Widenyo:Game Mechanics

1: Player Characers

2: Monsters

3: Health of fortress

4: Exp Pool

5: Undo Last Action

6: End Turn

7: Cost (Fielded / Max)

8: Current Level

9: System Menu

10: Character Deployment

11: Level Up Characters

12: Items

13: Kizzu (Guys you field to collect items, close holes, eat mushrooms)

14: Music Menu

15: Advance the game level

16: Select characters to remove from the field

17: Current Gold

18: Toggle display of combat animations

Game Mechanics
As far as I know, the game has no ending. The objective of the game is to prevent monsters from reaching your fortress on the far left edge, while advancing the game level. Monsters you encounter will increase in level as you progress, so you will need to spend the experience you earn during combat to increase your characters' levels. If your fort reaches 0/5 health, you lose the game.

While on the field your characters will take damage at the end of every turn. The damage taken is dependent on the current game level, starting at 2 and increasing by 2 each level; for example: when the turn is ended while at game level 10 all your fielded characters will take 20 HP worth of damage.

When you first begin the game, and every time you advance the game level, objects may appear on the field. Support characters can be deployed from the 'Kizzu' menu in order to collect the beneficial objects, or remove the negative ones. Depending on the amount of experience you wish to spend to field them, these support characters will survive 1 - 4 htis before being destroyed. They move straight forward; 3 tiles at the end of every turn. They will stop moving if blocked by player characters, monsters, or objects. If their movement ends in front of an object type they can interact with, they will.

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