Rance VI:Playable Characters

Rance / ランス
It's our all-time favorite "hero", Rance! Rance starts with you from the beginning of the game and will generally not leave your party. He has high physical stats (both attack and defense) and has a level cap of level 999, making him one of the best fighters in the game.

Obtained Level:10 Max Level: 999

Attacks:
 * 攻撃
 * Comments: His normal attack. Physical and melee range.


 * ランスアタック (1 Turn)
 * Comments: Rance attack! Hits one target for more damage than using his normal attack twice, and has good upgrades. Useful against bosses or powerful enemies. Physical and melee range.


 * 鬼畜アタック (2 Turn) (LV 45)
 * Comments: Hits all enemies for major damage. On the other hand, it takes two turns to charge up and everyone should really be dead by then or you'll get interrupted, so it's not very useful.


 * 捕獲 (1 Turn)
 * Comments: Use this attack to capture GalMonsters you fight throughout the game, to get H-scenes and a Friendship upgrade with Onion. Success seems to be dependent on Level and the HP of the GalMonsters. Seems to only be learnable after you get Onion to join. Technically, Rance's version is weaker because he takes 1 turn, but because his level is usually higher and Rance is much tougher in battle, in practice you'll end up using him a lot more.


 * 主人公 (LV 41)
 * Comments: Passive skill. Apparently it grants more EXP if you finish off the last enemy with Rance. A good skill, but nothing game-breaking, he'll probably end up dealing the finishing blow even if you aren't trying for it.


 * 戦術的撤退
 * Comments: Run away from the battle. This is always successful when you can use it, but it doesn't work on boss battles. If you find yourself in dire straits or a bad match-up (such as having no magic-users against a physical resistant enemy), use this instead of trying to slug it out.

Upgrade Priorities: 
 * Note that to upgrade Rance, you'll have to use the Kimchi FR events instead.
 * I recommend getting all of the Rance Attack (ランスアタック) upgrades first
 * The 主人公 upgrade is okay
 * Anything else doesn't really matter. I usually go for SP.

Resistances: Weak against Light.

S Rank Weapon Rance will automatically earn his S Rank weapon Chaos as a natural process of the storyline.

Recommended Items 
 * ドラ猫の鈴 - Increases Rance's already high attack. Can be changed for anything that will help him deal more damage, but this is the general one.
 * 素質のオカリナ - Since Rance has such a high level cap, this item will help him gain more levels, making him more powerful.
 * 無視メガネ - If you want to utilize 鬼畜アタック, you need this or you'll mostly likely be canceled.

Sill Plain / シィル・プライン
Rance's faithful slave. Will leave you early on, but after she rejoins you will stay with you throughout the game. She's a flexible spellcaster, having a variety of attack spells and also healing magic, which due to the rarity of, she'll probably be healing most of the time. Doesn't have much raw power, but is one of the most useful characters in the game.

Level:12 (80)

Attacks:
 * 炎の矢
 * Comments: Basic ranged spell attack, fire element.


 * ヒーリング
 * Comments: Basic healing spell. Heals a decent amount. With the lack of characters who can heal, Sill will probably be doing this a whole lot.


 * 氷の矢
 * Comments: It's Fire Arrow... except replace the word "Fire" with "Ice"


 * 氷雪吹雪 (1 Turn) (FR 19)
 * Comments: A magic attack that hits all enemy for ice element damage. Good spell, but usually outshadowed by other multi-target spells later in the game, plus you need Sill as a healer for the most part.


 * 回復の雨 (1 Turn) (FR 21)
 * Comments: Heals all allies for a decent amount. A very important skill, this is your only counter against enemies who can hit all of your characters. Sill is one of the only two characters in the game that has this.


 * Sレーザー (2/1 Turn) (FR 24)
 * Comments: A powerful ice magic attack on one target. Don't bother using this if you haven't upgraded it, because 2 Turns is just too long for the the damage you get. After you do, it's a good boss killer move.

Upgrade Priorities: 
 * Sill is very well-rounded, so upgrading individual spells might not be the way to go here. I would go for SP to be able to use her more often.
 * Sレーザー is an exception. If you plan to use it at all, upgrade it so that it takes only 1 Turn.
 * Although 回復の雨 only increases 5% per upgrade, it's such a useful spell that it may be worth spending upgrades on it.

Resistances: Weak to Dark.

S Rank Weapon Late in the game, Sill will have a dream about the calculator cube. You will need her A Rank weapon, and a good FR rating with her to trigger it. Enter the dungeon (Rance and Sill only) and complete the puzzle to earn her S Weapon.

