Rance VI:Chapter 1 Walkthrough

= Rance 6 1st Game Walkthrough = NOTE! Please save after you have completed the game. There's more later on.

Maze: Underground Tunnel

 * At the begining of the game, you will immediately start a battle with Rance & Sill fighting monsters.
 * Hover your mouse over a target to see your available actions. Rance can Attack enemies in the front row, and Sill can cast fireballs at enemies in any position. Magic attacks can't miss, which can be helpful against Squidmen. Sill can also Heal friendly targets, including herself, as many times as she wants.
 * Characters can also Pass their turn or Withdraw by hovering the mouse over the current character, but be aware that the "Withdraw" command removes them from the party for the rest of the current dungeon excursion, so do not use this command except in extreme circumstances! Keep both characters alive and in the party for the time being.
 * Rance, and Rance alone, can use "Tactical Retreat" to run away.
 * After the battle, you will appear on the dungeon screen. Use your keyboard, joystick or mouse to navigate the dungeon. Hover over the bottom bar to see additional details.
 * As you move along, you will see locked doors. You can ignore them for now as you need to buy keys to unlock them.
 * You'll notice Rance has a few Ibeprofuns, but try not to use them, since Sill can heal you as much as you want. Ibeprofuns can restore a character to full health (even if a character is knocked out) but are relatively rare and expensive. There is no sense in using them in this introd dungeon.
 * New Enemies:
 * Can Can: Gal Monster. Literally harmless.
 * Squidman: Able to raise their defence.
 * Hanny: Immune to magic, have a projectile attack.
 * Freedom: The strongest enemy here, but frequently pass their turns.
 * See the Enemies page if you want to learn more about local enemies, but beware of spoilers.
 * Magic Attacks won't work on any Haniwa. Only physical attack or skills.
 * You should worry about the amount of SP you have. The number of SP is equal to the number of battles you can fight in a single excursion. The moment all your active party members run out of SP, you will immediately teleport back to the menu screen (not applicable for this intro dungeon right now). You can then return to any available maze at any time. For this maze however, as soon as any one of the characters has 1 SP left, random encounters will stop occuring (so there's no exiting this maze).
 * Note that when you return to the menu screen, your HP and SP will be auto restore.
 * Not long after this tutorial dungeon, you can also use "Serious Mode" by targetting yourself. This takes one turn and drains all your SP in exchange for a buff. The character will be removed from the party immediately after this battle, but the price may be worth it, so long as you can spare the turn to actually use Serious Mode. You can even use Serious Mode if you are already on your last point of SP!
 * Move along until you touch two green stars, each of which starts a scene. The second involves your first H-scene.
 * Some dungeon exploration advice:
 * If you continue down the path after the H-scene, you will reach a dead-end with a yellow cross emblem. This marker gives you "Adventure Achievements." These are points that give you rewards at set intervals. These rewards are always the same, and it's worth memorizing some of the best ones as you go along. Hover over the bottom of the screen during dungeon movement to see your current progress.
 * You get 1 Adventure Achievement each time you win a battle, and the rest come from these cross icons. Most Adventure Achievements spawn in set locations, but low-valued ones can also appear randomly. The Adventure Achievement resets to 0 when you end a dungeon excursion, so try to get as many as you can in one go.
 * You can also gain rewards for fully mapping dungeons by moving into nearly every single square (the final przie comes at 95% instead of 100%). Prizes for this vary by map and are missable, but don't worry about this first dungeon. Progress for this can also be seen by hovering over the bottom of the screen.
 * If a map has an exit square, note that it counts towards 100%! Just move on to it and say "No" instead of leaving.
 * Treasure chests may also randomly spawn in the dungeon. You can't find any pre-set chests in this first run, as Rance will leave the dungeon one step away from the only one here. You'd think he'd know better after six games.


 * After moving towards the third green star, Rance and Sill will find a dead body of a male servant. Then they will automatically teleport out of the maze. At the end of this chapter, Rance will be thrown into the slave dungeon due to his rudeness to Radon.

Slave Dungeon

 * The opening movie will be played introduce Maria, Masou Shizuka, Kanami, Sill Plain and some other characters. Then Rance will wake up realising where he is now. From there, you can see the Event Menu with one red button and one blue button on the right corner. More is explained in the Rance 6:Game mechanics. You might want to try it out yourself how this game works at this point, but here is some general advice.
 * If you want to save, hit "Screen Select" and then "System Goddess Screen" (or just hit F5). You can level up at the "Level Goddess Screen," (F4) though you probably don't have enough EXP yet.
 * Your main screen is the Base Screen (F6), which is where you start. You can only use an action on the menu if you have enough "Orbs." Orbs can be won through special events or chests, but you will get a lot of them with the help of Adventure Achievements. Red Crab Orbs typically unlock general events, Yellow Monkey Orbs tend to unlock H-Events, and Blue Eagle Orbs usually upgrade a character, but there are lots of exceptions. Some events don't require any Orbs.
 * Feel free to try out the free event at the top of the list. It doesn't accomplish anything, but shows you how the list works.
 * When you're ready to try to escape, hit the button that reads "To Mobilization Screen."
 * New Enemies:
 * 2nd Class Citizen: No threat to you.
 * Roper: Projectile, Light-aligned attacks that will do extra damage to Rance.
 * After that, you know by now how to move out. Search around the maze and level up. Make sure Rance is part of the party in the Front rank (he should be by default) and hit "Mobilize."
 * Because you no longer have Sill, you can't heal easily. If you are low on HP, don't be afraid to hover over the bottom of the screen and hit "Escape" to return to the Base Screen (you can also press "V" on the keyboard). From there, you can restart the dungeon at full health.


