Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-26544499-20201026164511

Ok, I've carefully gone back through this thread. I think that this is everything that's left to do: See anything that I've missed?
 * Everything in this post needs putting in the relevant articles.
 * The mechanics of how Mouri deals counterattack damage needs to be noted. Specifically, it works like it does for everyone else - it's proportional to his troop size.
 * I want to have a look at Cursed Mouri initial troop count. You've mentioned it to me before, but I just want to see it.
 * Need to note that Ghost Mouri can apparently gain troops by any normal means except for buying them. This includes him gaining troops by winning battles.
 * I need to remove all references to Cursed Mouri's magic immunity. We can't find it in the code or demonstrate it in game, so my previous post is likely to be the true explanation of its origin.
 * Need to note that Cursed Mouri's HP is reset upon recruitment by Shimazu, but otherwise continues to work as it previously did (e.g. +50 max HP whenever he's annihilated). If we can be bothered, the Walkthrough's section on how the mergers work needs minor corrections to reflect what its requirements actually are and how it can/can't be prevented.
 * You've posted snippets of the code showing that the damage taken by magics and counterattacks is capped at your troop count even for HP troops, but I'll need to check it to see if the cap is max troop count or current. Once done, this needs to be added to the relevant articles.
 * Need to check what annihilating Ghost/Cursed Mouri does to his troop count. This should be easily checked by loading up a save with his Ghost form.
 * Why does changing Mouri's level restore his current HP to full? Any Kenshin route player will tell you that isn't normal.
 * One of us might want to search through the Wiki's articles for where the damage cap on apostles has been mentions, and make whatever changes need to be made.