Kichikuou Rance:Walkthrough

Rance, Chief of Bandits (Prologue)
The game starts with Rance leading a group of bandits in north eastern Helman. There are two main ways to play this phase: the normal way and the "Bandit King" ending.

The Bandit King Ending
To acheive the Bandit King ending, you need to defeat Ruberan of the Ruins Guard. To defeat her, you need a bit of luck, but a level or two will help a lot. Thus you want to stall for time before she attacks.

Every week raid Uradiostock (the town on the right) using all 4 captains (doesn't matter if one melee group cannot hit enemies), and H with Shiiru. Save every week. By the time you get to the third week of June, Rance should be at level 3 whereas everyone else should be at level 2.

When Ruberan attacks you, have Soul and Bound on auto-attack mode. Have Shiiru attack Ruberan every turn. Have Rance use Rance Attack every other turn. If you are lucky enough, Rance will survive long enough, and deal enough damage with Rance Attack, to defeat Ruberan.

Once you win, your group of bandits move down south to Zeth. After a few years you gain enough power to be more influential than the nations of the world. Thus you reached the Bandit King end.

The normal way
The normal way to play the prologue is to provoke Ruberan and have her defeat you, so you will flee and start the main story. Because some events in the main story trigger on specific the calender weeks, you want to optimally get out of the prologue as soon as possible to be better prepared for the events.

After you have done Harem with either of the girls, raiding Goraku (left town) will cause you to capture Anasel. After Harem with Anasel, she will inform you of a girl named Merushi, and at the same time the people of Goraku will request the Helman military to help them out. Ruberan of the Ruins Guard will volunteer to take care of the bandits. The next time you attack Goraku, you will capture Merushi, but at the same time Ruberan's troops will show up and overwhelm your troops.

Rance will escape towards the Leazas border, while Soul and Shiiru get locked into the prison at Borugo Z. Then the Opening of the game will play.

The Constructions
The Hospital is the most essential construction, for the sake of keeping Merim and Miri alive. If you build the hospital first, it'll be finished about the time you obtain Merim via optimal schedule, so you can make the most utilization of her.

The second important construction is Maria's research building. You need to talk to Maria once, attempt to H Maria once, and talk to Maria once more for it to show up to be built. When it is completed, visiting it a certain number of times (~5?) will cause the attack power of Maria's troops to increase. Visiting it a few more times (~5?) will lead to the completion of a great cannon that will be located in the town of North. You may spend a city event to set it's target, then every week for the first battle at that location, the cannon will eliminated half of the troops of the first unit. This helps greatly offensively and defensively.

The third important construction is the Girl Officer Academy. It will produce two fairly decent captains after a few visits and a few weeks of waiting.

Of arguable importance is the Magic Research Building. After its completion, you may ask the researcher to power up Asuka, Merufeis, or Shizuka's magic power. The time required to increase magic by 1 is twice the current magic level. For example, Shizuka's initial magic is at 8, thus it will take 16 weeks of research to reach 9. It takes a long time, so it pays to start early. On the otherhand, the increase might be considered too small for such a long time, so whether it is worth the efford depends on the player. Note that Asuka and Shizuka both have "bombing" skills, so boosting their magic power can potentially make a big difference against massive enemy forces.

The Library is associated with one H scene and the acquisition of Bound. Bound isn't a strong character overall, so there might not be any hurry to get him if you won't be using him much. On the other hand, getting him early can allow him to accumulate a few levels to be useful later on.

The SM tower is of the least importance. It's only for H scenes and character endings, and can definitely wait til the very end.

The People
Talking to Reira in Captains mode will make her show up in the Harem. Trying to H her will cause you to be rejected, but then the Royal Guard will now appear in the Harem. After H-ing the Royal Guard, talk to Raira in Captains mode, and now you can H Raira. To get her unhappy end, let Lia handle the negeociations with JAPAN (bottom choice, see JAPAN section). She will be traded to JAPAN. To get her happy end, after you are able to H her, let her fight alongside Rick for 4 battles.

Talking to Korudoba three times will reveal that he has a wife, Fururu. After the third talk, Fururu will be in happy ending mode. If afterwards Kurudoba dies, Fururu will be in the unhappy end, and available in the Harem.

