Dohna Dohna:Gameplay

Gameplay in Dohna Dohna combines turn-based combat and strategic resource management, and is divided into three major phases:
 * 1) Beginning of turn events phase
 * 2) Base management phase
 * 3) Action phase
 * 4) * Girl-Hunting
 * 5) * Hustling

Note that the game will auto-save at the beginning of each turn.

Beginning of turn events phase
There are 4 types of events in Dohna Dohna:
 * 1) Beginning of turn events
 * 2) Girl-Hunting map events
 * 3) Unique prostitute events
 * 4) Relationship events

Events are important milestones in the game, and can be unlocked either by turn count or by meeting certain progress milestones.

Getting new events is usually the way to unlock new dungeons and recruit new clan members (fighting characters). Though some events can also be negative and cause bad ends for a character.

Most of the time, beginning of turn events will be unlocked upon completing the pink-coloured objectives in the updates bar at the bottom of the screen during the base management phase or the top right of the dungeon selection screen during the action phase (girl-hunting option).

See the objectives section for more on how to unlock new events and features.

Base management phase
The base management phase gives you a few menus and screens that let you review of your parties, complete managament actions and review your game objectives:

The main menu (top left) includes 4 options:
 * 1) Prostitutes (zinzai): Overview of your prostitutes, their stats and options to upgrade them or retire them
 * 2) Garage: This option lets you look at your captures to see if you want to add them to your prostitute line up
 * 3) Party (members): Your front and backlines for girl hunting
 * 4) Shop: An option to spend your hard earned cash for consumables (for either of your teams), weapon upgrades or base upgrades. Note that many of the better options are locked behind various conditions and many are also chains that get more expensive each time you buy them. See Dohna Dohna:Items for more details

Base Overview


The character events to the right of the main menu generate 3 characters (at random?) from your party members. You can only select one of these per turn. The generated actions can have different types:
 * 1) Feel: This action is the basic relationship upgrade action and raises the 'feeling' stat of the selected party member:
 * 2) * + gives you +30 feeling
 * 3) * ++ gives you +60 feeling
 * 4) Item: The character will give you an item
 * 5) Ero/Event: Whenever a character hits a multiple of 1000 in their Feeling stat, you unlock their next event. Male characters also have events, but they are labelled as Events instead of Ero. These types of events will be followed by a relationship level up (not to be confused with their normal level up). This will grant an upgrade based on their character template (see Dohna Dohna:Party members

Note that other than these character events, you can also increase the Feeling stat in battle, by deploying Kuma with other characters during the Action Phase.

There's also a sub-menu (along the bottom of the screen) that gives you options for:
 * 1) Save/Load: available in the bottom left
 * 2) Objectives overview (text only): You can read your next game objective in pink in the bottom centre (and often other tips)
 * 3) Items: Lets you see all your currently held items
 * 4) Next: Allows you progress to the Action Phase

Calendar of events
Underneath the main menu, you'll find a calendar of events. These are the different types of events that will occur:
 * HaruUri Appreciation Day - The day after people receive their paycheques, customers are more likely to have a higher Income on this day.
 * HaruUri Bashing Day - A day after an incident causing people to feel indignant. Customers are more likely to do beat up on your prostitutes on this day, but they are also likely to put forth higher Income in compensation.
 * VILE/VAN sale - VILE/VAN is trying to clear their old stock. They'll be more likely to have more and better sales than other days.
 * Dohna Dohna Hot Spot Day - Nayuta's gotten intel on a spot where good zinzai are more likely to appear.
 * Haken deadline - The Haken request must be fulfilled by this day.

Prostitutes (Zinzai)
Each turn you have 2 actions to spend on your prostitutes. Make sure to use them every turn.
 * 1) Party action: 3 of your party members will be randomly selected to choose from with different possible options:


 * 1) Prostitute actions: You have 3 commands to choose from:
 * 2) * Give them an item - note that you can give multiple items for a single prostitute action. Try to replenish their pill status so they don't get pregnant, letting you make better use of them, otherwise, you can provide a number of stat upgrade items for their 3 stats.
 * 3) * Talk - this will randomly upgrade one of their 3 stats by a random amount
 * 4) * Fuck - has the same effect as prostitute, except that it will not take away their pill status or impregnate the girl. This will generally upgrade their Technique at the expense of their Mental and Beauty stats

One is to select from a randomly generated selection of 3 of your fighting

Action phase: Hunting
After the base management phase, the player is given a choice between the "Hunting" or "Hustling" phase for that turn.