Recommended Items 
 * 雷ボール - Increases her magic, fairly obvious
 * 闇のペンダント - Reduces damage from Dark attacks.
 * 無視メガネ - Getting cancelled when you're trying to use 回復の雨 is painful. This helps a bit with that.

Rocky Bank / ロッキー・バンク
The first character you'll get in the game (well, minus Sill), Rocky is much more useful than he looks. Don't be fooled by his low level limit, he gets events that raises his level through the game. Rocky has high SP and with careful upgrades, he will be useful throughout the mid and early game. Unfortunately, he does get a little overshadowed by others end-game.

Level:3 (19)

Attacks:
 * 攻撃
 * Comments: Basic physical attack. Rocky actually has a lower accuracy for this attack. If you upgrade it, he'll have an above average accuracy, but it's up to you on whether you want to blow an upgrade this way.


 * 味方ガード
 * Comments: Takes damage in place of another ally, only works on Physical Attacks. Very useful in the early game when teamed up with Prima as her healing takes 1 turn to use. Upgrade it twice and Rocky will practically jump into every single attack... which may not be what you want, be careful!


 * 斧ブーメラン (FR 10)
 * Comments: Attacks the front vertical line of enemies. Doesn't seem that useful at the start due to it's low damage, but when upgraded several times, the damage of this attack really increases. Upgrade and use it to weaken/cancel a column of enemies.


 * 戦術的撤退 (FR 15)
 * Comments: Retreats from the battle. Same as Rance's version.


 * 気合 (FR 17)
 * Comments: Uses up all SP to heal Rocky's HP to full. Useful for boss battles or when you don't need him for the current dungeon anymore. He can't really take advantage of it though due to sub-par stats.


 * 応援 (FR 22)
 * Comments: Increases one ally's defense by 10%. Eh, skip it.

Upgrade Priorities: 
 * If you can't decide what to upgrade, go for increased damage for 斧ブーメラン.
 * You may wish to upgrade 味方ガード. Do not upgrade it more than twice as at 2 upgrades Rocky already activates it often. In fact, you may wish to only upgrade it once.
 * You may also wish to upgrade the accuracy of 攻撃 once.

Resistances: Weak to Fire.

S Rank Weapon When you reach "廃棄迷宮", there is a "maze" where you have to choose two directions to move in. Choose Right/Right to receive Rocky's weapon.

Recommended Items 
 * うさ仮面うさ/ガラスの芸術 - Both of these items increase Rocky's defense, if you were using him as a defensive character.
 * 炎のペンダント - Reduces damage from Fire attacks.

Bernard Seramite / バーナード
Just horrible. First off, he's a male, so no H to increase his level cap. To increase his level cap uses up items that can be used for something better and AFAIK there are no FR raising events for him. Will probably be the first person to get dumped once you need party space.


 * Recruited Level: 5
 * Limited Level: 25
 * Max Level: 50

Attacks:
 * 攻撃
 * Comments: Basic physical attack.


 * 連続攻撃 (1 Turn)
 * Comments: Takes up 1 turn to hit 2 times at about 120% normal damage per hit. If you use an upgrade bonus on it, it seems to hit 3 times at a slightly lower accuracy (although the animation remains the same).

Upgrade Priorities: 
 * 連続攻撃 is probably the first priority upgrade if you want to use him for some reason
 * I can't really tell you what to upgrade, he doesn't exactly have much to choose from...

Resistances: Weak to Ice.

S Rank Weapon NA?

Recommended Items 
 * 氷のペンダント - Reduces damage from Ice attacks. There's probably a lot of those lying around so you don't feel like you're blowing a useful item.

Prima / プリマ
Before you retrieve Sill, the only character that can heal. Actually since there's only about 3 characters in the game that can, this makes her pretty special, but unlike the other healers she's the only one that can't heal multiple people. She only has FR events up to 12 FR and max out at 25 total FR, so you may wish to use at least 3 presents on her.

Level:4 (22)

Attacks:
 * 攻撃
 * Comments: Basic physical attack. If you're using this as Prima, you're doing something wrong, since you need to protect her by putting her in the back.


 * 簡易治療 (1/0 Turn)
 * Comments: Heals HP based on her Max HP, for some reason. Since it takes 1 turn at the start, make sure you upgrade it ASAP or she'll lose effectiveness.


 * 手加減攻撃
 * Comments: Physical attack that deals 50% damage and won't kill the enemy. Well, sometimes it will kill if the enemy is paralyzed. Only good for capturing GalMonsters.

Upgrade Priorities: 
 * 簡易治療 is the only thing you should upgrade, first reduce its turns and then start upgrading the percentage it heals.

