Toushin Toshi II:Gal Monsters

Gal monsters are mostly random encounters in the dungeons. During Round 1 of the tournament you can gain access to the Char shop where you can buy S&M capture ropes to capture Gal monsters so they will fight with you or to sell, which will also give you 1 Sin. Buy selling the Gal monsters you can then rebuy them after purchasing the Land and the House from the Char Shop where you can pick any Gal monster to have in your party.

They will respawn at the House even if you release them or Option Eater steals one so you do not have to recapture a girl you have bought. To capture one they must have 5 or less HP, or with the upgraded rope 50 or less.

Unlike in TT1, when you have a captured gal monster in TT2 they can fight with you or do other things in combat.

There is an addition of Gal Monster "Morrigan" you can find her in your land. Sometimes she appear randomly her appearance look like "Pitter Patter" but have 6 wings. You can only bring her to dungeon but can't sell her though.

Gal Monster Locations
Noted after floor is any other special thing that might make the Gal Monster difficult to capture, and after that is how they act in combat.(damage might be off a few, but should be around what they do.)

Pallucco- Ragnard 32, immune to physical so use magic or elemental weapons to capture, In combat does does 120-220 light damage.

Kaminagahime- Ragnard 32, In combat does does 90-160 physical damage.

Kamikaze- Ragnard 67, In combat does 180-500 light damage.

Valkyrie- Ragnard 67, highly evasive so use Hit Knife or magic or other gal monsters to capture. In combat does 600-1500 physical damage, but most turns will be her charging up.

Rum- Any floor, comes out of the Bomb Rock. Will immediately de-level you and then run away. To capture you must #1. Have a S&M Capture rope on you, #2 You must have another gal monster on you, #3 Be level 24,32,40,48 or 56. Then if you run into her you will auto capture her. In combat does nothing.


 * 1 - Goat_San- Will summon her boyfriend Dragon Knight.
 * 2 - Smog Sylph- Must use magic or elemental weapons to hurt for capture.
 * 3 - One Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Blue Card, on Ragnard 5, to fight.
 * 4 - Two Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Red Card, on Ragnard 6, to fight.
 * 5 - Three Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Green Card, on Ragnard 7, to fight.
 * 6 - Captain Vanilla- Can heal 30 health randomly.
 * 7 - Pitter Patter- Will run away in 2-3 turns.

Humming- (in your land humming appearance random between both)

Reminder on One time Only Capture:
1 - One Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Blue Card, on Ragnard 5, to fight. 2 - Two Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Red Card, on Ragnard 6, to fight.

3 - Three Piggy- One time only, in the lower dungeon on Ragnard 4. Must have Green Card, on Ragnard 7, to fight.

4 - Kaiju Princess- One time only in the lower dungeon on Ragnard 30, Often run away but HP will only heal a around 5 points. If you kill her will never come back. Make sure that if you are capturing her you do so before killing the Kaiju Prince or else you can not get the Alice Sword. In combat does 200-400 physcial damage.