Dalk Gaiden:Game mechanics

The Home Base
The home base screen is where you start your game. The tabs on the left from top to bottom are:
 * Go to the Dungeon
 * Conversation with the girls
 * Experience Share
 * Item
 * Class Change
 * Replay Mode
 * Bobo Video (Appears after you beat the game. See optional section)
 * End Game

Character Stats
LV: Level Exp: Current Experience / Experience needed for next level Health: Current health / Max Health

From top left to bottom left: From top right to bottom right: The Percentages:
 * Attack
 * Physical Defense
 * Magic
 * Magic Defense
 * Accuracy
 * Evasion
 * Movement
 * Range
 * Critical: Chance of using a critical attack
 * Strike: Chance of counter attacking
 * Re-Conduct: Chance of getting an additional turn
 * Item Find: Chance of finding an item after killing an opponent.

The Dungeon
Game play alternates between your turn and the enemy turn. The layout of the dungeon and the enemies on each floor is random. Going back upstairs does not necessarily mean you will return to the last stage.

Dungeon Menu
If you move your cursor over to the right side, you can see the dungeon menu. The buttons are as follows:
 * Options
 * Quick Save- saves your progress in the dungeon and closes the game.
 * Map- View the map of the floor
 * Item- View available items. You can not equip, but you can throw away.
 * End Turn- After your done moving and attacking, select this to end your turn.

Enemies
Enemy level is determined by the floor number:
 * Floors 1-20: Enemy level equals floor number
 * Floors 21+: Enemy level equals floor number + 20

Moving and Attacking
During your turn, you can move each character as many hexes as their move stat. If you wish to undo a move, move the mouse over the character and click the blue hex that appears. To move the map to a particular character, right click and click on the character you want to go to. Matis can help a character move farther by using his character summon. Click Matis and select the top green box. The girl you select will be teleported to a hex next to Matis. This is also handy for grouping your scattered characters.

Move one of your characters next to an enemy (or nearby in the case of the Magic class) and the enemy will be surrounded by a red hex. In the upper left-hand corner of the red hex will be one of three symbols: Damage is calculated as the difference between the attack power of the attack (Attack or Magic Power) minus the appropriate defense (Defense or Magic Defense).
 * Red X - Your attack will not kill the enemy (does not apply to random critical attacks)
 * Yellow Triange - Your attack may kill the enemy.
 * Blue Circle- Your attack will almost certainly kill the enemy.

When attacked, your character may counterattack.

Every character has a special attack, which is powered by the blue potion item. This attack will hit every enemy on the screen. You can use one attack per blue potion the character has equipped (the item is destroyed when you use the attack). To use the special attack, select the character and select the gray box on the sidebar.

Leveling Up
In addition to a general stat increase, you can invest a point in one of five categories (from left to right): HP, Attack, Defense, Magic, Magic Defense. Every point gives a bonus percentage to the appropriate stat ((base + added stats from items) x Bonus percentage).

Death and Escape
You can explore the dungeon as long as Matis still has HP. If any of the girls run out of HP, they will escape from the dungeon and wait for you at the Home Base. Occasionally, you can find items in the dungeon that will allow you to revive a defeated girl.

To escape the dungeon and return to Home Base, click Matis. Select the second green box to get teleported out of the dungeon. When you return to the dungeon, you will begin at the level you teleported from.

If Matis looses all his HP, you are automatically booted out of the dungeon (No info on whether there is a penalty for this).

Floors of Note
Floor 20: Boss Fight. First ending. Floor 40: DALK Medal found after an event on this level. Floor 100: You'll find another big boss waiting for you on this floor. He's around level 120 and can hit you from anywhere, so be prepared. Clearing this floor will get you the 4th Matis CG. Floor 999: the deepest you can go in the dungeon. If you're patient enough to go this far, you can score the title of DALK Master + the 5th final game clear CG (won't show up in record)

Conversation with the girls
Choosing this tab lets you pick one of the girls to "talk" to. This is how you find ero scenes in game. Every now and then, you will see a conversation between two of them.

The tabs are: Talk, Ero (when they've been triggered), and Leave.

Experience Share
Normally, Matis can't attack enemies and, therefore, can't gain experience from fighting. So the girls have to share their experience with him. Going to this screen will let you select a girl to take experience from.

Selecting a girl will remove all experience points she has gained since she gained her last level. Half of those points will then be given to Matis. Example: if you chose Elesia, who was level 5 with 40/50 exp, Matis will get 20 exp points.

Note that I said "normally" concerning Matis's attacks. At some point in the game, Matis will undergo a TEMPORARY change. His stats will skyrocket and he will be able to attack any enemy. Enjoy it while it lasts. However, once you reach this point, Experience share becomes less of a necessity.

Item
See Item section

Class Change
See Classes section

Replay Mode
This is where you can replay any scenes (ero and non) you have seen so far.