 * Right at the beginning of the dungeon, head right. There is an event star. 6 slaves will be fighting with 2 squid men. After the squids beat the men, they'll turn on you. Fight and win to move on.
 * Remember that you can map each square of the dungeon for additional prizes. For example, mapping 25% of this dungeon will give you a Light Ring.
 * Ignore the red cloud around the corner for now. This contains an extra-strong battle and you won't be able to handle it. Once you can handle these fights, they'll reward you with Red Coupons, which can be spent in a special shop later on.
 * You can go down the stairs then turn right and proceed to see a star event that has Rance and Sill meeting but being divided by a magic-proof window. At the end of the event a careless Rance will be jumped by a Puryo. Kill it. After killing it Rance will see Sill's no longer there. To north is a chest with an Eagle Orb (鷲玉).
 * Continue mapping the area, and don't worry if you run out of SP aand are forced to retreat. Once back at the Base Screen, it's probably a good idea to use your Eagle Orb to give Rance the Rance Attack upgrade. You can use a Monkey Orb to raise Rance's attack by 1 (but save them for now, until you get 3 for the "Beautiful Dreamer" event described below). Equip anything you found in the dungeon that looks worthwhile.
 * Rance Attack forces you to charge for 1 turn before it can be used. If you are hit during the charge time, there is a chance you will lose your charge. Some attacks are better at disrupting charges than others. The same applies to enemies, so remember to attack any enemies using charge attacks if you want to have any hope of stopping them!
 * If you map the dungeon to 50%, you will unlock an Interruption Glass that you can equip to Rance to help prevent being interrupted.
 * When you return to the dungeon, some pre-set chests will be replaced with Adventure Achievements, while other chests (usually crappy ones) will restock.
 * After picking up a few levels, it's time to head upstairs. Down the left passage is a chest (Present). Going straight will take you to 2 rooms (Experience Bread (経験食パン) on your left, 10 gold on your right... Don't use the bread yet, it gives you 10% of the EXP you need for your next level, so you won't gain much) and an event star. A furious Rance, after noticing Radon, will rush to one of the windows to lunge at him, but the window doesn't break. On the other side, some of the aristocrats will comment on your foolishness and discuss the political state of the kingdom.
 * Head back and take the unexplored right path. Take the first door to the roof. On the top floor, you will see another red cloud (avoid this) and a purple-reddish star. Purple stars are story-related combats usually required to progress, often boss encounters. Go to the purple star to trigger an event battle. Rance meets the resident bully and watches Rocky take a little physical abuse. The battle is against two prisoners and a shield prisoner. I recommend attacking the shield first because he can sometimes block for the others - many "shield" enemies can do this, so be careful. Plus, he does more damage. One Rance Attack will surely take him out, but hope it doesn't get interrupted while charging up. After winning, the bully names you the new boss (and himself the sub-boss). Rance has none of that and puts an end to him. Rocky will express his gratitude to you.
 * Head out of the dungeon. The easiest way to do this is to Escape (red button in lower right, or press "V"). When you arrive at the Base Screen, there's an event named New Ally (?) (新しい仲間（？）) marked with a star. Starred events are required to advance a plot. Rance kills someone else abusing Rocky, and he joins you out of gratitude. Now you have two party members. Remember to add Rocky to the front line of your party before mobilizing, but if you forget, you can add him by hovering to the bottom right and selecting "Camp" (or by hitting "C"). Rocky has an ability similar to shield enemies, in that he might defend a character in the same row from a physical attack.
 * Note: the "Ruler of the Room" event, which unlocks after you get Rocky and costs 1 Red Crab Orb, is good for building up a little gold early on, not that you can use Gold yet. It becomes available once each time you go out and return, and you can easily earn a Crab Orb with a few Adventure Acheivements.
 * After Rocky joins there is also a FR event on the map, which looks like a heart (Rocky FR +1). Boosting your Friendship provides a number of opportunities later. The Present item can boost FR, but don't use it on Rocky, since he gets plenty of FR events during the game. It's probably better to save Presents until later in the game when you can tell who's getting events and who isn't.
 * Speaking of FR events, the next time you return to the Base, make sure to buy Rocky's Crab Orb event, which is missable and gives you +1 FR. This also unlocks his Eagle Orb upgrade, Axe Boomerang.
 * Once you get Rocky, a new star event will become available, "Orders Broadcast to Slave Watching Site" (奴隷観察場に流れる命令放送). Triggering it will open Gate B downstairs.


