DALK:Bonus Dungeon

This info is currently based on the win95 based modern port of DALK.

The Bonus Dungeon (Basement) has 100 floors in the win95 version which mostly consist of layouts randomly picked from a pool. There are some unique floors though.

Special floors
One layout is a square with a small prison in the middle which contains caged girls which give you a CG upon freeing them, you can examine them again to ?rescue? them.

A map contain God's Mimikaki/神のミミカキ, no clue what it's for? I went back to F27 of the story dungeon and spoke with Matis and she changed Medusa into a normal woman. It might be this or clearing the dungeon. I also found a Golden Mimikaki/黄金ミミカキ, maybe that's also related?

Floor 8 is the alicesoft dev room in the 100 floor bonus dungeon. You can talk with the devs by examining them, but they will attack you. You can find an Alice Sword there by inspect the box in front of the garbage bag 5 times and then the garbage bag itself.

Floor 50 has a fake Matis, examine it to turn it into Incubus so you can fight it.

Floor 98 is the Hanny Floor, hannies are quite powerful and will most likely hurt you a lot unless you are horrendously overleveled. This floor is the only area that spawns the Hanny Armour, which basically makes you immune to the hannies. Just reset the floor till there's a chest near and no or few hannies are close and grab it. You'll now have a walking shield.

Floor 100 is the Gunagan floor, but at first he's inactive. There are some Larvae and spawner holes. The spawner holes can spawn variants with some randomised stats. Get the chest in the top right which should be the last stone slab (didn't notice getting the others, honestly).

Go to floor 1, get info and go back to floor 100 and beat Gunagan.

It's quite likely that the fight glitches if you killed all the Larvae and a new one spawns whilst fighting Gunagan. Game goes into explore phase and doesn't retrigger the fight.

Enemies
The enemies in the bonus dungeon get some bonus to various stats. These are generally calculated with VAR0288, which seems to indicate the floor you are on per section. So this means VAR0288 is 11 when you are on 11,31,51,71 and 91. Few enemies also use VAR0000 and some extend commands, but I have no clue how they factor in.

This means info will be written out in formulas for most enemies. VAR0288=F.

XP scales based on your level. The one shown is the highest you can get.

Sometimes higher floor enemies might appear on lower floors.

The Larvae take time to spawn and are different to the pre-spawned ones. Gunagan has set rewards, but you don't get them.

The Darkness stats seem random, making use of Y 4 and VAR0000. Click expand to see it's statblock.

{ VAR0295 == 65: MS VAR0186 + 200, "闇": Y 4, 5000: !VAR0187:VAR0000! Y 4, 1000: !VAR0188:VAR0000! !VAR0189:121! Y 4, 300: !VAR0190:VAR0000! Y 4, 300: !VAR0191:VAR0000! !VAR0192:200! !VAR0193:3! !VAR0194:5! Y 4, 10000 * 2: !VAR0195:VAR0000! !VAR0197:10! !VAR0200:100! !VAR0201:1! !VAR0202:22! !VAR0203:4! !VAR0204:520! Y 4, 700: !VAR0205:VAR0000! !VAR0206:0! !VAR0207:0! !VAR0208:0! !VAR0209:0! !VAR0210:0! @ lbl3B0D: }

Large enemies
This table is for larger enemies so the formatting doesn't break.

Unknown enemies
This is a section for enemies which I found in the files (or variants), but which I didn't manually note down. I could've just overlooked them, especially slight stat variations.