Daiteikoku:Game mechanics

Daiteikoku is a game in which the player leads the Japanese Imperial Army, suppresses the other countries, and unites the world factions. The player directs the organization and combat of the fleet as Secretary of the Navy, Tsuyoshi Togo.

There are Three Phases In daitekoku


 * Player Strategy Phase


 * Enemy Strategy Phase


 * Event Phase.

Player Strategy Phase -Player can check the information on star regions, territories. -The goal of the game is to increase expand your territory

Star Regions menu

This is where you check that Status of your regions.


 * Resources Income


 * Technology Income


 * Weather Conditions


 * Admirals stationed in the Star region.


 * Public Peace


 * If public peace isn't good, then your income (Resources and Technology) will fall. Also if it drops to much opponents will occupy that territory

Shipbuilding, Development, and Military Production Menu

When you obtain resources and technology from your territories, you can reinforce your armament by "Shipbuilding and Development"


 * Resources can be used in Shipbuilding to increase your vessels. Unneeded vessels can be recycled.


 * Technology buys development which adds vessels to your menu.

Fleet Organization Menu

This menu allows you to place fleet vessels under an admirals command. Each Admiral has a unique skill and allowed four frames with different parameters. Admirals are limited by the amount of command points when selecting vessels.

Frames come attached with specific traits such as HP + 10%, Attack + 20%, Lazers + 20%, or Hp - 60%. So choose wisely which vessels to place in each frame.

For Example, Tanaka comes with....

Cannons + 20% Cannons + 20% Hp- 60% Hp -60%

So giving him destroyers (Have low HP) and units with Cannons in the Cannons + 20% slot will be an ideal set up for him.

Admirals have unique skills as well such as...

Keiko = Education: Increases experiences in the same combat zone by 40%

Movement

You can move your admirals up to two star regions if they do not have 0 Hp. Building Repair Docks can replenish Hp. When you invade into a enemy country star region, prepare for battle.

Battles In battles there are circles called Zones of battle. The goal of the invasion is to obtain enough stars in the war gauge in the lower corner to comense an invasion in the upper right corner "The planet". The exceptions being disasters and defense, there will be no occupation target. When zone of battle is clicked, a view of your admirals is shown and allows you to arrange the order of admirals.

Arrangement Stats Hp: Durability of fleet. Search operation value (Radar): Ability to find enemy and is the "Speed Stat", the admiral with the higher values acts first if using the same weapon.

Orders of Attacks: Aircrafts, Lasers, Missles, Cannons. If your Hp is zero, you cannot act, and weather conditions can also interfere with attacking.

After arranging the Admirals, you can commence combat.

The Situation of War gauge fills up depending how much damage given to the oppenents. Occupation preperations can be complete if you are in the Win Zone.

Other Notes


 * Not winning results in a game over. Admirals that survive battle gain Expierence points.


 * Vessel damages are greatly increased with Repair Depot buildings.


 * Possible to capture admirals after winning battles.

Enemy Strategy Phase


 * Regions that public peace falls become occupied, so plan on being successful with your defenses.

Event Phase


 * Event Phases after Strategy and combats are Finished. Pink events result in H scene.