 * At this point, if you have already used the Monkey Orb event at least once, and have 3 Monkey Orbs accumulated, a "Beautiful Dreamer" will become available. It consumes all 3 yellow orbs and increases Rance's SP by 1.


 * Now let's head on down towards Gate B (down the stairs, go left, you'll notice the gate is no longer there). The chests along the south passage have 50 gold and 100 gold. As you turn the corner, you'll see another purple star. 3 giant monsters will ambush you, but "Large man of Mystery" will join you in battle. After the monsters are defeated, there will be a brief conversation, and the man will leave.


 * Heal if necessary, then head north to the northern passage. Another purple star. Another giant monster. Only one this time, so you should be able to take it out with minimal fuss. Abert Safety will appear and applaud your effort. Take some time to grab the yellow cross and the chest (100 gold). Then exit the dungeon.


 * Another new event: New Ally (?) (新しい仲間（？）). Abert requests that you join the rebels who are seeking to promote equality in Zeth. He also reveals the presence of a secret passage on the ground floor. Time to get out of here. Be sure to grab the new FR event that has appeared on the map (Rocky FR+1).
 * Don't bother to equip anything to Abert, as he won't be staying and he will take his equipment with him.


 * Before doing the next event, consider grinding especially Rocky up to level 8-10 if he isn't already, then try challenging the red cloud fights if you feel like it.
 * Red Clouds introduce enemy groups with multiple waves. Check the number in the bottom-right to see how many enemies there are in total. When you kill an enemy, it will automatically be replaced by a reinforcement, even if the reinforcement doesn't make sense in that rank (a front-rank troop in the back, for example).


 * Head back down the south passage and back to where the purple star was. There's a yellow event star there now. Albert will reveal the secret passage to you. to the passage just north of the entry, there's a chest (Monkey Orb (猿玉)). The northmost passage loops around to an Adventure Achievement. Head west and south. The westmost passage leads to a red cloud. Head east along the bottom and down the stairs to an event star. A little further and up stairs. You made it! You're out!
 * Pro Tip: Before you leave it might be an idea to ensure you have 3 Eagle orbs by doing the level a few more times. You will need 40 Adventure Achievements to earn 1 Eagle Orb.

The Headquarters of the Resistance

 * Aberto introduces Rance to the various members of the Resistance, including Daniel (Aberto's father) and Urza, the leader of the resistance. Uruza explains that the resistance is aimed at undoing the inequality that the mages of Zesu have placed in their society. Once Rance and Rocky join.
 * You will have access to a number of events and access to Pluepet's store (to buy better equipment and keys).
 * Once equipment has been upgraded to Level C or higher, it is possible to upgrade them further with Weapon Eggs/Armor Buns of the same level. You can give two upgrades to a single piece of equipment, and they come in (S), (M) and (L) varieties. Upgrades cannot be removed once installed, but are lost when you upgrade the weapon or armor again at Pluepet's shop.
 * The "Exchange Party Members" event is only used after you have more than 16 party members. It allows you to swap out certain characters into your active party. Not all characters are eligable.
 * This walkthrough will not cover all optional events - it will stick to quests, character recruitment opportunities, and important upgrades. See the "Events" page for details on other optional events.
 * Grab the next starred event, "Go to White Squad Meeting." Rance will end up murdering his way thorugh White Squad - it shoudln't be possible to lose here. Rance will meet Sanakia, the leader of the Silver Corps. Since Rance isn't a team player, he'll get his own team: the Green Corps. Meet them by selecting "Green Squad's first meeting" (グリーン隊の初会合). Kaoru, Prima, and Bernard will join your fighting group. And of course, a whole new batch of related events become available.
 * Remember to check the Status & Equipment Screen to learn about each character's elemental weakness and special attacks.
 * The event "Get more members for Green Squad" (2 Red Orbs) is a good starting point as soon as you have the orbs to spend. The first time you do it, you will recruit Megadeath, and the second time you do it, you will get Cessna. Both have "State Cancel," an ability that can not only eliminate status effects, but has a higher-than-normal chance to stop an enemy charge attack.
 * If you do character events with women, you eventually unlock their H-scenes. This will upgrade them: if they are at their level cap, their level cap will be raised. H-scenes can often (but not always) be repeated, and level caps can be raised up to a hidden value. If they are not at their level cap, or have reached the hidden "true maximum," they will gain 1 attack/magic and 2 HP instead. Sometimes, H-scenes unlock additional plot, so don't be afraid to see a character's first scene if they aren't at their level cap!
 * If you have the Satsu DLC installed, you can recruit her for free at this point via the "Gain Ally (Bonus Character)" event.
 * Note that Kaoru will not always join the party in battle, because her FR is low (2). If your FR is below a dungeon's "FR Required" rate (Party Screen, bottom-left), party members with low FR will be unavailable. FR Required tends to be higher when a dungeon is optional.
 * If you do Daniel's event, "Secret Lesson: Hottie Gathering," you will regain access to Abandoned Mine F, the starting dungeon. There is little to do here but to pick up the chest Rance ignored earlier. The locked doors here hide dangerous challenges for much later in the game!
 * If you go to the map, you'll notice that a new dungeon is available (Nearby Forest - 周辺の森). We'll go check it out since we'll need some orbs to activate some events and raise FR values.

