Daiteikoku:Admirals

Tougou Tsuyoshi / 東郷 毅
Command Points: 510 (540)

Recruitment: Joins from the start

Skill:
 * 1) "Great Art of War" (大戦術) — Increases all ally damage, in the same star field, by 10%.
 * 2) *"Supreme Art of War" (超戦術) — Increases all ally damage, in the same star field, by 20%.
 * 3) "Maki Aboard" (真希乗艦) — Decreases any damage received by 9,999

Growth Rate: +2%

Comments:
 * A powerful admiral with high command points and all-rounded bonuses
 * His first slot (fixed with "Battleship Nagato") increases in effect by 30% by completing Dorothy Neumann's first event.
 * After conquering Hawaii, a new Tougou event chain appears with 2 events: one to increase his command points by 30, the second to upgrade his skill to "Supreme Art of War".
 * The skill "Maki Aboard" will only appear twice: Once on the first invasion after the event Cat Whisperer event (turn 10. at the latest), and afterwards when Tougou next invades on a turn that is a multiple of 3

Biography: 27 years old. An admiral who has used unique tactics to attain a high victory percentage. Lost his wife Scarlett in a spaceship accident 2 years ago and is now living with his daughter maki. Studied abroad. Has many girlfriends. Likes all women, peace. Dislikes sardines

Recommended fleet formations: Formation is quick and usually one of the first laser fleets to fire with large laser damage, standard battleship preferred over laser battleship due to the fact that Tougou's stat modifiers already provide enough laser damage for normal enemy generics. Formation is quick and usually one of the first fleets to fire, Overall damage a bit higher than the previous formation, gives 2 shots at the enemy fleets- 1 weak air attack and 1 medium laser attack.

Scarlett Tougou / スカーレット・東郷
Command Points: 480 (510)

Recruitment: Refuse the Japanification Plan. After defeating either Aeris or Gamerica, the "Red Phalanx" will start to show up. Defeat her and the "Red Phalanx" three times (with Tougou Tsuyoshi participating each time) to unlock her recruitment event.

Skill: None.

Growth Rate: +2%

Ozawa Matsuri / 小澤 祀梨
Command Points: 360 (390)

Recruitment: None.

Skill: "Aerial Superiority" (大制空) — Increases fighter damages of allies, in the same combat zone, by 10%.

Growth Rate: +4%

Comments: An extremely fast admiral due to her first slot. She does not have bonus in her second slot until her fifth event is completed. And "Aerial Superiority" is gained when carriers are available.

Biography: Skilled at electronic and information warfare. Keeps the military well informed. A masochistic fujoshi that likes BL and a bit of denpa-kei. A recent boom is anthropomorphic land weapons. Likes ikebukuro. Dislikes city ordinances

Recommended fleet formations: Formation gives the fastest and a very powerful 1 hit carrier strike force, with an extra canadian wisp fish (0 command points) for extra firepower. Can replace the x4 aircraft carrier with an x9 aircraft carrier after completing all events and obtaining 390 command points

Nagumo Keiko / 南雲 圭子
Command Points: 330 (360)

Recruitment: None.

Skill: "Education" (教育) — Increases experience gained by allies, in the same combat zone, by 40%.

Growth Rate: +4%

Comments: Her bonuses, coupled with her growth rate, make her a strategic tank. Does not have offensive potential, but "Education" makes her worth deploying regularly.

Biography: 28 Years old. A married woman who is like a big sister. Great at lightening the mood. Was promoted to admiral and is now her husbands superior officer. Surprisingly good at baking. Surprises people by slapping them on the back. Likes housework. Dislikes stiffness

Recommended fleet formations: Fast fleet formation gives immunity to the most common used attack in the game, able to counter and destroy most missile and cannon using enemies while withstanding attacks from lasers and aircraft, ideal in M pollen situations and against the Soviets and the Dokutsu who enjoy using lasers, submarines and cannons.

Tanaka Raizou / 田中 雷蔵
Command Points: 180 (330)

Recruitment: None.

Skill: "Blaster" (爆走) — Can move twice during Player Strategy Phase.

Growth Rate: +6%

Comments: Starts weak, but becomes a powerful cannon-based admiral through events. His second event increases his third slot by 40%, and gives 30 command points; Reltih Adolf's second event increases his fourth slot by 40%; and events with Coyote Mararu, Mirja, and Koo Rothsch give 30 command points each. Finally, an event after building Breast Shrine three times gives 30 command points.

Biography: 20 years old. Wild and rambunctious by nature. Ignores his superiors and regulations which has resulted in unfavourable evaluations despite his many deeds. Wants to get a girlfriend soon. Likes taking care of small turtles. Dislikes staying in the bath for a long time.

Recommended fleet formations: A universal fleet formation famed for being cheap and low in command points. Required 210 command points however so must have raizou die once or twice in order to get an extra 30 command points. As raizou's first 2 bonuses are extremely powerful, it is recommended he stick in this formation even if he ends up with 300 command points. At tier 3, 4 admirals with this formation accompanied by 4 submarine admirals can level the enitre gamerican continent without a single point of damage, interchanging the AA for missile depending on the system. Japan's version of Dokutsu's Rommel. The cannon bonus makes the 2 submarines work as if they were 3. Taking advantage of the skill "Roar" allows  him to defend 2 fronts at the same time. Using submarines ensures, with the right surface fleet, that he takes no damage, allowing him to be used every turn, and nullifying the negative HP penalties of the 3rd slot (if you increase his CP enough to field a 3rd submarine).

Yamamoto Mugen / 山本 無限
Command Points: 510 (540)

Recruitment: None.

Skill: "Public Peace Boost" (治安改善) — Increases the public peace of a region by 2.

Growth Rate: +1%

Comments: Starting on turn 20, when sent to a star region in an offensive battle (does not actually have to be deployed in a field but has to have a ship equipped), he will have a random chance of a post-battle event where his health worsens. Eventually, he will die (again by random chance) and replaced by Koga Hitomi who retains his levels.

Biography: 72 years old. A navy admiral. Due to his disease he was off active duty for a year, but returned after the battles with the Chun empire weakened the military. Wants a grandchild as cute as his nurse koga. He occasionally slaps her rear. Likes sake, gambling. Dislikes staying in hospital and resting.

Recommended fleet formations: This formation makes use of all of yamamoto's bonuses and gives him the highest overall fleet damage, in the beginning part of the game. As time goes on however, laser and aircraft based ships become more powerful and capable of 1 hit kills especially when the 2nd generation of radar ships come out, making this old man obsolete, however he is still able to wipe out an entire medium strengthed star system on his own if the inital strikes fail to annhialate the enemy

Koga Hitomi / 古賀 ひとみ
Command Points: 510 (540)

Recruitment: After 25 turns, deploy Yamamoto Mugen until he exhausts himself. (There will be three events of him getting hospitalized.) She will soon replace him while keeping his levels.

Skill: "Public Peace Boost" (治安改善) — Increases the public peace of a region by 2.

Skill: "Berserk" (凶暴士) — Increases all damages by 20%. Activates a phase after taking damage and reverts to Public peace after the battle.

Growth Rate: +4%


 * Her bonuses are inferior to Yamamoto Mugen's, but she has the fearsome "Berserk" skill. However, this skill is hard to efficiently use since taking damage means spending resources or turns for healing.
 * TsuchiNoKao's note: I quite like using the Abandoned Colony on Koga - with 900 HP for 150CP, it's really inefficient on other characters, but on Koga, allows her to tank effectively and thus more frequently trigger her berserk skill (get the ship from an event that appears on turn 24)

Biography: 22 years old. She was Yamamoto's dedicated nurse. He noticed her hidden talents and willed her his gambling set. She is now an admiral. Her current ringtone is Cee-Io. Likes Aromatherapy. Dislikes people getting hurt.

Recommended fleet formations: This formation makes use of all of Hitomi's bonuses and gives her the highest overall fleet damage, in the beginning part of the game. As time goes on however, laser and aircraft based ships become more powerful and capable of 1 hit kills especially when the 2nd generation of radar ships come out, making this fleet obsolete, however, it still has 3 powerful attacks capable of wiping out an entire medium strengthed star system on her own, augmented by her skill of if she gets hit she becomes 20% more deadly

Shibagami / 柴神
Command Points: 960

Recruitment: His recruitment event is available after Mikado performs the "Kamikaze" ceremony.

Skill: "God's Miracle" (神の奇跡) — Increases all damages by 30% against disasters.

Skill: "Interference" (妨害) — Decreases missile damages by 300.

Growth Rate: None.

Comments: His first slot is fixed with "Dog Palace," leaving only 330 command points spare. If the Japanification Plan was accepted, Mikado will eventually replace him. He does not gain levels, and therefore has no growth rate.

Biography: The immortal god that has supported japan throughout the ages. He has selected each mikado somewhat arbitrarily, but has not erred in his judgement. Sometimes acts like a dog. Likes bones. Dislikes onions.

Mikado / 帝
Command Points: 960

Recruitment: Accept the Japanification Plan, and then conquer 14 regions. She will eventually replace Shibagami depending on how many beginning-of-the-turn events obstruct her automatic recruitment event.

Alternatively, if the Japanification Plan was refused, she temporarily replaces Shibagami following events related to manipulating the Fugaku monster (see Monster Princess Toluca's events). Joins with no experience unlike her predecessor. But you will only get to use her in combat a total of 3 times. If acquired this way she has only 1 'ship' Fugaku, which has 9000 hp and 3000 laser attack, a different skill, and a slightly different biography.

Skill: "God's Miracle" (神の奇跡) — Increases all damages by 30% against disasters.

Skill: "Interference" (妨害) — Decreases missile damages by 300.

Skill: (non-Japanization route): "ESP" - Repair 40% HP without a repair ship.

Growth Rate: +4%
 * She begins with no experience (on the Japanization route), but has potential to be offensively better than Shibagami by leveling. And like the latter, her first slot (fixed with "Imperial Palace") leaves her with only 330 command points.
 * By using the clear bonus "Love" on Mikado+Fugaku in the non-Japanization route, you can unlock her 3 other slots. As Fugaku is a 0CP ship, she will have 990CP. Simlarly to Hanny, she can take full advantage of Yokozuna's commemorative ship. She can solo clear Nigayomogi in this way. Warning: Any ships you equip on Mikado will disappear with her aftter her 3rd fight.

Biography: A girl with the divine power to rule Japan. "if we work together we can create peace" is her creed and it helps keep everyone united. Told everyone to get along and it has reduced her sense of isolation. Has been very happy lately. Likes rice and taiyaki. Dislikes static electricity

Recommended fleet formations: This formation gives the mikado a fast fleet that strikes twice at the enemy, the aircraft attack being more powerful than her laser attack,.

Ugaki Sakura / 宇垣 さくら
Command Points: 360

Recruitment: Available after allying with The Third Reich of Dokutz and The Republic Empire of Italin.

Skill: "Frontline Diplomacy" (前線外交) — Makes a region less likely to be invaded.

