Rance Quest:Skills

This is a sandbox page experimenting with presentation of skills information in Rance Quest.

"Points" (learning/upgrading skill)
The Skill Points required to learn/upgrade a Red skill follows the general pattern of "A + Bx", where A is the skill points required to learn the skill initially, B is a constant multiplier (can be 0), and x is the number of times it is upgraded (if a red/blue skill can be used 3 times, it is upgraded twice; if a yellow/white skill has 3 stars, it is upgraded three times).

For skills follow the "A + Bx" pattern, at 3, 5 and 10 upgrades, it will always require one extra skill point to upgrade.

Example:

A different Skill Point increment system exists for the "Elemental Knowledge" set of white skills (for sorcerers). The skill point cost to learn/upgrade those skills is 2 + (total number of Elemental Knowledge skills learned/upgraded).

"Templates"
With the exception of the Civilian class (and excluding character-specific special skills), most job classes' skill list have three template variations:
 * 1) Has "Capture Knowledge" but no "Treasure Identification"
 * 2) Has "Treasure Identification" but no "Capture Knowledge"
 * 3) Has neither "Capture Knowledge" nor "Treasure Identification"

Additionally, certain job classes have specific skills whose Skill Point costs differ depending on the template. The notes section for the skill mentions which template has reduced Skill Point costs.

All Civilians have both "Treasure Identification" (except Marim who has "Treasure Identification - Ultimate") and "Capture Knowledge" skills, and no variation besides character-specific special skills.

Red Skills
Red skills are used against enemies, typically of offensive nature.

Blue Skills
Blue skills are used on allies or self, typically of defensive nature.

Yellow Skills
Yellow skills are passive skills that requires equipping to take effect. If learned but not equipped, the power is either halved or nulled, depends on the skill.

White Skills
White skills are passive skills that are always in effect once learned. Does not need to be equipped.

Notes:
 * Unless otherwise-mentioned, all effects are cumulative (if base skill gives +10 atk, and 1-star gives +10 atk, then that's +20 atk total)
 * All "Weapon Knowledge" skills only have effect when the respective weapon is equipped.