Daiteikoku:Japanification-walkthrough

=Japanification route walkthrough for a first time game (70 turns)=

Aim for a single ending
I know there’s a temptation to have a single save file from which you can achieve multiple endings. Although this is good for things like Endings 1 and 2,  I don’t recommend it for a first time run. Your first game’s objective should be to clear the game with the best bonuses for a new game + and then restart.

Even on future playthroughs, at least these 3 should be played as completely different games, from the start:
 * 1) Japanification route
 * 2) Non-Japanification route
 * 3) Ultimate Idol route

Objectives

 * 1) Ending 6 - the clear bonus “-20% shipbuilding costs” from this ending is one of the most useful for your second game
 * 2) * You can also do Ending 5 very easily with this walkthrough and save game on your last turn
 * 3) Fish markets - we’ll build fish markets in all territories except 1 (Katheringrad). This will unlock extra goodies for your new game+
 * 4) * The seal from Katheringrad just isn’t worth taking considering the amount of time and battles it would require. Get it in your next run.
 * 5) Set up a strong economy - we’re going to aim to get high income early in the game to give us a strong head start on the economy before accepting the Japanization plan and reducing our income:
 * 6) * Kanada, Hawai’i and Gatesland before turn 30
 * 7) Easily take care of hard fights - we’re going to
 * 8) * use Rikori’s free win to take Hawaii
 * 9) * delay the first disaster fight until turn 52 (and never see Yokozuna)
 * 10) * use Maki on USJ and Washington
 * 11) * avoid the Aeris warp gates by invading Suez after Arabia
 * 12) * avoid the CORE rebellion
 * 13) * avoid UHOS altogether
 * 14) * conquer Gamerica before capturing Arabia or Chernob
 * 15) * keep Aeris weak by controlling the map/total planet count with the Yuan
 * 16) * gets super ship Habato to help wreck Aeris
 * 17) Main character and Usha clears: As an added bonus to the other objectives (new game+), we’re going to clear
 * 18) * Usha, a character who is rarely cleared and a bit hard to get in normal runs
 * 19) * Reltih and Mikado - the 2 most popular girls in Daiteikoku
 * 20) ** Doenitz/Goebbels - the main characters from Dokutsu along with Reltih
 * 21) * Eagle Douglas- a main character from Gamerika who can only be cleared on Japanification route
 * 22) Minimal luck/RNG required - the walkthrough will minimally rely on reloads or RNG, though there are some turns where it will be needed.
 * 23) * There is also some built in leeway, so that you can have the time to make sure random events, such as when Unagi or Frith invade occur

Early game progression
Other than the conversation decision points (Gamerica’s demands, tri alliance and Japanification plan), there are some other “hidden” actions that have a big impact on the early game:
 * 1) Turn 10 OR completing Dr. Hiraga’s first event early (The Cat Whisperer)
 * 2) * Maki will appear in Tougou’s next invasion, making him invincible during the invasion
 * 3) ** This can be delayed indefinitely by not using Tougou in invasions - can still use him defensively
 * 4) * Maki will appear again on an invasion that’s on a turn that is a multiple of 3 (6, 9, 12) after she first appeared. This can be delayed. You can use Tougou on turns that aren’t a multiple of 3 without affecting Maki’s future appearance.
 * 5) Capturing your 8th territory:
 * 6) * is the first power up for enemy nations (they scale on star count)
 * 7) * triggers the start of turn event to accept or reject the Japanification plan (if this happens before capturing Manila 2K)
 * 8) * having 8 or more territories on turns that are a multiple of 13 will enable the next of the main line of disasters (some, like Eazauna on turn 43 are not affected by this)
 * 9) Capturing your 10th territory:
 * 10) * you will no longer be able to access super battleship technology if you do this before turn 25
 * 11) * you will access generation 2 ship technology and costs to change buildings after conquering a territory will experience their first rise
 * 12) Milestone conquest
 * 13) * Hawaii for Gamerica, Chernob for UHOS and Arabia for Aeris are important milestone territories in the game. Depending on whether you occupied them or not by turn 30 or whether you occupied at least 2 of them or not when defeating the first major power, your game will change significantly

Turn by turn walkthrough
Turn 1 Always invade Beijing on turn 1 in every game, there’s no con to it Purchases: Buy 1 DD-50, 2 comms boats Troop distribution: 

Take Tougou’s DD-50

Unequip Ozawa’s radar ship and give her 3 DD-50s (4 total)

Give Nagumo 2 more DD-50s

Take 1 of Tanaka’s Thndrs and give it to Yamamoto

Assign 3 of the generic admirals 1 of your remaining ships (2 comms, 1 radar). You can leave the last one in Japan. These guys are terrible, but they still have a few uses throughout the game:  They will help us stabilize newly conquered territories Act as cannon fodder/decoys in battle so other more important admirals have less chance of getting damaged, and In the late game, fight rebels that randomly appear across territories.     Invasion tips: 

Generally, try to group Tanaka with Nagumo since they will benefit the most from Nagumo’s experience boosting skill  Although Yamamoto doesn’t benefit much from levels (+2%), Koga will inherit his levels when she replaces him. So it’s still good to get experience on him as we progress through the game, but not as urgent as the other 3 The troop distribution is meant to let you group them together and still get a perfect clear of Beijing </li> </ul>

Make sure you completely destroy both transport fleets to get the +1k res bonus  In this walkthrough, you should be grabbing all bonuses in invasions - note that if you can’t do everything after each field had moved, you can initiate a second and third ‘battle phase’ by clicking the green button in the bottom right </li> </ul>

None of your admirals should get injured… if they do you clicked the wrong enemies... </li> </ul> Building Always choose to build the fish market upon conquering a territory in either route. Don’t worry, if you follow this guide, you will be rich by mid game. 

Unlocking fish ships will add to your new game+ bonus.

We can reconquer a territory or use some tech to change the building to something more useful afterwards. I will tell you when to do this. Note that the amount of tech it costs will depend on your tech level (the number 1-6 beside your latest researchable ships). This, in turn, is based on the highest star count you owned up until now (your tech level will not go backwards)

Avoid special buildings, unless I specifically say to get them  Other special buildings are only useful if you get multiple of the same type, giving you late game bonuses (and some not even that great). This comes too late to make a meaningful difference in this first time playthrough. If you really want to see the events and get the commemorative ships/admirals from them, get them later by using tech </li> </ul>

Do not spend tech on changing buildings in Chun, you’re going to lose all 3 Chun territories in an automated start of turn event later in the game, fairly early on </li> </ul> Event phase: “Poisoned by Sharism” to recruit Lin Fa, the Chun girl you defeated in the red dress 

TsuchiNoKao’s note: We are not getting Hanitora in this Japanification walkthrough because for Ending 6 must have fewer than 25 peaceful stars, and we’re going to blitz through UHOS and Gamerica during the part of the guide when she could have been useful. It’s much more efficient to clear Chun quickly and attack Gamerica on turn 5. </li> </ul> Turn 2 Move everyone except the generic with a radar ship to Nanjing (remove the radar ship). Don’t forget Lan Fa who should have appeared in Japan. Purchases <ul>

<li>Buy a Prison ship. (You should be able to afford this if you got the +1k res star field bonus when attacking Beijing) <ul> <li>TsuchiNoKao’s note: It’s tempting to get early laser ships, but the prison ship will get us 3 more admirals we can use to defend against multiple fronts. This will be important in this walkthrough. It’s also just a good habit since capturing admirals is efficient. </li> </ul>

<li>Buy 2 comms boats (this can save you money next turn) </li> </ul> Troop distribution: <ul>

<li>Take Lin Fa’s CG-oldstyle and give her a comms boat instead. Take her to Nanjing too.

