Kaeru nyo Panyo~n:Classes

Overview
In Kaeru nyo Panyo~n, characters initially have the non-combatant class. Your characters can become much more powerful by being given a class. To choose a class, you must go to your level god and select the class you want to give to any given heroine. However, you cannot give your characters classes for free, a toll is needed for each time you want to give someone a class. You need to give specific Gal Monsters to your Level God. If you give him an invalid combination of gal monsters, you get nothing and you still lose them. Furthermore, you aren't told the valid combinations of gal monsters from the start and you're limited by the number of gal monsters that appear in combat, as well as the number of capture ropes you have in stock. Luckily, you retain one use of the Amazon and Witch class change from one of your level god's retired clients. You may choose your starting class starting at level 5 and all subsequent at the next multiple of 5.

Each character can only access one of the seven final classes. A character cannot switch class paths once she begins a path, so make sure you start each character on the correct path if you wish to reach her final class.

You can choose to power up a character through the alchemist. You can only upgrade the primary stats of the class the character is in. Warriors can upgrade their attack, guardians their defense, and magicians their magic. Monks do not have any equipment, so they cannot upgrade their parameters through the alchemist.

The paths and the combinations of gal monsters you need to give in order to get uses of class change are:

Warrior
The warrior is an offensive class, they get the highest attack and nothing else.
 * Amazon: KyanKyan + Geckon
 * Ramil: KyanKyan + Geckon + Frog Girl
 * Leda: ZashikiWarashi + Hebi-san + Handy + Mighty Witch
 * Valkyrie (Raira): Geckon + Frog Girl + Bee Girl + Valkyrie
 * Athena (Arisa): KyanKyan + ZashikiWarashi + Geckon + Handy

Guardian
The guardian is a defensive class. After an enemy attacks there is a 50% chance a guardian will counterattack if you are standing next to the attacker. Changing to a guardian class will reduce the characters movement speed by 1, but every class up will increase their movement by 1, in the end having more movement then they started with.
 * Guardia: Magisco + Goldfish Tamer
 * Lord: Magisco + Goldfish Tamer + Bee Girl
 * Diana: Magisco + Bee Girl + Mighty Witch + Valkyrie
 * Princess (Arietta): Goldfish Tamer + Frog Girl + ZashikiWarashi + Hebi-san
 * Walkure (Elaine): KyanKyan + Geckon + Bee Girl + Mighty Witch

Magician
The magician is a magic class. It uses that magic stat for damage and can attack at range. They gain one more range per class up.
 * Witch: KyanKyan + Magisco
 * Rangda: Frog Girl + Bee Girl + ZashikiWarashi
 * Minerva: Goldfish Tamer + Frog Girl + Magician + Handy
 * Artemis (Wendy): Magisco + Goldfish Tamer + Hebi-san + Magician
 * Siren (Carrot): Goldfish Tamer + Hebi-san + Magician + Mighty Witch

Fighter
The Fighter is a hand-to-hand class. Attacking an enemy will give a 50% chance to ignoring enemy defense. Have the highest move of the classes, as well as accuracy.
 * Kali: Goldfish Tamer + Geckon
 * Excel: KyanKyan + Magisco + Bee Girl
 * Saras: KyanKyan + Geckon + Magician + Valkyrie
 * Ishtar (Charme): Magisco + Handy + Mighty Witch + Valkyrie