Rance X:Game mechanics

Game Mechanics
Work in progress

(This will be a rough translation of the manual that comes with the game. I'm not proficient with wiki edition and english is not my main language, so feel free to add/edit/change things as needed.)

Standard Play Pattern
This game is not to be completed in a single run. The story can progress through different routes and has various endings depending on your actions during the game.

Start the game from the beginning

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Clear the game on any route (earning achievements in the process)

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Start once again (thanks to points earned from achievements you'll have some advantages)

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Repeat this process to eventually arrive at the true route ending

Points
Unlike typical RPGs experience points are not carried over from one playthrough to the next. Even so, if you feel you're not progressing as you'd like, don't give up and start form the beginning. Keep playing until you get your first clear.

In this game you earn achievements by clearing the various routes. By getting this achievements you'll be able to use CP Bonuses (ＣＰボーナス) that will help you on your next playthroughs.

You can check in-game achievements form the menu:

[ＭＥＮＵ]　→　[コレクション]　→　[実績]

[ＭＥＮＵ]　→　[Configuration]　→　[Achievements]

Also, after the first game clear After Mode (アフターモード) and Combined Unit (統合部隊) are unlocked in the main menu.

Game Flow
The game works on a turn by turn basis. Each turn is comprised of around two in-game weeks. This game takes place from LP0007/10 (turn 1) to LP0008/5 (turn 16). Max number of turns is 16.

Turns and Phases
Each turn consists of a number of phases as follows.

Turn Top Phase (ターントップフェイズ)

Automatic quests and events can trigger at this phase.

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Preparation Phase (準備フェイズ)

Choose and participate in one quest.

Usually small scale quests that serve as warming up to the quests from the Operation Phase.

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Meal Coupon Phase (First) (食券使用フェイズ（１回目）)

If you have any, Meal Coupons can be used at this point.

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Operation Phase (作戦フェイズ)

Choose and participate in one quest.

Usually important large scale quests. This is the main part of this game.

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Meal Coupon Phase (Second) (食券使用フェイズ（２回目）)

If you have any, Meal Coupons can be used at this point.

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Base Phase (拠点フェイズ)

Choose and participate in one quest.

Once the Operation Pase's quest is over Rance can do a something (?) at the operations base.

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Turn End Phase (First) (ターンエンドフェイズ（１回目)

Automatic quests and events can trigger at this phase.

Mainly about other human factions and characters.

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War Status Phase (戦況フェイズ)

Watch the war progress report of each region.

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Turn End Phase (Second) (ターンエンドフェイズ（２回目)

Automatic quests and events can trigger at this phase.

Mainly about the demon army and characters.

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Hero Phase (勇者フェイズ)

Data on world population condition and the hero that carefully watches over it.

Things that Rance should do
These are the things that Rance has to do, although what he really wants is to have sex with beautiful girls.

Protect humanity for the invading Demon Army
Leazas, Helman, Zeth and the Free Cities are all simultaneously under attack. It's up to Rance's Special Unit to help repel the invading force. Of course Rance can't be in in all regions at the same time, so you have to plan carefully. If all 4 regions armies fall it's humanity's loss.

Save (yet to be Demon King) Miki
Miki is somewhere on the run trying to avoid her transformation into the Demon King. She is in need of helping. If nothing is done and she awakens as the Demon King... that would be the end of all humans.

Stop Hero Theoman
Hero's sword Escude.

It's true power awakens gradually as humans die.

When mortality rate reaches 30% the power to kill Dark Lords unlock.

When mortality rate reaches 50% the power to kill Demon Kings unlock.

With the aim to obtain the power to slay the Demon King, after losing his mind the Hero is waiting for humanity's mortality rate to rise. Actually he is not only waiting... he's even hastening it.

Of course Rance had to do something about this.

Reference Guide
From the menu you can access the reference guide where Nunuhara will teach you about the Rance series setting, characters, past events, etc.