<li>Take Tanaka’s DD-THNDR and give him a comms boat as well

<li>Give Tougou the Ocean Sunfish and the radar ship

<li>Give Ozawa and Nagumo 4 DD-50s each (from Yamamoto)

<li>Give Yamamoto the Prison ship and CG-Oldstyle <ul> <li>Match ships with the slot where they get the best bonus </li> </ul> </li> </ul> Make sure to save before ending your turn and invading - there’s a 75% of this not working out. Invasion tips: <ul>

<li>Use Nagumo and Ozawa to kill Tenten before she can shoot (her atk2 skill can put damage on a lot of admirals if you’re not careful

<li>Use Tougou to destroy Jewel Cat before she can shoot <ul> <li>Make sure Lan Fa (blue dress) is destroyed, but target her second, since she does less damage <li>Make sure to deploy Yamamoto. He must survive and Tenten must perish for the capture to be successful <ul> <li>Note, however, that it doesn’t matter if the admiral with the prison ship is in the same starfield as the admiral to be captured. You can send Yamamoto to either star field </li> </ul> </li> </ul>

<li>Make sure that Ozawa, Nagumo and Yamamoto are not damaged - you might have to reload your game… This walkthrough mostly avoids RNG abuse, but it’s necessary here. </li> </ul> Event phase: Rikori (the army girl’s event) <ul>

<li>TsuchiNoKao’s note: it’s important that we get Rikori’s first 2 events done asap because there’s a gap between her 2nd and 3rd event and we will need to get to her 4th event before we can capture Hawaii </li> </ul> Defensive battle: Use the top 4 that we talked about grouping before. Tougou takes the 420HP admiral Start of following turn: Disagree to Gamerica’s demands (2nd option) Turn 3 Invade Chongqing. Leave 1 generic in Nanjing and 1 in Beijing, it’s fine if they’re damaged, don’t bother repairing them. (You can give the generic in Japan a ship, move him to Beijing then take his ship back and move the other generic in Beijing to Chongqing.) Repair any damaged unique commanders. Move them to Chongqing Do not assign Higuchi to a territory that isn’t at full peace. His skill prevents stabilization during the time he’s there. Troop distribution: <ul>

<li>Give Tougouu the CL-50 from Higuchi and take away the sunfish

<li>Give Nagumo 2 DD-50s, the sunfish and (Lin Fa’s) comms boat

<li>Give Tanaka both of the DD-Thndrs

<li>Give Yamamoto CG-Oldstyle and the Prison ship (nothing else) <ul> <li>Make sure to arrange the troops to benefit from his slot bonuses </li> </ul>

<li>Give Lin Fa the red whale

<li>2 generics with comms boats </li> </ul> Invasion tips: <ul>

<li>Send Nagumo+a generic against the pandas. Make sure to destroy both pandas to get the panda ship (150 lazer pew pew)

<li>Send Tougou+Ozawa against the Prosperous

<li>The rest against Kaikai. Make sure Kaikai is destroyed

<li>Make sure Nagumo does not take damage - you might need to reload your save </li> </ul> Event phase: Shuu’s secret stash (it’s a boat that we can immediately sell for a sizeable amount of resources) Turns 4 Sell the gold ship. Move Tanaka to Japan if he was damaged (his skill gives him 2 moves per turn). Keep 1 generic in Chongqing and 1 in Nanjing and move the rest from Chongqing to Beijing. Do not repair your admirals until turn 5. Event phase: Rikori (the army girl’s event) Start of following turn: Reject (war with Gamerica) Turn 5 You are now at war with Gamerica. Although it’s possible to invade both Micronesia and Manila 2K simultaneously, we are going to delay Manila 2K as long as we possibly can. This will delay entering the Japanification route, which is really important, since we want Rikori’s start of turn events and don’t want to halve our income. Instead, we’re just invading Micronesia, which makes things simple. Sell the Gold Ship if you haven’t yet. Repair any damaged unique admirals. Troop distribution: <ul>

<li>Yamamoto with the salamander, prison ship and Thndr

<li>Tougou with the panda and 2 DD-50s

<li>Ozawa with 3 DD-50s and the sunfish

<li>Nagumo with 3 DD-50s and the CL-50 </li> </ul> Micronesia: <ul>

<li>Yamamoto against Spruance (make sure to destroy/capture Spruance) <ul> <li>You need 2 attack phases to finish Spruance - the other guy doesn’t need to die though </li> </ul>

<li>Tougou against the missile ship

<li>Group Nagumo, Ozawa against Kathy (bring tanaka for the exp) <ul> <li>If Lin Fa doesn’t need repairs, you can send her with as well to get some EXP, if she does, 100res is better! </li> </ul> </li> </ul> Event phase: Kathy’s first event (A Stubborn Tomboy) Start of following turn: You should see Rikori’s first start of turn event. We’ll need 3 before we can complete her 3rd and 4th events. Turn 6-12 Let Gamerica retake Micronesia in their invasion (move everyone back to Japan or retreat during the battle). On the following turn, retake Micronesia - Ozawa, Nagumo, Tanaka and Kathy should be fighting, Yamamoto should tag along but not participate (doesn’t matter if they get damaged, they’re going to heal in Japan after this. <ul>

<li>Give Kathy the crocodile radar ship and angel fish

<li>Give Nagumo the Portland that came with Kathy and CG-Oldstyle

<li>You just need 8 stars, then invade, shouldn’t require 2 battle phases

<li>Build a lab this time, you already got the fish market and unlocked the angel fish for next game - it’s determined based on the fish you got during the game </li> </ul> Then just heal up in Japan, stabilize your regions (Yamamoto stays in Micronesia to stabilize it). Destroy Kuchiki Isabella (green hair) when she invades Micronesia from Hawaii to capture her (no prison ship required). The priority for experience is: <ul>

<li>Tanaka > Kathy > Ozawa > Tougou > Doenitz > Yamamoto nobody else matters

<li>Nagumo should be in all battles to boost EXP of the top priority figures </li> </ul> Event phase: <ol>

<li>Recruit Kathy - Kathy has a great Attack+60% 1st slot and +4% growth rate which means it will grow to +100% at level 10 <ol> <li>In other games, she’d be even more useful when she gets her ‘Pen’ skill, which only takes 3 more events, which is great efficiency compared to many other character event sequences. We won’t be doing that this game though... </li> </ol>

<li>Recruit a prisoner (generic event) - this will get you Tenten, Kaikai and Spruance with a CL class ship.

<li>A god among men (recruit Shibagami) <ol> <li>He comes at level 10, so don’t use him in battles unless you’re having trouble </li> </ol>

<li>Ermi Doenitz (the new Dokutsu admiral - we have to do her 2 events to recruit Reltih on turn 30)

<li>Lan Fa (the blue dress Chun girl)

<li>Discovery Mission

<li>Doenitz </li> </ol> Start of following turn: Accept the Triple alliance Turn 13 By now, you should have seen all of Rikori’s start of turn events, and the event “Rikori’s crisis” is available. You’ll have a little battle with Tougou (get 8 stars) Event phase: Rikori’s crisis - just select the top right starfield Turn 14 Event phase: Rikori thanks Tougou - finally, we’re completing Rikori’s 4th event, giving us her cheat-level one time use skill Turn 15 Invade Hawaii with Yamamoto, Tanaka, Kathy, Ozawa, Nagumo, Doenitz and Kaikai. You won’t be fighting this battle. <ul>

<li>Send Ozawa to get the middle field with 1 admiral. Yamamoto with the Prison ship should tag along.

<li>Send Kaikai with Doenitz against Doolittle

<li>Make sure to destroy all 3 admirals

<li>Then, don’t click invade at the top right, simply click ‘sortie army’ button in the bottom left of the screen. Hawaii is yours, with both its bonuses and captured Doolittle! </li> </ul> All your admirals will gain experience, and grouping with Nagumo doesn’t appear to have an effect. Make sure Tougou remains in Japan or Micronesia. Event phase: Dr. Hiraga’s request (for 3000 res) - this will get us a admiral called Yubari in a start of turn event Turn 16 Hi Rance. Change the fish market in Hawaii into a Lab by clicking on the fish market icon in the territory screen (bottom left). Sell both of the Pax ships (fancy comms boats) you just received. Move Kaikai back to Japan and all the others in Hawaii except Yamamoto over to Rabaul (Yamamoto stays in Hawaii to stabilize). Rabaul is a rare territory that always has the M.Pollen weather effect. This means that nobody can use lasers in this territory. Troop distribution: <ul>

<li>Ozawa with radar ship, DD-Sumner, DD-THNDR, DD-50

<li>Tanaka with both of Doenitz’s U-Boats

<li>Kathy with cg old style and salamander

<li>Nagumo with a comms boat

<li>Make sure to assign your laser ships to admirals in Japan so they can defend against Rance’s boys </li> </ul> Rabaul: <ul>

<li>Send Doenitz against the +10 res field

<li>Send the rest to take the 1st star field (kill the cannon ships first)

