Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-46261745-20200922164535

1. Footsoldiers too defensive - Huh, that's odd, I did specifically say that if the footsoldier is lower health and gard rate than another footsoldier on the samerow, or an all guard footsldier, then they should be considered for attacking. I guess I didn't give this high enogh priority, bt the check should already be in there, so we can easilyy up the priority of attacking in this scenario.

2. Guard shiki low health commanders - Ah! I don't think I had that in the script. Good one to add.

3. Ikkyu - yeah, I did incrase that priority on nightmare pretty highl. Is it actually a problem though? I mean, how often are you going to face Ikkyu? And he should onlyy have 3 pops. It's a part of the script specific to Witty comeback, so it shouuldn't replicate in other skills

4. Seduction description - Oh, thanks for the analysis. Updating descriptions is very easy, so happy to make tweaks there asap

5. Fuka and Seduction - Hh, I think I must have done that before I even finished coding seduction... I don't even emember that. I'm happy to change that back, in fact, I had thought that Seduction was only given to Yukihime as a base skill (you'll notice I did not put in the change log anything about changing fuuka's skills)

6. Natori withot Miko Storm 2 - I was wondering about that too. I think what I'll do is downgrade herr skill when she is captrerd, so she'll have miko storm 2 as an enemy, and then only miko storrm 1 when you recruit her. I've already added some of these types of skill changes when capturing generics with the initial time advance 2 skill, so easy enough to do this for natori as well

7. Kenshin and commander charge - yeah, yo might remember I wasn't planning to give commander charge this mechanic, but youu convinced me to do so! I'm still not sure if it should have it all, but not that it's pretty low, only 2 at the moment, compared to rance attack 3, shouting charge 5 and BRU 10 (or is that BRU2?) so it's not a strong effect. Kenshin was alreaydy so broken anywayy, at least I didn't give her Power of the Goddess 30 battle rating on top of that.... now that would have just been silly.. .

8.Rance attack and shouuting charge - well... did youu ever think warriors were fun before this...? We nerfed the hell out of BRD, but it's still going to be good. Now warriors are good too, footsoldiers are alwasy good, ninjas are pretty good now with sonic shuriken, archers with their snipe moves... mikos got a big boost... isn't everyything more powerful than before? It's not just about how good they are, but how balanced they are, so let's test a bit further. I have to sayy, I'm pretty excited for a number of these things. We can always boost other classes rather than nerfing shouting charge.

9. Super tanuuki!!! - Okay, that's easily enough done, and makes sense.

10. Ninja snipe - Oh yeah, I had given it to Niwa for testing purposes. Should he even have that?? We can leave it on him, I gess. Anyway, ninja snipe 2 currently only does base damage. It's only usefl for the footsoldier workaround. But keep in mind that it's fast, 1 action and upgradeable. I'm happy to buff the snipe moves if we think they need though. I'd like forr the level 1 not to do a dmaage increase, so maybe a speed increase instead? I could give it a sonic shuriken like mechanic, in line with Hayami's/Danjou's build and the snipe series of skills, then we can give Ninja snipe 2 more than jst a 1.3x damage multiplier and the same for the other snipe 2 skills. Thoughts?

11. That was ane xample. All I was saying about samurai attack is that when yo get a specific skill, you can (usually) reset it if you wanted a different upgrade path. So Samurai 2 can never become lside attack, but if you reset it to samrai 1, it can now upgrade to side attack. Same for Naoe Ai for example can reset her skill set 4 and make upgrades for BRD, which she couldn't before. I am not suer I want to make it so you can switch any skill to any upgraded skill, thatt would mean there's no repercssions to having any particular skill path.