[ＭＥＮＵ]　→　[コレクション]　→　［図鑑］

Characters and Items
In this game Characters and items are represented by cards.

A collection of card and card art may be found here.

Character Name (キャラ名前)
Character (or item) card specific name

Skills (スキル１、スキル２)
Each card has a maximum of 2 skills. Cards can have 0, 1 or 2 skills.

Affinity (属性)
Each character has one of the following affinities:
 * No affinity (無)


 * Fire (炎)


 * Ice (氷)


 * Lightning (雷)


 * Light (光)


 * Darkness (闇)

Allegiance (所属)
Each character is categorized in 1 out of 10 factions:

Protagonist (主人公), Leazas (リーザス), Helman (ヘルマン), Zeth (ゼス), Free Cities (自由都市), Other (その他), JAPAN (ＪＡＰＡＮ), Demihumans (亜人), Monsters (モンスター), Gods & Demons (神魔)

★Rank (★ランク)
Represents the growth of the character. It's not the Level of the character, more like it's battle proficiency.

Cumulative Rank (重ねランク)
Starts at nothing and increases by 1 for each additional copy of the card acquired.

ＨＰ
Health.

Increases with ★Rank and Cumulative Rank.

ＡＴ
Attack Power.

Increases with ★Rank and Cumulative Rank.

Character Growth
There are the 3 methods to empower characters.

-Rise the ★Rank

-Rise the Cumulative Rank

-Collect different card variations of the same character

★Rank
★Rank goes up by obtaining experience points (the way it usually is for levels) in these ways:

1. Have the character participate in battle as a Leader

2. The character gets to participate in an automatic battle

3. Use a Meal Coupoun on the character during the Meal Coupon Phase

Each ★Rank up gives the characters a small boost to it's HP and AT stats. At certain ★Rank ups the characters recives a big bonus to it's HP and AT stats and gains an aditional ★ as follows.

At ★Rank 10 the character becomes ★★Rank.

At ★Rank 20 the character becomes ★★★Rank.

At ★Rank 40 the character becomes ★★★★Rank.

At ★Rank 80 the character becomes ★★★★★Rank.

It's recommended to try to rise characters to at least ★★★Rank, it may be a condition to unlock character variation cards for some characters and make these appear randomly in treasure chests.

Cumulative Rank
By obtaining extra copies of a card it's Comulative Rank increases. Each ranks gives a 10% HP and AT stat bonus, maxing at rank 10 (100% bonus).

Note: Some cards are unique and it's impossible to obtain more copies, so there's no way to increase their Cumulative Rank.

Variant Cards
"Lv42 Rance", "Lv45 Rance" and "Lv55 Rance" are all different cards, but the same character. Each version has a specific set of skills and it's own HP ad AP, and can be alternated to adapt to each situation. Also, ★Rank is a common stat to all versions of a character, so when a characters ★Rank goes up all its versions become stronger at the same time.

Obtaining a new version of an already high ★Rank character can have a big impact in the Unit HP and AT numbers.

If there are more cards of the same character in different factions in the active party then the EXP get for that character will be that much more times as well. E.g. with Zeth and Helman Elena she gets double EXP. Known characters who have different cards (in factions): Elena Flower (Zeth, Helman), Pigu Geliciam (Helman, Hero, Zeth)

Item Strengthening
Unlike character, items cannot be faction leaders, therefore items cannot gain experience and ★Rank up from battles.

All items share ★Rank and the way to rise it is to touch an Item UP (アイテムＵＰ) symbol on the map during quests. ★Rank rises by 1 rank for all items each time. Items obtained later will have their ★Rank already increased.

Also, there's a Unit Bonus that multiplies items ★Rank by 2. (e.g. If items ★Rank is 8, it becomes ★Rank 16 after while this bonus is selected.)

Skill Types
●Attack (Physical Attack): Basic damaging melee and ranged attack skills.