Resistances: Weak against Ice.

S Rank Weapon NA?

Recommended Items 
 * 氷のペンダント - Reduces damage from Ice attacks.
 * Any item that increases her defense really. Note that increasing her magic doesn't help since her healing is based on her Max HP.

Sesuna / セスナ
There's only one reason to use her, she kills bosses quite well up to the mid-game, but her lack of defense whatsoever means she won't last long under fire, especially against magic attacks as Rocky and Patton don't guard against it.

Level:1 (18)

Attacks:
 * 攻撃
 * Comments: Basic physical attack.


 * 渾身の一撃
 * Comments: Deals about 3 or 4 times damage, but only has a 50% chance of hitting. Very good boss killer if you can it to hit constantly, such as equipping her with accuracy increasing items or paralyzing the opponent, which means that attacks will always hit them.


 * 状態解除
 * Comments: Seems like it cures the paralyzed state. Also seems to cancel charging attacks, the obvious use is to cancel someone in the back row, but if Patton is about to kill himself because you accidentally made him use his special, you can cancel it.

Upgrade Priorities: 
 * 渾身の一撃 all the way, especially since it increases by 30% per upgrade.

Resistances: Weak against Light.

S Rank Weapon NA?

Recommended Items 
 * ドラ猫の鈴 - Increases Attack.
 * もじゃ人形 - Increases Accuracy, two of them will bring up 渾身の一撃 to around a 90% hit rate.

MegaDeath / メガデス
Yeah... odd name. She's the first ranged attacker you get but on the other hand her stats are pretty low and her abilities are shallow, so you won't find much use out of her.

Level:5 (18)

Attacks:
 * 弓攻撃
 * Comments: Ranged physical attack.


 * 連続弓攻撃 (1 Turn)
 * Comments: Takes up 1 turn to hit 2 times at about 120% normal damage per hit. Not that great because it's not upgradeable like Bernard's, although it's ranged.


 * 状態解除
 * Comments: Seems like it cures the paralyzed state. Also seems to cancel charging attacks, the obvious use is to cancel an enemy, but if Patton is about to kill himself because you accidentally made him use his special, you can cancel it.

Upgrade Priorities: 
 * Not much to choose here, upgrade her normal attack, since it raises by 20% each upgrade, which is quite good, then put the rest into SP.

Resistances: Weak against Ice.

S Rank Weapon NA?

Recommended Items 
 * Because she's ranged and thus has a wider control over her targets, any of the items that allow you to hit weak points are good if you don't need them elsewhere.

Tamanegi / タマネギ

 * What's the guy from Daiakuji doing here? I think his name translates to something like "Onion". I think he's the only character who can be recruited multiple ways, but the quickest is to play the training forest area 3 times, he'll appear as a star event. His FR can be raised by capturing Gal Monsters and is necessary for several HCGs. There are a total of 43 Gal Monsters. Also note that there are enemies that looks like gals but they are unable to be captured.
 * For a ranged unit, he has a pretty high attack power, but his relatively low level cap hurts him a bit since he's a male and he needs to be in front to capture Gal Monsters. Overall, I say he's rather average.

Profile
 * A famous teacher. Always bring fresh onions along with him as food. He got his current name due to the onion smell. His real name is a mystery.


 * '''Recruited Level: 7
 * Max Level: 30

Skills:
 * 攻撃
 * Comments: Ranged physical attack. This can pierce a horizontal row and hit 2 enemies, the front and back, coupled with his decent attack power means he's a good ranged attacker until Maria and Kanami show up.


 * 捕獲
 * Comments: Use this attack to capture GalMonsters you fight throughout the game, to get H-scenes and a Friendship upgrade with Onion. Success seems to be dependent on Level and the HP of the GalMonsters. Onion's version doesn't need to charge, but his level is usually lower.


 * にんにく突き (FR 13)
 * Comments: Like his normal attack, except that it trades some power and accuracy for a chance to paralyze. A good upgrade if you have a spare accuracy raiser since paralysis is generally more useful than damage.


 * 女人の秘孔 (Requires S Rank Weapon & Capture all 43 Gal Monsters)
 * Comments: Single target attack. Deals high damage on female monsters. (Requires 1 turn)

Upgrade Priorities: 
 * None

Weakness
 * Light.

S Rank Weapon
 * Capture all 43 Gal Monsters and see all their HCGs. Then click on the new event under Tamanegi's name that requires one red orb.

Recommended Items 
 * Any of the items that allow you to hit weak points are good if you don't need them elsewhere.
 * もじゃ人形 - Increases Accuracy, you only need one, and only if you're going to use にんにく突き.

