Daiteikoku:Guides

General Information
The following playthrough will get you virtually every important character at one point or another. That means Sarah, Eliza, and Mary: Katerin, Miya, and Gepe: Retia, Manstein, Rommel, and Gobbels: Dorothy, Carol, Hannah, and that Other Girl, as well as Douglas.

Specifics on Saves:

Mary: Can be captured in South Africa. Sink her fleet and then recruit her, she comes with an anti-aircraft ship.

Sarah and Eliza: After the British open up their warp portals and give you hell for a bit, sit in Paris until a warp portal event kicks in. After, invade London.

Katerin, Miya, and Gepe: Invade Russia through the north, take Moscow, Kateringrad, Ekaterinburg; then when Empress asks you is Katerin guilty or innocent say that she's innocent. The three of them will join Japan Army, Soon after that Empire of Aeris will surrender to Gamerica (if you didn't take Arabia and Hawaii)

Retia and Gobbels: Do all of Doenitz's events before Germany is defeated. Then let her leave when she asks you. You do not need to give them money or anything—in fact, giving them money makes it longer before they can join you.

Rommel: Kill the guy defending the globe/event thing in North Africa. Then recruit.

Manstein: Wait until he attacks you as part of the Soviets. Have Retia in your command. Talk to him twice.

Dorothy + the Kanadians: Must invade Kanada before USJ. Joins after defeating Gamerica and doing the "Specio" event (its at the top after Washington falls)

Carol: Either saveable from CORE by invading USJ immediately (one turn later and she gets mind broken), or comes to you naturally by invading Kanada route.

Hannah: Comes to you naturally. must recruit koo rosche, she/he/it/the trap will ask you to save hannah

Koo Rosche: Will escape to japan after CORE activates or the when the president goes rogue, Will join you when you select the refugee event

Halsey: Invades from Kanada after you discover the second warp gate from Hawaii. Capture her by sinking her invasion force.

Douglas: Recruitable only if you invade Kanada before USJ. Comes to you after capture of Gamerica.

Knights Lawrence, Nelson, and Montgomery-Montgomery is only gettable by doing events with Eliza (or Mary?) after you capture her. Nelson comes to you after Arabia and Lawrence is gettable after conquering London IF AND ONLY IF you have Sarah from the warp portal event.

That Arabian chick (Clione)-after fall of Arabia, pay the 10000 cash immediately to get her.

Zhukov-He will join after taking Moscow through the north (need to wait until the path to Moscow opens up again after taking チエリノブ)

MauMau in Kenya-Don't sink her fleet when you conquer the planet. 30k gold is tempting but not worth it.

Do not invade from the Spain backdoor or you will not get any of the Gamericans.

Early Game
With a little bit of luck, you can end up with 6 territories in about as many turns. Here's what you do:

Turn 1) With the money you get buy the tech level 1 laser Destroyer (DD), send everything in to attack the first Chung Empire's territory. Optimise the damage output and you should be unscratched. Pippy's note: Build a Fish Market (gives you a laser fish, VERY IMPORTANT). During the Event phase select "Old Destroyer" (2nd option from top).

Turn 2) Build a Laser Battleship (BB), give it to Yamato, optimise output again then send everything to the second Chung Empire's territory. Build a harbor. (Pippy's note: I built an E. City). During Event phase recruit Rinfa. Optimize your ships to the point where they won't take damage in the first defense.

Turn 3) Strip the Traitor's Laser Cruiser (CL) and Rinfa's Missile Cruiser (CL), optimise the damage output, you'll get hit a bit but that's OK. Storm the last Chung Empire’s territory. You can grab the pandas pretty easily too. Steal Chung Empire's stash (which is a ship that scrap for 10800 res, very important)

(However, going through the Chung Empire so quickly will mean that you can't recruit Hanitora.)