Talking to Menado will make her show up in the Harem. Trying to H her will cause you to be rejected. Afterwards talk to her twice, then let her fight in two battles where she shall retreat with less than 400 troops. Then on a random turn Maris will report something, after which point talking to Menado will lead to an event with a Black Army soldier, Menado, and Kanami. This is her happy end and will enable you to H her. If the last event with the Black Soldier doesn't happen, then she will die during the Creator phase of the game and get unhappy ending.

Asuka can learn her special skill after Miru has joined Leazas. Let Asuka and Miru fight alongside, and use Miru to attack at least once. Afterwards, a few random events (2?) will eventually lead Asuka to leave the army. A few more random events (4?) at the beginning of turns will bring Asuka back with her skill. It is unkown if the events in this chain are still available after Miru obtain an adult body.

Susume and Wendy will randomly appear in the harem when you enter harem mode. You can get them both to appear on the first turn of Leazas phase by repeatedly entering and exiting the harem without choosing any girls. By default Suzume is in the unhappy ending. To get her happy end, H her twice, then randomly at the beginning of a turn you will see an event between Suzume and a Black Army soldier. Talk to Bales afterwards, and H Suzume again. Initially you cannot actually H Wendy, and she is in the unhappy ending. To be able to H her, you must get to the bottom of the Monster Cave and obtain the Big Boss's Pot. Then randomly at the beginning of a turn Wendy will break the pot, and you will be to use that as an excuse to H her. To get her happy end, you have to build the SM Tower, H her with it, and witness another random event involving Wendy.

Arukoto and Rafaia will join the army from the Girl Officer Academy. The player must visit the academy to meet Rafaia first. Then when it's graduation time visit again to meet Arukoto. The next visit will be the final exam, and the player will be prompted to choose between Arukoto or Rafaia. Always pick Arukoto first. Visiting the Academy again later will let Rafaia also join after 20 weeks or so. To obtain Arukoto's happy end, talk to her 4 times after her joining you, before you H her. H-ing her early (before 4 talks) leads to her bad end). Rafaia will have her happy end simply be being in the army, whether you choose Arukoto first and let her join later, or pick her first.  Her bad end is if you pick Arukoto first and never go back to the Academy so she never join the army.

The Rebellion
{| border=1 style="float:right;"

Optimal Play (Rebellion)
! Month || Week || Actions Construction -> Hospital Harem -> Lia Captain -> Korudoba -> Talk Defend North (plains), kill Pegasus Defend Wes (plains), weaken Helen Wes -> Commandeer Harem -> Lia Captain -> Korudoba -> Talk Defend Nos (plains), defeat Merufeis.
 * 3 || 4 || Leazas Castle -> Commandeer
 * 3 || 4 || Leazas Castle -> Commandeer
 * 4 || 1 || Baranchi -> Defeat Helen
 * 4 || 1 || Baranchi -> Defeat Helen
 * Help Merufeis (bottom choice).

Defend Baranchi (street) Wes -> Commandeer Captain -> Korudoba -> Talk Harem -> Merufeis Merchant -> Buy -> Staff of Charisma Defend Eas (street)
 * 4 || 2 || Eas -> Conquer
 * 4 || 2 || Eas -> Conquer
 * 4 || 3 || Orcs -> Conquer
 * Last choice
 * Last choice

South -> Commandeer Captain -> Raira -> Talk Harem -> Merufeis Thief Dungeon -> exhaust top 2 choices


 * }

The Fights
The Rebellion is led by X, the general of the White Army. Other significant participants including Pegasus (former general of the White Army), Helen (second in command of White Army, and daughter of Bales), and Merufeis (magic unit). The Rebels have a total of 7 captains, and in general they split into two platoons to attack Leazas. Pegasus's platoon launches from the town of In, and includes Dozzi and Merufeis, whereas X's platoon launches from Baranchi, and includes Helen, Sekanaku, and Jipuru.

The rebels retreat easily, typically in one or two rounds of fights, or as soon as one of their captain is defeated. Initially most of the Leazas army will be very short on soldiers (who have joined the rebels), thus inexperienced players are encouraged to start slow and defensively, building up strength at first.