Patton Misunaruji / パットン・ミスナルジ

 * Remember the large guy with heavy armor helping you to attack the abomination monster while you are exploring the slave prison ? He can be recruited once you accept the mission "Helman Prince Rescue". He's better than Rocky at blocking attacks. (Abomination is a monster which is cobbled with many mound of corpses together)
 * Patton is very good at tanking physical attacks, however, he suffers very heavy damage against magic attacks and cannot protect his teammates against them. He's also kind of hard to heal without using items due to his ridiculously high HP.

Profile
 * He is the first prince of the Helman Kingdom. His original name used to be Patton Helman. He had been set up and is chased for life by his own country. Now currently still in training, waiting for a chance for revenge.

Skills:
 * 殴り
 * Comments: Melee Physical Attack.


 * 武舞乱舞 (1 Turn)
 * Comments: I hate this move. It charges up for 1 turn and deals decent damage to all enemy units, but he takes about 50% of his HP as damage after using it! Make sure you look at the menu carefully as Patton or you'll end up wasting his life.


 * 味方ガード
 * Comments: Takes damage in place of another ally, only works on Physical Attacks. Better than Rocky due to his stronger defense.


 * 気合い (FP 7)
 * Comments: Uses up all your SP in order to heal your HP to full. Once again, better than Rocky because Patton has ridiculously high HP, but still limited to bosses only since it takes up all your SP.


 * 反撃 (FP 12)
 * Comments: Counterattack when hit by an enemy. For some strange reason, this will actually stop you from charging and using 武舞乱舞 if Patton counters, but since that ability sucks IMO, I don't really care. It also cancels 衝撃パンチ, which is bad!


 * 衝撃パンチ (FP 16) (1 Turn)
 * Comments: Melee Physical attack that deals about 150% damage and also penetrates defense. Very good on bosses or high defense enemies! Unfortunately, it also gets canceled by counterattack while charging, argh!

Upgrade Priorities: 
 * There's a lot of ways to go with this.
 * If you increase 殴り, the increase is about 20% so it's a huge improvement!
 * You can upgrade 反撃 and have a guy who can counterattack often for painful damage, but on the other hand you can almost never use his specials because it'll be canceled by 反撃.
 * Better yet, you might choose to upgrade 味方ガード chance, when Patton defends his ally there is a chance that he will counterattack.


 * Level: 20 (70)

Weakness
 * Weak to Fire.
 * Actually, it looks like he's weak to all magic attacks.

S Rank Weapon
 * Save before you enter the 王立博物館 (Royal Museum) again and enter any of the remaining rooms. If the room which you entered rejected you, enter another room. Then you see a talk event and will immediately be drop below. Notice you can't teleport out, so you have to fight your way to the switches to remove the bars in order to get to the exit. After you exit, Patton will get his S Rank Weapon.
 * NOTE if you have entered all the rooms but still be rejected, it only means you don't have that character and secondly you have to wait until next chapter or a few chapters later.

Recommended Items 
 * うさ仮面うさ - Reduces the damage you take, it's obvious why this is useful on your tank, I hope?
 * ガラスの芸術 - Increases Magic Defense, might help a little when using Patton against magic-using enemies but I totally suggest you don't bring him in anyway.
 * 専属看護婦さん - Restores a percentage of HP after battle, if you want to try to use 武舞乱舞 in random battles you should DEFINITELY have this.

Rizna Lanfebit / リズナ・ランフビット
The heroine of Rance 5D returns. Rizna is a good fighter who later gains the ability to buff her allies. Rizna also has a pretty high magic defense and after a certain (very late) optional event, becomes completely immune to magic.

Level:11 (39)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range.


 * 乱舞 (1 Turn)
 * Comments: Deal damage to the front column of enemy at about 150% damage and accuracy. Wow, this is really good against most than 1 enemy but you need some good timing to pull it off or you'll waste it on only 1 enemy. Also useful if the enemy is dodging a lot or something.


 * 手加減攻撃
 * Comments: Physical attack that deals 50% damage and won't kill the enemy. Well, sometimes it will kill if the enemy is paralyzed. Only good for capturing GalMonsters.

Note: The next 3 must be unlocked by a scene where Rizna says she's studying magic.


 * 防御付与 (FR 13)
 * Comments: Increases defense by about 10%? Can be upgraded to affect all allies but I think it's just too low of an effect to consider.


 * 攻撃付与 (FR16)
 * Comments: Increases attack by about 30%? Can be upgraded to affect all allies and is probably the best out of all buffing abilities, since you have a lot more fighters than mages.


