Magic Arts

About
Magic is the art of focusing your body and mind in order to channel paranormal forces through your own body. Learning Magic is no easy task, but almost anyone with the qualities can learn to use it, ideally a mage would begin learning the fundamentals from the age of three years old, any later development would be stunted. If you focus and devote yourself to your studies then the powers you can command are incredible.

The only limit is your Skill Level, which affects how easily you can grasp magical concepts and use magical forces. Another factor is your personal capacity for mana, some can command more magic abilities than others, this attribute is inherent and depends on the person.

Most magic spells can be broken down into three main categories:
 * Offensive Magic
 * Support Magic
 * Intel Magic

The base effect of the spell you cast is always the same, but it varies in scale and power based on the person casting it. Mages typically pick one school of magic to invest in, but that doesn't mean they can't make use of spells from other schools should they need to.

Magic is by no means an infallible method of attack, depending on the mental fortitude of the foe, spells may do nothing. If a person was mentally strong enough and had enough conviction to deny magic itself, then all magic attacks directed towards that person would be negated. The only case known of someone capable of doing this is Dio Calmis.

Magic itself is a part of daily life on The Continent, magic items are prominently used by businesses or adventurers, and many families in Leazas have a Magicvision set in their homes to watch magically broadcast shows on.

Magic Skill Levels
Depending on your Magic Skill Level, you can use different tiers of magic spells.

For example, you can use rudimentary magic abilities at Magic Level 1, but at Magic Level 2 you could generate much more powerful spells, create small earthquakes or fire specialized magical beams at your enemy, and at Magic Level 3 you could manipulate space-time and control elements like they were second nature to you.

Specialized Magic Skills

 * Divine Magic: Usually magic related to healing and purification, prominent between members of the AL Church.
 * Holy Magic: A type of magic created by the Holy Magic Sect.
 * Death Magic: A magic accidentally created by Freak Paraffin, morally questioned by many.
 * Summoning: A very rare type of magic that allows the summoning of special creatures to fight for you.
 * Tenshi Prayer: Practitioners of tenshiism created this type of magic.
 * Onmyou (Yin-Yang Arts): A type of magic unique to JAPAN.

Offensive Magic
There are five schools of offensive magic focused on every element: Fire, Ice, Lightning, Light and Darkness.

Water and Wind were magic schools in earlier games, but they were phased out and merged with others.

Proficiency in magic schools depends on the person, the Four Generals of Zeth are the masters of their individual elements.

Depending on your Skill Level in magic, you can use different and more powerful spells.

Abbreviations of the games: R6 - Rance VI, RQ - Rance Quest (Magnum), R9 - Rance IX

Destruction Beams
People with Level 2 Skill Levels in magic can take their fields even further and learn a Destruction Beam (or Breaker Wave), this kind of spell is considered extremely powerful and beyond the normal scope of magic attacks, as it takes an element to a critical level and transforms it into a turbulent blast of energy.