Sengoku Rance:Satisfaction

Satisfaction Bonuses

 * Call for reinforcements (異国から援軍を呼ぶ) — Requests a commander from Leazas or Zeth. After 6 turns, if you have spare National Power, reinforcements can be accepted in Owari or will join as a start of turn event. Requests require Sill and for you to have previously conquered a province. Leazas sends Kanami, Maria, and then Leila. Whereas Zeth sends Rizna, Uruza, and then Magic. (Rizna is required to accept Uruza. And both are required to accept Magic. There are no requirements to accepting Leazas's commanders though.)
 * Rance: Rance Attack (ランス：ランスアタック) — Rance learns the skill Rance Attack (if he previously had a skill in his third skill slot, Rance Attack will replace it).
 * Rance: Replace troops with elites (ランス：部隊を全て精鋭に) — Rance's combat stats increase by 1. Can only be taken once.
 * Rance: Action point +1 (ランス：技回数+1) — Increases Rance's combat action points by 1. Available after taking the Elite Troops bonus. Can be taken multiple times, up to the limit of 5 action points.
 * Increase Number of Action Fans (行動回数を増やす) — Increases the number of actions per turn by 1. Available at 50, 160, and 260 SAT. This is dependent on when you reach the specific SAT level, not how much SAT you have spent. For example, if you have 50 SAT but have not used any SAT bonuses yet, then you will still have 'Increase number of action fans' available in the SAT menu. If you used the second game bonus +1 action fan, then the first time this will be available will be at 160 SAT. Note that taking this bonus will not grant you an extra action during the turn that you have taken it and note also that waiting to take one of these bonuses will have no negative effects (e.g. you could take the first at 300 SAT, the second at 310 SAT and the third at 330 SAT and experiance no negative effects).
 * Level up Kenshin by 10 — Increases Kenshin's level by 10. Only available once Kenshin has lost her levels in her route, disappears once her level exceeds 39.
 * Ogawa Kentarou: Kentarou-kun Slash (健太郎：健太郎スラッシュ) — Kentarou learns the skill Kentarou-kun Slash. Only available after he's character cleared, and after Miki has been found.
 * Shibata Katsuie: Injury Healed (柴田勝家：怪我が治る) — Increases Shibata Katsuie's Intelligence and Speed by 1. Disappears if you either don't have Shibata in your roster, have already taken the bonus, or have gone past turn 29. Note that this bonus is of such a high priority that it is impossible for it to not appear within your list of bonuses whenever the conditions which need to be satisfied to pick the bonus are satisfied.
 * Maeda Toshiie: Becomes Kabuki Actor/Too Much Kabuki (前田利家：歌舞伎者になった) — First time does nothing. Second time turns him into Maeda Keiji (前田慶次), and increases his Attack and Defense by 3.
 * Akechi Mitsuhide: Tease (明智光秀：いじめる) — First time does nothing. Second time replaces him with his daughter (Gracia), and increases her combat stats by 2. (Available only if Mitsuhide fought in 10 battles, note that individual floors of dungeons count as battles)
 * Get Item (Mannequin Cat) (アイテム（マネキン猫）をもらう) — Receives item #85.
 * Get Item (Takano Seven) (アイテム（高野の七人）をもらう) — Receives item #83.
 * Get Item (Battlefield Correspondent) (アイテム（戦地特派員）をもらう) — Receives item #80.
 * Get Money: 5000 (金５０００) — Gains 5000 gold.
 * Recruit Dousan-chan (油娘(道三ちゃん)を仲間に) — Recruits Aburako Dousan. Available only if Ganko Ittetsu, Takuwan-sama, and Andou Kyuuri are all in your roster. They are found in Mamushi Oil Field after doing the 'Rumour of the Mino Three' event.
 * Recruit Amazing Old Man (万能のすごい爺さんを仲間に) — Recruits Itou Kakka, Itagaki Choukan, or Ooshio Heihachirou. They have 8 in Negotiation, Construction, and Search. And they have the Merchant skill. See Sengoku Rance:Captains/Animal (however, note that since they're members of the Animal class, they will perform very poorly in combat).
 * Heal All Units (全軍完全回復) — Heals all units 100%.
 * Increase Troop Limit By 100 (兵数制限を+100) — Increases troop limit of all troops by 100.
 * Give All Units 50 Troops (全軍を50名増やす) — All units gain 50 troops.
 * Militia May Appear During Attacks (攻戦の時に義勇団が現れる) — When attacking against the Demon Army, volunteer army commanders temporarily join as reinforcements. Their combat stats are 6 Atk, 6 Def, 6 Int and 4 Spd, with 3 actions and their number of troops is based on the average number of troops you own, excluding the foot soldiers.
 * Militia May Appear During Defense (防戦の時に義勇団が現れる) — When defending against the Demon Army, volunteer army commanders temporarily join as reinforcements. Their combat stats are 6 Atk, 6 Def, 6 Int and 4 Spd, with 3 actions and their number of troops is based on the average number of troops you own, excluding the foot soldiers.
 * Resting Heals 50 Troops (全軍休憩の回復率が50人にUP) — Rested units heal 50 troops. Picking this bonus again increases the heal count to 100.
 * Weaken Enemy Countries (交戦状態の敵の強さを一段階下げる) — Decreases enemy troop size. Decreases some types of units more than others and reverts enemy stats scaling. Note that this does not affect enemies that are scripted to appear.
 * Troop Replenishment Cost -1 (兵士の補充費が-1) — Reduces troop replenishment cost, which cannot be reduced to 0, by 1.
 * Increase Battle Preparation to [number] (合戦準備の効果を x にUP) — Increases the increase in Battlefield Effect given by the 'Prepare for the next battle' command by 3% each time (starting at 7). Be warned that although there seems to no upper limit on this, the game seems to cap actual Battlefield Effect at 50% (so even the Ninja Skill 'Battlefield Construction' won't push the Battlefield Effect over 50%).
 * Increase Everyone's Affection by 3 (全武将の好感度を＋3UP) — Increases the affection of all commanders by 3.
 * Increase Sill's Healing Power [More] (シィルの戦闘中治癒力がアップLV1) — Increases the effect of Sill's healing by 5. Available two times, requires Sill.

