Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-46261745-20201019230741

I definitely feel like giving him a fairly large overhaul...

I think his fixed damage ability is iconic, so that should obviously stay... but anything else?

The cap on damage that he can receive, I guess, though I feel that's more bad coding than a unique feature... Though much the same could be said of his fixed damage skill.

Here's what I propose:

1. His HP will not be brought down. If he has 505 HP when he's captured, uncursed, at level 50, he'll stay at 505HP...

2. That being said, we should probably cap his health. 1200HP maybe since that matches the all out battle?

3. I think once he's cleared, he should carry over his damage modifier from his uncursed troop count, maybe rounded up to the nearest 500 and capped out at 2000? I think this would be reasonable, and consistent, and would let us be able to manage his HP separately from his damage. He's also a single guy in army battles.

4. I was actually thinking of removing the magic invulnerability. I don't remember that being part of the storyline or lore... Was that a known trait of cursed characters?

My whole point around that btw was that an HP troop can grow from maybe 500 to 1000 HP throughout a game while troops are growing into the 1000s and 2000s or even higher if you're boosting troop counts. So that means an HP troop has an edge early game, since they have a decent HP relative to troops, but as this doesn't scale in the same way, they're kind of static compared to troop scaled commanders.

My current state of the ボスダメージ補正 function is for all HP troops. Instead of saying if damage > 50% max HP, do 50% damage, I changed it to try to keep the basic premise of no one shots (unless you're doing over 3 times their health), but with a few extra tweaks, such as doing half + the damage to max HP ratio of 1/4 of their HP, so the damage is a smoother curve, rather than being exactly capped. I should be modding this a bit more though, since I'm not satisfied with it at the moment...