Growth Rate: +2%

Comments: First, he does not have a fourth slot. Second, his bonuses will change each time he is defeated in battle, and then remodeled. His first slot will become "HP +20%" upon receiving a prosthetic arm. Then (after losing another arm) his first two slots will become "All Stats +0%." Next, with a repaired head, the previously mentioned slots will respectively become "Laser Damage +20%" and "Missile Damage +20%." Finally, he will end as a big-headed robot with "Cannon Damage +40%," "HP +40%," and "Radar -80%." So he can ultimately be trashed until he gains desirable bonuses—generally, the last two ones.

Biography: 55 years old. Minister of foreign affairs who is proud of his W-shaped moustache. Is hard-headed and arrogant, but he is totally loyal to mikado and is willing to risk his life for his country. Likes lovely sakura brand sake. Dislikes bathrooms without bathtubs

Yubari / 夕張
Command Points: None.

Recruitment: After turn 14, if you are at war with Gamerica, an event to give Dr. Hiraga 3000 res will appear. The option disappears if you invade USJ from Hawaii. (It's possible that even if you selected the event, Yubari might not be recruited if you invade USJ from Hawaii first - needs confirmation)

Skill: "AI-Controlled Ship" (頭脳操艦) — 80% chance of decreasing all damages by 80%.

Skill: "Great Air Defense" (大防空) — Decreases fighter damage by 900.

Growth Rate: +10% Comments: Her first slot is fixed with an "AI-Controlled Ship." If defeated during invasions, she will be removed from your navy; Carol Kiring, Dorothy Neumann, or Reltih Adolf can restore her through events.
 * Using the Love clear bonus on Yubari will give her +60% to her first slot instead of the normal bonuses
 * After maxing her level, she will gain her second slot, which is fixed with a ship providing only "Great Air Defense."

Biography: A pseudo A.I created by Hiraga that acts as the brain of a battleship. Cannot be massed produced as the core uses the rare material purple hirara. Has an innocent child like mind. Likes odekake, riddles. Dislikes the post perovskite phase

Taira Eichi / 平良 英知
Command Points: 450

Recruitment: Automatically joins after accepting the Japanification Plan.

Skill: "Support Groups" (支援団体) — Heals 20% per turn. Stacks with other healing effects.

Growth Rate: +2%

Comments: He will desert after 15 turns (but this can be delayed by other start of turn events), and establish a rebellion in Manilla 2000. Therefore, it is advised to refrain from giving him precious experience points others could have earned; using him as filler admiral is fine though. Also, remove all his ships before the rebellion since he leaves with them.

Biography: 29 years old. Member of the extreme right wing patriot party and an elite rear admiral. He was opposed to mikado's integration plan. His favourite temple is the golden pavillion. Likes Japanese swords. Dislikes foreigners.

Fukuhara Izumi / 福原 いずみ
Command Points: 390 (420)

Recruitment: Automatically joins after accepting the Japanification Plan.

Skill: "Man Slayer" (男殺し) — Increases all damages against men by 10%.

Growth Rate: +4%

Comments: Joins a while after Taira Eichi does. She will follow him when he leaves your navy, but completing her first three events will prevent it. However, Manilla 2000 must be retaken to continue her events.

Biography: 22 years old. Taira's cousin and a lieutenant commander. Taira has acted as her older brother since childhoodand has greatly influenced her. At her desk she is a proper japanese woman. Came in 2nd at the national hyakunin isshu tournament. Likes sewing. Dislikes spicy western food

Recommended fleet formation: Fast formation capable of unleashing an attack as powerful as Ozawa Matsuri's carrier fleet, after getting an extra 30 command point bonus, can change the last 2 slots to sonar destroyers for the additional ability to target submarines and having an increased radar range.

Itou Kakka / 伊藤閣下
Command Points: 570

Recruitment: Refuse the Japanification Plan. He will join automatically after selecting a wish.

Skill: "Frontline Diplomacy" (前線外交) — Makes a region less likely to be invaded.

Growth Rate: None.

Comments: Like Shibagami, he does not gain levels. Also, he has no bonuses.

Colonel Akashi / 明石大佐
Command Points: None.

Recruitment: Joins for one turn (in defensive battles) if invited through a repeatable event.

Skill: "Ninja Technique" (忍法) — Decreases all damages by 9,999.

Growth Rate: None.

Comments: He fights personally, and cannot be given ships. However, since requesting his service is considered cheating, using him will invalidate any bonuses from clearing an ending.

Togakushi
Command points: 270

Recruitment: None

Skill: none

Growth rate: 1% Comments: A weak admiral, low command points, almost useless, but comes in handy for increasing peace levels. If used with 2 cannon squadrons + AA and laser barrier, can keep off an Aeris warp gate expedition on his own

Biography: 62 years old. Promoted to vice admiral due to seniority. Is quite worldly. Often wonders why he survived despite what happened to the previous minister

Ohara Katsumasa
Command points: 270

Recruitment: None

Skill: none

Growth rate: 1% Comments: A weak admiral, low command points, almost useless, but comes in handy for increasing peace levels. If used with 2 cannon squadrons + AA and laser barrier, can keep off an Aeris warp gate expedition on his own

Biography: 64 years old. A vice admiral that is picky about rules and tradition. Was convinced he was going to be the next naval minister. Hates Tougou. His daughter is going through late puberty.

Suda Ipponzeoi
Command points: 270

Recruitment: None

Skill: none

Growth rate: 1% Comments: A weak admiral, low command points, almost useless, but comes in handy for increasing peace levels. If used with 2 cannon squadrons + AA and laser barrier, can keep off an Aeris warp gate expedition on his own

Biography: 55 years old. A rear admiral. "I'm a young modern man" is his catchphrase. He put it in his kendo black belt and his judo beginners belt.

Kanesugi Nami
Command points: 270

Recruitment: None

Skill: none

Growth rate: 1% Comments: A weak admiral, low command points, almost useless, but comes in handy for increasing peace levels. If used with 2 cannon squadrons + AA and laser barrier, can keep off an Aeris warp gate expedition on his own

Biography: 53 years old. A rear admiral who doesn't do anything willingly. He can't fail if he doesn't try to suceed. Survived thanks to his inaction. His wife ran off to chase a young enka singer.

Tsunoda
Command points: 300

Recruitment: 1st recruit an admiral event

Skill: Regional defence-in defensive battles, damage taken -30%

Growth rate: 2% Comments: Could be used with solely barrier ships accompanying a fleet of submarines, he has a buzzcut

Biography: 31 years old. A navy commodore. Has a crush on Endou. His hobby is archaeology. His sister is in a relationship with Tougou, so when her boyfriend came home, he said that he was her older brother.

Arima Usagiko
Command points: 360 (390)

Recruitment: 1st recruit an admiral event

Skill: none

Growth rate: 2% Comments: An admiral with nice bonuses and a good amount of command points however she only has 2 ship slots. Best used with a laser battleship and a missile battleship but because of the low radar caused by this, her only use thus far is in the invasion of rabaul and the battle against the formers. H-event increases her command points to 390, useless but without doing it, you won't be able to get the H-events of the next 2 generic japanese girls

Biography: 20 years old. A single colonel. The army's next yamashita. Always calm and composed. Was dating a yakuza. After being victim of domestic violence, she now hates men.

Takasu Sunao
Command points: 360

Recruitment: 2nd recruit an admiral event

Skill: none

Growth rate: 2% Comments: Although at first glance has negative stats, these stats aren't important as long as the right ship is inserted in the correct slot, for example if he was to be a carrier admiral, then the first and second slots could be used for the 135 and 165 command point carriers, then the radar ship could fit in the 3rd slot. If he were to be used as a laser admiral, then the first 2 slots should contain the 180 battleship and the 90 cruiser, while the 3rd and 4th slots should be used for the destroyers. As a generic admiral, that you don't have to spend a lot of time trying to catch, he is the best

Biography: 47 years old. A commodore whose hobby is comming up with puns. Has 7 children. Gets very worried when he hears a rumor about his daughter getting a boyfriend. May have made preperations already.

Kurita Asparagus
Command points: 270 (300)

Recruitment: 2nd recruit an admiral event

Skill: none

Growth rate: 2% Comments: Has low command points, it is recommended to not waste money on buying expensive ships on her, rather use cheap barrier and cannon ships to great effect against the Aeris and gamericans. Can also be used as a good submarine commander when you do her H-event

Biography: 22 years old. A newly wed commander. Her mother is from the Itarin republic. After the war is over she plans on retiring. Likes sea animals.

Yamaguchi
Command points: 330

Recruitment: 3rd recruit an admiral event

Skill: none

Growth rate: 2% Comments: Another useful generic admiral, although he gets completely outstripped by other admirals like saffron, clione and even izumi, he is still quite a good aircraft admiral capable. You can give up radar for additional fighter damage or you can use standard x4 carriers and insert a radar ship into the 3rd slot

Biography: 25 years old. A commodore and a devoted husband. Lives for his wife. Tougou has never met his wife. His wife's speciality is reversed cabbage roles

Endou Tetsusai
Command points: 300 (330)

Recruitment: 3rd recruit an admiral event

Skill: repair 20% hp without repair shop

Growth rate: 2% Comments: Not my favourite generic admiral, lack of ship slots and low command points and the missile speciality... as the missile cruisers only go up to 82nd type, it is best to use a zero type missile battleship accompanied by 2 zero type sonar boats for a fast hitting missile admiral. however as aircraft and lasers fire faster than missiles, she is useless against gamerica and Aeris, however she works wonders against the submarine spamming UHOS who also happen to be short on lasers and aircraft, instead opting to use fast firing cannons and slow firing missiles.

Biography: 24 years old. A single commander. Daughter of the nation's largest car company's president but she likes ships more than cars. Eats cabbage casserole for dinner almost every day

Volun Teer / 菩蘭 亭亜
(Mistranslated in the English patch as Satoriran Sana)

Command Points: 420 (cannot change ships)

Recruitment: Must build at least 1 Civil Defence Corps building and then select the event "Establishing a Civil Defence Corps"

Skill: None

Growth Rate: +1%

Volun Teer gets stronger (new ships) as you build more Civil Defence Corps buildings:
 * Although weak, she appears in all defensive battles in all territories, making her a high utility admiral to have on the non-Japanification route against rebels or for use against the Aeris warp gates
 * She always heals back to full HP after every battle and can be used multiple times in a turn
 * The SDS Heiwa (210HP; 120radar; 150laser; 90missiles; 90CP) is a ship unique to Volun Teer

Lin Fa / Rinfa / リンファ
Command Points: 300 (330)

Recruitment: Her recruitment event is available after conquering Beijing.

Skill: "Deep Red" (まっか) — Decreases all damage dealt when attacking The United Human Organization of Soviet by 90%.

Growth Rate: +2%

Comments: Completing all her events will erase "Deep Red," which is a handicap. This requires Lydia Rokossovsky to be recruited.

Biography: 21 years old. Commander of Chun's North army. A serious girl that graduated with honors from the military academy. Took the opportunity to share her principles with Japan while she was a POW. Makes professional looking embroidary appliques. Likes reading. Dislikes clowns

Lan Fa / Ranfa / ランファ
Command Points: 300 (330)

Recruitment: Her recruitment event is available after conquering Nanjing, and recruiting Hiraga Tsunami.

