Sengoku Rance:Walkthrough

Quick FAQ

 * I can't attack anyone!
 * You need to declare war on somebody before attacking (see Game mechanics). Sometimes story events make the others declare war on you first. You can declare war only after the second turn.


 * I got Game Over because Miki turned into the Demon King!
 * There are two points in the story where Miki will turn into the Demon King. The first time you need to find a dungeon located in Mikan (only available after she's going to turn into Demon King soon), and get to the 6th floor (but you might as well go all the way down for the level up while you are at it). The second time you need to search for her (green button) three times within a certain period of time. Note that the three searches will take 20, 25, and then 30 points of exploration.


 * A certain command requires too much exploration points! It's impossible!
 * If the command fails because you have insufficient points, the points you already put in will be deducted for next time, so even if something requires 80 exploration points, it can still be done (over many turns).


 * An army that looks like mine but with different color suddenly appeared and attacked me multiple times per turn. They are too strong!
 * The multiple attacks per turn for this army only happens once, don't worry.


 * Kentaro keep losing in a duel!
 * The issue here is Kentaro simply can't deal enough damage to the enemy in 4 attacks (even using special attack as the last attack). The trick is Kentaro's support skill, a full recovery food which when he eats recovers all his health (not important here) AND his moves.  This allows you to deal a total of 7 hits against the enemy, which is more than enough.  If you insist on trying to win in 4 attacks, give Kentaro the "attack luck" passive skill from relationship bonus and it'll work too.

Differences between various play throughs

 * Any game you started before having a cleared-game savefile is called a "First Game". After having cleared the game at least once (game over doesn't count) it's called a "Second Game".


 * When starting a Second Game you get to spend points buying various bonuses. The amount of points you get to spend is the maximum of the points from your previous cleared-games, plus 5 points per route you have cleared.


 * For Second Game, you also get to pick the game diffculty. "Standard" diffculty starts your game with 60 points (same diffculty as First Game), and increasing diffculty starts you off with more points.  Note this is the points you receive at the beginning of this new game, this isn't points you get to spend buying bonuses before starting this new game.


 * For standard diffculty in the Second Game, the monkey event for breaking the seals will not automatically happen with the progression of time. However, for First Game, and for Second Game with one star diffculty or higher, the monkey event will appear.  In all Second Games (even standard diffculty), there is a command to manually trigger the monkey to break seals (as opposed to automatically happen).


 * IF routes are only available in Second Game. In the First Game only the Real History route is available.

General stuff

 * When attacking or being attacked, Uesugi Kenshin will randomly appear to help the defending side. She has a passive skill that causes all of her enemies to have one less move available (min 1).


 * Ogawa Kentaro will temporarily join one of the houses you are actively fighting against at turn 20. He cannot be captured.  Once you defeat the house he joined, or after the Incident at Honnou Temple, he won't fight against you anymore.


 * The flow of the game consists of fighting the various houses of JAPAN, with the Incident at Honnou Temple somewhere inbetween, and finally a showdown with the Demon Army.

Incident at Honnou Temple
There are 8 seals on the demon Xavier, whose status you can check via the F5 menu. When a total of 5 seals have been broken (due to conquest or passage of time), the game enters the "Incident at Honnou Temple mode", beginning with the disappearance of Princess Aroma. During this mode, you are not allowed to attack any house (although you can defend, and troops with battle permits may still attack at will).

The player must find Princess Aroma asap, or face gameover. Once Princess Aroma has been rescued, the player must then make an assault on the Honnou Temple (although you can take as many turns as you want to prepare the assault).

The assault consists of 4 fights in a row. If the player lose the battle, the game will ask if you wish to continue or game over. Choosing continue will start you at the most recent battle, with all your captain at full health and full moves, but you lose 4 points. Xavier will also drop a several levels, making it easier to fight him.

After the assault, you will have 0 remaining moves for that turn, so plan ahead. Starting the next turn you can resume attacking other houses again.

Hara House

 * Basics
 * You can declare war on Hara as early as around turn 2. Even if you don't declare ware on the Hara House, they declare war on you some time after you are in war policy with the Ashikaga House. After winning some territories from them, some events will trigger which cause their troops to weaken.


 * Noteworthy captains
 * Hara Shyouji - will be automatically captured when you completely take over the Hara House (can't be captured earlier).
 * Aki Hime - only in a second playthrough or later, a new option will appear after you completely take over Hara House. The top choice will have her join you while the bottom choice won't let her join - but trigger the same event as the first playthrough.

