Rance Quest:Playable Characters

Each skill has limited usage count, which is restored after each quest. For example, Rance Attack is initially restricted to one-time use per quest. Furthermore, there are four skill types:  offensive skills , that target the enemies for inflicting damage and/or various hindrances such as status problems and debuffs,  supportive skills , that are used on allies for recovery and buffs etc., and  passive skills  that are always active when equipped, and finally, there are "always active" skills that, once learned, are always in effect without the need to equip it into a skill slot. Skills mentioned in bold are very important/rare skills, sometimes unique to that character.

Also, each character, like in previous Rance games, has level cap (except Rance himself), which may later be raised (very likely by H-ing in case of girls and specific events in case of men, just like in Rance 6).

Rance Quest divides various playable characters in 8 distinct classes. In this article, characters are sorted according to these classes.

NOTE: Each character's level stats are mentioned in the following format: Starting Level/Initial Level Cap (Max Level Cap).

NOTE: The Damage Multiplier/Bonus column represents two values: the multiplier applied to the character's attack stat for damage calculation and the absolute damage added to the calculated magnitude. So if multiplier is A and bonus is B, total damage output of the skill is ((ATK*A) + B) HP.

NOTE:  Each character has his/her own no. of skill slots, i.e. the no. of total red/blue/yellow skills she can equip at any given time for any given quest, governed by the skill "実装スキル数". If just learned without any upgrades, it allows a character to equip 3 skills. For each star upgrade, the no. of available skill slots increase by 1, giving a max of 6 slots at 3-star 実装スキル数. Rance already begins with this skill upgraded to 3-star, thus having 6 slots from start.

Fighter (ファイター) [[File:Rance8Fighter.png]]
The backbone of your offensive force, fighters use melee weapons to assault the enemy and have weapon-based skills. A small no. of fighters might have limited magical skills but for the most part melee attack with weaponry is their forte. Furthermore, fighters in Rance Quest are quite versatile and can gain ranged attacks so that they can then be placed in both front and rear positions as needed.

Of course, the Almighty Serial Rapist of a protagonist in this game, Rance, is of the fighter class. Other examples include Uesugi Kenshin and Alkanese Rize.

Rance / ランス
Level: 5/∞

How to get: Initial character.

Initial skill slots: 6 (3-star)

Skills:

Cessna Benville / セスナ・ベンビール
Level: 1/18(??)

How to get: After a while she can be recruited via quest #16 at the bar.

Initial skill slots: 3 (Not upgraded)

Skills:

Wichita Skate / ウィチタ・スケート
Level: 10/35(??)

How to get: Get the item "Bibliography (Wichita)", that is, 目録（ウィチタ）. Equip it on someone and take out 10 girl monsters (not sure if the one equipping it must deal the finishing blow to the galmon). A counter on item description will accordingly go down showing how many galmons you still need to kill. After killing 10 this way, the counter will disappear, and you can recruit Wichita using quest #16 scout event. She's a versatile fighter who can actually use sorcerer magic skills (but apparently only ice, thunder and light elements)!

Initial skill slots: 4 (1-star)

Skills:

Uesugi Kenshin / 上杉 謙信
Level: 1/70

Skill Slots: 5

Skills:

Alkanese Rize / アルカネーゼ・ライズ
Level: 1/60

Skill Slots: 4

Skills:

Childie Sharp / チルディ・シャープ
Level: ??/??(44?)

Skill Slots: 5

Skills:

Guard (ガード) [[File:Rance8Guard.png]]
They, just like footsoldiers in Sengoku Rance, specialize at guarding other allies by taking damage in their place using the "ally guard" skill (and improvisations of it). They can use weapons to attack the enemy too but for the most part their speciality is tanking.

Guards are significantly improved over their Sengoku counterparts. They do not lose Guard percentage when attacking, and they only lose percent when their guard triggers, meaning that if an enemy attacks your Guard directly, it will not cause him to lose percentage. They also automatically gain defense buff upon using ally guard which persists throughout the battle.

Sachiko Centers / サチコ・センターズ
Level: 1/49(??)

How to get: Initial character.

Initial skill slots: 4 (1-star)

Skills:

Rocky Bank / ロッキー・バンク
Level: ?/19(50?)

Skill Slots: 3

Skills:

Oda Kou / 織田 香
Level: ??/40(??)

Skill Slots: 4

Skills:

Gunner (ガンナー) [[File:Rance8Gunner.png]]
Despite the name of this class, this doesn't just refer to those who use firearms but includes most characters specializing in ranged physical attacks such as archers (and, well, gunners). They can hit the back row of the enemy (but their single attacks often can't bypass ally guard).

Megadeath is a known example of this class. Perhaps so are Maria and Karoria, if they're playable.

Megadeth Moromy / メガデス・モロミー
Level: ??/??(??)

Skill Slots: 3

Skills:

Aegis Kalar / イージス・カラー
Level: ??/??(??)

Skill Slots: 5

Skills:

Athena 2.0 / あてな２号
Level: ??/??(??)

