User blog comment:TsuchiNoKao/TsuchiNoKao SR mod/@comment-37.143.55.111-20201015043719/@comment-46261745-20201016180409

I should have probably put more caveats on this post.

I am rushing these early releases, which is why they are v0.x rather than 1.x. I was getting the sense this wasn't going to be quick, so getting people to give specific things a go with testing in mind, or even just commenting and suggesting changes could get me some great feedback before I got too far into things, or forgot earlier changes.

So any feedback is great! Please post.

At the same time, I haven't even given it a proper run myself, so it's kind of early to commit too much time to this, unless you're ready and willing to do it more than once.

I do intend to get a bit deeper into playing through and catching things myself too, probably with version 0.3. It's just always a trade off between testing now and testing again later after adding a few more things that I can test in the same test run.

So much still on the list to do...

Monks and mikos have both been at the core of many of the tweaks, as have knights and archers. I've only really nerfed tacticians, and I don't think in an major way (unless you were abusing BRD...). Foootsoldiers have also been the object of a lot of soft nerfs, things that make them less relevant, but mostly by giving mechanics that bypass them to archers.

Anyway, I'll hopefully tidy up the rest I intended to do for the enemy AI (both battle and the troop selection stuff I have not even started on yet) by version 0.3 and that would be a good time to sink some serious testing into it. I'm hoping that that should be late November/early December timeframe.

Of course, if you did want to sink time into things right away, please go ahead. No worries on sounding like you're finding bugs left right and center... I expect it. SR had some balance issue to begin with, so it would be great too have more thoughts on what's sticking out on either the good or bad end to try to tighten things up.

Feel free to wait for 0.3 or 1 before sinking time into it.... that's what I'm doing!