Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200816225516

Yeah... except, lightning's slow and not really all that good... but it is an instant AoE, exists already, and fits Magic's lore better.

... Blizzard is much more fun as a move concept though, but it's really going off script.

Thanks for the thoughts on Shigehiko! What do you mean by action penetration?

Point taken on damage cap, that makes sense - probably why they abandoned the cavalry attack for that matter...

Another idea that comes to mind, in line with Maria would be to simply change Shigehiko into a ranged unit - maybe this would take up his passive skill? Should be easy enough to give him a GF flag speciific 'can attack from back row' type condition, then you could use him like a cannon commander. Thoughts?

Technically, there's Kasumi too, who kind of fills that role... I don't think I ever found a use for Kasumi... I almost feel like Kasumi shouuld come instead of Maria instead of in addition to, if yo don't fulfil some condition - like going for Leazas commanders first! Hmm, maybe that actually makes sense? Nerf the commander line when you don't pick it first? Makes the decision more important in early game too, which is good for varied playthroughs. Couuld also avoid switching Magic and Uruza in that case. You either get Uruza late, or you lose Maria + ranged Shigehiko potential + Shizuka Masou.

Just brainstorming here, but these seem fairly feasible and I'm mostly aiming here for more viable commanders, who didn't see much screentime in the base game.

Could perhaps do a similar nerf on the Zeth side, by switching the Magic/Uruza order, only if you go Leazas first, or not giving Magic Blizzard, or both. Could make reinforcement decisions more interesting in the long term game, but either path still having goodies if you choose it first.

On the topic of training grounds, I'm planning to hitch 1 unique skill to each of the 4 - (Shigehiko's to the musket, Torako/Katsuko to the diviner (Katsuko gets an upgraded YinYang defence with 20%, Torako her Magical drill passive from Rance Quest - ignores Hanny immunity, and I was thinking barriers since that's so weak), Suzume's Chunchun2 to the Ninja and I was thinking of making Senhime's spear attack series cost 1 less action after an event with the footsoldier training grounds.)

I am quite happy with that idea for Leila being able to keep guard up. In addition to access to enhanced initial guard, would definitely make her feel relevant.

Anyway... back to writing events... so painful...