Now its turn 4. In the meantime the Americans have been bombarding you with proposals. Say no to everything (unless you wish to take the extra turn needed to activate Hanitora's event in which case submit to the first demand) and send your ships to where the first Chung Empire’s territory was. Get the Shibagami/Wolf guy event. When America declares war on you, instant repair your damaged fleet. Use the load of cash you got from scrapping the Chung Enpire's ship to optimise your fleet (I built 3 more BBs, 3 or 4 CLs). Send Shibagami + the weaker one to Manila 2000 and the other fleets to Midway (Micronesia). You should be able to do math to figure out how to best optimize the battle situation, but the early laser battleships, while it'll hurt you later, give you a lot of firepower. Because you attacked immediately after the US DoW, the enemy ships are unable to fire lasers, so keep that in mind.

It is now turn 6ish and you have 6 territories. Follow up by grabbing the commander from Manila, then researching the missile battleships and equipping them to take the island south of Hawaii as well as Malay Tiger as soon as you get Japanification (so as to grab the commander there). Build a harbor in both locations, and then swamp Australia around turn 10ish. This sets you up into a great position to strike at Gamerica, the Soviets, or Aeris.

Don't forget that because you bumrushed Chung Empire, Togo isn't invulernable in the last territory, but he has invulnerability for later. If you really want to, you can abuse this and take Hawaii around turn 14/15 by having Togo solo the carrier fleet and laugh while they do nothing to him (Note: after taking Hawaii, Rance will come and occupy all your Chung Empire's territories)

Don't forget to grab commanders whenever you can in your events, above all other events you should prioritize new commanders > Doenitz > Fukuhara Izumi (Taira's cousin) > Retia Adolf after getting her(need for Manstein). Also, if you want early access to submarine research, do not attack Vietnam (maybe even Hawaii?) until after the start-of-turn-event between Tsunami and Doenitz at Turn 15. Failure to do so means you won't have access to subs until after Dokutz falls.

Mid Game
Now you should be thinking about the route you want to go into. The most friendly route is the "turtle" Empress route, where you first clear all of Doenitz's events (and then Izumi's) while slowly pushing torwards Arabia. Get as many cash and ship specials as you can-with lots of missile battleships this gives you a strong enough force to push very hard, especially against the barriers that the Aeris tend to have. Once Arabia is taken, be prepared to deal with Rance. After dealing with Rance (or alternatively, letting him batter your walls while the rest of your fleet hides in Africa), do not attack Suez (as that would take you into Dokutsu route, which can be very bad if you have no income or admirals) but instead South. You need to wait for the Aeris Empire to take North Africa before you can take Kenya. Be sure not to attack the Kenyan fleet when doing so, despite the 30000 cash bonus you get by doing so. Then you can save Andromeda (the battle station there isn't too hard because you bumrushed through the other territories) and then grab Rommel. Don't forget to say Yes to Doenitz's request to leave because we want Retia. Once Dokutsu falls, take the fleets that you used to defend against Rance and finish him off fast because the Russians will be coming. With your forces in Africa, move them to Paris but do not go into London until you trigger the warp event because we want to save Sarah and co. You should have captured her sister in the meantime-as a general rule if you see an enemy commander that you want (with the exception of Kenya) destroy their fleet entirely.

Don't forget to do Adolf's events so you can have her (and later Manstein) in your fleet.

Late Game
Note from contributor: Taking London at this point may trigger the CORE revolt if Hawaii isn't taken yet. This forces to you to attack Hawaii and USJ immediately if you want to get Carol (whom I presume to be required for the true ending).

After triggering Sarah's event you should take London down easily and then proceed to spread out your fleets and secure every location in the area. Send a few of your elites back and have them get ready to assault the Soviet Union. You only need two fleets or so at each territory to defend against the US, but do not take Hawaii or else you will trigger some events that we want to avoid right now.

Buy the big raft snowships and equip them, then push torwards Moscow. Do not take it until you have heavy carriers as well as Manstein when he attacks you. Manstein is a beast and you'll need him for when your heavy carrier investment becomes less useful in Gamerica. Grab the heavy aircraft carriers because you need them to kill the space monster. With your fleet of Togo + 3 other guys, all with maxed heavy aircraft carriers, send them to first snipe the Russian guy so as to cut the monster's attack in half (allowing your ships to tank one round of attack) so you can proceed to finish it off the second round. Now you can save Katerin and co by taking Kateringrad and then Ekateringrad. The Soviet commanders are not terribly strong compared to Gamerica's or Aeris's for the most part but having them is better than nothing.