Skill: None.

Growth Rate: +2%

Comments: None.

Biography: 19 years old. Commander of Chun's South army. Saved by the japanese after being shot by emperor Shu. Admires Gamerica's anti japanese teachings, as well as their belief in Gamerican superiority. But could Tougou be special? Like surfing. Dislikes Emperor Shu

Hanitora / ハニトラ
Command Points: 150 (180)

Recruitment: Complete her event in Beijing, and then conquer The Empire of China after lewd photographs are spread. Finally, restore peace in regions formerly belonging to The Empire of China for her recruitment event.

Skill: "Celebrity" (有名人) — Increases the public peace of a region by 3.

Skill: "Man Slayer 2" (男殺し2) — All damages against men +10%. All damages taken from men -10%.

Growth Rate: +6%

Comments: Deploy her once for the event to increase her second slot by 40%. Then, after her fifth battle, another event increases her third slot by 40%, and gives 30 command points. Lastly, her tenth sortie enables the event to increase her fourth slot by 40%, and change her skill to "Man Slayer 2". But she is still generally better with "Celebrity" since her low command points do not complement her bonuses.

Biography: A spy for the Chun empire. Was sent to japan to kidnap mikado but was easily caught because she was too famous. Even now she has a lot of japanese men that are fans due to her flat chest. She is unused to being a commander so she's struggling. Likes pandas. Dislikes polar bears.

Higuchi Gouyoku / 樋口 豪欲
Command Points: 240

Recruitment: Automatically joins after conquering Nanjing.

Skill: "Unrest Increase" (痴安改善) — Public peace of a region does not increase.

Growth Rate: +1%

Comments: Only station him in peace-restored regions since "Unrest Increase" does not cause public peace to drop; it merely stalls any recovery. Alternatively, you may execute him through his event.

Tenten / (項 天天)
Command Points: 180 (Not Customizable)

Recruitment: Capture in battle at Nanjing using the capture ship.

Skill: "Made in Chun" - Malfunction in equipment which disables its consecutive attacks.

Stat Growth: 2%

Notes: Biography: Former soldier of the Chun Empire who was bound to the emperor. Uses super ultra mega sized melee weapon, but the rhombus she controlled wasn't very useful. Is madly in love with Tougou
 * May be somewhat useful at the start but will become extremely weak past early game due to low scaling and weak ship.
 * Doing her H event will add a sizeable bonus to the skill affecting her first and only ship, prolonging her usefulness.

Kaikai / (金 海海)
Command Points: 180 (Not Customizable)

Recruitment: Capture in battle at A Baoa Chongqing using capture ship.

Skill: None

Stat Growth: 2%

Notes: Biography: Former soldier of the Chun empire who fled from the emperor's side. She's very quite because of that, sometimes when she stands in a hallway people will be startled by her. Believes she was entombed in clay with an emperor in her past life.
 * Can be quite an effective tank in the early parts of the game towards mid game due to extremely high hp. Lackluster in every other department though. [Subjective]
 * Doing her H event will add a sizeable bonus to the skill affecting her first and only ship, prolonging her usefulness.

General Info
There are 3 routes to conquering Gamerica. The condition of entering each route is listed here. Admirals in the 'mainland' of Gamerica (after Hawaii) have different conditions depending on the route.
 * 1) "Normal" route: "Blitzkrieg" USJ-Chicago-Washington from Hawai or "backdoor" by conquering the capital Washington from Spain ending the Gamerika-Japan war before the plutocracy is overthrow from the inside.
 * 2) President revolt route:
 * 3) Conquer Arabia or Hawaii before turn 30. Do not conquer London until Hawaii is conquered.
 * 4) Select the event "Warp Gate Experiment" (ワープゲート探索実験). (In the English patch, the event name is "Discovery Mission")
 * 5) Once Hawaii is conquered (if not already) and its peace is restored, select the event "Warp Gate Experiment 2" (ワープゲート探索実験2). (In the English patch event name is "Discovery Mission 2")
 * 6) Invade Canada from Hawai
 * 7) After conquering USJ, wait until a begining of turn event where the president goes insane (his portrait changes completely).
 * 8) CORE revolt route: Conquer London before invading Hawaii or Invade USJ from Hawaii, wait until a begining of turn event happen about the plutocrats being captured by Core.

Kathy Bradley
Command Points: 240 (270)

Recruitment: Conquer Micronesia, then talk to Kathy twice.

Skill: 乱戦上等 "Dogfight Expert": If HP is less than full, attack increases by 10%.

Skill: 貫徹 "Penetration": Negates enemy's barrier effect by -300.

Stats at level 0:

Biography: 22 years old. A rough woman who loves sex and war... but after losing to Tougou in a sex match she's changed. In order to get Tougou to hold her again she is reinventing herself. She worries about losing to her subordinates in strength. Likes T-bone steak. Dislikes Henachin bastards.
 * Additional ship and command points will be unlocked if you talk to her enough during the event phase.
 * Growth rate +4%
 * She gains her "penetration" skill after her 3rd event.

Recommended fleet formations: Suggest ignoring her ability and maximising use of her high attack bonus on her first ship slot. Works with other types of ships but carriers are the best because they hit first, and she has a negative hp penalty and low CP, so she isn't good at taking a hit.

Lala Manie
Command Points: 270 (300)

Recruitment: You need to take out Manilla 2000 then do the pink H-event for Manilla 2000. This event will disapear after some turns.

Note: On a playthrough which you ambush Micronesia, then take Hawaii before Manilla 2000, the battlefield will be completely different and she will not be there.

Skill: まぐれ "Fluke": Random chance to increase attack by 10%.

Fleet Slot Effects Biography: 20 years old. A bright and free-living girl from manilla 2000. Worked with the gamerican colonial army, but she didn't really care about gamerica so she joined the japanese. Suffocates if she hides more than 30% of her cleavage. Likes sea cucumbers. Dislikes cold places.
 * Growth Rate +4%

Devil Dwight
Command Points: 450 (480)

Recruitment: Recruit him on the CORE route by defeating him in USJ and selecting his first event.

Admiral Skill: None Notes:
 * Growth rate: +2%
 * His first event after recruiting him immediately gives you his +30CP bonus, so it's an efficient option to take. Note that his fixed ship will take up 210 CP, meaning he'll only have 270 free CP in his other 3 slots after the bonus.
 * Although his 3rd event will change his ship, the BB M-Overflow is arguably worse than the BB-Montana. It does more damage, but at the cost of HP, radar and laser strength for missiles. (He should have listened to Hiraga...)

Biography: 32 years old. Commander of the Gamerican Atlantic Fleet. A customization maniac who loves battleships and women. Of course he's customized everything on his ship, including the steel and paint. Won't ride elevators even if there's room. Likes remodelling, painting. Hates boiled food from Tsukada (all the same)

Kuchiki Isabella
Command Points: 300 (330)

Recruitment: Can be captured during Gamerican invasion after you conquered Micronesia.

ONLY TALK TO HER DURING EVENT AFTER USJ HAS FALLEN.

Skill: "Indomitable" - Damage received -50% if damage was taken that round. (Before Events)

Skill: 教育 "Education" Raises Expierence points by allies in same combat zone by 40%. Must be unlocked through events.

Biography: Her parents are japanese-gamerican immigrants. Suffered discrimination under gamerica during the war. Now views both japan and gamerica as home. Is furiously studying japanese culture. Her current goal is to like dried kusaya. Likes colorful kimonos. Dislikes racism.
 * Growth Rate +6%

Johnny A. Nexon
Command Points: 330 (360)

Recruitment: Take over Rabaul, then do the event 平面っぽい兵士を捕獲 that pops up above character-specific events (might need to win 2 defensive battles where he attacks before the event pops up?). Next turn you get to talk to Johnny and recruit him.

Skill: A: This is a handicap. Gives bad luck; random probability to take roughly TEN TIMES damage from enemy attacks (and thus get KOed, unless it's a very weak attack).

Growth rate: +4%


 * His first 3 slots actually have the exact same base stats and growth as Koga. On top of that, he gets a high HP modifier on his 4th slat where Koga gets nothing... if only he wasn't such an Ace...

David Kahnhawk
Command Points: 330 (360)

Recruitment: Once adjacent to Gatesland, at some point the Gamerican attacking force from Gatesland will have him (this will still happen in the couple turns after triggering the CORE revolt). Capture him by annihilating his fleet then talk to recruit.

Skills: 女殺し"Woman Slayer": +10% damage when attacking female commanders (gets 女殺し2 after Character Clear, requires Ranfa in your entourage, maybe cleared too)

Biography: 22 years old. A gamerican admiral who loves himself and is loved by women. It was so boring being a POW that he became a japanese admiral. Hasn't had many japanese girls as lovers and wonders why they don;t love him more. Likes his handsome self. Dislikes missions that make him pale
 * Growth rate is +2%, meaning the last 2 slots will have negative effect even at level 10 unless there are events that change this; just don't equip tekkou units to those slots
 * He's the guy Ranfa looks up to early on, who abandons Chun Empire when Nanking is conquered and Ranfa is shot by the Emperor Xiu (Shuu)

Koo Rosche
Command points: 360 (390)

Recruitment:


 * 1) "Normal" route: Cannot recruit
 * 2) President revolt route: Select the new event with No data picture "若草会から来た逃亡者" - Runnaway who came from the Green (young) Grass Association.
 * 3) CORE revolt route: Select the new event with No data picture "若草会から来た逃亡者" - Runnaway who came from the Green (young) Grass Association (a joke about the colour of money and be very young?).

Skills: None

Biography: 21 years old. Representative of the rosche corporation that dominates the financial sector. corporation representatives are traditionally women but he is actually a man. He has secretly been in love with hannah for many years. He's a trap. Likes horseback riding. Dislikes wasteful spending
 * Growth rate 6%
 * Clear all the events of the character raise Koo's command points by +30
 * An event between Koo and Tanaka raise Raizou's command points by +30
 * An event allow give 10k resources to Koo for invest with a 100% net profit
 * HP slots (which will grow to positive values with training) make Koo arguably suited for defense rather than offense.

Carol Kiring
Command points: 390 (420)

Recruitment:
 * 1) "Normal" route: Cannot be recruited
 * 2) President revolt route: Wait for the start of turn event where Douglas rescue Carol from prison. The next event phase you can select a new event with Carol picture for recruit her.
 * 3) CORE route: If you invaded USJ, wait until the CORE push you back to Hawai. When you can attack again invade USJ ASAP. If the Carol tortured event occur, then you can no longer recruit her. This event should appear in the 2nd enemy phase from when CORE takes over. In other word, you have 2 attack phase to get USJ (just enough for Hawaii and USJ if you went through London). After conquering USJ the next event phase select the new event with Carol picture for recruit her.

