Rance X: Character Cards & Skills

Some of these informations are being copied from the alice.xfu.jp site by previous editor: . ''Feel free to add or change anything (even explanations if they are no good or missing or with question marks). I add the characters in the teams/races according to ABC. Missing and may/may not required: basic HP and ATK values - if we know the HP up/ATK up values per ★Rank and ★Rank 10-20-40-80 (see Rance_X:Game_mechanics) then we can calculate the not yet obtained card's basic HP and ATK values - again, only if you feel it necessary. Most ATK and HP values were copied from "Cards" page on Wiki so if information there was wrong it will also be wrong here. Skills for the cards with added pictures should be accurate as it means I have those in game and translated them; for cards without picture I was looking at the skill name from "Cards" page and see if the same skill is used by other card that I have and if yes, I copied info from that one. But as "Cards" page is sometimes inaccurate (and sometimes there are 2 skills with the same) - name info for cards without picture might be inaccurate.''

Some explanations
I will be changing those names in a next days to the ones used in "Game mechanics" page on Wiki (Physical Resistance, Multi-Hit Boost etc.). For now names are not unified.
 * PATK+ - additional physical attack
 * PDEF+ - additional physical resistance
 * MATK+ - additional magic attack
 * MDEF+ - additional magic resistance
 * RES+ - additional chance to resist abnormal state
 * HP+ - additional hitpoints
 * CRIT+ - additional chance to critical
 * TWOATK+ - additional chance to attack two times
 * AUTOMOVE+ - additional automove (?)
 * INTER+ - additional chance (for all characters with any cards) to intervene in battles
 * AUTOREC+ - additonal HP auto-recovery
 * EXP+ - additional experience
 * T.CHEST+ - additional treasure chest get rate

Character affinity colors: Fire, Ice , Lightning , Dark , Light , None (default color).

Characters are divided into 10 teams (showed in the unit formation window).

The upper skill on the card is the Skill 1, next the lower skill is the Skill 2.


 * AP+ means the required AP cumulates after use and can only be reset to its starting value by ending the quest or at recovery spotsRX-spots-recovery_spot.png
 * Generally a skill gets only +1 to the required AP value after use and will keep that if you always use it on the rounds. If you don't use it on a round then on the next round the required AP will be reset to the starting value.
 * One time use - the skill can only be used once and can only be reset by ending the quest or at recovery spots.
 * HP up and ATK up - their specified values will be added to the character's HP and ATK values when their ★Rank (the number) is risen by one.
 * Team Passive - the character or someone from the same team who has this skill must be in your max. 7 members active party (unit formation) in order to get the specified effect.
 * Auto-use - skills are used automatically but card must be present in battle.

- Most of the cards are added, will be adding rest if I get them in a game.

As "activate support" skills don't explain in a game what given support does their effects are usually not explained under skills here. I will make later list of all possible support skills on this page, under the cards, and add links to corresponding description in a cards tables.

Support Skills
Here will be the list of all activable supports in game

Ambush
Support have 80% chance to attack enemy at the start of your turn.

Users: Gengorou Shinoda

Apostles
Support will activate demon's apostle support if you have them in deck (for example if you have all Galtia apostles in a deck support activation will give you 3 supports named after those apostles, if you don't have any apostle of given demon you won't get anything). Galtia have 3 apostles, La Sisters both have one apostle. Galtia's apostles lasts whole battle and deals physical dmg, La Sisters' both activate for 8 turns and deals magic dmg. All apostles have 80% to attack each turn.

Users: Galtia, La Hawzel, La Saizel

Bishamonten's Protection
Bishamonten's Protection provides 40% physical boost.

Users: Uesugi Kenshin

Cantel is Flying
While the support is active you will evade all enemy assaults (attacks with sword icon).

Users: Cantel

Capture Enemy
If this skill's support effect is active at the end of a winning battle, a monster's faction card of the defeated enemy monster will be obtained (if it can become an ally). Monster will overwrite one of choosable cards in the chest (if chest dropped). You can also obtain Gal monsters this way.

Users: Rance, Ruberan Tser, Megadeath Moromi, Onoha Mespos

Elena's Bandits
Support have 80% chance to attack enemy at the start of your turn.

Users: Elena Flower

Flying Fence
Support reduces incoming ranged damage by 50%. This support is also locked (enemy can't dispel it).