Most of the rebel captains will simply die when defeated, except for Helen, Merufeis, and X. Helen and Merufeis are captured when you defeat them. In order to make Merufeis join, select the option to H with her or she will die. She has a curse that grants her powerful magic abilities, but every two months she has to have sex with a man more powerful than her. Helen on the other hand will join you after an automatic H scene. X if defeated will escape, and show up in the next fight again, until you have captured the town of Orcs, the main base of the Rebellion.

Once the Leazas army attacks Eas, what's left of the two Rebellion forces will join together.

After taking over the town of Orcs, X will be captured, and Rance will have 4 choices. The first three are all punishments, whereas the fourth choice is to ask him to join you. If you choose asking him to join, he will respond that he cannot do it, and Rance will simply let him leave. This is needed to obtain him later.

All Rebel territories will automatically come under your control after taking over Orcs, so the fastest way to beat this phase is by going Baranchi -> Eas -> Orcs.

The People

 * Helen will join you as a captain and in the harem if you defeat her in battle. If you H her too many times, she'll randomly become pregnant and runs away, which is her unhappy ending.  If she levels up while fighting with her father Bales, she'll get her happy end.


 * Merufeis will join you as a captain and in the harem if you defeat her in battle. However, you must pick the bottom choice to H her upon defeating her.  Afterwards if you do not H her for more than 2 months she will die with unhappy end.  To get her happy end, you must take her to the bottom level of the Uncurse Dungeon, which will remove the 2-month H requirement, but also decrease her magic ability.  Then talk to her a few times.


 * To obtain X as a captain, you much pick the 4th option after capturing him. Then after a few months (approximately after September of LP0003), if the Leazas Castle is attacked and you choose not to defend it, X will appear, fend off the enemy, and join you.


 * Mokomoko will enter the harem if you commandeer at the town of South, assuming the DX has not captured her first (unhappy end). You can prevent DX from capturing her by destroying DX first, or simply commandeer at South early on.  After H with her two times, she will leave the harem, then on a later turn randomly come back.  When she's back, she'll have her happy end.


 * Saidou the spy will join as a ninja and enter the Harem (though you can't actually H her) after taking over Branchyia. However, this requires you have seen and clicked on the "Spy" item that randomly appears on the Title Screen before starting the new game.

Expanding Power
{| border=1 style="float:right; clear:right;"

Optimal Play (Expansion)
! Month || Week || Actions Captain -> Menado -> Talk Zeo -> Conquer Harem -> Menado Defend Leazas Castle (plains) Defend Leazas Castle (plains) Red -> Peaceful -> Top Red -> Cell's Church
 * 4 || 4 || Wes -> Commandeer
 * 4 || 4 || Wes -> Commandeer
 * 5 || 1 || Bottom
 * 5 || 1 || Bottom
 * Top, top, top

Captain -> Menado -> Talk Harem -> Reira Defend Kamira army's attack (plains) Harem -> Royal Guard Captain -> Menado -> Talk Rajiru -> Peaceful -> Wait (bottom) Shangri-La -> Attack M Land -> Peaceful -> bottom Wes -> Commandeer Merchant -> buy Book of Napolean Defend x3 Harem -> Shyariera Shangri-La -> Deathcoco's room -> Bottom Captain -> Satera -> Talk Defend (reload until Rey attacks) Ricchi -> Commandeer Rajiru -> Peaceful Harem -> Sayori Captain -> Reira -> Talk If Nobunaga attacks, reload Captain -> Satera -> Talk -> Top Ricchi -> Meari's House -> 3rd choice Custom -> Conquer Harem -> Merufeis Defend against 56 (reload to get her)
 * 5 || 2 || Top choice
 * 5 || 2 || Top choice
 * 6 || 2 || Purudogaru -> Conquer
 * 6 || 2 || Purudogaru -> Conquer
 * 6 || 3 || top, either
 * 6 || 3 || top, either
 * 6 || 4 || (auto) Ganji in Zeo (reload to get it)
 * 6 || 4 || (auto) Ganji in Zeo (reload to get it)
 * Fight in streets, use magic to take her out