Skill "Large Repair" - HP recovery +40%

Notes
 * Growth +4%


 * Like Reltih, Carol can bring Yubari back from the junkyard
 * If you want to clear all the events do NOT start to clear Douglas events before clear Carol
 * Unlock Carol's third and fifth events require both send she to combat three times
 * Clear all the events of the character raise Carol's command points by +30
 * Character required for clear ending 1

Biography: 18 years old. Daughter of the Kiring corporation, which dominates the military industrial complex. Hates Tougou but reluctantly became an admiral anyway. Enjoys working for the navy. Believes there are other blond twin tailed japanese. Likes arms, weapons. Dislikes goatees, red mufflers

Hannah Rock
Command Points: 420 (450)

Recruitment:
 * 1) "Normal" route: Cannot be recruited
 * 2) President revolt route: Wait until the 'one-man system' activates then invade Washington. Select the event with No data picture "タフガールの復活".
 * 3) CORE route: Require recruiting Koo Rosche first. After invading Chicago X, select the event with No data picture "タフガールの復活"

Admiral Skill: None Notes:

Personality aside, she is a top carrier commander. After clear the character, at level 10 with one Type 99 heavy carrier and two Type 94 carriers deliver a 1560 damage output, only Douglas, Reltih and Zhukov are better with carriers.

Biography: 22 years old. Daughter of the Rock Conglomerate, which dominates global resources. After saving gamerica from collapsing, Koo talked her into joining the japanese. Very intelligent and hardworking. Solves Rubiks cubes in 12 seconds. Likes cherry pie served with vanilla ice cream. Dislikes ignorant people who don't put in effort.

Dorothy Neumann
Command Points: 390 (420)

Skill: None Recruitment: Conquer Canada before USJ, then take over Gamerica. A special event at the top of the list in Event Phase will be available after automated events in Canada, choose it for her.

In CORE route (taking over USJ before Canada), you simply have to beat CORE. Automated events will take place, until Tougou decides to go on a vacation to Canada, and ends up meeting Dorothy and the Canadians. A battle against space monsters will then occur, and victory results in Dorothy, Deganawida and Black Horse joining you.

in President revolt route: conquer washington before turn [60(?)] and do event the colony after killing the disaster Dorothy, Deganawida and Black Horse join your force Notes Biography: Former head of the leading hi-tech neumann corporation. Had abandoned civilization to live in canada, but has returned to being a scientist seeking efficiency by balancing mind and body. likes research and fantasy. Dislikes idle chatter
 * Growth +4%
 * Useful because she has a wide mix of bonus with a high growth rate.

Deganawidah
Command Points: 330 (360)

Skill: None Notes Biography: Priestess of the spedlo, who live in canada on a reservation. Has lived alone since her husband and child were killed by a space disaster. Joined as thanks for removing the disasters around canada. Doesn't understand the pear shrine. Likes dandelions. Dislikes lies.
 * Growth +4%
 * Low Command Points but very good bonuses. Makes a good submarine commander but flexible enough to use all ship types.
 * Only need 2 events to get her bonus and H-scene, compared to most other characters.

Blackhorse
Command Points: 330 (360)

Skill: None initially. "Soul" (after event) - 5% extra damage for each female in region? (Max 50%?) Notes Biography: 33 years old. Leader of the spedlo warriors. Bears the responsibility of guiding and protecting the tribal shaman. Left canada along with his younger sister, dekanawida. Baffled by civilization. Watches children's shows. Likes proud warriors, friends. Dislikes nightmares.
 * Growth +6%
 * Can only use 2 ships but can deal very high damage with his skill anyway.
 * Command Points is enough to use 2 carrier airships. If you increase it you can use 2 huge airships.
 * Also only requires 2 events to get both the skill and command points bonus, so little investment is needed. Great "budget" admiral

Eagle Douglas (イーグル・ダグラス)
Command Points: 480 (510)

Recruitment: President Revolt route, surrender and join after conquer Washington

Skill: Luv+ Attack +10% when deployed in the same battlezone with Carol Kiring

The slot bonus are very high, giving to him a surprising equal or better damage output than Reltih or Zhukov despite having less command points. Good candidate for the Love clear bonus.
 * Growth rate +2%
 * Clear all the events with Douglas in the event phase raise the command points by +30
 * Eagle Douglas can only be cleared in Japanization route. Otherwise you cannot get his final 2 events and it is a waste of time to do his events

Biography: 25 years old. Commander of the Gamerican pacific fleet. Believes in freedom and justice of Gamerica, and is fighting to end its corruption. Became a japanese admiral but is still trying to make gamerica happy. Carries a picture of Carol. Likes sports. Dislikes Natto

Frith Halsey
Command Points : 390 (420)

Recruitment : After finishing warp gate event from Hawaii, wait for her to attack from Canada, defeat her. Then talk to her in event phase. You can do this before conquering USJ if you want to trigger the CORE revolt.

Skill : None


 * Growth rate +2%

Biography: 24 years old. The gamerican admiral known as the witch of solomon. Maneuvers based on her divining which boasts a 100% accuracy rate. A confident and talented woman. Her body is engraved with a spedlo pattern, inherited from her grandmother. Likes using fortune telling on horse races. Dislikes imitation minerals.

Spruance (スプルアンス)
Command Points: 270

Recruitment: Capture during battle at Micronesia (Capture ship)

Skill: None

Notes:
 * Growth +2%


 * Clear all the events raise Hannah's command points by +3


 * Growth rate +2%

Biography: 26 years old. A former gamerican soldier. Has a serious personality. Prone to making mistakes even in his late 20s. Is a bit impatient. Has come to respect the forces led by Tougou. He's also become obsessed with going to noodle shops.
 * Raymond A. Spruance commanded Task Force 16 during the Battle of Midway, however he had previously been a cruiser commander and was concerned about his experience with aircraft carriers. Hence, his last two slots penalize him for using carriers.

Nitro
Command Points : 360

Recruitment : Capture him during the invasion of USJ.

Skill : Melee Superiority - Gain 10% attack when damaged.

Biography: 24 years old. A former Gamerican soldier. Given the nickname "Nitro" due to his explosive nature. Was impressed with the beauty of Mt. Fuji when he came to Japan, but he didn't realize it was a dormant volcano.
 * Growth rate +2%

Super Gamerica
Command Points : 300

Recruitment : Capture him during the invasion of Chicago.


 * Most likely cannot be captured if CORE takes over  - needs verification

Skill : None

Biography: 31 years old. A former Gamerican soldier. A passionate young man of Espanan descent. To overcome deep-seated discrimination in his college days he became a star basketball player. Still has a lot of fans. This is is his real name.
 * Growth rate +2%

Le May
Command Points : 330 (360)

Recruitment : Capture her during the invasion of Chicago.


 * Most likely cannot be captured if CORE takes over * - needs verification

Skill : None


 * Growth rate +2%
 * Comes with a 3rd generation CV-Essex with 240 carrier damage

Biography: 24 years old. A former Gamerican soldier who is single. Since leaving Gamerica, she has been pondering the meaning of "Justice" every day. She's very perplexed by the fact that all the Japanese that are her age look so young.

Dolly Torr (Doolittle)
Command Points : 240 (270)

Recruitment : Invade Hawaii and defeat the Carrier Fleet having a Captureship/fish in your entourage(not against the carriers needed though, but might need to fight itself). Best way is to hope or time Tougous Maki-skill to have him against the carriers and a Barrier+Sub fleet against Carol and her lackeys(can be done quite early giving Yamamoto all three barrier fishs as well as another fish with misslesdamage and then using Dönitz + 2 other Admirals with sub only. Yamamoto might still die during the Cannonphase of the battle, since the generic Gam-admirals are rediculous fast and have lots of HP, but he will die later on anyways, sowho cares ;op)

Skill : None

Biography: 26 years old. A former Gamerican soldier who is divorced. Left the military a year after getting married, then rejoined a year after getting divorced. Her former husband is in prison and she won't say what happened between them.
 * Growth rate +2%

Katherine
Recruitment: After you succeed in taking over Soviet territories, announce 'Not guilty' during her trial.

She will die one way or another if you enter Ultimate Idol route or attack Moscow before Dokutsu falls.

Command Points: 150 (180)

Skill: ともだち "Tomodachi/Friends" : Double her attack when placed with Milja Stat growth: 8% Note: Her first ship cannot be removed.

Notes:
 * Katherine is a strong candidate for the "Love" clear bonus. With her clear CP bonus, this will give her 270 command points (150 free points), allowing her to equip either a) offensively with an x4 aircraft carrier + 2 cliones or a clione+flying fish or b) defensively with up to two defensive barrier ships and 30 points still remaining.
 * Particularly if you're aiming for True Endings 1 or 2, giving Katherine Love and using her in battles to level her is strongly suggested, as this will improve your fixed commanders for the final boss battle
 * In this set up, you should consider equipping Mirja with submarines
 * Note that Love will not unlock her flagship, so she cannot be used as a submarine commander

Biography: The soviet supreme comitte chairwoman. Had power over people thanks to the red stone she wore and believed she was humanity's queen. Deeply regrets what the stone forced her to do, although she is just as obstinate as before. Likes Piroshiki, Mirya. Dislikes Lolicons

Mirja
Recruitment: She will join you along with Katerin.

Command Points: 150 (180)

Skill: なかよし "Nakayoshi/Friends": Double her attack when placed with Katerin

Growth Rate : +6%

Biography: Katherine's childhood friend and best friend. Isn't very fussy on the surface but is very sharp. Overall she is ultra super my pace. Recently her favourite candy has been command circles. Unlike katherine she hasn't been making mizuame. Likes Katherine-chan. Dislikes canned herring.

Mir Goepe
Command points: 420 (450)

Recruitment: She will join you along with Katherine

Skill: Education

Growth rate: +2%

At lvl 5 Comments:

Biography: 22 years old. Chief of the soviet secret police. Brainwashed by the red stone into becoming a ruthless soldier, but originally she was a gentle school teacher. With the red stone's curse broken she's trying to make up with Katherine and Mirya. Likes studying. Dislikes stiffness

Lydia Rokossovsky
Recruitment: Capture her during Siberia invasion (probably need to annihilate her fleet) then talk to her.

Command Points: 270(300)

Skill: 治安改善 "Public Peace Boost": Increases the public peace in a region by two units each turn.

Stat Growth: 4%

Default Slot Bonus: Notes: Biography: 18 years old. A bright and lively soviet admiral. After her red book was taken she ceased to blindly follow its principles and joined the japanese. When she went to Aomori to play she met an old apple farmer who she is still talking to. Likes apples. Dislikes People that smell like alcohol
 * With 3 slots of cannon damage and no fixed slot, she makes a rather decent submarine commander in the front line... After H-ing her you can equip all 4 of her slots with subs.

Snow
Command Points: 390

Recruitment: Capture her during Russian Plain invasion then talk to her.

Skill: Doubles her laser damage during cold weather;Cold Immunity; The effect of this skill disappears when stacked with anti-freeze ship.
 * Confirmed, unless you feel sadistic dont' deploy Snow in North Africa, she can melt and die.

Biography: A witch who has spent her long life sleeping in a snowy russian field. When russia is in danger she fights for its sake. Super sensitive to heat. Likes shikoku mikan. Dislikes Fireplaces

Lolikov Banra
Command Points: 480

Recruitment: After you take over Russian territory and proved Katerin's innocence, talk to him during event phase.