<li>Ignore Frith - she’s not capturable here, we’ll get her in a few more turns. </li> </ul> Let Gamerica retake Rabaul on their next invasion if that happens between translate, all the better, since or admirals will teleport back to Japan (just hit retreat). We’re going to be giving up a lot of planets in this walkthrough. It’s really important to <ul>

<li>suppress our total planet count under 8 until we’re ready to accept the Japanification plan

<li>just keep it low in general to keep our enemies weak and easy to blitz, so we can clear the game quickly

<li>don’t fall into the trap of taking lots of territories, you’ll make it really hard to win later... </li> </ul> Move everyone from Rabaul to Micronesia, we’ll attack Siberia as soon as we can. Event phase: Discovery Mission 2 Start of following turn: Decline the UHOS pact - important Turn 17 Sit tight and bring your troops from Rabaul back to Micronesia so they can attack Siberia next turn. If you need to defend Hawaii, use Tanaka, Tougou, Kaikai and/or Yamamoto (remember that Tanaka can move twice per turn so let him soak up all the EXP he can). But try to: <ul>

<li>Make sure they aren’t equipping the ships mentioned in turn 19 (except Tanaka who’s a sub so shouldn’t get hit)

<li>3 DD-50s on Tougou works decently

<li>Anemone and 2 DD-50s on Yamamoto <ul> <li>Anemone is efficient on Yamamoto since it’s cheap to repair, has 180 laser damage and no one else can use it effectively because of the high CP cost </li> </ul>

<li>Spruance with 2 CL-Portland(120 laser) and 2 DD-50s is another good defender here (and over the next couple turns) </li> </ul> We are letting Gamerica retake Rabaul, so don’t defend that. Event phase: Recruit Ugaki (The Restless Diplomat) Turn 18 Invade Siberia. Pay resources needed to fully repair some of the commanders that we’re sending if needed. Purchases (research first) <ul>

<li>3 Snow CM ships

<li>1 BB-60

<li>1 radar ship (don’t need to research)

<li>(you can get a couple DD-50s if you need them instead of healing commanders who were defending last turn) </li> </ul> You can sell the Prison ship if you are strapped for cash (we have anemone now that does the same thing. Prison ship can save us from RNG in Chicago X though, so keep it if you can. Making these purchases is important! Don’t be stingy here, we’ll have lots of money later... Troop distribution: <ul>

<li>Shibagami with BB-60, Snow CM and CG Oldstyle

<li>Ugaki with 1 CL-Portland (90laser) or CL-50, 1 angel fish, 1 DD-50

<li>Tanaka with 2 U-Boats

<li>Lan Fa (blue dress) with 1 Snow CM and 2 DD-THNDR-X

<li>Kathy with the Panda, radar ship and DD-Sumner

<li>Ozawa with radar ship, Crocodile, ocean sunfish and 1 CL-Portland (90laser) or CL-50

<li>Nagumo with 1 Snow CM, red whale, manatee and salamander

<li>Doenitz with her fixed ship </li> </ul> Siberia: <ul>

<li>Send Tanaka, Ugaki and Shibagami to fight Lydia and her team. <ul> <li>Ugaki hits a generic, Shibagami destroy the CR ship first then the generic, Tanaka destroys Lydia <li>Ugaki should die (he gets a power up if he does, and heals up in Japan, which is efficient to save money) </li> </ul>

<li>Send Lan Fa for the +5000 star field <ul> <li>Remember to use all 3 attack phases to get this bonus - important! </li> </ul>

<li>The rest take the last one <ul> <li>Ozawa and Kathy should target the CR ship first </li> </ul> </li> </ul> Make sure to defend both Hawaii and Japan <ul>

<li>Make sure to destroy Frith if she attacks Hawaii (top right field with blue hair) - she’s an important character we want to recruit </li> </ul> Event phase: The contact (colourless event) Turn 19 No rest for the wicked. First, send Shibagami who should be damaged back to Japan, no need to repair him. Anyone else who got damaged should be repaired with res. Send everyone from Siberia except Shibagami to invade Laguri. Also send along Ugaki with a comms boat from Japan. If Yuan attacks Siberia this turn, let them take it. If they attack Japan, hold them off. You’ll probably also be seeing Frith in Hawaii now if you haven’t already. You can use Lydiia to protect as well. Good luck! Remember that in defense, you can use your damaged admirals, so don’t worry too much about healing. Purchases: <ul>

<li>Research and buy 2 Italin submarines </li> </ul> Troop distribution: <ul>

<li>Ozawa is basically going to swap ships with Kathy and Nagumo: <ul> <li>Ozawa with DD-Sumner, Panda and either CL-50 or sunfish (not sure what you have available, but she needs 246 laser and 541 radar) <li>Kathy with the Crocodile, radar ship and Manatee <li>Give Nagumo the Sea otter in place of the manatee </li> </ul>

<li>Ugaki and Lan Fa with a comms boat each

<li>Doenitz with the 2 U-Boats and the angel fish

<li>Tanaka with the 2 Italins </li> </ul> Siberia: <ul>

<li>Send Ugaki, Tanaka, and Lan Fa to the bottom right star field (important). This will get us an important admiral from the star field bonus. <ul> <li>The other POWs are empty, ignore <li>Ugaki gets destroyed again, giving him a second power up and letting him repair in Japan </li> </ul>

<li>Send your 4 other admirals to the center star - destroy the CR ships first

<li>Note that you will need to use 2 attack phases to get Quattro </li> </ul> Event phase: Recruit Quattro (guy with green afro you just rescued) Start of following turn: Yubari joins Turn 20 If you still have Siberia <ul>

<li>you can send your damaged admirals back to Japan to rest up. Send the others to invade Beijing (send Shibagami from Japan if needed). Get the fish market, because we’re going to let Yuan retake Beijing again when they next try to invade <ul> <li>The reason we do this is 3 fold - we need to defend Siberia/Laguri until we capture Unagi Banra. Preemptively taking Beijing gives us more EXP than defending Siberia, a sunfish and means that we don’t have to defend Siberia next turn. Not to mention the Yuan defending force is weaker than their attacking force. </li> </ul> </li> </ul> If you lost Siberia last turn <ul>

<li>Send the admirals to take Siberia instead. UHOS won’t be sending any attackers to Laguri this turn, but we need to go back and defend next turn (probably). Get the fish market again, since we’ll be abandoning Siberia in the following few turns </li> </ul> Ozawa can grab a DD-50 to get that 300 ship, Shibagami can take the 600 and supply a CR ship as he is, if needed Important note: Abandoning territories is really important - if you’re not giving up your territories as instructed, this walkthrough will not work. You’ll end up having a high planet count that will vastly increase enemy difficulty and you’ll be screwed, not to mention you’ll trigger the 8 planet condition for Japanification route decision and be in a totally separate storyline... Send Yubari wherever needed (probably an invasion on Hawaii?) note that she only takes 100 res to heal afterwards, so she’s a good budget admiral with a whopping 10% growth rate per level (highest in the game). Your new admiral priority for EXP is: Kathy > Quattro > Ozawa > Tanaka > Yubari > Tougou > Yamamoto > Lydia > Ugaki > everyone else Event phase: Recruit Lydia (Frith if she’s available already) Turn 21-23 There’s a lot going on over the next 3 turns - the hardest 3 turns of this game because so much is going on - so I’ll first give a quick summary: <ul>

<li>UHOS will attack Laguri on turn 21 or 22 - you must defend. If Unagi Banra wasn’t part of the group, you’ll have to keep Laguri until the next UHOS invasion to get her (turn 23 or 24) - important

<li>Alfhilda will attack Micronesia on turn 23, you should defeat and capture her <ul> <li>If you took Beijing on turn 20 and Yuan does not retake it on Turn 21, then there’s a 50% chance Alfhilda will appear in Siberia. This will make it harder, since you’ll have to defeat her there (in this case, you’ll have to split your commanders between those defending against Alfhilda and those invading Kanada…) </li> </ul>

<li>We want to start moving on Kanada - this is our next invasion objective for turn 24, as the sooner we get it, the sooner the money starts pouring in </li> </ul> On turns 21: <ul>

<li>Try to bring Tougou back to Japan if he’s in Hawaii. We’ll use him in Siberia if you haven’t yet captured Unagi as we send the Siberian gang to Micronesia/Kanada

<li>Your Beijing party (Ozawa, Shibagami, Nagumo, Kathy, Tanaka - only need 4 of them) can still defend Laguri t </li> </ul> On turn 22: <ul>

