Kichikuou Rance:Walkthrough/Zeth

The Fights
Zeth is being run by the Four Lords who reside in each of the four towers. When you remove all four lords from power, the entire Zeth will fall and you automatically gain whatever territory Zeth has remaining. It is ok to capture a tower first and let Zeth take it back, it still counts.

Zeth forces either belong to one of the four armies (Fire, Ice, Thunder, Light), or one of the four towers. Additionally, each of the tower has a separate offensive force and a defensive guard.

Usually each turn only one or two towers send out their offensive force, and only one of the armies attack. However, on occasion all four armies will attack in the same turn, and multiple towers might attack.

All units of the four armies will not die when defeated, and will reappear once they have regenerated enough troops. Each of the armies will also run away when any of their units is hurt badly (or defeated). The only way to defeat the armies for good is to capture their respective bases where they won't run away (or remove all four lords from power):
 * The Fire Army is based in Adam Stronghold.
 * The Ice Army is based in Tape. However, capturing Tape will also elimate the Fire Army if you haven't defeated it yet.
 * The Light Army is based in Old Zeth.
 * The Thunder Army is based in Amber City.

Initially the four towers will be protected by a magic field, which disallows you to attack it. On week 6 of the Zeth war, Zeth will attempt to capture Shizuka to use her as meterial for their magical bomb named "Flash". To avoid losing Shizuka, Sill must be with you on week 5, and you can't use Rance to attack or explore on week 6. Regardless of whether you lost Shizuka or not, Flash will be complete by week 8 (Zeth found someone else). Then starting week 8, sending two or more units to attack any Zeth territory will cause all units to be eliminated by Flash (except for Miki who won't die). The Flash will also reduce the entire city to rubbles (0 economic power, 0 defense, 2000 field size, cannot commandeer). Afterwards if you have Gandhias your captain, you will be able to directly attack the four towers. Otherwise, visiting Ho Raga's Tower, the Palace Island, or the Magic Research Building will allow you to obtain the Field-Piercing Sword. As long as one of the captains you send in is equpped with that sword, your army may attack the towers.

As the city afterwards will not be available for events, pick the city carefully. You can avoid losing any important commanders by using mercenaries and Miki.

The lords themselves will not die even if you defeat them in combat. You will have to defeat all the forces defending the tower in order to capture it and remove the lords from power.

Magic's Tower will normally be defended by the Light Army instead of the regular tower defense. Defeating the Light Army there will remove Magic from power. If the Light Army has already been defeated beforehand at Old Zeth, then you will fight the tower defense instead. If you attack the tower defense but doesn't conquer the tower in the same week, Magic will remove herself from power to sign a contract with a devil, leaving only regular city defense, so you don't have to conquer it anymore (since she is already removed from power).

The Devil will attack a random troop of yours every week, and if you defeat it it'll just come back the next week, until a total of 800 of your soldiers are killed. The devil will not be stopped even if you have taken over the entire Zeth. To stop the devil early, first pick the third city command of Magic's Tower (when it's under your control) to see Magic on a chair. Then use Rance or Kentaro to visit Ho Raga to obtain the Contract Canceler (絶対差し押さえの札). Afterwards visit the top of Magic's Tower again, and use the Contract Canceller. Rance will have a last fight against the Devil.

Four weeks after capturing Papaya's Tower, a second Pika will go off in the Zeth Palace, reducing it to rubble. The second Pika will go off even if you have taken over the entire Zeth. If you have already captured Zeth Palace when it goes off, you will also suffer troop loss and it'll kill Gandhi if he has joined you (this results in Uichita's unhappy end). To prevent the second Pika from going off, you need to visit Papaya's cell in the prison twice, then look for Pika in the Zeth Palace (must be under your control, third choice city command).

The People
Martina lives in Sabasaba. After visiting Sakura & Basuta once, subsequent visits will trigger cooking competitions between one of your people against Maruchina. No matter which girl you pick, she will lose against Martina, and you get to choose whether to go home (top choice) or to H Martina against her will (bottom choice). The latter will result in her unhappy end. After three losses, you will gain a fourth choice, and send Rance to compete. Doing so will cause Rance to win and H Martina with consent. This is needed for her happy end, which is caused by recruiting Galtia in the monster phase.