Skill: None

Biography: Loves lolis, and thus served katherine as a mad doctor. Modified his body to look young. He's really 65 years old. His lolicon principle is to look but not touch. He's an M. Wants to see the sights at the public pool but is weak to the sun. Likes being abused by lolis. Dislikes big breasts.
 * As you can guess, his name's just based on "Lolicon" with the 'n' replaced with a 'v' to make it sound "Russian"

Quattro Ako
Recruitment: Hit the very right (Battlefield 3) imprisonment ship during Raguri invasion. Then talk to him during event phase

Command Point: 390

Skill: 機先 "Vanguard": 10% damage if not damaged yet during that turn


 * Growth Rate +2%
 * 210 of his 390 points are taken by his fixed ship, meaning you're left with 180 points to spend on the 2nd slot, just enough for another battleship.

Biography: Prince of the rojia dynasty that was destroyed by the UHOS. Punishing himself for not saving the royal family and is now wearing a mask and using a false name. Moves 3x as fast as a normal person. Hates how red was used to spread ideals. Likes red things. Dislikes white horses
 * In spite of controlling battleships, his 1st slot gives him tremendous speed, thus making his skill much more useful than, say, Victory Nelson.

Juzan Zhukov
Recruitment: Capture him during Moscow invasion.

Command Points: 510 (540)

Skill: None

Biography: 40 years old. Soviet army marshall who made a name for himself under the old kingdom. Tougou convinced him to fight for his country. Although the country had changed, it's heart had not. Presses flowers in his late wife's red book. Likes borscht made by his deceased wife. Dislikes sour cream.

Mallon Kondratenko
Recruitment: Capture him while invading the Russian Plains. He should be with the monster on the right (the monster will not be there if you killed it while invading Moscow). It appears he's not capturable when invading Moscow, even though he's present in the battle.

Command Points: 330

Skill: None

Biography: 28 years old. A soviet admiral. Was one of katherine's prisoners but managed to escape. Realized the nations problems and joined the japanese. Is a drunkard, but is also talented. Is worried about buying japanese moe sake. Llikes alcohol. Dislikes shooting stars.

Ryuuko Banra
Recruitment:
 * 1) Take over Moscow
 * 2) Don't take over the Russian Plains (wait one turn)
 * 3) You should see Big Sorge and Ryuuko fighting Akeshi (the McNinja) as a start of turn event
 * 4) Talk to her after the incident.

Command Points: 150 (180)

Skill: Revolt Suppression: Double damage when fighting rebels Biography: Was created and strengthened by lolikov. Acts as a spy. Thinks it will be easy to infiltrate japan based on her looks but she makes a lot of mistakes. Likes toys, games. Dislikes difficult books.
 * Growth Rate +6%
 * Due to her Boosts and Skill she makes a good Aircraft or Submarine Admiral to one-shot Rebels with. After doing her Events, you can also opt to use a SHLD-Battleship on her which allows her to solo Rebel attacks even better.

Unagi Banra
Recruitment: After the event introducing her, the next Soviet counterattack will have her (if not then simply wait until a Soviet attack does have her). Defeat her, then talk to her in the event phase.

Command Points: 420 (450)

Skill: 帯電障壁 "Charged Barrier": 50% laser damage reduction


 * Growth Rate +6%
 * Lots of command points but all slots except the first one confer negative effects to all stats. This however improves quickly as she levels up.

Biography: Was created and strengthened by Lolikov. Can act as a fleet commander. She is mistreated by lolikov due to her large breasts. Likes cleaning. Dislikes charcoal (feels a sense of danger)
 * Charged barrier allows her to be highly effective against lasers, thus being very effective against  disasters and monsters.

Ukraine
Recruitment: Capturable generic admiral. moscow.

Command Points: 210

Growth: 2%

Skill: Lady Killer - Plus 10% damage towards females Biography: 19 years old. A former Soviet soldier. Because he hates the smell of alcohol, he had trouble in the motherland. Has been acting cocky since his debut as a model in Japan.

Kazakhstan
Recruitment: Capturable generic admiral, capture when he invades chernoble with capture ship

Command Points: 360

Growth Rate: +2%

Skill: None Biography: 22 years old. A former soviet soldier. Was performing breeding duties before being made a prisoner. Wept tears of blood after his first battle. Hoping for free love with Japanese girls.

Borscht
Recruitment: Capturable generic admiral. After capturing Moscow wait for her group to attack you from the Russian Plains.

Command Points: 150 (180)

Growth Rate: +2%

Skill: None Comments: One of the worse Admirals in the game. After doing her "On the Beach" Event, it's best to equip her with an X4 Carrier and an ASW Destroyer for the Sonar so she can at least shoot down Submarine Fleets. She will still die pretty often due to bad HP and Radar though.

Biography: A former Soviet soldier who is single. She is considered to be cold, but its just a misconception brought about by her not being outspoken. Likes kimchi hotpots, but doesn't speak up about it. Her favorite thing is sorbet.

Pirozhki
Command Points: 330 (360)

Recruitment: Capturable generic commander in the invasion of Chernoble

Skill: none

Growth Rate: +2%

Comments: As you can probably tell, her 4th slot is a little less than useless compared to her other slots. It can still be used effectively if you decide to insert a barrier ship there. The recommended ship formation would be 1 laser battleship, 2 laser destroyers and an anti air barrier ship

Biography: 18 years old. A former soviet soldier who is single. Truthfully she was a big fan of japanese movies, so every day as a japanese admiral is fun for her. In movies she loves heroic fatheres. She's eagerly waiting for Tougou to become one.

Caviar
Command Points: 390 (420)

Recruitment: Capture her during invasion of Katheringard

Skill: Fluke

Growth Rate: 2% Biography: A former Soviet soldier who is single. As a Soviet native she slips on dry roads, but as a Soviet native who is a complete clutz, she also slips on snowy roads. Her hobby is making innovative tasting Piroshki.

Victory Nelson
Command Points: 450 (480)

Recruitment: Can only be recruited if you accepted Japanization plan. Captured if you take over Arabia. Then talk to him twice in event phase to recruit.

Skill: 機先 "Vanguard" Increases attack by 10% if no damage was taken that round.

Stats at level 0:

Biography: An Aeris empire knight and admiral. Saw the ideals of japan and decided to join them to rectify the deep-rooted corruption in Aeris. Is usually cool, but can also be dashing. The first movie he saw was Hori Pottah. Likes collecting antiques. Dislikes Rum.
 * Growth rate +2%

Mary Britten
Recruitment: You must conquer Arabia first. After that don't attack South Africa immediately, and wait for the following events:

Capture South Africa AFTER she chooses to station there. There are two events for this. In the first one, she mentions going to South Africa. In the second one, everyone sends her off. You can attack South Africa after that (scout first to make sure).

Command Points: 390 (420)

Skill: English Royalty: 90% damage reduction against Aeris troops. This reflects the fact that she doesn't want to fight against her country.

Biography: Sara's bright and spirited younger sister. Has the opposite personality of her sister. Promised to take naps while in the japanese forces, but being full of curiousity she has no time to sleep. The thing she is most interested in now is tougou. Likes tennis, baking. Dislikes cruel nobles
 * Growth: +4%
 * Her first four events, prerequisites for the last two events, are only available before Aeris falls.
 * If Sarah dies when Aeris falls (capture Eliza, then attack London without doing her events), she will leave after some turns.
 * Her fixed slot takes 105 Command Points.

John Lawrence
Recruitment:

Method 1:
 * 1) Attack Suez and capture Eliza
 * 2) There should be a event where Sarah leaves London to save her mother but instead, Eliza persuades Sarah to defect.
 * 3) Recruit Sarah then talk to Lawrence.

Method 2:
 * He will eventually join you after you conquer London if you acquired Sarah and Eliza via warp gate incident.

Command Points: 420 (450)

Skill: White Hand: Attack damage increases by +1% per 100HP of the targeted opponent, rounded down, to a maximum of +30%. Growth: +2% Biography: An Aeris empire knight and admiral. Is serious and stiff, but is also a gentleman. Because he swore absolute loyalty to the queen, he won't allow himself to love sara. Tells the japanese military women "I am going to become a monk." Likes garden mazes. Dislikes raw fish, raw meat.
 * His fixed slot takes 165 Command Points.

Claude Montgomery
Recruitment: Capture Eliza in Suez. After that he will be stationed in North Africa. Occupy North Africa to capture him. Talk to him twice during the event phase. Probably need to talk to Eliza Britain once before that. Probably not recruitable unless you get Eliza Britain in Suez.

Command Point: 450 (480)

Skill: None inherently.

Skill: 妨害 "Interference": Comes from his flagship, -300 damage taken from missile attacks.

Biography: 43 years old. An Aeris empire knight and admiral. A veteran knight who has been serving Eliza. He is also one of Eliza's boyfrirends. Spends 90 minutes a day taking care of his beard and thinks that doing so is normal. Likes taking care of his beard. Dislikes punk rock.
 * Growth Rate +2%

Eliza Britain
Recruitment:

Method 1: Recruit Sarah Britain by Method 1 (see below), then do the "やる時にはやる母様" event to recruit her. Using this method, you capture her by conquering Suez but can't recruit her until after conquering London.

Method 2: Same as Sarah Britain's recruitment Method 2 (see below).

Command Points: 480 (510)

Skill: None

Stat Growth: +2%

Biography: Predecessor of the current Aeris queen and mother of sara and mary. Appears younger than she really is and is very shrewd. Hedonistic. After bereaving her husband she's been enjoying free love. Had free time so she became an admiral. Likes romantic love. Dislikes snakes

Sarah Britain
Recruitment:

First Method:
 * 1) Capture Eliza by taking over Suez within 3 turns after taking over Arabia.
 * 2) Occupy every territories Aeris owns except London.
 * 3) Initiate Eliza's event called 「静かな拒絶」 (it may be okay to trigger this before step 2 too)
 * 4) Initiate important event called 「先代王エリザの申し出」 (won't appear if 「静かな拒絶」 hasn't been triggered)
 * 5) Capture London. Eliza will persuade Sarah to surrender (you have to beat her senseless before that though)
 * 6) Do an event called 「悩める元女王」and she will join you.

Second Method: Warp hell beware
 * 1) After taking over Aribia, wait for 3 turns, or just attack Madagascar. If you attack Madagascar, then Suez, you'll enter First Method.
 * 2) Attack any territory adjacent to Paris.
 * 3) Eliza will tell Sarah about the hidden warp gates. They will then randomly attack two of your territories ANYWHERE on the map (much like rebel events) until Aeris falls.
 * 4) There should be an event where Sarah's Queen Elizabeth ship collides with Togo's Nagato warship at a warp gate.
 * 5) After 1 turn, Sarah and Eliza will join you.

Command Points: 480 (510)

Skill: None Note: Her main 210 Command Point ship has 600 laser damage reduction and cannot be removed.

