Thread:ヌヌハラ/@comment-46261745-20200811184042/@comment-46261745-20200813113506

It is working now - at least, that's all I intended to do... - the screenshot is the same as the test one: https://files.catbox.moe/nmb6dm.png

Bloodlust is a type 1 skill, so it's similar to charge or lure. After using it, they get that little red badge for the rest of the battle. The only effect at the moment is that when an animal commander has the bloodlusted status, they bypass all troop scaling limitations in their damage formula, so each troop, wehther it's the first 500, 500-2000 or 2000+ is counted as a full troop.

I've also added an event for when Hakkin Dasan gets to normal (for some reason, he had a blank event there, so I just used the already available spot) to introduce the skill's existence to the player.

Please tell me if you think that makes sense, happy to keep tweaking!

I was planning to do something siimilar for Lure on musketeers - add a little badge that says 'Baiting' or something and change the effect somewhat so they can bypass max damage cap.

Will leave that aside for a bit though, since I have to finish up the Gigai events and figure out this portrait thing for the Mermaid Queen dungeon monster next...