Nearby Forest

 * There's a brief meeting with a rebel fighter, who will ask you to look for a suspicious person. Head on up right to an event star. After a brief event, it's on to exploring. At the intersection, you'll find three paths. The east is the beginner's path, so let's head that way.
 * The path is relatively straight and you'll get two yellow crosses as you go by, so it's a good way to earn orbs. One time through should be enough to get you 2 red orbs and a yellow orb.
 * New Enemies:
 * Ralcat: Gal Monster. Only dangerous to your new recruits.
 * Squirrel: Can raise their evasion.
 * You may start to encounter stat-up items around here, like Power Potato Chips. You may also encounter poisoned stat-up items. Poisoned items reduce your level in exchange for boosts! These can be helpful once a character reaches their max level, since it allows them to upgrade in a different fashion, but be careful with them!


 * Do not go north or west after clearing the east wing, you'll die from high leveled mobs, so teleport or walk back south.
 * If you want, you can always used "Search for Monsters" in the bottom right (or press "M") to start a fight. Once you've got enough points, feel free to leave.


 * Back at the village, spend your orbs on some events. Recruit characters if possible.


 * Select "Get first job as Green Squad" (グリーン隊として初仕事を受ける). You will be assigned to hunt down a serial killer who goes by the name "Saberknight." Time to head to Italia.

Italia

 * A nice big area to explore. A den of thieves and prostitutes, Italia is a good example of the class distinction in the Kingdom of Zeth. Several of the events and interactions let you know just how bad off things are for the second class (non-magic using) citizens. You can't explore the eastern half of town at the moment, so stick to the upper and lower levels of the west.
 * As you recruit more characters, you will eventually have more than six. For the time being, these characters will have to be swapped in as you suffer casualties. Try to leave Kaoru out of the party at first, as she is Level 17 and won't benefit from the EXP. In fact, she'll reduce the "EXP Gain" for your entire party, which is a disadvantage you have to keep in mind when using higher-level characters. Still, swap her in if you take a front-line casualty.
 * If someone dies or Withdraws mid-battle, another character can target themselves to use "Call Ally." This will allow you to bring as many reinforcements as you can to the field, but will cost the character their current turn.
 * Take note of the minimap as you explore the residences. The red doors can be entered, while the green are locked. If there seems to be a space behind a green door, it's possible that it can be unlocked later, but if there isn't a space, it will probably never unlock.
 * Now that you typically have a full party, Red Clouds aren't always as dangerous as they were in the past, and are sometimes even mandatory. You have to weigh the risk yourself before touching them!
 * There are two heart event available (both are +1 Fr for Kaoru), so pick them up as you explore.
 * You'll also see some ATM-like structures on the walls. Make a note of their locations, as we'll do more with these later.
 * New Enemies:
 * Doodle Dog: Can do multiple attacks a turn, but have low defence. Take them out first.
 * Nubobo: Durable, but weak against Light. Do you have any Light Rings?
 * Mugger: No big deal if Rance or Kaoru is still standing.
 * Sketch: Gal Monster. Also durable, and uses powerful projectile Ice attacks. Bernard and Prima are weak to them.
 * Tenten: Has a dangerous attack that hits two allies in a row, potentially taking out back-rank characters in one hit!
 * At the northwest end of town, not far from your starting point, is a special shop. The currency for this shop are the "Red Coupons" you receive for winning red cloud battles. For a list, check the Item page.


 * In the middle of the area is a star event. Rance will interrogate one of the citizens, but nothing will come of it. Kaoru will suggest checking the lower tiers.


 * This part of town has four lower levels arranged in a 2x2 pattern. Enter the northwestern one to find a church on on floor -3. Head inside for a brief star event. Then head on toward the back room. You'll find two treasures. Now head on back out. Looks like the church doesn't like thieves. Beat down a group of six fighters and the priest will let you keep the loot.


 * Head back upstairs and find stairs leading to to the northeastern section. down on floor -2, you'll find an event star. Rance and the others find the killer's latest victim.


 * A new purple event star will appear in the bottom-right lower section, so head down the stairs over there. Touch the purple star and you'll be attacked by a boss. Be prepared.


 * Back in control, head back to floor 1. You'll see another purple star, and will fight another boss. This one is close enough to the entrance to fight them at full health if you prefer. He's got attack 70 and 50 defense, so approach with caution. Magic attacks are more effective, and using Kaoru's charge attack will work nicely.