<li>If Laguri is being invaded, use Shibagami, Tanaka, Tougo, Yubari, Lydia, Spruance or generics, as required <ul> <li>Hopefully you get Unagi and you can now leave the region entirely, phew! <li>If not… keep at it! UHOS should invade again in 2-3 turns and you’ll get the capture </li> </ul>

<li>Use Ozawa, Quattro, Kathy, Nagumo, Yamamoto, Ugaki to defend Japan/Hawaii </li> </ul> On turn 23 <ul>

<li>Ozawa, Quattro, Kathy, Nagumo in Micronesia to defeat Alfhilda <ul> <li>Make sure Kathy and Ozawa have lasers and radar (should be fine if you didn’t change them) <li>Give Quattro the Clione fish ship <li>Make sure to destroy Alfhilda before she attacks </li> </ul>

<li>Yamamoto, Ugaki, Frith, Tanaka should be in either Micronesia or Hawaii so they can launch towards Kanada </li> </ul> After capturing Unagi Banra you only have to defend Japan/Hawaii/Micronesia Event phase: <ol>

<li>Suppressing sharism (either option, leaving it for 2-3 turns causes game over)

<li>Recruit Frith (or Lydia, if you recruited Frith before - can swap this with 3 if you didn’t get Frith yet, you just won’t have her in Kanada)

<li>Meeting a sharist (either option, leaving it for 2-3 turns causes game over) </li> </ol> Turn 24 Make sure you capture Unagi while defending Laguri. Once you do, retreat from Laguri and Siberia, let Yuan or UHOS retake the territories. If you still haven’t captured Frith… that’s odd. But basically you shouldn’t invade Kanada yet. Take another turn or two and keep defending Hawaii and she should appear… Just follow from there but note some discrepancies will occur because of turn count... Bring what troops you have in range to Kanada: <ul>

<li>Yamamoto, Ozawa, Quattro, Kathy, Tanaka are pretty crucial. Ugaki, Nagumo or Frith are very good to have as well. Spend some money on repairs if necessary

<li>Make sure Tougou is not in Kanada (his next invasion has a special skill that we’re saving for hard fights in USJ and Washington) </li> </ul> Kanada’s actually pretty easy, the only complicating factor is weather. Kanada has the D.Fog effect, so odd number levelled admirals do -70% damage. With an even numbered level: <ul>

<li>Tanaka+2 U-Boats can take Neumann lab with 2 decoys

<li>Doenitz without any assigned ships can defeat the Old Colony - or with U-Boats can take on Neumann instead of Tanaka

<li>Bradley with the CV-Essex and clione can kill the big King Salmon

<li>Quattro with a DD-50 can kill the small salmon

<li>Ozawa with the BB-60, radar ship and crocodile can kill the small King Salmon </li> </ul> With an uneven numbered level: <ul>

<li>Quattro without ships can still destroy the Old Colony </li> </ul> Because of the weather, I’ll let you assign your troops as makes sense. If necessary, you can abandon the star field with the “Old Colony” bonus. If you’re still having trouble, research and buy 4 Italins (and sell the 2 U-Boats). Equip them on Tanaka and Doenitz (sell 1 U-Boat, leave the other on Doenitz). Oh, and make sure you destroy Neumann labb and the 2 King Salmon. Event phase: Hire a mercenary (colourless event near the bottom) - choose the 2nd option for Alps who has a trick to her that we’ll use to get some good ships later Turn 25-28 (Rest and catch up) Change the building in Kanada to a quarry and leave Yamamoto there until turn 28 and you will start getting 2880 res per turn from Kanada alone. I joke not. Such a cheat territory. Only some places like Russian plains (so far away…) give similar income. I’m building in a little leeway here. It’s an ideal time to kick back and relax if you’re all caught up - you just got Kanada after all, the more delay, the richer you’ll be before entering Japanification route (income will be halved). Additionally, like Unagi in Laguri, we’re going to have to wait for Kahnhawk to invade Kanada from Gatesland before continuing the invasions, so defend and when you see him, destroy. If you still haven’t captured Unagi Banra in Laguri… you poor sod, those RNGs are messing with you! Hold onto Laguri and she’ll appear. It happens. Invade Beijing on turn 25 or 26 (whenever feels easier - get the fish market) with <ul>

<li>Alps with 300 laser/missile damage and

<li>a commander, any commander, with 600 damage and Dive skill on all ships (2 Italins and 1 U-Boat) - remember, more exp is gained on invasion, so use someone high priority if you can afford to (Frith, Tanaka, Lydia, etc)

<li>This will let Alps get destroyed on an invasion, something we have to do 3 times asap to get her disrobing event - important </li> </ul> Also, proactively use Alps in defensive battles from now on, as much as you can. <ul>

<li>If you’re deviating from the walkthrough, note that you should use her a maximum of 6 times in defensive battles before invading USJ

<li>Alps has low priority for exp, so do not group her with Nagumo if possible </li> </ul> Abandon Beijing after you take it. Abandon Siberia and Laguri as soon as you have Unagi captured (doesn’t have to be recruited). Make sure that you have a maximum of 6 planets by turn 29. On turn 28, move Doenitz, Ugaki, Yamamoto, Ozawa, Kathy, Alps, Tanaka and Nagumo to Kanada or Hawaii. Event phase: <ol>

<li>Alps

<li>Alps

<li>Alps

<li>Recruit Unagi Banra or David Kahnhawk </li> </ol> Start of following turn: <ol>

<li>Select the top option (3 choices) from Mikado’s event to get the Tange dog ship

<li>Allow Doenitz to go home </li> </ol> Turn 29 We’re going to attack Gatesland next. Abandon Laguri and Siberia completely and keep your total planet count at 7 or less. Research and buy 1 SS-M1 Italin if you haven’t already. Troop distribution: <ul>

<li>Tanaka with 1 submarine

<li>Doenitz with 2 submarines (at least 1 needs to be an Italin)

<li>Ugaki and Alps with a comms boat or angel fish each

<li>Yamamoto with the anemone

<li>Ozawa with a radar ship, crocodile, BB-60

<li>Kathy/Nagumo/Quattro (at least 2) with missiles/cannons (you should have a number of DD-THNDRS and sea otters or CG-Oldstyle to use, but you can research and build DD-THNDR-63 at this point, if you need - I bought 3, put 1 on Quattro and 2 on Nagumo with a red whale) </li> </ul> Gatesland: <ul>

<li>Send Tanaka and Alps at the +5000

<li>Send Doenitz, Yamamoto and Ugaki at the +10000 <ul> <li>Make sure Alps gets destroyed </li> </ul>

<li>Send Kathy and Ozawa and Nagumo at the Norton <ul> <li>You don’t need to destroy the Norton. Just get 8 stars and conquer </li> </ul> </li> </ul> Event phase: Recruit Unagi Banra or David Kahnhawk (whoever you didn’t recruit last turn) Turn 30 Immediately change the building in Gatesland into a Lab. It’s possible you got Koga, in which case, make sure someone is in Gatesland to stabilize (you will need to defend it anyway if USJ is attacking). Make sure the following are in Micronesia/Hawaii/Kanada/Gatesland at the end of the turn: <ul>

<li>Tougou

<li>Yamamoto/Koga (depending on who you have now)

<li>Kathy/Quattro/Nagumo (not sure who you chose to leave out last turn, just make sure they’re all in range of USJ for next turn) </li> </ul> Move Tougou to Micronesia/Hawaii/Kanada/Gatesland - important Make sure that you only have a total of 6 planets (2 of Siberia/Laguri/Beijing are red) before invading USJ next turn. If you still have 7, then hopefully UHOS or Yuan is invading Siberia/Laguri - let them. Use RNG to reset your game if the Yuan in Beijing attack Japan instead of Siberia. Event phase: Need a luxury yacht (another of Purupet’s events) - important! - select the first option Turn 31 Since a long time ago, Maki has been a stow away on the Nagato (like months now, without food or water… is she okay?). Anyway, Tougou will be invincible in his next invasion, which will be USJ. Troop distribution: <ul>

<li>Tougou with the DD-Thndr-M41 and 2 DD-Thndrs (doesn’t matter if X or 63)

<li>Koga (or Yamamoto if you still have him) with the anemone, Dark Aegis and salmon roe

