Kuma (Dohna Dohna)/Dohna Dohna

About
The number 2 of the Nayuta clan, but that's really just an excuse to throw all the hard work over for him to do.

He's the quiet and serious type, but somehow, he also seems to be popular. Oh, and he's the main character.

Feeling event upgrades
Kuma's feeling level (Flvl) will always rise to match a feeling level upgrade if it's higher than his.


 * 1) Voltage skill: Grapple shot
 * 2) Badge slot +1
 * 3) Voltage default +20
 * 4) Voltage max +20
 * 5) Badge slot +1
 * 6) Max MP +20
 * 7) Voltage default +20
 * 8) Voltage max +20
 * 9) Max MP +20
 * 10) Passive skill: Leading

Tips

 * As the main character, he has a few unique mechanics:
 * His Flvl rises to match the highest among the other playable characters, so he himself does not rely on a Feeling stat.
 * He has a hidden passive that is not described in any of his profiles or skills (see below).
 * Because only his (a) skill can trigger his combos and is one of his stronger skills, Kuma is a good choice for the Alien badge, which will lower (a)'s mana consumption by 6.
 * Always try to have Kuma deployed at the end of a battle, since only then will his passive raise ally Feeling.
 * Due to his high speed, he's a good choice to deploy at the start of a battle - but if you think the battle will take more than 1 turn, you might want to swap him out to conserve MP.

Kuma's hidden combo passive
Kuma has a chance of doing a combo attack with another deployed character when he uses Point blank, his (a) skill.

It's unclear what exactly the formula behind the trigger for this is but the manual describes it as a random chance based on the feeling level of deployed characters (higher Flvl = higher chance of it happening with that character).

He appears to have combos with all the permanent playable characters.

Note that the combo move does not necessarily crit, but can do so.