User blog comment:FixSRwiki/100 or more problems with SR/@comment-31720212-20200102212301/@comment-46261745-20200726003639

Not sure about Google docs - prefer to keep it as part of the website and anonymous so that it's easier to get involved and collaborate on this.

I'll start working on a barebones and structure for the plan - definitely agree this should be a plan with some key objectiives (that we can change and negotiate on of course), and then I think I'll just make a wiki page and tag it under Sengoku Rance, but not link it anywhere yet. I'll post the link as a reply here, tomorrow or the day after.

I downloaded the AinDecompiler and have been taking a look through it. Pretty neat! But I thnk I'll leave the details of how we'll do it aside for now and focus more on planning what could be done first - definitely agree with FixSRwiki here that we need to have a solid plan first.

I think as I currently see it, the priorities would be something like the following. But I know you had ideas on making a more 'hard mode' gameplay focused patch, so I'm happy to adapt:

1) Add generic events using existing CGs (Suzume, Ranmary, 3G, etc) that help explain things that are mysteriously unexplained. This would be easy to do, solidly improves gameplay particularly for newer players and doesn't require any rebalancing, etc

2) Fix small, obvious bugs - things like Gon's clear, Masamune's appearance, the rogue start of turn event in Iga, etc. None of this should require rebalancing or major changes, it's just fixes

3) Rebalance certain mechanics to make gameplay smoother - a bit moe ambitious and will require discussion on what issues this could cause... but it is all feasible with simply editing the stats. Goal would be to make the AI smarter (example footsoldier behaviour), make skills that don't work work (shouting charge/rance attack), mages and archers and rebalance things where possible (as FixSRWiki points out, making shouting charge work could make it unbalanced, so have to check that. Might make sense to decrease effectiveness of broken skills, add scaling by difficulty to the sat bonus, forgot which one, etc

4) Fixing event bugs - this would have to be discussed on a case by case basis so we don't get too carried away... but some of the most 'visible' improvements could be done on fixing Demon route, Kenshin route, Steve, Agireda, Shimazu brothers, Rizna and Gigai interaction, etc

5) Adding events - I really want Shizuka Masou to be a full fledged SR character... but I'm probably dreaming...

Thoughts?