Rance Quest:Skills

This is a sandbox page experimenting with presentation of skills information in Rance Quest.

Skill Growth
The skill points required to upgrade a skill follows the general pattern of "A + Bx", where A is the skill points required to learn the skill initially, B is a constant multiplier (can be 0), and x is the number of times it has already been upgraded (if a skill can be used 3 times, it has been upgraded twice; if a skill has 2 stars, it has been upgraded twice).

For skills follow the "A + Bx" pattern, at 3, 5 and 10 upgrades, it will always require one extra skill point to upgrade.

Example:

The one exception to the Pattern system is the "Elemental Knowledge" set of white skills (for sorcerers). The skill point cost to learn/upgrade those skills is 2 + (total number of Elemental Knowledge skills learned/upgraded).

Job Class skill lists
Excluding character-specific special skills, most job classes' skill list have three variations:
 * 1) One with "Treasure Identification" but no "Capture Knowledge"
 * 2) One with "Capture Knowledge" but no "Treasure Identification"
 * 3) One with neither "Capture Knowledge" nor "Treasure Identification"

Additionally, certain job classes have specific skills whose Skill Point costs differ depending on the pattern. The skill list tables shows the skills and the cost to learn/upgrade. For detailed skill description, see the Skill Details section.

Red Skills
Red skills are used against enemies, typically of offensive nature.

Blue Skills
Blue skills are used on allies or self, typically of defensive nature.

Yellow Skills
Yellow skills are passive skills that requires equipping to take effect. If learned but not equipped, the power is either halved or nulled, depends on the skill.

White Skills
White skills are passive skills that are always in effect once learned. Does not need to be equipped.


 * Notes:
 * All effects are cumulative (if base skill gives +10 atk, and 1-star gives +10 atk, then that's +20 atk total)
 * All "Weapon Knowledge" skills only have effect when the respective weapon is equipped.