Rance Quest:Game mechanics

Gameplay System will be updated as information is released by AliceSoft

The Reason Why it's Called Rance QUEST (Quest Completion System)


First, you get to choose a quest from the list while at base. As the storyline progresses, more and more quests will become available. Also most quests can be taken and completed repeatedly (perhaps except a few crucial storyline missions).



In some quests, you'll need to do certain events in order to advance, just bruteforcing forward won't do. Make sure to do special events and stuff as they appear on map (battle, recovery, ADV events etc.).



Like in any dungeon crawlers, and like in Rance 6, there will be random encounters against enemies, as well as hitting the red mine events in-map will trigger battle. '''In Rance Quest, each battle will have a time limit. If you can't wipe all enemies, the battle will end and you will get less experience so wipe the enemy party fast enough!''' (It's possible some boss battles will have no time limit.)



Clear the quest by beating the boss or reaching the destination etc. Clearing a quest will unlock new quests and areas as you can see. It also gives you Charisma Points, which becomes important in the context of party member swapping (to be explained in the next section).



Not all quests involve just kicking some ass. Some quests are also about getting to know your mates well, and yes...



... Of course doing hot chicks will also be quests of this game! What do you expect in a Rance game!? EVERYTHING is a quest in this game!! Everything is a Rance Quest! Gahahahahahahaha!!!

Sample Gameplay Screenshots
This screenshot shows the character selection screen for party organization.



The quest list screen (not unlike in Rance 6). Quests can be taken and completed repeatedly.



This is an in-battle screenshot. While this features fights involving individual characters rather than armies like in Sengoku Rance, the turn-based battle system is still the same; who will act after who is listed in the top screen in the same manner as Sengoku Rance and after a character acts, based on his/her speed he/she will be re-listed for his/her next action. Each skill can be used a limited no. of time in battle (whether this is per battle or until returning to base/full restore is unconfirmed at this time). As can be seen, there can be 3 frontline and 2 rear characters in battle at any time (rest will be benched and can be swapped as shown in screenshot#1). Same goes for enemies, and only rear characters (archers, mages) can hit the back row of the opponent party. After battle, characters receive EXP; those with high levels receive inflated EXP.

It can be seen that Sachiko (and other such units with shield icon), just like footsoldiers in Sengoku Rance, can take hits intended for another ally with her ally guard skill with the given percentage of probability.

Red/Offensive skills are directable at enemies. And blue/support skills, such as healing or guarding, are directable at allies. Yellow skills are innate skills.



Map exploration, as the screenshot shows, is rendered in 3D much like in Toushin Toshi III with an overhead view. Rance is controlled either by mouse-click, arrow keys, or WASD keys.