Harem -> Maria Captain -> Maria -> Talk Toushin Toshi -> Conquer
 * 7 || 1 || Red -> Cell's Church
 * 7 || 1 || Red -> Cell's Church
 * Use Miru and Asuka

Defend vs Jeek using Rance Ice -> Peaceful Harem -> Miri Captain -> Maria -> Talk Peach Paradise -> Top -> Rance Captain -> Kentaro -> Talk Construction -> Maria Research Harem -> Miri Red -> Commandeer Shifteria -> Conquer Captain -> Kentaro -> Talk Temple AL -> Visit AL HQ Hanna -> Peaceful Harem -> Miri Temple AL -> Visit AL HQ (Elizebeth) Captain -> Kentaro -> Talk Rokkuasu -> Peaceful -> Top Harem -> Miri Temple AL -> Visit AL HQ (Gauin) Temple AL -> Conquer -> Top Harem -> Merufeis Captain -> Kentaro -> Talk After the Rebellion is put down, the player may start taking over other territories. The AL Church wild re-request a pledge. Additionally, the Demons under the command of Kamira will start attackig Leazas.
 * 7 || 2 || Zeo -> Commandeer
 * 7 || 2 || Zeo -> Commandeer
 * 7 || 3 ||Dangerous Hole, 50F
 * 7 || 3 ||Dangerous Hole, 50F
 * 7 || 4 ||(auto) Asuka event, sleep (reload to get it)
 * 7 || 4 ||(auto) Asuka event, sleep (reload to get it)
 * 8 || 1 || (auto) Asuka event, teach (reload to get it)
 * 8 || 1 || (auto) Asuka event, teach (reload to get it)
 * 8 || 2 || (auto) Asuka event, green honey (reload to get it)
 * 8 || 2 || (auto) Asuka event, green honey (reload to get it)
 * }

The Little Princess
At the end of the first turn after the Rebellion, two waves of monsters will assault Leazas Castle. The monsters are easily defeated, but the second wave include the demon Ra Saizeru who cannot be harmed (even if you kill off all her troops). Miki, Kantaro, and Sunlight will show up at the castle, and the next week the player will be given two choices regarding what to do with Miki the Demon King. The top choice is to H the Demon King, which gives a CG but forces the Demon King ending a few weeks later (and lead to Miki's unhappy end). Thus, the normal thing to do is the bottom choice, "see how it goes". The beginning of week 3 will give Rance access to the Holy Sword Sunlight, at which point Rance's attacks will finally be able to harm the Demons. At the end of week 3 two demons, Satera and Meglass, will join Leazas to protect Miki, giving you additional captains to fight the Demons. However, the very same turn both Rey and Kamira will begin attacking separately, so make sure your anti-demon resources are spread out.

Enemies
Except for scripted battles, in general the demon army will retreat as soon as the demon takes any damage. At most three group of demons will attack in the same turn, though typically only one attacks. Note that while your troops can damage the demon's troops, only other demons, the Demon Sword Chaos, and the Holy Sword Sunlight can actually harm the demons leading the troops.

After Satera and Meglass have joined, fighting Rey once will cause him to go to the house of his lover, Meari, (an old lady) in Ricchi. Commandeer once at Ricchi to make Meari's house available as a city event. The following week, visit it and pick the third choice. Rey will fight a duel to the death with Rance and Rance's soldiers. Rey won't do much damage to Rance, though Rance's soldiers will get massacred. It's recommend to fight Rey with Rance's troops is already low to minimize unnecessary death.

Jeek will show up after Rey's death, as reinforcement. He will randomly either try to infiltrate the Leazas Castle (and fail) or attack with his troops. Once Rance has visited Cell's church, Jeek will morph into a fake Rance and obtain the Demon Sword Chaos from Cell. From that point on Jeek will only try to infiltrate the castle. Visiting Cell's church again afterwards will let Rance learn from Cell that Chaos has been stolen, and then Jeek will attack again. Letting Rance attack Jeek will let Chaos jump back into Rance's sword. Jeek will still run away at fights, but not at the first sign of damage, and he will not get healed anymore.

Ra Saizeru cannot be killed. However she will stop appearing after a certain battle in the Demon Realm. She attacks Leazas the most often.

