DALK:Story Dungeon

This info is currently based on the win95 based modern port of DALK.

Tram mountain has 27 floors divided into 7 section:
 * Section 1 is floor 1-5 and is a cave dungeon.
 * Section 2 is floor 6-10 and is a stone dungeon.
 * Section 3 is floor 11-14 and is an egyptian type dugeon.
 * Section 4 is floor 15-18 and is a water themed dungeon
 * Section 5 is floor 19-22 and is an elf themed dungeon
 * Section 6 is floor 23-26 and is a dark castle themed dungeon.
 * Section 7 is just floor 27 and it's the temple on top of the dungeon.

Special floors
The dungeon itself tends to be straightforward, but here are some notes for anything you might want to watch out for.

Goddess battles: Floors 5, 9, 14, 15, 20, 26

NPC floors: Floor 8 (Gramps and dog) and floor 22 (High Elf village). These floor only allow 3 units to roam around, but have no fights. Gramps is supposed to give you some hints if you go back to him.

Floor 9 is initially blocked off by stone minotaurus. You need to kill the Red Shoulder Minotaurus on floor 10 and get the Minos' Medicine from its corpse. This key item is reusable.

Floors 11-13 has you collect 8 golden masks which are found on pedestals, they are needed for floor 14 and can only be used once. Once you place a mask, the character falls down a traphole.

Floors 11-13 also feature golden statues which when examined disappear and spawn mummies from caskets. Another special encounter are golems holding an item which when taken start attacking.

Floor 12 has chained women on walls, investigating them drops you into a monster filled room with a Mimic.

Floors 15-18 are done in reverse order. Your goal is to close the sluice gates on every floor to drain the water on the lower floors.

There's an event encounter with bandits on floor 16, retreating is possible and it means you won't run into them again on that floor.

Floors 19-22 have a different order: 21,22 twice, 19, 20. You have to visit 22 twice because the raid takes place after the first visit. Talk with the injured elf to be able to progress.

21 sees you fight the bandits again, but this time Audrey joins the fight herself.

After having visited the High Elf Village twice, you go to floor 19 to rescue the princess and get her panties for the Cyclops on Floor 20.

Floors 23-26 sees you collecting 4 mirror fragments to release a girl.

This floor introduces pressure plates for doors. Put someone on them and the door opens. Keep in mind that the state only changes when you are done moving, so a fast character can bypass the gates/door closing again.

Floor 23 has a vampire who will spawn 4 flying armours around the lowest starting spot to try and surround Seiru, be sure to take him with the girls and not just leave him there.

On floor 26 you'll see a very hard to beat Dragon. Grab the final mirror fragment and release the girl, that'll open a secret passage which bypasses the Dragon. Then all you have to do is put all 8 characters on the pressure plates after it, which will teleport 4 characters to the top side of a new map and the other 4 to the bottom.

Floor 27 is a giant battlefield with the ultimate goal of getting Seiru to the sword at the top to unseal Martis. Most enemies shouldn't be that hard to deal with, but make sure to clean them out before sending Seiru in.

Medusa is quite powerful and ccnsists out of six parts which can either attack or heal for 500 (which adds to her total HP too), beating her is not the goal. Use characters as bait to get Seiru past as Medusa can hurt quite a bit.

Enemies
XP scales based on your level. The one shown is the highest you can get.

Large enemies
This table is for larger enemies so the formatting doesn't break.

Special enemies
These cover enemies you can find in various sections. Floors indicate where I spotted them.

Shade's spawn when you take too long and after you move. Their stats are based on the character it spawns from.

I'm pretty sure I came across the mimic on some other floors, but I forgot to note them down. The mimic is also farmable, as examining it's trigger chest after it died respawns it at 0 HP.

Unknown enemies
This is a section for enemies which I found in the files (or variants), but which I didn't manually note down. I could've just overlooked them, especially slight stat variations.

The note "Found in setup file" indicates that the enemy itself is found in the file which lists the regular enemies of the same sprite sheet, not just sprites. This means they probably do appear, I just either missed or didn't run into them.