Sengoku Rance:Objectives

Objectives are big bonus goals for Rance to acheive and add to the game score. They are NOT required to clear the game.

Defeat Orochi

 * See Natori & Tamagushi Fuuka's Character Clears for steps to unlocking the dungeon.
 * Also see the Dungeon Page for more details on the dungeon itself.
 * 10 points for completion
 * Cannot be completed in Kenshin's IF route

Obtain x number of character clears

 * 2 points per character clear
 * If you lose the captain, the points no longer count.

Defeat the Youkai King

 * 10 points for completion
 * Defet him after conquering Dokuganryuu/One Eyed House; Details
 * Cannot be completed if the One Eyed House second game bonus is chosen.

H 300 People
NOTE! Ways to H 300 People
 * +10 points for completion
 * 1) Conquer territories
 * 2) Accept the money after conquering the territory
 * 3) Talk to your female captains to get them to Love
 * 4) Female captains which have been character-cleared or raped or princesses which Rance raped after conquering are also included to get to 300
 * 5) As long Rance is in battle with the enemy's female captains, their names are also included to get to 300 as long as they have been killed or captured.(Contributor's Note: So far I got to 445)

Obtain the Six Great Treasures

 * 10 points for completion (To check how many treasures you have, you can go to "Items" and look at the 収納箱【赤】[Collection box (red)]; the ones marked with a black star are the great treasures.)
 * 1) 盾無し - Found by developing Shell's nation power once (The Takeda House must be conquered for this to happen.)
 * 2) 越前ガニ - Found by developing Sado's nation power once
 * 3) Giant Pearl 巨大真珠 - Found by clearing the Pearl Dungeon in Ise twice (requires Sill)
 * 4) Flat Spider 平蜘蛛 - Do Inukai's character event (Requires Princess Aroma)
 * 5) Bottle of Coke コーラの瓶 - Let enemy (Demon Army or Shimazu House) reclaim one province in Africa.
 * 6) Golden Seal 金印 - Fight wild boars and get a total of 60 "Boar Points"(Boars in Sado count for 20 points, Boars in Owari count for 10. Note that you do not see the number of boar points, but is something you have to keep track of.)

Maximum troop size 30k

 * 10 points for completion.
 * Use Red paper items on effective but expensive units, which in the long run saves you money due to less healing necessary. (There is an infinitely-repeatable exploration command in Kazusa 2000 to find these. The cost goes up by 10 each successive search, capping at 99)
 * Increase troop size of the cheapest units first to maximize the use of your money.
 * Save money by getting the discount coupon yellow item in Izumo.
 * Use Satisfaction bonuses to increase all your units by 50 people each. That is 1.5k people per bonus if you have 30 captains.
 * Save up 60 Oni bones and buy up until the +5000 troops item at Purupet's shop, then put it on a costly unit. Alternately you can save up 77 Oni bones and also get the +1000 troops item for a Miko unit, which is definitely a good idea because Miko units are pretty expensive.
 * Hire several Miko units and get their Propaganda effect, and have one around for every battle.
 * Let your regular combatants consist of many foot soldiers/archers, because they get the highest end-battle troop gains.
 * There are purple commands available in Yamato, Tamba, Mamushi Oil Field and Edo that cost 5 Nation power each. They construct training academies that give +5 troops to all units of a specific class. Tamba is for Musketeers, Yamato is for Ninja, Mamushi Oil Field is for Foot Soldiers and Edo is for Ying Yang. The one in Edo requires Hojo to unlock.
 * The commander Hakkimdassan (AKA Tengu: Hakkim Dassan) have a special Battle event called Panda Hunt in Kazusa 2000, is a commanders fight against 3 Pandas with 350 HP. The event adds 400 troops to Hakim Dassan unit. The event will reappear after 4 turns adding 500 pandas and one more after 8 turns adding another 500 pandas.
 * Daidouji Komatsu has the Fan club skill that adds 20 troops per turn to the unit.
 * The Staff of Charisma (AKA Popularity Staff) adds 20 troops per turn to the unit of the commander equipped with it.