Rance Quest:Characters join condition

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Rance (ランス)
Fighter Lv 5/∞

How to get: Initial character.

Recommended skills : Rance Attack, Damage Maximum, Sword Knowledge.

Build memo : Your starting Fighter with an incredibly strong Rance attack and infinite level cap! Just increase his attack like madness, and do not forget to up the damage limit for him, that will make the most wonderful physical damage dealer that you can use through the last world. Sword is suitable for him, but raise his accuracy a bit for the late/postgame.

Instead of Attack Boost, you may optionally want couple uses of Train Slash if you plan to attain maximum speed bonus for Quest #51. And cumulatively, you'll be doing 300% damage--so it's not a waste afterward.

The best Fighter in the game, more or less. No level cap, 16 uses of Melee Attack 1, a pain bringer ranged AoE special attack, excellent accuracy and attack growth, also good HP growth. He also gains the highest ATK weapon in the game towards the end, making his attack strength a class apart from others.

In Magnum he can absorb items after doing #189,items will be absorbed automatically in missions where you fought 10 times and changed location. He will also gain Morurun % bonus to stats for every character he Moruruned 5 times (up to bonus of 20% for 10 characters).

It is also required for him to be in a party to sometimes have an option to fight group of adventurers instead of regular monsters in red-spiked-ball fight.

Stat growths and description of skills: Here

Sachiko Centers (サチコ・センターズ)
Guard Lv 1/49

How to get: Initial character.

Recommend skill :Initial Guard (初期ガード)--16SP

Shield Deflection (盾反らし)--14SP

Persevere (踏ん張り) (Lv 25)--2SP which help keep her alive from a fatal hit

Compulsory Education (義務教育)--3SP to ★★ as it's need for quest #29 to boost her Holy Healing Marks skill to next rank. This recommended setup will use 35SP.

Build memo : She's the only Guard with 20% hp recovery every turn (5% before quest 29; 10% before quest 156). Her defense and recovery will be showing off if you put her in action with Initial Guard, since her speed is not quite fast enough to gain a turn before some monsters. And do not forget to max the yellow skill, damage decrease and activate it in her activate skill. Due to her stat design, Sachiko will always have half the attack strength of other Guards. So it's not recommended to give her offensive skills under such a penalty. Upgrading her HP is wise too, and especially so because of her regeneration ability.

Optional skills (if you have leftover points) are resistances to--in order of priority--lightning, fire, and darkness. Weapon Breaker (武器壊し) is handy too, but doesn't activate if Shield Deflection does first. Her weak point is the fact Mr. Hiroshi cannot be removed.

NOTE!!! H'ing her in Rance's Palace will give you the same HCG with a different background.

It is worth considering raising her Resilience (as with all guards) via Special items, as Stun status allows enemy attacks to get past your guard's defense. More so with Sachiko, as she cannot buff the stat with an accessory due to Mr. Hiroshi.

If investing in weapon mastery for a Guard, spears may be more feasible than swords, due to penalty to accuracy of swords and the fact that not all swords are available to Guards. A couple of stars should be sufficient (without investing in spear attack red skills), giving your guard flexibility to strike from the backrow, and allow another frontline fighter or a mace-wielding Healer to join the fray. Later on, when attacks start to miss a lot upgrade to 3 stars or boost accuracy in some other way.

Fixed Equipment:

Mr. Hiroshi (+20 resilience, -30 evasion, +5 defense), can be upgraded to Hiroshi-kun Kai that gives +100 defense instead of 5 by completing quest #156

Stat growths and description of skills: Here

Suzume (鈴女)
Ranger Lv 12/49

Available initially at the home screen. Does not require clearing the first dungeon.

Recommend skill : ghost form (after first Morurun event), assassinate

M item : evade, speed

Build memo : The best assassin in the game! Other rangers need a lot of skill point in order to master in assassination but not Suzume. So just make her your assassin by master the assassination mastery and max the assassinate skill. Do not bother make her a damage dealer as there's Kanami to do the job.

Moreover, she can be a good tanker because of her great evasion and after the first Morurun event she will get another skill, ghost form, reducing physical damage to 1/3. Note that she will only recover HP at recovery points and with healer's passive auto-healing abilities like Party Protection (全体加護) and After Battle Recovery (戦闘後回復). Item recovery and active healing skills will not heal her.

If you're not satisfied with your assassination rate, then another option is to use the combination of Stealth Hide and Assassination. You may need two turns to kill someone, but the success rate is much higher--100% to humanoids; 70% to bugs/plants; and 90% to others.

Can only be H and morurun once in quest #32. No H option from the castle.

Alkanese Rize (アルカネーゼ・ライズ)
Fighter Lv 1/60

How to get: Beat quest #60 「ライオンマインド」.

For Alkanese, simply continue raising any hammer related skills--mainly Hammer Knowledge and Impulse. Also, don't forget to learn Damage Maximum, and to boost her accuracy in some way. You'll also want a fast stunner in your party setup, where they take action up first to stun the intended target for her to kill. Hammer is powerful, but useless if your miss ratio is high.

She pairs up well with Crane and/or Caloria. As Crane got a unique weapon that can stun monster very often and Caloria got Needle Shower that can stun multiple targets at once.

Berserker - a double-edged skill - may hinder her when training though, so put her in a party with a Guard.

Has better HP growth, and for a hammer specialist, good accuracy. However her undeletable Berserker skill may sometimes be a hindrance for leveling her up. She also can't learn Efficient Action that most Fighters can. Overall, significantly tougher than other run-of-the-mill Fighters, yet not as good as the top tier ones like Rance, Kenshin and Arms.

Stat growths and description of skills: Here

Crook Mofus (クルックー・モフス)
Healer Lv 20/50

Complete quest number 45　「公園散歩」.

Skills unique to a healer job: Having Trap/Treasure Chest masteries. Can disarm 1 trap and open chest 1 time successfully. Unlike the Assassin/Thief class, after those attempt used, it revert back to 30% chance to disarm traps and open chests. She cannot continue to train those skills up, as it's locked. You wouldn't really want to waste SP on it anyway.

She also got Rank 1 Combat Mastery, which enables her the Shoulder Throw attack ability.

A note on Healing skills. It's base off on your M.Atk. So if you're going healing route, equip her with a decent Wand/Rod.

Crook's selection of skills are amazing, and therefore be careful when spending her points; it's very easy to turn her into a jack-of-all-trades (and master of none). Try to decide beforehand how you want to raise her (If you messed up her build, just H her later to reset her skills. Also if you find a KaikaiUp Gem, definitely use it on her, as she need as much skill points available to her to make her the ultimate healer/support role), but increase her skill slot at least once; it'll make using her better. And although Alice's Blessing makes her sturdy even without armor, you probably won't have room to equip it. You shouldn't worry unless you are putting her on the frontline, or not using a Guard. A healing-centered Crook in the back row without Alice's Blessing is fine.

In the combat side, she can deal heavy damage to ghost and humanoid characters--especially because she can hold hammers. But it's not advised to raise a healer for combat. So use the combat skills she comes with in times of need (such as Quest #63), but don't upgrade any of them. Shoulder Throw is deadly to bosses such as Full Kalar, but it has a maximum hit rate of 75% due to the nature of hammers. So decide whether you want to run the risk. Investing in Accuracy Mastery is costly SP as well.

A note on All Blessing (全体加護) skill, which is a unique skill for healers. Every time her turn comes, the passive skill--All Blessing--will heal everyone a little; so she can essentially heal your party without using up actions. The heal amount restore is 10% base on each character's maximum HP. So if a Character got 819HP, 81HP will be restored for that character. All Blessing get better late in the game, when your characters have higher maximum HP. However, the blessing will get cancel/removed if she get hit by an attack. You also don't need to max rank the skill, at ★★ which is a 60% trigger rate when taken up an action slot, has a decent activation chance already. You'll want to max it, if you can afford the skill points in doing so, and you would rather not have it taken up a action slot.

You'll more than likely be fine with the default healing abilities she came with, but to unlock her other revive skills, you'll need to train the necessary healing skills to unlock them. With a high M.Atk build, by equipping items to boost M.Atk, her Heal1 can easily do 1.6k HP heal with 800ish M.Atk. This is way more than enough for your character. Heal2 is pretty much restore HP to full with the same mount of M.Atk. Whereas Heal3 becomes redundant, healing way more HP than any of your character's MaxHP would have.

Depending on your preference, you will even want either Recovery Rain 1 or Recovery Rain 2; the former is weaker, but will save you some points. And if you need it, put some points into any of the two revival skills at your own discretion. Also, although she should have magic boosting items for stronger heals, don't bother with Magic Mastery; it's not worth the points and skill slot.

If you want to make her ultimately good at everything, you'll need to H her a few times absorbing MAtk items. If you get her M.Atk as high as possible naturally without relying on using a Rod or other MAtk boosting equipment, you'll be able to freely equip a weapon with more PAtk, letting her be a damage dealer and healer. (Just make sure to raise Accuracy then, or else she'll miss a lot)

Aegis Kalar (イージス・カラー)
Gunner Lv 1/50

How to get: Complete quest #70

Key Skills to learn and rank up to ★★★: Bow Knowledge (弓の攻撃), Damage Maximum (ダメージ上限)

Attack skills to get: Volley (一斉射撃), other attack skills and amount are to your preference.

