Evenicle:Game Mechanics

Gameplay
Walk around on the map with the mouse (left click and hold for precise control, or right click to set waypoints) or arrow keys. Collect chests for skills, items and other rewards. Some chests are in one of several random locations, determined when you start your save file. Green question marks indicate events, red question marks indicate events with combat. The red, spiked balls indicate fixed encounters worth 1.5x EXP.

In town, use inns to restore HP for free. Buy equipment in stores, and then find upgraded equipment (weapons and armor, not accessories) from chests or as an enemy drop – dropped equipment is one level higher than the one you are already wearing. During normal play, new bought equipment will usually be stronger than upgraded equipment from shops. Consumable items can also be bought in shops, but increase in price each time you buy them. Consumables also increase in price each chapter but the last. See the Items page for more details.

You can only level up in town or by spending a consumable level up ticket. If you have enough EXP to level up, you will also be fully healed, which can be useful in a long dungeon.

Click on the checkboxes in the Field Menu (top left) to add that button to the bottom-right side of your screen. To get the Map button, you must have the Mapping skill equipped – if it is unequipped, you will lose your shortcut as well, and will have to set it up again. Click on characters to see their statistics and change their skills.

Combat
To Attack enemies, either use the Attack command directly or simply click on enemies. During a regular attack, you have a chance, based on your Multi-Hit statistic, to land two blows instead of one. After your turn, you may get a sword icon above your character – this means your next damaging attack will be a Critical attack. If an enemy gets a Critical attack icon, you can disrupt it by inflicting the Shock status effect (see Statistics, below) or by using the Cancel skill.

Combat is based on battle points (BP). Characters gain 1 BP at the start of each turn unless they are already at the max of 5, and skills indicate their BP cost with a series of pips on the skill panel. Note that if you have a lot of skills, you may need to press the arrow below the skill to find the one you want. If you need to restore BP, either use the Attack command or the Wait command. Some other commands use 0 BP and can also be useful. Note that some skills, such as most healing skills, can only be used a once per battle. See the Skills page for more details on individual skills.

The player party and enemies can attack in multiple ranks. The front rank can be targeted by any attacks, but the back rank can only be targeted by missile attacks, magic attacks, and various special attacks. If the front rank is wiped out, the back rank becomes the new front rank.

Above your party's portraits, you can see the turn order bar. Turn order is based on Speed, and can be influenced by a small number of skills.

If you have the Capture ability, you can use it once per battle to try to capture a Gal Monster. Gal Monsters must be weakened before they are captured. See the Capture skill for more details. Use the Mercy Attack skill, if you have it, to weaken an enemy without killing it. Captured Gal Monsters can be used as accessories or can be sold for money.

Primary Statistics
These stats will increase as you level up.
 * LV: Level
 * EXP: Experience for the next level.
 * HP: Health points
 * Attack: Used for physical attacks.
 * Magic: Used for magical attacks.
 * Defense: Damage reduction from physical attacks.
 * Speed: Determines turn order and frequency.

Secondary Statistics
These stats will not increase as you level up. Adjust your equipment or use Drone Beetles to increase these stats.
 * Accuracy: Hit success rate. Affects regular attacks and many physical skills.
 * Critical: Chance of a critical icon appearing at the end of your turn.
 * Evasion: Chance of dodging regular attacks.
 * Multi-Hit: Chance to attack multiple times with your regular attack.
 * Shock: Chance of inflicting "Shock" with a physical attack, causing the enemy to miss their next action.
 * Mag. Resist: damage reduction from magical attacks.
 * Endurance: resistance for status effects.
 * Exp gain: percent of the base value.

Buffs and Status Effects
During battle, your statistics may improve. The number next to the icon indicates the number of times the buff has been applied, from 1-4. Formulas welcome.
 * Sword with Up Arrow: Attack increased.
 * Shield with Up Arrow: Defence increased.
 * Turtle Shell: Defence additionally increased by using the Wait command.
 * Person Icon: Character will Guard incoming attacks intended for others. The higher the number attached to the buff, the more often they will guard, but the buff decreases when they make a successful guard.
 * Stars: Shock. Will miss next action.
 * Green Bubbles: Poisoned, will take damage during their action.
 * Flashing red cross: Enraged. Enemy will do extreme damage until effect is removed by the right Skill.