●Magic (Magical Attack): Basic damaging magic attack skills.

●Healing (Recovery Type): Skills that have an effect on allies. Mainly healing and recovery.



●Support (Support Type): Has a not healing effect on allies. Mainly supports activation.



●Interference: Has a not damaging effect on enemies.



●Automatic: Skills that have an automatic activation and can not be selected in battle.

●Status UP: Skills that have a passive effect and can not be selected in battle.

Skills Descriptors and Effects

 * 攻撃(nn倍): This skill does physical damage proportional to nn times the user AT value.
 * 魔法(nn倍): This skill does magical damage proportional to nn times the user AT value.
 * : Skill base hit chance. If absent is base hit chance is 100%. If failed to hit ＭＩＳＳ will show up on screen.
 * (遠隔): Ranged attack. Can hit far away enemies, but has reduced attack power in small areas.
 * 必中: Sure Hit. Final hit chance set at 100%. Some effects have priority over this, like melee attacks against enemies with flying support effect.
 * 命中率+nn%: +nn% accuracy bonus.

Final hit chance = base hit chance - enemy's avoid stat + accuracy bonus

Base hit chance for skills is 100% unless stated otherwise. Skills with these effects have an nn% chance to inflict that abnormal status condition. Reduced by enemies Abnormal Status Resistance stat.
 * n連撃: Consecutive attack. Skill activates an n number of times. Special effects can only apply once.
 * ▼呪い nn% (Curse): deal a large amount of damage after three turns
 * ▼毒 nn% (Poison): deals damage each round for three turns
 * ▼混乱 nn% (Consfusion): cannot act for one turn
 * ▼弱体 nn% (Weak): decreased damage delt and increased damage taken for 3 turns, about 25%
 * ▼暗闇 nn% (Darkness)
 * ▼睡眠 nn% (Sleep): cannot act or avoid damage for three turns or until damaged
 * ▼反再生 nn%: cannot recover HP for three turns
 * ▼燃え nn% (Burn): raises fire damage taken for three rounds, about double, all damaging skills with this effect are considered fire damage,
 * ▼凍え nn% (Freeze): raises ice damage taken for three rounds, about double, all damaging skills with this effect are considered ice damage.
 * ▼感電 nn% (Shock): raises lightning damage taken for three rounds, about double, all damaging skills with this effect are considered lightning damage.
 * 対ｎｎｎ 効果大: Super effective against nnn. Does 100% extra damage to a particular type of enemy. Examples: Bosses (ボス), Small Units (小数), Big armies (大軍), Hannies (ハニー), Demon soldiers (魔物兵), Plants (植物), etc.
 * 属性：ｎ: Extra affinity. In addition to the leader's affinity, the skill also counts as having the given affinity: fire (炎), ice (氷), lightning (雷), light (光), darknes(闇). The skill is considered to have both affinities for enemy weaknesses purposes (extra 100% damage).
 * ブースト: Boost. After activation gives Boost status to another leader.
 * コンボ＋n: Combo + n. Increases combo by an additional n number of hits.
 * 行動阻止 nn%: Interrupt action. Has an nn% chance to cancel a random action from the enemy's action queue.
 * 暗殺 nn%: Assasination. Chance to annihilate the enemy.
 * 自爆: Self-destruct. Ally Unit receives damage at activation.
 * 支援配置　ｎｎｎ: Support deploy. Activates a support effect for allies. No effect if there are already 7 supports active.
 * 敵支援をn排除: Remove support. Removes an n number of enemy's supports randomly. Some supports cannot be dispelled (these have a lock mark).
 * 敵支援を排除　ｎｎｎも対象: Remove support including nnn. Removes enemy's support, can even remove a particular type (nnn) od locked supports. Examples: Storm (嵐), Defensive structure (防御施設), Magic (魔法)、Armor (重装甲), etc.
 * 異常をn消す: Cure n abnormal status conditions. Cures an n number of random abnormal status conditions on allies.
 * ＨＰを回復: HP recovery. Recovers HP based on users's AT as follows:

