Rance IV:Game mechanics

Time System
New to this Rance game is limited time days. After waking up each day, you have limited number of steps and battles in dungeons before Sill will recommend Rance to head back for the day. The exact number of steps/battles seems to have slight fluctuations. Battles will cost time even if you run away immediately.

Item

 * Check - item's description; check here for equipment stats
 * Use
 * Equipment - used only to equip and unequip; to check current equipment's stats, use Status

Status
Mostly self-explanatory. STR affects how hard your "weapon attack" hits. INT affects spell damage for casters.

Think
You can figure out what you should do next to progress with story here.

Call
Calls Willis to level up given sufficient EXP. In this game, her apprentice, Mikan, will also appear. Occasionally, Mikan will want to perform the ceremony - if you allow her to, she will screw it up, causing one of the following effects:


 * Set Rance's current XP to 0 (most likely)
 * Triple Rance's current XP
 * Increase the power of Rance's current weapon by 3

The order of these effects seems to be predetermined. Regardless, saving before calling Willis is highly recommended.

At certain levels, some characters will gain access to new abilities (e.g. Rance Attack, Sill's spells, Kanami's Fire Bowl)

Rest
Spends around an hour to let all party members heal up. No cost associated other than time.

Monster Aggro
All monsters, even bosses, have the same priority for choosing attack targets.
 * The closest person will always be targeted primarily.
 * If more than one people are closest, the enemies prioritize characters in this order: (list currently WIP)
 * Rance (highest)
 * Rick
 * Leila
 * Julia
 * Sill
 * Kanami
 * Shizuka

Assault
For Rance to assault a gal monster, she must be at or below 1/10 of her max HP. NO EXCEPTIONS.