Thread:FixSRwiki/@comment-46261745-20200829124347/@comment-46261745-20200830115941

So RottenBlock took a look, and highlighted a bunch of details about what you were looking at in add1 and Find. Would be great if you took a look since I think both of you are further into this than I am...

I get the impression from RottenBlock's post that it is the select method that is still the key to m_anTarget1 though, but I'm not 100% sure... If you understand differently or we need to follow up, please say.

otherwise, they seemed to confirm that it is through 合戦敵_行動選択 (the base function we've been looking at) that they are related... which I think indicates (but mightt not confirm) that it is the select that is populating that array - since I'm pretty sure there's nothing before that in 合戦敵_行動選択 that is...

And RottenBlock didn't comment on whether or not the of the 70% vs 30% scenarios actually do the same thing. But they did say that the count == 0 does appear to be redundant and most likely a debug relic, as we suspected.

So fairly certain we can go ahead with cutting out that 30% section, but wanted to get your thoughts on that ninja snipe/add1 stuff before I did that, since I might be missing something...