Thread:FixSRwiki/@comment-46261745-20200802231427/@comment-46261745-20200803215021

I'm finding a lot of things are simply left up to chance... they have a function that roles the dice so to speak with different probabilities of an action being carried out vs another.

I think this makes esnse, but I'd like to change some of these... there's one function, for instance, that says 'if there's 1-4 buffs on the enemy side, there's a 50% chance of usng 'Remove status' abilities... 50% chance seems very high for a move that's already clearly bad. Would be better if we can put precision, such as saying, if there's only 1 buff... but it's a physical attack buff on Tokugawa Ieyasu... then there's a 50% of using remove status... but if it's a speed buff on a champ that's already out of actions... then do something else.