With your now massive fleet you should have no problem taking Hawaii. You could cheese and go in the back way through Spain but that's no fun and you miss out on a lot of characters that you can spam clear for cgs after you take over the world. Do the warp portal event (both of them if you haven't already) and open the route to Kanada. You can either wait for Halsey to come down so you can capture her when she invades from Kanada, or you can just go in for the kill through Kanada (or directly through USJ, if you want to fight CORE). You need to completely wipe out Dwight's entire formation, not just his fleet, to capture him, I believe.

If you are going the CORE route, prepare for fun as you get kicked out of all of Gamerica. You can just equip all your ships with carriers though and just plow through their fleets-they are not very strong for the most part as long as you are careful about not putting female characters in, as any territory with "WAO!" in it causes them to do half damage. Hint: Rosche is not a female character.

If you are going the standard Gamerica route through Kanada its a bit easier and more straightforward as you just have to deal with a few NAP pauses before you can stamp them out. Then just go to the Emperor ending to finish the game or try and clear as many characters as you can.

Scarlett Routes (i.e. Non-Japanization)
Scarlett Route requires a different approach than Empress Route, because of the following:

a) More income

b) Many, many more rebellions, which can sap your income if you are not careful.

c) Less admirals and characters available, which combined with the second can sap your strength.

Early Game

Start by taking your time and grabbing Hanitora by grabbing the H-Scene with her after you take the first Chun Empire’s territory. Unlike Japanization route, where speed is of the essence (as your income is too small early on to allow you to compete with the upgraded fleets that the enemies will have) in Scarlett Routes you have much more income, which allows you to take it a bit easier speedwise. Continue rejecting all US proposals and take Chun Empire around turn 6. You want to get the blackmail events for Hanitora to join you because although her fleets are weak her passive grants 3 peace per turn-which because of your accelerated income and mass rebellions is going to be very necessary. Make sure to grab as many "decent" admirals as possible (i.e. events with Inugami, event at Manila 2000, etc. Bradley is very hit or miss.) Make sure to do the "Warp Gate" (as of patch 0.5 this is titled "Discovery Event 1") event. Send out your generic admirals randomly (give them a destroyer, send them to a planet that needs to be pacified, take away their destroyer, etc.) and take Micronesia. Build up your forces a bit more before taking Manila 2000 because as soon as you do you have to be fast to avoid having Aeris attack you and slowing your push. I usually stormed Manila around turn 14 and followed it up with a quick blitz on Rabaul and Malay Tiger, and Shikoku (Australia) right after. Build a harbor at Malay Tiger and keep a few fleets here-this will be your permanent defense against Aeris. For Rabaul, you need missile cruisers/battleships, so don't forget to grab a few of those. You'll also need them later to deal with the Aeris Empire's barrier fleets. Do not forget to finish Doenitz's events.

Accept the NAP with the Soviets and gather your forces for an attack on Hawaii. If you see Maki on board after turn 7 or so, reload the previous save and save Togo's fleet until you are ready to take Hawaii. Blitz it and have Togo tank the carriers while the rest of your fleets engage the other fleets. Rance will now appear, but because of your low territory count he will have far lower HP ships than usual. Quickly retreat to Japan from Hawaii and you can wipe Rance out in two turns. By now, Dokutsu is likely about to be defeated, and hopefully you didn't waste an event sending them money. Make sure to let Doenitz return to Germany during the event and get Retia as a commander. Do the "Warp Gate 2" event. Do not invade Kanada until you have captured Halsey-her carrier bonuses are really conducive for the heavier carriers you will be putting out later on.

