Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201004134006

Also, my thoughts are that, if this is unbalanced, we have  different ways we could address (thoughts appreciated!):

a) we reduce the base INT modifier on attack, so all magic attacks do less damage

b) we reduce the base diviner/mage class damage (this would leave some enemies like demon mages relatively stronger, while nerfing things like Omachi)

c) We just reduce the magic vulnerability numbers a bit so they are still there, but not quite as big.