Sengoku Rance:Walkthrough

Quick FAQ

 * I can't attack anyone!
 * You need to declare war on somebody before attacking (see Game mechanics). Sometimes story events make the others declar war on you first.


 * I got Game Over because Miki turned into the Demon King!
 * There are two points in the story where Miki will turn into the Demon King. The first time you need to find a dungeon located in Mikan (only available after she's going to turn into Demon King soon), and get to the 6th floor (but you might as well go all the way down for the level up while you are at it).  The second time you need to search for her (green button) three times within a certain period of time. Note that the three searches will take 20, 25, and then 30, so make sure you have five characters who cumulatively have a search rating of at least 30.


 * An army that looks like mine but with different color suddenly appeared and attacked me multiple times per turn. They are too strong!
 * They will slow done to one attack per turn after a while (Not sure the exact trigger. Perhaps only first 1~2 turns uses multi-attack, perhaps slow down after taking over one territory).


 * Kentaro keep losing in a duel!
 * The issue here is Kentaro simply can't deal enough damage to the enemy in 4 attacks (even using special attack as the last attack). The trick is Kentaro's support skill, a full recovery food which when he eats recovers all his health (not important here) AND his moves.  This allows you to deal a total of 7 hits against the enemy, which is more than enough.  If you insist on trying to win in 4 attacks, give Kentaro the "attack luck" passive skill from relationship bonus and it'll work too.

General stuff

 * When attacking or being attacked, Uesugi Kenshin will randomly appear to help the defending side. She has a passive skill that causes all of her enemies to have one less move available (min 1).


 * Ogawa Kentaro will temporarily join one of the houses you are actively fighting against. At least it has been confirmed for the Ashikaga and the Tokugawa houses.  He cannot be captured.

Hara House

 * Basics
 * You can declare war on Hara as early as around turn 2. They will declare war on you if you start fighting the Ashikaga House.  After winning some terriories from them, some events will trigger which further weakens their troops.


 * Noteworthy captains
 * Hara Shyouji - will be automatically captured when you completely take over the Hara House (and you can't capture him earlier).
 * Aki Hime - in a second playthrough or later, a new option will appear after you completely take over Hara House. The top choice will have her join you, the bottom will cause the same events as the first playthrough.

Ashikaga House

 * Basics
 * You can declare war on Ashikaga approximately around turn 3~4. They will randomly demand money from you in increasing amounts.  If at any time you refuse to pay them (bottom choice), they will declare war on you (and Hara also if you aren't fighting them yet).


 * Noteworthy captains
 * Yamamoto 56 - After winning one battle against the Ashikaga, 56 will appear. The first time you fight a battle using Rance and run into her, it'll be an automatic defeat.  Afterwards, you need to defeat her once, she'll get scolded by Ashikaga Supergod, and then she becomes capturable.
 * Ikkyu - Can be captured directly. Note he only has 80 troops, which can make capturing rather tricky and luck-based.
 * Ashikaga Supergod - Automatic capture after completely taking over all Ashikaga land. After some events, he become more humble and changes his name to "Ashikaga Superman".

Iga House

 * Basics
 * Will not proactively declare war on the player. Must be defeated to get an H scene with Suzume, which is necessary for her character clear.


 * Noteworthy captains
 * The five Goninjai are capturable, but Inukai is not.

Tokugawa House

 * Basics
 * They are allied with the Takeda House, and will declare war on you if you declare war on the Takeda, but will otherwise not declare war on the player. Initially uses human troops, but once the player take over two "stops" of Mikawa, the Youkais will enter battle.  Note: if none of the Youkai were captured, they will all defend the last stop together, making the last battle very difficult.  The battle becomes significantly easier of most of the Youkai are captured before the last battle.  After the last battle, there is a one-on-one duel between Rance and Tokugawa Ieyasu.


 * Noteworthy captains
 * All 5 underling youkais can be captured directly. Tokugawa Ieyasu cannot be recruited.
 * Princess Sen will be released from the Mikawa dungeon after an automatic H-scene. Afterwards she can be recruited via a purple event in Migawa (she has an initial cost of 5 and will not show up if your national power is not enough to accomodate her).
 * There is a 6th underling youkai that doesn't seem to have any story significance, and will not appear in the final battle, so it could be a bit tricky to find him.

Imagawa House

 * Basics
 * After some scenes, the Honeys will try to cross through your territories to get to Kyo. You will be given a choice to allow them to or not. If you do not, they will declare war on you. If you do, a few turns later they will still declare war. You can take over the territory very easily by doing two events in Tokaido and choosing the second choice. If you choose the first choice and then take over Tokaido, you will get an H scene with Imagawa Beanjam. Doing the two events is necessary to get this scene.