Satisfaction Raising Events

 * +3 from conquering a province from an intact house. H with Nekohime.


 * +3 from conquering a province from an intact house. H with Nonohime.


 * +3 from conquering a province from an intact house. H with Iwashihime.

Oda House

 * +1 from visiting Rance's room. If Rance happens to H Natori, he will received a power-up. (Repeatable)
 * Sill
 * +5 from her first event.
 * +15 from her three purple events that can only be played after seeing events which are triggered by progressing through dungeons. Only one of these events can be triggered in each visit to a dungeon and they will take priority over the event which unlocks Suzume's cloning technique H-scene. Several other events, such as those on the final floor of the dungeon in Kyo, will take priority over these.
 * +5 from Rance sleeping with his hyper weapon inside of Sill. The dungeon event that is required for this can not play before turn 11.
 * +5 from Rance stripping Sill. The dungeon event that is required for this can not play before turn 21.
 * +5 from Rance putting off having sex for a week. The dungeon event that is required for this can not play before turn 31.
 * +5 from her cosplay event.
 * +5 from her birthday event.
 * +5 from H-scene at Yamatai.
 * +15 in Shell's dungeon: 5 on the second floor, 5 on the third, and 5 on the fourth.
 * +5 from going to the hot spring, which is randomly located in either Yamato, Himeji, Mazo, or Edo. Each of these possibilities is equally likely and decided at the start of the game. The location must be either vassaled or conquered before this event can be played.
 * Suzume
 * +5 from an event on turn 6.
 * +5 from her second purple event.
 * +5 from H-ing her at Love.
 * +5 from the cloning technique H-scene.
 * Fuuka
 * +5 from second event.
 * Kanami
 * +5 after receiving Sex Ticket from Maria.
 * Maria
 * +5 from her first H-scene.
 * +5 after character clearing Tanegashima Shigehiko.
 * Leila
 * +5 after her duel with Kenshin.
 * Rizna
 * +5 from her first H-scene.
 * +5 after obtaining the dungeon item, Sex Medicine.
 * Uruza
 * +5 from her last event.
 * Magic
 * +5 from her third event.
 * +5 from her fourth event.
 * +5 from her last event.

