Thread:FixSRwiki/@comment-46261745-20200903015444/@comment-46261745-20200918190727

14978? Where are you taking that number from? I just searched the .jam but it gives no results.

As for the AIN decompiler, it does not appear to have any way to check where functions added to a .ain through the quick compile patch feature are called. This shouldn't matter though, I know where these connections are made, I put them in there myself, after all.

What I am confused about, is that there doesn't appear to be anything happening in the section of the code where the error is coming up that relates to the error message... so I'm wondering if something is running independently upon a graphical refresh or something... but this is probably just my misunderstanding of how things work. There's a lot of stuff in the graphical updates and constructors that just goes way over my level of comfort or understanding...

I'm just going over another bug with decimal multiplication (apparently when I don't assign to a variable first, I'm getting different results... so when gs[0][n武将番号].兵数最大 == 200, 0.2 * gs[0][n武将番号].兵数最大 = 2147483647, but when I first assign iSaidai = gs[0][n武将番号].兵数最大, then 0.2 * iSaidai =  40. Should give the same result in my mind, but... I obviously don't understand some basic principles of code...

I just need to quickly recode some sections based on this, then I'll dive back into the n行動１ error.

There's evidently still debugging to do before the new AI works smoothly, so give me a few more days to see if I can make this work before I give up and ask you or RottenBlock for help