Users: Housesnurse

Great Spirit
Great Spirit gives 50% auto recovery.

Users: Wenlina

Guardian
Support have 80% chance to attack enemy at the start of your turn. As support after activation is named differently than in description (Ceasar instead of Guardian) it's possible it can activate other guardians if you have card with other Satella's guardian (I'm not sure if cards like that exists though).

Users: Satella

Holding Treasure
If this support is active at the end of a winning battle, the special item that monster is holding (if it has one) will be obtained. (In practice you will have big chance for having item in chest at the end of the battle). Item will overwrite one of choosable cards in the chest (if chest dropped).

Users: Oruore the 3rd, Peruelé Kalette, Arms Arc, Wasu

Insects
Activates support Fireboy, Swallowtail or Grandfather (at random). All 3 can be present at one time. Grandfather lasts 2 turns, Swallowtail 5, Fireboy 6. Having already one/two of them don't guarantee you will activate another one (it can refresh turns instead). Grandfather gives 40% physical resistance, Fireboy have 80% to attack with magic damage each turn, while Swallowtail gives Weakness discovery which gives - Enemy weakness display - in theory it makes enemy always show their weakness (if enemy have one;even if enemy have some weakness he doesn't necessarily have one each turn, so in practive vs some enemies you might not see any weakness every turn).

Users: Caloria Cricket

Inspiration
Inspiration provides 20% physical boost.

Users: Leila Grecni, Mouri Teru, Sanakia Drelshkaf, Sakura Kalar, Bezeleye, Dark Rance

Inspiration 2
Inspiration 2 provides 40% physical boost.

Users: Urza Pranaice, Reset Kalar(P2)

Iron Will
Iron Will provides 70% physical and magic resistance

Users: Amitos Armitage

Magic Barrier
Magic Barrier nullifies one next enemy attack (after taking ONE damaging hit it will disappear). It won't save you from debuffing moves (that only put negative effect on you) or disabling support (it can be targeted by disable support so in that sense it can save you, but if you have Magic Barrier and one other support, and enemy dispel 2 supports at the same time, both will be dispeled).

Users: Sultan, Crook Mofus, Yuki-chan, Sushinu the Gandhi,

Magic Defense 3
Magic Defense 3 provides 80% Magic Resistance.

Users: Rizna Lanfbitt

Magic Square
Magic Square gives +20%, 40%, 80%, 100% magic boost (stackable to 4 times). Using support again will prolonge it only if it have one turn left (will prolonge it to 2 turns).

Users: Chizuko Yamada, Kabachahn the Lightning, Saias Crown, Uspira Shintou, Nagi Su Ragarl, Sel Catchgolf, Shizuka Masou, Nagi Su Ragarl(P2), Reset Kalar(P2), Shizuka Masou(P2)

Mana Battery
Mana Battery provides 20% magic boost.

Users: Toushin Sigma

Meal Ticket Holder
If this support is active at the end of a winning battle you will get Meal Ticket.

Users: Tillday Sharp, Martina Curry, Varen

Mechanical Soldiers Assembly
Activating spell gives 1 of 2 stacks of support. When you have 2 out of 2 stacks activating support again will change it to "Mechanical Soldiers" support that have 80% to attack each turn.

Users: Poppin Prince Toshiba

Nagi
Nagi have 80% to attack with magic dmg each turn. To activate support you need her card in roster.

Users: Shizuka Masou

Ninja Transformation
Ninja Transformation nullifies one next enemy attack (after taking ONE damaging hit it will disappear). Ninja T. won't save you from debuffing moves (that only put negative effect on you) or disabling support (it can be targeted by disable support so in that sense it can save you, but if you have Ninja Transformation and one other support, and enemy dispel 2 supports at the same time, both will be dispeled).

Users: Dark Cheron

Oni Troops
Support activates 3 supports "Oni", each having 80% to attack each turn.

Users: Nimitz Leak

Physical Defense 1
Physical Defense 1 provides 20% Physical Resistance. It can be active simultaneously with Physical Defense 1+/2/3.

Users: Helman generic Knights, Rocky Bank, Sanakia Drelshkaf, Caesar

Physical Defense 1+
Physical Defense 1+ provides 20% Physical Resistance. It can be active simultaneously with Physical Defense 1/2/3.

