Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201003164530

I think we're good. The mistake originally was that I was using 0.7 instead of 7 as the multiplier for INT for magical defence.

If it's not too much trouble... it would be nice if you could rerun that same battle but with this .ain file: https://www91.zippyshare.com/v/yvK33l7r/file.html

The only change in this .ain is that the magical vulnerability values get used in the calculation. But it would be nice to confirm the math is right with the predicted values:

Damage to footsoldiers, monks, ninjas, etc = 165 (Dousan in your battle should end up with 835 troops instad of 902 and Kouhime with 6328)

Damage to warriors and archers = 202 (Isoroku should end up with 798 troops instead of 902)

I think it would make sense to include this magic vulnerability stat in the next path version, and we can see how it works out. It's in line with something that AliceSoft originally tried to do and removed for whatever reason, and should make magic stronger in a class based nuanced way, so that might address some of your previous concerns, as you mention. Thoughts?