One of the potentially most powerful Gunners in the game, dealing very high range damage, out-damaging Maria's Tulip even.

Aegis is a mixed bag. On one hand, she has a wonderful skill making her similar to Brawlers with Elemental Punch. If an enemy (once identified with Weakness Search) has a weakness to fire/ice/lightning, Aegis's physical attack (whether she's using a bow or a firearm) will be imbued with that element. Unfortunately, Kalar Species(カラー種) is an unpredictable and largely negative skill. Depending on the map, Aegis will receive buffs or debuffs--even then, this happens randomly. For example, even if she's battling in a forest (a favorable ground to her), Aegis won't always receive buffs. So put a tactician by her side to use her comfortably.

There are some key points on what not to do. First, do not invest points into Rapid Fire, this skill costs too many points. Even if you do, Rapid Fire 's number of shots will be random; you won't always make seven shots. And don't invest in her magic skills because it's hard to raise both physical attack and magical attack. There aren't any clean bows with bonuses to magical attack either.

So the best path is to raise her like a normal Gunner. Increase any of her Ranged Attacks to your liking, teach her Volley, Damage Maximum, and give her Bow Knowledge. These, along with her elemental arrows, will be sufficient to make her formidable. Note Aegis can exceed any Damage Maximum if she can target an enemy's elemental weakness--if it wasn't obvious. Her damage further increases with Damage Maximum mastery as well.

Stat growths and description of skills: Here

Uesugi Kenshin (上杉 謙信)
Fighter Lv 1/70

How to get: Complete quest number #40「八甲田山」.

Recommend skill : Bishamonten, Winding Wheel Sword + Damage Maximum + lots of high level Melee Attacks, or Train Slash + Full Power Slash + lots of high level Melee Attacks

Build memo : Kenshin is definitely the best sword user in this game. You can use her in two patterns. The first one is to make best use of Winding Wheel Sword by maxing Damage Maximum, this will make her one of the best boss killer. On the other hand, if you want to use her with Katsuko and Torako to run along the dungeon fighting various monsters, you can give her Train Slash, to kill all the front row monsters, and use the others to pick off the rest. Do not forget to plug in Bishamonten when you fight an important battle, this skill will recover all of Kenshin's HP and buff ATK and DEF for her.

Arguably the best Fighter after Rance himself, and perhaps the first choice to give your new powerful sword to. Awesome attack growth, speed that's second to only Tilde Sharp (among Fighters), pre-upgraded 2-star Sword Knowledge, a unique skill that will fully heal her HP and give her attack/defense buffs, and a sword skill that can hit enemies (or guards that try to protect the target) upto 7 times, making her a phenomenal boss killer.

When put together with her, her two subordinates Torako and Katsuko can wreak havoc with an attack buff and full HP heal in every battle, making the Uesugi combination one of the deadliest in the game.

Stat growths and description of skills: Here

Kouhime / Kou Oda (香姫/織田 香)
Guard Lv 25/40

How to get: Complete quest number #41「香姫参加」.

Kou may be built in two ways, and the most common solution is to make her a defender. In this case, it's heavily advised to maintain her Oda Armor during the early levels, since Kou needs extra protection to make up for her low stats. You can replace the Oda Armor once you find something better. However, her speed will greatly suffer until then. So what's necessary is Initial Guard, and Head Start. Afterward, it's good to upgrade her Tactician Knowledge. If there are leftover points, Weapon Breaker (武器壊し) is decent too. Don't bother with Shield Deflection (盾反らし) since it costs 6 points on Kou. Also, do not teach her any manual buffs in this build; she's too slow for the task. And don't bother trying to poison bosses with this build's poor speed. (Bosses now since when? have a 50% chance to automatically cure abnormal statuses on their turn. Leave the poisoning task to Rangers, or Kou's next build.)

Another method is to remove the Oda Armor, and have Kou forgo any defending duties. Instead, use her regained speed to take advantage of her unique weapon, and her manual buff skills. With the combination of Spear Knowledge, Kou can now dedicate herself to poisoning bosses with her unique weapon, which has a 100% poisoning rate. Simultaneously, she can now freely cast Offense Buff All (攻撃付与全体(+ATK), and Defense Buff All (防御付与全体(+DEF). (Encourage is useful too when battling bosses who debuff your party.) This build essentially turns Kou into a tactician with the ability to poison enemies.

The Oda Armor is only great during the lower levels. Later in the game you can easily find better armor to maintain her DEF to an acceptable trade off for other bonuses and retain her movement speed.

Have her learn Head Start [抜け駆け] once to offset the speed penalty of Spear weapons. If you want more speed, rank it up accordingly to your preference.

Weapon Breaker (武器壊し) is a yellow skill that, at max rank give you 40% chance in weakening opponent's attack.

Shield Deflection (盾反らし) is a yellow skill that, at max rank give you 40% chance to negate physical damage. However, it cost 6 skill points to learn it, where as Sachiko only need 2. (Recent patch has increased Sachiko's requirement to 4)

Due to her Immature status, she receives a -20% penalty to her HP, Attack and Magic and thus is weaker than other guards. However, she also doubles as a tactician with buffing capability, and can use a unique Poison Dango weapon that inflicts guaranteed poisoning on targets, which is of paramount importance in many difficult boss battles.

Stat growths and description of skills: Here

Crane (クレイン)
Ranger Lv 15/38

Complete quest number 54　「クレインの隠れ家」.

Pretty much a utility character. Since her armor and accessory slots are locked. This make her very fragile in combat and can easily get killed due to low Mdef/Pdef and low evasion.

That means, she's not really combat oriented, so she has plenty of spare points--you can specialize her in many fields. First, max her Escape Technology(逃げる技術), which is vital for completing the dreadfully long Quest #77--Crane and Rance (who regains actions after each boss) alone can escape nine times together on this quest. And then the remaining are matters of preference.

If you choose so, teach her Stealth Move(隠密移動) with Chest Opening宝箱開け and finish up max ranking 罠回避 to disarm traps at 100% rate. And perhaps even any treasure-related skills. She'll become a good item hunter then.

But you may also use her for supporting roles in combat. Crane has excellent stun rate, so Shurikens are excellent if you desire a long-range stunning attack. Or better yet, use her as an assassin. Assassination rate increases by 50% after casting Stealth (making Assassination Mastery unnecessary), so she's a great alternative to an assassination oriented Suzume. She's guaranteed to kill humanoids in two turns whereas Suzume has a 70% chance to kill on the first turn; pick your preference between the slow-but-reliable killer, or the fast-but-inaccurate killer.

retaining her weapon also gives a 50% chance to stealth immediately when her turn comes

If you do the above, combat support role, you'll want to work on her speed, ensuring she get in to stun/assassinate/poison her target before they take her out.


 * Following the item hunter Crane template, pair her up w/ Rance (equipped with escape and perhaps even a treasure key), a Guard, as well as a frontline Healer, will make it possible to rush the map, and allow you to pick your battles. Substitute Atago in and out of your explorer party to replenish Rance's moves, (including his escape skill) to keep him going all the way to the end.

Lia Parapara Leazas (リア・Ｐ・リーザス)
Civilian Lv 20/20

Complete quest number 63　「リーザスの怪談」.

Recommend Skill : Increase Charisma pt, Leazas no Kaminari (Leazas's Thunderstorm)

M item : Attack

Build memo : Lia's main use is none other than putting her in the party for the last event in each quest, earning x2 charisma point. If the last event is a red star, switch her in just before delivering the final killing blow. For certain quests like #221-223, even though she does not participate, place her in the starting line up for x2 CP.

Her pet dragon's lightning attack has an exceedingly high damage multiplier and bonus damage, the highest of any attack that can hit all enemies. Raising her attack and finding a powerful weapon usable by civilian should be a priority.

In latest patch, her thunder skills won't be limited to 6 uses anymore. (Limit still applies for latest TADA patch.) Both her unique equipments are good so donate and find them again for better rank (preferably with growth rare). Raise her attack and learn open luck for a good offensive civilian.

Magic the Gandhi (マジック・ガンジー)
Sorcerer Lv 1/69

Complete quest number 64　「マジックの見舞い」.

Recommend skill : Thunder mastery, Magic Barrier

M item : Magic Attack

Build memo : One of the three best sorceress and the most suitable thunder users. Just spam her thunder skills and with her Magic Barrier, the high level skill which charge is necessary will be no problem for her. The same as other sorceress, just take one Thunder mastery, you do not need to mastered it to 3 stars. Don't forget to learn Fast Casting if you wish to. She has a joke skill, which allows her to withstand light spells, but you probably won't have opportunities to make use of it.

If you want to raise her with a different element for some reason, go for Light (which is useful) or Ice since she learns Snow Laser. Lightning is still the better choice though.

Prima Hononoman (プリマ・ホノノマン)
Civilian Lv 1/22

Complete quest number 16　「酒場でスカウト」 the first time it appears.

Has pretty limited use since her healing skill doesn't heal anywhere near the actual healers. But she's a great partner for Nozomi who starts battles poisoned. Dump her for Crook or even Frostvine later on. Don't bother using her for item healing either. 世色癌ＥＸ箱 is costly, and Arms will join with one anyway.

In Rance Quest Magnum, she now has a funny white skill, メガデスと一緒, that starts her poisoned in every battle when she is with Megadeath. Poor girl :3

A possible candidate for one of those 30 SP white skills that will raise exp gained or damage dealt, together with other rarely used characters.

