Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-26544499-20201005173354

Here are my thoughts. If we ignore the damage resistance changes for the Peasants and the fact that this is technically a buff for the defence of Mages, those DA mages, and Diviners, then this is what we have to consider: Overall, my point is that this change looks like it's nerfing a lot of units that don't need one. Furthermore, because they hit everyone, it's buffing Diviners by a scary amount, and they really didn't need a buff.
 * When fighting Footsoldiers, Mikos, Monks or Ninjas, this is a minor buff to casters, equivalent to +1 Int. Looking at it another way, this is a nerf to three classes that didn't need nerfing and a damaging buff for casters against a class that they already did double damage to (Foots).
 * When fighting Warriors, Archers, Muskets, Cannons, Tacticians, Knights, Cavs, Animals, and any special Demon Army unit, this is a huge buff to the caster's damage. Admittedly, there's not much of a problem with weakening Warriors, Cannons, Tacticians, Knights, or Cavs, but this is a massive nerf to their magical defences. Anyway, it's the others that are my concern. Archers, Muskets, and Animals were already fragile enough. And really, who the heck wants to nerf the Demon Army?

If we think that some units should have a special magical resistance, then nerfing everyone else obviously isn't the right way to do it. Similarly, if we think that some classes need a magical offence buff, then buffing every magical class in the game probably isn't the right way to do it.

How does that sound? Was my reasoning any good?