Kamira cannot be killed. However she will stop appearing after the Demon Realm has been unified. She attacks Leazas very sparingly, though more often after Ra Saizeru disappears.

Allies
Meglass is one of the more useful demon ally, unfortunately he will only fight against the demon army and the assault on Oosaka (see JAPAN section). His special skill gaurentees 1 point of damage on enemy general, which means you can typically use him to end the battle in 2 rounds of fighting.

Satera's attacks hardly ever harms the enemy demons to force a retreat. And just like Meglass, she will only fight against the demon army and the assault on Oosaka. Thus the best way to play her is to save her in situations where a second demon attacks in the same turn, and just use her to block the assault (neither side will die, just suffering troop loss).

After you got Chaos back (see Jeek's section above), Kentaro and Miki will join.

After talking to Kentaro two times via the Captain menu, additional talks will randomly cause Kentaro to learn the Rance Attack. While the factor is random, it is set by the week before. Thus you need to load back to the previous week to affect the random factor governing whether Kentaro will learn the skill this week. Unlike the two demons above, Kentaro will participate in any fight.

Miki is very weak in terms of offense. Even if you increase her troop size to a decent amount, her innate magic power still will not produce much damage. However, being the Demon King, there is no normal way to kill her, not even Pika. Thus if a group of powerful enemies attack, and you are short on manpower (or if the city's battlefield size is too big to limit damage), you can just send Miki out on her own to absorbe all the damage. Miki will participate in any fights, but will not explore dungeons.

Miki's skill is also a very special one: it will completely wipe one unit worth of enemy troops, and will half the HP of that unit's captain (rounding down). Unfortunately it requires 3 charges and fire on the fourth round (instead of the typical 1 charge and fire on the second), and charging will randomly fail. On the other hand, her normal attacks will also randomly launch the skill. This skill allows the "Miki Nuke" exploit: simply keep reloading the game until Miki's skill sets off and wipes the enemy unit you want to nuke, then in the next fight finish off the enemy captain who's lost all his troops. It is very handy when you need to control which captain you want to kill first, or to quickly weaking an enemy force fresh out on the field.

Miki consumes a Hirami Lemon every three months. You can obtain a new one by buying it from the merchant, or visiting the mountain in western Helman (there's a fruit tree on the map). If at the end of three months the lemon is not equipped on her (even if it is in your Items menu), she and Kentaro will leave you. If Kantaro dies, Miki will also leave. Once Miki leaves, Satera and Meglass will also leave.

The AL Church
At the beginning of the third turn after the Rebellion, the player may choose to keep paying 650 every month to the AL Church (top choice), or make them an enemy (bottom choice). The bottom choice will cause battles with the AL Church almost every week, against Temple Knights and regular peasant followers. It will also decrease the maximum troop size of many of your captains, as AL followers defect. While the enemies are not too strong, the constant battles may become a drain on the captains especially during major military campaigns against other nations, not to mention it shuts out the happy end for Cell and Elizebeth.

Continuing to pay tribute to the AL Church will allow you to visit the AL Headquarters as a city event if you have conquered the neighboring Shifteria. Starting with the second visit, Rance might randomly encounter Elizebeth, and request the pope to let her into Rance's "service". On subsequent visits, the pope may randomly offer Rance Gauin, his temple knight, into Rance's service.

At any point in the game you may attack the AL Church, even if you have decided to continue paying them tribute. However, if you cannot take them out in a single week, you will suffer the same defect penalty as when you reject paying them tribute. After the church is defeated, choosing the top option allow you to pretend to be Sarubenaotto, enabling additional events. Picking the bottom option will cause AL followers to attack you randomly.

The Free Cities
When fighting the cities in the Free Cities Alliance, most of them offer the play the choice of either "persuade" the individual cities to join you, or to fight them (and a third choice to cancel). Some cities will offer bribes, others mights request bribes, some cannot be persuaded, and some give you other benefits when persuaded. In general, this can be a good oppertunity for the player's army to rest and recover from the previous war, while still expanding the territory at a constant pace. On the other hand, the fights in general are not overly challenging, and can be a good way to earn experience for your captains.

The four most important cities are Red, Custom, Shangri-La, and Toushin Toshi. Since Shangri-La forces the player to skip 3 weeks of game time, it's best coupled with the Rajiru wait.

