Thread:FixSRwiki/@comment-46261745-20200903015444/@comment-46261745-20200910170921

Sure, I could take a look at doing that. I like the scaling!

From what I was seeing, there are actually 3 separate functions that generate enemy troops for battle in different circumstances - Generic scripted, unique scripted and normal roster deployment. I would have to check more in depth, but maybe what becomes so confusing is that the 3 different methods to generate an enemy troop in a battle have different calculations for military power?

I don't think there's a 4th way of deploying, but the 3rd one might have other modifiers, such as when military power gets calculated (possibly before deploment?) maybe also some differences within for generics vs uniques?)

I wouldn't worry too much about 92 vs 93 %... it's pretty close there anyway at 92.6.