 * 魔法付与 (FR19)
 * Comments: Increases magic by about 30%? Can be upgraded to affect all allies. On the other hand, there is really very few mages in the game.

Upgrade Priorities: 
 * Either concentrate on 攻撃 or 乱舞 depending on whether you want Rizna to kill single-target or groups. Personally I prefer the latter. Each of them increase by 20% per upgrade so they're very effective..
 * Save one upgrade on 攻撃付与 to make it affect your whole party.

Resistances: Weak to Fire.

S Rank Weapon Late in the game, Rizna will receive a letter that says her S Rank weapon is hidden in this Honey town. You have to unlock the secret area by going to the three locked rooms, and killing the event battles inside the same number of times (there is a sign outside the door if you lose track). If you do, a underground area will open up in the middle of the town and you will find a scene which will grant her the weapon.

Recommended Items 
 * うさ仮面うさ - Well, she can tank decently. Especially against magic, why not?
 * 炎のペンダント - Covers her weakness to fire, duh.
 * 無視メガネ - If you plan to use 乱舞, you might want it if you have extra. I think it's better on someone else like Rance though.

Maria Custard / マリア・カスタード
A good ranged attacker, because her attacks are physical, she is useful against Honeys when your spellcasters would be useless. Also has good support abilities and is one of the more useful characters in the game.

Level:18 (35)

Attacks:
 * 通常射撃
 * Comments: A physical ranged attack, however it also has less accuracy than normal if it isn't upgraded.


 * 炸裂弾射撃 (B Rank Weapon)
 * Comments: Deals about 30% to a column of enemy. Not too useful except maybe if there are multiple enemies charging, you can try to cancel them with this.


 * 援護射撃 (B Rank Weapon)
 * Comments: Whenever any of your party members attack, Maria also has a chance to support attack him. This is her best ability IMO, it's like getting free extra damage on some of your attacks.


 * 連続射撃 (1 Turn) (Event)
 * Comments: Fires 3 times for around 80% damage per shot. Good for bosses I guess?


 * 煙幕射撃 (A Rank Weapon)
 * Comments: When an ally is attacked, Maria has a chance of providing a smoke cover and preventing the damage. Well, it's okay but I prefer 援護射撃.


 * 三式弾射撃 (1 Turn) (A Rank Weapon)
 * Comments: Deals about 90% damage to all enemies at a 150% accuracy rate. Seems good but in practice I don't find much use for it.

Upgrade Priorities: 
 * Upgrade the accuracy of 通常射撃 once.
 * Upgrade 援護射撃 to max and she should activate it everytime (?)
 * Maybe upgrade 煙幕射撃 if you have any leftovers.

Resistances: Weak to Thunder.

S Rank Weapon Maria does not have an S Rank Weapon, however, note that all her weapon upgrades are through sidequests instead of buying them through the shop.

Recommended Items 
 * もじゃ人形 - Before you upgrade her accuracy, you want this so she doesn't miss.
 * 雷のペンダント - Covers her weakness to thunder.
 * ドラ猫の鈴 - Increased damage... duh.

Masou Shizuka / 魔想志津香
A very powerful spellcaster, in fact, her base Magic Attack is probably the best out of all the characters in the game. However, she has a very low SP, meaning you should use her carefully, and a very low FR limit for most of the game. Also, I don't think she's H-able, meaning you can't use it to increase stats. In the post-game, she may be outdone by characters with a higher max level. In the main game, she is still most likely going to be your best spellcaster.

Level:18 (56)

Attacks:
 * 炎の矢
 * Comments: Basic ranged spell attack, fire element.


 * 火爆破 (1 Turn)
 * Comments: Hits all enemies for about 80% fire damage. It's okay at the start of the game, but once you upgrade 局地地震 it's useless.


 * Fレーザー (1 Turn)
 * Comments: Deals about 250% fire damage on 1 enemy. Good for bosses or strong single targets. The fire element can give you a huge bonus once in a while.


 * 局地地震 (1/0 Turn) (FR 8)
 * Comments: Deals 50% damage to all enemies. Before being upgraded, this is horribly useless but after you reduce it to no charge time, it becomes one of her best abilities. Since Shizuka's Magic Attack is really high, it can be used to wipe out or severely damage huge enemy groups.


 * 白色破壊光線 (2 Turn) (FR 14) (2 Events)
 * Comments: Deals about 400% damage on a column of enemies. Powerful, but the 2 turns charge time really reduces its effectiveness. I would probably just use F レーザー.

