Kaeru nyo Panyo~n:Cut Content

This page details content cut from the final release of Kaeru nyo Panyo~n.

Debug Mode
Kaeru nyo Panyo~n's debug mode is player-accessible, and includes quite a few features. To access it, switch your system's clock to August 1997, and set the day to anywhere from 1-9.. Go to Alice's Mansion, and point at the Staff menu item. Hold Tab, then click while continuing to hold Tab. You will notice the menu does not immediately appear. Click anywhere on the empty screen, and then release Tab. Back immediately out of the menu to the title screen (clicking any menu options other than "Return to menu" on your way out will turn off the cheat). Once you reach the main menu, the game will turn on Debug mode for good, even if you return to Alice's Mansion. You will know you've succeeded if you can see the "Map Editor" option on the main menu.

To avoid having to set your clock every time you want to access debug mode, start a new game and then save: debug mode becomes a part of your save. Once this is done, you can also access debug mode on the main menu by loading the game and then returning to the main menu by selecting Close Game -> Main Menu from the town screen.

Debug Mode also activates a bevy of additional code, but it's not clear quite what all of them do. Additional research is necessary. Known changes are below.

General
Debug Mode allows instant access to Completion Mode and to the Alice's Mansion Music Mode features normally accessed after clearing the story. When playing Completion Mode, players will automatically have access to all 334 levels, regardless of their actual progress. Debug Mode also allows you to access the story's level select screen even after clearing the story, though this is only used to access the Cheat Menu (below), as all levels including Level Z will be locked out at that point.

When starting a new game, you begin in town rather than proceeding instantly to Level A, which gives you access to the Cheat Menu from the start.

During battle, the right click menu will have a new entry, "Undo." This item is mislabelled. Selecting it, and then selecting "Yes," will cause you to automatically win the map.

Cheat Settings
While on the story mode level select screen, a button marked "Cheat Settings" will appear. It provides the following options:
 * Zone Pack 1: Display levels A-U. Note that no additional levels are unlocked, so the feature is not particularly useful, unless correcting for the automatic screen flip in the Level VV cheat, below.
 * Zone Pack 2: Displays levels V-Z. Note that no additional levels are unlocked, so the feature is not particularly useful.
 * 5 Items: Gain 5 of every kind of item.
 * Wealth: Gain 20 000 GOLD.
 * Level 1-25: These menu items all work the same way: they set everyone in the party to the level on the label.
 * Level Mix: The game will ask for two numbers, which can range from 1-3000. The first number sets Poron's level, the second number sets everyone else's level.
 * Level VV: Poron is set to Level 15, everyone else to Level 20. You will receive 20 copies of each job item (going to Stage A will give you an additional copy of Amazon and Witch, as normal). The game will automatically switch to displaying Zone Pack 2, which may suggest this code was originally used to test the endgame's difficulty (starting with the titular Level V), This further suggests that one cheat or the other originally had the ability to unlock levels.
 * 1000 EXP: Gives each character an additional 1000 EXP. Note that they will not level up until they gain additional points in battle.

For whatever reason, the Cheat Menu button is drawn incorrectly if you load a save file with its progress in Zone Pack 2 or Completion Mode. Note you can still highlight and click the button in its original spot, only the art has moved. This also suggests that the developers once had codes to unlock levels, as they would have definitely noticed the problem if they were actually testing the game from save files set in Level V or later.

Map Editor
Remarkably, Kaeru nyo Panyo~n still contains a fully-functional map editor! Make sure to backup your files before exploring.

This feature will take some time to document.

Cut Debug Menu
In addition to the debug options described above, there is also a completely cut debug menu intended for the main screen. It has six options:
 * Opening: The game displays a single line of the opening along with a glitchy graphical effect in the top-right corner, and then returns to the menu.
 * Prologue: Part of the prologue plays before suffering a "Window Error" as the game is about to introduce Poron and Pitten.
 * Ending: The ending plays as intended, though the main menu music will continue to play until the credits roll. The credits music will not stop playing after you return to the menu.
 * Pacman Theater: Plays the opening animation where the cast members and a group of monsters on a cart chase one another back and forth. These scenes are reminiscent of cutscenes from the original Pac-Man, thus the name of the menu item.
 * Zone A: The game will play the animations Nikopelli uses when he appears and disappears in Zone A. Because the animation makes heavy use of black and plays against a black background, it is barely visible.
 * Zone W: The game will walk Pitten on- and off-stage, just like he does in Zone W.

Boss Slots
In the final game, Completion Mode has only two bosses, one at level 100 and one at level 334. The code has slots for even more bosses however, upwards of 20. The bosses are also entered in reverse order, suggesting that the developers started with the idea of having a "final" boss and made their way backwards.

VIP Poron
While not strictly unused, the game has a VIP screen for Poron as well as for everyone else. Because of his poor combat abilities, this is almost impossible to see unless you very arrange a huge number of kills with the Bomb spell. To take an easier look at it, use the Debug "Undo" command to win a map with 0 kills for everyone in the party. The VIP screen will default to Poron.