Small recovery (小回復): Around 50 % of leader's AT

Medium recovery (中回復): Around 100 % of leader's AT

Large recovery (大回復): Around 200 % of leader's AT These skills give a passive bonus if character is deployed as leader. Works similar to Supports wit the same effects. ※Stats bonuses do not stack. Only the best one counts for each stat.
 * ＨＰをn%回復: %HP Recovery. Recovers a set % of Unit's max HP.
 * ＡＰをｎ回復: AP recovery. Recovers an n number of Action Points.
 * "(Ｒｏ*nn%): This skill's power is proportional to the current round number times nn% of the leader's AT.
 * "スタンダウン 無効: Recovers target from Down or Stun conditions.
 * "戦闘引き分け: Draw. Immediately ends the combat as if the round limit was reached.
 * "ランクＵＰ(nn限): Randomly ★ranks up a character whose ★rank is below nn.
 * "ダウン発生時　優先的に自身が受ける": Down priority target. When any leader would be afflicted with down condition, the character with this skills takes it's place ad gets downed instead.
 * "ＡＰ累積: Incremental AP cost. Each time is used skill's AP cost rises by 1. cost goes back to initial only at recovery map symbol and quest end.
 * "１回制限: One use limit. This skill can only be used once. Recover use at recovery map symbols and at quest end.
 * "行動後＝ダウン: Downed after use. Once this skill is used, user gets the Down status condition.
 * "条件　ｘｘｘ: Requirement. Can only be used if certain xxx requirement is met. E.g.: Combo 0 ("コンボ０"), 5 or more nude characters ("全裸５以上"), enemy HP below 20% ("敵HP20%以下"), ineffective against bosses ("ボス以外"),  enemy HP ends in 7 ("敵HP下一桁７"), etc.
 * リーダー配置効果　回避率 +20: Leader deployment effect Evasion +20.
 * リーダー配置効果　魔法レジスト +20: Leader deployment effect Magic Resistance +20.
 * リーダー配置効果　物理レジスト +20: Leader deployment effect Physical Resistance +20.
 * リーダー配置効果　物理倍率 +20: Leader deployment effect Physical Amplification +20.
 * リーダー配置効果　魔法倍率 +20: Leader deployment effect Magical Amplification +20.
 * リーダー配置効果　命中率 +20: Leader deployment effect Accuracy +20.
 * リーダー配置効果　自動回復 +20: Leader deployment effect Automatic Healing +20.
 * リーダー配置効果 戦闘後に魔物を捕獲する事かある Leader deployment effect capture monster after battle
 * リーダー配置効果　ｎｎｎ割り込み: Leader deployment effect nnn interruption. When a the character with this effect is deployed as leader, nnn character has a 50% to trigger an interruption attack on each round. This effect is treated separately from the usual interruption rate.
 * リーダー配置効果　通常戦闘を全て自動戦闘にする: Leader deployment effect turn all normal battles into automatic battles. Except boss battles.
 * リーダー配置効果　自動戦闘を全て通常戦闘にする: Leader deployment effect Turn all automatic battles into normal battles.
 * リーダー配置効果　敵弱点表示: Leader deployment effect Expose enemy weakness: Makes enemies always show their weakness affinity. Usual chance is 50% each round. No effect against enemies that have no affinity weaknesses.
 * リーダー配置効果 割り込み 無効 Leader deployment effect interrupt disabled

These skills take effect if the character with it gets chosen to participates in an automatic battle.
 * 自動戦闘効果　経験値２倍　ダメージ半減: Automatic Battle Effect EXP x 2 and Half Damage.
 * 自動戦闘効果　経験値３倍　ダメージ無効: Automatic Battle Effect EXP x 3 and No Damage.