Ashikaga House

 * +5 from conquering the house.
 * +1 from clearing Kyo's dungeon for the first time.
 * +5 from winning the bukkake game in the Kyo dungeon (requires planning with Suzume, which also requires seeing her third H-scene, that is - the one which requires her to be at Love).
 * Yamamoto Isoroku
 * +5 from H-ing her.
 * +5 from H-ing her. (Yamamoto Isoroku route only)

Hara House

 * Akihime
 * +5 from raping her after conquering the Hara House, or for H-ing her when she is in your roster after finding Takauji's Folding Screen.

Iga House

 * +5 for conquering the house by winning the castle battle with Suzume in the group.

Tanegashima House

 * Yuzuhara Yuzumi
 * +5 from deploying Rance with her in battle while she is at Trust.

Tenshiism

 * +5 from conquering the house prior to Honnouji.

Miko Institute

 * +5 from first visit to Yamatai.
 * +1 from subsequent visits to Yamatai. (Repeatable)
 * Natori
 * +5 from conquering the house.
 * Sill (as noted above, but repeated here for convenience)
 * +5 for miko mansion event in Yamatai

Tokugawa House

 * Senhime
 * +5 from conquering the house.
 * +5 from clearing events with Kaguyahime.
 * +1 from the 'Go to Tokugawa for ero' event.

Akashi House

 * +3 from conquering the house.
 * +5 from H-ing Hibachi (regardless of how you do it).

Asai Asakura House

 * Yukihime
 * +5 from conquering the house.
 * +5 from raping her after recruitment (she offers no SAT from consensual H-ing when clearing her).

Uesugi House

 * +5 from conquering the house.
 * Uesugi Kenshin
 * +5 from H-ing her at 7 Trust.
 * +5 from H-ing her. (Kenshin route only.)
 * +5 from H-ing her as the Emperor. (Kenshin route only.)
 * Naoe Ai
 * +5 from H-ing her at 7 Normal.
 * +5 from event in Owari. (Must accept Kensei's treaty.)

Takeda House

 * Sill (as noted above, but repeated here for convenience)
 * +15 from clearing Shell's dungeon.
 * +1 from H-ing Mokko. (Repeatable)


 * +5 from H-ing Mokko after obtaining 3000 cavalry troops in total, in the whole army.

Mouri House

 * +5 from foursome with the Mouri sisters.
 * Yamanaka Kojika
 * +5 from conquering the house after viewing all her events.
 * Mouri Teru
 * +5 from the first time you H her by using the Hallucination of Death Medicine.
 * +1 from every other time you H her by using the Hallucination of Death Medicine.
 * Kikkawa Kiku
 * +5 from H-ing her.
 * Kobayakawa Chinu
 * +5 from H-ing her.

Imagawa House

 * +5 from conquering the house. Must have completed all Imagawa events without revealing Hanny King's identity but after secretly meeting him.
 * Okita Nozomi
 * +1 from H-ing her at Trust.
 * +5 after obtaining the dungeon item, Ero-Candle.

Houjou House

 * +5 from conquering the house.
 * Nanjou Ran
 * +5 from second event.
 * +5 from "raiding" her at night. (Nanjou Ran route only.)
 * +3 from "raiding" her at night. (Nanjou Ran route only.)
 * +3 from "raiding" her at night. (Nanjou Ran route only.)
 * +5 from H-scene involving Keikoku. (Nanjou Ran route only.)


 * Daidouji Komatsu
 * +5 from the 'Rape prison Daidouji Komatsu' event.
 * +5 from H-ing her at 7 Trust.

One Eyed House

 * None.

Takuga

 * Sakamoto Ryouma
 * +5 from H-ing her at 7 Trust when she is female.
 * Kawanoe Mine
 * +5 after Sakamoto Ryouma becomes male.

Shimazu House/Demon Army

 * +5 from conquering Cairo. (Routes involving Demon Army only.)
 * +1 from conquering Amazon. (Routes involving Demon Army only.)
 * +1 from conquering Morocco. (Routes involving Demon Army only.)
 * +5 from H-ing Kurohime after conquering South Africa and lifting the Soul Binder's curse. (True and Isoroku route only.)
 * +5 from kidnapping Kurohime. (Ran and KTM routes only.)
 * +2 from H-ing Kurohime again. (Only available in the Ran, Isoroku and KTM routes, repeatable in Ran's route)
 * Agireda
 * +5 from H-ing her.
 * Be warned, when fighting against the Demon Army, particularly in the True route, Rance can become irritated and lose SAT, for more information, see the Demon Army's section in the Walkthrough.