Ashikaga House

 * Basics
 * You can declare war on the Ashikaga House in turn 3. If not, in a random turn, the Ashikaga House will start to demand money from you (and each time in increasing amounts). If you refuse anytime you were asked (bottom choice), they will declare war on you. After Yamamoto 56 appears, the first battle Rance is in will be an automatic defeat (56 doesn't have to appear on the other side).


 * Noteworthy captains
 * Yamamoto 56 - After winning some battles against the Ashikaga House, Ashikaga will ask 56 for support. After 56's first defeat, she would be scolded by Ashikaga later - which you can capture her in future encounters. She can also be captured after you completely take over the Ashikaga Houses (even if events haven't introduced her yet).
 * Ikkyu - Can be captured anytime.
 * Ashikaga Supergod - Automatic capture after completely taking over the Ashikaga House. After he becomes humble, he changes his name to "Ashikaga Superman".

Iga House

 * Basics
 * Will not declare war on the player until you defeated Tenshiism and had Seigan migrated to Iga's territories for a while. A short while after war begin, there will be a command in Yamato to ask Suzume about info on Iga. Afterwards, a purple ??? event will be available which gives you 2000 gold (stolen from Iga) and makes the Iga army weaker.  When conquering the last castle, you need to include Suzume or Inukai will escape and later lead a revolt taking back Yamato.  Alternately, in Second Games, a green exploration command will appear (a bit after the ??? money event) which lets the Rance duel with Inukai (and take over Iga directly if Rance wins).


 * Noteworthy captains
 * Inukai - Can only be captured via the duel in Second Games.
 * The five Goninjais are capturable through regular battles.

Tokugawa House

 * Basics
 * They are allied with the Takeda House, and will declare war on you if you go on war with the Takeda House. Otherwise, they won't declare war on the player. Initially, they use human troops. Once the player take over two houses of Mikawa Territory, the Youkais will participate in battles. Note: if none of the Youkai were captured, they will all defend the last house together, which makes the battle very difficult. The battle becomes significantly easier when most of the Youkais are captured first. After winning the battle over the last house, there will be a captain fight against Tokugawa Ieyasu and two bodyguards.


 * Noteworthy captains
 * Tokugawa Ieyasu - Can only be obtained in Second Games. To get him, you must capture Sakakibara Yasumasa and get his relationship up. After which, an event will occur where you learn Ieyasu's weakness. He can then be captured.
 * There is no unlocking needed in order to be able to capture the 5 underling Youkais.
 * Princess Sen - will be released from the Mikawa dungeon after an automatic H-scene that appears when you completely take over Tokugawa territories. She can be recruited via a purple event in Migawa. (Her initial cost is 5 and you can't recruit her if you don't have enough nation power to accommodate her cost). She will leave your party unless you raise her relationship up to trust; and then have her participate in three battles, where the outcome of the three battles must be all be defeats.
 * There is another racoon dog youkai, a tactician, who doesn't belong to the Tokugawa House and doesn't seem to have any story significance.

Tenshiism

 * Basics
 * War breaks out with Tenshiism a short while after two seals are broken. This will happen even if you don't have territories adjacent to Tenshiism. When you are at war with them, there will be dissenters within each of your territories and they will begin to accumulate. in the command window, you can see the % of accumulation. And by selecting this option, you can suppress them (resets the % of dissenters to 0). If the % of dissenters go over 100%, at the end of the turn, there will be uprising. The first option is to fight them, where you send a captain to battle. The second option is to let the riot go on, which also resents the dissent level to 0% but lowers the nation power of the respective province by 1. Only one uprising will happen per turn if multiple provinces have over 100% dissent.
 * After winning three battles or so (including any uprisings), Tenshiism will gain three powerful captains.
 * If Tenshiism has not been defeated after the first fight with Xavier, the player will be asked whether to cease fire with Tenshiism. Doing so will turn Tenshiism into your vassal.


 * Noteworthy captains
 * Seigan - Autojoin a few turns after ally with Tenshiism. If you do not ally with Tenshiism and defeat them normally, will join at the beginning of a turn once you start fighting Nobunaga's demon army.

Asai Asakura House

 * Basics
 * A scene will occur where you meet Asakura Yoshikage. During this scene choosing the second option will cause them to declare war on you. After taking over one of their territories, you will be attacked by endless waves of pandas, and be forced to retreat and lose the territory. On the following turn, you can take over territories normally.
 * In Second Games, a few turns after defeating the Asai Asakura, Princess Snow will use her body to influence another house to go to war against the player. This can be prevented by recruiting her father Asakura Yoshikage, raising his relationship to Trust, and pick an exploration command in Texas before the first house fights you due to her influence.


