Rance IX:Game mechanics

Title Screen
はじめてから-New Game ロード-Load

クイックロード-Quick Load

Side Bar:

マニュアル-Manual

回越 & CG モード-Event and CG Mode

堅実 モード-Sound Mode

ゲーム終了-Game End

アンケート-Survey

コンフィグ-Configuration

Routes

 * There is 8 Routes in the game: the True Route and 7 Heroines Routes.
 * In the first playthrough, only the True Route is available.
 * Once you clear a Route, it will always be considered as cleared by the game.
 * Once cleared, an Heroin Route is always available, even if you don't meet the Route conditions.

Glossary

 * Evasion
 * Avoid a physical attack, the probability is the Evasion value.
 * Each successful Evasion reduce the rate by 10%.
 * Recover 2% at the end of a turn.
 * Evade is resolved before Parry.


 * Parry
 * Parry a physical attack, the probability is the Parry value. The unit takes reduced damage.
 * Each successful Parry reduce the rate by 10%.
 * Recover 2% at the end of a turn.
 * For some character, parrying an attack set up a chance of Counterattacking.


 * Counter
 * This doesn't apply to Gunners, Mages, and Russian.
 * Attack an enemy after a successful parry.
 * It's possible as long as the enemy is in the range of the unit.


 * Armor
 * Reduce damage. [FORMULA?]
 * Minimum 1 damage.
 * Each time a unit take damage, the armor value is reduced by 10.
 * Doesn't recover during battle.
 * After a battle, the value is set to the maximum between the current value and the percentage value.


 * Magic Resistance
 * Reduce the damage of a magical attack.
 * It's a value, not a percentage.


 * Tenacity
 * When the character is supposed to take a killing blow, he survives with 1 Hitpoint.
 * The probability is the Tenacity value.
 * Each successful use reduce the rate by 10%.
 * Doesn't recover during battle.


 * Critical
 * This doesn't apply to Mages.
 * Additional damage that bypass enemies' Evasion /Parry.
 * The additional damage is based on the Attack value.


 * Strong attack
 * This doesn't apply to Mages.
 * Units have a probability of dealing double damage.
 * Russian, Maria, and Tourin have their initial value set at 0%.


 * Dual-Move
 * After ending one's unit turn, there is a probability that the unit act again.
 * Can be activated only once per turn.


 * Protection
 * Available for: all Guards and Patton.
 * Protect an adjacent ally when he is attacked.
 * When protecting an ally, the unit can't Evade or Parry.


 * Extended AoE for magical attack
 * Available for: all Mages.
 * The Mage's AoE range increase from 1 to 2.


 * Support Fire
 * Available for: all Gunners.
 * Negate an enemy attack and deal half of the normal damage to that unit.
 * Maria's Support Fire will not cause AoE.


 * Insta-kill
 * Available for: Freya only.
 * She has a set probability to Insta-kill an enemy when attacking.
 * Doesn't work against Bosses.

HM Points
HM Points have 3 kind of use: NOTE: As you progress from a mainly new game+ you will notice that it's really not worth to convert to GOLD and Skill Points as it gives really little to them but to build Fortress facilities (and save up for later Fortress facilites...).
 * Buy Fortress' facility.
 * Conversion to GOLD.
 * The rate is 5 HM Points for 1 GOLD.
 * Conversion to Skill Points.
 * The rate is 2 HM Points for 1 Skill Point.
 * You need to be on the "Allocate Screen" Menu for this option to appear.

Actions
(Will be moved to the Skills section soon)


 * Charge
 * Cost: 0
 * Available for: all Warriors, except Elena.
 * The next attack will deal x1.5 damage.
 * Equipping "Carrot" will give x2 instead. Effect cannot be stack.


 * Wait
 * Cost: 0
 * Available for: all Rangers and Elena.
 * The unit will be at the bottom of the action order. The fortress will always be the last to act.


 * Barrier
 * Cost: 4
 * Available for: all Healers and Mages.
 * The next physical damage will be halved. The Barrier will break afterward.
 * Parrying an attack will break the Barrier.
 * Evading an attack will not break the Barrier.
 * Equipping "Year-end barrier" will reduce by 2 the cost of the Barrier. Effect can be stacked.


 * Provocation
 * Cost: 0
 * Available for: all Guards and Patton.
 * There is 3 types of Provocation:
 * Around self. Available for Patton and Senhime.
 * Within a restricted area, there is no range to this area. Available for Hubert and Pitten.
 * By using a Special Move. Available for Patton and Pitten. (For more details, see the Special Move section)
 * If the Provocation is successful, the enemy will focus on the character.
 * Equipping "Provocative cat" will raise the Provocation rate by 10%.


 * Guard
 * Cost: 4
 * Available for: all Gunners
 * Raise the probability of Support Fire. [HOW MUCH?]
 * Equipping "Fake fan" double the rate of Support Fire.


 * Bomb
 * Cost: 0
 * When equipping a Bomb to a character, it will temporarily replace the Action of the character until the Bomb is used.
 * Using the Bomb damage enemies on an area of 3.

External guides & Walkthrough
http://pastebin.com/GQBPcZvD