Biography: 19 years old. The 38th Queen of the Aeris empire. She'd been caught up with the duties and ideals of being a queen but hadn't realized what it truly meant to protect the people until she joined the japanese. Tougou helps relieve her stress. Likes bisque dolls. Dislikes black coffee

Clione Al Iman
Recruitment: Immediately upon conquering Arabia, you'll be prompted to pay her debts for her to Pluepet. Pay upto 10,000. Then talk to her during event phase.

Command Points: 420 (450)

Skill: None

Biography: President of the East india company. Struggling to return the money she owes Tougou for saving her from being sold. Is currently planning to make and sell Mikado-chan merchandise to the European star systems. Likes effectively bathing her skin. Dislikes japanese salary comics.
 * Growth Rate +2%
 * Clearing her events and you will get the money back, along with some *interest* (in whatever way you take it).
 * Having less than 10,000 resources when conquering Arabia instead allows you to recruit ゴローン

Mau Mau
Recruitment: Do not attack her fleet during the Kenya Battle. You will lose the bonus 30,000 resources.

Command Points: 60 (90)

Skill: "Dogfight Expert" Attack is increased by 10% when HP is below 100%.

Stat Growth: 4% Notes: Biography: Brave queen of the dark people of the kenyan star system. Having fulfilled her desire to overthrow Aeris, she became friends with the japanese and joined them. Her favourite japanese items are paper lanterns, drums and washboards. Likes hammocks. Dislikes rats.
 * Extremely high stats and growth but practically non-existant command points. Only able to field her own ships or some of the fish ships.

Rasshara
Recruitment: Can only be recruited if you accepted Japanization plan. Conquer Tiger of Malay within 3 turns after you take over Manila 2000 AFTER Japanization plan is accepted (capturing Tiger of Malay before the Japanization event happens will make you to miss her for good). Also can no longer be recruited after conquering Madagascar.

Command Points: 390

Skill: Revolt suppression: Double damage against rebel.

Notes:

Biography: 20 years old. Leader of the Malay Tiger Liberation League. Rejected Aeris rule for the future of her country and joined forces with Japan. Still maintains the pipes she made as a rebel. Inexperienced at love and peaceful living. Likes playing musical instruments (stringed). Dislikes drunkards (they vomit without warning!)
 * Growth rate +4%
 * Will leave if you let Tiger of Malay's public peace drop below 3 bars twice (each time will have an event).

Femu Beko
Command Points: 360 (390)

Recruitment: Select her recruitment event after occupying Vietnam.

Skill: "Local Downpour" - All attacks in the entire battlezone is reduced by 50%. (Includes Allies and Enemies)

Stat Growth: 4% Notes: Biography: A vietnamese girl who is an extremely potent rain woman. Even inside a battleship it will occasionally rain around her. Feels responsible when those around her catch colds. Is refreshed by wearing a floral swimsuit. Likes french bread. Dislikes soggy french bread.
 * Her skill may be an advantage or disadvantage depending on the situation. Carefully consider the situation when fielding her in battle.
 * She can be used in numerous cheap tactics to make hard battles much easier. For example, when invading UHOS the combination of Freezing (-50%) and Downpour (-50%) means opposing forces without "CR" do no damage (-100%). This includes monsters and disasters.
 * An admiral that focuses more on defense and attrition rather than brute force. It may be useful to use her against low hp but hard hitting enemies.
 * Better suited for defense than offense when you're outnumbered and outgunned, or when you have harder hitting weapons (enough to beat them even when reduced by 50%!) but slower than the enemy.
 * Her events only become available after she has participated in one battle.

Shikoku Governor
Recruitment: When taking over Shikoku, annihilate his(?) fleet. Then talk to him in event phase.

Command Points: 270(300)

Skill: "怪獣博士" Monster Doctor: +50% attack when facing Great Monsters

Stats at level 2:

Comments: Ok for a submarine commander after completing events, quite useful as a barrier + cannon commander if you decide to invade Hawaii after obtaining 10 territories. Also has a weird voice, caution advised when using him

Biography: <Roar! I'm a monster! Likes huge monsters, monsters. Dislikes Hollywood monsters

Saffron Veda
Recruitment: Can be recruited after capturing Indocurry

Command Points: 360 (390)

Skill: Miracle?
 * Growth Rate +4%

She has no skills initially. After doing her events, she will eventually grow up and gain the skill miracle.

Biography: A girl from Indocurry that received a scholarship education from Clione in human resources. She's already been given an excellent position. Alway's calm, except when it comes to improving a certain physical characteristic. Likes antique calculators. Dislikes Poor XXXX

Agni Pushan
Recruitment: After capturing Indocurry, do his first event. Then after you've done Clione's up to her 5th event, talk to Agni again to recruit.

Command Points: 300 (330)

Skill: None at the begining
 * Growth Rate +6%
 * Don't try to clear the character until get Saffron's miracle
 * Clear all the events of Agni unlock the Ass-Attack that rise power by +20% against women

Parupuna Karaado (パルプナ・カラード)
Command Points: 0

Recruitment: Skill: 怪獣姫 (Monster Princess) Regenerate 40% HP per turn (can stack with the repair building)
 * 1) Attack Suez before Madagascar and capture Eliza Britten. After conquering South Africa talk twice with the ex-South Africa's governor
 * 2) If we don't capture Eliza Britten in Suez, she ask Monty to use Parupuna. It seems that if we defeat Parupuna it can be captured and recruited. If we are defeated or retreat without combat she die from the psychic strain of control a space monster to big for her power.
 * 3) May not be recruitable if you defeat the space monster Eazauna first.

Biography: A south african girl with the ability to control monsters. Was being mistreated until Tougou protected her but she is still confused by her new situation. She is pure and homely. Immediately fell in love with japanese baths. Llikes anywhere the sun rises. Dislikes war.
 * Growth rate +6%
 * The Space Monsters cannot be removed unless you apply the Love Bonus, which unlocks her final 3 slots. However, if you remove the Monsters from their Slots they disappear and cannot be put back or on any other Admiral, meaning doing so is quite useless.
 * Do all the events with Parupuna upgrade the monster in the first slot by +20%

Jakarta (ジャカルタ)
Command Points: 300

Recruitment: Capture during battle at Malay Tiger (Capture Ship)

Skill: Repair - Repairs 20% of maximum health every turn instead of 10%. Notes: Biography: 31 years old. Former commander in chief of Malay tiger's local army. The Aeris governer continued ignoring his warnings about the japanese invasion. so he realized it was useless. Now he's a bit relieved. He has emotional scars.
 * Growth rate +2%

Grand (グエソ)
Command points: 360

Recruitment: Capture during battle at Vietnam (Capture ship)

Skill: None Notes: Comments: As one of the few generics who have 360+ command points and 4 available slots, can be used as a strong aircraft/laser admiral.
 * Growth rate +2%

Biography: 37 years old. Former supreme commander of Vletnam's forces. While commanding the colonial forces he had grown tired of obeying Aeris nobles, so his current situation is refreshing. Determines to defend his homeland.

Compass (コソパス)
Command Points: 330

Recruitment: Capture Montgomery and then go capture him in North Africa

Skill: None

Growth Rate: +2%

Comments: A generic Aeris admiral, requires Montgomery to be in the force

Biography: 40 years old. A former Aeris admiral who was in charge of occupational forces stationed in North Africa since the last space war. Old friends with Montgomery. Seems like a noble but acts a bit barbaric. Prefers hot-blooded places.

Corda ParaPara
Command Points: 390 (420)

Recruitment: Capture in Suez with capture ship

Skill: None

Growth Rate: +2%

Comments: A generic Aeris admiral with very high command points and a good aircraft stat, recommended to use 2 large carriers accompanied with a radar ship.

Biography: 21 years old. A former Aeris soldier who is single. 3rd daughter of a noble family. Her fiance broke off their arranged marriage. She's obstinate. Tougou was the first to call her cute.

Ermi Doenitz
Command Points: 360 (390)

Recruitment: Sign the tri-pact with Italin and Dokutsu. 2 turns later she will join.

Skill: No inherent ones.

Skill: "Dive", comes from the submarine fixed at her 1st slot, that makes her fleet to be impossible to target without anti-sub abilities or enemy unit also beling a sub unless her subs are the only fleets left in the zone. Must not have any non-submarine unit in the fleet to make it work.

Stat Growth: 4%

Biography: An admiral that was sent to provide technical assistance after becoming allies with the third reich of Dokutsu. Confused by japanese culture, but will do her best for Adolf's sake. The japanese really like girls wearing glasses. Likes studying, hull maintenance. Dislikes wasabi
 * Her removable U-boats are weaker than even the initial Japanese submarines, so consider replacing them when the first Japanese subs are researched and you can spare the resources for replacements.
 * Her locked ship is unique (in all routes except Ultimate Idol, see VTVN) in that it is a submarine ship with Laser (only certain fish units have this) and Missile attacks (only some Dokutsu ships have this) After an event the bonus will be upgraded to "All stats +60%." This gives her a significant boost, if not enough to make her as good as other commanders with at least 300 Command Points and better bonus/abilities.
 * Although her mid game is weak, with 390CP after clearing Adolf, she can equip 2 type 400 aircraft carrier submarines. Along with her improved first slot ship and a jellyfish, she has a pretty good late game with 600 aircraft, 150 lasers, 240 missiles which give her 3 pre-cannon attacks per battle phase.

Reltih Adolf
Command Points: 540 (570)

Recruitment: Accept the tri-pact with Dokutsu and Italin. Do not conquer Moscow, Washington, or any region adjacent to Dokutsu and Italin. Also, finish Ermi Doenitz's two events before Dokutsu falls. When the latter happens, allow her to return to Berlin. After rescuing Reltih Adolf, do her two events involving Tanaka Raizou. Then do Ermi Doenitz's event, which unlocks Reltih Adolf's recruitment event.

Skill: None

Biography: The third reich of Dokutsu's Fuhrer and idol having recovered from the loss of her country, she has joined the japanese military and is helping them to try create a perfect world. Her commemorative coins have set world records. Likes putting honey in hot drinks. Dislikes embarrasing costumes
 * Growth Rate +2%
 * Her Command Points exceed Tougou and Yamamoto's. She probably has the highest Command Points after Shibagami and Mikado—who are both restricted by high Command Point demanding fixed ships.
 * Has high Command Points, but no fixed slots. She may be outfitted to suit various situations—such as weather conditions and tough enemy formations. Probably the most versatile commander; her downside is having lackluster slot bonuses and no inherent skills.

Recommended fleet formations: The most powerful carrier fleet in daiteikoku, the radar ship giving it a decent radar range while the 3 carriers give it an enormous firepower. at 570 command points, she can exchange the x4 carrier for an x9 carrier for even more damage. why this uselessly excessive firepower? i dont know~ but she can dish out 1632 damage at level 10 with this formation

Eisen Manstein
Command points: 450 (480)

Recruitment: Some turns after Soviet's counterattack against Dekutsch, will attack as a Soviet's admiral (if you're in war with Soviet, of course) after you've taken Chernobyl. Destroy his fleet to capture. Next talk to him in events phase to recruit him. Reltih Adolf must be recruited as an admiral before you do this, also might need to do her first event after recruitment (where she participates in the Japanese Imperial Conference).