 * Noteworthy captains
 * Asakura Yoshikage - Automatically captured upon taking over Texas.
 * Tengu - Do an event in Texas after taking over. The first choice will kill him, the second recruits him.
 * Princess Snow - Only available in Second Games. She joins you after the exploration command in Texas (which is also available shortly after the house  she influenced is defeated, until another event with her happens).

Miko Institute

 * Basics
 * Before you can declare war on them, you have to do 3 events at Yamatai. Afterwards, you can finally declare war.


 * Noteworthy captains
 * Natori - Automatically captured upon taking over Yamatai. Very useful character with high stats and a spell that drains 1/3 of the life of all enemies.

Imagawa House

 * Basics
 * After some scenes, the Honeys will try to cross through your territories to get to Kyo. You will be given a choice to allow them to or not. If you do not, they will declare war on you. If you let them through, then after the player defeated the Tokugawa House the Honeys will declare war on the player (the declaration of war might come a little later if some Imagawa introduction events are still being processed). You can declare war on them after the first event that involve their appearance.  Some time after you are at war with them, there will be a purple option that appears in their territory. The purple event will appear twice and there will be two options inside the second event. In the first choice, you will continue to go on war; and when you completely take over their territories, you will have a H-scene with Imagawa Beanjam. The second choice is to completely take over their territory without further battles but you won't get the H-scene.
 * After the player has defeated a certain number of houses, the Takeda will conquer the Imagawa unless the player is already at war with one of them.

Takeda House

 * Basics
 * Will not declare war on player. However, if the player go to war against them, the Tokugawa will go to war against the player to help the Takeda.  If the player go to war against either Hojo or the Uesugi, then Takeda will quickly take out the other house (unless the player go to war against BOTH Hojo and Uesugi, or if the player is also currently fighting the Takeda.
 * Approximately three turns after war begin with the Takeda, its four generals will start participating in battles. Then on random turns, the Four Generals of the Takeda House will lead a consecutive blitz charge, attacking you four times in the same turn.  Their calvery units can hit the back row, and ther general has a passive skill that gives them all four buffs, making them a formidible foe.
 * A green exploration command to assassinate Takeda Shingen becomes available under the following conditions:
 * 1. The player has previously defeated Takeda House via brute force and saved (can be autosave, can be either this play-through or an earlier play-through).
 * 2. In the current game you have successfully blocked all 4 consecutive attacks in a blitz.
 * 3. No other events is supressing events at the beginning of the turn (which introduces the availability of the command).
 * The Takeda House automaticall falls after the "assassination". You may also conquer Takeda the normal way (which is much easier if you can do it before the generals start to fight).


 * Notable captures
 * Sanada Dourin - Automatically captured when Takeda House falls. Cannot be captured in battle.
 * The other three generals can only be captured after the "assassination" event (they will become ronins and be hireable by the other houses).

Hojo House

 * Basics
 * Will be defeated by Takeda House if you go to war against the Uesugi House, unless you are already at war with either the Takeda or Hojo.


 * Noteworthy captains
 * Hojo Soun - To get him, you must first capture Nanjo Ran. An event will occur where he goes missing. Then after recruiting Nanjo Ran, go to the bottom of the dungeon in Mamushi Oil Field. For secnod-play, this must be done after the 5th seal is broken, otherwise you enter Ran's IF route instead.
 * Nanjo Ran - Captured her in battle before completely defeating the Hojo House. She is only capturable after a few events dealing with her summoning powers.
 * Komatsu Daidoji - Automatically captured when you defeat Hojo House.

One Eyed House

 * Basics
 * To declare war on them, you must first do the ??? event in their territory. Then a new event battle should appear in one of Takeda's territories. After doing this battle, you can declare war on them.


 * Noteworthy captains
 * One Eyed Masamune - Will join you after you defeat his house, but only when you are fighting the Demon Army (doesn't matter if you defeated his house before or during war vs Demon Army).
 * Omachi - Defeat her to get an event where she turns into a stone. Then after Masamune joines you, get Masamune up to Trust, and then an event should occur where she joins you.
 * Nogiku - Must be defeated in battle (you need to actually destroy her unit, rather than just winning the battle). Afterwards, she will be captured. Supposedly, you need to use Akashi Kazemaru (with the Hibachi powerup) during the battle to capture her (Kazemaru doesn't need to do anything in the fight, just need to be there).
 * Orime - Defeat her unit in battle and she will be captured.
 * Nowaaru - Defear her unit in battle and she will be captured.

