Sengoku Rance:Extreme games

Extreme games are games where one pushes for absolute efficiency to achieve certain goals under minimal resources.


 * First Game three moves in thirteen turns
 * Clear everything in four games
 * Five Star Kill Monkey opening - how to get 4 action fans by turn 30.
 * Five Star Kill Monkey Alternative Opening - 4 action fans by turn 24.
 * Guide to 5 Star No Bonus runs - by FixSRwiki.
 * Winning Five Star difficulty with no bonuses and without reloading (optional challenge included)

Translation&Analysis of the chines
This is my translation of the 323 point run that was completed and documented by the Chinese player 鸣心通理 (Míngxīn tōnglǐ)

Even though I can understand and speak some chinese, this was beyond my expertise so I relied heavily on google translate so there is no guarantee that everything I write here is going to be accurate. To make matters even worse, english also isn't my first language so I hope you can excuse a few mistakes.

Additionally the author gives advice on how he fought certain battles, which I chose to ommit. Those interested look it up in the thread.

Let's get started!

Preparation:
Before we start the game, we must be certain that the hot spring isn't located in Yamato or Hijemi and that an action book 2 will drop at the last floor of the Pearl Dungeon. The reason for that is that we need the 5 sat from the hot springs before we get to conquer these territries. To battle Inukai, Rance needs 4 action points. To avoid having to spend two fans on satisfaction boni for this, we need the action text book.

Another thing worth mentioning is, that we will need two motivation letters. These will enable us to interact with commanders that just joined our roster, so that we are able to give them SenriQ Cups or kick them without having to wait for another turn. One of them will be obtained be redoing the Pearl Dungeon to get the giant pearl treasure. To get the other one we will only complete the first 4 floors of the Shell Dungeon. The sat boni are only obtained on floor 2,3 and 4, so we are only going to miss out on one lvl up and a textbook. This makes it even more important that we get the action textbook from the Pearl Dungeon.

Another important consideration is the troop count of Morita Ai (a second game bonus character) is going to have at the start of the game, since she's going to be made into a battle permit user. The algorithm gives her a random troop count between 400 and 500. Actually it is a bit more complicated and it will give her a random number in some range around 400, but if that number is above 500 or below 400, it will automatically be made 400, meaning she will have 400 troops most of the time

Satisfaction Events:
Here we will list the satisfaction events we are going to trigger

20 Sat: Suzume (before she joins, first H scene, h scene after reaching love, dungeon event) 15 Sat: Shell Dungeon 9   Sat: Princesses after conquering a non essential territory 6   Sat: Miko events 1/2 5   Sat: Fuuka after conquering 3 territories 35 Sat: Conquering Hara/Ashikaga/Mikos/Asai-Asakura/Uesugi/Houjou/Tokugawa/Haniwa 3   Sat: Conquering Akashi 5   Sat: Nuhe in Himeji 5   Sat: Kikkawa Kikku 5   Sat: Chinu 5   Sat: Ran 5   Sat: Yuzuhara 5   Sat: Kaguyahime 2   Sat: Rance's House x2
 * 30 Sat: Sill  (initial,1st dungeon,2nd dungeon,cosplay,Miko Mansion,Hot Spring)

All together this equals 160 points

Fans saved compared to the previous 322 run by 锦鸡舞 (Jǐnjī wǔ):
Gained:

1: We only attack Hara once instead of twice. 1: We can clear Uesugi Torako since we didnt choose the family bonus and she takes one less turn to clear 0: Yukihime boob grabbing event to start war with asai asakura. (We don't gain from this, yukihime convincing tanageshima to start war with us takes too long now and we have to do it manually) 1: Squeezed out an unecessary start of turn event from Yuzuhara (Doggie) 1: Squeezed out another unecessary start of turn event from Yuzuhara (Kenshin and Ai autojoining squeezes that one out) 1: Squeezed out a Sill event in turn 41 (Kenshin and Ai autojoining squeezes that one out) 1: Squeezed out a Naoe Ai event by kicking her after 1 sado botan hunt instead of 2 0: Kenshin and Ai join (-2), but we gain 5 sat from conquering which makes up for it 1: Coke bottle is obtained by letting Tanageshima take over Cairo. We don't have to waste a fan for reconquering Cairo, we can just vassal Tanageshima 2: Only use 3 satisfaction boni instead of 5 in the previous run (we actually use two of them in the end, but one is a waste)

Lost:

2: 4 fans at 23 turns instead of 21 2: 4 Owari Botans + 1 Sado Botans instead of 3 Sado Botans

In total:

9-4 = 5 fans gained (it could have been 6, if we didnt waste a fan [check out turn 40 for more])



Setup and game plan:
We set the game difficulty on 5 star and choose all Second Game Boni available with the exception of the following house boni: Houjou, Uesugi, One-Eyed, Hidden Characters.

