Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200807174451

Glad that you're approving of the gourd randomization idea!! It's one of the ideas I've been focusing on, and it's 90% done, just doing some cleanup now around Mouri invasions and vassal bugs...

I hadn't thought of the fact that people are just going to restart the game until they get a favourable gourd distribution... very good point! I am thnking the other option is when the first gourd breaks? ... but  your idea about simply hiding them untii conquered is probably the way to go - or at least hdng them until the first one s conquered, at which point both show up?! I'll go make a new graphic that shows both gourd 6 and 7 with "?" tiles and add that in... Might be easier just to have 1 graphc with the question marks, since I'll have fewr logical conditions to take care of (the image iis for the whole panel, not each gourd country individually). I'm terrible at photoshop (or pixelmator in this case) but has to be done...

Was talking with Regaccio about a number of his ideas in the link, so I've made a number of changes, including a fair number of additions on skills. One of these was actually about Magic and mages. I think we agreed not to give sticky ground to other mages, in the end but rather to buff Rizna's A Cutter more and give Magic access to a unique paper talisman like passive skill that also reflects attack (but only has the 1 charge per battle) - Happy to conside other options, that was the one that Regaccio came up with based on another Rance game, I think?

To be perfectly honest... I don't think I've even bothered to recruit Magic in my past 2-3 playthroughts... so she's not top of mind... but this is more evidence of the fact she needs a boost!

About your comment on Houjou needing a new character - I was actually just thinking of buffing Masako... I feel like another viable diviner in the game wouldn't be bad eiither, and she's already there, fits the flavour of Houjou and wouldn't need that many changes.I guess Houjou's second game bonus will sitll continue to suck... but could always consider making it cheaper...

As for Asai-Asakura, I'm already buffing pretty much everything they have. Animals are getting a buff, Yukihime is gettng a buff, Mikos are getting a buff, monks are getting a buff, plus the gourd will never be randomized to Asai-Asakura. So I don't really thnk they need anything else.

Iga's the one that's still so lacklustre... you can't even recruit Inukai on frst games. Giving them an archer, maybe buffing Haniwa Nyora (who's that again?? Lol) and the gourd randomization should all help a bit...

I was not even considering nerfing Uruza until you raised t, so I'm easy to convince on retreating from that idea! Long live Uruza! I kiind of like the fact she's so unique already and does non-tactician things.

Thanks for the clarifications arounad Seigan... I just considered him usefless, but  guess that point about frontline is what I was missing. Raising its speed at aleast makes sense.

Appreciate the thoughts on monks, will will follow your advice on the speed of their normal attack and how overtime works.

I need to transfer all these ideas into bullets and start getting into the code.