Rance I:Enemies

Editor's WIP ramblings
This is currently a WIP. Current stats are based on the MSX version, though I highly doubt much in the way of enemy stats has changed between versions. All of this text will be removed later

I'm sure it's not really something people have been clamoring for, but we have a character page for Rance I so why not? I´ve decided to check out if I can find "version unique" enemies as someone posted a Rainbow hanny. Might as well note down the enemies in a list as well. I think I've been pretty thorough in farming encounters, so I doubt I've missed some unless they are really rare. Something we can only really check if we can get the files out.

I'll probably use the images of the Win32 version as I assume those look the best. I'll still be screenshotting the others versions, but there don't seem to be any design changes between enemies.

Would've probably been better to start with the PC-98 version as it was the first release. So this currently leaves the PC-98, PC-88, PC-88VA/X68K and FM-Towns versions to explore. The windows version can just be data mined using aldexplorer so that won't be needed.

Information will be pretty simple as well, things like: area, engname (japname), HP, XP, GOLD. Considering enemies themselves don't have attack statistics but rather their attacks do, this should be good enough. Can't check the PC88's evasion and defence stats either, so I'll fill these out. PC88 disks are annoying.

I'll also put one enemy down just to check if the table is acceptable. Maybe thumbnail images instead? or a separate section for images and the data table? I'm leaning towards the second option, but probably separated by area. So a table per area and under the table the images.

Can always make it look better than the current example I guess. Example:

Zone II


I'll probably start actually filling it out when I've went through at least 1 more version, just to check if those stats aren't drastically different.

PC98 version done. Rottenblock checked and HP works as base+(bonus hp)+1, Another thing to note is that in the PC98 version I couldn't get encounters in Hien Mansion after setting the clock, pretty sure that wasn't the case for the MSX version. Then again I did grind enemies before setting the clock there. Made me miss the PC98 snake lady CG though. Not a unique, so I guess it's fine.

Maybe I should just merge the ranges? It's obviously not as accurate as actually knowing the base value (if any), but it should work just fine.

According to the JP wiki, the only instance of port specific enemies are in Rance II (the Rainbow hanny and ?Pudding?  hanny). Though the fact that the Rainbow hanny is stated to be in II might be a google mistranslation. The Rainbow hanny is certainly in the PC88 version of Rance I, I guess after I'm done with this I can look for the Pudding hanny or whatever it's called.

PC88 version is quite different. Only at Zone II now whilst on the way to the thieves' cave. Stats are different, for all of them and Zone I has a Pixie Fox encounter with far more hp (12-17 vs 2-3) All XP and gold values have been different so far as well. Zone II itself also has a bee girl. Could mean that the gauntlet enemies have been moved outside of the gauntlet as well.

Either way PC-88 stats will have to be included. The current table seems a bit thin anyways, so I can probably add a few columns. Let's hope the rest are based on one version like the MSX port was.

PC88 version might be harder as well. A green hanny surprised me and ganked me for 30 HP before I could get the haniwa statue (which is where I would save). So another restart, annoyingle the PC88 version is also rather slow.

PC88 version is done, will probably start making the tables tomorrow. Probably won't take long after I find a table structure that looks right. Just data entry after that. I'll probably merge the current non-pc88 data (PC98 and MSX) as they seem to line up with each other. I'll steal keep it separated in my notes just in case.