Thread:FixSRwiki/@comment-46261745-20201103224858/@comment-46261745-20201104013746

Please help brainstorm if you see this (Beneblade, regaccio, anyone else?)!! Ways to make the AI smarter at troop distribution:

a) Instead of randomly determining the template, I can add some bias to the template selection depending on:

i -- which force it is, for example, Houjou should tend towards choosing diviner templates, while Tanegashima should tend towards musket templates, etc... (err, there are no musket templates... will have to fix that)

ii -- player troop distribution if enemy scouts. For example, we could try to deploy more warrior biased templates against front line ranged attackers, or more monks against footsoldiers, ninjas against prep units, etc.

iii -- unique characters in force. Makes sense to nudge the AI to use templates that make use of a unique character the force contains

b) When scouting, the enemy can make specific counters. Would love to have an thoughts on this, but I'm thinking things like

i -- foot soldiers on the back row if the player has ranged troops, but not if they don't

ii -- lots of flexibility around class specific archer targets with the snipe and target skill sets

iii -- monks with guard cancel against knights and foot soldier heavy distributions

iv -- more ranged attacks for low defence back rows

v -- tacticians with BRD against castle terrains

vi -- units with initial time advance when defending

vii -- diviners when player doesn't have many interrupt units

viii -- higher chance of assassinate type commanders if player deployed more commander