Rance IX:Parameters & Formulae

WORK IN PROGRESS

Action bar

 * Max 20 points
 * For each enemy hit: +1
 * If an ally kill an enemy: +3
 * For each ally hit: +1
 * If an enemy defeat an ally: +10

Common variable

 * Difficulty Modifier value
 * 1, if x1 difficulty.
 * 2, if x2 difficulty.
 * 4, if x4 difficulty.
 * 8, if SP difficulty.


 * Chapter Modifier value
 * It is the chapter number.
 * Final chapter is 16.
 * When doing subquests, it is still the chapter number.

GOLD
GOLD drop amount = Enemy GOLD drop amount * Difficulty Modifier GOLD drop rate = 10% + Clown mask modifier + Added value%
 * Added value
 * Initialize at 0%
 * Increase by 1% if an enemy doesn't drop GOLD.
 * It is reset at 0% every time an enemy drop GOLD.
 * Enemy with Enemy GOLD drop amount = 0 doesn't count.

Skill Points
If there is a decimal number, it is truncated. Skill Points [Battlefield] = Enemy value * Chapter Modifier * Difficulty Modifier * Core room Modifier Skill Points [Unit] = Skill Points [Battlefield] * Unit modifier * Crab Orb Modifier Clear Bonus [Battlefield] = Skill Points [Battlefield] * Clear Bonus Clear Bonus [Unit] = Clear Bonus [Battlefield] * Unit modifier * Crab Orb Modifier


 * Core room Modifier
 * 150%, if the battle is inside the core room of the Fortress.
 * 100% otherwise.
 * Unit modifier
 * Rance: 120%
 * Tilde: 110%
 * Rolex: 90%
 * Tourin: 80%
 * Hunty: 80%
 * 100% otherwise.
 * Crab Orb Modifier
 * 200%, if the unit is equipped with a Crab Orb.
 * 100% otherwise.
 * Clear Bonus
 * 20%, if the battle is inside the core room of the Fortress.
 * 10% otherwise.

HM Points
You get 1 HM Point for every killed enemy. Furthermore, you get bonus HM Points once you clear a map. HM Points = Clear Bonus [Battlefield] * Deployment Modifier
 * Deployment Modifier
 * It is the value below the deployment grid.

Skill Points growth
Skill cost increase with each level of this skill. The amount of increase is based on the Initial skill point value.

The Skill Points necessary for a skill at level n is: Σ[n, k = 1] Initial skill point * k = Initial skill point * n (n + 1) / 2 The increase of Skill Points between level n and (n + 1) is: Initial skill point * n + 1

Thanks to the Japanese wiki for all of these information.