Talk:Rance VI:Walkthrough/@comment-38925140-20200316201744/@comment-31720212-20200317014139

First off, if you want to break an enemy's charge, it doesn't actually matter how much damage you do. Anything from 1 damage up has the chance to break it. You can also try to use Cessna or Megadeath's State Cancel move to break charge, which isn't 100% reliable but will ignore barrier enemies, so it's helpful in this instance. I also find it helpful to try to hit charging enemies with Paralyse, since that will break their charge AND take them out of commission. Tamanegi's Garlic Lunge is the only stun attack that can circumvent barrier enemies (since it hits both targets in a row), but there's no harm in taking a chance with Caloria's Poison Needles or Kanami's Shurikens.

While it's true that I recommended Light Rings for taking out the barrier enemies, Uspira and Saias are actually weak to Fire and Ice, respectively. Flame Rings or Ice Rings could help, and you want to focus Shizuka's fire attacks on Uspira and Sill's ice attacks on Saias. I'd recommend the Lasers over the area spells, but you never know in a situation like this.

While hopefully you won't have to grind, some longer-term strategies might include raising FR of characters close to a bonus (15, 20, 25, 30), and raising Cessna, Prima or Megadeath's Talent Cap with H-Events (you can also raise Bernard's with Sand Lances). If you've already done Maria's sidequest, the Support Shot ability you can give her via an FR bonus is particularly powerful. You might try checking out the midboss-level challenges at Abandoned Mine F, or doing the Haniwa Plains secret detailed in this walkthrough, since it will get you a lot of moneythat you can use to upgrade equipment. Good luck!