Thread:FixSRwiki/@comment-46261745-20201012171553/@comment-46261745-20201012172724

f I'm reading it correctly... I think the DDD variable in 合戦／戦闘計算 gets turned translated back to 合戦_戦闘処理 as n防御側ダメージ, which gets assigned to ◆被害総数１ which then gets used in the tagBattle::updateBar function upon animation? And that's where that calculation is made?

Does that sound right...?