<li>Ozawa with 2 radar ships, CV-Essex and clione

<li>Tanaka with 2 Italins

<li>Quattro with the Potemkin or BB-60

<li>Nagumo with the red whale, salamander, sea otter and dolphin

<li>Kathy with the crocodile, DD-sumner and Portland 120

<li>Alps with a comms ship </li> </ul> USJ: <ul>

<li>Tougou solos Dwight

<li>Koga/Yamamoto, Tanaka and Alps against Marianne <ul> <li>Make sure Alps gets hit </li> </ul>

<li>The rest in the last star field </li> </ul> Event phase: Alps’s HCG Turn 32-34 (more rest and catch up) Allow Gamerica to retake USJ when they next attack. Retake and build a lab. Stabilize it (Gatesland is the priority though - you did build that lab and the quarry in Kanada, right…? It’s not too late...). We’re going to hunker down a bit while Gamerica has a bunch of beginning of turn events. This is necessary to recruit Eagle Douglas, who will be one of our main admirals against Aeris. Let Ozawa repair in Japan if need be, then give the CV-Essex (from Ozawa), Dark Aegis (from Koga/Yamamoto) and JMR-Goth (from Kahnhawk) ships to Alps - Important! <ul>

<li>Use Alps in as many defensive battles as you can. She will eventually get a scene where she is removed from your roster. She will leave the ships behind, but then have copies of them equipped when she returns 2 turns later. </li> </ul> Also equip Carol as soon as you get her. She should be used in as many battles as possible for the EXP - another admiral we will be using a lot soon. Experience priorities (who you should be using in your battles): Carol > Unagi > Doenitz > Quattro > Lydia > Ozawa > Tanaka > Frith > Tougou > everyone else Event phase: <ol>

<li>The paparazzi (Tougou will get +30CP)

<li>The cute captive

<li>Family issues (Recruit Carol) </li> </ol> Turn 35 Gamerica should now be finished hibernating. There’s a weather condition in Chicago that disadvantages female commanders, so we’re going to move the following in range of Chicago X to invade on Turn 36: <ol>

<li>Quattro, Shibagami, Tanaka, Tougou, Ugaki, Koga/Yamamoto, Yubari and 1 high priority female commander we can use as a decoy, such as Lydia or Unagi </li> </ol> Event phase: Drive off the monster Turn 36 If you don’t make it in time for turn 36, you won’t have Maki, so it’s important to invade right on turn 36… <ul>

<li>If you didn’t make it and can’t use Maki, don’t panic! Note that the enemy female commanders do reduced damage, so it’s not quite as bad as it looks. It’s definitely possible to win this fight without Maki by taking more damage (Give Tougou the Dark Aegis and Koga the anemone and JMR-Goth. Quattro handles the Gamerican ship starfield alone. Ugaki can take sea otter, dolphin and angel fish. You will probably need to reload a couple times for the stars to align, but you can still get all the starfield bonuses.) </li> </ul> Invade Chicago X. If Alps hasn’t left the roster yet, then unequip her ships and make sure she isn’t leaving this turn (she leaves after her 10th battle). If you haven’t yet, research and buy 2 DD-THNDR-63s. Troop distribution: <ul>

<li>Shibagami with the BB-60, radar ship and a DD-THNDR-63

<li>Tanaka with 2 Italins

<li>Quattro takes the CV-Essex

<li>Koga with the anemone, JMR-Goth, salamander and comms boat

<li>Tougou with DD-THNDR-M41 and 2 DD-THNDRs

<li>Everyone else is a decoy, give them comms ships, angel fish, sunfish (most fish are 0-15 cost, but watch out, some can be really expensive, making them expensive to repair) </li> </ul> Save your game - we need to reload if Koga dies Chicago X: <ul>

<li>Tougou destroys/captures LeMay

<li>Shibagami, Koga, Yubari and Tanaka will destroy/capture SuperGamerican

<li>Quattro will get the last starfield with the 2 decoys <ul> <li>Make sure Koga survives </li> </ul> </li> </ul> Event phase: Reltih 1 (A broken leader) Start of following turn: Choose the top option, to get tange dog Turn 37-38 (rest and catch up) If you took the 3 ships off Alps last turn, make sure you give them back to her (JMR-Goth, Dark Aegis, CV-Essex) before she leaves. Use her in battle as much as possible so she can go duplicate our ships… Once she leaves and comes back, you can ignore her, we’re not using her other than for her special duplication trick. Defend and move Ozawa, Frith, Kathy and Carol towards Chicago X (we’ll want them for Washington on Turn 40). Move Koga, Tanaka, Shibagami, Lidia back to wherever they are needed - we don’t use them in Washington. Scavenge your new captured admirals montana’s and essexes and give them to Carol Kiring, Frith and others who can make better use of them (SuperGamerican, Nitro and LeMay have +2% growth rates. Use them for defense when needed, and otherwise ignore them) Event phase: <ol>

<li>Recruit a prisoner - gets us some ships we need for Washington - important

<li>Reltih 2 (Tanaka’s date) </li> </ol> Turn 39 It’s important that you do not hasten events here. We only want 8 stars on turn 39 or after, else you have to face an extra disaster on turn 39. This isn’t necessarily the hardest battle, but it means even more micromanagement, something I’m trying to avoid too much of, because it makes the game tedious and walkthrough hard to follow. If you’re in sync, you’ll be able to get through the next few turns easily, just follow the instructions. <ul>

<li>If you’re not in sync with the turn count, watch out, the timing is important right now: <ul> <li>If you’re ahead and conquer your 8th star before turn 39, a disaster will show up (Nubonubo, Locusts or Hurricane). You can defeat these, try to use aircraft carriers and submarines+decoys on Nubonubo, or someone with the dark aegis + submarines against Hurricane (just reload if you’re against locusts, do them later) - good luck <li>If you are in sync, perfect! This should be easy! Follow closely now: </li> </ul> </li> </ul> (TsuchiNoKao’s note: You can intentionally delay your expansion here and simply wait as long as you want. Just ignore Washington (let them take over Chicago X) and prepare to fight Eazauna on turn 43. You might also have to face Fugaku when they appear in Japan. This could be a hard fight, but embrace the challenge, go read the disasters page. This will let you complete events, take advantage of pre-Japanification route income, power up admirals and continue to. In particular, if you want to go your own way, consider the following: <ul>

<li>Use Carol in battles (3 times before 3rd event and twice more before 5th event) and complete all 5 of her first events before conquering Washington to character clear her

<li>You have a sizeable income now, so you can focus on generic events to reduce your shipbuilding/dev costs to 55%/45% (minimums with generic events) before using Tougou/Hiraga’s events to drop it further - this will let you explore the tech tree and buy lots of ships in late game </li> </ul> There is no real down side to this other than the fact that you’re grinding events and have to defend for many turns. You’ll only get stronger - enemies don’t get stronger by turn count, but by planet count. If anything, this will put you in a much stronger position for the rest of the game. If you do decide to take this path, note that you should not conquer an 8th star until you are ready - conquering the 8th star will force you to choose the Japanification plan, which will halve your income. It will also trigger the Disasters every 13 turns, culminating in Yokozuna, a boss fight you might not want to encounter. Just be careful not to conquer an 8th territory during this time, as that will trigger the japanification route and your income will be halved. If you do plan to stay here awhile, I suggest forfeiting Chicago X and doing a back and forth with Rabaul, where you can get Manatees, a pretty good fish ship, while getting the invasion exp - invasions give a lot more exp than defending. If you delay, try to delay until turn 52, and continue with this guide from there. This will delay the turn 52 disaster since you won’t have 8 stars, and you’ll have another 13 turns before facing another one. ) Once you’re ready, change the building in Chicago X to a quarry and stabilise for that income - Koga or Lidia Also move Koo and Ugaki to Hawaii on turn 38 - they can help defend either ChicagoX or Hawaii or Japan on turn 40 as necessary when you invade Washington. We’re now going to enter the Japanification plan as well as conquer our 8th star: Conquer Manila 2K with Alps+Doenitz: <ul>

