Sill Plain

About
Sill Plain is a slave purchased by the great adventurer Rance in the year LP0001 prior to the events of Rance 01. She was purchased by Rance for 15,000 GOLD, being forced to  travel alongside him wherever he goes since then. However, Sill developed strong romantic feelings for him and, e ven though the "Absolute Obedience Magic" once cast on her has long since worn off, she remains single-mindedly loyal to Rance regardless. She was originally from a rich family in Zeth but under "certain circumstances" ended up in the slave market sold to Rance.

She is capable of using both offensive and healing magic, in addition to the creation of magic barriers. She is also known to have a large knowledge of worldly culture and history, as well as an understanding of many creatures. This is apparently due to her studying from a wide variety of books at a young age due to the fact that she is from a noble family.

She makes first appearance in Rance I, which is Rance 01 in the new canonical timeline, where she appears as Rance's sidekick to assist him in his mission of finding the missing girl Hikari Mi Blanc, who had mysteriously dissappeared in the capital of the great Kingdom of Leazas. From that point onwards, Sill has showed up in every entry supporting Rance as one of the main characters of the Rance Series. In Rance VI, she was revealed as one of the girls that are fated for Rance by a God in a very special dungeon, being the only one that actually admits her affection for him.

During the events of Sengoku Rance, Sill was encased in an eternal block of ice after she blocked an attack lunched towards Rance from the Demon King Little Princess, that resulted in her being placed under a curse of ice and going into a coma. Since that point, Rance has spent the following two games searching for a way to release her from the curse of ice until she's finally freed in the canonical ending of Rance IX.

Personality and Appearance
Sill is a young girl with a rather petite and pretty average body, yet her caring and nice demeanor makes her come off more in the adorable side. Her most distinctive trait is her wide and silky pink hair. In her eldest appearances her hair looked like a big pink afro, but in more recent games it was remodeled, although still voluptuous and fluffy. While most wouldn't consider her physical appearance nothing special, Rance has noted his like for it.

While she looks like a teenager, by LP0006, she's already 21 years old. Her clothing has varied over time a lot. In her first appearances in the oldest games, she wore very little clothing that exposed most of her skin, as it was explained that her status as a slave has her wearing little clothing, coupled with the fact that Rance liked it better that way. However, in more recent games since Kichikuou Rance, her clothes have become more reserved and a bit more refined as well, although still fairly simplistic and unchanging.

Abilities
As a former noble from the Zeth Kingdom, Sill is a very proficient mage, possessing the rare skill of having aptitude for both offensive Magic and Divine Magic, the latter used typically for healing and supporting purposes. With offensive magic, she has more affinity towards the element of Fire, but can employ any type of element. When she adventures with Rance, she tends to use more supportive and healing magic since Rance is plenty strong by himself to be the damage dealer of the group and healers are not that common, but her offensive skills are not bad at all as she's capable of casting relatively high level spells like the Fire Laser.

Despite this, she lacks Lv2 skills so she doesn't quite excel in either area and is usually over-shadowed by those that do, like Shizuka Masou in the offensive side, or Sel Catchgolf as a healer. Still, her versatility makes her a valuable asset to any party as she's still capable of fitting both roles with profficiency. Her biggest weaknesses are that of a typical magic user, being fragile and lacking mobility in the battlefield, and is usually required to be protected by others in order to bring assistance to them.

Aside from her magic potential, Sill is very useful in the every-day life. She can cook, clean, wash, and overall take care of most of the house-chores in Rance's place, being surprisingly efficient and competent at her job, probably due to the fact that she's gotten a lot of experience at the tasks over time, since Rance pretty much forces her do most of the stuff. He also makes her carry most of the stuff when going adventuring, so she's in a pretty good physical condition, being able to follow Rance around while carrying several bags on her own.

She's also grown to become incredibly skilled at the job, getting to know all the little quirks Rance likes the most and how to work for him in the most efficiently way possible and in a way that suits the most to Rance's preferences. A homely example of this is something as simple as making tea, which Rance has noted after Sill was encased in ice how the temperature and flavour of the tea she prepared was perfect, and becomes annoyed at the failure attempts of other people. Sill is a very attentive person and nitpicky with details.



A notable aspect of her is her incredibly high level-cap, reaching the obscene number of 80. This was not her original Level Cap though, as it was raised over the pass of the years with Rance, and her original cap was around the thirties. Regardless of this, it grants her an incredibly high potential as a mage and could outperform many high-tier mages if she reached such stage. It also allows her to not fall behind with Rance during adventurers, who completely lacks a Level Cap, since their level rarely gets above the fifties.