Megadeth Moromi (メガデス・モロミ)
Gunner Lv 1/18

How to get:

Up to 1.15: Clear any 2 quests that have a map after getting Mahoko.

In 1.6/Magnum: Complete quest number #16「酒場でスカウト」 after clearing #86「街道のヤンキー」.

She will learn Volley (一斉射撃) (1,5x damage +200 versus all enemies) during her A Day in Cidade event without needing to spend 4 skill points or having Bow Knowledge one-star.

In Rance Quest Magnum, she has gained a white skill, With Prima (プリマと一緒), that gives her an offensive buff at the start of a battle when she's fielded with Prima (but it also poisons Prima at the start of the battle).

Apart from those little skills she is a rather generic gunner, with completly normal stats and only 3 starting skills, also with low initial level limit. She is one of the first ranged units that you will get so she might be useful anyway (and if you will take time to level her she will do well as a generic archer anyway). You need to have her at lvl 35 for a HCG with her, Prima and Cessna.

Stat growths and description of skills: Here

Mahoko P. Masai (マホコ・P・マサイ)
Sorcerer Lv 1/25

Up to 1.15: Clear any 2 quests with map after getting Prima.

In 1.6/Magnum: Complete quest number 16　「酒場でスカウト」 after clearing #83 「葡萄狩りと葡萄ごはん」.

One quest requires her to be Level 20, so you might as well use her in the beginning at least. You can either stick to her fire skills, or teach her light skills, which are useful in the said quest. Mahoko does have potential to learn high-level spells if you raise her level cap though--although you're better off with Shizuka (who begins with five skill slots) in such case.

With her low level, Damage Limit might not make a significant difference. So learn Fire Knowledge and Light Knowledge--once each since subsequent upgrades only raise your damage by 5%. And then focus on how many times you can use A Cutter and Fire Explosion--possibly three each, required to learn the next tier spells of respective elements.

Alexander (アレキサンダー)
Brawler Lv 1/77

Up to 1.15: Clear any 2 quests with map after getting Cessna.

In 1.6/Magnum: Complete quest number 16　「酒場でスカウト」 after clearing #121 「マルグリッド迷宮1層」.

Since he doesn't start with any Elemental Strike related skills like Kibako, it might be good to forsake those skills to save points. Instead, raise his Shoulder Throw, which is deadly on humanoids such as Matilda, Full Kalar, and Yudain. Otherwise, raise him as you do Kibako. Make sure to get Grapple Knowledge, Armor Strike, and/or Soft Spot Strike. Being able to use Soft Spot Strike about two or three times should suffice.

Cessna Benville (セスナ・ベンビール)
Fighter Lv 1/18

How to get: Quest #16:

Up to 1.15: Clear any 2 quests with map after getting Megadeth.

In 1.6/Magnum: Complete quest number 16「酒場でスカウト」 after clearing #26 「原稿回収と人捜し」.

Generic Fighter #1, literally. She'll be the first new Fighter you'll acquire. Use her however you want, and decide if you want to use her special skill.

Her optional unique yellow skill, Narcolepsy（居眠り), just makes her an unreliable, run-of-the-mill Fighter.

Although out of character, short swords are a good choice if you can't stand her accuracy. You probably won't use her for long as you will eventually have more than a dozen (mostly better) Fighters to choose from. But you can invest in the Accuracy Boost skill and you will have enough to use both hammers that have negative accuracy and Narcolepsy and make use of free 70 crit rate. Hammer Knowledge at lvl 3 will also provide you with +20 accuracy so it's not that bad of a combination.

She is needed for one of the quests in the Magnum expansion, together with Megadeath and Prima, requiring all three to be at level 35 or higher.

Stat growths and description of skills: Here

Kapala Lodz (カパーラ・ウーチ)
Sorcerer Lv 8/24

Complete quest number 89　「アイドル魔法使い」.

Kapala is a little strange--she begins with lightning magic, but Siberia--an ice spell--is her strongest spell. Since her level cap is low though, it doesn't matter which element you choose; pick your preference among the two. She gains extra points through events at Rance Castle, except it doesn't make her any more useful.

She comes with impressive equipment (like a Tatsu no Otoshidokoro), so she might be useful early in the game at least. Honestly, among underdog Sorcerers, you're better off using Mahoko who can be powerful if you manage to raise her level cap. So unless you have a thing for cute idols, leave her alone.

Recent patch changes has turned her into an ice mage, rather than lightning. She seems to have lost all element boosts as well, decreasing her usefulness, more so if you increase her level cap via item, losing her initial Tatsu no Otoshidokoro, until you replace it with another one when her level is at least 35.

You can raise her level cap by equipping abnormal bloomer and changing block while she is at max level

Copandon Dott (コパンドン・ドット)
Civilian Lv 14/37

Complete quest number 36　「コパンドンCITY」, 37　「コパンドン護衛」 and 38　「コパンドン護衛」.

お神籤 is unaffected by stun rate, critical rate, or accuracy. It will always hit, however it'll either do 0 damage to the target, or 1x of your P.ATK or a higher random modifier up to 5x the damage. There is no damage cap on this skill either. The skill can be extremely powerful and can easily give you a instant battle win, killing every monster in your screen if the skill decide to work. You can only use it once per battle. Attack does affect the damage though--so raise her attack. Otherwise, like other Civilians, she's a utility character with 金運, which increases your income when she's in your party. If you wish, make her a monster girl user, or teach her skills such as Item Identification.

Recent patch has allowed the use of her お神籤 skill multiple times in a battle.

Grinding her level way up becomes necessary if you wish to recruit 2 characters in Magnum. Keep that in mind...

Meg Makibano (牧場野 メグ)
Civilian Lv 1/8

In quest number 71　「魔人カイト」. Enter green star at the beginning area and choose クッキーを食べて (Eat cookie), the quest will fail. Later, play and complete another quest will unlock quest 79　「おっぱいさんイン」. Afterward, Complete quest number 79.

Meg has the Handy skill, and her specialty is Relax, which is guaranteed to let you escape--even against Stone Guardians. However, her speed is low, so Relax isn't as great as it seem; at least, until you put efforts into raising her speed. As a Civilian, she has no other merits. She can use monster girls like other Civilians, but you surely don't want to due to her low level cap.

She can randomly cause a quest to fail when you zone with her in the party because Rance will fall asleep after eating her snacks.

Aten Gnu (アテン・ヌー)
Sorcerer Lv 1/48

Complete quest number 90　「引きこもり魔女」.

She's a worthy candidate to teach dark-element spells, which are the weaknesses of Vivid Kalar's crystals. However, she has an awful habit of leaving your party--so raising her level requires work. If you do manage though, she's a great addition when tackling Quest #77. Also, you probably shouldn't bother equipping her with Weakness Search. Since you can't use her for very long, you as might as well turn her into a one-hit wonder.

Katsuko Uesugi (上杉 勝子)
Fighter Lv 15/35

Complete quest number 42　「勝虎街道マラソン」.

Recommend skill : With Torako, With Kenshin, Spear Mastery

M item : Atk, Critical

Build memo : The easiest level up fighter in this game, with With Torako skill, the exp gain will be doubled (Until level 50). And With Kenshin skill, Katsuko will have buff since the battle start and will always regenerate hp to full in the beginning of the battle. Therefore this three will party up together often, since Kenshin already learned sword mastery and Katsuko have no Genius Swordman skill, so hammer and sword are not recommended, Spear will be the most suitable, and it will make her able to stand in both atk or def line.

Or make her learn train slash to farm dungeons, her art features a sword, and her event gives you a free sword(lousy one though) so why not?

Stat growths and description of skills: Here

Uesugi Torako (上杉 虎子)
Sorcerer Lv 15/35

Complete quest number 42　「勝虎街道マラソン」.

Recommend skill : With Katsuko, With Kenshin, Ice mastery (obsolete)

M item : Magic Atk

Build memo : Same as Katsuko, leveling up her is very easy, so you can M her many times. In the latest patch (1.6/2.01), her skill is no longer similar to ordinary sorcerer with elements. Her skills consists of all Null element Shikigami Techs. Recommended to at least have 7 in the first skill with limit 1K (Shikigami - Bird). With Limit Remove skill, she can damage all enemies with around 1.5K - 2K damage at level 45. Also recommended to put some points in Magic Barrier and Magic Enhancement.

(In spite of wasting 20 points on Limit remove skill, we should focus on her other skill which have no damage cap.)

Kibako (キバ子)
Brawler Lv 1/45

Complete quest number 91　「イフォの暴れん坊」.

Recommend skill : Soft Spot Strike, Armor Strike, Elemental Strike

M item : Atk, Evade, Speed, Critical

Build memo : The Brawler who join with a lot of passive skills since beginning, that make her Elemental Strike very strong through the entire play through. Armor Strike also considerable to be a one hit kill for a lot of monsters. And the most important skill is nothing other than her Soft Spot Strike, it will be the skill to clear your way in the last two bosses, Full Kalar and Masuzoe.

She's perhaps the character with highest stats you can get (something to do with her being raised by monsters?). Currently at lv 150, and she has 20,000HP; 11,000Atk; 3000Def and 100% in Crit, Evade and Tolerance (without any HP, crit or evade... skills). She's extremely important in any boss fights, such as Full Kalar, Am, Masuzoe, Black Dragon...(in World 3, Gunagun can one shot 15,000 damage your party, thus she's the only one aside from Guards can survive.)