<li>An easy way to do this is simply to send Alps with the 3 ships (she’ll have AM2 and AL2, making her invincible). If Alps isn’t available just give the 2 ships to someone else, like Koo or Ugaki, as long as Alps doesn’t leave between turns - you can delay in this case. Make sure to destroy the admiral with cannons first. </li> </ul> Make sure that if you use admirals with these ships this turn that they don’t get injured or they are in Japan and will have the super repair building : Crocodile, DD-Sumner,dark aegis, CV-Essex, dolphin, Clione, CVA-Forrestal, king salmon, tange dog Event: Maki’s secret Tougou will now have +20% on his skill Start of following turn: Accept the Japanification plan - important! Turn 40 If Alps hasn’t left yet, then you’ll need to unequip her ships - make sure she doesn’t fight between turns, since we need her equipped before she leaves. Troop distribution: <ul>

<li>Tougou with Crocodile, dark aegis and the DD-Sumner

<li>Quattro with CV-Essex

<li>Ozawa with dolphin, sunfish, Potemkin and DD-50

<li>Frith with CV-Essex, Clione, radar ship and a DD-50

<li>Carol with CVA-Forrestal, king salmon, tange dog and a DD-50

<li>Kathy with 2 submarines (buy new ones if needed)

<li>Nagumo with Boss, manatee, salamander and the DD-THNDR-M41 (highest health)

<li>(Yubari) </li> </ul> Washington: <ul>

<li>Tougou against Loose (don’t kill Loose, we want him to survive to see his extra event a few turns after taking Washington) <ul> <li>Hit Loose once with lasers in your second attack phase and kill the other 3 ships to get your 8 stars <li>Don’t worry about taking damage, Tougou gets a free full heal and power up after this battle in the event phase </li> </ul>

<li>Quattro and Ozawa against the AM2s

<li>Frith and Carol against the AL2s

<li>Nagumo, Yubari and Kathy against the AA1s. </li> </ul> Event phase: The colony Turn 41 Hooray! 3 unique characters recruited in one turn, and we still have Hannah to recruit for next turn. Tougou got a power up on top of that. Good times. We’re not quite out of the woods though - we need to prepare for Eazauna on turn 43. Before that though, change the fish market to a lab in Washington and start moving Nitro/SuperGamerican/Doolittle/LeMay/Kahnhawk over - important! <ul>

<li>You can give them comms boats or unpopular ships for now, but we’ll need them there in sufficient numbers so they can be a peacekeeping force for the rest of the game. The main purpose is for disasters that might appear on turn 52 and 65.

<li>They can also protect Washington from rebels until its stabilised and provide the admiral to stabilise it

<li>Don’t worry about Amazon if rebels appear, we’re not stabilising it so you can ignore. </li> </ul> On the other hand, make sure not to station admirals in Rabaul and Manila 2K, you do not want to stabilise these territories. (The reason is that they have low income and to get Ending 6 for our clear bonus, we want to have fewer than 25 peaceful planets.) Research BB-SHLD-77, AAW-75 and Kabuki. Build a BB-SHLD-77 and AAW-75 Conquer amazon with your undamaged champions. We still have some time before Eazauna. <ul>

<li>Give Kathy the penguin <ul> <li>Kathy against the 4 hannies, Tougou against the 3, 2 carriers against the 2, you’re done, no damage taken, ez </li> </ul>

<li>Ignore the Ghost Hanny.

<li>Back in Japan, give Eagle Douglas, Deganawidah and Dorothy some decent ships to defend and grab some experience for now, they’re all good captains and we’ll be using all of them a lot from now on </li> </ul> Try to bring Unagi Banra, Tanaka, Lydia and Ugaki to Hawaii by Turn 42 (next turn). Event phase: Doenitz (needed to recruit Reltih soon - important) Turn 42 Move Amazon admirals to USJ so they can reach more territories. Move Unagi Banra, Lydia and Ugaki to Hawaii. Don’t worry too much if you lose Rabaul or Manila this turn, better not to, but doesn’t matter so much. Eazauna next turn! Save your game. It’s possible Eazauna appears just out of range, so you’ll have to reload to align the stars. Event phase: Recruit Reltih - this will be one of our important commanders against Aeris Turn 43 Research and buy 1 SHLD-77. With the following set up, you should be able to kill Eazauna easily: <ul>

<li>Unagi Banra with Montana, Dark Aegis, SHLD-77 and a DD-THNDR-63

<li>Tanaka with 2 Italins

<li>Ugaki with 1 Italin and 1 U-Boat

<li>Lydia or Kathy 2 Italins and 1 U-Boat <ul> <li>You will need 5 Italins total, so buy if necessary </li> </ul> </li> </ul> If you’re having trouble or can’t do the above: <ul>

<li>Reload, buy another Italin and repeat

<li>If you don’t have Unagi Banra for some reason - you can try replacing Unagi with an admiral with 4 AL2 ships, and use the same strategy. </li> </ul> Make sure to defend your territories as well. <ul>

<li>Recapture Manila or Rabaul if they were taken last turn - should be an easy fight with carriers. Get a fish market.

<li>Move your main commanders towards Japan. We’re going to let them rest up on Turn 44 and then start our Aeris/Russia offensives on turn 45. </li> </ul> Event phase: Tanaka 1 Turn 44-45 (catch up and rest) Okay, so here’s a recap of where you should be: <ul>

<li>Gamerica and Amazon are yours

<li>UHOS was taken over by Aeris

<li>Yuan is still hammering at Japan, keep defending!

<li>Nitro, Super Gamerican, Kahnhawk, LeMay and Doolittle are in USJ (and 1 of them in Washington)

<li>Unagi Banra and Lydia were fighting Eazauna somewhere, but are now moving back to Tokyo <ul> <li> Unagi, Lydia, Doenitz and Deganawidah will be our Russian army. Make sure they go back to Japan </li> </ul>

<li>You are moving other commanders back Japan: <ul> <li>Carol, Reltih, Eagle, Tougou, Dorothy, Quattro, Tanaka, Ozawa, Kathy, Nagumo and Frith are going to be our Aeris army. That’s all we need to take Aeris. I’ll explain on Turn 45 <li>You can either send them back to Japan to heal, or use them to defend against Aeris attacks in Rabaul and Manila </li> </ul> </li> </ul> Event phase: <ul>

<li>Tanaka 2

<li>Recruit Isabella (green haired Gamerican from ages ago - she comes with a Montana that we can use, and she can help defend Japan) </li> </ul> Star of following turn: Taira will join Turn 46 We’re entering our final phase of this game - taking on Aeris. This is the great reshuffle of the walkthrough. We’re going to take ships off of everyone and reassign as I indicate here. It’s a bit tedious, but it will set you up for most of the rest of the game! Research the SHLD-77 if you haven’t yet and build 1 Troop distribution (Northern campaign): <ul>

<li>Unagi Banra with BB-Montana, penguin, AAW-75 and a manatee

<li>Deganawidah with Snow CM, SHLD-77, AAW-75 and DD-THNDR-63 (might need to buy an extra AAW-75)

<li>Ermi Doenitz with 1 U-Boat

<li>Lydia with 1 Italin and 1 U-Boat </li> </ul> Note: These guys will use the same ships for all but the very last Russian territory. So easy! Siberia: <ul>

<li>Move your 4 Northern campaign admirals to Siberia. <ul> <li>Make sure to defeat the 600HP before the 300HP if against the Yuan </li> </ul>

<li>Get fish markets again in Siber/Laguri even though you got them before. Yuan is going to retake them, so it not much use in anything else.

<li>The clione from Laguri is (imo) the best fish ship in the game, so it’s good thing to have duplicates. </li> </ul> Troop distribution (Southern campaign): <ul>

<li>Carol with CV-X, Casablanca, King salmon and DD-50

<li>Tougou with the dark aegis, crocodile and DD-Sumner

<li>Tanaka with 2 Italins

<li>Ozawa with 2 Italins <ul> <li>2 for now are fine, we’ll upgrade to SS M-10 Italins when they become available, so let’s pinch some pennies </li> </ul>

<li>Yubari (fixed ship)

<li>Kathy with Boss, clione and tange dog

<li>Nagumo with salamander, panda, dolphin and manta <ul> <li>Nagumo, Yubari and Kathy will only be 100res to repair even if they’re destroyed, so use them where you think you have to take damage, or with Ozawa and Tanaka in the subs </li> </ul>

<li>Eagle with Enterprise, casablanca, dark aegis and JMR-Goth

<li>Reltih with Montana, CV-Essex, AAW-75 and SHLD-77 (you might need to buy the extra shield ships here)

<li>Dorothy with CV-Essex, BB-SHLD-77, salmon roe, radar ship

<li>Quattro with CV-Essex

<li>Frith with a CV-Essex, DD-THNDR-M14, radar ship and blue marlin </li> </ul> Notes: <ul>

<li>The reason there are so many is that we’re going to be blitzing, so having invaders to spare means we can alternate out the injured admirals to heal up while the others invade.

