Thread:FixSRwiki/@comment-46261745-20200811012110/@comment-46261745-20200811225441

It was,! I used the wiki page to understand what in the world the monsters and monstersB functions were doing... turns out the monsters function sets random sets of enemies within preset groupings, as predicted by the wikipage, and monsersB  function let's you script in. specific enemies/ However, when you  use monstrersB, you can't change then difficulty on different difficulty modes because you have to identify a level, rather than monsters which let's you identify a kind of ranking (I assume this might have been the origianl intent of ranking? but then they impklemented at then individaual monster level instead, whcih gave more flexibility...)

In addition, there's an added function that let's you rename specific positions, whether or not you're using monsters or monstersB.

The rest was a bit more complicated though... fortunately the item assignment was alluded to in the wiki, which helped. and not alluded to in the wikiathere are 'hidden' functions. But findingnout where KuniD3 was was a pain, as it was for where to set then CG for the dungeon and between dungeon floors 'continue' area... once you figure out where the pieces are though, it's highly replicable... could build or modify any dungeons fairly easily now.