Dungeons & Dolls

(Work in Progress)

Inventory screen


The inventory is the most important part of the game. Placing items in it allows you to increase your HP, attack, and other important stats, but you also have limited space that you must constantly expand in order to further increase your stats (see: The Big Red Button). Placing items is simple: drag the item into the location of your choice. Beware: once you place your item, it cannot be moved ever again.

The Big Red Button
Converts an item into inventory space.

In order to increase inventory space, some items must be sacrificed. Each item increases inventory space by a certain number of squares. If the item has a red background, you can only convert it to inventory space. Below each item is a box with a number descibing how many boxes you will add to the inventory. Note that inventory boxes increase by moving downwards; when it reaches the bottom the squares will be added in the next column. There are 26 squares per column.

Items
Note: the numbers in the parenthesis shows how large the item is.

Each 5% adds about 1 attack. Each percentage adds 2 health points. (Milk does not affect Honeys)
 * Mushroom (2x2) - increases base attack by 2%
 * Dice (3x3) - increases base attack by 4%
 * Bomb (4x4) - increase base attack by 8%
 * Rice and Fish Bowl (5x5)- increases attack by 16%
 * Golden bear statue (6x6) - increase base attack by 24%
 * Tempura (2x2) - increase base attack by 50%
 * Onion (2x2) - increases health by 3%
 * Lipstick (3x3) - increases health by 6%
 * Tissue Box (4x4) - increases health by 12%
 * Fox Mask (5x5) - increases health by 24%
 * Animal on a Ball (6x6) - increases health by 48%
 * Pudding (2x2) - increases health by 100%
 * Milk bottle (2x2) - 2x damage for next attack after this item is used
 * Milk bottle (3x3) - 4x damage for next attack after this item is used
 * Milk bottle (4x4) - 6x damage for next attack after this item is used
 * Purple bottle - if you are killed in battle, the bottle will be automatically used and you regain back half your health
 * Maid in UFO (5x5) - increases critical hit (1.5 times normal damage) rate
 * Pink doll with one black wing (6x6) - increase chance of counter attack by 1% (max 20%)
 * Flower (5x5) - increases healing rate from doll
 * Doll (3x3) - Increase experience gained per battle by one point
 * Grey statue (6x6) - Increase damage inflicted to Honeys
 * Skull (4x4) - Increase chances of stopping enemy's charging multiturn attack.


 * Key (2x2): Increases inventory space by 2
 * Gerbil (3x3): Increases inventory space by 4
 * Purse (4x4): Increases inventory space by 8
 * Moose Head (5x5): Increases inventory space by 14
 * Origami Crane (6x6): Increases inventory space by 22
 * Salamander (4x4): Increases inventory space by 35

Dungeon Interface


This is what it'll look like when you begin exploring the dungeon. Your level is shown, as well as your current experience, and the experience needed to level up. Similarily, your doll's experience level is shown. You may look at your stats by clicking the "OPEN" button. Below that, your attack power and your health is shown.

The buttons do the following:
 * [M] - Summon monster to fight
 * [D] - Exit dungeon
 * [O] - Heal your health at the cost of your doll's health
 * [S] - Repair your weapon
 * [G] - Cure poison
 * [K] - Open your doll's equipment screen
 * [I] - Open your inventory

Leveling up
A very unusual system, you do not keep the experience you earn. Instead, when you leave the dungeon, you lose all your experience, and half that goes to your doll instead, possibly leveling her up. On the other hand, your doll does not gain any experience during battle, but keeps experience she gains after leaving the dungeon. It is important to be careful as you move to deeper levels, as you always begin at level one and must rely on your doll to protect you from damage. Items in your inventory give you a boost in stats, but the enemies will soon outpace you in terms of attack and HP. Each level gives you two attack and twenty HP.

Battle Format


1. The number of turns until the enemy escapes. 2. The enemy's name, its level, attack power, and health points. 3. The endurance of your weapon. 4. The number of items this enemy can drop. Only special female monsters randomly drop equipment for your doll. 5. The number of turns it would take to escape - it will show up when you decide to escape. 6. Your health bar, name, level, attack power, and health points. 7. Special attacks, requiring milk (see Items).

Each turn constitutes of your attack, your doll's attack, then the enemy's move, in that order.

Enemies employ a various amount of attacks:
 * Poison - instant - lose a small amount of health each turn, and when you walk in the dungeon.
 * Exp Loss - instant - will not gain any experience from battles.
 * Triple Strength - 1 turn - enemy will store energy to do triple damage next turn.
 * Back Attack - 1 turn - enemy will attack your doll.
 * Double Attack - 2 turns - enemy will hit both you and your doll.
 * Increase Power - 3 turns - enemy increases its power enormously. Rare.
 * Instant Death - 3 turns - enemy instantly kills you. Rare (level 128+).

Doll setup screen
1st grey rectangle on right side - Hair 2nd grey rectangle on right side - Skin-wear (underwear, etc.) 3rd grey rectangle on right side - Outerwear 4th grey rectangle on right side - Arm/weapon 5th grey rectangle on right side - Accessories

Bottom center of doll screen:

Left side:
 * Attack power
 * Attack probability
 * Stun probability

Right side:
 * Double attack immunity
 * Back attack immunity
 * Prevent EXP-drain
 * Prevent ambush

Dungeon Format
The main part of the game. There is no end to the levels. In each level, you must find the warp portal to take you down to the next level. In levels of multiples of twenty, a powerful boss guards the portal.

Each level also contains one treasure chest with a random item.

At the exit of every 20 levels is a boss character you must defeat to get to the next level.

Monster List
Many of these names need checking. Levels are also tenative and need to be checked.