Toushin Toshi II:Notes

This is a Notes page for Toushin Toshi II. It is intended to document information useful to programmers and data-miners.

System 3.5 Port Variable IDs
This is a list of certain variables and their role in the System 3.5 port of Toushin Toshi II. This selection is primarily concerned with combat variables.

Variable	Purpose

169		Seed's level 170		Seed's current EXP 171		Seed's current HP 172		Seed's max HP 173		Seed's current SP 174		Seed's max SP 175		Seed's strength. 176		Seed's defence 177		Seed's magic 178		Seed's resistance 179		Seed's accuracy stat 180		Seed's evasion stat 181		Current gold 197		Seed's calculated accuracy (complicated, may be more than this) 199		Seed's strength 204		Seed's evasion 212		Right hand special ID flag 221		Left hand special ID flag 228		Armor special ID flag 229		Regen per turn from Armor (ie the Recovery Armor) 237		Regen per turn from Rings (ie the Recovery or Pulse Rings) 238		Ring special ID flag 505		Angel Eater regen ability (bool) 516		Resistance boost from ring 552		Enemy current HP 553		Enemy evasion 554		Enemy defence 555		Enemy EXP payout 556		Enemy max gold payout 557		Enemy regen 558		Enemy attacks per turn 560		Enemy resistance 561		Enemy elemental resistance, Normal attacks (0 - Neutral; 1 - Dislikes; 2 - Weak; 3 - Fatal; 10 - Resist; 11 - Null) 562		Enemy elemental resistance, Fire attacks 563		Enemy elemental resistance, Ice attacks 564		Enemy elemental resistance, Electric attacks 565		Enemy elemental resistance, Light attacks 566		Enemy elemental resistance, Dark attacks 569		Enemy attack #1 type. (1 - Normal; 2 - Magic; 3 - Mysterious; 4 - Special Magic; 6 - Battlefield Withdrawl; 7 - Special Effect) 570		Enemy attack #1 strength. 571		Enemy attack #1 accuracy 572		Enemy attack #1 644		Enemy ID. Values over 1000 used for set encounters. 659		Gal Monster ally ID, 0 for None.