Rance Quest:Playable Characters

This page is only introduction, page has been split into subpages by class:

Fighter

Guard

Gunner

Sorcerer

Healer

Ranger

Sparta

Civilian

All pages will contain all generic skills that given class can learn (WIP), and each character will have informations about how to get her, stats, initial and unique skills and some tips (also WIP). Will be updated regularly

Each class have different Initial stats as seen in a table:

* Fighters with fighter talent skill

Stats grow with level, faster on bigger levels, tables:

Level 2-19:

* Fighters with fighter talent skill

** Characters with magic talent skill

*** Characters with magic talent★ and magic talent★★ skill

Level 20-29:

* Fighters with fighter talent skill

** Characters with magic talent skill

*** Characters with magic talent★ and magic talent★★ skill

Level 30-39:

* Fighters with fighter talent skill

** Characters with magic talent skill

*** Characters with magic talent★ and magic talent★★ skill

Level 40-49:

* Fighters with fighter talent skill

** Characters with magic talent skill

*** Characters with magic talent★ and magic talent★★ skill

Level 50+:

* Fighters with fighter talent skill

** Characters with magic talent skill

*** Characters with magic talent★ and magic talent★★ skill

Additionally, all characters get one time boost on multiplications of 10, up to lvl 90:

Additionally all characters gain 2% boost to both attacks and both defences for each level of Morurun Victim Skill, stacks up to 150% including bonuses from equipment. Rance gains 2% boost for each character that have Morurun at at least lvl 5, working for up to 10 characters (20%).

Informations about subpages:

Each skill has limited usage count, which is restored after each quest. For example, Rance Attack is initially restricted to one-time use per quest. Furthermore, there are four skill types:  offensive skills , that target the enemies for inflicting damage and/or various hindrances such as status problems and debuffs,  supportive skills , that are used on allies for recovery and buffs etc., and  passive skills  that are always active when equipped (or give 50% of the effect if learned but not equipped), and finally, there are "always active" skills that, once learned, are always in full effect without the need to equip it into a skill slot.

NOTE: "Level, Stats growth/boost" table shows initial lvl/base maximum level of character (that can be increased further in game). Physica/magical attack/defense is expressed as a percentage - it's how much stats character gets from level (i.e. character have 120% of physical attack, she will be getting 20% more physical dmg per level than normal characters). Rest of stats is expressed as "+X" (or "-" if she have no boost). Those stats are bonus stats character have on start, in comparition to other characters (i.e. +20 under crit rate means that character have 20 crit chance on a start, instead of normal 0).

Also, each character, like in previous Rance games, has level cap (except Rance himself), which may later be raised (very likely by H-ing in case of girls and specific events in case of men, just like in Rance 6).

It may be noted that the maximum possible level of any character is 9999 (999 before TADA patch).

NOTE: Each character has his/her own no. of skill slots, i.e. the no. of total red/blue/yellow skills she can equip at any given time for any given quest, governed by the skill "実装スキル数". If just learned without any upgrades, it allows a character to equip 3 skills. For each star upgrade, the no. of available skill slots increase by 1, giving a max of 6 slots at 3-star 実装スキル数. Rance already begins with this skill upgraded to 3-star, thus having 6 slots from start. Level of this skill will be noted in "initial skills" table.