 * After defeating the boss, you will automatically leave the dungeon.


 * If you want, you can head back to Italia. Note that Italia's FR requirement has been raised now that you're not on a mission. The guards blocking the other half of the map are gone. You can explore the other half of the area to find a FR event for Rocky, two red clouds and two yellow crosses. You are never able to move directly from here into the 1st Class area, so don't worry about mapping up there. When you've explored enough, head on out.

Back at Headquarters

 * New plot events. You may need some Orbs to activate them, so explore Italia or do the important side quest below to earn it if necessary.
 * We'll start with the side quest. Go to Nearby Forest. It doesn't really matter what you do: to start this special quest, you simply need to revisit the forest after defeating Saberknight. You might want to try the Intermediate Course, but it depends on your level. Watch out for Bee Girls if you do.
 * New enemies appear on the Beginner Course as well:
 * Yankee: One of the more dangerous enemies on the Beginner path, but nothing Rance can't handle.
 * Rejection: Fairly rare magic-user type that has to charge to use its best skills. Use Megadeath or Cessna to keep it pinned down if necessary.
 * After revisiting the Forest and then leaving, go back.  On the Beginner Course, there will be a new Green Star (you can see it on the map if you visited the square in question). You'll recruit Tamenegi, and can start using him right away!
 * Tamanegi's good for two reasons: he can attack from the back row, he attacks across an enemy row hitting up to two targets, and he teaches Rance how to capture monster girls. He can even capture them himself if he is in the front row.
 * After recruiting Tamanegi, a heart event will appear back the way you came on the Beginner Path. Pick it up for Tamanegi FR+1.
 * Capturing Gal Monsters gives you HCGs back in camp, and seeing these gradually boosts Tamenegi's FR. If you capture all Gal Monsters in the game, you will get a bonus prize. He does not need you to capture a Can Can, because he just caught one himself, but keep your eye out for the rare Lucky Can Can.
 * Unfortunately, because his FR is so low at the moment, it'll be hard to get him to Italia and other optional zones. Make sure to get Rance the Capture skill (below) as soon as you can.
 * You won't be able to progress unless you've seen the event "Enjoy the Beautiful Wheelchair Girl at Once," followed by "Can't be picky if you want sex. Fuck her in her sleep." (エッチの為なら手段選ばず寝込みを襲う) and "I order you to fire almost everyone." (命令、野郎はほとんどクビにしてしまえ).
 * To give Rance the Capture skill, activate the events: "Peek in to see how the training is going" and the aforementioned "I order you to fire almost everyone."
 * By visiting Urza and Kimchi for H events, you will earn Sand Lances. Once you have 3, you can do an event to give them to Mikan in exchange for either 500g, a set of three keys (1 red, 1 green and 1 blue), or to raise Bernard's level cap if he is at it. Sand Lances have no other purpose, so spend them right away (unless you're waiting on Bernard!).
 * Select "I order you to find my slave Sill." (命令、俺様の奴隷シィルを見つけろ) to get on track to recruiting Sill again.
 * You'll notice there are no starred events. Go to any dungeon and leave (preferably, you'll do something while you're there. Hunt for Gal Monsters if nothing else). You'll see a scene, and the new starred event will appear after it.
 * If you selected "I order you to find my slave Sill," the event "My slave was found" will appear after doing a dungeon (like we just did). It will cost you 1 Crab Orb and 1 Monkey Orb, but do it as soon as you can, because Sill will increase your survivability a hundred times over poor, slow Prima.
 * Sill has 15 FR, so you can immediately access her "15 FR Bonus" event, which gives the character a special upgrade. Typically, you should use these events to boost a character's skills, although the option to boost their SP may be appealing for some extremely-low SP characters.
 * With Sill, we've opened up a few optional sidequests. One of the most important ones is:

Autumn Forest
We'll start with Sanakia's. Select "Is the silver corps fighting hard? I will help" (シルバー隊苦戦中か、俺が助けてやろう). Sanakia will storm out on a mission. Rance follows her to the forest of autumn to help her track down the beautiful woman wizard. This area has a high FR rating of 12, so you won't be able to bring anyone with a lower FR rating. Also, watch the ground for mushrooms. Stepping on these will knock out one of your active party members.

Once you enter, head left and take the first left. You'll find an event star and Sanakia will tell you to get lost. Ignoring her, keep heading west until you reach the building with stairs down.

On the first room there should be a FR event with Rocky, and on the last room there'll be a switch. Turn it off, and head to the corridor which was previously blocked. A new set of rooms will show up. It is advised to explore all of these rooms, and turn off the switches. Once you get to the end of the corridor, turn left where a star is visible. Walking on the star will give you Rizna.

Talking with Rizna after she joins will unlock you the Haniwa Plains, which is a good place to grind but also have a high FR requirement. There are also a few FR Events and bonus rooms.

