Sill Plain

About
Sill is a slave purchased by Rance. Even though the "Absolute Obedience Magic" once cast on her has long since worn off, she remains single-mindedly loyal to Rance. She was originally from a rich family in Zeth but under "certain circumstances" ended up in the slave market. She was purchased by Rance for 15.000 Gold on April, Year LP 1 prior to the events of Rance 1. Ever since, she travels alongside Rance wherever he goes.

She is capable of using both offensive and healing magic, in addition to the creation of magic barriers. She is also known to have a large knowledge of worldly culture and history, as well as an understanding of many creatures. This is apparently due to her studying books at a young age due to the fact that she is from a noble family.

Personality and Appearance
Sill is a young girl with a rather petite and a pretty average body, yet her caring and nice demeanor makes her come off more in the adorable side. Her most distinctive trait is her wide and silky pink hair. In her eldest appearances her hair looked like a big pink afro, but in more recent games it was remodeled, although still voluptuous. While most wouldn't consider her physical appearance nothing special, Rance has noted his like for it.

Abilites
As a former noble from the Zeth Kingdom, Sill is a very profficient mage, possesing the rare skill of having aptitude for both offensive Magic and Divine Magic, the latter used typically for healing and supporting purposes. With offensive magic, she has more affinity towards the element of Fire, but can employ any type of element. When she adventures with Rance, she tends to use more supportive and healing magic since Rance is plenty strong by himself to be the damage dealer of the group and healers are not that common.

Despite this, she lacks Lv2 skills so she doesn't quite excel in either area and is usually over-shadowed by those that do, like Shizuka Masou in the offensive side, or Sel Catchgolf as a healer.

Aside from her magic potential, Sill is very useful in the every-day life. She can cook, clean and take care of most of the house-chores in Rance's place.

Rance: Quest for Hikari
Acts as a partner to Rance and helps investigate Hikari's disappearence. Ends up getting kidnapped by Lia, who planned to perform erotic torture on her. Rance ends up saving her in the end and punishing Lia for her evil ways.

Rance 2
Follows Rance into the town of Kathtom which had just been devastated by the Four Witches of Kathtom. She was separated from Rance by accident and was teleported to a fountain area inside of Elenoa Ran's maze. There, she runs into Bard who is currently in critical condition, and saves him. Feeling grateful for Sill's hospitality, Bard decides to protect and accompany Sill so they can escape the maze together. In the later events of story, Bard falls in love with Sill and tries to get her to leave Rance for him, but eventually remains faithful to Rance and helps him with the rest of his quest.

Sill is the main player character for Chapter 3 and Chapter 5, and also participates in the final battle along with Rance and Masou Shizuka.

Rance 5D
Both Rance and Sill got lost in a dungeon, and end up finding Genbu Castle. They enter the cursed grounds and have to find out a way to get back home. Along the way, Rance and Sill are seperated a few times.

Sill is a potential member of the party, but can be switched out for Gal Monsters or other companions. Often, she is not present. She can be raised as a Healer or an offensive Mage.

Rance 6
Rance & Sill are separated as Rance is thrown into a prison in Zeth for being rude to a magic user, while Sill is given VIP treatment due to the fact that she's a mage. Rance plans for revenge against the noble who imprisoned him and joins the Ice Flame movement, while also aiming to gain back Sill as a "minor side quest".

Kichikuou Rance
She and Rance join up with a group of bandits. When raiding a Helman town, she was captured during an enemy counterattack from a Helman army regiment. Rance's main motivation in becoming king of Leazas was to reacquire Sill from Helman's heavily guarded borders.

Sengoku Rance
She follows Rance into JAPAN with the premise of going on a hot spring trip. Later in the game, she jumps in front of a curse from half-Demon King Miki aimed at Rance, and is encased in a block of "eternal ice". As much as Rance tries, he can't break the ice and free Sill. This doesn't happen on any of the IF routes, but they aren't canon.

She is not available as a commander during unit battles, but as a character during commander battles and dungeons. Her "S Healing" can restore Rance's action points.

Rance Quest
She only makes one appearance in this game due to extraneous circumstances. Due to being frozen in a block of ice, she isn't a playable character but instead is given a room in Rance Castle for people to visit.

She is freed from the ice at one point by Pastel Kalar when she amplifies her magic ability with a special ring and temporarily lifts the powerful curse.

Rance IX: The Helman Revolution
Sill appears to be freed from the ice by Crook after all character routes are cleared once. The scene will appear in either the true end CG or from clearing the main route.

Mamanyonyo
She was summoned as a heroine.

Widenyo
She was summoned by Nanus as a heroine.

Alice's Cottage 7
Sill Plain's clothes and hair style are included in Dungeons & Dolls's Doll Dressup Section.

Daiteikoku
Jinba, the horse with the pink mane that accompanies Rance Khan, is essentially the cameo appearance of Sill Plain. Both the "Hin Hin" noise Jinba makes, and the naming of its battleship are references to the way Sill cries when teased/abused by Rance.