Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201003155059

So I just recalculted it using algebraic substitution and it is giving correct results with the 0.7n chnged to 7 and enemy int as 7.

I get 178 damage for Kouhime and 98 for the others.

Phew. Was just tht one error then.

So the revised formula would be (min( troopCount, (( max(10, ( (eINT * 10 + ENEMY MVULNERABILITY  + (5) ) - aINT * 7) * 770) / 100) * 0.5 * (100 - your battlefield effect) / 100)) = Damage

The expected damage once we add the vulnerability in there, at 7 enemy int, is:

Damage to diviners/mages = 98 (as they have 0 base mVulnerability

Damage to footsoldiers, monks, ninjas, etc = 267

(( max(10, ( 7 * 10 + 10  + (5) ) - 7 * 7) * 770) / 100) * 0.5 * (100 - your battlefield effect) / 100)

((71*  7.7) / 2) * 0.98 = X

Damage to warriors and archers = 304

Okay, that's scaling a lot more now...