
 * If all enemies are eliminated Alfhilda will be captured.
 * Not defeating or leave Alfhilda alone will lead to her band appearing again after a few turns. If you let her defeat you/ignore her 3 times, an event will become available to get the Pink Space Hippo ship. (You will not see Alfhilda again or be able to recruit her)

Expedition Knights Fleet
Encounter: It triggers when we conquer a star region neighboring with Paris, but only "if" we don't captured Eliza britten in Suez. They attack 2 random star regions every turn until we defeat Aeris. If you want to recruit Sarah and Eliza do NOT conquer London until trigger the warp gate incident.

Strategy:
 * Just like fighting rebels, Aeris knights are better armed but still weak against our frontline fleets.
 * Spread groups of 4 fleets across the empire with a 2~4 star regions of distance between them.
 * Tanaka Raizou and Koai Marumaru can guard upto 4 bases apart with their double movement
 * Due to the high number of stars in area 1, destroying the first 2 fleets is enough for victory
 * Under the proper setup, 1 fleet is enough to deal with all of them. Sample setup: any barrier + any anti-air + any cannon that deals 195 damage. This setup can be done under 105 CP with fishes and under 165 with regular ships.
 * Remember to check weather conditions before deplying a reaction force
 * Clench your teeth and keep advancing to London, because it is the only way to stop it.
 * As long as there are no sandstorms, even your starting generic admirals (the ones with all stats -40%) can fight them off if they are equipped with 2 cannon units and AA, Laser barriers

Red Phalanx
Encounter: On non-Japanification route, once you defeat the first of the 3 powers (Aeris, Gamerica or UHOS), the Red Phalanx will appear every turn in a planet, at random, which neighbours an enemy planet. They will not appear if you are not at war with anyone (such as towards the end of True Route).

There are two ways to get them to stop appearing:
 * 1) Defeat them with Tougou participating in battle at least 3 times. Events will occur between Tougou and Scarlet and she will eventually appear as a recruitable admiral in the events menu. This has implications for your ending.
 * 2) After around 15 turns of them appearing, an event will occur where you destroy their backers and they stop appearing. You will no longer be able to recruit Scarlet after this point.

Strategy:
 * Red Phalanx are a good deal stronger than the other rebels or knights. However, the places where they appear are more limited. The easiest way to deal with them is to minimize your fronts with enemy nations when you take down your first power, and have Tougou at the ready to capture Scarlet.
 * You can further use this to catch them in a Sandstorm, Monroe's Wind or Man Hell thus reducing the threat they present. They do, however, come with anti-cold ships.
 * Because each star field has 3 enemies of the same gender, this is a chance to use your admirals with Lady Killer or Man slayer or variant skills.
 * Don't rely on subs, as they have sonar. Take a sonar admiral of your own and use AL ships.