Note: Kibako has a unique rare event when moving maps in a dungeon. If she has a "Manga Meat" equipped as a special item, she will consume it for a permanent +2 max HP, and transform the item into a "Manga Meat Bone". There is no need to keep it equipped for Mororun. This possibly makes her the tankiest character in the game. (Does this have a cap on the amount of times it can happen? It is not a one-time event)

Tilde Sharp (チルディ・シャープ)
Fighter Lv 1/44

How to obtain: Complete quest number #50「若き親衛隊戦士」.

Tilde has several points to note--her Head Start【抜け駆け】 skill costs only 1 point; she's the third fastest to level-up in the game thanks to her Experience Talent【経験才能】 skill that can boost +25%~50% exp after battle.; she gains extra speed through Quest #51; her initial speed is higher than other Fighters; and Pepsi Swordplay allows her to randomly attack once more. So she's literally a speed god. Anyway, as long as you take advantage of these strengths, Tilde will perform wonderfully with any weapon.

Her resistance mastery skills are also worth noting that, they only require 1 SP each to learn and rank up. This make her very close to becoming immune to magic threats.

As a hammer Fighter, she'll be able to deal a fearsome two-hit combo using hammers, which normally can't combo like swords, daggers, and spears. Her attack and accuracy growth is higher than normal Fighters, so she should perform fine with hammers. Or with a spear, she'll benefit from the cheap cost of learning Head Start, and the extra attack from Pepsi Swordplay.

The drawback from Pepsi Swordplay【ペプシ剣術】,is that it reduces your attack by 20% for a 30% chance to attack 1 additional time.

But her true potential comes through using swords or daggers in higher difficulties, in which stunning is important to survive the onslaught of monsters. The idea is to, depending on your weapon, deliver a 3-or-4 hit combo to increase the chances of stunning powerful enemies. And so, it's more important to enhance accuracy and stun rate in this build.

On another note, Quest #56 is excellent for leveling her early in the game.

More or less the fastest among Fighters. If that's not enough, she can gain a further +11 speed (!) in one of her quests which will make her speed second only to Yuzumi Yuzuhara in the entire game if not the fastest, and has a skill that gives her a chance to land an extra hit for every normal attack at the cost of 20% attack power. Pretty much the goddess of speed.

On the flip side though, faster turns means running out of skills faster in general, and defense-wise she's a wee bit fragile. Still, one of the best Fighters to have around, especially if you want to end fights quickly.

Stat growths and description of skills: Here

Zima Bakasko (ジーマ・バカスコ)
Gunner Lv 1/48

How to get: Complete quest number #92　「呪われたプリンセス」.

Zima's a great offensive character due to Attack Specialist (攻撃特化型), which raises her offense by 20%. However, said skill has some penalties--defense/evasion drops by 50%, and accuracy (which his vital to Gunners) drops by 20%. Therefore, Zima greatly appreciates any boost to accuracy.

In terms of skills, besides your choice of Ranged Attack, Zima should be using Volley and Super Draw (怪力弓), which deals 250% damage. However, the latter is locked on the first turn. So giving her Preemptive Strike and any speed boost is welcome to fire Super Draw as soon as possible on bosses. If you have spare points, consider Bow Knowledge to complement Super Draw too.

In conclusion, her unremovable passive Attack Specialist (攻撃特化型) which forces some hefty penalties on her in exchange for a small attack boost is awkward, but her other unique ability Super Draw 怪力弓 lets her deal potentially insane damage that other characters will have difficulty matching. Unfortunately it costs 8-9 skill points to get any additional uses out of it.

Stat growths and description of skills: Here

Athena 2.0 (あてな2号)
Gunner Lv 1/1

How to get: Complete quest number 81 奇跡の人工生命体

Build memo: Athena 2.0 is unique character, she is limited to level 1 and her max level limit can't be raised because her item and accessory slots are locked with Rance's gifts that she refuses to part with. But she has a number of yellow skills that allow her to raise some of her stats - HP, Hit Rate, Critical Rate, Attack, Speed. If a skill is equipped and battle ends with a character before her (to her left) who has higher stat, her own stat will be raised. This way she can gather max stats from all characters and become much stronger without leveling up. It takes into account stats modified by items - so if you want to raise ACC/CRT/SPD, you can use items that will lower her visible stats (so she can learn above the stats level of character she learns from). She attracts attacks of enemies that target lowest level characters (this will help in a quest with guarding Nopel, but is often getting her killed when she is opposing Zashikiwarashi).

She only has three attacks, but her HP and attack uses are restored after each battle, so she is good for short skirmishes but not so good for prolonged fights. Her skill "Become Human", can be learned in World 3 (can it?).

Her defenses don't grow, so you have three tactics: bear the attacks with her HP, kill monsters before getting hit, or use Guards.

Tips:

For her armor the best may be the Leather Armor XA with Talent (and with more RES or other stats too if possible).

For her weapon... You don't have to care about damage and CRT since you can improve them, so the most important stats are stun and an element, so maybe save more kinds of Short Bows with different elements. Because of the skill Stupid she can't effectively use an Arquebus - when equipped with one her accuracy will be set to 10. You can use it to your adventage though - this way it's easier to learn accuracy up to 200 as character on your left will always have better accuracy. Supposedly, in world 3, level requirements lowers to 0 (maybe only for her) so she can use all (or almost all) the bows and armors there. (only in newer).

Fixed items:

Marble, Broken Clock - both gives nothing, they just exist so you can't give her items apart weapon/armor. Those can be removed in World 3 (but she still can't aquire experience so giving her forbidden talent is meaningless)

Stat growths and description of skills: Here

Caloria Cricket (カロリア・クリケット)
Guard Lv 10/42

How to get: Clear quest number #20「ランス城完成」 and then repeat it. She pops up at the very end of the event the second time.

Caloria's notable skills are Needle Shower and Harden. The former, a utility skill, has a 60% chance to stun all enemies, so giving her accuracy/stun-rate boosting items is helpful; daggers might be a good choice. And the latter, Harden, makes it so she only takes one-fifth the damage. However, she won't be able to move for the remainder of the battle. It's a great skill, but Caloria won't be able to raise her guard meter any more; so use it wisely. Otherwise, she's like other guards. You may want to forgo the standard guard skills such as Initial Guard and Shield Deflection for increasing the count of Needle Shower though. (Harden is already maxed.)

Caloria also has a long-range, physical, fire attack. But then you may want to drop Needle Shower in this case, and switch to a high-damage weapon. Needle Shower seems more handy, but pick whichever you prefer. If you do decide to raise her offense, then focus only on Flamethrower (火炎放射); don't bother to learn any weapon knowledge or weapon attacks.

So basically upgrade her unique skills, and/or the standard guard skills. Try to find the right balance for yourself.

Starting with more attacks than other guards, Caloria does well when added to your exploration team. Her Flamethrower (火炎放射) can be used on physically resistant enemies. Giving her some Spear Knowledge will allow her to damage back row enemieswith normal attacks.. Harden, meanwhile, can be of use in boss battles where there is a chance that your front line can be wiped out faster than your Healers can manage (such as Quest 198). Stick her in the front with Harden will keep the enemy from reaching your back row, giving your Healers the chance to revive your front line.

Placing points in the white skill Boobs (おっぱい), will cause a different dialogue in her H quest (quest 185) as well as her H event at Rance castle. Otherwise, it has no combat use.

Caloria has a variety of unique skills at her disposal. She has a Flamethrower attack that deals physical fire damage, Needle Shower that can stun the entire enemy party, and a Harden skill that makes her extremely resistant for the rest of the battle, but she becomes unusable for the battle as well. It's up to you whether you'll build her to be offense oriented, stun oriented or just a solid tank who can deal a bit of damage. That she can use all 6 slots from the beginning also helps reduce SP expenditure and give her lots of skills.

Stat growths and description of skills: Here

Arms Arc (アームズ・アーク)
Fighter Lv 1/47

How to get: Complete quest number #93　「ドラゴンスレイヤー」. Then do quest #16.

Although Arms comes with Spear Knowledge, she performs well with any weapon due to having white skills to triple damage against certain monsters. So pick your preference, and raise her like any other Fighter. If you wish to keep her as a spear user, just make sure to boost her speed in any way possible. And invest in Spear Flurry to make the few turns she gets count. If you want to raise her as a hammer Fighter, then note the bonus damage from Hammer Knowledge won't stack with her white skill against Hannies.

One of the last Fighters you'll obtain, she has passive skills that lets her deal 3x damage to specific, powerful enemies. It may be noted that she can't learn Efficient Action (効率行動) like most other Fighters can, so if possible make her attacks count (always try to hit a type she'd deal 3x damage against, like hannies). Using her in the right situations can make tough boss battles a walk in the park.

Stat growths and description of skills: Here

Onoha Mespos (オノハ・メスポス)
Civilian Lv 20/45

Complete quest number 94　「魔物女王」. Then do quest 16.