Rance 01: Quest for Hikari
Acts as a partner to Rance and helps investigate Hikari's disappearence. Ends up getting kidnapped by Lia, who planned to perform erotic torture on her. Rance ends up saving her in the end and punishing Lia for her evil ways.

Rance 02: The Rebellious Maidens
Follows Rance into the town of Kathtom which had just been devastated by the Four Witches of Kathtom. She was separated from Rance by accident and was teleported to a fountain area inside of Elenoa Ran's maze. There, she runs into Bard who is currently in critical condition, and saves him. Feeling grateful for Sill's hospitality, Bard decides to protect and accompany Sill so they can escape the maze together. In the later events of story, Bard falls in love with Sill and tries to get her to leave Rance for him, but eventually remains faithful to Rance and helps him with the rest of his quest.

Sill is the main player character for Chapter 3 and Chapter 5, and also participates in the final battle along with Rance and Masou Shizuka.

Kichikuou Rance
She and Rance join up with a group of bandits. When raiding a Helman town, she was captured during an enemy counterattack from a Helman army regiment. Rance's main motivation in becoming king of Leazas was to reacquire Sill from Helman's heavily guarded borders.

Rance 5D
Both Rance and Sill got lost in a dungeon, and end up finding Genbu Castle. They enter the cursed grounds and have to find out a way to get back home. Along the way, Rance and Sill are seperated a few times.

Sill is a potential member of the party, but can be switched out for Gal Monsters or other companions. Often, she is not present. She can be raised as a Healer or an offensive Mage.

Rance VI: The Collapse of Zeth
Rance & Sill are separated as Rance is thrown into a prison in Zeth for being rude to a magic user, while Sill is given VIP treatment due to the fact that she's a mage. Rance plans for revenge against the noble who imprisoned him and joins the Ice Flame movement, while also aiming to gain back Sill as a "minor side quest".

Sengoku Rance
She follows Rance into JAPAN with the premise of going on a hot spring trip. Later in the game, she jumps in front of a curse from half-Demon King Miki aimed at Rance, and is encased in a block of "eternal ice". As much as Rance tries, he can't break the ice and free Sill. This doesn't happen on any of the IF routes, but they aren't canon.

She is not available as a commander during unit battles, but as a character during commander battles and dungeons. Her "S Healing" can restore Rance's action points.

Rance Quest
She only makes one appearance in this game due to extraneous circumstances. Due to being frozen in a block of ice, she isn't a playable character but instead is given a room in Rance Castle for people to visit.

She is freed from the ice at one point by Pastel Kalar when she amplifies her magic ability with a special ring and temporarily lifts the powerful curse.

Rance IX: The Helman Revolution
Sill appears to be freed from the ice by Crook after all character routes are cleared once. The scene will appear in either the true end CG or from clearing the main route.

Mamanyonyo
She was summoned as a heroine.

Widenyo
She was summoned by Nanus as a heroine.

Alice's Cottage 7
Sill Plain's clothes and hair style are included in Dungeons & Dolls's Doll Dressup Section.

Daiteikoku
Jinba, the horse with the pink mane that accompanies Rance Khan, is essentially the cameo appearance of Sill Plain. Both the "Hin Hin" noise Jinba makes, and the naming of its battleship are references to the way Sill cries when teased/abused by Rance.

Trivia

 * She was the first woman to fall in love with Rance.
 * She is the first playable character in the Series, besides Rance himself obviously.
 * Sill is the only character, aside from Rance himself, that has made appearance in every game of the Rance Series.
 * While it's debatable, many fans have refered to her unconditional love for Rance as a case of Stockholm Syndrome.
 * Both Rance VI and Kichikuou Rance start with Sill being separated from Rance, and both end with Rance reforming countries and taking down governments as a result.
 * Sill is an interesting counterpart to Satella, both being completely different characters that have fallen in love with Rance. While Sill openly aknowledges her love for him, Satella chooses to act like she hates him instead and opposes him directly. In addition, Sill is a character with a firm morality that more often than not pushes Rance to do what's right, Satella is a selfish and cruel character that cares little for those unrelated to her and pushes Rance to do more twisted and wrong things.
 * The prime example of this is seen in the two alternate endings in the non-canon Kichikuou Rance. Sill's ending with Rance results in a peaceful world where the continent was saved and humanity was unified, with the two continuing adventuring together. Satella's ending with Rance results in him becoming an extremely cruel Demon King that fills the world with chaos and destruction.