Skill Slots: ?

Skills:

Sorcerer (ソーサラー) [[File:Rance8Sorcerer.png]]
Mages specializing in high-damage offensive magic are of this class. They have strong magical attack but often low HP and defenses, so they need to be put in the rear and must be guarded properly. Furthermore, as fans of AliceSoft games will know, their magical attacks will not work on the haniwa at all, no matter how strong the attack is and how weak the hanny is.

Mahoko P. Masai / マホコ・P・マサイ
Level: ??/??(??)

How to get: Becomes available at quest #16 at the bar after clearing a few dungeon quests, 2nd in the "queue" after Prima.

Initial skill slots: 3 (Not upgraded)

Skills:

Kapalla Łódź / カパーラ・ウーチ
Level: ??/??(??)

Skill Slots: 3

Skills:

Magic The Gandhi / マジック・ザ・ガンジー
Level: ??/??(??)

Skill Slots: 4

Skills:

Uesugi Torako / 上杉 虎子
Level: ??/??(??)

Skill Slots: ?

Skills:

Healer (ヒーラー) [[File:Rance8Healer.png]]
Those who specialize in healing magic and are the staple healers of the party. Aside from healing magic, they also have weaker attacks but are not good against most monsters in combat. However, healers tend to be good at combatting evil spirits (undead).

It may be noted that while Prima can heal allies (as seen in the Rance Quest test version), she doesn't use magic but uses medical treatment, and is not good at fighting undead either. Hence she does not belong to the healer class.

Crook Mofus and Cell Catchgolf belong to the healer class.

Frostvine / フロストバイン
Level: 15/20

How to get: See Tama's recruitment. After doing quest #82, buy "Mercenary Old Hag" at the shop, it's in the item/misc section (bottom). It costs 1000 as well, and upon buying it Frostvine will join you.

Initial skill slots: 4 (1-star)

Skills:

Crook Mofus / クルックー・モフス
Level: ??/??(??)

Skill Slots: 5

Skills:

Sel Catchgolf / セル・カーチゴルフ
Level: 1/44(??)

Skill Slots: 4

Skills:

Ranger (レンジャー) [[File:Rance8Ranger.png]]
Guess they were named like that due to their scouting abilities... ? Anyway, rangers are extremely useful for disarming traps and safely opening treasure chests. They're physically not as tough as fighters but can hold their own in both melee and ranged combat and usually have superfast agility and dodge rate. In fact this class will mostly consist of ninja/thief characters. Characters like Suzume and Kentou Kanami belong to this class.

Suzume / 鈴女
Level: 12/49(??)

How to get: Initial character, but doesn't participate in the 1st dungeon when you start the game for the first time (as you don't have any charisma at that time). After that she's available in the party organization screen and can be played even before being introduced in CITY.

Initial skill slots: 5 (2-star)

Skills:

Kentou Kanami / 見当 かなみ
Level: ??/??(??)

Skill Slots: ?

Skills:

Karma Atlanger / カーマ・アトランジャー
Level: ??/??(??)

Skill Slots: 4

Skills:

Sparta (スパルタ) [[File:Rance8FistFighter.png]]
This class is for unarmed combatants (not sure about the naming, possibly spar+fighter?) or grapplers. They excel at close combat and specialize at very high damage offensive physical skills ignoring all defenses as well as physical attacks that also inflict status effects. They're somewhat like monks in Sengoku Rance, except they're not specialized healers. Alexander and Kibako are known characters belonging to this class.

Alexander / アレキサンダー
Level: 1/77

How to get: Keep doing quests (repeating is fine), eventually he'll be recruitable with quest #16 at the bar (the same way you recruit Prima, Mahoko etc.). Has monumental level cap, even exceeding that of the likes of Kenshin and Uruza!

Initial skill Slots: 3 (Not upgraded)

Skills:

Tama / タマ
Level: 15/22(??)

How to get: Buy Tama's Undergarment. Then go back to shop, there will be a conversation. Then buy Tama's Dress as well and trigger quest #82. After that, buy "Mercenary Tama". As soon as it's in your inventory, you should find Tama in your party screen. Each of the 3 items above cost 1000 gold.

Initial skill Slots: 4 (1-star)

Skills:

Kibako / キバ子
Level: 1/45(??)

Skill Slots: 4

Skills:

Civilian (シビリアン) [[File:Rance8Civilian.png]]
Basically, all characters that don't particularly fit into any one of the 7 classes mentioned above are in this class. They're proficient in various diverse (and sometimes unique) fields while usually not greatly excelling at any particular kind and have a mixed bag of skills at their disposal. Queen Lia and Prima belong to this class.

Prima Hunneman / プリマ・ホノノマン
Level: 1/22(??)

Initial skill slots: 3 (Not upgraded)

Skills:

Lia Para-Para Leazas / リア・パラパラ・リーザス
Level: 20/20(??)

Skill Slots: 5

Skills:

Kopandon Dotto / コパンドン・ドット
Level: ??/??(??)

Skill Slots: 3

Skills: