Haruurare:Game Mechanics

Introduction
Running a service club is not simple. In order to fulfill the demands set by the school's principal, there are many administrative duties to perform. Such responsibilities include (but are not limited to) successfully attracting customers; wisely directing club officers during recruitment periods; and providing club members with cosmestics, training, and gifts.

Offering Club Members


The majority of the game is spent appealing to customers. You will be given a limited time to select and showcase one of your prized merchandises. Generally, you should display girls possessing higher Beauty than those in rival service clubs. But if you wish to avoid a particularly rude or cheap customer, it is recommended to display your ugly, unwanted goods. Or you may take advantage of malevolent customers, who pay handsomely, by offering members with the maximum three traits. Anyway, there are three types of services. Two of them are oral and full services, which are selected by clicking the upper-left symbol on a girl's avatar. And the third service is a Special Service with a rich miser. After services, depending on the customer, your club members will receive adjustments to their three attributes. Furthermore, there are three character types—middle school students, high school students, and teachers. And in the case of customers, two sub-types exist: nerds and jocks.

The following shows precisely what happens on certain conditions.

Raising Club Members
There are three attributes to note while raising club members.

Beauty, the first attribute, will affect how often your members attract customers to service. No matter how skilled, she will never receive customers without having a pretty face and stunning assets. Keep your goods looking fresh in order to get men flocking to your establishment. This is the slowest growing attribute so it is wise to force already beautiful females into this shady business, or to obtain traits boosting this attribute.

Skill is next—it increases as girls gain experience. This affects how much a customer is happy after a service. Each customer has a budget, and he will pay according to your member's techniques. However, customers will still be adequately pleased after service with club members of their fetish. Also, virgins (labeled with pink symbols) will always leave customers fully satisfied; so keep a steady supply of attractive virgins to expend and dispose.

Spirit is the third (and final) attribute, which decreases per session. It determines a girl's mental capability to continue her fantastic job. Once this attribute falls low, your club members will become mindless depositories who will earn only 100 円, and rapidly lose all attributes. So keep a nice stack of gifts to keep them happy—unless you have a fetish for public toilets who quickly lose their once charming flair and adorable enthusiasm.

Furthermore, provided below is a chart containing each attribute rank, and its respective point values.

Recruiting Club Members


So how are more members recruited? On days noted on the calendar, you will have the option to recruit female students and teachers around campus. (Those in black uniforms are middle school students, and those in red blazers are high school students.) Each girl has a capture rate, and successful recruitment will enable you to force her into service, which pays her 1,000 円 per day as salary. Although the game only shows capture rates from 1% to 99%, these probabilities may be more in reality. For example, a girl can have capture rate below zero. And who should you recruit? Well, girls with impressive Beauty should be foremost; your business will not thrive otherwise. Girls you intend to keep long should have excellent Spirit, but attractive virgins are better sources of income—offering one to a violent customer earns you approximately 60,000 円. Moreover, use this opportunity to seek girls with traits requested by your next Special Service customer. Note the selection of recruitable girls will change if you resume after reloading from previous days. Else, your choices remain the same.

Handling Customers
Your club members, as service employees, will encounter many people—each with different personalities. Some customers may be sweet, and others could be downright abusive; experiences with customers can leave uplifting or traumatizing memories. So what does this mean? It means interaction with certain customers can change a club member's attributes. Provided is how the game calculates these adjustments.

Satisfying Customers
To understand how every 1,000 points of Skill increases the satisfaction rate, observe the following chart. Note a club member's reputation (denoted by colored stars) also affects customer satisfaction. For every 1,000 points of Skill, and for each blue star, 1% is added to the outcome; red stars will oppositely subtract 1% from the final calculation. (For example, one blue star—paired with 2,000 points of Skill—adds 2% to customer satisfaction.) Without the positive bonuses from good reputation, fully pleasing teachers is impossible.

Conclusion


Finally, this is your service club where business is done. It features several reports such as the calendar of upcoming events, and your fund amount. Notice the white number represents your current cash whereas the gray number indicates your total earnings. Details of the next Special Service is shown too. Incidentally, there are two buttons after clicking a club member. The first deflowers her, and the other dismisses her. This is all, so start selling. And please excuse the crummy beds—they squeak a lot when your princesses are servicing customers.