Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-46261745-20201020165200

Thanks! ランス／合戦後の刺客１Ｂ does indeed seem like the right thing. I'll go take a look.

Like KR? I vaguely remember a mechanic around strikes that I found trick to understand... but seemed to focus on the commander of the troop, that one?

I could set different thresholds for long distance. That makes sense. I think this would come together well and be applicable to more than just Mouri, which would be good. I'd like to avoid the troop <-> HP commander toggle if possible, though I would like to make it so solo Mouri is an upgrade from commander Mouri too... which is trick. Anyway, I have lots to work with now! Thanks!

Hmm, intersting theory about the annihilation causing his troops to go down. I thought the damage was only applied to HP though - didn't see anything that would suggest troop damage gets applied to HP commanders. And technicall, ifn he has 1 troop, he should still take 1 damage, which doesn't sound quite the same as what the wiki said, so I don't reall think this is the right approach. We must be missing something.