Tenshiism

 * Basics
 * War breaks out with Tenshiism a short while after two seals are broken. This will happen even if you have no territories adjacent to Tenshiism.  Dissentants within each of your territories will begin to accumulate, which you can choose to surpress via your military.  If the dissentants are over 100% (you can see it in the command window), randomly one territory will have an uprising which you have to send actual troops to fight.  The uprising will always consist of one unit of 1,000 peasants.
 * After winning three battles or so (including any uprisings), Tenshiism will gain three powerful captains.

Takeda House

 * Basics
 * Will not declare war on player. However, if the player go to war against them, the Tokugawa will go to war against the player to help the Takeda.  If the player go to war against either Hojo or the Uesugi, then Takeda will quickly take out the other house (unless the player go to war against BOTH Hojo and Uesugi, or if the player is also currently fighting the Takeda.
 * On random turns, the Four Generals of the Takeda House will lead a consecutive charge, attacking you four times in the same turn. Their calvery units can hit the back row, and ther general has a passive skill that gives them all four buffs, making them a formidible foe.


 * Notable captures
 * If you never lose against any of their charges, then after a few charges (ie. a few sets of 4 consecutive victories), there will be an event for Rance to assassinate Takeda Shingen (there seems to be other triggers as well). Once this event happens, Sanada Dourin will be captured and the other three generals will become ronin.  If you beat the Takeda House the direct way (taking all their territories), Sanada Dourin will still be captured but the other three generals will die.  The other three generals can only be captured once they become ronins and found a new employer.

Tanegashima House

 * Basics
 * Will not declare war on player. Sometimes will be defeated by Mori House


 * Noteworthy captains
 * Tanegashima Shigehiko and Yuzuhara Yuzumi will be automatically captured upon taking over Tamba.

Miko Institute

 * Basics
 * Before you can declare war on them, you have to do numerous events at Yamatai. Afterwards, you can finally declare war.


 * Noteworthy captains
 * Natori - Automatically captured upon taking over Yamatai.

Akashi House

 * Basics
 * After you take over one territory, some events will occur after which attacks against them will automatically fail without a battle. To get through this, just repeatedly attack them until this stops occurring.
 * If the player go to war against the Tanegashima House, the Mori House will move in and conquer the Akashi.


 * Noteworthy captains
 * Akashi Kazemaru - After taking over, you will be given three choices. The first one kills him, the second captures him, and third is to just to make him wear a strange mustache.

Asai Asakura House

 * Basics
 * A scene will occur where you meet Asakura Yoshikage. During this scene choosing the second option will cause them to declare war on you. After taking over one of their territories, you will be attacked by endless waves of pandas, and be forced to retreat and lose the territory. On the following turn, you can take over territories normally.


 * Noteworthy captains
 * Asakura Yoshikage - Automatically captured upon taking over Texas.
 * Tengu - Do an event in Texas after taking over. The first choice will kill him, the second recruits him.

General stuff

 * IF routes can only be done after beating the Real History route. The requirements for entering the route must be completed before 5 seals are broken.

Nanjo Ran route

 * To begin the Ran IF route, capture Nanjo Ran while fighting the Hojo House. Once you defeat the Hojo House, do an event there, which unlocks a dungeon Mamushi Oil Field. If you complete this dungeon before 5 seals are broken, you'll be on the Ran IF route.
 * On the Ran IF route, the Shimazu House will automatically take over Mori House and Takuga if you haven't. As a result, they'll acquire the special characters of the two houses, and the west side of the map.
 * About twenty turns after starting the Ran IF route, there will be a new battle event in all of your territories marked off with stars. To finish the route, you must do this event at each location, and then go through a 7 floor dungeon in Saitama.
 * Finishing the IF route will unlock a new option in the lap bonuses which will allow you to start the game with Ran. Hojo House will be hostile to you from the first turn, and Hojo Soun will be missing already.

Yamamoto 56 route

 * To begin the 56 route, capture Yamamoto 56 while fighting Ashikaga House and H her before 5 seals are broken. Choose the new option that appears.

Uesugi Kenshin route

 * Preconditions for entering Kenshin route: Kenshin and Ai are vassals, Ashikaga and Uesugi clans have been destroyed, Kenshin relationship is Trust
 * When Kenshin and Rance are fighting together, an event is caused where Kenshin gives Rance riceballs
 * After some turns, an event happens where Nobunaga gets one of the 3 artifacts
 * After that, the new purple action in Sado (having a picnic with Kenshin) is taken