She can't exactly do much besides use monster girls, so you're better off using other Civilians who have specialties to use in junction with monster handling. For instance, while Onoha can only use monster girls, Alcott can cast buffs while using monster girls. Just learn 男Ｍの弱み, and then raise her survivability. モンスター情報 is hardly different from a Sorcerer's Weakness Search, so you might not want it. Or you might as well learn it since she'll have plenty of spare points.

Kentou Kanami (見当 かなみ)
Ranger Lv 20/40

Complete quest number 58　「鈴女が成仏しない理由?」. (quest line 63　「リーザスの怪談?」 -> 50　「若き親衛隊戦士」 -> 56　「サトラレ忍者」 -> 57　「かなみの決意」　 and 30　「忍法不能治療」 -> 31　「抜け忍吹夜」 -> 32　「くのいちの寿命」)

Recommend skill : Suzume take control, Knife mastery, Poison

M item : Evade

Build memo : At long last, Kanami can show off in this Rance 8 as one of the best fighter(ranger) if you leveling up her along with Suzume. Skill Suzume take control will make Kanami absorb 25% of Suzume's atk when Suzume is not in your party. That make her a fearsome poisoned knife fighter. By attacking 1-3 times, using poisoned and a paralyzed slash, and with a shuriken, she will be a fighter that make your enemy feel very painful!

In Magnum, she regains access to her unique weapon 首切り刀 (Decapitation(?) sword), which boosts assassination rates, via a quest 180 (which requires her Magic defense to be 300, to be successful). Making full use of this weapon, may disrupt the way you have been grooming Kanami, so keep this in mind when you distribute her SP points the next time you H her.

She also gains an unusual white skill (costs 9 SP, adds pitiful amount of hit and evade, like the name says).

Biscuitt Berns (ビスケッタ・ベルンズ)
Brawler Lv 20/38

Cannot be H by Rance in earlier version. In Magnum she can be Hed normally.

Require Patch 1.1. After you gain accessed to Rance Palace, do whatever event you want once and attempt to re-enter the palace, Biscuit will warn Rance about cockroaches in the palace. Go out and complete some other quest and quest number 136 will unlock. Complete quest number 136 and repeat the step of re-enter the palace once again, then go out and complete some other quest and quest number 137 will unlock. Complete quest number 137 which in turn will unlock quest number 138. Complete quest number 138 and she'll join your party.

Actually, after Rance knows about the cockroaches in the palace, do quest 13 and quest 136 will unlock. Then repeat (visit palace under cleaning, quest 13) and quest 137 unlocks, finish this and quest 138 will unlock. Once all of these are complete (or maybe even right after quest 137, before you make Biscuitt join), Rance's palace will be open all the time. Therefore, you won't have to complete a quest in between each visit anymore.

Note: You also need to have viewed quest #23 to unlock #138. Also, #23 requires you to have done Crook's lvl 35 quest.

You may use her like any other Sprawlter. But if deployed alongside Crane and Tomato, you'll have the best item hunting team due to her Labyrinth Cleaning. If you're going to raise her for the item hunting party, then it's not bad to learn Short Battle too.

I cannot seem to get these quests unlocked on version 1.15 (already at endgame and mentioned quests done, #136 doesnt show up)confirmation plx.

She gains a skill called "Stone Pulveriser" in her CITY event with Rance, which has one use and 2x damage

Noir (ノワール)
Fighter Lv 25/50

How to get: By getting to a certain green (!) event in Quest #63 "Leazish Horror Story".

Noir is a typical Fighter. She may be able to reach Level 50, but she almost goes unnoticed due to the influx of Fighters in the game. Not bad, but by the time you get her your party should already be saturated with capable Fighters. Her highlights are Spider Thread, a skill that debuffs the entire enemy party, and the fact that her attacks set enemy dodge rate to 0. She also has Capture Thread, a skill that has a constant 75% chance of catching galmons regardless of HP.

Sadly she takes additional dmg from magic attacks, additionally learning normal Melee Attacks costs more skill points for her than other characters.

Fixed Equipment:

Orochi scale. It gives nothing and can't be unequiped so basically she doesn't have a 4th equipment slot.

Stat growths and description of skills: Here

Rocky Bank (ロッキー・パンク)
Guard Lv 8/19

How to get: After beating quest #17「土壌汚染をなんとか」 once, try it a second time. There will be a new green exclamation mark event to the left of the map. Trigger it, then complete the quest. Rocky will join you.

Rocky is a Guard without any quirks. He doesn't have Sachiko's attack penalty, Kou's speed issue, or Teru's paper-thin resistance. However, he doesn't have Kaloria's unique skills either. He may be boring, but it's his good point.

For skills, give him the standard Guard skills such as Initial Guard, Shield Deflection, and Stamina Boost.

His level cap can be raised by +5 several times by triggering a green event near the southeast corner of second area (rest area with no random encounters) on Rising Dragon Mountain. This area can be visited quickly in quest #48. WARNING: This will cause the quest to fail immediately so when you want to raise Rocky's level cap, deliberately head towards this point only.

Still probably the most generic of guards, but given how few of them you get (excluding custom characters), you'll want to make use of him.

Stat growths and description of skills: Here

Bernard Ceramité (バーナード・セラミテ)
Fighter Lv 1/25

How to get: Quest #96「イカマンの求婚」. Do not do any of the non-exclamation mark green stars and immediately go straight for the exclamation mark star. He will join at the end of the quest.

His natural resilience (to status effects) is much higher than other characters. He's a steady character with no weaknesses, but it's also his downfall. There's no particular reason to use him, and especially so because male characters generally don't fare well in the Rance series. Use him if you must, but he's as generic as you can get.

Not very useful at all, but he has exceptionally high stun resistance (base is 80%).

Stat growths and description of skills: Here

Tomato Purée (トマト・ピューレ)
Fighter Lv 1/37

How to get: Upon encountering a certain treasure chest in quest #61.「チーターマインド」.

Tomato is best used as a dedicated monster girl capturer. Therefore pick a high accuracy weapon for her (so you don't miss any capture attempts), and teach her skills appropriate to making captures easier. And, of course, give any treasure related skills to take advantage of her unique skill. Note: Recent patch has limited her with only Spear Knowledge or Hammer Knowledge.

Great item farmer to use in lower level maps with characters who have: Intimidate, Covert Movement, Escape Skills etc.

Has a wonderful passive, Liked by Treasure Chests (宝箱に好かれる), that give you more chests on maps, exact amount unknown but a substantial amount. Also able to acquire yellow skills that increase the items obtained from chests of a specific type: Special items, equipment or accessories. So putting her together with characters with Improve Fortune and Treasure Appraisal would make your farming life easy. It's recommended to equip Special Item Lover as special items do not vary with the level of the map, as they exist in all levels from S-C from any chest, unlike equipment which changes with quest difficulty. Accessory item skill does not work as higher difficulty quests give high stats to accessories(need confirmation). Or better yet get all 3. would require an expanded skill slot as she starts with only 3. One can decide to forgo adding a slot by alternating between items skill and capture but it is such a hassle.

Her Skill Slots (実装スキル数) cost 7 points to increase instead of the usual 6 and her red skills too require an extra skill point.

Her skills make her a specialist in item hunting, and her fully upgraded rope mastery makes her the best choice for capturing monster girls.

Not as proficient in combat as other Fighters, she can only achieve mastery in hammers and spears, and after the initial learning, each upgrade of the masteries costs 4 SP (as opposed to the usual 3 SP).

Stat growths and description of skills: Here

Teru Mouri (毛利 てる)
Guard Lv 25/47

How to get: Check all green star events in leftmost square in quest number #71　「魔人カイト」), the last will be Teru, an event will happen. Complete the quest for her to join.

^Only one green star is necessary - the one before the leftmost, which blocks the road, it is near some rock.

Teru is essentially a Guard, but due to her weak magic defense growth it's really not advised to use as her one unless you can compensate with items or are up against only physical enemies.

Or, to take advantage of her Counter, use her as if she's a Fighter who can guard allies from time to time. Sort of like Leila in Sengoku Rance who doubled as a Warrior and a Footsoldier. Take note that her Counter will not activate when guarding allies and her attack growth is low compared to Fighter class. Stick to characters like Sachiko if you desire a pure defender.

If you find a Crystal Armor with a Talent attribute, stick it to Teru. At 1000%, her Magic defense should be on par or even the highest among your guards, though her Physical defense will take a little hit. A good trade off that makes her a respectable guard. The scary elder Mouri sister carries all her traits from Sengoku Rance - she has a counter skill which is otherwise exclusive to Brawlers, and while her physical defense is respectable, her magic defense is abysmal. Unfortunately, the fact that counter will not trigger unless directly targeted (i.e. hits taken due to ally guard don't trigger counter) makes her much less useful than she could have been.

Again, she's one of only 5 guards (excluding customs) that you'll ever get, so try to make the best of her. Giving her a ring or a Crystal Armor, preferably with Talent/Talent R, this will help negate her magic vulnerability.

Stat growths and description of skills: Here

Rizna Lanfbit (リズナ・ランフビット)
Fighter Lv 1/42

How to get: Must do her event in quest #135.「ハニー秘密基地」 with the only green star event triggered. See Quests Walkthrough.

Rizna can use magic, but the real highlight is her physical skill Wild Dance (乱舞, Ranbu), which hits multiple times. Therefore, it's recommended to raise her as you do Kenshin; raise her damage cap to increase the effectiveness of Wild Dance. Also, don't forget enemy magic is ineffective on her. Don't bother teaching her any magic though; she's much better as a pure Fighter. You might want a couple points of her debuff skill Weakener though.

