Rance IX:Parameters & Formulae

WORK IN PROGRESS

Common variable

 * Difficulty Modifier value
 * 1, if x1 difficulty.
 * 2, if x2 difficulty.
 * 4, if x4 difficulty.
 * 8, if SP difficulty.

GOLD
GOLD drop amount = Enemy GOLD drop amount * Difficulty Modifier GOLD drop rate = 10% + Clown mask modifier + added_value%
 * Added_value
 * Increase by 1% if an enemy doesn't drop GOLD.
 * It is reset at 0% every time an enemy drop GOLD.
 * Enemy with Enemy GOLD drop amount = 0 doesn't count.

Skill Points growth
Skill cost increase with each level of this skill. The amount of increase is based on the Initial skill point value.

The Skill Points necessary for a skill at level n is: Σ[n, k = 1] Initial_skill_point * k = Initial_skill_point * n (n + 1) / 2 The increase of Skill Points between level n and (n + 1) is: Initial_skill_point * n + 1

Thanks to the Japanese wiki for all of these information.