Rance X: Character Cards & Skills

Some of these informations are being copied from the alice.xfu.jp site by previous editor: . ''Feel free to add or change anything (even explanations if they are no good or missing or with question marks). I add the characters in the teams/races according to ABC. Missing and may/may not required: basic HP and ATK values - if we know the HP up/ATK up values per ★Rank and ★Rank 10-20-40-80 (see Rance_X:Game_mechanics) then we can calculate the not yet obtained card's basic HP and ATK values - again, only if you feel it necessary. Most ATK and HP values were copied from "Cards" page on Wiki so if information there was wrong it will also be wrong here. Skills for the cards with added pictures should be accurate as it means I have those in game and translated them; for cards without picture I was looking at the skill name from "Cards" page and see if the same skill is used by other card that I have and if yes, I copied info from that one. But as "Cards" page is sometimes inaccurate (and sometimes there are 2 skills with the same) - name info for cards without picture might be inaccurate.''

Some explanations
I will be changing those names in a next days to the ones used in "Game mechanics" page on Wiki (Physical Resistance, Multi-Hit Boost etc.). For now names are not unified.
 * PATK+ - additional physical attack
 * PDEF+ - additional physical resistance
 * MATK+ - additional magic attack
 * MDEF+ - additional magic resistance
 * RES+ - additional chance to resist abnormal state
 * HP+ - additional hitpoints
 * CRIT+ - additional chance to critical
 * TWOATK+ - additional chance to attack two times
 * AUTOMOVE+ - additional automove (?)
 * INTER+ - additional chance (for all characters with any cards) to intervene in battles
 * AUTOREC+ - additonal HP auto-recovery
 * EXP+ - additional experience
 * T.CHEST+ - additional treasure chest get rate

Character affinity colors: Fire, Ice , Lightning , Dark , Light , None (default color).

Characters are divided into 10 teams (showed in the unit formation window).

The upper skill on the card is the Skill 1, next the lower skill is the Skill 2.


 * AP+ means the required AP cumulates after use and can only be reset to its starting value by ending the quest or at recovery spotsRX-spots-recovery_spot.png
 * Generally a skill gets only +1 to the required AP value after use and will keep that if you always use it on the rounds. If you don't use it on a round then on the next round the required AP will be reset to the starting value.
 * One time use - the skill can only be used once and can only be reset by ending the quest or at recovery spots.
 * HP up and ATK up - their specified values will be added to the character's HP and ATK values when their ★Rank (the number) is risen by one.
 * Team Passive - the character or someone from the same team who has this skill must be in your max. 7 members active party (unit formation) in order to get the specified effect.
 * Auto-use - skills are used automatically but card must be present in battle.

- Most of the cards are added, will be adding rest if I get them in a game.

As "activate support" skills don't explain in a game what given support does their effects are usually not explained under skills here. I will make later list of all possible support skills on this page, under the cards, and add links to corresponding description in a cards tables.

Support Skills
Here will be the list of all activable supports in game

Capture Enemy
If this skill's support effect is active at the end of a winning battle, a monster's faction card of the defeated enemy monster will be obtained (if it can become an ally). Monster will overwrite one of choosable cards in the chest (if chest dropped). You can also obtain Gal monsters this way.

Users: Rance, Ruberan Tser, Megadeath Moromi, Onoha Mespos

Holding Treasure
If this support is active at the end of a winning battle, the special item that monster is holding (if it has one) will be obtained. (In practice you will have big chance for having item in chest at the end of the battle). Item will overwrite one of choosable cards in the chest (if chest dropped).

Users: Oruore the 3rd, Peruelé Kalette

Iron Will
Iron Will provides 70% physical and magic resistance

Users: Amitos Armitage

Magic Square
Magic Square gives +20%, 40%, 80%, 100% magic boost (stackable to 4 times). Using support again will prolonge it only if it have one turn left (will prolonge it to 2 turns).

Users: Chizuko Yamada, Kabachahn the Lightning, Saias Crown, Uspira Shintou, Nagi Su Ragarl, Sel Catchgolf, Shizuka Masou

Ninja Transformation
Ninja Transformation nullifies one next enemy attack (after taking ONE damaging hit it will disappear). Ninja T. won't save you from debuffing moves (that only put negative effect on you) or disabling support (it can be targeted by disable support so in that sense it can save you, but if you have Ninja Transformation and one other support, and enemy dispel 2 supports at the same time, both will be dispeled).

Users: Dark Cheron

Physical Defense 3
Physical Defense 3 provides 80% Physical Resistance.

Users: Cordoba Burn

Pink Cloud
Pink cloud gives 40% magic boost.

Users: Aoi

Siege Tactics
Siege Tactics provides 20% physical boost and 50% accuracy boost.

Users: Ex Banquet, Naoe Ai

Split Pigu
Stacks up to 4 times, each stack gives 80% chance to attack enemy (with physical damage) at the start of your turn.

Users: Pigu Geliciam

Surprise Tactics
Support gives 20% chance to attack enemy, after attacking support disappears. That's all what's written in description and all I saw it done so I until it have some hidden effect it's pretty useless - one hit about dmg of Arlcoate with 20% chance to strike for 2 AP.

Users: Arlcoate Marius

Tactician Effect
Tactician effect gives +10%,20%,30%,40%,50%,60% damage boost (Stacks up to 6 times). Using support second time adds one stack and prolonge support - if support is on:
 * stack level 1 or 2 - maximum time is 9 turns,

Users: Rance, Arlcoate Marius, Barres Province, Cream Ganoblade, Sanada Tourin, Urza Pranaice, Gengorou Shinoda, Kouhime, Naoe Ai, Sanakia Drelshkaf, Sakura Kalar, General Joseph, General LeMay, General Pizarro, General Zedong, Yamamoto Rangi
 * if on 3 or 4 - maximum time is 4 turns,
 * if on 5 or 6 - maximum time is 2 turns.

Toushou and others
Gives 3 Toushou and 2 Rommel buffs, each gives 80% chance to attack at the start of your turn. Toushou deals physical damage, Rommel magical. Rommels lasts 6 turns, Toushous 4 turns.

Users: Sheila Helman

-