Combat
Combat is turn based, with 4 moves and/or deaths per side completing a turn. Although allies (on either side) will be added when another character dies, they will not be able to act until the next turn.

The battle grid in Dohna Dohna has 4 positions per side. Much of the battle system is about manipulating the order of your characters and effectively swapping characters in and out of the reserve to make sure your targets are in range of your effective attacks.



During any of your characters moves, you can swap in another character with no penalty, which can give access to various tactics:
 * Keep quick characters as your start of battle set up, even if you don't want to use them. This allows you to swap them out for heavy hitters on their first turn.
 * Another possible tactic is to use Zappa as a tank in the first position before swapping him out. This can be effective against the dog or clown or noh mask enemies who generally target the front position.
 * Having at least 1 character with more range options in reserve can allow you to swap out a character such as Zappa or Antenna if you need to avoid hitting a target girl.

As characters gain experience based on who is in the deployed 4 characters when the battle ends, make sure to finish battles with the characters you are prioritising.

It is also advisable to always have Kuma in your final arrangement, as his passive gives all team members deployed with him at battle end a Feeling stat bonus.

Range and AoEs
Each skill can hit up a specific range from the character performing the skill.

This is mostly relevant for two reasons:


 * 1) There's a requirement that to capture new prostitutes you must kill the 10HP girl last, making things such as passing (using the 10HP damage item, or having only a 1 step range character or using AoEs not viable).
 * 2) The general idea is to minimize damage by killing characters who have not yet moved, or applying debuffs so they hit for less.

Skill types
There are various skill types and corresponding resistances for different enemies.

Blue (bullet) Pink (barehand) - Yellow (slashing) Yellow (zapping) - although it uses the same colour, the symbol is different and different enemies have resistances to this type. Green (

Light green (support) - support skills include buffs to allies or healing type skills.

Don't underestimate buffs and debuffs. Unlike many other games, these can have a significant impact on damage, but they will expire quickly, so you need to coordinate them properly to be effective.

In addition to the normal active skills, there are also:
 * Special moves (voltage) - these require your voltage bar to be at full before they can be unleashed
 * Passive moves - each character has 2 unlockable passives.

Passing a turn
Although there is no 'pass' command, there is an item that deals 10 damage to enemies that you have in unlimited supply. It is essentially the equivalent of passing, but note that since it deals 10 damage, it cannot be used to delay killing a target girl you're trying to capture...

Action phase: Hustling


During the "Hunting" phase, the player is tasked with moving across one of many areas throughout the city to engage in battle with the ruling clan. Battles consist of turn-based fights against waves of enemies with a team of four party members, and in most cases last until the party retreats or is completely defeated. The player can switch between who is participating in the active party mid-battle, with each party member possessing distinct attributes that make them more or less effective to use against certain enemy types. Defeated enemies occasionally drop items, which can be used for a variety of useful purposes in all three of the gameplay phases.

When moving through an area in the "Hunting" phase, there is a chance that the player will encounter an enemy unit containing a female character, who can be captured for use in the "Hustling" phase if all other enemies are defeated before them. There are a wide variety of looks and attributes for women depending on the location, meaning that it is important to keep track of which kinds of women appear in which parts of the city. Occasionally, the player will encounter one of several "Unique Heroines", female characters designed by guest illustrators with unique appearances and personalities. Along with generating greater funds than other captured women, these heroines also receive unique story events and erotic scenes when used during the "Hustling" phase which make them highly valuable to collect.

During the "Hustling" phase, the player is tasked with earning money by selling women captured in the "Hunting" phase to customers. A woman's potential earnings can be increased by giving them items to raise their sexual prowess, as well as by investing money to improve the facilities in which they meet with clients. Every customer has their own distinct tastes, and are more likely to do business with the player if one of the captured women possesses a trait that they are attracted to. As a woman continues to be sold as a prostitute, her morale will steadily drop, decreasing her overall earnings when engaging with customers. In addition to maintaining the business of lucrative customers, it is important to keep up a steady rotation of women and to dispose of those whose spirits have been depleted when necessary.

As the player continues to engage in criminal activities, there are occasions when party members are placed into dangerous situations, such as getting captured by an enemy gang, and must be rescued. Bad things will happen to the party member if the player delays in saving them, and so it is imperative to come to their aid as quickly as possible.