Thread:Beneblade2142/@comment-46261745-20200824204905/@comment-46261745-20200906110551

That looks awesome!! It's immediately recognizable, and it feels well defined, nothing is smudging and the colours are crisp!

Thanks so much for diving into that, I will deifnitely use that, if you can put together an equivalent for the attack sprite! Ideally, would be good to have versions without the helmet too, buut only if you can easily find another sprite to modify (that's what I've been doing too, take a couple similar sprites, mix and match and recolour or make a few small shifts where necessary) - don't forget the Darkness Hero Rance sprites too! Lots more there to get poses aand styles from - I've talked to both Steve and ToufuGuy and Nquirios they're comfortable with us using the work they've done. I will make sure to loop back and see if they're comfortable with the patch and credit them when it's releasaed (as well as youu, and FixSRWiki and REgaccio and anyone else who has been providing ideas and work)

This also comes at a good time, because I felt my pace slowing down, but I'm definitely feeling remotivated with your sprite work!

Just want to note that I made sprites for the generic archer https://files.catbox.moe/n2oskd.png  an https://files.catbox.moe/ostrn7.png so that one is covered, if you go on to do more. The other gaps are Yao Bikuni (uncursed Keikoku) - I was thinking of using https://files.catbox.moe/karzq0.png as the base and Katsuhime Amako: https://files.catbox.moe/4dlilz.png.

There's not really that much in the offshoot pages. The AI one is the most extensive, and what I'm currently working on https://www.writeurl.com/text/jwefnrkmz390anuc771k/icxze54ab78de4yo4149/4zmi2kj47dn7xiywl3g9 - I'll try to clean this up/improve it this morning, so it would make sense to hold off commenting/reading it until this afternoon or tomorrow.

The other ones are mostly just notes, so I don't think you have to look into them, but  https://www.writeurl.com/text/erj1x104kl97f5fxlur1/6gb4k4tzubymn0pgsmlx/po9btiecogemc583h571 and https://www.writeurl.com/text/u5p3ebtnyl2h4kwqn3px/hcxo932397lfk90v9fe1/ljpg1exfd5say6q3h were my original notes for the demon king route changes I am planning. They look out of date though, so maybe don't go too deep into those. I know you had some ideas around Hornet though, which I would be happy to accommodate, since you've thought more about the lore. I still haven't done much around these changes, except adding the clear game flags and the demon sprites/builds from DHR. I already have a backlog of events to write, so this will have to go in a version 2 of some sort, and the custom route in a version 3, or neverneverland.