Thread:FixSRwiki/@comment-46261745-20200919002811/@comment-26544499-20200924214853

Tonight's testing has been brought to an abrupt end. I got a crash. I think the fact that Shibata only had one buff might be significant. The Monk's first attack appeared to work correctly and strip two buffs, but his second caused the crash.

In other news:
 * The situation in the screenshot above is strange to me. I don't know if the Monk had Guard Cancel, but IIRC, Guard Cancel strips the 0.5x physical damage protection, so it seems like that would've been a better choice than trying to remove buffs.
 * Just before this crash, I had my Tactician use Battle Strategy (Single). I know that it's always sucked, but I was surprised to see it take Shibata from one buff... to one buff. Is this a mod thing or has it always sucked this much?
 * Were you adding some events to telegraph the blitzs? I had Rance die in an Ashikaga blitz and I can't remember any event telling me it was coming.
 * Rance's death was probably due to your AI. They got one moment of outstanding Guard RNG, but apart from that it was due to a laser focus on taking Rance down. Even Choushin, a unit that normally heals uselessly, was only targetting him. Well done.
 * You're going to give Choushin Seduction, right? You can't tell me this is a bad idea. It's the best idea.
 * Ikkyu is being just as exploitable as I thought he would be. I don't think that I've ever lost a battle where he turned up. If you see him, you stall until his move finishes, and then you start the battle 10 turns late and with a big advantage.
 * If you go in to the Next menu for 5th skills, I think that the "Do Nothing" option closes the parent menu, stealing my chance to get a new skill.
 * You're going to want to have another look at your description for the Snipe/Target skills. They don't really say much and you've got issues like missing plurals (e.g. Foot soldier Target [sic] has this issue) and vague descriptions (e.g. Diviner Snipe doesn't say what "snipe" or "defended" means).
 * Did you code in anything to make Warriors choose their fourth skill over their normal attack? If not, you might want to consider it. For example, if you've got the actions but only enough time for one move, Shouting Charge is certainly better than your normal attack.
 * The AI troop selection algorithm definitely needs work. I've seen it field commanders with 80% dead troops to defend a castle.