Thread:FixSRwiki/@comment-46261745-20201002230402/@comment-46261745-20201003124016

Thank you so much! This saves me so much time (I just don't have the save files to do this, since I wiped them a few years ago, when I was playing SR heavily...)

It's broke. This is expected though. The magical defence formula on the wiki is correct, s far as I can tell, and it matches the magical defence formula on the JP wiki.

I was so confused becase there's all that code for class base magical defense, and yet, it's overwritten a few lines later, so it's all not used. Monks and footsoldiers should receive less damage than warriors.

Just as an added note, you took Aabrko Dousan with you. She  makes the math more complicated too...

I've put together a very simple patch to the base game (doesn't include the other mods) that simply hooks up AaliceSoft's negative magical resistance code. It would be great if you could run the exact same battle with this .ain...?

https://www91.zippyshare.com/v/yvK33l7r/file.html

The difference in this should be that that same attack does the same  more daamage to everyone you hvae in that battle (it would do 98 damage if you brought a mage or diviner with 1000 troops), and more damaage to Rance and Isoroku than the others.