Once you invade Canada, proceed to attack down the US until you have taken Chicago X. Do not take Washington, whatever you do. Otherwise, Aeris Empire will warp in and capture Moscow, which loses events. Build a Dock there and leave 3-5 fleets to defend, then pull the rest of your fleet (especially Togo) back to Japan. The Soviets should have declared war by now. Research the Snow Ship (looks like a giant raft) and take Siberia, pushing to Cirnobyl (it's because it's cold). Capture Manstein when he counterattacks. Continue grabbing as many commanders as you can (such as Subspace Quattro) and don't forget to pacify regions (by putting a weak or generic/Hanitora on there) and keep defending at your chokepoints

When the While Hole event occurs, it will automatically send all your fleets back to Japan where they will be healed. Let them heal for a bit and do all White Hole related events to speed it up, and prepare to assault Moscow. You'll need to be a little cute here-have one person with two heavy carriers to oneshot Bordanenko (the drunk guy), Togo with a snow shed, some kind of damage, and 2 heavy barriers ships, as well as 2 sub commanders ((Retia and the Russian Sub Commander are both good for this)) filled with the most advanced sub. You should be able to sink the monster or at the very least get 8 stars. Follow up by taking Kateringrad and then Yikateringrad, and you have now conquered the Soviets. Make sure to keep Katerin and co. innocent (the bottom choice) for some of the end game.

Now at the same time you can probably assault Washington directly. The battle is pretty straightforward (at least, much easier than CORE, which is why we're on this route (also, to get Douglas)). You should now see the events of Red Phalanx, the anti-Japanese organization. Get ready to move all your fleets to Malay Tiger, or at the very least Togo. By now you should have enough for heavy carriers. Grab them. You should have enough for 3 or 4 people to have full heavy carriers. This will be more than enough to smash Red Phalanx's attacks. Make sure Togo is in as many fights as possible. Eventually you will capture Scarlett. Just do her events and eventually she will join you as commander. Then just steamroll through the British Empire (aircraft carriers are just too strong until you get to North Africa (where there are sandstorms) and even then you can just grab the sandstorm ship (think Jawas) and press on. Take Andromeda, capture MauMau (do not attack their fleet) and capture Mary in South Africa. Clear Maumau by doing all of her events. If you choose to capture Eliza as well (by doing the Suez surprise) then you will need to act a little differently. Don't forget to do the event in North Africa, by the way, Rommel is hiding there. Then push through Rome and then into Paris. Sit in Paris and do not rush into London until you either get Eliza's event (where she offers to talk to Sarah) or the "warp gate" accident happens. Then you cn attack London. There should be another event that you can do which will take you into the final boss battle IF you have Sarah and Mary, Caroll (from Gamerica, i.e. blonde twintail) Dorothy (maybe), Retia, Katerin and Mirya, and maybe Douglas. Scarlett, of course, is in this route, so it is a bit of a must. Don't forget to have two ypes of fleets-either massed aircraft cariers, or heavy defenders combined with hard-hitting subs.

Dokutsu Route
This Route Can Be Tricky and requires some planning to Complete it successfully.

To Reach this route, the goal is to conquer Washington or Suez by turn 30. After about 10 Turns. The World Should be under the Japanese German Alliance. Mobility is key in this routes as is recruiting as many useful admirals before the alliance.

If you Choose Japanization, You can aquire Nelson, Mikado, and Rashara but the lower income will slow the ability to build Carriers and Subs which are important to fighting Dokutsu.

Some Good Admirals to Get -Nelson, Saffron, Clione, Rasshara, and Fumi: Pick them up on the way towards Suez, -Lidia: Don't sign the Soviet non-aggression pack so that you can immediatly invade russian territories. -Carol, Ku: Invade Gamerika Through Canada. -Gamerikan Generals: Isabelle, Cathy, Frith

Part 1: 40 Turns to capture as much as you can...

Guide -After conquering Chung Empire, the goal is to divide the fleet into invading Aeris Empire and protecting the home front. Preferably Togou should be left behind to attack Hawaii and save his special barrior abilty for some key battles. -Leave most Gamerikan Territories alone and narrow the chokepoints to mirconesia and Manilla 2000. -Send Ozawa, Yamamoto, and whatever Admirals you can spare to punch through the South of the Aeris Empire. Stock up on the 600 Barriorships, subs, and perhaps missile cruisers for those fleets. -Recruit any admiral that becomes available and keep them with Togou gaurding the Main line. -After Arabia was conquered, deal with the Mongols Regions with all the newly recruited admirals back at home base. -Invade Suez and meet with Rommel. This will confirm the Dokutsu path. North Afrika won't fall. -Arabia will be the southern chokepoint. Just keep invading west until the rest the rest of the world. -Don't accept the Soviet non aggression pack. Just invade the two Soviet regions, get lydia and set up a chokepoint for now. -Finnally just take out as much as Gamerika as possible by turn 40....