We restart the game until we have made sure that the hot spring isn't located in Yamato or Hijemi, an Action Textbook drops from the final floor of the pear dungeon and Morita Ai has an initial troop count of 479 (in this case)

For the first 5 turns we have the following objective: Get Teru and Morita to 1000 troops, so that we can use them as BP users early on. We can simply buy the troops for Teru in turn 1 so that she can start attacking Hara at the end of turns 2,3,4, but what about Morita? Since we didn't choose the Uesugi Bonus and therefore don't have access to Asset Tech, we are are lacking money, so we have to:
 * Raise her troops to 499 and give her the popularity staff.
 * Defend with her between turn 2 and turn 5 to get additional troops.
 * Gain 3 affection ups for her and a SenriQ Cup at the end of these battles.
 * Talk to her at 7 affection and choose the +100 troops bonus.
 * Dismiss a bunch of troops from other commanders.

Also: How are we going to spend 15 Fans in the first 5 turns, while we are stuck in Owari without wasting them?
 * Since we need to visit rances house twice anyways, we might as well do that now.
 * Hunt Owari botans twice (in first and fourth turn).
 * We do a bunch of events now, that would later become start of turn events.

Keep the following commanders:
 * Original: Rance, Niwa
 * Takega: Baba, Yoshikage
 * Mouri: All
 * Additional: Morita Ai, Elina, Natsumi Papa (for extra money), Makutsudou (for Orochi), Ouka Toki (For Orochi? Clearable in chinese version?)

Lower Moutanari's troops below 500 Increase Teru's troops to 1000 and give her Battle permits National Power: 24 Cost: 23

The first 5 Turns
Turn 1: Get Morita to 499 troops and give her the popularity staff
 * 1) Botan Hunt in Owari #1
 * 2) Talk to Kouhime
 * 3) Hire Fuuka

''PS: Fuuka is worth a lot! Just gaining 1 more troop on Morita means, you can keep 68/4 = 17 more troops on other commanders!'' ​​​​​

Turn 2:

Kick Natsumi Papa
 * 1) Declare War on Hara
 * 2) Talk to Kouhime (start of turn event manipulation)
 * 3) Sill (start of turn event manipulation) [+5 sat(5)]

''PS #1: Notice how we had 23 cost, hired Fuuka who has a cost of 1 and increased Morita's cost by 1 through the Popularity Staff? This means that we only got half the income in turn 2 right? Actually we didn't, since the game only registered Morita's additional cost after calculating our income.''

PS#2:  Since we aren't dependend on the foursome with the mouri sisters for our sat as in the 322 run, we can kick mouri teru earlier in the game.

''PS#3:  We will not document Battle Permit attacks. Just assume that every time we attack something manually, it's the last remaining territory. Don't worry! I made sure that there was no cheating going on! ''

Turn 3:
 * 1) Fuuka Event#1
 * 2) Talk to Kouhime (start of turn event manipulation)
 * 3) Sill (start of turn event manipulation)

PS: During this counterattack you will get the SenriQ Cup and Morita gets her second affection point

Turn 4:
 * 1) Botan Hunt in Owari #2
 * 2) Rance's House #1 [+1 sat(6)]
 * 3) Rance's House #2 [+1 sat(7)]

PS#1: Now Morita should have collected 3 affection points through battles.

PS#2: Ashikaga goes to war with us.

Turn 5: Give the SenriQ Cup to Morita Ai and sell off troops until you can afford getting her to 900 troops. Here's a list of commanders we want to keep as many units as possible on: Motonari, Baba, Yoshikage, Kikku, Makutsudou(since he's a monk his troops aren't worth much) PS#1:    Compared to the 322 Point strategy, this remaining army is a good bit stronger, so it will be easier to defend and capture enemy commanders.
 * 1) Talk to Morita Ai after giving her the SenriQ Cup (choose +100 troops)
 * 2) Declare War on Tokugawa
 * 3) Conquer Hara [+5 sat(12)]

''PS#2:    From now on you can imprison commanders. Top priorities are catching Ikkyuu from Ashikaga and Sakai from Tokugawa (they take 1 fan less to clear than a generic)''

PS#3:    From now on we will denote start of turn events as a "first fan" in italics, so don't be confused and think that we already have 4 fans!