Chapter 3
(in progress)

Chapter 4
(in progress)

Chapter 5
(in progress)

Chapter 6
(in progress)

Maze: Underground Spring

 * For this maze, you will find your available party members has jumped to include Urza Pranaice, Rick Addison, Magic the Gandhi, Alex Valse, and Ragnarokarc Super Gandhi. Take some time to enjoy them. At this point all 16 of your members are fixed so no party swapping.
 * The maze is fairly straightforward. Head along the ground floor toward the door, triggering the event stars as you go. All the warps seem to send you to the same area, which can be escaped by falling through the hidden trap door. More trouble than it's worth unless you're aiming for 100% exploration. Going up any stairs will take you to locked doors. The first red door holds a red cloud battle. The remaining doors hold BP bonuses or treasure chests. North of the door are a pair of red clouds and a treasure chest.
 * Entering the western door, there will be a small hall with another event star. Exiting into the next section, head west and pick up the BP bonus near the steps. Head north to the BP bonus and the red cloud. In the dead end, you will find a switch that will remove the bars on the second floor.
 * Notice the snow and ice? You will encounter a fair number of Frozen (snow woman) gal monsters here if you missed capturing one earlier. Other gal monsters include Fairy, Angel, and Blue Haired gal monsters that attack with their hair to paralyze you.
 * WARNING! If you've done a lot of exploring, you may want to escape the dungeon to recover your characters before moving on...
 * Head upstairs and through another event star. At the first purple star, you will fight a battle against Apostle Yuki [使徒　ユキ] and two Frozen. Not too difficult. Having beaten Yuki, Rance will begin to H her, whereupon he comes down with a severe "frostbite". Rance will be unavailable to fight, which means you can't use the bonsai of escape, and you can't use the exit door either (Aren't you glad you healed up first?). The next 4 purple stars you must pass through are survival battles against Dark Lord La Saizel [魔人　サイゼル]. The goal is to last 4 turns without dying. Saizel likes to charge for a power attack, so it will reduce the number of turns she spends killing your guys. Paralyzing attacks do work, but not very often. You may choose to enter these battles with characters you don't mind dying (since you will be unable to damage her). If you don't want any deaths at all, getting in with a level 51 Rizna with Sill (needed to heal) and Sanakia (needed to buff magic defence) helps. After that immediately pull Sanakia out. Rizna will be able to take Saizel's attacks without dying. The row penetration attack will barely hurt either of them, while the charged single hit will hurt whoever is hit with it quite a bit, but probably won't one-shot kill either of them if they were buffed by Sanakia, so Sill can keep both of them alive (don't use Cell because she can be one-shot killed with the charged attack).
 * Eventually, you will see a part of the wall that looks like a cave. Push against it to open a path. Since you'll want to make things quick here, we'll go by the quickest route. Once inside, pick the left path, then pick left at the next fork. Once through, hit the event star. You'll see a hot spring, but Saizel will get in your way. As Rance carelessly tosses Chaos at her he will (presumable accidentally) stab her in the belly and cause her to fall down, and Rance will recover in a hot spring. Now you will be able to exit the dungeon again, and you may want to to revive any beaten party members. Note that at this time you'll temporarily lose Chaos and Rance's weapon will revert to an un-egged A-rank Long Sword.
 * You can take this opportunity to explore the other paths in the ice cave for some treasure chests. Go downstairs from where the event star was and turn back south to find another breakable wall. Inside is a series of paths that lead to some treasure chests and another red cloud. One of the red clouds at an intersection has 3 golden Super Hanny so careful!!!
 * When you're done exploring, head back to the stairs and west toward another purple star. Apostle Yuki's not ready to let you go. She reappears in her full form and attacks again (with two Frozen again). Again, not a tough battle. Yuki will run off after the battle. Head along the path to the next event star for a scene with Saizel. This event will also give you back Chaos. Head through the door and past the next room to finish up the area.

Event Screen

 * A number of nice events become available at this point for improving FR or pushing up the FR Max. Take advantage of them. Head back to the Abandoned Labyrinth (Hell) [廃棄迷宮/地獄?] if you need to stock up on BP spheres (as well as SP restoring medicines).
 * Head to the Forest of Autumn and pick up the friendship event with Magic the Gandhi (+1FR).
 * Masou Shizuka's S rank weapon event should also be available (unlocks for 2 red orbs). Head off to the incredible annoying cube to try your puzzle solving skills (or just cheat by checking the FAQs). Hint: Her magic number is not the same as Sill's and is mentioned in the level decription. The star event will increase her max FR as well.
 * Cell Catchgolf's S rank weapon can be obtained from a 2 red sphere event (FR must be at least 25(?)).

