Daiteikoku:Ships

Info
On Top: HP, Command, and Resources (Cost)

On Bottom: Radar (Intiative), Fighters, Lasers, Missiles, Cannons

There Are Five Known Classes of Ships: Battleships, Carriers, Cruisers, Destroyers, Other (Sub/Capture/Repair)

Unlocking Technology
Researching the new generation of vessels is crucial to your progress, and it is very unlikely that you will capture certain territories without it. This is because the more star regions you capture, the stronger enemies also become.
 * 1st Generations Vessels: Initial
 * 2nd Generation Vessels: Dr. Hiraga's 1st event, turn 3 at the earliest.
 * This will always happen as an automatic start of turn event on Turn 10 if not selected in the event phase (it can happen in addition to another start of turn event, if also high priority)
 * The event will also cause Maki to appear on Tougou's next invasion
 * 3rd Generation Vessels: 10 Star regions Captured (Japan Counts Towards Your Total)
 * 4th Generation Vessels: 15 Star Regions Captured
 * 5th Generation Vessels: 20 Star Regions Captured
 * 6th Generation Vessels: 25 Star Regions Captured

These are general guidelines regarding the approximate technology level and progress.


 * 1st Generations will be sufficient to conquer Chun and the Pacific (except Hawaii)

A very few blueprints are not unlocked by conquering star regions alone and require meet some conditions:
 * 2nd Generation will be sufficient to take Malaysia, Vietnam, Indocurry, Siberia
 * 3rd Generations is sufficient to punch through Arabia, Hawaii and Chernob (the 3 important milestone territories)


 * To unlock a certain level of aircraft carriers or submarines tech, you must build at least 1 carrier (submarine) of the previous level. Not sure about other ship types yet.
 * Pocket Battleships require select the White-Hole events in the event phase during the invasion of Russia.
 * Rommel High-Speed Cruisers require select an event with Rommel and Reltih in the event phase.
 * Submarines can be researched earlier if we formed the triple alliance and Dönitz joins (Note: Autoevent at the beginning of turn with very low priority). Otherwise unlocked when Dokutsu falls, or when True Japan (Japanization route) appears or 25 stars conquered (can't tell which, I gave up getting subs by that time on ulimate idol route when they appeared).
 * Prototype Carrier Submarines can be researched the next turn after 3 Type 94 Aircraft Carrier and 3 Type(Mark) 10 Submarine are build; build one to enable Type 400 Carrier Submarine (needs 25 Star Regions).
 * 77 Barrier Warship can be researched the next turn that we build a 77 Barrier Battleship.
 * Orca fish can be researched and mass produced when 8 Fish markets are built and doing the event "The Good Harvest".
 * Super Battleship can be unlocked either by letting the national security of the star region of Japan fall to zero by attacks of Space Monster or enemy fleets, or by -NOT- unlocking tier 3 research by turn 25. That means, not conquering 10 star regions until after turn 25.
 * Armed versions of cold or sandstorm protection ships are researchable the turn after 3 of the unarmed versions are built.

Battleships (戦艦)
Battleships are the largest Ships and possess the greatest offensive power. Trade speed for enhanced durability. Their high command points and costs limit their deployment early on. Laser weaponry is the most common among the world. Due to their high firepower and high HP, their radar scores are naturally low, with a few exceptions.

Notes: *Decorated with Alpine flowers and absurd public policy, this battleship is a joke.


 * The super battleship Nagato is tougou's ship in the combined fleet event. its in his first slot so the stats will vary depending on tougou's skill level


 * Names not confirmed.

Cruisers (巡洋艦)
Smaller than battleships and larger than destroyers, Cruisers maintain a balance of strength, durability, and speed. The Dokutsu Third Reich Cruisers have higher mobility and prefer cruisers in their main fleet.

Destroyers (駆逐艦)
Destroyer Warships are cheap, fast and maintain relatively high attack power at the cost of being frail. They are the foot soldiers of your fleet. Cheap in resources and command point usage, they augment the firepower of your squadrons. Destroyers have the highest natural radar scores when not being compared to dedicated radar cruisers. Notes:(**)the sames as the Battleships

Aircraft Carriers
Aircraft Carriers have the longest range of all warships, which gives them attack priority over everything but other aircraft weapons. You do not start off with these ships. Their HP and radar scores are lacking as well as missing much of the raw damage of battleships, but they use less command points than battleships and are the main ship type able to field aircraft.

Other Ships
These are mainly support ships or unique animal-shaped ships. You will have to use some of these to bypass weather effects and negate weapon damages.

Submarines are special ships. They can hide from enemy attack until they are the last fleet left. They require the entire fleet under the admiral to be all submarine types ships for the ability to work.. They also need to be fighting with another admiral's fleet that are not all submarines as well. Special ships exist that allow submarine fleets to be attacked at any time, however.

Unique enemy ships, some ships that come with admirals, and animal ships are sell only. You will get less money for selling if you have any cost building discounts from 100%.

To unlock the Type 77 Laser Barrier Ship( -600 laser damage), first you have to develop the Type 77 Barrier Battleship( -300 laser damage, 75 radar and 180 laser damage), build one then you will have an event next turn. Only after that, you can develop that ship.

Notes:(**) the same as the Battleships