Evenicle:Collection

The Collection menu details four categories of collectables you can find across the course of your playthrough. Some of these collectables return rewards as you complete the list.

100 Landscapes
The 100 Landscapes are locations on the map that you can catalog by moving to special sparkling markers. They do not appear until part-way through Chapter 1.

You receive a reward after discovering every tenth of the total landscape count.

Flirting
Flirting events are the heart-shaped icons found on the map after marrying one of the four playable characters.

Megamonsters
Megamonsters are bosses found on the world map. You have to defeat them to add them to your collection.

Strategies
Giant Doraku: Weak to ice. Put off coming here at least until Riche joins the party and gains Ice Arrow, it will be much easier. Like all Megamonsters, if you have trouble, come back when you have a higher level, new party members, or new skills. It should still be rather easy to kill, and one of the first Megamonsters you can manage to kill. Attempt killing it by chapter 4 at least.

One-Fanged Puryo: Weak against flame, regenerates 3999 HP per turn. Equip Fire Master (or Better) to Riche and she should do enough damage to offset the regeneration. Just wail on him with everyone else to do the rest. If you equipped Aster (or anyone else) with a Flame-aligned weapon, all the better.

Super Bigfoot: Has an annoying AoE poison attack. Choose whether or not you want to bother removing it, or waiting for it to wear off. Otherwise, it's your usual battle routine. Debuff, keep alive, and unload your dmg on this guy. He'll die pretty easily if you're fighting him in Chapter 7 with appropriate weapons and skills.

Tigris: Rather fast. He will likely act pretty often, decimating your party with its AoE attack, which he does fairly often, or his multi-hit attack. His attacks have a chance to poison, if that wasn't enough (seems to occur mostly when he does his AoE attack). Eventually, he slows down a bit and gives you some turns, make the most of it as he will eventually come back for more. Because trivial in Chapter 7, but can still hurt somewhat.

Doodle Coo Coo Pigeon: Weak against flame, and has an incredibly high dodge rate. You will have to rely on Riche for most of your damage (equip Fire Master or better, if you have it), though Aster can use his lightning magic or Accurate Slash to help out. After it uses its AoE attack, it will be shocked and can be attacked by anyone until it recovers. Save your BP for that moment and burn him as much as you can. Can be attempted around chapter 4-5 without too much difficulty.

Lighthouse Golem: Nothing major. Has a blinding move that can AoE stun for 1 round, but Resistance and some items should prevent that. Can hit pretty hard if you're fighting him early. Becomes rather weak later on, as long as you debuff him and don't take too long.

Golden Hanny: Haniho! He has a pretty good AoE attack, but if you're fighting him in the last chapter, he should be pretty easy to defeat. As the name implies, he drops a large amount of gold, so if you're feeling lucky, equip Kath with Money Money Money! Otherwise stick Riche to healing and support duty since her magic is useless here otherwise, use Haniwa Smash with Aster, have your other members do their thing, and big boy there should fall pretty fast.

Giant Cockroach: Becomes nearly immune to each damage type (Physical/Fire/Ice/Light/Dark/Lightning) after the first attack it's hit with, and Armor Breaker/Pulverizer won't reduce the acquired resistances. Maximize each damage type with +Attack/Magic abilities, Kath's buffs and Gurigura's Critical Prep, then use your hardest hitting attacks.

The Last Horned Whale: Enemy can deal high damage which can one hit KO you when it goes below 50% HP. Use Kath and Ramius' skills to delay the enemy's turn as much as possible while dealing damage with the other team members. You can also have Ramius' guard skills on, which sometimes nullifies the damage or at least will reduce it so you don't get killed in one shot.

DX Chokogin Blastape Emperor: Will self-buff with +2 attack/defense somewhere near the middle of the fight, and again with +4 attack/defense near the end of its life. Canceling and overall debuffing, healing as necessary makes this guy rather easy near the end of the game.

Swordturtle:

Focus on magic attacks with Aster & Riche. Try to poison the turtle with Gurigura. Use Kath to give everyone BP and cancel out his constant critical buffs. Pretty easy fight.

Mr. Bigbigmetal:

Incredibly high defense. Use Gurigura's Armor Pulverizer move that removes all defense from an enemy then drop as much dmg as you can before he raises it back. Bring Kath equipped with Turnabout plan and Ramius with her delay attack so you can squeeze in as many turns as possible before he raises it back up again. After he raises his defense, rinse and repeat until he is dead.

Amuzen Boxen: No particular strategy required. Just keep using Fire-oriented attacks, debuff him and heal as necessary. Can steal money, but gives it back at the end.

V2 Vevetar:

He uses an ability that will instantly kill the party. This will ignore Riche's Magic Barrier skill and Ramius' Persevere skill. Maximize your damage output for about 10 of his turns. After that, have Ramius use a BP Juice item on herself each turn in order to use her Lancer Legion skill to delay the Vevetar's turn so it can't use its OHKO ability. Depending on your level, you may need upwards of 10 BP Juice.

Kong King:

Don't attack with Gurigura or Kath (small/no boobs) unless Aster can attack with Soothe Rage before his next attack. If you don't soothe his rage he will kidnap Ramius removing her from the rest of the fight.

Bring Gurigura with Desperation Punch, Critical Prep, and Set Trap ... She won't attack a lot this fight unless you've managed to shock him so focus on trying to buff the party and attacking when you can. If you do shock him, Poison deals a massive 20k a tick so try to poison him if you can attack with Aster afterwards.

Aster should attack with Thunderstrike or Soothe Rage depending on whether if he is enraged or not.

Kath should do her normal Turnabout Plan and supplying everyone else with BP.

Ramius should attack to delay him. Don't be afraid to use some BP potions to knock him back a few turns so you can try to attack with Gurigura sometimes with a desperation punch that poisons him for MASSIVE dmg.

Riche just keeps blasting him with your laser of choice.

Gal Monsters
To capture Gal Monsters, first go to the Nameless Shrine west of Eden, where you can get the Capture skill for Ramius. Weaken a Gal Monster before using Capture, and you will get the Gal Monster in your collection, as well as a Gal Monster "accessory item" to equip or sell.

Use Gurigura and Kathryn 'Mercy Attack' to reduce the health without killing them, then use Ramius 'Capture' and you have it. Normal 'Capture' is guaranteed under 10% HP. Later, Ramius gets an ability which makes it guaranteed up to 20% (it costs 1 skill point). Note on dmg -30%: Incoming damage will be 30% less with these equipped.

Saint's Events
Perform events with the saints at various churches and receive special service

Must pray at each city Events of three saints have been completed and the event of searching for a saint in Hamlet begins after the event in Central after the visit to Camelot after the chapter 7 breaks through the tower of human

Homeless Events
Meet the homeless in various tents and advance the event. When going to Central in Chapter 6, it disappears but after the game is cleared the event will be restored, so it will be reversed.