Upgrade Priorities: 
 * 局地地震! Specifically, the charge time reduction, not the damage increase!
 * Increasing SP is good.
 * 炎の矢 is about the only other thing I would upgrade. 火爆破 is useless and 局地地震 is only a 5% damage increase, which is just bad.

Resistances: Weak to Dark.

S Rank Weapon Actually, pretty much the same as Sill. Late in the game, Shizuka will have a dream about the calculator cube. You will need her A Rank weapon, and a good FR rating with her to trigger it. Enter the dungeon (Rance and Shizuka only) and complete the puzzle to earn her S Weapon.

Recommended Items 
 * 雷入りボール - Increases Magic Attack.
 * マンハンター証明書 -　Attacks against Human enemies are counted as weakness. Using this and Earthquake, she can wipe out the Zeth/Pentagon enemies very fast.

Kentou Kanami / 見当　かなみ
Kanami's the fastest character in the game, being a ninja. She will usually act first in battle and has a ridiculous dodge rate, which means you can put her in the front as a pseudo-tank for physical attacks (magic attacks ignore evasion, so don't use her to tank those). Because of her unique skillset, you should think about whether you should put her in the front or back row depending on the situation.

Level:20 (40)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range.


 * 手裏剣
 * Comments: A physical ranged attack that deals about 50% damage to an enemy and has about a 20% chance to paralyze.


 * 火丼の術 (1/0 Turn) (FR 8)
 * Comments: Attacks all enemies for around 30% fire damage. Despite its appearance, it is actually a physical attack and can damage Honeys. It's horrible without the upgrade and only slightly more useful with it.


 * 必中切り (1 Turn) (FR 12)
 * Comments: Deals about 30% damage and a 30% chance of paralyze at about a 500% hit rate. To be honest, you might as well use 手裏剣 twice if you want to paralyze.


 * 分身の術(FR 19)
 * Comments: It increases her evasion rate by about 5%? Worthless IMO, it's too small a raise and her evasion is already high.


 * 首切り (1 Turn) (FR 26) (S Rank Weapon)
 * Comments: A 33% chance to insta-kill the enemy. Useful for some post-game enemies, that's about it, it's probably better trying to kill them normally.

Upgrade Priorities: 
 * 火丼の術 should be upgraded if you wish to utilize it.
 * If you upgrade 手裏剣 enough times, it'll have good damage AND have a chance to paralyze, making it very good.
 * Some SP Upgrades is okay. I wouldn't recommend anything else.

Resistances: Weak to Thunder.

S Rank Weapon Well, third time's a charm. Late in the game, Kanami will have a dream about the calculator cube. You will need her A Rank weapon, and a good FR rating with her to trigger it. Enter the dungeon (Rance and Kanami only) and complete the puzzle to earn her S Weapon.

Recommended Items 
 * 素早い変な虫 - Increases her evasion rate.
 * 必勝ハチマキ　- Buffs your attack at the start of battle, as if you had casted Rizna's buff ability.

Kaoru / カオル クインシー 神楽
Kaoru's... an okay character. The big problem with her is that at a certain point in the game, she leaves the party and when she returns, she is unable to be H'ed until post game. You also need to spend some presents on her since events aren't that common.

While she starts out as a melee character, with certain upgrades she eventually becomes a ranged attacker and you should then put her in the back row, because her HP isn't that high. Her other stats are mostly average in general. Overall a character that will come in helpful once in a while but not as broken as some of the top tier characters in the game.

Level:17 (33)

Attacks:
 * 攻撃
 * Comments: Normal attack. Physical and melee range.


 * 柔術 (1 Turn)
 * Comments: "Throws down the enemy using the power of judo", whatever that means. Physical and melee ranged and as far as I know, it's a critical hit when you can use it, but you can only use it against what the game classifies as humans and personally I don't think it's worth the time to charge it up anyway since mathematically speaking, you're doing 75% damage over two turns as critical hits are at 150% power.


 * 居合い切り (1/0 Turn) (FR 8)
 * Comments: Ranged physical attack at a 170% accuracy. After the two special upgrades, this is her bread and butter move. It's ranged meaning you can use her from the back row and hit enemies in the back and it also paralyzes the enemy.


 * 攻撃付与 (FR18)
 * Comments: Increases attack by 30%. Same as Rizna's, but I believe Kaoru starts off with it already being able to affect all your allies though.


 * 無形柔術(FR 19)
 * Comments: Physical Melee attack at 300% damage. I can't remember if this only works only on human enemies or the other way round. This one is actually usable unlike her other similar ability.


 * 勝利への決意 (FR 22)
 * Comments: Increases own attack power for a time. Seems like it works at a 200% multiplier, upgraded to 400% if you get the upgrade so it's useful once upgraded and in long battles.