Tanegashima House

 * Basics
 * Will not declare war on player. Sometimes will be conquered by Mori House, especially when the player is fighting the Akashi House. Mori will not take over the Tanegashima if the player is currently fighting either one of them.
 * You may ask them to surrender (become a vassal) if you have captured Yuzuhara Yuzumi.


 * Noteworthy captains
 * Yuzuhara Yuzumi - can be captured in battle. Will be automatically captured when Tanegashima House is defeated.
 * Tanegashima Shigehiko - automatically captured upon taking over Tamba.

Akashi House

 * Basics
 * After you take over one territory, an event will occur. After that, the first battle of each turn will be automatic defeats, for three defeats (but if you fight twice in the same turn, the second battle will be normal). The automatic defeats will take place whether you are attacking or defending.
 * If the player go to war against the Tanegashima House, the Mori House will move in and conquer the Akashi.


 * Noteworthy captains
 * Akashi Kazemaru - After taking over, you will be given three choices. The first one kills him, the second captures him, and third is to just to make him wear a strange mustache. Afterwards, do the search option to find Hibachi (only available if you went through all 3 automatic defeats). Once you get Kazemaru up to Trust, an event will be available where Hibachi becomes his subcaptain. If you defeat Akashi House too quickly (before the third defeat), then you cannot get Hibachi as a subcaptain. However, the HCG you get for searching for Hibachi will be different.

Mori House

 * Basics
 * After a few fights, Mori will grow impatience and offer the player a challenge (??? event). By taking the challenge, the player will fight all the powerful captains of the Mori House together, the benefit is winning the fight allows the player to capture an entire province directly (instead of winning one area at a time).  The challange can be used until Mori has only 2 provinces left, or if Mori Motonari's curse is lifted.
 * To lift Mori's curse, first defeat the Takuga House and recruit Sakamoto Ryouma, then after an auto-event with her at the beginning of a turn, go through the dungeon in Izumo (don't need to finish the dungeon, just go through most of it). Then when it's Mori's turn, Mori Motonari's curse will be lifted and he will fight like a regular unit.


 * Noteworthy captains
 * Mori Motonari - Will be captured upon defeating Mori House if his curse was lifted. If you get his relationship up to Trust, he will die... but his ghost will return to join you in his cursed form.
 * Mori Teru, Kikkawa Kiku, and Kobayakawa Chinu - All automatically captured when Mori House is defeated. They can be captured in regular battles only after you have fought in at least one challenge.

General stuff

 * IF routes can only be done in Second Games. The requirements for entering the route must be completed before defeating Demon Xavier for the first time.

Nanjo Ran route

 * To begin the Ran IF route, capture Nanjo Ran while fighting the Hojo House. Once you defeat the Hojo House, do an event there, which unlocks a dungeon Mamushi Oil Field. If you complete this dungeon before 5 seals are broken, you'll be on the Ran IF route.
 * On the Ran IF route, the Shimazu House will automatically take over Mori House and Takuga if you haven't. As a result, they'll acquire the special characters of the two houses, and the west side of the map.
 * About twenty turns after starting the Ran IF route, there will be a new battle event in all of your territories marked off with stars. To finish the route, you must do this event at each location, and then go through a 7 floor dungeon in Saitama.
 * Finishing the IF route will unlock a new option in the lap bonuses which will allow you to start the game with Ran. Hojo House will be hostile to you from the first turn, and Hojo Soun will be missing already.

Yamamoto 56 route

 * To begin the 56 route, capture Yamamoto 56 while fighting Ashikaga House and H her before 5 seals are broken. When Princess Aroma disappears, instead of choosing the normal green exploration command, pick the new purple special command that looks similar.


 * Beware that once you enter 56's route, anything requiring Princess Aroma's presence (discovery of certain dungeons, character clears for some captains) will no longer be possible.


 * In the 56 route, remember to pick all special commands for 56 whenever possible. Or at least do it when you are getting mysterious game overs...


 * Unlike the real history route, the demon army cannot be defeated normally. If you conquer too many of their lands, they'll randomly take 2 provinces away from you so you won't be making any real progress.  Instead, proceed along 56's and Miki's plot, and when it's time Nobunaga will challenge you directly.

Uesugi Kenshin route

 * Preconditions for entering Kenshin route: Kenshin and Ai are vassals, Ashikaga and Uesugi clans have been destroyed, Kenshin relationship is Trust
 * When Kenshin and Rance are fighting together, an event is caused where Kenshin gives Rance riceballs
 * After some turns, an event happens where Nobunaga gets one of the 3 artifacts
 * After that, the new purple action in Sado (having a picnic with Kenshin) is taken