Thread:FixSRwiki/@comment-46261745-20200903015444/@comment-46261745-20200911201514

Err, if we just want to decrease it linearly, like your array, it would be much easier just to say BaseEffect - TimesUsed * constant. I'd only want to use an array for that if we wanted very non-standard values.

I thought the limiting made more sense though, rather than decreasing linearly. This means that the first time it's used is much better, but then it starts to slow in loss of effectiveness, and stays effective for more times used, rather than simply becoming a 0 value.

I had completely forgot of Cavalry commander charge. I'm pretty sure it's the same skill though, not a duplicate specifically for cavalry? Thgere are only 3 type 3 moves in the skill list, Rance Attack, Kentarou Attack and Commander charge

And I had not been thinking of those cavalry generics, that's true. I'll implement the same system for BRU, but not for the other shouting charge, commander charge, etc skills