Nise Naguri Makuri Tower

Nise Naguri Makuri Tower is part of Alice's Cottage 3. It's not officially available on the modern Windows port and can only be played on the PC-9801 or FM-Towns versions. The files are apparently included, but the port can't boot it.

Gameplay
It's an endless top down roguelike dungeon crawler. Floor layout is random except for boss rooms. Floors are covered in tiles, which you can search to see what's under them. You can come across battles, events or chests when flipping one over. There are three types indicated by the dot in the middle. Gold is a chest, black blocks your path and neutral can be anything. The first 220 floors can be considered plot floors. The enemies aren't completely random and appear on a certain floor-range. Certain boss floors contain plot. This changes on floor 221 (and possible 200 for gal monsters), when all encounters are randomized and no more bosses exist. Battle mechanics are simple, you can do a normal punch/kick, use items, rest for SP, use Kidan or charge (tame) for a special punch/kick. Enemies will respond by doing their one available attack. Any gal monster you'll come across will be instantly capture when beaten and can then be used in a battle (once).

Monsters
See Nise Naguri Makuri Tower:Enemies

Items
See Nise Naguri Makuri Tower:Items

Staff
Purin: title name, game design, supervision, original script and monster/item CG PLUM'F: programming and scenario programming Kuribayashi: system CG, unit & unit animation, MAP relation and monster/item CG Orion: original CG (photo) and monster/item CG Moomin: scenario and scenario programming Fumya: scenario and scenario programming Shade: BGM