Daiteikoku:Rebels

Rebels and pirates will attack your planets in a similar way to disasters and space monsters.

 

Rebels
Encounter: Randomly appears in any region. There is a higher probability of appearing in a region with lower public peace. Multiple rebels can appear in the same turn. If Japanification is chosen, rebels will NOT appear in any region with maximum public peace (Japanified).

Stats: Rebel stats depends on your research level (can be determined by seeing which generation ship you can research/build). Research level increases for every 5 region held.

Alfhilda's Pirate Band
Alfhilda's pirate band will appear in a territory without neighboring enemy territories a few turns after Dokutsu conquers Northern Colonies (usually around Turn 24). Strategy: Rewards:
 * One can easily and cheaply avoid taking any damage this turn if ships are assigned right, no purchases necessary.
 * If all enemies are eliminated Alfhilda will be captured.
 * Not defeating or leave Alfhilda alone will lead to her band appearing again after a few turns. If you let her defeat you/ignore her 3 times, an event will become available to get the Pink Space Hippo ship. (You will not see Alfhilda again or be able to recruit her)

Expedition Knights Fleet
Encounter: Wait 3 turns after conquering Arabia, before conquering Suez, or conquer Madagascar before Suez. Then conquer a planet neighbouring Paris. The knights attack 2 random star regions per turn until Aeris is defeated.

Strategy:
 * Aeris knights are better armed versions of rebels. Spread groups of 1-4 admirals across the empire with 2~4 star regions of distance between them.
 * Tanaka Raizou and Coyote Marumaru can guard up to 4 bases apart with their double movement
 * As long as there are no sandstorms, freezing or other negative weather effects, even your starting generic admirals (the ones with all stats -40%) can solo them if they are equipped with >195 cannon damage + AA + AL barriers
 * Due to the high number of stars in the first star field, destroying the first 2 fleets is enough for victory
 * Sarah (by her 2nd method) will be captured after defeating these a couple times. If you trigger the expedition knights, then you can only capture her before taking London.
 * The knights will continue attacking even after you capture Sarah. They will only stop when you take London.

Red Phalanx
Encounter: On non-Japanification route, once you defeat the first of the 3 powers (Aeris, Gamerica or UHOS), the Red Phalanx will appear every turn in a planet, at random, which neighbours an enemy planet. They will not appear if you are not at war with anyone (such as towards the end of True Route).

There are two ways to get them to stop appearing:
 * 1) Defeat them with Tougou participating in battle at least 3 times. Events will occur between Tougou and Scarlet and she will eventually appear as a recruitable admiral in the events menu. This has implications for your ending.
 * 2) After around 15 turns of them appearing, an event will occur where you destroy their backers and they stop appearing. You will no longer be able to recruit Scarlet after this point.

Strategy:
 * Red Phalanx are a good deal stronger than the other rebels or knights. However, the places where they appear are more limited. The easiest way to deal with them is to minimize your fronts with enemy nations when you take down your first power, and have Tougou at the ready to capture Scarlet.
 * You can further use this to catch them in a Sandstorm, Monroe's Wind or Man Hell thus reducing the threat they present. They do, however, come with anti-cold ships.
 * Because each star field has 3 enemies of the same gender, this is a chance to use your admirals with Lady Killer or Man slayer or variant skills.
 * Don't rely on subs, as they have sonar. Take a sonar admiral of your own and use AL ships.