Upgrade Priorities: 
 * Get both special upgrades of 居合い切り first, which will reduce charge time and give it a chance to paralyze.
 * Upgrade 勝利への決意 since it gets a huge bonus.
 * Either upgrade the damage of 居合い切り or SP.

Resistances: Weak to Ice.

S Rank Weapon Post game?

Recommended Items 
 * 素早い変な虫 - Increases her evasion rate.
 * うさ仮面うさ - Cuts damage by 1/4, as you can see the point is to not have her die when the enemy looks at her funny.

Karoria / カロリア・クリケット
The master of paralysis, while her stats aren't that great (especially SP which is abyssmal at 5) and she starts off at a rather low level, Karoria is a fantastic boss killer (and okay for random battles) because she has a very high chance of paralyzing stuff. If you give her enough attack boosts she's no slouch in offering ranged damage support to your other characters as well.

She has a bunch of other miscellaneous abilities that might come in handy once in a while such as regeneration but they probably won't be of any use. Overall one of the top tier characters in the game.

Level:5 (42)

Attacks:
 * ニードル攻撃
 * Comments: Physical ranged attack with the ability to paralyze. Attacks as 140% accuracy meaning it's useful for those pesky high evasion enemies. Bread and butter attack for most of the game and quite similar to Kanami's 手裏剣 ability.


 * 硬質変化
 * Comments: I think this turns her invincible for a period of time? There are certain bosses in which it is useful for turtling but otherwise she should really be attacking the enemy instead.


 * 自己再生
 * Comments: Regenerates HP per turn. It starts at 10% and goes up the same amount per upgrade. It's of questionable usage since her defensive stats aren't that great, she's in the back row pretty much all the time and without upgrading, it only regenerates a small amount of HP.


 * 毒針 (FR10)
 * Comments: Physical ranged attack at 10% damage but a crazy high chance of paralysis. This is her most important skill and it can keep bosses locked down for a good period of the fight. Strangely enough, despite its low damage at the start, it actually deals pretty significant damage if you get the damage upgrades, and if you do that it can become your bread and butter attack.


 * ニードルシャワー (1 Turn) (FR 13)
 * Comments: Physical ranged attack against all enemies with a chance of paralysis. Can be useful once in a while to give yourself a breather against mobs of enemies by paralyzing multiples of them.


 * 火炎放射 (1 Turn) (FR 19) (Event)
 * Comments: Ranged Fire attack. I think it attacks a row of enemies but I can't really remember, I'm not really sure about the specifics of this skill since it really doesn't do as much damage as you would like even if you did use it on fire weak enemies.

Upgrade Priorities: 
 * Definitely Upgrade SP unless you only plan to pull her out on bosses.
 * The 毒針 damage upgrade is useful if you get enough of it since it seems to scale up rather rapidly per upgrade.
 * Or you could try to just upgrade her HP regeneration ability a lot, which might give your healers some breathing room.

Resistances: Weak to Ice.

S Rank Weapon Same method as Patton though might only be available in post game.

Recommended Items 
 * ドラ猫の鈴 - Increases attack damage.
 * ラッキーカード - Questionable. This seems to increase luck, so if it increases her chance of paralysis it's good, but otherwise...

Kobandon Dotto / コパンドン・ドット
Another heroine returning from Rance 5D. She's... an odd character to say the least. Her stats and level cap are pretty abyssmal. Her main usage is her fortune telling attack, which might deal heavy damage to the enemies (although with a starting level cap of 27 it's not effective as you would like)... or beat the crap out of YOUR team.

Kopandon main issue are the fact that she can only be H rather late into the game and also leaves the party very soon after, only returning in the post-game section. Other than that, if you put the time and effort into her, she's one of the best random battlers in the game.

Level:15 (27)

Attacks:
 * お神籤攻撃
 * Comments: Physical melee attack. Horrible, don't use it, especially since she won't be in the front row anyway.


 * 運試し
 * Comments: Her bread and butter attack. As far as I know, luck determines what results you get and you can increase it only by one way, equipping the ラッキーカード item. Two of those will completely out the Misfortune results it seems so definitely do this before using her. Here are the possible results of the attack.


 * Great Fortune (大吉) deals 400% damage
 * Average Fortune (中吉) deals 200% damage
 * Small Fortune (小吉) deals normal damage
 * Misfortune (凶) and Great Misfortune (大凶) deals damage to your team!


 * 戦術的撤退
 * Comments: Run away from the battle. Same as Rance's version.