Rushing to 4 Fans (Turn 6-23):
Turn 6:
 * 1) Suzume introduction [+5 sat(17)]
 * 2) Conquer Oil Field  [+3 sat(20)]
 * 3) Miko Rumor
 * 4) Miko Event #1 [+5 sat(25)]

Turn 7: PS #1: It is assumed that you have caught Ikkyuu 
 * 1) Suzume joins
 * 2) Conquer Ashikaga [+5 sat(30)]
 * 3) Miko Event #2 [+1 sat(31)]
 * 4) Kill the Monkey

PS #2: When you catch a 1k female footsoldier you can use her instead of Teru and kick her out

PS #3: When you catch a commander with asset tech, feel free to use them for a while to get additional income (At least that's what the author does. not sure if he would have hired one with merchant)

PS #4: There isn't a country we can take out next round, so we will take care of some chores

Turn 8:
 * 1) Cherry Blossoms
 * 2) Suzume event #1
 * 3) Ikkyuu event #1
 * 4) Declare war on mikus

Turn 9:
 * 1) Suzume event #2 [+5 sat (36)]
 * 2) Conquer Tokugawa [+5 sat (41)]
 * 3) Kaguya Hime #1
 * 4) Recruit Kuge Kyouko (Warrior in Kyo with light attack) (no waste of a fan since she starts off at [Normal] instead of [Hatred] like other generics)

Turn 10:
 * 1) Kikkawa Kikku Event#1 (It seems weird to me can this happen without us occupying any mouri territory)
 * 2) Fuuka #2 [+5 sat (46)]
 * 3) Fuuka #3
 * 4) Conquer Shinano

PS: The author starts counting ero diary entries now, so i will do so too with the notation {+x H (y)}

Turn 11:
 * 1) Sill Event (Affection gain)
 * 2) Declare war on Uesugi
 * 3) Conquer Takeda [+5 sat (51)] {+11 H (66)}
 * 4) Discover Pearl Dungeon

Turn 12: ''PS: It seems by now he recruited a third battle permit user. ''
 * 1) Kikkawa Kikku [Trusted] (We boosted her affection to 7 beforehand and choose lvl +2) 
 * 2) Declare war on Tenshin Sect
 * 3) Suzume [Love]
 * 4) Conquer Mazo (Rance only) [+3 sat (55)] {+13 H (79)}

Turn 13:


 * 1) Suzume H Event [+5 sat (59)]


 * 1) Go to hot springs (seems like it was in Mazo, but would have probably worked out if it was in Edo)


 * 1) Complete Pearl Dungeon (Collect all 3 items for Kaguya)

PS: Houjou appears to have declared war now (I thought they'd always take 4 turns after you defeat Takeda - here it's 3)
 * 1) Conquer Naniwa [+3 sat (62)] {+9 H (88)}

Turn 14:
 * 1) Yukihime breast grabbing event -> Asai-Asakura declares war
 * 2) Complete Pearl Dungeon again (Treasure #1)(get motivation paper)
 * 3) Kaguya Hime #2 [+5 sat (67)] {+1 H (89)}
 * 4) Conquer Tenshin Sect [+5 sat (72)] {+11 H (100)}

Turn 15:
 * 1) Sill Dungeon event [+5 sat (77)]
 * 2) Looking for Dungeon in Shell
 * 3) Sill Sailor Suit event [+5 sat (82)]
 * 4) Conquer Edo {+10 H (110)}

Turn 16:
 * 1) Suzume Dungeon event [+5 sat (87)]
 * 2) Construction in Shell (Treasure #2)
 * 3) Botan Hunt in Owari #3
 * 4) Texas#3 [+5 sat (92)] {+11 H (121)}

Turn 17:
 * 1) Kikkawa Kikku H [+5 sat (97)] {+1 H (122)} 
 * 2) Miko Institute #3 [+5 sat (102)] {+32 H (154)}
 * 3) Take Sill to Miko Mansion [+5 sat (107)]
 * 4) Suzume clear >1< (This is how I will be denoting the number of character clears we have at this point)

Turn 18: Turn 19: Turn 20:
 * 1) Chinu [Trust]
 * 2) Generic footsoldier commander [Normal] (+1 Def)
 * 3) Natori event
 * 4) Kazusa 2000 #3 {+11 H (164)}
 * 1) Chinu [Love] [+5 sat (112)] {+1 H (122)} 
 * 2) Saitama #4 [+5 sat (117)] {+15 H (179)}
 * 3) Nanjou Ran #1
 * 4) Nanjou Ran #2 [+5 sat (122)] {+1 H (180)}
 * 1) Kikku Clear >2<
 * 2) Some commander affection upgrade (仁科山葵好感普通)
 * 3) Declare war on Iga
 * 4) Sado #3 [+5 sat (127)] {+1 H (197)}

