Sengoku Rance:Five Star Kill Monkey opening

Starting bonus

 * House unlocks: Takeda House, Mori House, Kill Monkey option = 70 points
 * Special Bonus Captains: All = 45 points
 * Item page 1: Book of Attack 2, Book of Defense 2, Book of Speed 2, Rance's Love = 8 points
 * Item page 2: Strange Beetle = 2 points
 * Item page 3: Staff of Charisma, Dragonfly Cutter = 6 points
 * Item page 4: Guardian Paper, Head Gold Statue, Half Gold Statue, Full Gold Statue, Battlefield Scout, Black Doctor Triple Star, The 5 Rangers, The Takano 7, The 9 Pii = 18 points
 * Misc bonuses: All = 35 points


 * Total points needed: 184

If you have don't have enough points, you can remove items from page 4, or remove any of the Special Bonus Captains except for Elina (エリナ) and Morita Ai (森田愛).

If you have extra points, feel free to get more items, especially from Item page 2.

Turn 1 - Setup

 * For the following captains, reduce their troop size to 1, then fire them (they are here just for you to make money).
 * Initial Oda House captains: Ranmaru (乱丸), 前田利家 (Maeda), 明智光秀 (Mitsuhide)
 * Special bonus characters: Ouka Toki (凰火朱鷺), Natsumi Papa (なつみパパ), Turban (ターバン), Kurosaki (黒崎壱哉), Makutsudou (魔窟堂野武彦), Kanae (蓮間香苗), Takakura Kana (高倉仮名 )
 * Mori bonus: Mori Motonari (毛利元就)
 * After you have fired all the people, you should be at exactly 24/24 Cost/Nation-Power.
 * Put Book of Attack 2, Book of Defense 2, Book of Speed 2, and Staff of Charisma on Yamagata Masakage (山県昌景)
 * Put Strange Beetle on Kobayakawa Chinu (小早川ちぬ), Guardian Paper on Shibata Katsuie (柴田勝家), and Dragonfly Slasher on Mori Teru (毛利てる)
 * Put the three Gold Statue items on any three captains, and outfit the other captains with items of your preference (but do NOT use Rance's Love on anybody).

Note: For 2 and 3 it is probably better to just Develop Owari two times. This will increase your income and also allows you to keep one or two of the captians. This could come in handy latter. Anyways it is better to wait to hunt boars in Sado and it seems that Talking with the princess is optional. Addionally it mite be worth it to not fire a few of the captains for a while and take the 1/2 income hit. Ranmaru is required to open up a dungeon in Mikawa and Natsumi Papa would be a good one to keep as a scout especially sence he has the merchant skill as well. Give the Dog to Natsumi Papa and you can use him as a scout twice per turn. Or you could keep Makutsudou instead because he is cheaper with similar non-combat stats. Mori Motonari could be useful in the dungeons and he certainly could be useful in some of the combats.
 * 1) Construct Prison
 * 2) Talk to Princess Aroma
 * 3) Hunt wild boars

The Hara-Ashikaga Campaign

 * You should try to capture at least 10 enemy captains in battle during the Hara House - Ashikaga House campaign.

Turn 2

 * 1) Declare war on Hara House
 * 2) Invade area 1 of Ise
 * 3) Invade area 2 of Ise
 * Make sure Hara House does not take back their territory

Turn 3
NOTE! Make sure to reject when Ashikaga House demands tribute from you during their phase in order for them to declare war on you.
 * 1) Invade area 3 of Ise
 * 2) Invade area 4 of Ise, conquered. Hara House fallen.
 * 3) Satisfaction Bonus -> Foreign Reinforcement -> Zeth (Rizna)

Turn 4
NOTE! If Ashikaga House attacks you, don't bother defending.
 * 1) Invade area 1 of Kyo
 * 2) Invade area 2 of Kyo
 * 3) Invade area 3 of Kyo, conquered.

Turn 5
NOTE! If Takeda House attacks you, don't bother defending.
 * 1) Invade area 1 of Mamushi Oil Field
 * 2) Invade area 2 of Mamushi Oil Field
 * 3) Invade area 3 of Mamushi Oil Field, conquered. Ashikaga House fallen.

The Takeda Campaign

 * You should try to capture at least 10 enemy captains during the Takeda House campaign, including a female foot soldier captain with 1000 troops.
 * Try to focus capture on any female cavalry captains, have at least one with 4 movements.

Turn 6
NOTE! Save at this point.
 * 1) Invade area 1 of Shinano
 * 2) Invade area 2 of Shinano
 * 3) Build Foot Soldier Academy at Mamushi Oil Field

NOTE! If Takeda House tries to reclaim Shinano, just defend. If Takeda House attacks Mamushi Oil Field, don't bother defending.