Maze: Fruit Ruins (フルーツ遺跡)

 * Gal monsters include Chopii (spacewoman), Archer, Sorceress, Pareeko (glowing gal monster), PataPata (succubus)
 * Start by heading left. Go past the locked door and check the two rooms down the hall. One will have a switch you can pull to open the way further in. The room on the left of the end of the hall has a FR event for Masou Shizuka. The room on the right has a BP bonus. Head back to the start and go down the right path to an event star (Magic the Gandhi FR +1). Go forward toward the FR event for Maria (FR +1). There is also a trapdoor in this room that will drop you down to a series of rooms with trapdoors. When you reach bottom, grab the BP bonus to the west. explore the rest of the floor to find a red cloud battle. In the center of the floor is a treasure chest (2000 gold). Otherwise, head upstairs to the exit.
 * Return to the right path and head up the stairs to an event star. You will see a short cutscene. Head left to grab a treasure chest (2000 gold). All the doors lead to the same area. After riding the conveyor, chest the western passage for the Mango Key. This will unlock the doors you passed earlier in the dungeon.
 * Exit the dungeon and reenter. Head toward the west locked door. Inside you'll find a treasure chest (2000 gold). Head upstairs to find a red cloud.
 * Return to the east locked door. Inside you will find an area with purple floors that will drain your HP (Rocky is a useful scapegoat in plowing through these, especially if equipped with the personal nurse that heals 50% after each battle; after 4 steps call in a few fighters, press M to fight a battle and get Rocky healed, then repeat) and a red cloud (there is a gal monster in this battle, so you may want to be ready). On the east side of the room is a passage that leads to a treasure chest (present). The switch in this room will disable the trapdoor on the bridge, so you can get across to an event star (Apostle Aurora). Head down stairs to another event star. Return to the previous star to see that the path is clear. Down the hall is a green locked door (this connects to an empty hall, ending in a red lock door) and a door to a red cloud. Plow through the cloud battle and continue down the hall. In the next room is a red lock door (empty hall) and another event star (Aurora again). Down the hall is a door to a blue locked door (this is a shortcut and can be avoided). Further down the hall, the west fork leads to a treasure (守りドール). Heading north is a green door (2000 gold), another green door (red cloud), and a room full of doors (FR +1 for Karoria) and a set of stairs. Head on down stairs to an event star.
 * Work your way back to Demon Sieg. Check out the event star, then head in to the purple star. Time to take out Seig. Immediately after you'll fight another boss battle (timed battle). And if that weren't enough, there's another boss battle. For this battle, just survive 6 rounds.
 * After the battle is over, check the walls for a hidden passage. Explore to find a treasure, two red cloud, and a pair of BP bonuses and a treasure. Head back and walk through the door to finish off the maze.

Event Screen
Do the star events here, nothing new to add. There'll probably a 3-red orb even with Patton that will make him tougher it seems.

Maze: Maginot Line

 * Gal monsters: Chopii (spacewoman), Pareeko (glowing gal monster), PataPata (succubus), Nuku nuku (sheep), Blue haired gal monster.


 * Thanks to Pareeko, sending out Rance alone ever is a very bad idea. Don't make that mistake in this level. Her light attack will hit Rance for about 2k damage PLUS can paralyze. The mob set that has her teamed up with two Chopii gal monsters (who also can paralyze) will let them use the same strategy you use on bosses with Karoria - Keep him paralyzed all the time and slaughter him without giving any chance to act at all - not even call in other members as Pareeko seems to act very early.


 * Upon entering this place for the first time, Ragnarokarch Super Gandhi will need to work on getting the Mana Battery started (along with Anise), so this is where he says goodbye to your party (for good, he won't rejoin again). Also, Maria will leave your party to work on her invention, the Tulip v2 Maresuke. You might want to exit immediately and fill up the empty slot with someone from the reserves. Even Kaoru, who joined in place of Gandhi, is replaceable. Once you reinforce your party, come back here and let's move on to our next event.


