Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-26544499-20201020160020


 * I don't think that I know anything about those assassins and if I don't know even a scrap about it, then that suggests that it's not in the walkthrough. Still, the code can't be hard to find. Just search for a relevant string, or find something even easier like the Shimazu ambush and work from there.
 * Does that troop count limit work off of current troops or max troops? I'd guess that annihilating Mouri's unit might make his troop count super low, which might then not be refreshed when he's spawned as a scripted unit in a later battle.
 * I know that swapping dead Mouri and not-dead Mouri is silly, but in fairness his battle sprite thing is identical to his cursed one. It just needs a nonsense event to let him change forms. I know that it's not to my usual tastes and it's practically cheating, but I can't think of a better way to balance Ghost Mouri.
 * That troop idea is similar to KR's approach. You might be able to get it to work, but it's harder to justify when you're fighting something like an archer or a cannon.