Rance 4.2: Walkthrough

This is a walkthrough for Rance 4.2.

General
Once again, note that this walkthrough lists the minimal path. The basic instructions from Rance 4.1 apply here as well, so this section will only address changes.

You start the game with a Lunch item. It can be used on Day 1 in any section of the park (use it on Rance) to get a CG and to fully restore the party's Stamina - if you do not use it on Day 1, it will disappear. Athena 2.0 and Genri can occasionally recover their own Life, but Rance and Kisara can't do either. Pay close attention to Kisara's health, as she is quite fragile.

You can no longer summon Feliss in combat.

Day 1

 * (H-Scene)
 * Do everything on the list.
 * Say whatever you want. You are now at Park Restroom.
 * Mystery fridge -> Open.
 * Move -> Park Sandbox.
 * Refrigerator -> Open.
 * Optional:
 * Shovel -> Take
 * Bucket -> Take
 * Sandbox -> Items -> Bucket. You fill the bucket with sand.
 * Move -> Park Walking Path.
 * Refrigerator -> Open.
 * Pawpaw trees -> Climb -> Steal Egg
 * Move -> Park Entrance (H-Scene).
 * Stone wall -> Take stone.
 * Optional:
 * Move -> Park Walking Path
 * Pawpaw trees -> Climb -> Trade rock for egg
 * Move -> Park Sandbox.

From now on, whenever you walk around the park, there is a chance that Gotou (aka "Master Ho(beep)") and a pack of three Doggies will attack you. You can tell Gotou's location by going to the Park Entrance and seeing if you hear the sound of "doggies," but this isn't always possible (he can, for example, ambush you the moment you leave the Angel Army base).

If you defeat Gotou normally, you will win 5 KyanKyan medals, but Gotou will revive and will be able to attack you again in the future (and will drop more medals). If you kill Gotou by depleting his Life, he will die and not attack you again, but you will lose him as a source of medals. Gotou can be dangerous at low health, so you may want him dead. Until he dies, be careful in the park from now on, especially when coming out of the base.


 * Sandbox -> Examine right side -> Push.
 * Refrigerator -> Enter (Entrance).

You are now in the base. A few things to note about the dungeon up front. During random encounters in this area, you may discover a Glue item. This is a required item used later in the dungeon, but if you have not yet found the Glue by a certain point of the story, you can go back to Doharas at Happiness Pharmaceutical to get it from him.

Civilians appear as random encounters in this dungeon. You can kill them, but you can also spare them by having Rance use the special command "Go on! Run!" There doesn't seem to be any penalty for killing them (even investigating the code), or even a benefit for killing them in most situations (EXP is random per fight, and not actually based on the enemies you fight!) so it doesn't really matter.

There are four groups of four Rabbit Group Soldiers in a room to the south of the Entrance (past the door at Point A Front). If you try to walk north of the Entrance, they have high odds of attacking you in  addition to regular wandering monsters. Once they are wiped out, they will stop. If you go to their room (Point A), you will fight all remaining groups in a row, but that will be the end of it. If you choose to start the dungeon by going to Point A, return to the Entrance after you are done.