Skill: 鉄の城 "Iron Fortress": 30% reduction to damage taken from tekkou

Biography: 38 years old. An old school Dokutsu soldier known as the gray steel bear. After being defeated by the UHOS he was brainwashed to side with them but recovered after reuniting with adolf. Considering applying for secretary of akiba tech. Likes Touring castles. Dislikes lazy people.
 * Growth rate 2%
 * Has a very rare skill that offers defence even against cannons!
 * His flagship is very ugly

El Rommel
Command points: 420 (450)

Recruitment: Avaiable on all routes except Ultimate Idol. Wait until after Dekutsch has fallen (no regions left). Attack North Africa and eliminate the fleet to the extreme left to rescue Rommel, then talk to him to recruit.

Skill: None

Stats at level 0:

Biography: 24 years old. The young field marshall nicknamed the desert fox. was rescued from an Aeris POW camp and joined the japanese military. His Callco colored hair isn't a fashion statement, its a sign of nordic viking blood. Likes board games. Dislikes Honne (true intentions)
 * After clearing all 4 of events, you are able to research a special Rommel battleship. It is one of the two battleships that only costs 135 command points to equip, but otherwise it isn't very good. Also has as much radar as a destroyer.

Recommended fleet formations: This fleet formation requires the rommel battleship which assumes that you have gotten the extra 30 command points too. The laser battleship gives the fleet the bulk of its laser power while the rommel battleships give the fleet its speed, resulting in a high speed, high powered fleet.

Trieste Stettin
Command points: 360

Recruitment: Some time after the Dokutsu route, an event shows manstein disagreeing with Nontsich Himmler and getting executed. She will join you if you select her event in the next event phase. if you field her in battle once, there will have an event which give her skill which +10% against Dokutsu army.

Growth Rate: +2%

Comments: Too bad, i liked manstein too, not only is she average in command points, she has no ability. The only thing she is better at than manstein is she doesn't have a fixed ship. Still if you compare her with those generics, she is a bit better.

Biography: 22 years old. Stiff, cold and fastiduous. She is the tactician known as the iron woman. Unable to forgive the death of her beloved manstein, she is determined to fight against Dokutsu. The first japanese snack she received was grilled katayaki. Likes baumkuchen (tree cake). Dislikes rodents.

VTVN
Command points: 390 (420)

Recruitment: He can be captured in two different places after entering the Ultimate Idol route: a) when he attacks Chicago X from Washington or b) when he attacks USJ from Chicago X. Then complete his first event.

Growth Rate: +2%

Comments:
 * No skill...
 * Essentially acts as an inferior Yamamoto/Koga with similar bonuses and less CP
 * The U-Boat Type XXI that he comes with is similar to Doenitz fixed ship, and can be unequipped, giving you access to laser/missile subs.

Biography: 44 years old. An artist and inventor. He is Adolf's tutor, but until Adolf truly blossomed, he himself was known as Dokutsu's greatest genius. Seeing as his charge has strayed from her path, VTVN joined the Japanese navy to set her straight. Currently composing the symphony "Daiteikoku".

Kettenkrad
Command points: 330 (360)

Recruitment: Capture him in Ultimate Idol route with the prison ship when attacking Madarascal.

Growth Rate: +2% Skill: Roar

Comments: Despite being a generic capture, he has the skill Roar, making him a very useful commander.

Biography: 19 years old. Ex-Dokutsu military. Single. An unexpectedly clumsy man from Dokutsu, he has their traditional frank character. Thanks to Adolf's economic reforms, he was able to graduate from school, so he has always felt grateful towards her.

Wirbelwind
Command points: 360 (390)

Recruitment: In the Ultimate Idol route, use the prison ship to capture her in Kateringrad.

Growth Rate: +2% Skill: Self-made Air Defense

Comments: Her 'Self-made Air Defense' skill gives her -50% damage from Aircraft, similarly to Unagi's laser defence. Although this would generally be a game breaking skill, it's not necessarily of much use vs Dokutsu. Still, she can be a very strong commander if used correctly because of this skill. ... if only she was available in normal games...

Give her AA2 and pair her with submersible admirals against aircraft heavy enemy formations. As a plus, since levelling her is irrelevant (just give her non-aircraft attacks), you can keep her in reserve for specific battles.

Biography: 26 years old. Ex-Dokutsu military. Single. As the female officer who had the highest performance in shooting, she was admired and feared at her military college. Loves beer... but is plastered after 2 pints.

Muccillini Venice
Command Points: 330 (360)

Recruitment: Conquer Italy and free her with an event

Skill: Peace

Growth Rate: +4%

Comments:

Biography: 20 years old. Leader and idol of the Itarin republic. Was chased from her position and confined to a small village, but was living there happily. Joined japan after a scout found her. Specializes in risotto and character bento. Likes cooking, rice cakes. Dislikes thunder

Yuri Julius
Command Points: 420 (450)

'''Recruitment: 1. '''Captured during invasion of Italy. 2.(Dokutsu Route) Defeat Julius when she invades from Rome.

Skill: Vanguard

Growth Rate: +2%

Comments:

Biography: An Itarin admiral that is a descendant of the holy roman empire that preceded it. Had a headache due to muccillini's ridiculous regime. Relieved now that she has joined japan. Wants to contact her relatives. Out of touch with romance. Likes Appreciating paintings. Dislikes taking naps.

Major Otto
' Command Points:'  60

Recruitment: Automatically joins after Muccilini's "3 Little Piggies" Event, along with Straw, Clay and Brick.

Skill: Front Line Diplomacy

Growth Rate:

Straw
Command Points: 240

Recruitment: Automatically joins after Muccilini's "3 Little Piggies" Event, along with Major Otto, Clay and Brick.

Skill: None

Growth Rate:

Clay
Command Points: 180

Recruitment: Automatically joins after Muccilini's "3 Little Piggies" Event, along with Major Otto, Straw and Brick.

Skill: Repair

Growth Rate:

Brick
' Command Points:'  180

Recruitment: Automatically joins after Muccilini's "3 Little Piggies" Event, along with Major Otto, Clay and Straw.

Skill: Lady-Killer

Growth Rate:

Felipe espana
Command Points: 420

Recruitment: Agree to assist felipe in the conversation choice then invade spain

Skill: Woman-Killer

Growth Rate: +2%

Comments:

Biography: 27 years old. Lord of the kingdom of espana. Beat rosa in a lover's quarrel and is now enjoying life as a chauvanistic husband. Doesn't care if she has a relationship with Tougou as he'll be raising the japanese woman's voices 3x. Likes bullfighting, beautiful women. Dislikes reflecting on things.

Rosa Espana
Command Points: 390 (420)

Recruitment: Agree to assist Rosa in the conversation choice then invade spain.

Skill: Man-Killer

Growth Rate: +2%

Comments:

Biography: 26 years old. Wife of Espana's ruler. After winning their lover's quarrel she made him reflect on it, and now they are trying to change their relationship. Her and Keiko are popular as big sisters. Her cooking school is popular.

Nozomi
Command Points: 0 (Not Customizable)

Recruitment: Occupy Aztec and do her events in the event phase until her h-scene. After a few turns, her recruitment event will appear.

Skill: "Goddess": Recovers 40% of maximum HP every turn instead of 10%.

"Super Barrier X2": Blocks up to 1800 laser damage. Inherited from her ships.

Stat Growth: 4% Notes: Biography: A Japanese girl that was being worshipped by the aztecs. Became an admiral after the hannys lost interest now that she isn't a virgin. Wanted to quickly start wearing japanese uniforms but rumor is there's a conspiracy to prevent that. Likes tofu miso soup. Dislikes aztec divination.
 * Dual super barriers makes her practically immune to any laser attacks save for a few space disasters. Field her against laser heavy armies.
 * Possess high stat modifiers but subpar ships. Easy to maintain though and can be fairly powerful in the right circumstances.

Hanny admiral
Command points: 960

Recruitment: Build 3 Hanny companies

Skill: none

Growth rate: 2% Comments: The hanny admiral has 960 command points same as mikado and shibagami except he does not have a fixed ship slot. This means you can equip it with the sumo ship and 2 battleships and still manage to fit in a radar ship, or else develop the super super super battleship kanada which takes up 720 command points. Unfortunately its weak stat modifiers make it more suitable as a decoration rather than an admiral

Biography: A hanny that volunteered after being inspired by the army that supports humble eroge companies. By a freak coincidence he was selected to live in the women's dorm. Looking forward to it.

Ælfhild
Command points: 330 (360)

Recruitment: A few turns after she's introduced, she'll randomly attack one of your territories (Usually one of the Chun territories). Annihilate the entire enemy force (if there's even one survivor, she won't be captured and attack again later) capture her. If you fail to capture her, she'll attack at a later time again (just like undefeated natural disasters do). After capturing her, talk to her twice to recruit.

Skill: 大あばれ "Massive Rampage": This is a handicap. Peace level of the planet she's stationed at will not recover whatsoever. This will also completely nullify all other peace raising skills such as those possessed by Mugen/Hitomi, Lydia, Hanitora etc.

Stats Growth: 4%

Biography: Pirate who was the nordic union's princess. Was hard at work as a pirate when she was captured by the japanese military, and the vile pervert Tougou made her a sex slave. (her story) her legend will continue to grow in the future.
 * Fairly powerful admiral with 3 types of bonuses but with 150 points left to spend on them, utilizing the bonuses from all 3 slots will be difficult.
 * Try not to use her for frontline defense at a newly conquered territory until it has its public peace levels fully recovered.
 * Her skill prevents recovery of peace levels, but doesn't decrease it, meaning it's safe to station her at fully peaceful territories.

Gigamacro
Command Points: 0 (Ships are not equippable)

Recruitment: After getting a territory adjacent to Hawaii, there will be an event where a girl will go missing in Hawaii. Then do the following event: 真空中の女の子らしきもの, and then the subsequent events that appear; all this BEFORE conquering Hawaii. Once Tougou takes in Microlita, do her events until you meet King Gigamacro. Then take over Hawaii, and do Microlita's new event (where Gigamacro will fight a sea monster in his giant form). That will make Gigamacro join you.

Skill: 神の奇跡 "God's Miracle": + 30% attack power vs. natural disasters

Stats at level 10:


 * Gigamacro fights by himself and cannot equip any ships in any slot at all. He also starts at level 10 (max). His command points are therefore zero and his stats cannot be modified (unless there are events which do that?). Above table displays these stats as he has no ship slots.

Mell To Laden
Command Points: 450

Recruitment: Conquer Turkey once they become hostile (after taking over Suez). Autojoins after that (no need to talk).

Skill: COPY: Copies and obtains the skills of the general stationed in the same star (?)

