Sengoku Rance:Parameters & Formulae

National stats

 * Cost (コスト) / Nation power (国力) - Cost is the total cost of all your captains combined. Nation power is the sum of nation powers of the territories you control.  The total cost cannot exceed your nation power.  In other words, you cannot hire a new captain who will put your total cost over the nation power.  Also, if you lose nation power so that it drops below your total cost, then you'd need to fire a captain.


 * Satisfaction (満足度) - When Rance acheives various objectives in the game, his satisfaction increases. Satisfaction can be used to trigger various beneficial events. See Sengoku Rance:Satisfaction bonuses for more information on the bonuses.


 * Gold (金) - Gold is the monetary standard of the land. You gain gold from lands under your control.  The only thing to spend money on is soldiers: healing or increase max troop size.  From an investment perspective, the greater your troop size is, the less healing needed (because enemies die faster).


 * Score (得点) - The base score is 60 points. Every turn you lose one point.  For every objective you acheive, you gain a certain number of points.  Don't worry about the score on your first time playing through it, you are expected to get a score of 0.  It's for replays when you can receive bonus from the previous game. On subsequent playthroughs you can set the game to a higher difficulty, and you'll start off with more points.

Personal stats

 * Name
 * Relationship - has two components:
 * Posture (red-hostile, orange-suspicious, blue-trusting, pink-love)
 * Progress (the smily faces)
 * HP - Only used in exploration mode.
 * Level / Level limit
 * Job - The Captain may have different job type than his fellow troop soldiers. The job of the captain is only important in exploration mode.
 * Skills

Main stats
The following three skills are needed to perform turn based events:
 * Troop type - different troop types have different icons. Known troop types include:
 * Bushi (武士) - Sword icon. The sterotypical samurai
 * Foot soldier - Shield icon.
 * Tactician - War fan icon.
 * Archer - Bow icon.
 * Ninja - Shuriken icon.
 * Miko - Red cross icon.
 * Monk - praying bead icon
 * Yin-yang - spell-paper icon.
 * Iron cannon- musket icon.
 * Cannon - rocket launcher(?) icon.
 * Knight - Sword + shield icon.
 * Troop size
 * Actions - The number of actions the captain/unit may perform per fight.
 * Attack
 * Defense
 * Intelligence - determines a unit's defense against magic. Also a modifier for foot soldiers' skill at group defense.
 * Speed - influences the time between combat actions.
 * Exploration - skill at finding dungeons and special locations.
 * Negotiation - declaring war, creating a vassal, persuading prisoners and foreign generals to join your army.
 * Construction - building country improvements
 * Cost - national influence point cost of employing this character.