Rance Quest:Game mechanics

Gameplay system will be updated as relevant information is released by AliceSoft.

The Reason Why it's Called Rance QUEST (Quest Completion System)


First, you get to choose a quest from the list while at base. As the storyline progresses, more and more quests will become available. Also most quests can be taken and completed repeatedly (perhaps except a few crucial storyline missions). After choosing the quest, you get to setup your initial party (explained in next section). Then the quest begins.



In some quests, you'll need to do certain events in order to advance, just bruteforcing forward won't do. Make sure to do special events and stuff as they appear on map (battle, recovery, ADV events etc.).



Like in any dungeon crawlers, and like in Rance 6, there will be random encounters against enemies, as well as hitting the red mine events in-map will trigger battle. '''In Rance Quest, each battle will have a time limit. If you can't wipe all enemies, the battle will end and you will get less experience so wipe the enemy party fast enough!''' During battle the counter to the lower right displays remaining time until battle ends. Each time anybody takes an action, the counter goes down, like in Sengoku Rance. At zero, the battle ends. (It's possible some boss battles will have no time limit, or when then they do, failing to kill the boss in time will result in game over and so on)



Clear the quest by beating the boss or reaching the destination etc. Clearing a quest will unlock new quests and areas as you can see. It also gives you Charisma Points, which becomes important in the context of party member swapping (again, to be explained in the next section).



Not all quests involve just kicking some ass. Some quests are also about getting to know your mates well, and yes...



... Of course doing hot chicks will also be quests of this game! What do you expect in a Rance game!? EVERYTHING is a quest in this game!! Everything is a Rance Quest! Gahahahahahahaha!!!

Party Organization and Skill System


After choosing the quest in the previous section, you get to setup your party. Like in the screen above, you get to select a team of 5 as your initial party setup. 3 in the frontline, 2 in the rear. The frontline should consist of tough melee fighters such as Rance, Kenshin etc. The real should ideally consist of archers, healers, mages etc. However defensive units can be placed in either position to provide allies guard from enemy attacks.

Those not selected as part of the initial party stay as reserve and can be swapped in later in-map. For example in this screenshot, Prima, Mahoko, Kenshin, Kouhime and Lia are reserves.



RANCE ATTAAAAAAAAAACK!!! Use your skills to kick some ass in battles! However there's a little catch as far as that goes... The number of times any given skill can be used by a character in a dungeon is limited. Once you use a skill for the allowed no. of times, it can't be used anymore until you get out of the dungeon and again take on another quest.



What's worse is that basic normal attacks are also no exceptions, they too can be used only a limited no. of times per mission (of course, more times than special moves but still limited). This means there's a potential chance of completely running out of all actions completely, thus becoming...



... unable to act at all. Simply put, such a character is nothing but a sitting duck and will need to be swapped immediately (unless that person is the only remaining meatshield in your party and you badly need to guard your rear units as they still have some gas left). Characters unable to act will be marked with the text "行動不可" as shown above.

The game will have provisions so that you can upgrade the no. of times you can use a given skill (perhaps with skill points/H-ing/specific ADV events etc.).



And swapping is where the reserve characters come in. They need to be dragged to the slot of the character you want to replace (in the screenshot, Mahoko replaces Megadeath). This helps you last longer in dungeons, not unlike in Rance 6.



As you may have noticed, the counter to the lower right went down after the swap. That's the no. of times you're allowed to swap a character in the currently ongoing quest; after that no swapping allowed. The no. of times you can swap party members is governed by your Charisma level, which is gained by getting charisma points, which in turn, are gained by completing quests successfully as shown in the previous section.

It may be noted that if all your characters run out of all their actions (or there are reserves waiting but your swapping permission counter is 0), your quest will INEVITABLY FAIL, so keep an eye on your move reserves.