Toushin Toshi II:Walkthrough Part 1

Summary Walkthrough
the summary ignores sidequests that are not directly related to main plot

Qualification

 * Talk to Shuri, then enter the Qualification Dungeon
 * Monsters :
 * Dungeon warriors have stats that vary wildly and can range from doing little to no damage, to doing massive amounts of damage. Their exp and gold rewards seem to vary wildly as well, sometimes the ones that do a lot of damage will give you almost no xp/gold. Their stats also seem to scale to yours, most will always hit you with a 80% chance and you will have a 85% chance to hit most of them, regardless of what your stats are. Run away if you are attempting to conserve healing items.
 * You cannot rescue the girl being attacked by the Red till you win the tournament and become a Toushin
 * You cannot get past the mysterious statue asking you for a password till much later in the game
 * Go to Qualification Dungeon 1F
 * At one point, there will be a switch that opens a gate, which will contain a switch further inside. Step on the switch inside the room, and when leaving, step on the switch to close the gate to this room. This will open up a gate further in the dungeon.
 * In the room with a Hanny statue, step on the switch and try to proceed further twice. After the second time, investigate the Hanny statue.
 * In the room with the trapped chest, leave it alone, you cannot open it till you get the Treasure 1 skill in Ragnard's dungeon
 * Talk to Sage Isoroku to get his seal

Round 1

 * Talk to Sayaka at the bar and you can go to Ragnards dungeon.

0F

 * Monsters : Ruronta weak vs Light, Tenten and Sweet Girl weak vs fire, Death Golem (real, with large fangs) weak vs light.
 * The NE corner of the map contains a temple to the Haniwa cult. If you choose to join, you get on the Haniwa warrior route, can use magic immediately, learn Hanny Flash (always hits, does a low amount of damage, ignores all resistances and will kill chests in one hit), but you donate 10% of all exp and gold that you ean to the Haniwa god. If you do not choose to join, you can still learn magic after winning your first fight.
 * On the eastern side of the map will be a ladder descending downwads, this is useless unless you gain access to the 5th floor, at which point you can descend it to fight a boss and obtain some items.
 * The northern dungeon door requires the dungeon key to open but contains a healing tile that will heal you to full hp everytime you step on it.
 * The escape skill can be found on this floor and will let you escape fom most battles easily.

1F

 * You will meet Rakira in the SW corner of the map, to get her to move you need to buy her a cheese cake from the item shop. To find the char shop, go to the main square and use the look command and Serena will point it out to you.
 * You can only have one gal monster following at one time, and there is a chance that Option Eater, a special enemy, will appear to steal your gal monster. Most of the time he will steal the monster before you first turn, othe times you get several turns to fight him. He has vey high EVA. If selling gal monsters, I would recommend using a return wood to sell them ASAP before he can show up to steal them.
 * The char shop will only pay a decent fee for the first gal monster of each type. To find a list of gal monsters that you have already sold, you need to buy land after winning the tournament, construct a house, then choose to buy gal monsters. The shop will only sell you gal monsters that you have previously sold to them. Note that some gal monsters are unique encounters and you cannot capture them if you have already killed them.
 * On B1 due East of the stairs from 0F is the grave of the widow Furusumi-na (フルスミーナ). After revisiting her the next day, she'll be assaulted by some bandits. After saving her, she'll ask you to retrieve her late husband's sword from one of the bandits who just got away. Note: If you leave the floor now, you'll never catch the bandit. The bandit can be found in the north west section of the floor. Once you defeat him, you can decide whether to keep the sword for yourself (Sin +5), or return the sword to the widow (who will give you 500G as gratitude).
 * ((((((( NOTE : Remember Magic Warrior and Haniwa Holy Warrior are two different route ))))))) You can start Magic Warrior Route after your first fight.
 * Regardless of whether you join or not, talk to the priestess again to receive a Good Hanny Card item. If you collect three stamps on the card, you can come back and get a Hanny Sword prize.
 * Regardless of whether you join or not, talk to the priestess again to receive a Good Hanny Card item. If you collect three stamps on the card, you can come back and get a Hanny Sword prize.

2F

 * Monsters
 * At one point you will find a room with 3 chests and 3 colored icons. After opening one chest, all chests will drop into a bottomless pit. The piko hammers in the chests allow you to bypass the colored Sekitoris blocking several areas.
 * The red hammer allows you to get a protect ring (+5 defence)
 * The blue hammer allows you to get a power ring (+10 attack) but you can get a blue hammer on the 2nd floor as well. There is another blue Sekitori on 3F, although it only leads to a small amount of gold. It might be best to get the blue hammer first as the power ring will make a huge difference in how fast you can kill monsters, whereas the protect ring becomes obsolete quickly.
 * The green hammer can be used on 2F to get a Seirogan 3, 1200 gold, dreaming ring (+1 xp per combat turn), indulgence, magic rock and critical watermelon.