 * Move -> North (Point R).
 * Move -> West. Rance is interrupted in the hallway by Biaustin, who blocks the path. Retreat to Point R.
 * Move -> East (Point RR). Rance encounters Sailor, Blazer and Jumper from Rance 4.
 * Optional:
 * Move -> East: Through doorway (Point B Room). Rance encounters several Civilians. You can choose to fight them or not. You will get more EXP for fighting them, not because they give you any, but because this starts a fight and every fight is worth EXP.
 * Grandfather clock -> Items -> Shovel. You get 10 KyanKyan medals.
 * Cabinet -> Open. Rance finds 3 KyanKyan medals.
 * Cabinet -> Open. Rance finds a Difficult Book.
 * Move -> West
 * Move -> East (Point Dragonfly). Consider saving.
 * Move -> South (Sailor Room). You will fight Sailor, who will make three copies of herself. The real Sailor is the only one with the correctly spelled name (she also starts with the most Stamina). Knock Sailor unconscious by depleting her Stamina, and the fight will end later that same turn. But be careful: don't kill her by depleting her Life, or you will get a Game Over. Note that there's a chance that one of your teammates will kill her after you knock her out, but before the fight ends, but she'll usually survive. (H-scene).
 * It is now possible to get the glue from Doharas if you haven't found it randomly.
 * Optional:
 * Tank -> Look at grass.
 * Tank -> Items -> Difficult Book.
 * Get key.
 * Move -> North.
 * Move -> East (Slot). You can play the slot machine using KyanKyan medals for "fabulous prizes" - namely, monster graphics from Rance 4 and Toushin Toshi II. There are 20 in all. If you want them, you can find medals in the dungeon and enemies sometimes drop them, but it's probably better to just play Rance 4 and Toushin Toshi II. This is the only use for medals.
 * If you somehow manage to get all the cards, guys and gals alike, you will get an H-CG.
 * Move -> North (Bathroom).
 * Return to Point R.
 * Optional:
 * R Door -> Items -> Water key.
 * Move -> North (Wenlina Room). Don't touch the self-destruct device.
 * Maid -> Items -> Egg. The max potential EXP from fights will double from this point on (from 1-20 to 1-40).
 * Fireplace -> Items -> Shovel. You get 2 KyanKyan medals.
 * Move -> South
 * Move -> West. Biaustin will blow himself up. If you're having trouble blowing Biaustin up, it seems you have to encounter him once and then walk all the way to the Bathroom and back. We've already done this, so you should be fine.
 * Continue west to (Point X). Save.
 * Move -> South (Flower Field Room). Fight with Jumper. Be careful not to kill her, or you will get a game over.
 * Move -> South (Entrance B).
 * Ladder -> Climb.
 * Items -> Glue.
 * You should have the Glue by now (see above). If you don't, make sure to come back and do this later.
 * Return to Point X.
 * Move -> West. Falcon attacks. Defeat him to get the Clock Hand.
 * Don't bother trying to kill Falcon after he resurrects. No matter what you do, he will come back. Even if you make it to the end of the corridor that he is guarding, he will continue to attack you on every step of your way back.
 * Retreat to Point RR. If you try to push on, Falcon will attack over and over again.
 * Move -> East: Through doorway / Room B. You'll have to deal with the civilians if you didn't earlier.
 * Grandfather clock -> Items -> Clock Hand.
 * Move -> East.
 * Closet -> Open. (H-scene)
 * Return to Point X.
 * Move -> North (Mystery Room).
 * Move -> West. The party is hit by a water trap and moved back to Point X.
 * Move -> North.
 * Floor -> Check.
 * Branch:
 * If you still have the Egg-like rock:
 * Items -> Egg-like rock.
 * If you do not:
 * Items -> Bucket [with sand]
 * Genri will also solve this puzzle for you under unusual circumstances.
 * Move -> East (MZ Street). Fight with D. Bravo. If you kill him here, he won't return later in the dungeon, but there's little you can do to control this. If you want to try, use regular attacks to hope for as much Life damage as possible, and try to give Athena as many turns as possible for her Life attack.
 * Move -> North (X1 Street). Fight with Marishiten. Again, if you kill him here, he won't return later in the dungeon.
 * Pink Mask will prevent you from using the hall to the north until all the assassins are dead (even though there's nothing up there). If you've fought all four assassins and seen the Quiz Room, go north to the Main Door, but we haven't done that yet.
 * Go back to Mystery Room.
 * Move -> West (PC Street). Fight with Spartan. If you kill him here, he won't return later in the dungeon.
 * Move -> West (Safe).
 * Piggy safe -> Open. (If you already know the combination from a previous playthrough, you can open it now.)
 * Move -> North (FM Street). Fight with Jofuka. If you kill her here, she won't return later in the dungeon.
 * Move -> East (Before Main Door).
 * Move -> South (Quiz Room)
 * Move -> East. If you've beaten all four assassins and seen the Quiz Room, you'll get a scene with Arnie.
 * Go back to Point X.
 * Move -> West. Defeat Falcon again (you have to fight him twice before Rance will talk to him, and we've only done one).
 * Move -> West. Since you've had H with Lislaure, Rance convinces Falcon to leave. Advance to Entrance C.
 * Ladder -> Climb.
 * Items -> Glue.
 * Make sure you have glued both Entrance B and Entrance C. Return to Park Entrance.
 * Move -> Happiness Pharmaceutical.
 * They'll run.
 * Pick either Genri or Kisara. If you leave Genri, you will get an H-scene with Kisara during the next step.
 * My room. If you left Genri as a guard: (H-scene).

If you failed to glue one of the alternate exits, or if you failed to select "they'll run" and leave a guard, you will get a Game Over.

Day 2
Everyone's Stamina is restored, except for whoever was on guard duty. Unless it's an emergency, don't use any items, as you'll be healed again very soon.