The Fight
The week after you obtain Borutogaru, JAPAN will seek a (temporary) alliance with you. If Reira is still with you, picking the second option will have her merried to JAPAN's Nobunaga for temporary peace. If Reira is dead, or if you pick the top option, then you'll enter war with JAPAN.

JAPAN has three distinct armies, and only one capturable captain: Yamamoto 56. Their foot soldiers, while numerous, are very weak, thus fighting in the streets give you a major advantage. Their armored samurai are tougher and do more damage, and are best taken care of vis magic. Their massive archery units can pose a serious problem to your magic or archery when fighting in the plains, and still a non-negelicable threat in the streets. Thus it's best to fight conservatively in the streets especially in the beginning.

One of the three armies of JAPAN is lead by Nobunaga personally. Note that Nobunaga is considered a Demon, and thus even if you wipe out all his troops, you still cannot harm him without using Demons, or the two swords Chaos and Sunlight. Defeating him outside of Oosaka will only cause him to retreat.

After your first attack on Oosaka, Nobunaga will sent out his ninjas to assassinate Rance and the top generals. The best way to handle this is simply to conquer Oosaka in one single week. Because JAPAN has a finite number of captains, you can wear his forces down before attacking Oosaka. Use the Miki-bombing technique to eliminate the powerful Samurai guarding Nobunaga. Oosaka has a fighting field size of 400, so if Rance, Kentaro, and Meglass have more than 399 troops, they need to use their skills to hit Nobunaga.

Once Nobunaga is defeated in Oosaka, he will be dead, and the JAPAN generals will be gone. So make sure you capture 56 before it happens. Note that the town of Sado will still be under JAPAN, but it really functions as an independent state, and will not attack you. It has very high economic power though, so if money is an issue to you, you might want to grab it early.

In the Optimal Play schedule, the fight against JAPAN starts during the expansion period, but it's mostly a defensive war until Helman is mostly taken care of.

The People
56 will join you as captain and in the harem once you defeat her. After H her a few times, and if the Hospital is built, talking to her will reveal that she is pregnant. However she will continue to be available to fight, the only difference is when picking her in Harem mode you cannot H her. A few months later there will be an automatic event at the hospital, where Rance's son will be born, and the player get to name the baby (doesn't affect the game). That turn 56 will not be available in battle.

If you have traded Reira for a temporary alliance, after the fall of Oosaka you will see a pic of her, pregnant, standing in the fire that burns Oosaka. That is her unhappy ending.

Kouhime can be found after the fall of Oosaka by picking the top choice, and she'll join your harem. The bottom choice is one of the ways to let her die and get unhappy end. If you do not H her at least 4 times before the Creator God phase, she will also die and get unhappy end. Her happy end is to have 56's child be born, and the player reach the Unification ending.

Helman
{| border=1 style="float:right;"

Optimal Play (Helman)
! Month || Week || Actions Borugo Z -> Conquer
 * 8 || 3 || (auto) Asuka event, almost (reload to get it)
 * 8 || 3 || (auto) Asuka event, almost (reload to get it)
 * Use "Miki Nuke" with another unit
 * to kill the Helman soldier before he runs away

Captain -> Kentaro -> Talk Harem -> Shiiru Rajiru -> Commandeer Defend Borugo Z
 * Kill the first Helman soldier, ignore archer

Rog B -> Conquer
 * 8 || 4 || Captain -> Kentaro -> Talk
 * 8 || 4 || Captain -> Kentaro -> Talk
 * do NOT harm Reryucof
 * Kill off Gadoman, the other Armor unit instead

Harem -> Soul Hanna -> Shinoda's House Nagasaki -> Conquer Harem -> Merufeis Hanna -> Shinoda's House Defend Rog B, defeat Reryucof
 * 9 || 1 || Captain -> Kentaro -> Talk
 * 9 || 1 || Captain -> Kentaro -> Talk
 * 2nd choice, then 3rd choice

