Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200816114306

Agree on many of those points.. I've kept coming back to Kanami, and never figured out what to change, but at the same time, she's pretty underwhelming...

I have already made a Ninja class change - Sonic shuriken is a basic attack upgrade, instead of a special attack, it uses 1 actio and I've reduced the damage. The idea is just to have Ninjas attack aster earlier, but hit even less, to go with that double attack idea from Regaccio. I also just found sonic shuriken to not make that much sense in the base game as a group 4 skill, since most Ninjas were investing in Assassinate, battlefield construction, leaves hiding, etc. Kanami, perhaps even more than others, should benefit from that, I think...?

One thing I wonder though is if some kind of long term thing might make sense, also could give incentive to get her earlier. So if she had more events with Inukai for instance that just gave her a simple power up, but you had to wait 30 turns between each of them or something. Would give her some more scaling, give incentive to get her early and make her less easy to just ignore...

One thing that I was intendiing to add for Maria is simply another interaction with Shigehiko where Shigehiko gets something out of it. Like you, I was not intending to change Maria, since she seems fine. But Shigehiko is not really even viable, but I feel he should be. Fairly easy to add in that Maria interaction, maybe limit it to early game somehow (before 3 gourds are broken?) and let him gain a skill. I'm still trying to decie whether I should give him a) An AoE like Sourin's special cannon - nerfed, b) A cavalry special attack, like in his unfinished scenario or c) just a simple Musket rapid-fre, based directly off of Maria's Tulip rapid-fire. Thoughts?

Finally, Leila... yeah... Good ideas there in terms of buffing her guard! Another thing that comes to mind, is if it would make sense to give her a special knight mechanic, where she can attack without losing her guard %?

Rewriting the join sequenceand making tweaks to the events for Uruza/Magic shouldn't be too bad. I think that's better than to change her stats or build. Kind of want to leave that one unless I have to, because she's such a prominent character.

Good point on Magic. I'll take a look at VI