Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201004133538

Here, try this link (I was having trouble with mediafire, but I think it was just a trial account limit, so I deleted some other stuff): http://www.mediafire.com/file/fx0ij65ddcxumtn/SR_MRes_bundle.zip/file

So what changed here is that I hooked up the magical vulnerability stats. Magic should hit harder depending on class:

- Mages and Diviners should receive exactly as much damage as they used to receive

- Footsoldiers, Mikos, Monks and Ninja should receive a small damage increase

- Warriors, archers nd any other classes should receive a large damage increase

- Peasants will receive a huge damage increase

In numbers, if we use the exact same battle that you did the webm of previously, when hit by that lightning from the 1041 troop, 7 INT fiend, if your characters all have 7 INT:

- Diviners or Mages should take 98 damage

- Footsoldiers, Mikos, Monks and Ninja should take 165 damage

- Warriors, archers and any other class not mentioned here should take 202 damage