Shaman's Sanctuary:Game mechanics

Parameters

 * 体力 (HP) - Decreases when being attacked.
 * 攻撃力 (Atk) - Attack governs damage from melee attacks.
 * 知力 (Int) - Intelligence governs damage from ranged attacks.
 * 防御力 (Def) - Defense reduces damage from melee attacks.
 * 抵抗力 (Res) - Resistance reduces damage from ranged attacks.
 * 命中 (Hit) - Accuracy of attacks (melee & ranged)
 * 回避 (Eva) - Ability to evade attacks
 * 行動 (Spd) - Determines the order the characters move.
 * 精神力 (MP) - MP (lit "Spiritual Power") of the protagonist is used when:
 * Any of the miko attacks or raises their morale (気合). Amount spent depends on the formation used.
 * Protagonist uses healing power
 * Protagonist re-summons a defeated miko

Parameters can be improved by training and winning battles.

Training
During training phase, the player decides which parameter each heroine should improve. Each heroine will gain the training points corresponding to the chart Training points chart for three times. If the protagonist is training with a heroine, that heroine gains one additional base training point for three times.

Example: If Mizuno is set to train HP, normally she'll gain 2x3=6 training points towards Def. If the protagonist trains with Mizuno, she'll gain an additonal point for each animation, resulting (2+1)x3=9 training points instead.

For every 6 training points accumulated in a particular parameter for a character, that character's stat increases by 1 (except for HP, which increases by 3 each time).

If the protagonist (Itsuki) is set to train with a heroine who is practicing a parameter that the protagonist has, the protagonist will also gain training points in that parameter. His training points are hidden and not displayed on the screen.

Example: If Mizuno is training HP, Momiji is training Hit, and Itsuki is set to train with Mizuno, then Itsuki will gain 2x3=6 training points towards HP (and Mizuno will gain (2+1)x3=9 points towards HP). However, if Itsuki is set to train with Momiji, then Itsuki will gain no training points at all, while Momiji gain (2+1)x3=9 training points towards Hit.

Bonus training points from Battles
After each battle, surviving party members gain bonus training points for every parameter. The amount gained is two times the points from the Training points chart. If the "Combo Attack" (see next section) is used to finish a battle, the bonus points is doubled (so 4x the amount in the chart).

Example: If Momiji survives a battle, she would gain 2 training points for HP, 4 for Atk, 6 for Int etc. If she survives a battle and the battle was won using the Combo Attack, she would instead gain 4 training points for HP, 8 for Atk, 12 for Int etc.

However, do take note that when a character beats the boss character(s) and ends the battle, the character usually has a +1 increase in their speed, which may change the sequence of your future battles.

On the other hand, should you lose a battle, you are given the option to retry the battle, should you choose to do so, you get to train once more before you enter the battle again, thus you would have slightly better stats.

Combat
During combat, each side places their combatants on a 3x3 grid. Formations can apply various bonuses to combatants placed on specific locations on the grid.

The objective of the combat is to defeat the other side's boss. Thus if the protagonist falls in a fight, you automatically lose the entire battle.