Turn 7

 * 1) Invade area 3 of Shinano
 * 2) Invade area 4 of Shinano, conquered.
 * 3) Kill The Monkey

Turn 8

 * 1) Invade area 1 of Shell
 * 2) Invade area 2 of Shell
 * 3) Invade area 3 of Shell, conquered. Takeda House fallen.

Turn 9

 * Recruit a female foot soldier captain and a female cavalry captain.
 * 1) Pick up Foreign reinforcement (Rizna)
 * 2) Satisfaction Bonus -> Zeth (Uruza)
 * 3) Purple event with Rizna (0 Love -> 1)

Turn 10

 * Equip Rance's Love on Rizna
 * 1) Purple event with Rizna (1 Love -> 2)
 * 2) Purple event with Suzume
 * 3) Explore for dungeon in Shell

Turn 11
NOTE! Hojo House declares war
 * 1) Purple event with Rizna (4 Love -> 5)
 * 2) Explore for dungeon in Ise
 * 3) Explore for dungeon in Kyo

The Hojo Campaign

 * During one of the beginning of turn auto-events, Suzume's second purple event should be triggered.
 * Capture at least 1 female Bushi captain with 1000 troops.
 * Try to capture 10 enemy captains.

Turn 12
NOTE! Save at this point.
 * Put the Foot Soldier Battle Permit item on one of your female foot soldier captains.
 * 1) Invade area 1 of Edo
 * 2) Purple event with Rizna (Satisfaction +5)
 * 3) Visit Rance's house (Suzume, Sat +1)

NOTE! Battle Permit attacks Saitama (Area 1) or Edo (Area 2)

NOTE! Defend against Hojo House attack. If Hojo House attacks again, defend again.

Turn 13
NOTE! Battle Permit attacks Edo (Area 2) or Saitama (Area 1)
 * 1) Visit Rance's house (Rizna, Sat +1)
 * 2) Check out purple event in Yamatai
 * 3) Check out purple event again in Yamatai Miko H-scene (Sat +5)

Turn 14
NOTE! Battle Permit attacks Saitama (Area 2). After battle, A event of Hojo Soun convincing Nanjo Ran about Suzaku.
 * 1) Attack Edo Area 3, conquered. (Sat +3)
 * 2) Hot spring in Edo (Sat +5;)
 * 3) Check out purple event again in Yamatai Miko H-scene (Sat +1)

NOTE! During Hojo House's turn, A event of Nanjo Ran summoning Suzaku.

Turn 15
NOTE! You need to divide your captains into three fighting groups for this turn CAREFULLY, making it much more harder to fight so be sure to plan ahead. NOTE! Battle permit attacks Kazusa 2000 (Area 1).
 * 1) Foreign Reinforcement -> Leazas (Kanami)
 * 2) Invade Area 3 of Saitama. After battle, A event of Hojo Soun warning Nanjo Ran about Suzaku.
 * 3) Invade Area 4 of Saitama, conquered. After battle, A event of Nanjo Ran summoning Suzaku again.

NOTE! Capture Nanjo Ran when Hojo House attacks.

Turn 16
NOTE! Recruit another female Bushi captain with 1000 troops and Nanjo Ran.
 * 1) Invade Area 2 of Kazusa 2000. A event of Hojo Soun becomes M.I.A (Missing In Action) after battle.
 * 2) Invade Area 3 of Kazusa 2000, conquered, Hojo House fallen
 * 3) Purple event in Kyo

The Northern Campaign

 * Try to capture at least 1 female Tactician captain with 1000 units if possible.
 * If Princess Sen joins you, fire her if you need space or nation power.

Turn 17
NOTE! Equip Battle Permits on Bushi captains with 1000 units and Nanjo Ran NOTE! Battle permit attacks Texas, Don't defend against Panda monsters. Battle permit attacks Texas again. NOTE! Use Rance to defend against Uesugi House.
 * 1) Declare war on Asai Asakura House
 * 2) Declare war on Uesugi House
 * 3) Recruit Tamagushi Fuuka

NOTE! Defend against Asai Asakura's counter attack.

Turn 18
NOTE! Recruit Asakura Yoshikage
 * 1) Conquer Texas, Asai Asakura House fallen
 * 2) Visit the Tebasaki Ranch in Shell
 * 3) Declare war on Tokugawa House

NOTE! Battle permit MAZO twice, a third Battle permit on Mikawa would be nice.

NOTE! Use Rance to defend against Uesugi House.

Turn 19
NOTE! Purple Event with Sill in sailor uniform (Sat +5 = 62) NOTE! Battle Permit Mikawa until Area 3
 * 1) Conquer MAZO via Rance alone.
 * 2) Purple event in Kyo
 * 3) Tebasaki Ranch in Shell (Sat +1 = 63)

NOTE! Defend against Tokugawa House, Ignore Uesugi House if undermanned.

