Thread:FixSRwiki/@comment-46261745-20201012171553/@comment-26544499-20201015185846

◆戦果補正１ is a strange variable. It's used in 5 places: But I can't see how these relate to Battlefield Effect.
 * 合戦／初期化 sets it to 0 but makes no use of it.
 * 戦果取得 uses it to calculate ▲戦果１ and ▲戦果２ but doesn't change it.
 * 合戦／行動後処理 swaps it with ◆戦果補正２ for Witty Comeback
 * tagBattle::updateBar adds to it, but it's arcane Alicesoft OOP.
 * tagBattle::paint uses it for what I assume to be either graphical or debugging purposes, but I can't actually confirm that (it's used as a parameter for 全角数字).