 * Round 2
 * 2F
 * Monsters : Goldfish Tamer weak vs fire and ice,
 * You will meet Panshiron Selling girl on 2F always remember this girl this girl can decrease you sin if you give her money
 * Find Pass on 2F (after event with the Thief Girl). Buy the 3F key from the thieves on 2F.
 * The blue sekitori here leads to a chest with 1000 gold.
 * On day 8, the Panshiron selling girl on 2F will be gone, allowing you to proceed past her. There is a green Sekitori past here, and a room with spike traps that will reduce you to 1 HP if you get hit. The correct order is to go straight forward, up 1 tile, down 1 tile, and just alternate in a zig zag pattern. After every row of spike traps, just move up or down 1 tile then go through that column of spike traps. The chest here contains a pulse ring (+5 DEF, +5 RES, +5 EVA, +1 hp) per turn of combat.
 * 3F
 * Monsters : Rust is weak vs light. Three eyed lizard weak vs lightning. Caterpillar DX weak vs lightning and fire. Frog witch weak vs fire. Odds and Chasoba weak vs ice.
 * Route 1 - Magic Warrior
 * Meet Kuraiya(クライア) The Kalar on 3F
 * Keep going back and forth talking to the 2F thieves and Kuraiya(クライア)
 * Go back in the bar
 * First boss fight to Kuraiya rescue with Thief Leader(猛大人) you'll definitely lose. Second fight use magic to kill him.
 * Exit dungeon to receive Magic Ban and Item ban from Kuraiya
 * During tournament, use Item Ban, then attack normally.
 * Route 2 - Haniwa Holy Warrior
 * become a Haniwaism believer at 0F (can be done before round 1)
 * On 3F, receive Magic Ban and Item Ban from Ashika(アシカ)
 * During tournament, use Item Ban (Magic Ban optional), then attack normally.
 * Choosing to fuck the partner will cause you to gain sin.
 * Round 3 (4F)
 * Monsters : Marsh is weak vs ice, Rommel is weak vs fire. Konnichiwa transforms into Konbanwa and is immune to normal but is weak vs light. Lycanthrope is weak vs lightning.
 * The exit to the 5th floor is blocked by brutal hannys, talking to them will trigger a fight, there is no way to get past them till the next round.
 * Hazuki is on this floor and will teach you a skill once you talk to her.
 * You can see Xavier get rid of his next opponent.
 * You can see an encounter between a strange warrior and an oni.
 * There is a savepoint SE of the map.
 * Numerous chests with gear around.
 * Diana will be at the bottom of the map with the locked doors, the doors cannot be opened till you get access to the 5th floor.
 * On day 12, Plum will be on 4F and the 4F cemetery gate will be open after talking to her. Talk to your 3 round opponent Plum (プルマロック).
 * Use new found key to open the little chamber inside
 * Then go to the SW corner of the map to talk to Plum (プルマロック).
 * Once imprisoned, try opening the door a few times and you will sleep and get rescued.
 * Without doing the above steps, Plum (プルマ) cannot be defeated in the tournament (Game Over).
 * No special trick to this fight. Just fight normally.
 * You need to choose Evil / Good Ending depend on your H action after the Tournament Fight
 * Round 4
 * 5F
 * Monsters : Lycantrope and Lantern are weak vs lightning. Marder is weak vs Light. Happy and Octoman are weak vs fire. Okayu Fever is weak vs fire, ice and lightning. Goering is strong vs normal attacks and Pool Pony has very high EVA.
 * To enter 5F you need to talk to Border Galois in the Bar to remove the brutal hannies blocking the way to the 5th floor.
 * Diana is in the NW corner of the map ad will give you a hint to a puzzle.
 * There is a healing tile in the west corner of the map.
 * There are two red Sekitoris here, and a chest nearby with a red hammer. The northernmost Sekitori just leads to the B-5 photo, but will not be visible yet. The southern sekitoi leads to the girl for the C series of photos.
 * There are 3 trap rooms here, once you open the doors, you have to fight several consecutive battles with monsters without being able to run away. Make sure you are fully healed up before opening the doors.
 * 6F
 * Monsters : Kretschmer weak vs lightning, Splish Splash weak vs fire and lightning, Water Snake weak vs fire, ice, lightning and dark. Jelly Fish Mk 2 weak vs fire (there is another jelly fish with the same name that is weak vs light). IAEA resists everything execpt Ice.
 * When you reach 6F, you will meet your next opponent in the tournament, a samurai from JAPAN.
 * When exploring 6F, there will be events between the samurai and some ninjas.
 * After meeting Hazuki in town, she will wait for you on this level so that you can fight her.She has very high EVA.
 * When you come across a wheel lever you cannot turn, go to the bar and talk to Border Galois and he will then turn the lever so you can proceed to continue exploring 6F. He will only turn the lever after you defeat IAEA and talk to the female ninja.
 * In a chest on 6F there is the Swim skill that is needed to progress in exploring the dungeon.
 * After a couple more events, you will have to two low ranking ninjas and will kill the female ninja.
 * After defeating the ninja you will be ready for the tournament fight.
 * The tournament fight itself should be easy due to events on that took place on 6F.
 * Having sex with the princess will give you 10 sin as she kills herself afterwards.