However, she does have downfalls for rivaling Kenshin's damage output in boss battles. Rizna, unfortunately, will always have only one-third of the defense other Fighters have. Also, she doesn't have warrior's talent.

Note: Wild Dance (乱舞), requires a weapon similar to her initial weapon the Naginata (spear category) to use. The downfall to this is, that unless you can upgrade the naginata, you are stuck with its attack power. Also, the skill can only be used from the front line. If you can find upgraded armor/accessory which boosts attack or has the Body Boost 5% (身体ブースト５％) or Body Boost 10% (身体ブースト１０％) attribute, give it to Rizna to help boost the damage of Wild Dance.

She also has a couple of white skills to take note of. The first is Pheromone, which raises the attack/magic attack of all men she fights with. There may be only a handful of male party members, but who wouldn't want a buffed up Rance. The other skill is Attract Haniwa (ハニワ寄せ), which causes Hannies to appear more often in monster mobs, due to being drawn to Rizna (may restrict your Sorcerer's effectiveness in battle). Nozomi Okita also has this skill.

Her speciality is that like haniwa, she is completely immune to magic but physically vulnerable (base P.DEF is halved compared to other Fighters). Also comes with some unique combat skills.

Stat growths and description of skills: Here

Masou Shizuka (魔想 志津香)
Sorcerer Lv 20/61

In quest number 121　「マルグリッド迷宮1層」, trigger a green star in the dungeon. (can be on B3 or just before the goal square) For the needed green star to appear, Rance must NOT be in the party.

Recommend skill : Fire Mastery, Light Mastery

M item : Magic Attack

Build memo : Start with 2 elements, fire and light, which both are very formidable in the late game. Same as building other sorceress, spam both her fire and light skills, and that will make her have a lot of actions and be able to clear monsters very quickly. Shizuka is very good in leveling up your new characters, put her with other four low lv character and use her fearsome magic to bombard the field.

You have two choices for building her skills. One is to either keep her initial skills, and improve them by mastering Damage Limit. Or, you may learn the higher level fire and light spells. These should be used in combination with Fast Cast however. Also, do not bother with F Laser as it's useless by the time you can learn it; magic isn't effective on Masuzoe and the Kalar queens. Just concentrate on her ability to nuke monsters in random battles.

If you want an easier time against Vivid Kalar, teaching her Dark Explosion and Dark Knowledge is an option too. Light (followed by Fire) is generally the best element for Sorcerers however.

Quest 179 in Magnum, gives her access to her unique weapon, which has the attribute Efficient action (効率行動), which is similar to the yellow skill of the same name, making her last long in dungeon exploring.

Maria Custard (マリア・カスタード)
Gunner Lv 20/40

How To Get: In Quest #124:"Malgrid Dungeon 4th Stratum" bring Shizuka Masou in party, and activate a green star event in A3.

Build: Raising Maria isn't special. She comes with Damage Maximum mastered, so simply focus on increasing the damage of her Ranged Attacks. You can do it by learning Firearm Knowledge.

One caution though: don't accidentally teach her bow skills as they're not compatible with her Tulip (doesn't have the Arquebus's one-use-per-battle restriction). However, her Ranged Attacks require more skill points than other gunners.

In a recent patch, she gains a 0.5x fire elemental area attack, Explosive Shot.

Stat growths and description of skills: Here

Merim Tser (メリム・ツェール)
Civilian Lv 1/23

Have a chest open unsuccessfully 3 times in 1 quest (consecutively, not sure about this, but i had to fail 3 times consecutively to get her event < true for Magnum 2.082 at least), and then finish the quest.

A utility character, that has the ultimate item identify skill. Will ll items upon acquisition. Can help you save a lot of money on identifying at the end of a mission/quest. However, this does mean you won't be able to strengthen the enhancements of the items, if they're already revealed.

Recommend learning 開運 as well, so items open from chest has a chance for better quality. Just spend the left over skill points on Strengthen HP. Her last slot if fixed so you can't let her tame monster girls.

She also have Party Exp bonus skill, which boost exp gain by 20%. She can open 1 treasure chest and disarm 1 trap at 100% successful rate, after that, it becomes 30%. Monsters love her, so she's always target locked on for abuse. Having someone with maxed out initial guard and putting her in the back row solves this problem mostly.

If you have the Miko Dress (巫女服) which +25% HP recovered after a battle, will help keep her alive and in the game.

Take note that miko dress have extremely low defense and magic defense, it may be better to get her a good growth leather armour, hard leather armour etc. However, to make her last through mid-game, some forbidden talents have to be used, but the income she generates overshadows that, so use it to make her last longer.

Her accessory gives a whole team heal for 300 health, this healing is fixed and can be used 5 times per dungeon.

Emi Alphorne (エミ・アルフォーヌ)
Sorcerer Lv 1/25

Run away from battle 3 times in any quest, and then finish the quest.

Emmy has a unique masochist nature, so there is a niche for using her. Every time she dies, Phoenix will increase her maximum health--up to 2000 HP. So it's not a bad idea to raise her as a tank-who-can-use-magic. Actually, it's almost necessary to turn her into a tank since she has a skill, which makes enemies target her often. In any case, teach her Strengthen HP, and Magic Barrier--followed by lightning spells. Or you may even forget offense, and use her solely as a wall--don't worry, she likes the abuse. She's surprisingly better than Guards in certain situations. With element resistances and her innate penalty skill (which makes enemies target her first), she can guard all day against the Kalar queens.

You'll need to have her die 84 times to take advantage of the +2000HP. She get +24HP each time she dies and is removed from battle. So don't revive her with any skills, you just simply have to restart/finish the quest, add her back in, let her die, and repeat for 84 times. She'll have the most HP out of any character for a while. In Magnum 2.082: she starts with 120 HP and can get her up to 2520 HP, meaning she needs to die 100 times.

Noah Hakobune (ノア・ハコブネ)
Healer Lv 1/33

Have 5 characters die in battle in one quest; switch characters so the quest doesn't fail. Have 5 or more characters KO'ed in the same area, without map switching in one quest and an event on getting her will pop up after switching to 2 different maps. You'll need to complete the quest to get her then. You can also trigger event by finding treasure chest with 30% chance to open and leaving it alone - and switching map after that (at least in TADA 2.082).

A Rance III character who joins with high skill slots, and All-Blessing mastered. In that note, she's superior to Sel who only starts with three skill slots. Sel's level cap is higher, but you might want use her as your back-up healer when Crook isn't around. Her build is similar to Crook's except you end up with less actions. Plus neither Noa or Sel are sturdy like Crook who has Alice's Blessing. So unless you have a Guard, don't put her in the front row with a Mace.

Like all Healers (except Chinu), she gains a valuable white skill After battle recovery (戦闘後回復), after a patch. This skill recovers a certain percentage of HP that takes effect after each battle. All healers also gain Hammer mastery, that unlocks a different set of attack skills. Consider carefully if you want to teach your Healers offensive skills. Café seems to be the only prime candidate to teach Hammer skills.

Kuma (クマ)
Brawler Lv 1/66

Go to Quest #121, #122, #123, or #124, change areas with only two characters in the party. (As Of Build 2.050: There appears to be a requirement that Crane's Eavesdropping is required in Malgreed 1-4 before Kuma becomes available. Rumor showed up in Malgreed 5 for me.)

(As Of Build 2.082: Crane's Eavesdropping is not required. Just keep switching areas in Malgreed 1 with 2 party members until his event shows up.)

Kuma's passive skill gives him +40% attack & accuracy, -50% HP and will always stun him (regardless of enemy stun rate/Kuma stun resist rate) when taking physical attacks. Due to the negative effects of this skill, it's not advised to use Kuma in boss battles without Strengthen HP, which will take away points you'd would normally allocate to offensive skills. If your choice is to use Kuma only for random battles, then aim for learning Elemental Strike and its supportive skills. Also, due to Elemental Strike and high critical rate (as it's normal for Sprawlters), Damage Limit is less important on him.

After his CITY event, he gains a passive skill My Wife (俺の嫁), +50 Def and Mdef. Together with Quest #108 and #109, he will finally gained a total of 150 to his Def and Mdef.

Yuzumi Yuzuhara (柚原 柚美)
Gunner Lv 1/38

How to get: Has a random chance of joining when you change areas and Bear (see quest #121) is in your party.

For her skills, take Ranged Attack 3 and 4, Thin Ranks (魔物減らし), and Critical Boost. She can only fire each shooting skill once per battle (which mean 4 if you have all 4 Ranged Attacks), so make it count. Raise her critical in other ways possible, and increase her accuracy--you don't want the shots to miss.

Joins at lv 1 with no special skills except Firearm Knowledge 2-star (which would normally cost 24 points!) but between the above skill and her starting weapon she'll have a massive attack score of around 1000 to start with and she's extremely fast as well.

On the downside, using an arquebus means she can only use each basic attack skill (1, 2, 3, and 4) once per battle. She needs to get to lv 15 ASAP so she can learn Ranged Attack 2 and be able to act at least twice per battle as otherwise all her turns after the first will go to waste. Firearms don't have any special attacks either and she'll probably want the passive to increase the Damage Maximum of attacks as otherwise she'll have her potential damage output hampered heavily by the limits of the lower attacks. Very useful character early and mid-game, but unless you find the weapon Comet, other characters will soon overtake her in attack power.