Turn 20
Okita Nozomi joins at beginning of turn NOTE!' Battle Permit Sado, top choice. Battle permit Sado again.
 * 1) Conquer Mikawa, make sure to capture Sakai Tadatsugu. Tokugawa House fallen.
 * 2) Check out the purple event in Mikawa.
 * 3) Okita Nozomi Purple Event (Normal 0 -> Normal 1)

NOTE! Imagawa House declares war!

Turn 21
NOTE! Kanami arrives, should be around 900+ troops NOTE! Battle Permit Tokaido twice.
 * 1) Conquer Sado, Uesugi House has fallen. (Sat +5 = 78)
 * 2) Foreign Reinforcement -> Leazas (Maria)
 * 3) Check out purple event in Tokaido

NOTE! Tanegashima House may declare war this turn or next turn, either is ok

Turn 22
Uesugi Kenshin auto-joins NOTE! Battle Permit Yamatai twice
 * 1) Secret Meeting with Imagawa Yoshimoto in Tokaido. Top choice.
 * 2) Conquer Tokaido, Imagawa House fallen. (Sat +5 = 83).
 * 3) Declare war on Miko Institute

NOTE! Defend lands gained in Yamatai (might attack more than once). It's ok to let Tanegashima House to regain Tamba.

Turn 23
NOTE! Battle Permit Tamba three times, defend any land gained
 * 1) Conquer Yamatai, Miko Institute fallen. Recruit Natori. (Sat +5 = 88)
 * 2) Pearl Cave in Ise. Trigger the purple event(for Sill), get H drug (for Rizna), get Pipe, Coil, Tape. (Sat +1) (Reload if you are missing any of these)
 * 3) Rizna Purple event (Sat +1 = 93, cleared). Fire her and put Rance's Heart item on Mori Teru.

The Road to 160

 * Have Mori Teru's affection boost by one point during battle, between turns 26~29

Turn 24

 * 1) Conquer Tamba, Tanegashima House fallen. Recruit Tanegashima Shigehiko and Yuzuhara Yuzumi.
 * 2) Check out Sill purple event in Yamatai (Sat +5 = 98)
 * 3) Nanjo Ran Purple event 1

Turn 25

 * 1) Declare war on Tenshiism
 * 2) Nanjo Ran Purple event 2 (Sat +5 = 103). She can now be fired if you have a Ying Yang captain to replace it with a Ying Yang Battle Permit.
 * 3) Complete purple event in Mikawa (Sat +5 = 108)
 * Battle permit into Tenshiism territory, hold on to the territories gained in Naniwa

Turn 26
Beginning of turn: Sill H (Sat +5 = 113)
 * 1) Conquer Naniwa
 * 2) Mori Teru Purple event: Hostile 7 -> Normal 0 (if she's not at Hostile 7 yet, use items)
 * 3) Do Shell Dungeon. See Sill H-event. (Sat +5 +5 +5 = 128)

Turn 27
Beginning of the turn: Maria joins
 * 1) Foreign Reinforcement -&gt; Leazas (Leila)
 * 2) Conquer Mikan. Tenshiism fallen. (Sat +5 = 133)
 * 3) Maria Purple event 1

Turn 28
Beginning of turn: Sill H (Sat +5 = 138)
 * 1) Maria Purple event 2 (Sat +5 = 143)
 * 2) Use items to greatly boost Okita Nozomi to Normal 7, the purple event -> Trust 0. (Sat +1 = 144)
 * 3) Fuuka Purple event. (Sat +5 = 149)

Turn 29

 * 1) Mori Teru Purple event: Normal 7 -> Trust 0 (use items to boost to 7)
 * 2) Do Kachikachi Cave dungeon in Kyo. Keep reloading to obtain Ero-Candle (for Okita Nozomi) and Hallucination Drug of Death (for Mori Teru) (Sat +1 = 150)
 * 3) Okita Nozomi Purple event (Sat +5 = 155)

Turn 30

 * 1) Use items to boost Kikkawa Kiku to 7 Normal. Purple event -> Trust.
 * 2) Kikkawa Kiku Purple H event (Sat +5 = 160)
 * 3) Satisfaction Bonus -- Get the 4th Command Fan

Wrap up
Things to do later in the game:
 * Get your last Foreign reinforcements: Magic the Gandhi.
 * Capture a female Ying Yang captain with 1000 units to replace Nanjo Ran (not clearable).
 * Let your cavalry captains learn Passive skill Battle Result Up 2, and then fire the Takeda House generals (the Takedas already have passive skills so you miss out on two points for each of them).
 * Use Gon to replace Mori Teru (she has passive skill) as your second fighting Foot Soldier captain.
 * Hire Yamamoto 56 when you have at least 10 spare Nation Power. Then she will bring in two easy-to-clear female Archer captains in her second purple event. Fire Yamamoto 56 after you have H-ed her for satisfaction (not clearable).