Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-26544499-20200806173018

I've not actually played VI yet, I think that the suggestion was a joke.

That Animal suggestion might work, but I've got no idea what the damage will look like without the cap. Muskets are the same, although maybe Lure does need a buff?

I'd vote against making Mages in to slow nukes. Isn't that what a Diviner is supposed to be? Or are we reinvesting the Musket? I'd much rather keep their skills mostly as they are, but change a few numbers and maybe what skills their units spawn with.

Archers have a bit of an identity problem. Giving them all Volley would deprive us of their few other nice skills, speeding them up would just reinvent the Ninja, giving them more attacking power would reinvent Maria, and doing both is the Cavalry. The only Archers that stand out as unique are Isoroku's lot. Maybe play on that angle? Replacing Bow Attack with Yamamto Sweeping Fire would be a very interesting start. It's not often that the player finds a reason to use a non-prep skill that ignores the Foot's ability to redirect attacks. They also need a few more interesting uniques, but that's a dangerous path to go down.

Meter moves absolutely need a nerf. You shouldn't be able to win battles without engaging the enemy. Maybe implement some diminishing returns?

I don't mind the idea of Monks as a utility unit, but you have to make it worth it to the player first. Even when I've tried to, I've never found a use for Overtime and I'm not sure how to fix it. As for giving it to Ninjas, they've already got two great utility skills. Battlefield Construction 3 is a low tier game-breaker when spammed and Leaves Hiding can make your Ninja in to a great tank if they're set up right.

I think that my list already says all that I could think of for nerfs. I'll see if I can think of/find anything more, although what should be done with combos like Natori/Uruza/Dousan needs to be thought about. Then again, if lots of things are getting buffed, how can we really know what to nerf? What's the priority? Bringing too bad things up or bringing too good things down?