Dohna Dohna:Playable Characters

About
New characters join at fixed points in the storyline, so don't worry about character recruitment.

Although recruitment is not something to worry about, however, you can lose characters due to bad ends. You should have plenty of leeway to react to story events when these might occur, but follow the guide if you need some help.

In addition to the core playable characters listed here, there are also a few temporary party members that will join you for short periods. These characters can also gain experience and level, but will not gain new skills or have the opportunity to get new weapons.

Choosing a party
Because you're limited to 4 characters receiving EXP at the end of each battle, it makes sense to pick some favourites, particularly at the start of the game when you need to break through conditions to unlock new characters and dungeons.

Unless you're doing a challenge run, Kuma should always be one of your favourites, because of his passive to give Feeling to deployed characters after each battle, as well as his forced appearances in certain battles in the game.

Some things to keep in mind are:
 * Antenna, Alice and Kikuchiyo who join you later on in the game all come at relatively higher starting levels. Consider using one or more of these, particularly if you're trying to finish the game with a low turn count
 * There are a number of periods in the game where you are limited, such as battles that require certain characters, or can only use male or female characters. So make sure you aren't so overspecialized that you can't overcome these segments.
 * After early game, it could make sense to load some EXP on your weaker characters in higher difficulty dungeons, since they won'y require much EXP to get a number of levels, rapidly raising your overall party strength.

Note that Joker can grow into an excellent character, but takes a lot of babysitting to get to a point where he's useful.

Levelling up (growth rates)
Note that all characters have a unique set of growth rates that are not actually specified anywhere in the interface but can make a big difference to levelling your characters. These are detailed in the wiki in the character profiiles.

As stats grow as a % of their current (base) value, each subsequent level gets you more stats than the last.

For example, at Level 1->2, Kuma will gain +40 HP +15 POW +6 TEC

But even by level 2->3, he gains noticeably more +45 HP +16 POW +8 TEC

From level 98->99 (99 is the max level) he gains +1195872 HP +155303 POW +292439 TEC per level.

Equipped weapons act as a bonus stat, so are not taken into account for level growth.

Note that despite everything appearing in integers (rounded down), the game actually works with up to 6 decimal points. This only matters in terms of compounding differences like the gains per level.