Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-46261745-20200927182009

I was only modifying the 50% HP damage cap for the HP bar itself in troop battles to be a bit smoother and more complex in how it's capped/calculated, when Motonari or other HP commanders are attacked

I didn't yet look into or track down where the hidden troop related stuff is that drives mechanics like their counterattack... This is probably worth looking into, but at the same time, it seems to work relatively well for the very few commanders who use this, so it's not high on my priorities to look into, unless we think something needs changing.

Might want to start tweaking things when we add/test more of the HP commanders that will be added in the Demon King routes. On that subject, have you played much of the DHR mod? It would be interesting to hear your thoughts on HP commanders and how they behave there, if you had anything that you thought stood out or didn't work well. From what I can tell, there wasn't all that much changed in DHR, except they made more Motonari-style commnders.