Rance 4.2: Walkthrough

This is a walkthrough for Rance 4.2.

General
Once again, note that this walkthrough lists the minimal path. You'll miss a lot of the content if you follow the walkthrough step-by-step. The basic instructions from Rance 4.1 apply here as well, so this section will only address changes.

You start the game with a Lunch item. It can be used on Day 1 in any section of the park to get a CG and to fully restore the party's Stamina - if you do not use it on Day 1, it will disappear. Athena 2.0 and Genri can occasionally recover their own Life, but Rance and Kisara can't do either. Pay close attention to Kisara's health, as she is quite fragile.

You can no longer summon Feliss in combat.

Day 1

 * (H-Scene)
 * Do everything on the list.
 * Say whatever you want. You are now at Park Restroom.
 * Mystery fridge -> Open.
 * Move -> Park Sandbox.
 * Refrigerator -> Open.
 * Move -> Park Walking Path.
 * Refrigerator -> Open.
 * Pawpaw trees -> Climb -> Steal Egg
 * Move -> Park Entrance (H-Scene).
 * Stone wall -> Take stone.
 * Move -> Park Sandbox.

From now on, whenever you walk around the park, there is a chance that Gotou (aka "Master Ho(beep)") and a pack of three Doggies will attack you. If you defeat them normally, you will win 5 KyanKyan medals, but Gotou will revive and will be able to attack you again in the future (and will drop more medals). If you kill Gotou by depleting his Life, he will die and not attack you again, but you will lose him as a source of medals. Gotou can be dangerous at low health, so you may want him dead. Until he dies, be careful in the park from now on, especially when coming out of the base.


 * Move -> Park Sandbox.
 * Optional:
 * Shovel -> Take
 * Sandbox -> Examine right side -> Push.
 * Refrigerator -> Enter (Entrance).

You are now in the base. A few things to note about the dungeon up front. During random encounters in this area, Rabbit Group Elite and Bear Group Elite soldiers may drop a Glue item. This is a required item used later in the dungeon, so if you see some Elite soldiers early on, make sure to fight them.

Civilians appear as random encounters in this dungeon. You can kill them for EXP, and but you can also spare them by having Rance use the special command "Go on! Run!" There doesn't seem to be any penalty for killing them.

There are four groups of four Rabbit Group Soldiers in a room to the south of the Entrance (past the door at Point A Front). If you try to walk north of the Entrance, they have high odds of attacking you in addition to regular wandering monsters. Once they are wiped out, they will stop. If you go to their room (Point A), you will fight all remaining groups in a row, but that will be the end of it. If you choose to start the dungeon by going to Point A, return to the Entrance after you are done.