 * 開運 (1 Turn) (FR 12)
 * Comments: Increases the rewards earned after battle. The only one I can keep track of is that experience increases by 20% but there are other results it seems. I rather spend her turns actually killing the enemy but if you want to spare the turns, go ahead and use this.


 * 強運補正 (FR 22)
 * Comments: Increases her luck for better results. I'm not really sure if this is worth using since I don't have hard data but I suppose if you have the turn to spend in battle, go ahead and use it.

Upgrade Priorities: 
 * SP up is pretty much the only thing that she has, really.

Resistances: Weak to Fire.

S Rank Weapon She doesn't have one, it seems.

Recommended Items 
 * ラッキーカード - This increases the effect of her main ability. Two of them wipes out the bad effect. The usefulness of that is self-explanatory.

Sanakia / サーナキア・ドレルシュカフ
Sanakia needs some work to be effective. First off, there is an event which will grant her the buffing spells just like Rizna and you really need them for her to be effective.

Sanakia has a couple of quirks, her Armor cannot be upgraded and remains at C Rank, meaning it is absolutely necessary that you upgrade it with huge C Rank eggs, because you're never going to have any other chance. Despite this, she's adept at tanking physical attacks but horrid at taking magic attacks.

Secondly, if you want to H her (and possibly increase Friendship without using presents), you got to fight her in a duel solo with Rance. She scales in level each time you beat her but if you upgraded Rance attack as suggested you can probably paralyze her and win unless you get unlucky. Be sure to save before you challenge, because it's a game over if you lose!

Other than that, she's an okay character used for her buffs and to throw in a couple of attacks, but don't expect more out of her.

Level:22 (22)

Attacks:
 * 武器で攻撃
 * Comments: Normal attack. Physical and melee range.


 * おとり
 * Comments: Apparently this makes the enemy target her more often or something, use it if you have to but I don't have the hard math on this.


 * 叱咤激励 (FR 8)
 * Comments: Removes paralysis from your entire party. Might come in useful once in a while.


 * 攻撃付与 (FR 14)
 * 防御付与 (FR 16)
 * 魔法付与 (FR 18)
 * Comments: Same as Rizna's version, these are all buff abilities and like Rizna, you also need an event in a dungeon to find an item to unlock all of them, but Sanakia starts out with them already upgraded to target all allies. This is pretty much the main usage of Sanakia.

Upgrade Priorities: 
 * She only really has two upgrades, one for SP Up and another for a measly 10% on her only attack.
 * Since she already has 10 SP at the start, the 10% increase in attack power is most likely to be the better of the choices.

Resistances: Weak to Lightning.

S Rank Weapon Post game?

Recommended Items 
 * ガラスの芸術 - Increases magic defense.
 * うさ仮面うさ - Cuts damage by 1/4, overall lets her tank better.

Cell Catchgolf / セル・カーチゴルフ
The dedicated healer in the game, Cell's one of the two characters with a party-heal spell in the game and thus is extremely important.

Her only attack spell happens to deal so much damage to undead that they die instantly, making her useful for that purpose but it doesn't hit anything else.

There's not much to say about her, she's a great healer and thus top tier, and that's about it.

Level:37 (44)

Attacks:
 * ヒーリング
 * Comments: Basic healing spell. Heals a decent amount. Probably going to be her bread and butter since she doesn't have any attacks except against undead.


 * 回復の雨 (1 Turn)
 * Comments: Heals all allies for a decent amount. Just like Sill's version and used the same way.


 * 浄化 (FR 13)
 * Comments: Deals about 8k-9k damage to undead, which might very well kill them. Bring Cell out of those undead filled dungeons and let her at em.


 * 大回復 (1 Turn) (FR 18)
 * Comments: Sacrifices Cell's life to heal all other characters to full. I don't really know why you want to use this unless you're pretty desperate since you can just use 回復の雨 without dying and it takes the same amount of turns. I guess maybe if you have both Gandhi and Patton out at the same time and they're pretty close to dying that this will be useful but if the two toughest tanks in the game are actually dying you probably have bigger things to worry about.

Upgrade Priorities: 
 * You really can't go wrong with upgrading any of her healing spells or SP.
 * Don't take the upgrade with Rance name in it, it's just a cheap joke.

Resistances: Weak to Dark.

S Rank Weapon Unknown.

Recommended Items 
 * Sハニージッポー - Revives Cell if she dies in battle.
 * 闇のペンダント - Reduces damage from Dark attacks.
 * 守護の数珠 - Increases Defense. Basically defensive items are good on her.
 * 無視メガネ - Just like Sill, you don't want to be cancelled out of your healing spells.