7F

 * Monsters : Massage Master weak vs fire, light and dark, Red Eye weak vs dark, Dekant weak vs light, Man Eater X68 weak vs lightning, Kite Clone is weak vs ice and lightning.
 * On 7F you will encounter Xavier again who has taken Ashika hostage. He runs off after discovering that she isn't you girlfriend.
 * You will see Diana fly off to Site B, and then one of Xavier's subourdinates will push the Hanny controlling the flying ring off a cliff. You need to resuce the hanny and fly to site A to rescue Ashika.
 * When you reach a the Hanny who's controlling the transport device, talk to him and he will transport you for free. (You will need to reload the map after the first time you help the hanny)
 * Xavier's subourdinate will eventually blow himself up to create a gap, to jump across you need the jump skill found on this level. This will also allow you to get one of the photographs on 2F that requires you to jump across a bridge.
 * Site B will only be available after you win the fight.
 * After arriving at site A there will be arrow traps which you cannot avoid, so stock up on healing items as they will reduce you down to 1HP. The traps cannot kill you, so heal only after getting past them.
 * Past the traps, there is a chest with a blob of water.
 * Go up and you will find a Hanny who is controlling the electric fence to the south where Ashika is held. Use the blob of water on him and he will be electrocuted and the fence will be deactivated. If you try to proceed past the electric fence without killing the electric hanny, you will be reduced to 1 hp.
 * Now go south and rescue Ashika. You will have the option of pushing her off the cliff afterwards, but this will give you 50 sin.
 * On day 21, Xavier will find Hazuki and capture her. Go back to 7F to rescue her.
 * The path blocking hanny is now gone, cross the bridge and go south. If you don't choose to jump, Hazuki will die.
 * There is a slot machine in the NE corner of the map, you can keep inserting 1 gold each time to win various prizes. The prizes are :
 * All white triangles : 1 Seirogan 3


 * Round 6
 * You won't be able to enter the dungeon due to your injured leg. Go to the Toushin Mansion instead, then go back to the inn and sleep.
 * To get to the 8F entrance, you have to choose Site B at the floating ring. However there is no way to go back without a return wood. Make sure to explore the eastern section of 7F first to get the chests.
 * 8F
 * Monsters : Magician resist everything except normal and dark. Hanny Knight resists ice, lightning and light. Smiling man immune to normal, resist fire. Stone golem and Galland are weak against lightning. Kite Clone is weak vs ice and lightning.
 * Bloany Octo is a boss that can be fought if you use the stairs on the east side of 0F to descend all the way to the 8F. It resists light, dark and has 3,000 hp.
 * The witch Atlanta will be blocking a lot of areas with illusions. You need to find and defeat her real body. Go to the east, where one of her illusions is standing two tiles away from a mirror. All the other illusions are standing next to a wall or mirror. Investigate the mirror and the illusions will dissapear. She will also stop blocking the western area on 3F, but there is nothing special in that area.
 * After obtaining the mirror shield, equip it and talk to the Kaiju Pebble to get access to Diana.
 * Find the room with alphabet panels and a teleporter. Then talk to Diana to get the three passwords. You will have to fight three bosses, the Pheasant being the hardest. Use the Wind Sword if possible. They will each drop an orb that you need to put into a hole in the wall. After finding a wall with some lettering on it, go back to Diana again. You will be able to obtain the Manslayer sword afterwards.
 * If you fight Billnas without the Manslayer sword, Serena won't transfer the Mizuhara Fierce Sword to you, and Billnas will be able to use the Mizuhara Blade Sword which can do 500+ damage in one hit.
 * In any case, you are now the tournament champion! Congratulations! However, the game is not over yet...
 * To see the next part of the walkthrough see the navigation box on the upper right and click on the "Post-Tournament Walkthrough"

You can see here Japanese walktrough movies from the Game nicozon.net/tag write 闘神都市2 in the search bar

Path for ending
Good vs Bad End.

Join Hanny sect / Don't join (Joining stop you from getting Thief boss path later / Not joining stop you from having Hanny king pictures)

Give sword back to Widow / Steal it - If you give the sword back, you won't be able to get all weapons. If you have all swords, a fairy will appear(CG) and give you boost for your stats (You get the last sword around end game)

Don't sell M Gals / DO sell

Never eat Angle / Always eat them

Use Indulgence / Don't (or you can give money to the Panshiron Selling Girl in 2F and 6F)