 * Move -> North (Point R).
 * Move -> West. Rance is interrupted in the hallway by Biaustin, who blocks the path. Retreat to Point R.
 * Move -> East (Point RR). Rance encounters Sailor, Blazer and Jumper from Rance 4.
 * Move -> East (Point Dragonfly). Consider saving.
 * Move -> South (Sailor Room). You will fight Sailor, who will make three copies of herself. The real Sailor is the only one with the correctly spelled name (she also starts with the most Stamina). Knock Sailor unconscious by depleting her Stamina, and the fight will end later that same turn. But be careful: don't kill her by depleting her Life, or you will get a Game Over. Note that there's a chance that one of your teammates will kill her after you knock her out but before the fight ends, but she'll usually survive. (H-scene).
 * Move -> North.
 * Move -> East (Slot). You can play the slot machine using KyanKyan medals for "fabulous prizes" - namely, monster graphics from Rance 4 and Toushin Toshi II. There are 20 in all. If you want them, you can find medals in the dungeon and enemies sometimes drop them, but it's probably better to just play Rance 4 and Toushin Toshi II. This is the only use for medals.
 * Move -> North (Bathroom).
 * Return to Point R.
 * Move -> West. Biaustin will blow himself up. If you're having trouble blowing Biaustin up, it seems you have to encounter him once and then walk all the way to the Bathroom and back. We've already done this, so you should be fine.
 * Continue west to (Point X). Save.
 * Move -> South (Flower Field Room). Fight with Jumper. Be careful not to kill her, or you will get a game over.
 * Move -> South (Entrance B).
 * Ladder -> Climb.
 * You should have the Glue by now (see above). If you don't, make sure to come back and do this later. Items -> Glue.
 * Return to Point X.
 * Move -> West. Falcon attacks. Defeat him to get the Clock Hand.
 * Don't bother trying to kill Falcon after he resurrects. No matter what you do, he will come back. Even if you make it to the end of the corridor that he is guarding, he will continue to attack you on every step of your way back.
 * Retreat to Point X. If you try to push on, Falcon will attack over and over again
 * Move -> North (Mystery Room).
 * Move -> West. The party is hit by a water trap and moved back to Point X.
 * Move -> North.
 * Floor -> Check.
 * Items -> Egg-like rock. (Under certain circumstances, Genri will offer his own rock to disarm the trap, but we don't need to worry about that.)
 * Move -> East (MZ Street). Fight with D. Bravo. If you kill him here, he won't return later in the dungeon.
 * Move -> North (X1 Street). Fight with Marishiten. Again, if you kill him here, he won't return later in the dungeon.
 * Pink Mask will prevent you from using the hall to the north until all the assassins are dead (even though there's nothing up there).
 * Go back to Mystery Room.
 * Move -> West (PC Street). Fight with Spartan. If you kill him here, he won't return later in the dungeon.
 * Move -> West (Safe).
 * Piggy safe -> Open. (If you already know the combination from a previous playthrough, you can open it now.)
 * Move -> North (FM Street). Fight with Jofuka. If you kill her here, she won't return later in the dungeon.
 * Move -> East (Before Main Door). If you've beaten all four assassins, you should get a scene. If you haven't beaten all four assassins, Pink Mask will prevent you from going East.
 * Return to Point RR.
 * Move -> East: Through doorway (Point B Room). Rance encounters several Civilians. You can choose to fight them or not, but as usual it doesn't seem to matter.
 * Optional:
 * Grandfather clock -> Items -> Shovel. You get 10 KyanKyan medals.
 * Grandfather clock -> Items -> Clock Hand.
 * Move -> East.
 * Closet -> Open. (H-scene)
 * Go back to Point X.
 * Move -> West. Defeat Falcon again (you have to fight him twice before Rance will talk to him, and we've only done one).
 * Move -> West. Since you've had H with Lislaure, Rance convinces Falcon to leave. Advance to Entrance C.
 * Ladder -> Climb.
 * Items -> Glue.
 * Make sure you have glued both Entrance B and Entrance C. Return to Park Entrance.
 * Move -> Happiness Pharmiceutical.
 * They'll run.
 * Pick either Genri or Kisara. If you leave Genri, you will get an H-scene with Kisara during the next step.
 * My room. If you left Genri as a guard, (H-scene).

If you failed to glue one of the alternate exits, or if you failed to select "they'll run" and leave a guard, you will get a Game Over.

Day 2
Everyone's Stamina is restored, except for whoever was on guard duty. Unless it's an emergency, don't use any items, as you'll be healed again very soon.