 * 軍師: Tactician. This support gives  damage +nn% effect. In case of both parties have an active tactician effect only the one with a higher level effect gets the bonus, relative to the difference in levels. Example:

Ally: Tactician Effect 4 (Damage +40%)

Enemy: Tactician Effect 4 (Damage +40%)

In this case allies get a +30% damage bonus and enemies get no bonus at all.
 * 食券が出現: If this skill's support effect is active at the end of a winning battle, a Meal Coupon will be obtained. If a treasure chest is dropped, it will overwrite one of the cards and show up for selection instead.
 * 特別な品が出現: If this skill's support effect is active at the end of a winning battle, the special item that monster is holding (if it has one) will be obtained. If a treasure chest is dropped, it will overwrite one of the cards and show up for selection instead.
 * 捕獲対象が出現 / 敵捕獲中: Capture target. If this skill's support effect is active at the end of a winning battle, a monster's faction card of the defeated enemy monster will be obtained (only if the it can become an ally). If a treasure chest is dropped, it will overwrite one of the cards and show up for selection instead. Gal monsters' cards can also be obtained this way.
 * 毒の効果ＵＰ: Poison Effect UP. Amplifies damage received from poison. Affects enemies and allies.
 * 部隊編成効果　◆ｎｎｎｎ +n: Unit's Formation Effect ◆nnnn + n. The ◆nnnn unit's status gets a +n% bonus. This effect takes place if the card is in your collection. It's not necessary for it to be set as leader, but there must be a leader from the card's faction present. Possible stats:  Physical Resistance (物理レジスト), Magical Resistance (魔法レジスト), Abnormal Status Resistance (異常状態レジスト), HP Amplification (ＨＰ倍率), Physical Amplification (物理倍率), Magic Amplification (魔法倍率), Automatic Battles Amplification (自動戦闘倍率), Critical Rate (必殺発生率), Consecutive Attack Rate (連撃発生率), Automatic Healing (自動回復), Interruption Rate (割り込み発生率), Extra EXP (ＥＸＰ増加), Treasure Chest Drop Rate (宝箱発見率).
 * 部隊編成効果　宝箱のレア率ＵＰ: Unit's Formation Effect Rare Treasure Rate UP. Increases the chance of finding rare cards inside treasure chests. This effect takes place if the card is in your collection. It's not necessary for it to be set as leader, but there must be a leader from the card's faction present.
 * 部隊編成効果　女の子Ｍを含む集団に　接触する確率ＵＰ: Unit's Formation Effect Chance to find Gal Monsters UP. Increases the chance making contact with enemy unit's containing gal monsters. This effect takes place if the card is in your collection. It's not necessary for it to be set as leader, but there must be a leader from the card's faction present.
 * 部隊編成効果　お神籤運ＵＰ: Fortune Slip Rank UP. This Skill increases Copandon's Skill Fortune Slip ("お神籤") effect by one level. This effect takes place if the card is in your collection. It's not necessary for it to be set as leader, but there must be a leader from the card's faction present. Possible Fortune Slip results by level:

Terrible Luck (大凶): 10% Damage to ally

Bad Luck (凶): Inflicts Down to one Leader

Little Luck (小吉): Recovers 5% HP

Medium Luck (中吉): Attack (Damage x1)

Great Luck (大吉): Attack (Damage x3)

Awesome Luck (超大吉): Attack (Damage x4), Combo 5
 * いつでも効果発動中　リーダーのＡＴとＨＰ　ｎ倍にする: Constant effect multiplies by n Leader's HP and AT. Does not require to be part of the formation.
 * ダウン x名: Down X. Gives Down status to X number of leaders. Effect unique to enemy's skills.
 * スタン xx%: Stun xx%. xx% chance to induce Stun status. Effect unique to enemy's skills.
 * ＡＰ消滅: AP vanish. Reduces current Action Points to 0. Effect unique to enemy's skills.
 * 攻撃を受けた時　反撃で攻撃す. Counter. When receiving damage from an attack, counters with 1/3 of that damage. Effect unique to enemy's skills.
 * ダメージｎｎ以下は完全防御となる: Perfect defense for damage bellow nn. Nulls all attacks that do less than nn damage. Effect unique to enemy's skills.