Part 2: The World Divided in half.

Start off By stationing troops to block all three entrances into Japanese territory. The Goal is to get to an area near Berlin within 30 turns.

Standard Dokutsu Formations are

A Main Fleet with 2 Cruisers and a big Laser. A small but agile fleet with 2 Cruisers A Submarine Fleet.

A good Tactics is two 600 Anti-Laser Ships (The Cheapest will do) + whatever ships you can also fit on a commander. + lots of Submarines (The cheapers one will work as cannons tend to be strong anyways. Unfortunatly Dokutsu uses subs which are far suppior to yours armed have lasers, missiles, and cannons. Counter them with Aircraft Carriers and Anti-Sub Scouts. In a nutshell, produce lots of barrior ships, Subs, and Aircraft carriers

The quickest route is East, through Spain. After you conquer a territory near Berlin, just hold off for three battles..

CORE game - "The Last Fools Story"
When you have cleared the game at least once (the clear game probably requires CORE revolt to occur), the second option in the menu will become available. Choosing this will let you play the game as CORE. When starting your game, you'll have to choose between two options, wether you want to read the manual, which pretty much states what are the rules of a "CORE game", which could be considered the equivalent of Sengoku's extreme games. The rules are:

1 - No HP recovery. Your ships will never repair, and Repair shops aren't available. You can repair yourships for 100 Resources using 1.02 Patch. Do note that without income this naturally impossible. However, there seems to be a trick to aquiring resources in this mode.

2 - HP has been decreased, and other nations will never try to invade you. The only character unaffected by these changes is King CORE.

3 - No income, no shipbuilding, no technologies. You are given 30 Battleships, 30 Cruisers and 30 Destroyers, and you have to manage with that.

4- If King CORE's HP reaches 0, it's Game Over. Be careful with him.

Your goal is to conquer every starfield. When you do, the game is cleared.

That's it. There are some other noteworthy points, though. You only have access to laser ships, which can be quite annoying when faced to Gamerica's and Aeris' carriers, or barrier ships. Also, since you cannot repair your ships, this means that every admiral that takes damage will be permanently stuck with the fleet he had without any hope of changing it, so try to be careful with what you do with your fleets.

When starting a game, you will have King CORE, McKinley, Truman, and 13 generic CORE admirals, each with 360 Command Points.

Another thing to take into account and that isn't quite made obvious by the game: When you will have chosen one of the girl's events twice, her character portrait will change, and she will become available as an admiral, but her stats will be zeros everywhere. The trick? She acts just like the Type 79 Destroyers: enemies will focus first on this ship, and gain a 100% damage bonus when targeting it. They are meant to be sacrificed during tough fights when you know you will have to take a hit, and that it will probably cost you one of your admirals. Once again, ships can't be repaired and they only have 15 HP, which means they can only be used once. Taking into account that you don't have an infinite supply, use them wisely.

As I mentionned before, other nations will never try to invade you, so the speed at which you're going to play is entirely up to you, but this guide aims at a finish line being around turn 40.

As for the guide itself, there is no linear way to clear a CORE game, if only that it seems easier to start from Spain. Once you reach O'France, be careful about the Maginot defense system, as it can easily wipe you if you're not lucky and/or careful. That, and the laser barrier they have. Move on next to London, while taking care of the joke that Itarin is, and quickly pass through Germany while sacrificing Hannah, then Rosa and then (Julius or Sarah or Mucchilini, your pick) in the 3 Dokutsu territories.

