Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201003150451

Oh... Thanks for raising those! Hmm, at a quuick glance, Battlefield Effect is 2% in your favour, so that would directly explain the 98 instead of a 100, if all other factors were correct...

But with no diviner guard, the adjusted formula is

(min( troopCount, (( max(10, ( (eINT * 10  + (5) ) - aINT * 0.7) * 770) / 100) * 0.5 * (100 - your battlefield effect) / 100)) = 98

(min( troopCount, (( max(10, ( (eINT * 10  + (5) ) - aINT * 0.7) * 770) / 100) * 0.5 * (100 - 2) / 100)) = 98

And it works out if the enemy has 2 INT, so I'll show that substitution/reduction:

(( max(10,(2 * 15 ) - 7 * 0.7) * 770) / 100) * 0.5 * 98 / 100) = X

(( max(10, 30 - 4) * 770) / 100) * 0.5 * 98 / 100) = X

(( 26 * 770) / 100) * 0.5 * 98 / 100) =X

200 * 0.5 * 0.98 / 100 = 98

Damage @ 1 eINT = 41

Damage @ 2 eINT = 98

So that enemy mage should have 2 INT