Emblems and Unit Bonuses
Emblems can be obtained as map symbols, quests rewards and (rarely) as rare drops from treasure chest. Every 3 emblems increases unit's rank by 1 and gives 1 point to assign to a Unit Bonus. The effect of these bonuses is powerful, so aim to collect a lot of emblems.

Bonuses selection can be rearranged at any time you can acces the formation screen, so don't worry about choosing wrong and experiment with the bonuses as you like.

Leader limit up (リーダー枠追加)

At start leader limit is 4 and can be increased up to three times up to 7. Remember that by having an extra leader you're are adding an entire extra faction to your formation and that's reflected heavily on the unit's stats.

Max AP increase (ＡＰ最大値強化)

Increases max Action Points in battle from 6 to 10, allowing to string higher AP cost skills in combos.

AP regeneration strengthening  (ＡＰ回復強化)

Usual Action Points regeneration is 2/turn. This bonus gives an extra AP on every even numbered turn (2, 4, 6, etc). In other words, you get 5 AP ever 2 turns instead of 4. Don't underestimate this bonus.

Leader Switch (リーダー入れ替え)

This allows to switch leaders every turn.

Gods & Demons ban lifting (神魔枠解禁)

Permits the participation of the Demons & Gods faction in your formation. It is also required for the units of this faction to show up in the meal ticket phase.

Boost Chance (ブースト確率)

Makes boost have an activation chance of 100% when conditions are met, instead of the usual 50%. These conditions are:
 * Leader did not act in the previous 3 turns.


 * Leader is of the current quest's effective faction and is the first round of battle (chance for this is always 100% regardless of bonus).


 * Leader is of the current quest's effective faction and is not the first round.

HP bonus increase (ＨＰ倍率強化)

Physical bonus increase (物理倍率強化)

Magical bonus increase (魔法倍率強化)

EXP increase (ＥＸＰ強化)

All these increase the corresponding unit's stat.

Note: EXP increase has no effect for automatic battles.

All items ★ increase (全アイテム★強化)

Multiplies current ★Rank of all items by 2.

All-around bonus (全体強化)

+3% to all unit's bonus stats.

Stats limit cap increases (上限解禁)

Usually unit's bonus stats are capped at +49%. These bonuses increases the cap by 25% each, maxing at +99%.

Rare luck increase (レア運強化)

Higher chance to find rare cards inside treasure chests.

Hanny Zippo (ハニージッポ)

Once per quest, if HP reaches 0 in battle, revive with 50% HP.

Annihilation Pursue Attack (全滅追い打ち)

With this bonus combat does not end once enemy's HP reaches 0, and you can continue to use skills until end turn. This helps for the Overkill bonus to treasure drop rate.

Meal Coupon and Meal Coupon Phase
Meal Coupons are obtained in quests as map symbols, inside treasure chests as rare items, after battle if a specific skill was used and as quest rewards. Max number in possession is 3, so is a waste to get more if you already have 3.

Meal Coupon Phase will trigger after preparation and operation quests if you have at least 1 coupon. In this phase 6 randomly selected characters from your current collection will show up for selection. By choosing one of them you can watch an event. Also, this choice can be skipped if you want to save your coupons.

There are 0-3 character specific meal coupon events for each character. It's physically impossible to watch all character events in a single playthrough (there too many of them). At the start of each playthrough there's the option to carry over meal coupon events (食券イベント引き継ぎ), so already seen ones will not show up for selection.

Essentially this is an opportunity to watch event of your favorite character, but there's also a bonus. After the event, the chosen character will get EXP equal to half the current accumulated total EXP. As the game progresses this number gets higher and higher and can give a big boost to your characters ★Rank.