Stat growths and description of skills: Here

Yulan Mirage (ユラン・ミラージュ)
Fighter Lv 1/27

How to get: When you engage in a red crystal battle, sometimes there will be a choice to fight human opponents (needs Rance in active party for this choice to appear). Winning this once after Quest #63 will cause her to join.

Yulan has Mirage Sword, which deals 250% damage to bosses, but can only be used once per battle. So it's like an upgraded Full Power Slash with bonus accuracy. According to your preference, give her a sword and a hammer. And then raise her like any other warrior--such as removing her damage cap, or raising her attack. However, her level cap is tremendously low. So you can't teach her very many skills to begin with without cap raising items, but she's much more fun to use than plain characters like Bernard or Katsuko.

After her Cidade event, she gains Lemon Attack (レモンアタック), giving her a 40% attack-all skill.

Semi-generic with a couple of unique skills that are better-than-ordinary-but-not-really-game-breaking. One hits a boss battle enemy for 2.5x but only works once per battle, the other, a weak mimicry of Rance Attack, hits the entire enemy party for 0.4x damage.

Stat growths and description of skills: Here

Kaoru Quincy Kagura (カオル・クインシー・神楽)
Brawler Lv 20/38


 * Bring Magic the Gandhi to a quest you've finished 4 or more times.
 * Note #1: the Quest needs to have unscripted screen transitions to trigger the event
 * Note #2: Another easy way is to do Quest #121 : Malgreed Dungeon 1st Floor 4 times and then bring Magic the Gandhi along for the 5th time.
 * Note #3: As you battle your way through the dungeon, Magic the Gandhi will mention this is 5th time she came here and then Kaoru will appear.
 * Note #4: I can't confirm whether you can stop while in the middle of quest to get her but I suggest just complete the quest to get her.

Kaoru is initially able to use Shoulder Throw 6 times. (Like Alexander, she's pretty plain in terms of skills.) So pick between either Elemental Strike or the combination of Soft Spot Strike and Armor Strike. Generally, the latter is better since Kibako is superior for Elemental Strike.

She has 2 unique skills. Yellow skill known as Hanging On (踏ん張り) that Guard class get. This skill give her a 50% chance to stay alive on a death blow, that would otherwise killed her. White skill (カクさん) which gives defense buff to the middle front row character. Try placing your guard there, that's a free boast as long she's in your party.

Urza Pranaice (ウルザ・プラナアイス)
Gunner Lv 30/75

How To Get: Bring any three of Magic, Kaloria, Karou, Rocky, Bernard, Prima, Cessna, or Megadeth to a Malgrid Dungeon quest.

Note: A patch has restricted Urza's recruitment event until after Magic has been recruited first.

Max out her Tactician Knowledge to begin battles with +25% buffs, and then raise her as a standard bow or firearm user; either is suitable. Encourage may be handy for end-game bosses, but isn't necessary.

Preemptive Strike (先制攻撃) has a chance to let Gunners act two times before anyone else. So combining this skill with Urza's manual buffs may be a good option too. You probably don't want Tactician Knowledge in this case though.

15/05/2014 NOTE: Playing a Modified 2.050; she showed up SUPER Early, during 087 "Yankee" Quest.

Stat growths and description of skills: Here

Tama (タマ)
Brawler Lv 15/22

Buy item タマの下着 and タマの服 from item shop. Later on, purchase an item name 傭兵タマ　from the shop.

Frostvine (フロストバイン)
Healer Lv 15/20

Buy item タマの下着 and タマの服 from item shop. Later on, purchase an item name 傭兵ばばあ　from the shop.

Arlcoate Marius (アールコート・マリウス)
Civilian Lv 1/43

Buy the Reddish Wing (赤っぽい羽) in the shop, pass time (do some quests), then do number 16　「酒場でスカウト」 when it's available.

Recommend skill : Advantage battle, Girl monsters users(learn by item), tactician mastery

M item : hp

The second highest level cap civilian character. That make her the best contestant for girl monsters users. But the most unique skill of her is the skill that make you encounter the battle with an advantage(40%), you will gain free round to attack opponents first. and she also has a tactician ability! What a all around useful civilian. This character can be your main force in your party if you have touched her only once!

Atago McCart (アタゴ・マカット）
Civilian Lv 1/10

Complete quest number 84「舞姫ローションの噂」. After that, collect lotion A, B, C. These drop randomly from chests or red orb encounters throughout the game. Then complete quest number 85　「舞姫ローションを作る」.

Build memo: One of the best civilian characters suited for lategame leveling. Only three characters have Handy skill (ハンデ), that raises acquired experience after battle by 20%. One is Merimu, but she has ultimate identify skill that removes chances for getting item upgrades with completing additional requirements on each map, and her item slot is permanently locked with healing item, so you can't make her a monster handler. Second character with Handy skill is Megu, but her unique skill that allows you to leave the battle is rather bad for leveling. On the other hand Atago has skill that can restore uses of skills of other characters, also her speed is rather bad, that means that she will rarely have moves in the battle, and you can keep those three charges quite a long time. This can be increased to 4 uses by completing quest #153. So give her items that raise her max level to 35 (will need a lot of them), then level her to max level (don't forget to leave at least 18 skill points), give her a monster handling book and max monster handling skill. After that equip +300HP accessory (she does not need any other stat) and H her with Rance. Equip Toko-chan or Captain Vanilla and learn a skill that raises chances of finding good items in a chest. All other skillpoints can be spent on studying HP enforcement skill. If you find Miko clothes (that restore 25% of HP after battle) this will make her perfect for her task. Just put her into back row and enjoy 20% experience bonus with occasional 1200 damage from Captain Vanilla or 600 damage on front row from Toko-chan.

Characters Obtained by Completing Scrolls
As of the latest patch (ver. 1.15), it is now okay to equip more than 1 scroll at the same time. You only need to do some other quest for the 2nd character to show up at the bar.

Sel Catchgolf (セル・カーチゴルフ)
Healer Lv 1/44

From girl scroll which is from a random dungeon chest, or from the green chest in Fl.1 of マルグリット迷宮 (The chest is already set place and not random), requirements to get her or others from the scroll kill a certain number of gal monsters anyone can kill them as long as the scroll is on someone in the party. The number appears on the scroll counts down as gal monsters are defeated. After the dungeon is finished a 016 quest shows up on quest tab. Defeat 5 Girl Monsters.

If you haven't found the black scroll in Fl.1 of マルグリット迷宮 try to search it in the green chest at starting block in quest 31.

The easiest way to defeat many girl monsters is to do quest number 116. Fight '97Chihas'. Each time you find the right red mark, there will be 4 of them plus a 'Meatball'. You can defeat up to 5 things from red marks so you can get 20 girl monsters easy. You'll just need to memorise which red marks are Chihas and not Yankees.

Sel begins with low skill slots (unlike Noa), and doesn't have Crook's Alice's Blessing. So she's not exactly the best choice for a healer. If you're a Sel fan who wants to raise her as a healer, you might desire Strengthen HP since it's pointless if your healer dies first. Or you might not want to since she loses a lot points just to increase her skill slots. For other players, it may be good to dedicate her to warding ghosts since Crook and Noa are much better healers.

Mill Yorks (ミル・ヨークス)
Sorcerer Lv 15/34

Scroll from a random dungeon chest, or from the green chest in Fl.3 of マルグリット迷宮 (The chest is already set place and not random). Everything else is the same besides number of Girl Monsters that you need to defeat. For Mill you need to defeat 20 while holding the scroll.

She starts with the white skill Immature, which lowers her overall stats. She can eventually be H'ed, which removes her immature white skill, therefore raising her stats to normal. The game still considers her as immature, allowing her to participate in quest #140. Her best magic is Siberia. And unlike other Sorcerers, she can damage Hannies with the physical skill, 幻獣アタック. This skill is pretty useful earlier on, especially if you pump her some physical attack point along with damage cap lift since it attack all of enemy at once. If you want to train Athena, the quickest way is to make use of her 幻獣アタック at Malgreed Dungeon.

The best way to take advantage 幻獣アタック's sheer use number is to raise her stun stat through consumable items. This will make her a useful AoE stunner that lasts longer. Equipping her with club at lower levels may give her stun rate and small amount of physical attack.

Karma Atlanger (カーマ・アトランジャ)
Ranger Lv 1/29

Scroll, that drops randomly from red chests in any dungeon(that is confirmed, I got it from a red chest in quest number 61　「チーターマインド」, and there are reports of it being found in a red chest on quest 26 or so). Defeat 10 Girl Monsters while holding it and then activate quest number 16　「酒場でスカウト」.

Since Karma's stats are low due to her age, it's more practical to raise her an escape artist (rather than as a combat Ranger). So raise her sort of as you do Crane. Master any escape related skills, and then take any utility skills such as the treasure-related skills.

Has a passive skill 何か的末 裔  that increases her damage against ancient type (approximately 4 times damage?) and increases her speed while in water. Can be raised as an ancient killer if you wish.



Much like  Mill Yorks (ミル・ヨークス) , she cannot be H'ed by Rance.

Shitomone Chappie (シトモネ・チャッピー)
Sorceress Lv 1/30

Scroll, that drops randomly from red chests in any dungeon. Defeat 10 Girl Monsters.

