Thread:FixSRwiki/@comment-46261745-20201103224858

Working on an update v0.3 where enemies will now have a chance of scouting against the player if the player chose not to scout.

I was planning to base this on a) the difficult level of the AI (would happen more frequently in higher difficulty levels) and b) the military power of the enemy country.

Was hoping you might have some ideas on how to scale the chance based on military power. If I understand it right, military power generally starts the game around 1-6, depending on the force and stars, then increases with after certain turn counts and based on enemy troop counts?

Do you know what is considered a reasonable, high end military power? I'm assuming in 5 star, against one of the major forces, it could get as high as... 6+2+3 = 11ish? Or does it get even higher?Is it capped at anthing? Haven't really looked into this stat much... 