Now things will become serious. You either have the choice between taking Suez and invading Russia, which will both prove annoying if not handled properly, but for differeent reasons:

-When invading Russia, you will alway be facing three admirals with missile ships, which are easily taken care of, but the fourth one has 1140 HP and 420 laser. Since you obviously want to take care of the missile ships first, the most efficient solution so far has been to send Truman and McKinley along with two other Generics each equipped with two Battleships, so they had enough HP to withstand at least one hit from the opponent's lasers. Make sure to reload if the laser guy targets one of your admirals with low HP instead of one that can still take a hit, if you still have one. When you lose a fleet, quickly replace it and continue, since you don't have much of a choice. You shouldn't lose more than 5 fleets (Don't hesitate to sacrifice McKinley and Truman, them having 0 HP won't change anything to the story) to take over Russia, which is why you want to take it down first. Aside from Suez, the other starfields won't be much of a challenge.

- alternative: use 3 Generics (radar above 120) and 1 Tank (HP480 or Turman/McKinley). Try and error method. If the tank was hit, lucky, if not reload. First aim are the missle ships. Be sure that you can finish the fourth bevor he can fire a second time. For exemple: Round 1: 3x270 for each missile ship and 360 (Tank) for laser ship. Round 2: 3x270 on laser ship --> 1170 Result: McKinley, Truman and 4x Generics with low HP and no lose

-As for Suez, the issue here isn't exactly the damage you will take. You have the choice between taking down the two 'asteroids' which hit each of your fleets for 45 damage. It isn't exactly dangerous as much as it is annoying since it will prevent you from re-equipping the 8 fleets (7 if you use King CORE, which I did) you used for the battle. And if you keep Suez for last, you will end up with low HP, low speed fleets that will probably get taken out.

After this, the order in which you take down the rest is entirely up to you. You will have to sacrifice 3 other girls for the Chun Empire’s starfields, since there is no other way to avoid getting your fleets smashed by those 540 laser ships. Use 3x generics with 3xsmall and one medium --> 630 radar and 180 laser = 540 damage. Forth generic shouldn't be a problem to create

The other girls you will get are better kept for the 4 Gamerica territories, and eventually the North African territories of the Aeris Empire. The only annoying thing for these regions is that you will have to face aircraft carriers, and thus you can't avoid the damage.

As for Vietnam, Australia and the other Aeris colonies, the only issue there is a 120 hp ship with a -300 laser barrier ship, though you can easily take care of it.

Alternate guide

It is entirely possible to clear the King CORE chapter in 27 turns. However, that isn't sufficient time to view every single event in the event phase, so you may want to hold off conquering the last territory until after you've seen them all.

Leave only 4 generic admirals in USJ and send everyone else to Europe. First wave of conquests should go through Spain, Paris, Rome and North Africa, with one star system falling per turn. In order to minimize damage at Paris, attack the area with human defenders and 1 area with the Maginot Line defensive system. Also, equip the generic admirals involved with 4 cruisers each.

As "slaves" become available, use them first to help conquer the three Dokutz systems. Use the next 4 to draw fire from the Gamerican carriers as and when they are available. These "slaves" along with the 4 generics left at USJ at the start can easily take all Gamerican territories. At that point, they should rendezvous with the main fleet.

Meanwhile, in Europe, begin invading Soviet space. Hit each system with McKinley, Truman, and 2 generics, each equipped with 1x battlship, 1x cruiser, 2x destroyers. Target missile ships first, and don't let the Soviet laserships get off more than one shot each. Worst case scenario, you lose 1 flotilla per Soviet system. However, as long as those lost include McKinley and Truman, you'll still be in good shape for the rest of the game.

After taking out the Soviets, leave 4 generic admirals to take out the Chung Empire's while the remainder continue through Japan and start hitting the Aeris colonies, working your way south back to Suez and Madagascar. There's no way to completely avoid taking damage from the flotilla with the barrier ship, but you can limit it by making sure they don't get off more than one attack. No real strategy is required to take Suez. You just need to see what condition your damaged flotillas are in and decide whether or not it would be better to take out the defense walls first, or the human ships.

With the fall of Suez and Madagascar, there are only 5 Aeris territories left. Bad news is, at each system, they have one carrier and one fast laser flotilla, both causing moderate damage. Good news, they have low health. Expend the remainder of your "slaves" to draw fire (2 per system), and throw whatever admirals are still alive at them in a war of attrition.