She has 1-star Trap and Treasure Chest mastery. Can disarm 2 trap and open chest 2 time successfully. One up better than Crook in this regard.

She starts with ice magic related skills, so continue her in that field.

Wichita Skate (ウィチタ・スケート)
Fighter Lv 10/35

How to get: After getting her scroll. This scroll randomly drops in chests in dungeons. Defeat 10 gal monsters.

Found in quest number 40 red chest. Close to the end. Not sure if different people will find scrolls in different quests. The best thing to do is to level up the skill that a Ranger has that allows you to open red chests indefinitely without it exploding. Then explore everywhere in every quest possible for red chests and open all of them.

In terms of skill building, she's in the same boat as Elenoa Ran--Wichita is a magic swordsman; she'll never be as good as pure Fighters or pure Sorcerers. If you want to take advantage of her Flame Slash, consider raising her level to equip her with a Cuckri (スカートメクリ). But she'll do far more damage as a pure Fighter, so you really shouldn't do the former.

Skirt remover makes her "burning slash skill" very strong as it adds both magic and attack together in a 1-1 ratio.

She has a unique white skill Suke-san (スケさん) giving an attack buff to the front row center character.

After her turn in the Cidade event, she gains a skill called Low Blow, giving her a 50% critical strike chance against males.

Nothing much to say... She's a melee Fighter who can also use basic magic. One of the better candidates to give the Cuckri to, a dagger which boosts both physical and magical attack.

Stat growths and description of skills: Here

Elenoa Ran (エレノア・ラン)
Fighter Lv 15/30

How to get: After getting her scroll from a random dungeon chest, or from the green chest in Fl.2 of マルグリット迷宮 (The chest is already set in place and not random). After getting the scroll, equip it on a character, then go defeat 6 gal monsters. After that, activate quest number #16 Scouting at The Bar (「酒場でスカウト」), and she'll join.

Fighter that can also use basic magic, and a spell that has a high chance to stun enemies. Another candidate for the Cuckri, but having a dagger will prevent access to harder hitting melee skills.

Due to her unique skil, Hypnotism, she's nice to have alongside a hammer Fighter. But individually, she's not worth much since mage-swordsmen all fall into the jack-of-all-trades category. If want her to be effective in both spectrums--physical and magical--then at least raise her as a dagger user since Cuckri (スカートメクリ) adds 320 attack, and 300 magic attack. Another option is Swords with Ultrasword giving 600 attack and 600 Magic attack. But it's strongly not recommended. Just raise her a pure Fighter who can stun with Hypnotism.

Stat growths and description of skills: Here

Nozomi Okita (沖田 のぞみ)
Fighter Lv 25/59

How to get: After getting her scroll that drops randomly from red chests in any dungeon. Defeat 10 gal monsters.

A decent Fighter, has a personal skill that causes her to start battle with poisoned status. Deploy her with someone like Prima to eliminate the poison on a regular basis. Poison Masks won't nullify her penalty, so don't bother trying. Alternatively, forget about treating her poison on every battle. Instead, rely on auto-regenerative skills or items (like a Hanny Zippo) to counter the effects of poison. Or simply use with a good Guard since poison doesn't reduce HP below 1. Her unique Iai Slash is a weaker but highly accurate version of Train Slash.

Stat growths and description of skills: Here

Rick Addison (リック・アディスン)
Fighter Lv 45/70

How to get: Earlier only available during quest number 56 「サトラレ忍者」.

In latest patch, he's available as permanent character after clearing a long quest in World 2. He starts at level 100 and his unique equipments. (Quest #229)

Powerful Fighter whose damage growth is even better than Rance's. His special attack By La Way is similar to Rance Attack but deals only 1.0x dmg instead of 1.5x and is more costy to buy more uses, so his ability to strike down a bunch of weaker enemies might be a little worse than Rance's (at least in world 3). If equiped with By-road he get's a 50% chance to hit 2 times with basic attacks 1-5 (with maxed sword talent he can hit 3 times).

Stat growths and description of skills: Here

Dossky (ドエススキー)
Civilian Lv 2/10

Only available during quest number 28 「文豪を連れて」.

Nopel (ノーぺル)
Civilian Lv 2/2

Only available during quest number 47 「爆弾の研究」.

Houjou Souun (北条 早雲)
Sorcerer Lv 50/53

Only available during quest number 182 「ホモ焼き鳥」.

Matilda Mateury (マチルダ・マテウリ)
Brawler Lv 35/55

Need to defeat Matilda in Magnum story quest then do quest #191. As per story, she is on her 3rd M.

Starts with 2 star Counter. Slightly higher accuracy, Stun & Critical.

Café Artful (カフェ・アートフル)
Healer Lv 40/66

Need to gather three parts of strange mechanism again (they are on level 10 of labyrinth). That is complete the 4th strange machine quest #181.

She was Chaos Sword's battle partner back in the olden days when they are members of the Legendary Five. Since Chaos Sword has a soft spot for her and upon his request, Rance promised not to H her. Hence, she cannot be morurun, losing out on the M. bonuses.

Her deficiency is made up by her higher speed, 6 slots and starting with All Blessing and Battle Recovery mastered. Also comes with 5 S rank item absorbed, 1x Hp Up set, 2x Magic Up set, 1x Resistance Up set, 1x Defense Up set.

Hikari Mi Blanc (ヒカリ・ミ・ブラン)
Healer Lv 1/38

Need to bring 10 or more black bracelets to AL church and exchange them into Alice coins, then do quest #167.

Like Frostvine, comes with Weakness Search (弱点サーチ). Better than Sel as she has 6 slots.

Kisara Copri (キサラ・コプリ)
Brawler Lv 1/38

Can be bought from Pureretto for several million gold together with her sister Rebekka. Price can be lowered a lot by having lvl 62-63 Kopandon in your active party. This is quest #155. Min price is 50,000 gold.

Even with slightly weaker HP and attack growth, her debuff all atk/def skill (炎のカード．連) is useful in the higher worlds.

Rebecca Copri (レベッカ・コプリ)
Civilian Lv 1/38

Can be bought from Pureretto for several million gold together with her sister Kisara. Price can be lowered a lot by having lvl 62-63 Kopandon in your active party. This is quest #155. Min price is 50,000 gold.

Maris Amaryllis (マリス・アマリリス)
Healer Lv 40/67

In pre-Magnum, only available during quest number 56 「サトラレ忍者」.

Need to replay quest where Lia joins and finish it with ghost girl alive. After that new quest #202 will become available. Note that if you morurun Lia too much, that quest will require a very high level Lia.

She has three unique attack skills which makes her an excellent hammer fighter in in the disguise of a healer.

Calory Mate (キャロリ・メイト)
Ranger Lv 1/36

Need to fight Majin Kite on your way to green town and flee or lose. This is quest #192.

Reset Kalar (リセット・カラー)
Gunner Lv 1/∞

Need to progress in Magnum campaign, quest #205.

Comes with 50% Light Tolerance and Dark Tolerance yellow skills. Pathetic HP growth which is only slightly better than Frostbyne.

Her saving grace comes from her 4 unique skills. Primarily, the 2 white skills: Reset's Slap, which gives stun immunity for the party (available at Lv 20) and Mysterious Reset, which gives a 20% damage reduction (available at Lv 40). The other 2 red skills are Sleep (% hit dependent on her level) and Queen's Curse, which debuffs the offense and defense of all enemies as well as poisoning them (available at Lv 60). Stun immunity might be useful for some enemies, while 20% damage reduction works even after Reset is defeated so it can be reliable on some boss fights.

Stat growths and description of skills: Here

Pastel Kalar (パステル・カラー)
Sorceress Lv 35/50

Need to finish final quest #177 in Magnum campaign.

2-star sorceress wielding Light magic and has Queen Curse learned. Her unique initial weapon, like Shizuka's, has the attribute Efficient action (効率行動). Most suitable candidate to train for dual Light and Dark mastery.

Like Café, she cannot be morurun, losing out on the M. bonuses; Unlike Café, she has no M item absorbed. Even with a slightly higher speed, her overall battle effectiveness will eventually be inferior to even a 5th-M. Shizuka or Gandhi.

Sanakia Drelshkaf (サーナキア・ドレルシュカフ)
Fighter Lv 22/22

Complete the 20 poster collection, and do quest #195.

Jack-of-all-trades; comes with all basic weapon skills learned and basic resistance in flame, ice & thunder. Besides allowing skill points for other uses, nothing stands out for her, especially so joining at end game.

Note, you can only obtain her after you have completed the Magnum campaign.

Stat growths and description of skills: Here

Kobayakawa Chinu (小早川 ちぬ)
Healer Lv 35/50

Complete quests 182 & 214

Has a yellow skill, Killing Tea Ceremony, that poisons front row enemies. She has a natural 100% resistance but lower HP growth. Unable to learn After Battle Recovery skill makes her less effective as a healer role.

Kikkawa Kiku (吉川 きく)
Ranger Lv 35/42

Quest 16, after recruiting Kobayakawa Chinu.

Run-of-the-mill ranger except for a unique white skill, Triangle Attack, that has 25% chance to double Chinu's attack when all 3 sisters (Teru & Chinu) are in party. Each sisters has her own weaknesses and pales in comparison to the Uesugi grouping.