Uspira's happy end is reached if you conquer Tape without taking over Adam Stronghold. If you take over Adam Stronghold first then take over Tape, you get an H scene with Usupira as well as her unhappy end.

Gandhi, Kaoru and Wichita will no longer be available in the Free Cities if they have not join you by the time the first Flash, the magical bomb, goes off. This will lead to the happy end for Kaoru and Uichita. To get Wichita's bad end you must kill Gandhiafter the first Flash goes off, to get Kaorus she must get kidnapped by Medusa as a random event when at war with the monsters.

Shizuka will receive a challenge to a duel at the beginning of Zeth's turn 5 weeks after war begins. The actual duel will take place at the beginning of Zeth's turn on the 6th week. The story is scripted so that it doesn't matter how the two fights of the duel turn out, Shizuka will lose. If Sill is with you when the challenge was issued on week 5, and Rance didn't participate in any battles or explorations in the 6th week, then Rance will go help Shizuka. Otherwise Shizuka will be captured and get her unhappy end at the beginning of Zeth's turn on week 7.

To get Nagi to join you as captain and in harem, Shizuka must have been rescued by Rance and is in the attacking force when you capture Nagi's Tower. Make sure Shizuka is in the last fight that actually takes over the tower, so don't send her in prematurely if you want to take over the tower within one week. When the tower is captured, you will have a choice to recruit Nagi by sending Shizuka away, or keeping Shizuka and let Nagi go free. Nagi has mostly higher stats than Shizuka's except for strategy in which case Nagi's is 0% while Shizuka's is 5%. In addition, Nagi uses the special attack "Black Destruction Beam", while Shizuka uses "White Destruction Beam." Recruiting Nagi is her happy end. If you keep Shizuka, you will finally be able to H her. If you H her too many times (4 times?) she will leave you and go on a journey, which is her happy end. Keeping Shizuka will also eventually lead to Nagi's unhappy end, which occurs if you defeat Kesselring in the monster phase before seeing Nagis event with him.

To get Magic to join you as captain, you have to get her to summon the devil (see previous section), and Gandhi has to be in your army. Once you break her contract with the Devil, she will join you after seeing Gandhi and appear in the harem. However you can never actually H her in the harem. To get Magic's happy end, conquer Tearing Forest in the monster phase using Magic after having talked to her at least once. For Magic's unhappy end, let the devil kill 800 of your soldiers.

To get Chizuko to join you as captain and in harem, make sure Gandhi is in the attacking force when you capture Chizuko's Tower. Make sure Gandhi is in the last fight that actually takes over the tower, so don't send him in prematurely if you want to take over the tower within one week. Then at the beginning of the following week (might be bumped back later if other events are triggering at the beginning of the week), Chizuko will join. Capturing Chizuko's Tower without ever having recruited Gandhi, or having killed him after the first Flash goes off will lead to her unhappy end.

To get Annis to join the harem (she cannot join as captain), you must not rescue Shizuka on week 6 of the Zeth war. Then after capturing Chizuko's Tower and have Chizuko join you, commandeer at Chizuko's Tower, and she'll enter the harem. To get her happy end, first you need to see one event at the beginning of a week between Anis and Chizuko, then visit the Library, talk to Aya at the Hospital, and the Magic Research Building in that order. To get her unhappy end, rescue Shizuka on week 6 of the Zeth war and it'll happen on the beginning of Zeth's turn on week 7. Note that for the library, the ghost events (up till the point with Haurein) will take precedence.

For Papaya, her happy and unhappy end are both after the second Flash incident (whether it's found or if it goes off). If the Magic Research Building is built already, you will have the choice to send her there as a free research, which is her good end. You will also always have the choice to have her "comfort" the Leazas soldiers, which is her unhappy end.If you conquered her tower way too fast, she will not has enough time to creats second Flash and will just simply die.This will block both of her destiny paths,but the good thing is you don't have to waste turns trying to defuse the bomb in Zeth palace.