Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201005181802

I don't disagree... but let me highlight a few counter arguments

First, the most significant, this magic vulnerability actually, proportionately, helps lower INT characters more than higher INT characters, since it's a flat amount. It will make high int characters stronger, but I think it will disproportionately benefit enemy generics,

It's true that the way it's currently coded, DA is disadvantaged, but I could asily add in the reduced vulnerabilities for fiend classes, balancing that out. Might even be able to give all of the major fiend classes a 0, like diviners and mages.

Were diviners really so OP? The only ones I ever found OP were Souun and Omachi. (Elina/Kojika too but because of all-guard, not magic damage).

If anything, this should finally make a number of characters, like Rizna, Katsuko, even Ran and Masako or Magic a more prominent standing.

I feel like in addition to being a nerf for a number of classes, this is also a clear increase in relevance for characters like Katsuko and Rizna. Could also be another reason to invest in archers, with the new target class of counter skills that can be good against diviners.

Kind of on the fence. I feel like it could be an interesting new baseline with some balancing we'd need to do on top of it... buut I can also understand and would be fine with leaving it out and simply buffing mages in other ways.