Turn 21: PS: Defend with Yuzuhara + Rance together
 * 1) Sill event (affection)
 * 2) Yuzuhara [Normal]
 * 3) Do Shell Dungeon (But remember to leave before the last floor) [+15 sat (142)] (Motivation Paper#2)
 * 4) Sill Dungeon event #2 [+5 sat (147)]

Turn 22: PS: Yuzuhara H event after a battle [+5 sat (152)] {+1 H (198)} clear >3<
 * 1) Yuzuhara [Trust]
 * 2) Investigate Youkai Empire
 * 3) Battle with the Seiitai Shogun
 * 4) Declare war on the One Eyed House

Turn 23: ''PS #1: This is why the hot springs also shouldn't be located in Himeji PS #2: If I don't give the names of commanders who get affection ups, just assume it's a generic''
 * 1) Ikkyuu [Trust] clear >4<
 * 2) Himeji # [+3 sat (155)] {+12 H (210)}
 * 3) Search for Nuhe [+5 sat (160)] {+1 H (211)}
 * 4) Satisfaction Bonus: 4 Fans

Wrapping it up (Turns 24-42)
Turn 24:
 * 1) Fuuka Event #4
 * 2) Commander [Normal]
 * 3) Commander [Normal]
 * 4) Declare war on Takuga
 * 5) Conquer Izumo {+8 H (219)}

Turn 25: ''PS: At the end of the round, Tokugawa takes territories in Izumo from you (important for later). This disables you from using permits for the time they haven't completely taken over one of your territories because BPs prioritize taking back your own territories.''
 * 1) Asakura Yoshikage Event #1
 * 2) Natori [Trust]
 * 3) Bring Fuuka to Miko Mansion
 * 4) Construction in Sado (Treasure#3)
 * 5) Conquer Midearth {+9 H (228)}

Turn 26:
 * 1) Fuuka Orochi event
 * 2) Open Orochi cave
 * 3) Complete Orochi cave
 * 4) Botan Hunt in Owari #4 (This is just to flex on us! Of course he still has commanders to hunt botan with!)
 * 5) Sakai Event #1

Lets talk about Orochi: We have the following important characters: ''The author didn't say if they used the Sill start of turn events in turn 11/21 to lvl up rance. Otherwise he only could have gotten +1 from the pearl dungeon and +2 from conquering the mikos. That leaves 18-22 lvls to prisoner releases so that's a lot of capturing done.''
 * Rance (lvl 65)
 * Yoshikage,Baba,Noir,Orime,Makutsudou,Himeko,


 * We don't have: Kenshin (start of turn event hasn't happened yet), Masamune (havent even conquered even one territory)

Note that this lineup features very few strong commanders but a lot of Monks and Diviners. Ninja substitution techniques are assumed to be understood by the reader. The author remarks that's he's actually not that good at fighting orochi

The formation used is

Natori   | Monk X       | Ninja Baba    |   X

Dragon Palace sword is given to Baba. Baba is the main damage output, while he gets his actions restored and healed/shielded by the other back row character. Ninjas and Warriors share some of the damage but Baba does the majority.

Turn 27: ''PS: 'Commanders that can't have clear+end points are slowly rotated out. Baba is still being kept since battle rating up is so strong. Rance's Love is being given to a female generic at [Hatred]''
 * 1) Natori clear >5<
 * 2) Affection up (100 troops)
 * 3) Affection up (100 troops)
 * 4) Affection up (100 troops)
 * 5) Oshu Conquered {+2 H (230)}

Turn 28:
 * 1) Asai-Asakura [Normal] (100 troops)
 * 2) Generic Tactician Affection up (Battle Rating down 1)
 * 3) Generic Tactician Affection up (Battle Rating down 2)
 * 4) Affection up (100 troops)
 * 5) Affection up (100 troops)

Turn 29:
 * 1) Generic Footsoldier Affection up (Def +1)
 * 2) Satisfaction Bonus: +3 Affection #1
 * 3) Affection up (100 troops)
 * 4) Affection up (100 troops)
 * 5) Affection up (100 troops)

Turn 30:
 * 1) Affection up (100 troops)
 * 2) Affection up (100 troops)
 * 3) Affection up (100 troops)
 * 4) Affection up (100 troops)
 * 5) Affection up (100 troops)

