Rance X: Character Cards & Skills

Most of these informations are being copied from the alice.xfu.jp site: . Feel free to add or change anything (even explanations if they are no good or missing or with question marks), I will apply to it =). I add the characters in the teams/races according to ABC. Missing and may/may not required: basic HP and ATK values - if we know the HP up/ATK up values per ★Rank and ★Rank 10-20-40-80 (see Rance_X:Game_mechanics) then we can calculate the not yet obtained card's basic HP and ATK values - again, only if you feel it necessary.

Some explanations
Character affinity colors: Fire, Ice , Lightning , Dark , Light , None (default color).
 * PATK+    - additional physical attack
 * PDEF+    - additional physical resistance
 * MATK+    - additional magic attack
 * MDEF+    - additional magic resistance
 * RES+     - additional chance to resist abnormal state
 * HP+      - additional hitpoints
 * CRIT+    - additional chance to critical
 * TWOATK+  - additional chance to attack two times
 * AUTOMOVE+ - additional automove (?)
 * INTER+   - additional chance (for all characters with any cards) to intervene in battles
 * AUTOREC+ - additonal HP auto-recovery
 * EXP+     - additional experience
 * T.CHEST+ - additional treasure chest get rate

Characters are divided into 10 teams (showed in the unit formation window).

The upper skill on the card is the Skill 1, next the lower skill is the Skill 2.


 * AP+ means the required AP cumulates after use and can only be reset to its starting value by ending the quest or at recovery spotsRX-spots-recovery_spot.png
 * Generally a skill gets only +1 to the required AP value after use and will keep that if you always use it on the rounds. If you don't use it on a round then on the next round the required AP will be reset to the starting value.
 * [#] use limit - the skill can only be used for the specified times per quest and can only be reset by ending the quest or at recovery spots.
 * HP up and ATK up - their specified values will be added to the character's HP and ATK values when their ★Rank (the number) is risen by one.
 * Team Passive - the character or someone from the same team who has this skill must be in your max. 7 members active party (unit formation) in order to get the specified effect.