Rance X: Character Cards & Skills/Part 2

For now introduction is copied from base Cards & Skills page, will edit it in next days when I tidy up everything.

Some of these informations are being copied from the alice.xfu.jp site by previous editor: . ''Feel free to add or change anything (even explanations if they are no good or missing or with question marks). I add the characters in the teams/races according to ABC. Missing and may/may not required: basic HP and ATK values - if we know the HP up/ATK up values per ★Rank and ★Rank 10-20-40-80 (see Rance_X:Game_mechanics) then we can calculate the not yet obtained card's basic HP and ATK values - again, only if you feel it necessary. Most ATK and HP values were copied from "Cards" page on Wiki so if information there was wrong it will also be wrong here. Skills for the cards with added pictures should be accurate as it means I have those in game and translated them; for cards without picture I was looking at the skill name from "Cards" page and see if the same skill is used by other card that I have and if yes, I copied info from that one. But as "Cards" page is sometimes inaccurate (and sometimes there are 2 skills with the same) - name info for cards without picture might be inaccurate.''

Some explanations
I will be changing those names in a next days to the ones used in "Game mechanics" page on Wiki (Physical Resistance, Multi-Hit Boost etc.). For now names are not unified.
 * PATK+ - additional physical attack
 * PDEF+ - additional physical resistance
 * MATK+ - additional magic attack
 * MDEF+ - additional magic resistance
 * RES+ - additional chance to resist abnormal state
 * HP+ - additional hitpoints
 * CRIT+ - additional chance to critical
 * TWOATK+ - additional chance to attack two times
 * AUTOMOVE+ - additional automove (?)
 * INTER+ - additional chance (for all characters with any cards) to intervene in battles
 * AUTOREC+ - additonal HP auto-recovery
 * EXP+ - additional experience
 * T.CHEST+ - additional treasure chest get rate

Character affinity colors: Fire, Ice , Lightning , Dark , Light , None (default color).

Characters are divided into 10 teams (showed in the unit formation window).

The upper skill on the card is the Skill 1, next the lower skill is the Skill 2.


 * AP+ means the required AP cumulates after use and can only be reset to its starting value by ending the quest or at recovery spotsRX-spots-recovery_spot.png
 * Generally a skill gets only +1 to the required AP value after use and will keep that if you always use it on the rounds. If you don't use it on a round then on the next round the required AP will be reset to the starting value.
 * One time use - the skill can only be used once and can only be reset by ending the quest or at recovery spots.
 * HP up and ATK up - their specified values will be added to the character's HP and ATK values when their ★Rank (the number) is risen by one.
 * Team Passive - the character or someone from the same team who has this skill must be in your max. 7 members active party (unit formation) in order to get the specified effect.
 * Auto-use - skills are used automatically but card must be present in battle.

- Most of the cards are added, will be adding rest if I get them in a game.

As "activate support" skills don't explain in a game what given support does their effects are usually not explained under skills here. I will make later list of all possible support skills on this page, under the cards, and add links to corresponding description in a cards tables.

Decoy
The only description it have is "???" and I wasn't able to find any effect it gives. It's possible it's just... a decoy, just like name suggests and it's only purpose is for taking on enemy dispels (maybe it have priority in being dispelled).

Users: Nook 77

Holding Treasure
If this support is active at the end of a winning battle, the special item that monster is holding (if it has one) will be obtained. (In practice you will have big chance for having item in chest at the end of the battle). Item will overwrite one of choosable cards in the chest (if chest dropped).

Users: Wasu

Inspiration
Inspiration provides 20% physical boost.

Users: Dark Rance

Inspiration 2
Inspiration 2 provides 40% physical boost.

Users: Reset Kalar

Magic Barrier
Magic Barrier nullifies one next enemy attack (after taking ONE damaging hit it will disappear). It won't save you from debuffing moves (that only put negative effect on you) or disabling support (it can be targeted by disable support so in that sense it can save you, but if you have Magic Barrier and one other support, and enemy dispel 2 supports at the same time, both will be dispeled).

Users: Sushinu the Gandhi

Magic Square
Magic Square gives +20%, 40%, 80%, 100% magic boost (stackable to 4 times). Using support again will prolonge it only if it have one turn left (will prolonge it to 2 turns).

Users: Nagi Su Ragarl, Reset Kalar, Shizuka Masou

Magical Barrier
Magical Barrier provides 40% magic resistance. Support activates for the random number of turns, from 3 to 9 (I believe bigger numbers are more common, but it might have been my luck). Activating it again will change actual number of turns to new, random one (so using it can actually lower amount of turns left).

Users: Sushinu the Gandhi

Nagi
Nagi have 80% to attack with magic dmg each turn.

Users: Shizuka Masou

Physical Barrier
Physical Barrier provides 40% magic resistance. Support activates for the random number of turns, from 3 to 9 (I believe bigger numbers are more common, but it might have been my luck). Activating it again will change actual number of turns to new, random one (so using it can actually lower amount of turns left).

Users: Sushinu the Gandhi

Physical Defense 1
Physical Defense 1 provides 20% Physical Resistance. It can be active simultaneously with Physical Defense 1+/2/3.

Users: Zance Leazas

Physical Defense 1+
Physical Defense 1+ provides 20% Physical Resistance. It can be active simultaneously with Physical Defense 1/2/3.

Users: El Mofus

Physical Defense 2
Physical Defense 2 provides 40% Physical Resistance. It can be active simultaneously with Physical Defense 1/1+/3.

Users: Rocky Bank, Zance Leazas

Power Medicine - Magical
Support gives 20% magical boost.

Users: Mix Tou

Power Medicine - Physical
Support gives 20% physical boost.

Users: Mix Tou

Shizuka
Shizuka have 80% to attack with magic dmg each turn. To activate support you need her card in roster.

Users: Nagi Su Ragarl

Siege Tactics
Siege Tactics provides 20% physical boost and 50% accuracy boost.

Users: Reset Kalar

Superior Power Medicine - Magical
Support gives 40% magical boost.

Users: Mix Tou

Superior Power Medicine - Physical
Support gives 40% physical boost.

Users: Mix Tou

Tactician Effect
Tactician effect gives +10%,20%,30%,40%,50%,60% damage boost (Stacks up to 6 times). Using support second time adds one stack and prolonge support - if support is on:


 * stack level 1 or 2 - maximum time is 9 turns,


 * if on 3 or 4 - maximum time is 4 turns,
 * if on 5 or 6 - maximum time is 2 turns.

Users: Yamamoto Rangi

Toad Youkai
Toad Youkai have 50% to remove one enemy support each turn.

Users: Kentou Uzume

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