 * Torture Room.
 * Select all items.
 * Question -> Wenlina.
 * Question -> Big door.
 * Question -> Archibald.
 * Question -> Pig safe. She'll give you the combination. The question will only appear if you've tried to Open the pig safe. If you haven't, go back there later in the game, try to open it, and then come back to Happiness to talk to Partie again (maybe during the Optional block below, where we return to Partie near the end of the game).
 * Pres's office.
 * First lab.
 * Return to park.
 * Optional:
 * Move -> Park Walking Path. You will get a CG of Athena's creators, Frostvine and Tama.
 * From now on, whenever you are moving in the Angel Army base, Wenlina may randomly appear and restore the party to full health, including Life. She will only do this if Rance's Stamina is below max, she doesn't check the others.
 * Go to safe.
 * Piggy Safe -> Spin Dial. The combination is: Right six, Left once, right four, left once, right once, left three times.
 * Piggy Safe -> Open. You get 30 KyanKyan medals and a Secret Key.
 * Go to Before Main Door. This this is your last opportunity to heal most of the party before the next boss fight, so you may want to do so and/or make a backup save.
 * Move -> South (Quiz Room).
 * Get any question wrong (yes, wrong). If you care, the correct answers are:
 * Sill-chan is: Non-virgin.
 * 27+61: 88.
 * Where is Alicesoft located: Osaka.
 * Of these options, which of these is developed by Fujitsu: TOWNS.
 * What do you call something unpredictable: Random.
 * Which country has nuclear weapons: France.
 * Which of these is the weakest Hanny: Green Hanny.
 * What is Rance 4's list price: 7500 yen.
 * If you get a staggering 100 questions right, you will get an H-CG.
 * You are now in Place I Fell. You will not run into any random encounters until you reunite with the party. Unless you want a Game Over or to have your items stolen, do not interact with any beds, use any items on any of the guards, or stare at any posters whilst you are on this floor.
 * Optional:
 * Dresser -> Move. Rance finds a whole 3 KyanKyan medals.
 * Move -> South (Point Q).
 * Move -> East (Point L). Guards force you to retreat back to Point Q.
 * Move -> South (Point K).
 * Move -> North (Point J). Guards force you to retreat back to Point K.
 * Move -> South (Room). If you've seen both guard posts, Rance should steal a uniform.
 * Go to Point J.
 * Move -> East (Strange Paintings).
 * Optional:
 * Wall Paintings -> Check
 * Move -> East (Points Stairs)
 * Move -> Climb up (Down).
 * Move -> West (Point Horse).
 * Move -> South. Rance unlocks the Main Door. Make a separate save if possible.
 * Go to Quiz Room (Rance will not allow you to go anywhere else).
 * Defeat Blazer, a Rabbit Group Soldier, and two Rabbit Group Elites. If Blazer dies, you get a game over, so knock her unconscious last.
 * Move -> South
 * Optional:
 * Move -> West. You will fight four soldiers and get a CG. If you don't want to do the next Optional block, Move -> East back to where you started. Otherwise, continue.
 * Optional:
 * Make sure you have "Check"ed the Wall Paintings in the basement.
 * Go all the way back to the Torture Room at Happiness Pharmaceutical. Remember to be careful on the surface in case Gotou attacks.
 * Question -> Hall Paintings. Write down her response.
 * Walk all the way back to Before Main Door.
 * Move -> North.
 * Optional:
 * Move -> West (Kitchen). Long hallway here, expect random attacks.
 * Cupboard -> Open. Get 10 Seirogan 2.
 * Vegetables -> Eat. Give the vegetables to whoever you think needs the stat boosts.
 * The Radish raises defence. Probably best for Kisara.
 * The Onion raises strength. Probably best for Rance. Not recommended for Kisara or Genri, as their standard attacks are too low to be useful, but Athena 2.0 is fine if you prefer.
 * The Lotus Root raises max Life. Also probably best for Kisara.
 * Optional:
 * Go back to Strange Paintings.
 * If you got Partie's instructions on how to move the paintings, you can do so.
 * Wall Paintings -> Move.
 * Move the 4th Painting.
 * Up.
 * Move -> North
 * You decide. The latter leads to an H-scene.
 * Go back to Point J. Combat with a Rabbit Group Soldier and a Bear Group Soldier.
 * Go back to Point L. Combat with a Rabbit Group Soldier and a Bear Group Soldier.
 * Optional:
 * Return to Blazer for an altered CG. Then come back.
 * Move -> North (Giant Room). Boss fight with "Idjit Bigman". Don't waste time with Rance Attack, use regular attacks since you'll damage his weak Life stat instead of his huge Stamina stat.
 * Command Door -> Items -> Secret Key. Save. Wenlina will no longer randomly appear after the next event, so be prepared for the finale.
 * Move -> South (Command Room). Combat with Arnie and three Bear Group Elite. You know the drill: if Arnie dies, you get a Game Over, so defeat her last. (H-scene.) You must select "Stop" to move on.
 * After the H-scene, you will immediately fight four Rabbit Group Soldiers.
 * Move -> South. In this hallway, you'll fight the surviving assassins. First: Jofuka and/or Spartan. Then, D. Bravo. Then, Marishiten, who will be accompanied by any assassins that are still alive after both rounds of combat! This entire fight can be avoided if Marishiten is dead. The assassin refights can be incredibly dangerous. The only way to heal outside of battle is to go all the way back to the Command Room.
 * Archibald is at the end of the hall with his guard. Beat him to win the game.

Useless Items

 * The bag of chips serves no in-game purpose (a character can eat them but nothing happens).

Other

 * If you switch the side portrait to "Curse" in the System God "Change background" menu, you will always get 1 EXP from battle until you switch it off.
 * There are various ways to Game Over after being separated from the rest of the party, such as sleeping multiple times in the bed, looking at the poster 10 times, and possibly others.
 * While disguised as a member of the Angel Army, you can give KyanKyan medals to the checkpoint guards to no effect, or can show them either of the two keys for an instant game over.
 * Dairagi's commentary in the Alice's Mansion section discusses drawing Archibald, but will only show you a picture of him (from the game) if you've cleared the game, first.