<li>Ozawa’s Air skill that gives +10% carrier damage, so try to group her with high carrier damage. Tougou’s STac gives +20% all types of damage. You do lots of damage with these guys around. </li> </ul> M.Tiger: <ul>

<li>Destroy the TOMs

<li>Send Nagumo with 3 low exp commanders to get the +3000 res </li> </ul> Meanwhile the Japan self-defense forces (defending Yuan incursions from Beijing): <ul>

<li>Shibagami and Alfhilda with their fixed ships <ul> <li>Give Shibagami a BB-60 and CL-Portland 120, so he does exactly 600 damage <li>Alfhilda should have 450 laser damage, use Eichi’s ships (he should not take experience btw, he’s going to turn traitor later) </li> </ul>

<li>Isabella+Koo can equip some of the leftover BB and CL class ships

<li>Koga with Anemone, sea otter and manatee </li> </ul> Notes: <ul>

<li>Until Yuan conquers Laguri, keep Ugaki outside of Japan (either in Manila or Micronesia) - we want Yuan to conquer Siberia then Laguri as quickly as possible behind our Northern campaign, and Ugaki makes invasions from neighbouring planets less likely

<li>And don’t forget the gang in USJ/Washington with all your Gamerican prisoner converts. Just let them sit around with DD-50s and comms boats, we’ll use them only if a disaster appears nearby, basically. </li> </ul> Event phase: Doenitz Turn 47 From now on, our Northern campaign will conquer 1 Russian territory per turn, then abandon it to the Yuan who will be attacking from behind at their own pace. We’re going to give Rance a giant empire that he totally doesn’t deserve in this game! Important : I’m not going to talk much about Russia for the next while. Basically, use the same 4 champs to sweep through all the territories (they all have the same defence force) and keep fish markets and letting Yuan conquer from behind. <ul>

<li>(TsuchiNoKao’s note: There are a few reasons for this <ul> <li>We will automatically reconquer all Yuan territory when we take Mongol much later in the game <li>Our planet count will be suppressed so that Aeris is easy to blitz <li>We’ll get the Habato, an important ship, from defeating Northern Colonies that we need in the Aeris campaign later <li>We get all the fish markets in Russia - this doesn’t happen from automatic takeover of Aeris territories when we conquer London) </li> </ul> </li> </ul> 1 thing to pay attention to is that there’s a random chance (25% chance?) that when Aeris attacks you, they sometimes bring an admiral with the skill SNR. This means they will attack submarines first. Unfortunately, you’ll just have to pay some res to heal up after defending when this happens. Shouldn’t be too expensive. Attack Shikoku with the Southern campaign: <ul>

<li>If you need to keep people in M.Tiger to defend, the minimum you need for Shikoku is: <ul> <li>Tougou against Kangaroos <li>Frith and Quattro against Shikoku Gov </li> </ul> </li> </ul> Shikoku and M.Tiger are actually a decent income territories. You can send a generic from Japan to stabilise each, and even build the quarry in Shikoku. (don’t stabilise too many territories, remember we can’t stabilise 25 or more territories, or else we lose Ending 6!) Event phase: Reltih Start of following turn: Fukuhara Izumi is going to join now. Like Taira, she’s going to leave and rebel, so unequip her ships and ignore her Turn 48 Note that you should have gotten tech level 4. <ul>

<li>Research and build 7 Italin SS-M10s - replace the Italins and U-Boats on admirals with these and sell the old generation.

<li>Research and build 3 DD-THNDR-83s -replace them where you need (we’ll need these guys for disasters later) </li> </ul> Invade Vietnam/Chernob <ul>

<li>Use Tougou, Ozawa, Frith, Quattro against Femu since their %+ offsets Femu Beko’s -50% damage. Capture Femu Beko </li> </ul> Event phase: Reltih Turn 48 Invade Indo Curry/Moscow <ul>

<li>Take the curry shop with Eagle

<li>Take the +15000 res Tougou

<li>Take the Aeris ship with Frith, Dorothy, Quattro, Kathy

<li>Take Hyderabad with Yubari and Reltih <ul> <li> Remember, Yubari is always 100 res to repair </li> </ul> </li> </ul> Event phase: Reltih Turn 49 Hopefully by now, the Yuan have started to invade your Russian conquests - the more territories you get, the stronger enemies become, so you might be facing the next level of Aeris, which is a bit harder than what I intended. If things are getting difficult/expensive on your Russian conquest, you can slow down and wait a couple turns for Yuan to start lowering the total planet count. It won’t change much compared to the guide, you’ll just get the Habato a couple turns later. Purchases: After Arabia, you’ll be running into the sandstorm weather condition. Sandstorms are a weather condition that reduce carrier and cannon damage, but the Sand CM will negate it for allies in a starfield Research and buy 3 Sand CM ships and consider 1 of the following <ul>

<li>Reltih instead of the DD-THNDR

<li>Carol instead of the DD-50.

<li>Nagumo instead of the dolphin

<li>Frith instead of the DD-THNDR <ul> <li>Or others as needed, only useful in sandstorms </li> </ul> </li> </ul> Tougou can also swap the DD-Sumner for an octopus (he can swap back to DD-sumner for the radar when needed, but missiles aren’t affected by sandstorms, so he can still go solo with the dark aegis) Invade Arabia/Russian plains <ul>

<li>Dorothy and Ozawa against the magic fleet

<li>Tougou, Quattro, Carol and Frith against Nelson

<li>Eagle against Clione

<li>Reltih for the +10000 </li> </ul> Don’t pay Clione’s debt. Event phase: Reltih Turn 50 Invade Suez/Katheringrad (if Aeris attacks Russian Plains, let them take it) <ul>

<li>Tougou, Eagle and Yubari against Eliza

<li>Reltiih, Tanaka, Ozawa, Nagumo against Parapara

<li>Important - it’s crucial you invade Suez after Arabia, or else we get warp events which we don’t want… </li> </ul> Note that Yubari will be destroyed and leave the roster if she loses all her HP, so that can happen too. We won’t rely on her though, she’s just a nice commander that’s nice to have with her -80% and cheap repairs. Event phase: Reltih Turn 51 Invade Turko/Russian plains <ul>

<li>If Russian plains wasn’t invaded, just defend it, or keep on going ahead.

<li>You might have to defend Suez - this is the reason we brought so many commanders... </li> </ul> Turko: <ul>

<li>Tougou against G4 + Yubari (take out missile ship first)

<li>Eagle against monster G1 + Ozawa

<li>Reltih (swap out her AAW-75 for a JMR-Goth) against G6 + Tanaka

<li>Dorothy against Forbidden box </li> </ul> Remember, Yubari, Nagumo and Kathy are 100 res each to repair, so send them to battles where others would take damage If at this point, Yuan STILL hasn’t invaded Siberia/Laguri, use RNG to reload your game if they keep coming to Japan. Eventually, Beijing will attack Siberia instead. Watch out, there’s a disaster next turn. Save your game and hope it shows up near Japan or Chicago or Suez… Event phase: Reltih (so many Reltih events… but clearing her is one of the objectives of this walkthrough!) Turn 52 First disaster! Definitely got delayed a while. This thing usually appears on turn 13, or turn 26. Try to get Nubonubo instead of the other 2 since it gives a 300 laser for 30 CP ship. Getting it in Hawaii or Micronesia is ideal since it’s in reach of Japan. With SS M10 Italins and DD-THNDR-83s I personally got pretty unlucky here… Locusts appeared in Micronesia… Not only do they give the worst commemorative ship, they are the hardest to defeat. I just built 11 DD-THNDR-83s and 4 kabukis, slapped the kabukis each on 4 admirals and the DD-THNDR-83s on 4 admirals and that’s that. <ul>

<li>Kabuki’s skill ‘prov’ (provoke) makes enemies always hit it first, at double damage. This means there’s no chance of the DD-THNDR admirals getting hit in the first attack phase) </li> </ul> If you get Nubonubo or Hurricane, you won’t even need much, just: <ul>