Users: Battling Centers, El Mofus

Physical Defense 2
Physical Defense 2 provides 40% Physical Resistance. It can be active simultaneously with Physical Defense 1/1+/3.

Users: Patton Misnarge, Krutche Muffin, Caesar, Rocky Bank(P2)

Physical Defense 3
Physical Defense 3 provides 80% Physical Resistance. It can be active simultaneously with Physical Defense 1/1+/2.

Users: Cordoba Burn

Pink Cloud
Pink cloud gives 40% magic boost.

Users: Aoi

Pitfall
Support reduces incoming close-range damage by 50%. This support is also locked (enemy can't dispel it).

Users: Housesnurse

Poison Intensification
"Poison effect UP". In practice support makes poison 2 times more effective (it will now take 10% of enemy current HP instead of 5% so it's pretty powerful).

Users: Papaya Server

Power Medicine - Magical
Support gives 20% magical boost.

Users: Mix Tou

Power Medicine - Physical
Support gives 20% physical boost.

Users: Mix Tou

Rolulu Horus
Rolulu Horus gives 100% auto recovery (auto-recovery can only trigger once per 2 turns so even with 100% it will not heal you each round). This support is also locked (enemy can't dispel it).

Users: Terra

Shizuka
Shizuka have 80% to attack with magic dmg each turn. To activate support you need her card in roster.

Users: Nagi Su Ragarl

Siege Tactics
Siege Tactics provides 20% physical boost and 50% accuracy boost.

Users: Ex Banquet, Naoe Ai, Reset Kalar(P2)

Split Pigu
Stacks up to 4 times, each stack gives 80% chance to attack enemy (with physical damage) at the start of your turn.

Users: Pigu Geliciam

Superior Power Medicine - Magical
Support gives 40% magical boost.

Users: Mix Tou

Superior Power Medicine - Physical
Support gives 40% physical boost.

Users: Mix Tou

Surprise Tactics
Support gives 20% chance to attack enemy, after attacking support disappears. That's all what's written in description and all I saw it done so I until it have some hidden effect it's pretty useless - one hit about dmg of Arlcoate with 20% chance to strike for 2 AP.

Users: Arlcoate Marius

Suzume Avatar
Support have 80% chance to attack enemy at the start of your turn. Suzume will summon it only at round 3, if enemy dispel it you can't have it again in that battle.

Users: Suzume

Tactician Effect
Tactician effect gives +10%,20%,30%,40%,50%,60% damage boost (Stacks up to 6 times). Using support second time adds one stack and prolonge support - if support is on:
 * stack level 1 or 2 - maximum time is 9 turns,

Users: Rance, Arlcoate Marius, Barres Province, Cream Ganoblade, Sanada Tourin, Urza Pranaice, Gengorou Shinoda, Kouhime, Naoe Ai, Sanakia Drelshkaf, Sakura Kalar, General Joseph, General LeMay, General Pizarro, General Zedong, Scholar, Yamamoto Rangi
 * if on 3 or 4 - maximum time is 4 turns,
 * if on 5 or 6 - maximum time is 2 turns.

Toad Youkai
Toad Youkai have 50% to remove one enemy support each turn.

Users: Kentou Uzume

Toushou and others
Gives 3 Toushou and 2 Rommel buffs, each gives 80% chance to attack at the start of your turn. Toushou deals physical damage, Rommel magical. Rommels lasts 6 turns, Toushous 4 turns.

Users: Sheila Helman

Tulip Corps
Support gives 20% physical resistance to the end of the fight, it's also locked (can't be disabled by enemy). Additionaly it gives additional supports depending on item cards that you currently have - Tulip Soldiers for 6 turns and 50% to attack with ranged attack each turn, Tulip #2 for 4 turns with 25% to attack with ranged attack each turn, Tulip #3 - ??

Users: Maria Custard

Vampire
Support have 80% chance to attack enemy at the start of your turn. Second activation will add support one more time instead of refreshing the one already active.

Users: Kesserling

Weakness Magic
Support gives effect Enemy weakness display - in theory it makes enemy always show their weakness (if enemy have one;even if enemy have some weakness he doesn't necessarily have one each turn, so in practive vs some enemies you might not see any weakness every turn).

Users: Chizuko Yamada

Zeth Magic Weapon
Support have 80% chance to attack enemy with magic attack at the start of your turn.

Users: Chizuko Yamada

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