Turn 31:
 * 1) Rance Affection up (100 troops)
 * 2) Affection up (100 troops)
 * 3) Sakai [Trust] clear (100 troops) >6<
 * 4) Affection up (100 troops)
 * 5) Affection up (100 troops)

Turn 32:
 * 1) Affection up (100 troops)
 * 2) Satisfaction Bonus: +3 Affection #2
 * 3) Affection up (100 troops)
 * 4) Affection up (100 troops)
 * 5) Battleship Nagato Conquered {+7 H (237)}

Turn 33:
 * 1) Ashukaga Yoshikage [Trust] clear >7<
 * 2) Affection up clear (EGP) >8<
 * 3) Affection up (100 troops)
 * 4) Affection up clear (EGP) {+1 H (238)}  >9<
 * 5) Affection up (100 troops)

Turn 34: PS: Tokugawa succesfully conquers Battleship Nagato during the end of this turn
 * 1) Affection up clear (EGP) {+1 H (239)} >10<
 * 2) Affection up clear (EGP) >11<
 * 3) Affection up clear (EGP) >12<
 * 4) Affection up clear (EGP) >13<
 * 5) Cairo Conquered {+10 H (249)}

Turn 35: PS: Tokugawa attacks Cairo
 * 1) Kouhime event
 * 2) Affection up (100 troops)
 * 3) Affection up (100 troops)
 * 4) Affection up clear (EGP) {+1 H (250)} >14<
 * 5) Amazon Conquered {+8 H (258)}

Turn 36:
 * 1) Affection up clear (EGP) {+1 H (259)} >15<
 * 2) Affection up clear (EGP) {+1 H (260)} >16<
 * 3) Affection up clear (EGP) {+1 H (261)} >17<
 * 4) Affection up clear (EGP) {+1 H (262)} >18<
 * 5) Morocco Conquered {+8 H (270)}

Turn 37:
 * 1) Affection up clear (EGP) >19<
 * 2) Affection up clear (EGP) {+1 H (271)} >20<
 * 3) Affection up clear (EGP) {+1 H (272)} >21<
 * 4) Affection up clear (EGP) {+1 H (273)} >22<
 * 5) South Africa Conquered {+9 H (282)}

Turn 38:
 * 1) Affection up (100 troops)
 * 2) Affection up clear (EGP) {+1 H (283)} >23<
 * 3) Affection up clear (EGP) {+1 H (284)} >24<
 * 4) Affection up clear (EGP) {+1 H (285)} >25<
 * 5) Death Country Conquered {+9 H (294)}

Turn 39: ''PS #1: Notice anything? How can we get Inukai to [Trust] on the turn he's recruited? He shouldn't have been able to take any SenriQs! Answer: We gave him a motivation paper. PS #2: Why do we have to make it so complicated? Why not just find him earlier and bring him to trust later? Answer: He has an annoying high priority start of turn event where he trains Suzume. We don't want that to happen! PS #3: We killed Hiragumo during this end of turn phase. PS #4: Tokugawa has taken Cairo by now (Treasure #4)''
 * 1) Affection up clear (EGP) {+1 H (295)} >26<
 * 2) Find Inukai
 * 3) Inukai Event #1
 * 4) Inukai [Trust] (EGP)
 * 5) Inukai Hiragumo Event + Affection up (100 troops)

Turn 40: ''PS: The reason why this fan had to be wasted is because we already cleared all 27 characters. We had to leave 2 spaces for Kenshin and Naoe Ai to join.''
 * 1) Kenshin joins 
 * 2) Conquer Tokaido {+7 H (302)}
 * 3) Vassal Tokugawa
 * 4) Inukai Clear (Treasure #5) >27<
 * 5) Do nothing

Turn 41: We give Naoe Ai the second motivation paper and kick both her and Kenshin now.
 * 1) Naoe Ai joins
 * 2) Conquer Ezo {+2 H (304)}
 * 3) Botan Hunt in Sado (Treasure #6)

4. Recruit guy with pandas

5. Hakkin Dasan Event #1

Recruit Torako

''PS: Torako starts at [Normal], so we only need 2 fans to clear her. This is another advantage of not picking the Uesugi starting bonus.''

Turn 42:


 * 1) 6 Treasures event


 * 1) Conquer Red Helmet {+7 H (311)} (We conquered all of JAPAN now)


 * 1) Torako [Trust]


 * 1) Torako [Love] {+1 H (312)} clear >28<


 * 1) Hakkin Dasan [Trust] clear >29<

200 + 29*2 + 29*2 + 5*10 - 42 - 1 = 323   PS: We completed the game with 3 SenriQs, 1000 extra troops and 12 additional ero diary entries!