Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201018212934

Yup! That looks much cleaner in damage modifiers with the anchor link.

Miko dance is 50% effectiveness:

aa = 50;

行動名前[aa] = "Miko Dance";

行動説明[aa] = "Heal one unit's injured troops@(In individual battles, heals one person's HP)";

行動タイプ[aa] = 4;

行動ターゲット[aa] = 3;

行動ダメージ率[aa] = 50;      //This line here

行動待ち時間[aa] = 20;

行動技数[aa] = 1;

Also, the 36 * 521 has to be rounded down, so 187, which comes out to 93 health, rounded down, which is accurate, with what I'm seeing.