GalZoo Island:Game mechanics

Title Screen

 * New Game
 * Load
 * Alice's Cottage
 * Quit

Game Modes
When starting a new game, you will be prompted whether to play in Normal Mode (普通モード) or Easy Mode. In Easy Mode (簡単モード), you won't die even if you get a Gameover. If you run out of time, it'll automatically roll back. However, it is impossible to have all the Girl Monsters tamed in Easy Mode, while it is possible for Normal mode.

There is a Hard Mode patch that makes the hard mode available as well.

If you've cleared the game previously, you will then be prompted to load Clear data (引き継ぐ) or not (引き継がない). When you load a Clear data:
 * Stats won't carry over, but all the power ups for each Girl Monster will.
 * Pluppet's inventory will carry over (With the exception of some items).

Dungeon Crawling
In general, you have a week for each dungeon (If Sunday ends and you still have a Girl Monster in that dungeon, Elina will capture it). If you capture all Girl Monsters and are able to move on ahead of time, you'll have some advantage days, as you will have what many days are left of the week PLUS one more to finish that dungeon.

While on a Dungeon, if any Girl Monster ever comes with a blue face, I suggest you send her back home. If she keeps going with you, she might end up getting sick (red face), and if that happens, you won't be able to H her at all. And to cure her you must either use an item or speak to Kusushi in a night event (which also ends your night time), so... Don't push them too hard, 'k?

At 12 PM and 6 PM your characters will eat (though you need a lunch box for that) and restore their health. If unable to eat, you'll lose 50% of your health instead. Not only that, but at those intervals enemies also power up. Enemies usually sport x2 stats past mid-day and x3 stats when it's night!

Capturing a Girl Monster (with the exception of Kusushi and Vanilla) will result in you leaving the dungeon right away, so plan accordingly on your actions. And defeating a Girl Monster with Leo's whip attack will reduce the hearts of the girl by 1 when trying to capture her.

While inside any dungeon, your screen will look like the picture on the side. At the top-left is the view of the place. You can either move using the arrow keys (you can strafe by holding down Shift plus Left or Right), or by clicking on the arrows that show up when you move your mouse by the view.

At the top right of the dungeon view is the name of the dungeon itself, followed by all the field traits you have due to the active Girl Monsters in your party (Such as, but not limited to: Poison Immunity, Mushroom Immunity, etc.). At the bottom is the list of your active characters. Hovering the mouse near any portrait will present you with one or two options. Leo only has the Status option (ステータス), while Girl Monsters have that option plus the "Pull out of battle" (戦闘から抜ける) option, which will send the Girl Monster away for the remainder of the day, sending in the next Girl Monster in your party reserve to your active lines. At the top you will also see their current affection level (Servant (しもべ) -> Trust (信頼) -> Love (愛情)). At the bottom is your current and Max HP.

Next to the character portraits are four buttons. From top to bottom:
 * Bag: Opens up the list of usable items (Or at least, items of direct relevance, regardless of if you can't use them or not).
 * Party Screen: Opens up the Party Screen. You can't make any changes while in a dungeon, this is merely to review your lineup.
 * Branch of Return: (Well, it's more like "Return Tree") Using this item will send you out of the dungeon, regardless of your position. Perfect for hasty retreats!
 * Options: Displays the options screen.

At the middle of the right side you can see the immediate map of the dungeon, and clicking on it will expand it to full screen. Right below the map is the general inventory button, which will display every single item in your posession. Finally, at the top of the right side is the current day and day of the week along with the time scale.

Game Flow

 * Morning ADV events
 * In this time, any Girl Monsters returning to grown up will show up.


 * Map visits
 * Before going into a dungeon, you can forage some spots on the map or talk to Kusushi and Vanilla. If the very first thing you do is forage one of the dungeons, you will get an M piece for a potion. Note that if you don't enter the dungeon by 11am, the day will end. You may visit Plupet's shop (unlocked later in the game), Kushishi's shop to create items, and Vanilla's room to level up, if you have enough experience.


 * Dungeon
 * The main point of the game. Go into a dungeon to fight, forage for items, but most importantly, to capture the Girl Monsters before Elena beats you to it.


 * Girl Monster visit
 * Night Events
 * Talk to any Girl Monster in here. Note that a Star, as well as a brown symbol (Kanji eludes me) will trigger a small scene but won't use up the night. A yellow sign means the girl has the max affection for that stage, so go into a night event to get her to the next level. A red sign means you can H the girl (first or subsequent time).

Battle Flow
Once you capture girl monsters, they can fight alongside with you. Each have their own HP, which will all total up to one life bar. Leo and each girl monster have their own attacks. However, girl monsters can only use their commands a limited amount of times. If you need to, you may have a girl monster leave your party by clicking the lowest button on her picture. Leo may also activate a special attack. If you have certain female characters in your party, they will activate a unique powerful move. For example, Yama no Sachi and Umi no Sachi will execute a powerful attack, while Zukappa and Harimao will cast a powerful healing spell.

If you are fighting a Girl Monster instead of a regular monster, upon defeat you will be prompted to rope her. At the bottom of the screen you can see the amount of hearts she has left (Call it lives if you wish) and the ropes you have available. Simple ropes will take anywhere from about 1 to 3 hearts, while powered up ropes can go from 2 to 5 (or more?). If you fail to tie up a girl it will run away, but next time you find her she will be have what amount of hearts you left her with in the previous encounter.

Leveling Up
While both Leo and every girl monster levels up by terms of Experience that count for a bit of increased stats, Leo levels up in a quirky method and every girl monster can also be further powered up.

While Leo has a bar of experience that fills up normally, you must visit Vanilla in the island map to actually level Leo up. Do note that every girl monster present in your team (Active or in Reserve) will receive a bonus of one affection point.

Monster Girls instead can be further powered up each time you H with them. Prior to the event, you will be presented with a screen that has all your M Potions in all colors and sizes. Small potions will increas the HP, Strength and Magick of the Girl by 10, 2 and 2 respectively. Large potions increase the same attributes by 100, 20 and 20 respectively as well. (This only happens when the girl would become pregnant, instead reverting to a kid (First choice when prompted) though)

Also, if it's the first time you've used a M Potion of that color on a girl you will be presented by a Power Up screen.

Do note not all of those options will be present. For example, after taking the Battle Trait, it will no longer be present (For more information on individual battle traits, please check the Character Details section). Also, Skills can only be powered up once (in terms of level, you can increase their uses as many times as you see fit). Resistances and Status up options can only be taken once if I'm not mistaken.

While you can H a girl an infinite number of times, you can only access the power up screen 7 times, one for each color of a potion (And these do carry over in a new game +), but you will still gain the effects of the potions (HP, Strength and Magick up).