Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201010173243

As I think about it more, I'm pretty sure it's simply the INT*6 then applying the troop modifier, skill modifier, battlefield effect (and possible a healing cap? Is that a thing?). So hopefully should be straightforward. No healing resistance or something silly like that. Pretty sure there's a 1:1 ratio between troops to HP. If I remember correctly, there's no minimum on this one.

So if we pick a healing skill with 100% effectiveness (I think miko dance is??)

Healing =  INT*intMultiplier * attacker troop count/100 * skill damage effectiveness * battlefield effect as a %)

intMultiplier (should be either 3 or 6) = Healed troops / battle field effect as % (rounded up)  / (attacker troop count/100) (rounded up)  / INT

could just grap Fuuka in a new game and see what she does.