Thread:ヌヌハラ/@comment-46261745-20201017193727

Hi Nunuhara,

I am back with more requests for help... this time on music looping.

In System4.0, it appears that to make background music loop, it has to be edited into the .wav file itself, rather than the channel code in the .ain. I was able to find, with some of RottenBlock's help, the way this is usually done, using tools like  https://ltr.sakura.ne.jp/sys40_bgm/index.html, but here's the problem:

The MG SR uses the updated system with .ogg instead of .wav, and I can't seem to get it to work the same way. In addition, when I try to include a .wav, it just doesn't seem to recognize it, so we're thinking it might be posible that the updated system modified the music channel code to not work with wavs anymore?

Although I didn't try it, Steve from the DHR team says he's also had trouble with just trying to use .oggs exported from other Rance games in the new system 4.0, so even that doesn't appear to be working, though I haven't done that myself yet.

I did try adding LOOPSTART and LOOLENGTH/LOOPEND tags to the .ogg with audacity, according to some tutorials out there for RPG maker games, but that didn't work either.

Have you run into these music looping issues before? Any workarounds I could try? Would be wonderful it you knew a way to add new music tracks and have them loop properly. I'll also pass word along to Steve since he said he's not found a solution for this either, for the DHR project. 