Toushin Toshi II:Gal Monsters

Gal monsters are mostly random encounters in the dungeons. During Round 1 of the tournament you can gain access to the Char shop where you can buy S&M capture ropes to capture Gal monsters so they will fight with you or to sell, which will also give you 1 Sin. Buy selling the Gal monsters you can then rebuy them after purchasing the Land and the House from the Char Shop where you can pick any Gal monster to have in your party.

They will respawn at the House even if you release them or Option Eater steals one so you do not have to recapture a girl you have bought. To capture one they must have 5 or less HP, or with the upgraded rope 50 or less.

Unlike in TT1, when you have a captured gal monster in TT2 they can fight with you or do other things in combat.

There is an addition of Gal Monster "Morrigan" u can find her in you land. Sometimes she appear randomly her appearance look like "Pitter Patter" but have 6 wings. You can only bring her to dungeon but can't sell her though.

Gal Monster Locations
Noted after floor is any other special thing that might make the Gal Monster difficult to capture, and after that is how they act in combat.(damage might be off a few, but should be around what they do.)

Kyan Kyan- Qualification Dungeon Floor 1, In combat will play around.

Ralcat- Qualification Dungeon Floor 1, In combat does 3-4 physcial damage.

Gecko- Qualification Dungeon Floor 2, In combat 4-6 physcial damage.

Magi Sco- Qualification Dungeon Floor 2, In combat does 10-20 fire damage.

Sweets Girl- Ragnard Floor 0-1, In combat will prepare Sweets, and when done will give them to the player.(Heal 150HP.)

Tenten- Ragnard Floor 0-1, In combat does 4-12 lightning damage.

Maid San- Ragnard Floor 0-1, In combat cleans.

Cow Cow Bang Bang- Will be fought on Ragnard 1, is also a random encounter on Ragnard Floor 2, In combat does 8-14 physical damage.

Goldfish Tamer- Ragnard Floor 2, In combat plays with goldfish.

Cow Tamer- Ragnard Floor 2, In combat does 7-12 physcial damage.

Lycanthrope- Ragnard Floor 2,4,5,6,7,8. Can transform, but will not transform on floor 2, In combat does 7-12 physical damage.

Goat-San- Ragnard Floor 3, will summon her boyfriend Dragon Knight. In combat does 7-12 physical damage.

Frog Witch- Ragnard Floor 3, In combat does 4-6 fire damage.

Bee Girl- Ragnard Floor 3, In combat just flies around.

Tokko-Chan- Ragnard Floor 4, In combat does 12-20 physical damage.

Smog Sylph- Ragnard Floor 4, Must use magic or elemental weapons to hurt for capture. In combat does 10-20 dark damage or heals you for 1-20HP.

Zashikiwarashi- Ragnard Floor 4, In combat does 10-16 physical damage.

Werecheerleader- Ragnard Floor 4, Lycanthrope transform. In combat cheers for you(does nothing.)

Were-OL- Ragnard Floor 5, Lycantropre transform, In combat puts on makeup.

Pool Pony- Ragnard Floor 5, In combat does 15-20 physical damage.

Lantern- Ragnard Floor 5, In combat glows.

Frozen- Ragnard Floor 5, In combat can do 19-30 ice damage.

One Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Blue Card, on Ragnard 5, to fight. In combat does 60-120 physical damage.

Two Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Red Card, on Ragnard 6, to fight. In combat does 60-120 physical damage.

Three Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Green Card, on Ragnard 7, to fight. In combat does 50-130 physical damage.

Captain Vanilla- Ragnard Floor 6, can heal 30 health randomly. In combat does 10-20 physical damage.

Splish Splash- Ragnard Floor 6, In combat does 2 damage.

Sea Cuisine- Ragnard Floor 6 underwater, In combat does 15-30 physical damage.

Werefirefighter- Ragnard Floor 6 Lycanthrope transform, In combat puts out fires.

Mouintain Cuisine- Ragnard Floor 7, In combat 15-30 physcial damage.

Snake-san- Ragnard Floor 7, In combat plays with snakes.

Wereboxer- Ragnard Floor 7, Lycanthrope transform, In combat does 14-25 physical damage.

Nekomatamata- Ragnard Floor 7, In combat either pays around or does 35-70 physical damage.

Magician- Ragnard Floor 8, In combat does 25-50 fire damage.

Humming- Ragnard Floor 8, In combat heals you for 1-50HP (in your land humming appearance random between both)

Pitter Patter- Ragnard Floor 8, will run away at any time randomly. In combat does 20-40 physical damage.

Werebride- Ragnard Floor 8, Lycanthrope transform, In combat just smiles.

Hands- Ragnard Floor 28, In combat does 45-80 physical damage.

Together With A Puppet- Ragnard Floor 28, In combat steals 10 gold a turn from the player.

Runaway-chan- Ragnard Floor 28, will try to run away and will sometimes suceed. In combat trembles.

Frog Girl Warrior- Ragnard 29, In combat does 55-100 physcial damage.

Powder Washer- Ragnard 29, In combat 40-80 damage.

Ripen- Ragnard 29, In combat prays for increased xp(saw no increase, probably does nothing)

Kaiju Princess- Ragnard 30, can run away but HP will only heal a few points. If you kill will never come back. Make sure that if you are capturing her you do so before killing the Kaiju Prince or else you can not get the Alice Sword. In combat does 200-400 physcial damage.

Pikoe-chan- Ragnard 30, In combat smiles and drinks juice.

Field Lynx- Ragnard 30, In combat purrs.

Angel Knight- Ragnard 30 and 32. Disappears from 30 after beating the leader. Not a random encounter, but a person on map that when talked to attacks. In combat 100-200 light damage.

Conte-Ragnard 31, immune to physical so use magic or elemental weapons to capture. In combat does 60-110 ice damage.

Kotodama- Ragnard 31, immune to physical so use magic or elemental weapons to capture. In combat does does damage based on enemy.

Hammer Karn- Ragnard 32, In combat does 150-300 physical damage then does nothing. Alternates.

Pallucco- Ragnard 32, immune to physical so use magic or elemental weapons to capture, In combat does does 120-220 light damage.

Kaminagahime- Ragnard 32, In combat does does 90-160 physical damage.

Kamikaze- Ragnard 67, In combat does 180-500 light damage.

Valkyrie- Ragnard 67, highly evasive so use Hit Knife or magic or other gal monsters to capture. In combat does 600-1500 physical damage, but most turns will be her charging up.

Rum- Any floor, comes out of the Bomb Rock. Will immediately de-level you and then run away. To capture you must #1. Have a S&M Capture rope on you, #2 You must have another gal monster on you, #3 Be level 24,32,40,48 or 56. Then if you run into her you will auto capture her. In combat does nothing.

Reminder on One time Only Capture:
1 - One Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Blue Card, on Ragnard 5, to fight. 2 - Two Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Red Card, on Ragnard 6, to fight.

3 - Three Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Green Card, on Ragnard 7, to fight.

4 - Kaiju Princess- One time only in the lower dungeon on Ragnard 30, Often run away but HP will only heal a around 5 points. If you kill her will never come back. Make sure that if you are capturing her you do so before killing the Kaiju Prince or else you can not get the Alice Sword. In combat does 200-400 physcial damage.