 * Torture Room.
 * Select all items.
 * Question -> Wenlina.
 * Question -> Big door.
 * Question -> Archibald.
 * Question -> Pig safe. She'll give you the combination. The question will only appear if you've tried to Open the pig safe. If you haven't, go back there later in the game, try to open it, and then come back to Happiness to talk to Partie again (maybe during the Optional block below, where we return to Partie near the end of the game).
 * Pres's office.
 * First lab.
 * Return to park.
 * Optional:
 * Move -> Park Walking Path. You will get a CG of Athena's creators, Frostvine and Tama.
 * From now on, whenever you are moving in the Angel Army base, Wenlina may randomly appear and restore the party to full health, including Life. She will only do this if Rance's Stamina is below max, however.
 * Go to safe.
 * Piggy Safe -> Spin Dial. The combination is: Right six, Left once, right four, left once, right once, left three times.
 * Piggy Safe -> Open. You get 30 KyanKyan medals and a Secret Key.
 * Go to Before Main Door. As this is your last opportunity to heal and you will soon be placed in a boss fight, you may want to make a backup save here and/or heal up your party.
 * Move -> South (Quiz Room).
 * Get any question wrong (yes, wrong). If you care, the correct answers are:
 * Sill-chan is: Non-virgin.
 * 27+61: 88.
 * Where is Alicesoft located: Osaka.
 * Of these options, which of these is developed by Fujitsu: TOWNS.
 * What do you call something unpredictable: Random.
 * Which country has nuclear weapons: France
 * Which of these is the weakest Hanny: Green Hanny
 * You are now in Place I Fell. You will not run into any random encounters until you reunite with the party. Unless you want a Game Over or to have your items stolen, do not interact with any beds, use any items on any of the guards, or stare at any posters whilst you are on this floor.
 * Optional:
 * Dresser -> Move. Rance finds a whole 3 KyanKyan medals.
 * Move -> South (Point Q).
 * Move -> East (Point L). Guards force you to retreat back to Point Q.
 * Move -> South (Point K).
 * Move -> North (Point J). Guards force you to retreat back to Point K.
 * Move -> South (Room). If you've seen both guard posts, Rance should steal a uniform.
 * Go to Point J.
 * Move -> East (Strange Paintings).
 * Optional:
 * Wall Paintings -> Check
 * Move -> East (Points Stairs)
 * Move -> Climb up (Down).
 * Move -> West (Point Horse).
 * Move -> South. Rance unlocks the Main Door. Save.
 * Go to Quiz Room (Rance will not allow you to go anywhere else).
 * Defeat Blazer, a Rabbit Group Soldier, and two Rabbit Group Elites. If Blazer dies, you get a game over, so knock her unconscious last.
 * Go back to Before Main Door.
 * Optional:
 * Make sure you have Checked the Wall Paintings in the basement.
 * Go all the way back to the Torture Room at Happiness Pharmaceutical. Remember to be careful on the surface in case Gotou attacks.
 * Question -> Hall Paintings. Write down her response.
 * Walk all the way back to Before Main Door.
 * Optional:
 * Move -> North.
 * Move -> West (Kitchen). Long hallway here, expect random attacks.
 * Vegetables -> Eat. Give the vegetables to whoever you think needs the stat boosts.
 * The Radish raises defence. Probably best for Kisara.
 * The Onion raises strength. Probably best for Rance.
 * The Lotus Root raises Life. Also probably best for Kisara.
 * Go back to Strange Paintings.
 * Optional:
 * If you got Partie's instructions on how to move the paintings, you can do so.
 * Wall Paintings -> Move.
 * Move the 4th Painting.
 * Up.
 * Move -> North
 * You decide. The latter leads to an H-scene.
 * Go back to Point J. Combat with a Rabbit Group Soldier and a Bear Group Soldier.
 * Go back to Point L. Combat with a Rabbit Group Soldier and a Bear Group Soldier.
 * Move -> North (Giant Room). Boss fight with "Idjit Bigman". Don't waste time with Rance Attack, use regular attacks since you'll damage his weak Life stat instead of his huge Stamina stat.
 * Command Door -> Items -> Secret Key. Save. Wenlina will no longer randomly appear after the next event, so be prepared for the finale.
 * Move -> South (Command Room). Combat with Arnie and three Bear Group Elite. You know the drill: if Arnie dies, you get a Game Over, so defeat her last. (H-scene.) You must select "Stop" to move on.
 * After the H-scene, you will immediately fight four Rabbit Group Soldiers.
 * Move -> South. In this hallway, you'll fight the surviving assassins. First: Jofuka and/or Spartan. Then, D. Bravo. Then, Marishten, who will be accompanied by any assassins that are still alive after both rounds of combat! (unclear if survivors attack if Marishten is dead) This can be incredibly dangerous. The only way to heal outside of battle is to go all the way back to the Command Room.
 * Archibald is at the end of the hall with his guard. Beat him to win the game.

Red Herrings
The following items and sidequests do not seem to have any use or reward. If you are aware of any uses for these items or quests, or if we missed any red herrings, consider adding them to the walkthrough.

Getting an Egg
There is a puzzle that you can do to get an egg, which doesn't do anything. After you have the Egg-Like Stone:


 * Move -> Park Walking Path
 * Pawpaw trees -> Climb -> Swap stone for egg.

Wenlina's Room
Another puzzle will give you access to Wenlina's room, which is not required to beat the game.


 * Go to Room B.
 * Cabinet -> Open. Rance finds 3 KyanKyan medals.
 * Cabinet -> Open. Rance finds a Difficult Book.
 * Go to Sailor Room.
 * Tank -> Check Weeds.
 * Tank -> Items -> Difficult Book.
 * Get key.
 * Go to Point R.
 * R Door -> Items -> Water key.
 * Move -> North (Wenlina Room).

While here, you can harass the maid (no CG) or press the button to get a Game Over. The room may simply be here for foreshadowing.

Useless Items

 * Egg
 * Bucket
 * Bag of chips (a character can eat them but nothing seems to happen)