Commandeer for the spy (keep reloading) Sudori 13 -> Miki Nuke the second unit, don't kill Sudori 13 -> Defeat Cream, bottom Captain -> Kentaro -> Talk Harem -> Merufeis Defend Sudori 13 (streets), kill Nero Uncurse Dungeon -> bring Merim to 27F Construction -> Girl Officer Academy Captain -> Kentaro -> Talk Conquer -> Pon Leazas Castle -> Chyurippu Research -> top Harem -> Kaoru Captain -> Kentaro -> Talk Uncurse Dungeon -> bring Merim, use Miru. Micro Glad -> Conquer
 * 9 || 2 || Bottom
 * 9 || 2 || Bottom
 * 9 || 3 || (auto) Asuka event, return (reload to get it)
 * 9 || 3 || (auto) Asuka event, return (reload to get it)
 * 9 || 4 || Commandeer for spy (keep reloading)
 * 9 || 4 || Commandeer for spy (keep reloading)
 * Focus fire on last group, but don't kill

Harem -> Uichita Defend Micro Glad -> Use Miki, target last group Merchant -> Buy Ninja Glue Sudori 10 -> Attack
 * 10 || 1 || Commandeer for spy (keep reloading)
 * 10 || 1 || Commandeer for spy (keep reloading)
 * Use Miki and 2 magic to take out last two, don't conquer

Sudori 17 -> Attack -> top Harem -> Uichita Defend Micro Glad (3 fights)
 * Don't kill Rolex

Lang Baw -> Miki Nuke to clear defense Lang Baw -> Conquer Snow Dungeon -> 12F Harem -> Melufeis
 * 10 || 2 ||Commandeer for spy (keep reloading) -> bottom
 * 10 || 2 ||Commandeer for spy (keep reloading) -> bottom
 * 10 || 3 ||
 * 10 || 3 ||


 * }

Timing
In general, there is no forced timing to attack Helman. In fact, the player doesn't even need to attack Helman directly, as the Demon Army will eventually begin attacking the humans, and Helman will be the first to fall. Helman will not attack the player unprovoked.

However, in terms of story, the reason Rance became king of Leazas was so he can take revenge upon Helman (and to rescue Shiiru). Also, in terms of strategy, the Helman plotline offers a few decent generals whose story scripting might be messed up or be unavailable when the Demon has taken over Helman.

Shiiru and Soul are kept in the prison of Borugo Z. At the end of year 3 August 3rd week, Soul will be taken away. At the end of year 4 January 3rd week, Shiiru will also be taken away. There will be CGs in those situations, and if the player capture Borugo Z afterwards, there are also a few CGs. For those looking to complete all the unhappy ending and all the CGs, they should just wait around to capture Borugo Z and then load back to a previous save game.

If you don't care about Shiiru and Soul, but still don't want to miss the other Helman events, keep in mind that the Demons will begin its assult around the end of year 4.

There's the easy way, and there's the hard way
The hard way to assault Helman is via the mountain pass of the Helman-Leazas border. You may attack Rog A and Rog B through the moutain pass. The Helman army will always choose to fight in the streets, which limits combants to 320 in Rog A and 620 in Rob B. Additionally, only one unit of troops may march through the mountain pass at one time, whereas the defending side can have up to 4 units. Rog A and B are defended by the Helman First Army, which has 9 captains too. All these factors make the direct assult very challenging, though not possible. It's even doable to get through in one single week, by repeatedly attacking Rog B many times with different generals.

The good news is, for Helman to attack you, they have to march through the same mountain pass too. Ie, they can only send one unit across the mountain at a time, and you can fight it with four of your units. The two cities on the player side of the mountain, Maunes and Scale, both have battle field size 210, making them extremely defendable.

The easy way to assault Helman is via Shangri-La. From Shangri-La, you completely by-pass the one-unit limit of the mountain passes. Additionally, it has a direct path to Borugo Z, which will only be guarded by one unit of Helman troop who will run away quickly. Thus through Shangri-La, rescuing Shiiru and Soul will be extremely easy. Shangri-La is also connected to Sudori 13, though that is much better guarded.

In order to open the path from Shangri-La to Borugo Z, you must first H Shyariera, then pick the new "Deathcoco's Secrete Room" option in Shangri-La. Afterwards, you will be presented with two options, pick the bottom one to open the path. For the optimal play chart, this is already included in the Expansion section on June 2nd week.