Experience modifiers
部隊.ＥＸＰ増加　＋ｎｎ％

Increased experience effect based on the formation's EXP + stat (ＥＸＰ増加).

結果.勝利　＋２０％

+20% EXP bonus if battle ended in a victory.

結果.３ラウンド内撃破　＋５０％

+50% EXP bonus if battle ended in 3 rounds or less.

結果.１ラウンド撃破　＋５０％

+50% EXP bonus if battle enemy is defeated in a single round. This means enemy's HP goes form 100% to 0 in a single round, not necessarily in reound 1. Can be done in round 4, round 10 or any other round

自軍ＨＰ１０％以下　＋５０％

+50% EXP bonus if owns unit HP is at less than 10% from max at the end of the combat. It can be pretty risky to aim for this bonus. A tiny mistake could mean dead.

Treasure drop rate modifiers
部隊.宝箱発見率　＋ｎｎ

Increased treasure drop rate effect based on the formation's Treasure Drop Rate stat (宝箱発見率).

対象.ボス　＋１００％

+100% treasure drop rate bonus for boss battles. Bosses always drop treasures.

オーバーキル　＋ｎｎ

Overkill bonus. Any overflow damage done to the enemy below 0 HP gives a % increase in treasure drop chance. Aim to reduce enemy HP as much as possible and then finish it with a high damaging skill to get a high Overkill Bonus.

Usually the battle ends when enemy's HP reach 0, but Unit Bonus "Annihilation Pursue Attack" (全滅追い打ち) enables the player to use to use skills after enemy's HP goes below 0 until the round ends.

ｎｎｎで初トドメ　＋５０

Each character gives a one time per quest +50% treasure drop rate bonus for performing the finishing move in a combat. It's once per quest per Character. Card variations of a character count as only one character. +50% it's a big bonus so change characters frequently during quest if possible to get it every battle.

Note: With the Unit Bonus "Annihilation Pursue Attack" (全滅追い打ち) enabled, the move that gets the enemy to 0 HP is the one that counts. Also, this bounus can't be obtained with Cut-in Attacks, Automatic Attacks and damaging Support Effects that defeat the enemy.

累計失敗ボーナス　＋ｎｎ

Consecutive Failure Bonus. Treasure drop rate bonus if no treasure was obtained the previous combat. Even unlucky players will get treasures eventually.

Treasure Contents
Treasures form weak enemy units (low enemy count) will have 2 cards inside, while treasures form usual enemy units will have 3. Players get to pick one of the presented cards to add to their collection.

Possessing any of the following gives an increased chance of finding rare cards inside treasures boxes:

Character Pluepetto skill "Treasure Appraiser" ("宝物鑑定士")

Unit Bonus "Rare Luck Upgrade" ("レア運強化")

Item "Tiny Reach B" ("タイニリーチＢ")

Achievement "Tiny Reach E" ("タイニリーチＥ")

After Mode and Combined Unit
Both options are accessible from the star menu, but only become availible after clearing the game once.

After Mode
In this mode you can challenge strong enemies using your combined unit.

Special rules:
 * Each character can only be used for one battle, becoming unavailible after that battle for the rest of the challenge.
 * You can't get EXP nor treasure chests in After Mode.
 * The first 6 times you clear a challenge you earn achivements that give slight bonuses in automatic battles for your next playthrough of the main game.

Combined Unit
The Combined Unit shows all cards obtained in all playthroughs. It updates when clearing the game, after credit rolls. It does not update at game overs.

★Rank an cumulative number are set at the highest values obtained in previous clears. So there is no risk of overwriting with weaker cards.

(Apparently there's a bug that overwrites item's ★Rank, even if it's lower, when clearing, so it's a good idea to have a save the game of the playthrough in witch you attained the best item's ★Rank just before clearing, to easily re-overwrite it.)

Note: There is a card (某ホムンクルス) that won't show up in the Combined Unit, since it would break After Mode balance.