Stats at level 0:

Biography: Leader of the soap empire. With the destruction of the forbidden box, the monster attacks in the turkey system stopped, giving her the chance to come to japan. She's searching space to find out who she is. Her favourite jelly is soda jelly. Likes soda jelly and starry skies. Dislikes Ulro (steamed cake)
 * Growth rate + 6%
 * Her country is actually not hostile, the territory is marked as hostile as Turkey is overrun with monsters and the "Forbidden Box" that spawns space monsters. War against Turkey begins when she requests you to destroy the monsters and the box.
 * She seems quite weak at several occasions, but upon achieving higher levels, and considering the skill she copies, she can be the deadliest weapon of all. Her stats will be a small increase at high levels, and if she copies Tongou's "Supreme Art of War", or Katherine or Mirja's friends ability, the boost would be very high. However, the copy is luck-based, so it is highly unreliable.
 * One way of controlling her COPY ability is to station her with an admiral until she copies the skill and then isolating her in a single star. Her skill will be locked in and won't revert back to COPY until you station her with someone else. (On my test, the skill lasted for 10+ turns without changing back)
 * With high command points, she is one of the few admirals who can put in 3 aircraft carriers and get away with it. although at the start, her damage will be hindered by her stats but at level 10, she can turn out to be one of the most powerful carrier commanders.

Visuberu
Command Points: 270 (300)

Recruitment: Talk to Purropetto during event phase. After a few turns, his shop opens in the event phase. Choose his event and pick the first option to recruit her (2nd option is Alps), paying 100 resources. She can also be recruited after buying Purropetto's 10,000 resource ship for 10 resources.

Skill: None

Stats Growth: 2%

Biography: A mercenary hired through the purupet trading company. Just wants to save up money by doing various things, but she's frequently idle. Due to her losses, she has to give up her downtown apartment (family type) in japan. Likes money making ideas. Dislikes bread crusts.
 * WILL LEAVE AFTER FIELDING HER 10 TIMES IN BATTLE. TO PREVENT THIS, MAKE SURE YOU COMPLETE ALL HER EVENTS BEFORE SHE LEAVES.
 * Starts out with extremely powerful laser slots making her ideal with high-attack laser ships (such as the laser battleships).
 * Completing her events raises command points by 30

Alps
Command points: 270 (300)

Recruitment: Talk to Purropetto during event phase. After a few turns, his shop opens in the event phase. Choose his event and pick the second option to recruit her (1st option is Visuberu), paying 100 resources. She can also be recruited after buying Purropetto's 10,000 resource ship for 10 resources..

Skill: None.

Stats Growth: 2%

Biography: A mercenary hired through the purupet trading company. Working hard to raise money for her sick mother and younger brothers. she's been to 8 post offices across the universe and the people at the windows always tell her to marry their sons. Likes analog mail service. Dislikes trading company employment regulations.
 * WILL LEAVE AFTER FIELDING HER 10 TIMES IN BATTLE. TO PREVENT THIS, MAKE SURE YOU COMPLETE ALL HER EVENTS BEFORE SHE LEAVES.
 * If her events are completed successfully, she will still leave after the assorted amount of battle participations, but return after a few turns.
 * You need to let her get destroyed 3-4 times during offensive battles (each time a scene will occur during which she loses more and more clothing) in order to get her final event, which makes it harder to clear her. Also, if she is destroyed too many times, she will leave prematurely.
 * The Missile version of Visuberu, but her bonus spread is honestly worse, even if to offset the fact that missiles are stronger in general. Maybe she is useful if you need some extra power trying to take down Rabaul, but you should probably get Visuberu instead.

Coyote Mararu
Command points: 300 (330)

Recruitment: Joins after you defeat the Yuan. After that, talk to her once to recruit.

Skill: 爆走 "Roaring Engines" Allows for 2 movements between star regions instead of 1.

Stats Growth: 4%


 * Very similar to Tanaka Raizou, she is also a Tekkou focused character with Roaring Engines.
 * Unfortunately, due to her first locked slot, she is unable to be used as a submarine commander.
 * One of her events increases Raizou's command points.
 * Due to her high growth rate, having all 4 of her ships be Tekkou is generally overkill. You may wish to use the 2nd slot (which is Radar bonus) for something else, like a Barrier ship.
 * Biography: A girl from the nation of nomads that suddenly disappeared. While she's been trying to learn the whereabouts of her missing khan she suspects she won't find him. whichever team she is on will win the next athletic meet, so she is being lobbied. Likes khoomii (overtone singing). Dislikes wolves.

Charlotte Partheney
Command Points: 150 (210)

Recruitment: You must a) be on Japanification plan, b) entered Ultimate Idol route, c) cannot conquer Madarascal before entering the Ultimate Idol route.

Conquer Madarascal after an event occurs in Madarascal about a revolt (Dokutsu must control Paris for this event to occur). Charlotte will be recruitable in the event phase.

Stats Growth: 6% Skill: Birume　- Damage +1% for every 10 HP above the target enemy. Up to 100%.

Comments:
 * After her 2nd event, put her in battle and she gains 30 Command Points and the Birume Skill.
 * Birume, the name of her skill, is a person, Birume Miya, the buxom cat woman who appears in Madarascal.
 * Doing her 4th and 5th events raise her Command Points by 30 each.

Biography: 21 years old. A representative of the previous king of O'France. Although she has grown up in obliviousness to the duties of aristocrats of her heritage, she has begun to develop an appreciation of her responsibilities after being saved by Birume during the revolt. Now that she has become an admiral in the Japanese navy, she puts all her efforts towards learning her new role.

Shira Shimeru (史羅 〆)
(Appears to be mistranslated as Fumira in the translation patch.)

Recruitment: Get True Ending 1, then choose 大帝国広報担当 in the event phrase

Command points: 300

Skill: 岩砕木 (this is her bodyguard) - Decreases damage from cannons by 30%

Notes Biography: Same age as mikado. Has been serving as a low ranking maid for 2 years, but when outside the palace, she is actually a high society heir with her own bodyguard. She was picked to be a spokeswoman for Daiteikoku because of her skills personally gathering intel and because she worries about mikado. She loves Mikado a bit too much.
 * Growth rate +4%
 * They are the maids that serve the Empress.
 * Kind of useless. 300 command points is lower than Custom Admirals, all Radar bonus is redundant and her special ability isn't great without anything else to back her up. (TsuchiNoKao's note: Don't underestimate radar bonuses. She starts right away with +10% bonuses, and can get up to +50%. Radar is one of the most important bonuses to economize on shipbuilding, particularly early in the game when few ships have high radar. Works great with fish ships.)
 * Her dress will be changed to a maid uniform on the Japanization route (purely aesthetic change) after a start of turn event

Astro Panda
Command Points: 300

Recruitment: Get True Ending 2, then pick 意外と目は怖い at event phrase.

Skill: 前線外交 "Frontline Diplomacy" - Same as Ugaki Sakura.

Trivia: Along with the other Astro clear bonus commanders, they first appeared as characters in Daiakuji with the exact same picture.
 * Growth rate +2%
 * Very good on Japanization routes because you can only get 1 Frontline Diplomacy character there. Even on non-Japanization, it is still a powerful ability
 * Slot bonuses are a little hard to use due to his low command points. He probably doesn't have enough power to break through most planet defense forces but putting 1 battleship/2 cruisers and 2 barrier ships and he can do good at defense with his skill.

Astro Cat
Command Points: 480

Recruitment: Get Ending 3 (The Best Gift), then pick 空中三千回転 at event phrase.

Skill: None


 * Growth rate +1%
 * Extremely high Command Points (only certain characters like Adolf are higher) which means it has a use even compared to Custom Admirals. However, bonus and growth rate are so low they might as well be non-existent. This also means you don't have to worry about levelling him up though, and can just use him when you need him.

Astro Monkey
Command Points: 180

Recruitment: Get Ending 4 (Date with Everyone), then pick クリア特典進化の時 at event phrase.

Skill: None


 * Growth rate +10%
 * Very high growth rate but low command points means it is hard to raise it to that point. Without fishes, the best you can do is a Pocket Battleship or Aircraft in a slot, and a Cannon ship in another slot. 0 cost fish ships are nice on this guy but everyone else wants them too so it's hard to justify giving fishes to him.

Astro Corgi
Command Points: 360

Recruitment: Get Ending 5 (Together with Mikado), then pick もふもふ要員その２ (An emperor's privilege) at event phrase.

Skill: None

Biography: A proud short legged space corgi. Found by shibagami. Somehow they managed to bond.
 * Growth rate +8%
 * The negative bonus aren't as bad as they look, you can just think of them as empty slots as long as you arrange your ships properly. Once you reach level 4 they become bonuses. An okay character, probably better than a lot of early game characters such as Rinfa and Ranfa.

Hapsburg Lady
Command Points: 360

Recruitment: Get Ending 8 (Ultimate Idol), then pick 敵かな味方かな at event phrase.

Skill: 敏腕P - Increases all allies damage in the current battle zone by 10% (stacks with Tougo/Scarlett's skill)

Biography: 23 years old. It is unknown whether this mysterious beauty is friend or foe. It's hard to put the suit on so it may take a while for her to come after calling her. Likes adolf a bit too much.
 * Growth rate +2%
 * It's Goebbels with a wig.
 * Good skill (same as Tougo's) but having only 1 slot is a major pain, because it means no slots for barrier ships which means she's easily shot down. You will usually try to put in one of these
 * A battleship, especially barrier ships or the first Super battleship (at exactly 360 command points)
 * A submarine, which will allow her to stay safe from attacks. Don't try this if the enemy can kill subs.
 * She's a decent candidate for the Love clear game bonus, but not the best one.

King Core
Command Points: 480

Recruitment: none

Skill: none

Growth Rate: 0%

Comments: All ship slots are locked, his first and only ship has 960 HP, 90 radar and 360 lasers. Is equivalent to 2 CORE battleships with 480 more HP

Biography: The first core to regain it's human memories after talking to carol. Sentenced to 800 years in prison for over 125 brutal crimes. Leads a group of rogue CORE with the intent of subverting humanity for their entertainment. Likes freedom. Dislikes Funerals.

McKinley
Command Points: 420

Recruitment: none

Skill: none

Growth Rate: 0%

Comments: All ship slots are locked, his first and only ship has 660 HP, 495 radar and 330 lasers. Is equivalent to 1 CORE battleship, 1 CORE cruiser and 2 CORE destroyers with 240 more HP. He will eventually disappear further in the CORE storyline.

Biography: A major corporate executive among the CORE leaders. A father that successfully ran his company and seemed to get along with his wife and kids. Was really a canabalistic kidnapper. Likes human flesh. Dislikes dieting.

Truman
Command Points: 420

Recruitment: none

Skill: none

Growth Rate: 0%

Comments: All ship slots are locked, his first and only ship has 615 HP, 585 radar and 270 lasers. Is equivalent to 1 CORE battleship and 3 CORE destroyers with 240 more HP. He seems to disapear during the CORE playthrough

Biography: Guru of the CORE leaders cult. Called himself a god and lead a religion based on murder and death. Believes that if the body is destroyed then the soul can be set free. Likes serenity. Dislikes shrikes.

Generic Admirals
Command Points: 360

Recruitment: none

Skill: none

Growth Rate: 0% Name:

Canada : Benjamin, Ford, Fuller

Geysland : Nixon, Martin

USJ : Bush, Clinton, Eisenhower

Chicago X : Regan, Jefferson

Amazon : Madison, Johnson, Carter