<li>2 submarine admirals with SS M-10s

<li>3-4 Generics with a comms boat each

<li>2 carrier commanders, each with 240 and 480 damage </li> </ul> The carriers each take out one of the little Nubonubos while the decoys and submarines take out the big guys. Hurricane is even easier, just take along the SHLD-77 or dark aegis ship on an admiral with 2-3 submarine admirals. Invade Jaian and move your Aeris troops back to Arabia (we’re going to abandon Suez and Turko and invade Madarascal -> S. Africa then head North) Event phase: Reltih Turn 53 By now, you should be wrapping up your fishing adventure in Russia (it’s fine if you take an extra turn or two. Note that the Northern Colonies has a ‘mini-boss’, so we’ll need to adjust our ships: <ul>

<li>Give Deganawidah the Penguin and take her AAW-75 <ul> <li>Send her against PT-ERS fleet </li> </ul>

<li>Unagi should have the same Montana, 2 AAW-75s (need the radar) and a monotremata <ul> <li>Send her with the subs against Habato - destroy the SNR ship first </li> </ul> </li> </ul> Invade Madagascarl Event phase: Full of ambition (Goebbels) Turn 54 Now you have the super ship Habato! Troop distribution: <ul>

<li>Reltih with Habato, DD-THNDR-83, SHLD-77 and Nubonubo (or if you don’t have nubonubo then give her the CL-AAW Atlanta)

<li>Carol swaps out the CV-X for the CV-Essex

<li>Swap out Tougou’s octopus/DD-THNDR for a SHLD-77 (he’ll need 2 AL2 ships) </li> </ul> Now that Russia is done, move your 4 admirals to the territory neighbouring Yuan and let Yuan take the planet they are stationed in - just hit retreat. The Rance led Mongolians are actually very kind, instead of Rance having a go at the girls, they’re just going to be quietly sent back to Japan… or… that’s what the game lets you believe. Now you can ignore Russia, just defend Japan from Yuan attacks and let Yuan retake all that Russian territory, lowering your planet count. Invade South Africa next <ul>

<li>Tougou (with the 2 AL2 ships), Yubari, Ozawa and Kathy against the monster (Nagumo can replace Yubari)

<li>Reltih, Eagle, Tanaka, Quattro against Mary </li> </ul> Event phase: Goebbels Turn 55 Invade Kenya <ul>

<li>Watch out! No fighters allowed in this fight…

<li>Repair Tougou and Eagle if you must, the money should be used for something!

<li>Tougou, Tanaka against the 4 admirals

<li>Reltih and Eagle against the 2 admirals

<li>Nagumo, Yubari and Kathy destroy Mau Mau (30000 > mau mau for this route) </li> </ul> Event phase: Goebbels Turn 56 Invade Andromeda (if Aeris is invading Kenya this turn, heal all admirals and move them to Andromeda - we don’t want them sent back to Japan, and we don’t want to defend) <ul>

<li>Tougou, Tanaka, Yubari, Ozawa against Shururu

<li>Reltih, Carol, Quattro, Frith against Sotk </li> </ul> Event phase: Usha (Gratitude - we’re going to clear Usha, then resume Reltih) Start of following turn: Taira should be deserting around now (minimum 15 turns after he joined, and can be delayed by other start of turn events - so if you haven’t followed the walkthrough exactly, could be different). He’ll be setting up a rebel kingdom in Manila, but it’s terribly weak, so not to worry, we’ll just suppress it when it appears. Turn 57 Invade N.Africa (need to get these fish ships, so N.Africa > Great Rome > Paris > London > Isejima) <ul>

<li>Ignore the POW camp, El Rommel can be recruited but not enough time to do anything with him

<li>Tougou, Tanaka, Ozawa, Yubari against Percival (Nagumo can replace Yubari)

<li>Dorothy, Reltih, Frith, Kathy against Montgomery (remember those Sand CM ships) </li> </ul> Event phase: Usha - cleared! Turn 58 Troop distribution: <ul>

<li>Give Nagumo an AAW-75 instead of sand CM

<li>Give Frith a SHLD-77 and AAW-75 instead of Sand CM and radar ship

<li>Give Carol the radar ship (or CV-Locust if you have it) and clione instead of salmon and Sand CM

<li>Give Ozawa and Tanaka a Kabuki each (more useful for the next couple fights) - remove their other ships </li> </ul> Don’t spare the expense to heal up - we’re sending everyone to Great Rome. <ul>

<li>Reltih, Nagumo, Tougou, Kathy against Yuri

<li>Ozawa, Tanaka, Carol, Quattro against the 3 admirals </li> </ul> Event phase: Reltih Turn 59 Invade Paris - should be very easy… AL2 OP Event phase: Reltih - Reltih and Doenitz are now cleared! Turn 60 It’s that time of the game where we’re going to wrap up world conquest - doesn’t look that way? London auto-captures all of Aeris and Mongol auto-captures all of Yuan. All that hard work they’ve been doing for nothing… Invade London and Beijing - just send some admirals from Japan to capture Beijing, should be even easier than the defensive battles. Troop distribution (if you’re having trouble or conquered too many stars without giving them up quickly enough): <ul>

<li>Eagle with Dark Aegis, 1 SHLD-77 and 2 DD-THNDR-83s

<li>Reltih with the generation 3 casablanca (Habato, Atlanta and SHLD-77)

<li>Ozawa with 4 Italin SS M-10s

<li>Give Frith a SHLD-77 and AAW-75 instead of Sand CM and radar ship

<li>Frith with 2 SHLD-77s, 1 AAW-75 and 1 DD-THNDR-83

<li>Tanaka with 2 Italin SS M-10s </li> </ul> London: <ul>

<li>Eagle solos noble mansion

<li>Reltih, Ozawa against Sarah <ul> <li>Reltih 1 shots Lawrence who has SNR <li>Ozawa then takes Sarah </li> </ul>

<li>Frith and Tanaka against Churchill

<li>Ignore dover </li> </ul> (TsuchinoKao’s note: Don’t worry, the Yuan and Spain don’t power up with planet count.) Event phase: Turn 61 Buy SHLD-77s as necessary. Troop distribution: <ul>

<li>Mikado with Forrestal and Seahorse and Frog

<li>Koga with Montana, squid and a sunfish

<li>Alps with octopus and 2 sea otters

<li>Ugaki with Potemkin and Iowa (BB class)

<li>Doenitz with her fixed ship

<li>Unagi with Montana, monotremata, CL-Portland (120 lasers) and SHLD-77

<li>Deganawidah with 4 SS M10 Italins </li> </ul> Mongol: <ul>

<li>Koga, Ugaki and Alps against the generics

<li>Mikado and Doenitz against Coyote

<li>Unagi and Deganawidah against Rance </li> </ul> Isejima (note that Spain is the name of the kingdom, like Yuan or Aeris, but Isejima is the name of the planet, like Mongol or London): <ul>

<li>Seriously easy fight... </li> </ul> Turn 61-62 - final conquest So close! World domination, but then Taira comes onto the scene seizing back Manila… what a jerk. Manila’s an easy conquest, just recall your troops from Mongol and send them in on turn 62 and take it over. <ul>

<li>Unagi and Deganawidah can take on Eichi.

<li>Just send stuff at the generics in the other 3 fields </li> </ul> Turn 63-68 There are a number of start of turn events to watch before you can select the ending event. Just sit back, enjoy. Event: <ul>

<li>Eagle Douglas x4 - cleared!

<li>Drive off the monster - particularly if you wish to keep on delaying and completing other character events, since this will postpone Fugaku attacking Japan. You can just ignore any other disasters or space monsters. They will steal res, but it doesn’t matter at this point in the game.

<li>An event with an important badge should appear at the top called “Total Unification”. This will end your game. </li> </ul> As long as you didn’t pacify (get the rotating flower symbol) 25 or more planets, you will get Ending 6. You should have: <ol>

<li>All but 1 fish ship in your next game <ol> <li>You are missing the Seal (has AA1), which you can get from Katheringrad by defeating UHOS without letting Aeris takeover first. </li> </ol>

<li>The Clear Bonus “Free Shipping” <ol> <li>When selected in the event phase it will decrease your SHPBLD costs by 20%. <li>Note that if you do this after you use generic events to get SHPBLD to 55%, you can decrease it to 35% with the event, but 55% remains the cap if you do it immediately - however, I would personally suggest using it immediately as you start, because the generic events cost a ton and only do -5% per event. You seriously have to grind to reduce costs to their minimums... </li> </ol> </li> </ol>