 * Ah, back here again. Check the event star to see that Maria is still preparinging her little invention. The guard that was blocking the upstairs is gone, but the magic towers will limit how much you can explore. Let's go break 'em.
 * Head back to Floor 1 and go in the door. There's a lot of rooms here, some are empty and some have a battle with fixed enemies (3 Green Demon Soldier in the front, 2 Happy Kyan Kyan and 1 Maid in the back - that are easy to kill and give pretty good EXP because of 2 Happy Kyan Kyan!!) who respawn there everytime you load the map. However, there are a few items and FR events scattered about that may make it worth you while to explore. If you explore, you'll find a red cloud, 5000 gold, a FR event for Cell, a BP bonus, and a Present (note that this present also respawns everytime you load the map, so you can get any amount of presents here. Abuse it if you want to clear characters with little or no FR events cheaply!). There is a blue locked door, but it leads to a room full of poison floors.
 * When you're done exploring, head downstairs. This should look familiar. Two locked red doors down here. Both rooms have 255 gold in them and there's a Masou FR event in the southern room. Head on in to the center room. You'll see an event. Use the stairs to get back outside and return to check on Maria. Seems she's ready, so head back upsatirs to the towers. Maria will deactivate the tower. You can head west to check out the red cloud, but watch out for the trapdoor north of the second magic tower.
 * Floor 3. Two steps north will drop you through another trapdoor, so don't head further upstairs yet. Instead, head east and blow the next tower. The green lock door has nothing inside it. Going through the other door, you'll see a door to another big room with a switch. Turn the switch off. This raises the gate to the room you see below. Exit the room and head west toward the purple star. Time to meet with Apostle Shichisei (使徒　七星). He'll turn into a dragon for the boss fight. Not too tough, but his breath attacks will hit multiple party members in a horizontal or vertical line, so heal often. After you win, head through the door. Ignore the locked room for now and walk into the dead end. You'll fall into a room with poison floors. Why? Take the northmost door. Down to hall is the room you opened with the switch, giving you まんが肉, 力のポテチ, 鷲玉, and 10000 gold.
 * Either go back to the poison room and take the other doors to trapdoors, or exit and reenter the dungeon. Go back to where you fought Shichisei and continue down the hallway. Note that there are a ton of trapdoors in this section, so I will not mention them individually (plus, you might want to try out all of them to get a 100% exploration of this map!). This time, take the door to the right. In the next room, head left (the right door has nothing). In the next room, head left again (again, nothing right). Head through the next door and go straight. Take the next couple of doors to get back outside. Pick up a セフレの鍵 from the chest so you can use the locked door next time you pass through.
 * Blow up some more towers. Grab 5000 Gold. Follow the path up to the purple star. After the battle, you'll be sent back to the first floor. Maria will rejoin your party. This activates a FR event in the first floor set of rooms (if you still need one).
 * Head back to floor 3. Some new event stars. Make your way back to where the purple star was. You won't be able to blow this tower since Maria is with you, so use the door. Another event star. Keep moving through doors, right into a purple star. After a scene, Magic, Sanakia, and Kaoru will have to fight Aberto. He's healing for 4000 a round, so you're not likely to beat him. Next comes Maria, Kanami, and Rizna. Watch you party get slaughtered. Next up are Rocky, Sill, and Alex. Bet you're tired of loosing by now, huh? Well, you lose again. Patton, Karoria, and Uruza fall next. Now is Rance, Cell, Rick, and Masou. Aberto stops healing, so nows where you get serious. Aberto attacks one at a time, so Cell should be able to keep everyone healed.
 * Now Rizna and Uruza is missing. At least everyone's stats are refilled. Enter the hall. The two middle rooms down the hall have a present and a 超熟経験食パン. Down the hall and up the steps is another event star (I guess we know where Rizna and Uruza are). The north door leads back outside and a chest with 5000 gold. Go back and head east. The next room has 3 exits. The south door takes you to a passage you can't pass through. East is an empty room. Head north and follow the path to find Rizna and Uruza. There will be a few scenes and you'll be warped out of the maze. Rizna and Uruza will rejoin you.
 * Check the event at the top of the steps. There's a treasure chest where you found Rizna and Uruza. Inside is a 鷲玉. Head back to the hall you could not pass through before. Another switch to press and a locked door. Rememebr that batch of trapdoors in front of the 3rd floor stairs. The switch turns them off, but you need to walk all the way back (or exit the dungeon)
 * Thank goodness this switch stays off. Head all the way upstairs. Red cloud, BP bonus, towers you can't pass. Take the door. The south door is a red cloud and the north an empty room. Head downstairs. Head down the hall. the unlocked room contains the マジノ２４カード (opens more locked doors). Event star (the enemy ranks are getting a little thin, huh?). Downstairs. Two blue lock doors. In each one is a green lock door. The right path has a 竜角惨, the left path has a 超熟経験食パン. More stairs. Red cloud in the unlocked room (and a new gal monster). In the other room is an off switch for the towers. Head back outside.
 * On floor 5, a BP bonus and 5000 gold are lying in plain sight. Head over toward the purple star. Time to fight Demon Camilla. You only get 3 rounds, so it's not likely you'll beat her. Head upsatir to the next event star. Another couple of red clouds in plain sight. Head east toward another purple star. Camilla again, this time four rounds before time over. Another scene and Rance will scar Camilla. This time, the fight is for real. Camilla's area attack tend to neutralize charge attacks, so keep Sill to healing individuals. Patton is helpful for soaking up damage.
 * After the battle, Rance and Sill will be thrown into a dark hall. Touch the event star to see what the others are doing, then head downstairs (there will be no event star for this last battle, just keep going and soon enough it'll happen). Camilla is down here too. Everytime you run into a dead end, there'll be a scene that has Camilla clawing at Rance out of nowhere. Anyway, once Camilla appears in front of you, the last fight begins. She's not as strong this time. Whittle away her Hp: If Rance and Sill's levels are around 80 Rance will have her for lunch in 3 Rance Attacks. Keep healing with Sill. Once done with her, watch the scenes as the Maginot Line finally reactivates and the demons get hammered. Enjoy the ending!

Rance 6 Post Game Walkthrough
NOTE! Don't think it's already over! Load your completed save and continue playing it.

A number of events are open for you to try out. Here are the new ones that appear after reloading your save: