Rance Quest:Characters join condition

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Rance (ランス)
Fighter Lv 5/∞

Since the beginning.

Unique skills:

Red - ランスアタック (Rance Attack), 罵詈雑言 (Verbal Abuse), 鬼畜アタック (Devil Attack, new skill unlocks around LV 50; post patch)

Blue - 逃げる (Flee)

White - ＳＥＸ技術

Recommend skill : Rance attack, Damage limit increase, Sword mastery

M item : in magnum storyline post 50, he would slip on a banana peel in random dungeons and absorb his item

Build memo : Your starting fighter with an incredibly strong Rance attack and infinity level cap! Just increase his attack like madness, and do not forget to up the damage limit increase for him, that will make the most wonderful physical damage dealer that you can use through the last world. Sword is suitable for him, since you need dexterity, you will not want your Rance attack to be missed, right?

Instead of Strengthen Attack, you may optionally want couple uses of Train Slash if you plan to attain maximum speed bonus for Quest #51. And cumulatively, you'll be doing 300% damage--so it's not a waste afterward.

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Sachiko Senters　(サチコ・センターズ)



 * Guard Lv 1/49


 * Joined since the beginning.


 * Recommend skill :
 * 1) Initial Guard(初期ガード)--16SP
 * 2) Damage decrease(盾反らし)--14SP
 * 3) 踏ん張り(Lv 25)--2SP which help keep her alive from a fatal hit
 * 4) 義務教育--3SP to ★★ as it's need for quest #29 to boost her Recovery skill to next rank. This recommended setup will use 35SP.
 * M item : Def, HP, SPD, Stun Resist
 * Build memo : only guard with 10% hp recover when gain turn (5% before finishing quest 29). Her defense and recovery will be showing off if you put her in action with initial guard, since her speed is not quite fast enough to gain turn before some monsters. And do not forget to max the yellow skill, damage decrease and activate it in her activate skill. Due to her stat design, Sachiko will always have half the attack strength of other Guards. So it's not recommended to give her offensive skills under such penalty. Upgrading her HP is wise too, and especially so because of her regeneration ability.
 * Optional skills (if you have leftover points) are resistances to--in order of priority--lightning, fire, and darkness. 武器壊し is handy too, but doesn't activate if Shield Block does first. Her weak point is the fact Hiroshi-kun cannot be removed.
 * NOTE!!! H'ing her in Rance's Palace will give you the same HCG with a different background.
 * It is worth considering raising her Stun Resistance (as with all guards) via M items, as Stun status allows enemy attacks to get past your guard's defense. More so with Sachiko, as she cannot buff the stat with an accesory due to Hiroshi-kun
 * If investing in weapon mastery for a Guard, spears may be more feasible than swords, due to penalty to accuracy of swords and the fact that not all swords are available to Guards. A couple of stars should be sufficient (without investing in spear attack red skills), giving your guard flexibility to strike from the backrow, and allow another frontline fighter or a mace-wielding Healer to join the fray. Later on, when attacks start to miss a lot upgrade to 3 stars or boost accuracy in some other way.

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Suzume (鈴女)
Ranger Lv 12/49

Available initially at the home screen. Does not require clearing the first dungeon.

Recommend skill : ghost form(after first molulune event), assassinate

M item : evade, speed

Build memo : the best assassin in the game! Other rangers need a lot of skill point in order to master in assassination but not Suzume. So just make her your assassin by master the assassination mastery and make the assassinate skill 5 or more times will be good. Do not bother make her a damage dealer because for that job, you have Kanami stand by for it. Moreover, she can be your good tanker because she has great evasion and after the first molulune event she will get another skill, ghost form, which make her take only 1/3 physical damage.

If you're not satisfied with your assassination rate, then another option is to use the combination of Stealth Hide and Assassination. You may need two turns to kill someone, but the success rate is much higher--100% to humanoids; 70% to bugs/plants; and 90% to others.

Can only be H by quest #32. No H option from the castle.

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Alkanese Rize (アルカネーゼ・ライズ)
Fighter Lv 1/60

Complete quest number 60　「ライオンマインド」.

For Alkanese, simply continue raising any hammer related skills--mainly Hammer Knowledge and Impulse. Her natural accuracy is much higher than others, so don't worry about the fact she doesn't have 戦士の才能. Also, don't forget to learn Damage Limit, and to boost her accuracy in some way. You'll also want a fast stunner in your party setup, where they take action up first to stun the intended target for her to kill. Hammer is powerful, but useless if your miss ratio is high.

She pairs up well with Crane\Klein and/or Kaloria. As Crane got a unique weapon that can stun monster very often and Kaloria got Needle Shower that can stun multiple targets at once.

Berserker--a double-edged skill--may hinder her when training though, so put her in a party with a Guard.

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Crook Morphus (クルックー・モフス)
Healer Lv 20/50

Complete quest number 45　「公園散歩」.

Skills unique to a healer job: Having Trap/Treasure Chest masteries. Can disarm 1 trap and open chest 1 time successfully. Unlike the Assassin/Theif class, after those attempt used, it revert back to 30% chance to disarm traps and open chests. She cannot continue to train those skills up, as it's locked. You wouldn't really want to waste SP on it anyway.

She also got Rank 1 Combat Mastery, which enables her the Shoulder Throw attack ability.

A note on Healing skills. It's base off on your M.Atk. So if you're going healing route, equip her with a decent Wand/Rod.

Crook's selection of skills are amazing, and therefore be careful when spending her points; it's very easy to turn her into a jack-of-all-trades (and master of none). Try to decide beforehand how you want to raise her (If you messed up her build, just H her later to reset her skills. Also if you find a KaikaiUp Gem, definitely use it on her, as she need as much skill points avaliable to her to make her the ultimate healer/support role), but increase her skill slot at least once; it'll make using her better. And although Alice's Blessing makes her sturdy even without armor, you probably won't have room to equip it. You shouldn't worry unless you are putting her on the frontline, or not using a Guard. A healing-centered Crook in the back row without Alice's Blessing is fine.

In the combat side, she can deal heavy damage to ghost and humanoid characters--especially because she can hold hammers. But it's not advised to raise a healer for combat. So use the combat skills she comes with in times of need (such as Quest #63), but don't upgrade any of them. Shoulder Throw is deadly to bosses such as Full Kalar, but it has a maximum hit rate of 75% due to the nature of hammers. So decide whether you want to run the risk. Investing in Accuracy Mastery is costly SP as well.

A note on All Blessing (全体加護) skill, which is a unqiue skill for healers. Every time her turn comes, the passive skill--All Blessing--will heal everyone a little; so she can essentially heal your party without using up actions. The heal amount restore is 10% base on each character's maximum HP. So if a Character got 819HP, 81HP will be restored for that character. All Blessing get better late in the game, when your characters have higher maximum HP. However, the blessing will get cancel/removed if she get hit by an attack. You also don't need to max rank the skill, at ★★ which is a 60% trigger rate when taken up an action slot, has a decent activation chance already. You'll want to max it, if you can afford the skill points in doing so, and you would rather not have it taken up a action slot.

You'll more than likely be fine with the default healing abilities she came with, but to unlock her other revive skills, you'll need to train the necessary healing skills to unlock them. With a high M.Atk build, by equipping items to boost M.Atk, her Heal1 can easily do 1.6k HP heal with 800ish M.Atk. This is way more than enough for your character. Heal2 is pretty much restore HP to full with the same mount of M.Atk. Whereas Heal3 becomes reduntant, healing way more HP than any of your character's MaxHP would have.

Depending on your preference, you will even want either Recovery Rain 1 or Recovery Rain 2; the former is weaker, but will save you some points. And if you need it, put some points into any of the two revival skills at your own discretion. Also, although she should have magic boosting items for stronger heals, don't bother with Magic Mastery; it's not worth the points and skill slot.

If you want to make her ultimately good at everything, you'll need to H her a few times absorbing MAtk items. If you get her M.Atk as high as possible naturally without relying on using a Rod or other MAtk boosting equipment, you'll be able to freely equip a weapon with more PAtk, letting her be a damage dealer and healer. (Just make sure to raise Accuracy then, or else she'll miss a lot)

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Aegis Kalar (イージス・カラー)
Gunner Lv 1/50

Complete quest number 70　「カラーの森再び」.

Key Skills to learn and rank up to ★★★: 弓の攻撃(Bow Mastery), ダメージ上限(Damage Limit+)

Attack skills to get: 一斉射撃(Volley), other attack skills and amount are to your preference.

One of the potentially most powerful Ranger in the game, dealing very high range damage, out damaging Maria's tulip even.

Aegis is a mixed bag. On first glance, she has a wonderful skill making her similar to Sprawlters with Elemental Punch. If an enemy (once identified with Weakness Search) has weakness to fire/ice/lightning, Aegis's physical attack (whether she's using a bow or a firearm) be imbued with that element. However, カラー種 is an unpredictable and negative skill. Depending on the map, Aegis will receive buffs or debuffs--even then, this happens randomly. For example, even if she's battling in a forest (a favorable ground to her), Aegis won't always receive buffs. So put a tactician by her side to use her comfortably.

There are some key points on what to not do. First, do not invest points into Reinforcement of Multi-Shot--this skill costs too much points. Even if you do, Multi-Shot's number of shots will be random; you won't always make seven shots. And don't invest in her magic skills because it's hard to raise both physical attack and magical attack. There aren't any clean bows with bonuses to magical attack either.

So the best path is to raise her like a normal Gunner. Increase any of her Shooting Attacks to your liking, teach her Volley, Damage Limit, and give her Bow Knowledge. These, along with her elemental arrows, will be sufficient to make her formidable. Note Aegis can exceed any damage limit if she can target an enemy's elemental weakness--if it wasn't obvious. Her damage further increases with Damage Limit mastery as well.

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Uesugi Kenshin (上杉 謙信)
Fighter Lv 1/70

Complete quest number 40　「八甲田山」.

Recommend skill : Bishamonten, sword mastery, pattern1 - cartwheel sword + damage limit increase + attack1-3, pattern2 - Row slash (train slash) + Fullpower slash + attack3

M item : atk, critical

Build memo : Kenshin is definitely the best sword user in this game. You can use her in two patterns. The first one is to make best use of cartwheel sword by upgrade the cartwheel sword damage limit which is only 800 per hit, this will make her one of the best boss killer. On the other hand, if you want to use her with Katsuko and Torako to run along the dungeon fighting various monsters, I recommend the Row slash, to kill all the front row monsters, and use Katsuko with spear to get rid of the df line. And Torako will take care of the little hp remaining monster in one shot with her blizzard (or shikigami, post-Magnum release patch)). These three will make a supreme combo! Do not forget to plug in Bishamonten when you fight an important battle, this skill will recover all of Kenshin hp and buff atk and def for her.

Her requirement for being H is lower then other characters (level 30 instead of 35), so you can do it more often to make her even stronger. (No longer viable post-Magnum)

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Kouhime / Oda Kou (香姫/織田 香)
Guard Lv 25/40

Complete quest number 41　「香姫参加」.

Kou may be built in two ways, and the most common solution is to make her a defender. In this case, it's heavily advised to maintain her Oda Armor during the early levels, since Kou needs extra protection to make up for her low stats. You can replace the Oda Armor once you find something better. However, her speed will greatly suffer until then. So what's necessary is Initial Guard, and March/Priority Seating. Afterward, it's good to upgrade her Tactician Mastery. If there are leftover points, 武器壊し is decent too. Don't bother with 盾反らし since it costs 6 points on Kou. Also, do not teach her any manual buffs in this build; she's too slow for the task. And don't bother trying to poison bosses with this build's poor speed. (Bosses now have a 50% chance to automatically cure abnormal statuses on their turn. Leave the poisoning task to Rangers, or Kou's next build.)

But another method is to remove the Oda Armor (as there are better armor than it, but it's a really high DEF armor for her lower levels), and have Kou forsake any defending duties. Instead, use her regained speed to take advantage of her unique weapon, and her manual buff skills. With the combination of Spear Mastery, Kou can now dedicate herself to poisoning bosses with her unique weapon, which has a 100% poisoning rate. Simultaneously, she can now freely cast 攻撃付与全体(+ATK), and 防御付与全体(+DEF). (Pep Talk is useful too when battling bosses who debuff your party.) This build essentially turns Kou into a tactician with the ability to poison enemies. < this one is better

The Oda Armor is only great during the lower levels. You can easily find a much better armor later on to maintain her DEF to an acceptable trade off for other bonuses and retain her movement speed.

Have her learn [抜け駆け] once to offset the speed penalty of Spear weapons. If you want more speed, rank it up accordingly to your perference.

武器壊し is a yellow skill that, at max rank give you 40% chance in weakening opponent's attack.

盾反らし is a yellow skill that, at max rank give you 40% chance to negate damage. However, it cost 6 skill points to learn it, where as Sachiko only need 2. (Recent patch has increased Sachiko's requirement to 4)

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Crane (クレイン)
Ranger Lv 15/38

Complete quest number 54　「クレインの隠れ家」.

Pretty much a utility character. Since her armor and accessory slots are locked. This make her very fragile in combat and can easily get killed due to low Mdef/Pdef and low evasion.

That means, she's not really combat oriented, so she has plenty of spare points--you can specialize her in many fields. First, max her Escape Technology(逃げる技術), which is vital for completing the dreadfully long Quest #77--Klein and Rance (who regains actions after each boss) alone can escape nine times together on this quest. And then the remaining are matters of preference.

If you choose so, teach her Stealth Move(隠密移動) with Chest Opening宝箱開け and finish up max ranking 罠回避 to disarm traps at 100% rate. And perhaps even any treasure-related skills. She'll become a good item hunter then.

But you may also use her for supporting roles in combat. Klein has excellent stun rate, so Shurikens are excellent if you desire a long-range stunning attack. Or better yet, use her as an assassin. Assassination rate increases by 50% after casting Stealth (making Assassination Mastery unnecessary), so she's a great alternative to an assassination oriented Suzume. She's guaranteed to kill humanoids in two turns whereas Suzume has a 70% chance to kill on the first turn; pick your preference between the slow-but-reliable killer, or the fast-but-inaccurate killer.

retaining her weapon also gives a 50% chance to stealth immediately when her turn comes

If you do the above, combat support role, you'll want to work on her speed, ensuring she get in to stun/assassinate/posion her target before they take her out.


 * Following the item hunter Crane template, pair her up w/ Rance (equipped with escape and perhaps even a treasure key), a Guard, as well as a frontline Healer, will make it possible to rush the map, and allow you to pick your battles. Substitute Atago in and out of your explorer party to replenish Rance's moves, (including his escape skill) to keep him going all the way to the end.

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Lia Para-Para Leazas (リア・Ｐ・リーザス)
Civilian Lv 20/20

Complete quest number 63　「リーザスの怪談」.

Recommend Skill : Increase Charisma pt., Leazas no Kaminari (Leazas's Thunderstorm)

M item : Attack

Build memo : The main use of Lia for everyone is nothing other than put her in the party in the last event of each quest, for earning x2 charisma point. If the last event is green, it will have no problem, but if it red, you have to make her survive and make good use of her.

Her pet dragon's lightning attack has an exceedingly high damage multiplier and bonus damage, the highest of any attack that can hit all enemies. Raising her attack and finding a powerful weapon usable by civlians should be a priority.

In lastest patch, her thunder skills won't be limited by 6 uses anymore. Both her unique equipments are good so try to donate them and find again for better rank(prefer with growrare), then raise her attack, get open luck for better items from chests and mines (may be monster skills too) and you will have a good offensive civilian for party.

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Magic the Gandhi (マジック・ガンジー)
Sorcerer Lv 1/69

Complete quest number 64　「マジックの見舞い」.

Recommend skill : Thunder mastery, Magic Barrier

M item : Magic Attack

Build memo : One of the three best sorceress and the most suitable thunder users. Just spam her thunder skills and with her Magic Barrier, the high level skill which charge is necessary will be no problem for her. The same as other sorceress, just take one Thunder mastery, you do not need to mastered it to 3 stars. Don't forget to learn Fast Casting if you wish to. She has a joke skill, which allows her to withstand light spells, but you probably won't have opportunities to make use of it.

If you want to raise her with a different element for some reason, go for Light (which is useful) or Ice since she learns Snow Laser. Lightning is still the better choice though.

Prima Honnoman (プリマ・ホノノマン)
Civilian Lv 1/22

Complete quest number 16　「酒場でスカウト」 the first time it appears.

Has pretty limited use since her healing skill doesn't heal anywhere near the actual healers. But she's a great partner for Nozomi who starts battles poisoned. Dump her for Crook or even Frostvine later on. Don't bother using her for item healing either. 世色癌ＥＸ箱 is costly, and Arms will join with one anyway.

In Rance Quest Magnum, she now has a funny white skill, メガデスと一緒, that starts her poisoned in every battle she is with Megadeath. Poor girl :3

A possible candidate for one of those 30 SP white skills that'll raise exp gained or damage dealt, together with other rarely used characters.

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Megadeth Moromy (メガデス・モロミ)
Gunner Lv 1/18

Upto 1.15: Clear any 2 quests with map after getting Mahoko.

In 1.6/Magnum: Complete quest number 16　「酒場でスカウト」 after clearing #86 「街道のヤンキー」.

Focus on Volley if you're using her for some reason.

In Rance Quest Magnum, she has gained a white skill, プリマと一緒, that gives her an attack/magic attack buff at the start of a battle when she's with Prima (but it also poisons Prima at the start of the battle).

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Mahoko P. Masai (マホコ・P・マサイ)
Sorcerer Lv 1/25

Upto 1.15: Clear any 2 quests with map after getting Prima.

In 1.6/Magnum: Complete quest number 16　「酒場でスカウト」 after clearing #83 「葡萄狩りと葡萄ごはん」.

One quest requires her to be Level 20, so you might as well use her in the beginning at least. You can either stick to her fire skills, or teach her light skills, which are useful in the said quest. Mahoko does have potential to learn high-level spells if you raise her level cap though--although you're better off with Shizuka (who begins with five skill slots) in such case.

With her low level, Damage Limit might not make a significant difference. So learn Fire Knowledge and Light Knowledge--once each since subsequent upgrades only raise your damage by 5%. And then focus on how many times you can use A Cutter and Fire Explosion--possibly three each, required to learn the next tier spells of respective elements.

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Alexander (アレキサンダー)
Sparta Lv 1/77

Upto 1.15: Clear any 2 quests with map after getting Cessna.

In 1.6/Magnum: Complete quest number 16　「酒場でスカウト」 after clearing #121 「マルグリッド迷宮1層」.

Since he doesn't start with any Elemental Punch related skills like Kibako, it might be good to forsake those skills to save points. Instead, raise his Shoulder Throw, which is deadly on humanoids such as Matilda, Full Kalar, and Yudain. Otherwise, raise him as you do Kibako. Make sure to get Grapple Knowledge, Armor Breaking Punch, and/or Weakening Punch. Being able to use Weakning Punch about two or three times should suffice.

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Cessna Benville (セスナ・ベンビール)
Fighter Lv 1/18

Upto 1.15: Clear any 2 quests with map after getting Megadeath.

In 1.6/Magnum: Complete quest number 16　「酒場でスカウト」 after clearing #26 「原稿回収と人捜し」.

Although out of character, daggers are good choices if you can't stand her accuracy. You probably won't use her for long though. She is though needed in one of the quests in the Magnum expansion. Together with Megadeath and Prima.

Kapalla Łódź (カパーラ・ウーチ)
Sorcerer Lv 8/24

Complete quest number 89　「アイドル魔法使い」.

Kapalla is a little strange--she begins with lightning magic, but Siberia--an ice spell--is her strongest spell. Since her level cap is low though, it doesn't matter which element you choose; pick your preference among the two. She gains extra points through events at Rance Castle, except it doesn't make her any more useful.

She comes with impressive equipments (like a Tatsu no Otoshidokoro), so she might be useful early in the game at least. Honestly, among underdog Sorcerers, you're better off using Mahoko who can be powerful if you manage to raise her level cap. So unless you have a thing for cute idols, leave her alone.

Recent patch changes has turned her into an ice mage, rather than lightning. She seems to have lost all element boosts as well, decreasing her usefulness, more so if you increase her level cap via item, losing her initial Tatsu no Otoshidokoro, until you replace it with another one when her level is at least35.

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Copandon Dotto (コパンドン・ドット)
Civilian Lv 14/37

Complete quest number 36　「コパンドンCITY」, 37　「コパンドン護衛」 and 38　「コパンドン護衛」.

お神籤 is unaffected by stun rate, critical rate, or accuracy. It will always hit, however it'll either do 0 damage to the target, or 1x of your P.ATK or a higher random modifier up to 5x the damage. There is no damage cap on this skill either. The skill can be extremely powerful and can easily give you a instant battle win, killing every monster in your screen if the skill decide to work. You can only use it once per battle. Attack does affect the damage though--so raise her attack. Otherwise, like other Civilians, she's a utility character with 金運, which increases your income when she's in your party. If you wish, make her a monster girl user, or teach her skills such as Item Identification.

Recent patch has allowed the use of her お神籤 skill multiple times in a battle.

Grinding her level way up becomes necessary if you wish to recruit 2 characters in Magnum. Keep that in mind...

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Megu Makibano (牧場野 メグ)
Civilian Lv 1/8

In quest number 71　「魔人カイト」. Enter green star at the begining area and choose クッキーを食べて (Eat cookie), the quest will fail. Later, play and complete another quest will unlock quest 79　「おっぱいさんイン」. Afterward, Complete quest number 79.

Meg has the Handy skill, and her speciality is Relax, which is guaranteed to let you escape--even against Stone Guardians. However, her speed is low, so Relax isn't as great as it seem; at least, until you put efforts into raising her speed. As a Civilian, she has no other merits. She can use monster girls like other Civilians, but you surely don't want to due to her low level cap.

She can randomly cause a quest to fail when you zone with her in the party because Rance will fall asleep after eating her snacks.

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Aten Gnu (アテン・ヌー)
Sorcerer Lv 1/48

Complete quest number 90　「引きこもり魔女」.

She's a worthy candidate to teach dark-element spells, which are the weaknesses of Vivid Kalar's crystals. However, she has an awful habit of leaving your party--so raising her level requires work. If you do manage though, she's a great addition when tackling Quest #77. Also, you probably shouldn't bother equipping her with Weakness Search. Since you can't use her for very long, you as might as well turn her into a one-hit wonder.

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Uesugi Katsuko (上杉 勝子)
Fighter Lv 15/35

Complete quest number 42　「勝虎街道マラソン」.

Recommend skill : With Torako, With Kenshin, Spear Mastery

M item : Atk, Critical

Build memo : The easiest level up fighter in this game, with With Torako skill, the exp gain will be doubled (Until level 50). And With Kenshin skill, Katsuko will have buff since the battle start and will always regenerate hp to full in the beginning of the battle. Therefore this three will party up together often, since Kenshin already learned sword mastery and Katsuko have no Genius Swordman skill, so hammer and sword are not recommended, Spear will be the most suitable, and it will make her able to stand in both atk or def line.

Or make her learn train slash to farm dungeons, her art features a sword, and her event gives you a free sword(lousy one though) so why not?

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Uesugi Torako (上杉 虎子)
Sorcerer Lv 15/35

Complete quest number 42　「勝虎街道マラソン」.

Recommend skill : With Katsuko, With Kenshin, Ice mastery (obsolete)

M item : Magic Atk

Build memo : Same as Katsuko, leveling up her is very easy, so you can M her many times. In the latest patch (1.6/2.01), her skill is no longer similar to ordinary sorcerer with elements. Her skills consists of all Null element Shikigami Techs. Recommended to at least have 7 in the first skill with limit 1K (Shikigami - Bird). With Limit Remove skill, she can damage all enemies with around 1.5K - 2K damage at level 45. Also recommended to put some points in Magic Barrier and Magic Enhancement. ___________________________________________________________________________________________

Kibako (キバ子)
Sparta Lv 1/45

Complete quest number 91　「イフォの暴れん坊」.

Recommend skill : Weakening punch, armor breaking punch, Elemental punch

M item : Atk, Evade, Speed, Critical

Build memo : The Sparta who join with a lot of passive skills since beginning, that make her Elemental punch very strong through the entire play through. armor breaking punch also considerable to be a one hit kill for a lot of monsters. And the most important skill is nothing other than her Weakening punch, it will be the skill to clear your way in the last two bosses, Full Kalar and Masuzoe.

She's perhaps the character with highest stats you can get (something to do with her being raised by monsters?). Currently at lv 150, and she has 20,000HP; 11,000Atk; 3000Def and 100% in Crit, Evade and Tolerance (without any HP, crit or evade... skills). She's extremely important in any boss fights, such as Full Kalar, Am, Masuzoe, Black Dragon...(in World 3, Gunagun can one shot 15,000 damage your party, thus she's the only one aside from Guards can survive.)

Childie Sharp (チルディ・シャープ)
Fighter Lv 1/44

Complete quest number 50　「若き親衛隊戦士」.

Childie has several points to note--her March【抜け駆け】 skill costs only 1 point; she's the third fastest to level-up in the game thanks to her 【経験才能】 skill that can boost +25%~50% exp after battle.; she gains extra speed through Quest #51; her initial speed is higher than other Fighters; and Pepsi Sword allows her to randomly attack once more. So she's literally a speed god. Anyway, as long as you take advantage of these strengths, Childie will perform wonderfully with any weapon.

Her resistance mastery skills are also worth noting that, they only require 1 SP each to learn and rank up. This make her very close to becoming immune to magic threats.

As a hammer fighter, she'll be able to deal a fearsome two-hit combo using hammers, which normally can't combo like swords, daggers, and spears. Her attack and accuracy growth is higher than normal fighters, so she should perform fine with hammers. Or with a spear, she'll benefit from the cheap cost of learning March, and the extra attack from Pepsi.

The drawback from the 【ペプシ剣術】 Skill, aka Pepsi Fencing is that it reduces your attack by 20% for a 30% chance to attack 1 additional time.

But her true potential comes through using swords or daggers in higher difficulties, in which stunning is important to survive the onslaught of monsters. The idea is to, depending on your weapon, deliver a 3-or-4 hit combo to increase the chances of stunning powerful enemies. And so, it's more important to enhance accuracy and stun rate in this build.

On another note, Quest #56 is excellent for leveling her early in the game.

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Zima Bakasko (ジーマ・バカスコ)
Gunner Lv 1/48

Complete quest number 92　「呪われたプリンセス」.

Zima's a great offensive character due to 攻撃特化型, which raises her offense by 20%. However, said skill has some penalties--defense/evasion drops by 50%, and accuracy (which his vital to Gunners) drops by 20%. Therefore, Zima greatly appreciates any boost to accuracy.

In terms of skills, besides your choice of shooting attack, Zima should be using Volley and Strong Bow (怪力弓), which deals 250% damage. However, the latter is locked on the first turn. So giving her Priority Seating and any speed boost is welcome to fire Strong Bow right away on bosses. If you have spare points, consider Bow Knowledge to complement Strong Bow too.

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Athena 2.0 (あてな2号)
Gunner Lv 1/1

Complete quest number 81　「奇跡の人工生命体」. (accessible after quest number 71　「魔人カイト」)

Build memo: Atena 2.0 is unique character, she is limited to level one and her max level limit can't be raised because her item and accessory slots are locked with Rance's gifts that she refuses to part with. But she has a number of yellow skills that allow her to raise some of her stats - HP, Hit Rate, Crit Rate, Attack, Speed. If a skill is equiped and battle ends with a character before her (to her left) who has higher stat, her own stat will be raised. This way she can gather max stats from all characters and become much stronger while still being only first level. She attracts attacks of enemies that target lowest level characters (this will help in a quest with guarding Nobel, but is often making her killed when she is opposing Zashikiwarashi). She only have three attacks, but her HP and attack uses are restored after each battle, so she is good for short skirmishes but not so good for prolonged fights. Theoretically she can learn a skill "Become human", that costs 3 skill points, but there is no known way to gain them, except maybe cheating (did anyone try this?). yeah it can be max at to 9 stars but nothing happends

Her defenses don't grow, so you have three tactics: bear the attacks with her HP, kill monsters before getting hit, or use Guards. Also, she may only have three attacks, but they get restored after every battle.

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Kaloria Cricket (カロリア・クリケット)
Guard Lv 10/42

Clear quest number 20　「ランス城完成」 and then repeat it. She pops up at the very end of the event the second time.

Kaloria's notable skills are Needle Shower and Hardening. The former, a utility skill, has a 60% chance to stun all enemies, so giving her accuracy/stun-rate boosting items is helpful; daggers might be a good choice. And the latter, Hardening, makes it so she only takes one-fifth the damage. However, she won't be able to move for the remainder of the battle. It's a great skill, but Kaloria won't be able to raise her guard meter any more; so use it wisely. Otherwise, she's like other guards. You may want to forgo the standard guard skills such as Initial Guard and Shield Block for increasing the count of Needle Shower though. (Hardening is already maxed.)

Kaloria also does have a long-range, physical, fire attack. But then you may want to drop Needle Shower in this case, and switch to a high-damage weapon. Needle Shower seems more handy, but pick whichever you prefer. If you do decide to raise her offense, then focus only on 火炎放射; don't bother to learn any weapon knowledges or weapon attacks.

So basically upgrade her unique skills, and/or the standard guard skills. Try to find the right balance for yourself.

Starting with more attacks than other guards, Kaloria does well when added to your exploration team. Her 火炎放射 can be used on physically resistant enemies. Giving her some spear mastery will allow her to damage back row enemies that fighters can't reach right away. Hardening, meanwhile, can be of use in boss battles where there is a chance that your frontline can be wiped out faster than your Healers can manage (such as Quest 198). Stick her in the front with Hardening will keep the enemy from reaching your backrow, giving your Healer the chance to revive your frontline.

Placing points in the white skill おっぱい, will cause a different dialogue in her H quest (quest 185) as well as her H event at Rance castle. Otherwise, it has no combat use.

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Arms Arc (アームズ・アーク)
Fighter Lv 1/44(47*)

Complete quest number 93　「ドラゴンスレイヤー」. Then do quest 16.

Although Arms comes with Spear Knowledge, she performs well with any weapon due having white skills to triple damage against certain monsters. So pick your preference, and raise her like any other fighter. If you wish to keep her as a spear user, just make sure to boost her speed in any way possible. And invest in Multi-Thrust to make the few turns she gets count. If you want to raise her as a hammer fighter, then note the bonus damage from Hammer Knowledge won't stack with her white skill against Hannies.

*Note: It seems in her quest #93, in the final fight she fights with a level equalling that of Rance. If Rance's, and in turn Arm's, level is at 44 when the last fight begins, then she joins with a level cap of 47 afterwards.

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Onoha Mespos (オノハ・メスポス)
Civilian Lv 20/45

Complete quest number 94　「魔物女王」. Then do quest 16.

She can't exactly do much besides use monster girls, so you're better off using other Civilians who have specialties to use in junction with monster handling. For instance, while Onoha can only use monster girls, Alcott can cast buffs while using monster girls. Just learn 男Ｍの弱み, and then raise her survivability. モンスター情報 is hardly different from a Sorcerer's Weakness Search, so you might not want it. Or you might as well learn it since she'll have plenty of spare points. ___________________________________________________________________________________________

Kentou Kanami (見当 かなみ)
Ranger Lv 20/40

Complete quest number 58　「鈴女が成仏しない理由?」. (quest line 63　「リーザスの怪談?」 -> 50　「若き親衛隊戦士」 -> 56　「サトラレ忍者」 -> 57　「かなみの決意」　 and 30　「忍法不能治療」 -> 31　「抜け忍吹夜」 -> 32　「くのいちの寿命」)

Recommend skill : Suzume take control, Knife mastery, Poison

M item : Evade

Build memo : At long last, Kanami can show off in this Rance 8 as one of the best fighter(ranger) if you leveling up her along with Suzume. Skill Suzume take control will make Kanami absorb 25% of Suzume's atk, evade and dexterity when Suzume is not in your party. That make her a fearsome poisoned knife fighter. By attacking 1-3 times, using poisoned and a paralyzed slash, and with a shuriken, she will be a fighter that make your enemy feel very painful!

In Magnum, she regains access to her unique weapon 首切り刀 (Decapitation(?) sword), which boosts assassination rates, via a quest 180 (which requires her Magic defense to be 300, to be successful). Making full use of this weapon, may disrupt the way you have been grooming Kanami, so keep this in mind when you distribute her SP points the next time you H her.

She also gains an unusual white skill (costs 9 SP, adds pitiful amount of hit and evade, like the name says).

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Biscuitta Berns (ビスケッタ・ベルンズ)
Sparta Lv 20/38

Cannot be H by Rance in earlier version. In Magnum she can be Hed normally.

Require Patch 1.1. After you gain accessed to Rance Palace, do whatever event you want once and attempt to re-enter the palace, Biscuit will warn Rance about cockroaches in the palace. Go out and complete some other quest and quest number 136 will unlock. Complete quest number 136 and repeat the step of re-enter the palace once again, then go out and complete some other quest and quest number 137 will unlock. Complete quest number 137 which in turn will unlock quest number 138. Complete quest number 138 and she'll join your party.

Actually, after Rance knows about the cockroaches in the palace, do quest 13 and quest 136 will unlock. Then repeat (visit palace under cleaning, quest 13) and quest 137 unlocks, finish this and quest 138 will unlock. Once all of these are complete (or maybe even right after quest 137, before you make Biscuitta join), Rance's palace will be open all the time. Therefore, you won't have to complete a quest in between each visit anymore.

Note: You also need to have viewed quest #23 to unlock #138. Also, #23 requires you to have done Crook's lvl 35 quest.

You may use her like any other Sprawlter. But if deployed alongside Klein and Tomato, you'll have the best item hunting team due to her Labyrinth Cleaning. If you're going to raise her for the item hunting party, then it's not bad to learn Short Battle too.

I cannot seem to get these quests unlocked on version 1.15 (already at endgame and mentioned quests done, #136 doesnt show up)confirmation plx.

She gains a skill called "stone pulveriser" in her CITY event with rance, which has one use and 2x damage

Noir (ノワール)
Fighter Lv 25/50

Activate a green star that is behind Yudain monster(he's in a red crystal at the entrance) in quest number 63　「リーザスの怪談」. The green star appears randomly. Redo the map if you don't see it.

Tips : Yuzuhara usually don't miss - you can take half of his hp with shot2. Then we have Kenshin with multiple stike skill (costs 8 skills to learn ) and finally archer classes usualy have 100% accuracy skill (4 skills to learn ). Another method would be to use Magic, as magic always hits. However, most magic will not do much damage, so you are racing against time if you rely on Magic. Physical damage does more, but easy to miss. There will still be more Yudain monsters from time to time, so its best to find your best way against it. Or just assassinate the monster. Use Assassinate with Stealth Hide for the added 50% rate if you must. For some reason, Cricket's flame hardly miss and hit hard against it, so you may want to give it a shot.

Noir is a typical Fighter. She may be able to reach Level 50, but she almost goes unnoticed due to the influx of Fighters in the game. Her saving grace is the unique skill 蜘蛛の糸, which debuffs all enemies, so make good use of it--it's the only merit for using her.

Noir's other unique skills:

Capture thread (捕獲糸): A red skill that acts similar to the rope that captures monster girls, though this skill misses less (the monster girl still needs to be near death to be effective). The skill however costs 7 SP to learn...

Sticky effect (ネバネバ効果): A white skill that sets an enemy's evasion to 0 after Noir's attack hits.

Magic weak point (魔法弱点): Magic damage received is increased (x1.5x). Perhaps something to do with her being a youkai?

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Rocky Bank (ロッキー・パンク)
Guard Lv 8/19

Quest number 17　「土壌汚染をなんとか」. Need to find a green crystal to get him to join. Much easier on a replay as you can zoom the map out.

Rocky is a Guard without any quirks. He doesn't have Sachiko's attack penalty, Kou's speed issue, or Teru's paper-thin resistance. However, he doesn't have Kaloria's unique skills either. He may be boring, but it's his good point.

However, to get extensive use out of him, his level cap must by raised at the shop in Quest #64. Visiting the place after leveling him fully will increase his level cap by 5 each time, and will stop after he reaches Level 59. If you want a Guard for Quest #135, then simply increase his level cap only once; he'll be perfectly at Level 24 then.

For skills, give him the standard Guard skills such as Initial Guard, Shield Block, or Strengthen HP.

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Bernard Ceramite (バーナード・セラミテ)
Fighter Lv 1/25

Quest number 96　「イカマンの求婚」. Do not do any of the non-exclamation mark green stars and immediately go straight for the exclamation mark star. He will join at the end of the quest.

His natural resistance (to status effects) is much higher than other characters. He's a steady character with no weaknesses, but it's also his downfall. There's no particular reason to use him, and especially so because male characters generally don't fare well in the Rance series. Use him if you must, but he's as generic as you can get. ___________________________________________________________________________________________

Tomato Purée (トマト・ピューレ)
Fighter Lv 1/37

In a treasure chest (Mimics?) in quest number 61　「チーターマインド」.

Tomato is best used as a dedicated monster girl capturer. Therefore pick a high accuracy weapon for her (so you don't miss any capture attempts), and teach her skills appropriate to making captures easier. And, of course, give any treasure related skills to take advantage of her unique skill. Note: Recent patch has limited her with only Spear mastery or Hammer mastery.

Great farmer to use in lower level maps with characters who have: overwhelm, hidden movement, escape mastery etc.

Have a wonderful passive that give you more crates on maps, exact amount unknown but a substantial amount. Also able to acquire yellow skills that limit the items obtained from crates to a single type: M items, equipment or accessory. So putting her together with characters with open luck and verify abilities would make your farming life easy. Recommend M item skill as M items does not vary with the level of the map, as they exist in all levels from S-C from any crate, unlike equipment which changes with quest difficulty. Accessory item skill does not work as higher difficulty quests give high stats to accessories(need comfirmation). Or better yet get all 3. would require an expanded skill slot as she starts with only 3, attack, standby, capture. One can decide to forgo adding a slot by alternating between items skill and capture but it is such a hassle.

Her 実装スキル数 (equippable skill) costs 7 points instead of the usual 6.

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Mouri Teru (毛利 てる)
Guard Lv 25/47

Check all green star events in leftmost square in the quest "Majin Kaito"(quest number 71　「魔人カイト」), the last will be Teru, an event will happen. Complete the quest for her to join.

^Only one green star is necessary - the one before the leftmost, which blocks the road, it is near some stone.

Teru is essentially a Guard, but due to her weak magic defense it's really not advised to use as her one unless you can compensate with items or are up against only physical enemies.

Or, to take advantage of her Counter, use her as if she's a Fighter who can guard allies from time to time. Sort of like Leila in Sengoku Rance who doubled as a Warrior and a Footsoldier. Stick to characters like Sachiko if you desire a pure defender.

If you find a Crystal Armor with a Growth attribute, stick it to Teru. At 1000%, her Magic defense should be on par or even the highest among your guards, though her Physical defense will take a little hit. A good trade off that makes her a respectable guard.

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Rizna Lanfebit (リズナ・ランフビット)
Fighter Lv 1/42

Complete quest number 135　「ハニー秘密基地」 with the only green star event triggered.

Rizna can use magic, but the real highlight is her physical skill--Dance (乱舞, Ranbu), which hits multiple times (. Therefore, it's recommended to raise her as you do Kenshin; raise her damage cap to increase the effectiveness of Dance. Also, as per storyline, don't forget enemy magic is ineffective on her. Don't bother teaching her any magic though; she's much better as a pure Fighter. You might want couple points of her debuff skill though.

However, she does have downfalls for rivaling Kenshin's damage output in boss battles. Rizna, unfortunately, will always have only one-third of the defense other Fighters have. Also, she doesn't have 戦士の才能. So it's almost necessarily to give her a sword, and enhance her accuracy through whichever means. Spears are fine if you wish, but not recommended due to the speed drop.

Note: Her multi-hit attack (乱舞), requires a weapon similar to her initial weapon the Naginata (spear category) to use. The downfall to this is, that unless you can upgrade the naginata, you are stuck with the naginata's attack power. Also, the skill can only be used from the front line. If you can find upgraded armor/accesory which boosts attack or has the 身体ブースト５％ or 身体ブースト１０％ attribute, give it to Rizna to help boost 乱舞 damage.

She also has a couple of white skills to take note of. The first is Pheromone, which raises the attack/magic attack of all males she fights with. There may be only a handful of male party members, but who wouldn't want a buffed up Rance. The other skill is ハニワ寄せ, which causes Hanny to appear more often in monster mobs, due to being drawn to Rizna (may restrict your Sorceror's effectiveness in battle). Okita Nozomi also has this skill.

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Masou Shizuka (魔想 志津香)
Sorcerer Lv 20/61

In quest number 121　「マルグリッド迷宮1層」, trigger the green star on square just before the square with the finishing green star. For the needed green star to appear, Rance must NOT be in the party.

Recommend skill : Fire Mastery, Light Mastery

M item : Magic Attack

Build memo : Start with 2 elements, fire and light, which both are very formidable in the late game. Same as building other sorceress, spam both her fire and light skills, and that will make her have a lot of actions and be able to clear monsters very quickly. Shizuka is very good in leveling up your new characters, put her with other four low lv character and use her fearsome magic to bombard the field.

You have two choices for building her skills. One is to either keep her initial skills, and improve them by mastering Damage Limit. Or, you may learn the higher level fire and light spells. These should be used in combination with Fast Cast however. Also, do not bother with F Laser as it's useless by the time you can learn it; magic isn't effective on Masuzoe and the Kalar queens. Just concentrate on her ability to nuke monsters in random battles.

If you want an easier time against Vivid Kalar, teaching her Dark Explosion and Dark Knowledge is an option too. Light (followed by Fire) is generally the best element for Sorcerers however.

Quest 179 in Magnum, gives her access to her unique weapon, which has the attribute Efficient action (効率行動), which is similar to the yellow skill of the same name, making her last long in dungeon exploring.

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Maria Custard (マリア・カスタード)
Gunner Lv 20/40

In quest number 124 「マルグリッド迷宮4層」bring Masou Shizuka in party and activate a green star event in MAP03 area.

Raising Maria isn't special. She already comes with Damage Limit mastered, so simply focus on increasing the damage of her shooting attacks. One caution though--don't accidentally teach her bow skills as they're not compatible with her Tulip, which doesn't have the one-use-per-battle restriction Matchlocks have.

In a recent patch, she gains an fire elemental area attack, Explosive shot (炸裂弾).

Merim Zülle (メリム・ツェール)
Civilian Lv 1/23

Have a chest open unsuccessfully 3 times in 1 quest (consecutively, not sure about this, but i had to fail 3 times consecutively to get her event), and then finish the quest.

A utility character, that has the ultimate item identify skill. Will identify all items upon acquisition. Can help you save a lot of money on identifyi ng at the end of a mission/quest. However, this does mean you won't be able to strengthen the enchancements of the items, if they're already revealed.

Recommend learning 開運 as well, so items open from chest has a chance for better quality. Just spend the left over skill points on Strengthen HP. Her last slot if fixed so you can't let her tame monster girls.

She also have Party Exp bonus skill, which boost exp gain by 20%. She can open 1 treasure chest and disarm 1 trap at 100% successful rate, after that, it becomes 30%. Monsters love her, so she's always target locked on for abuse. Having someone with maxed out initial guard and putting her in the back row solves this problem mostly.

If you have the Miko Dress (巫女服) which +25% HP recovered after a battle, will help keep her alive and in the game.

Take note that miko dress have extremely low defense and magic defense, it may be better to get her a good growth leather armour, hard leather armour etc. However, to make her last through mid-game, some forbidden talents have to be used, but the income she generates overshadows that, so use it to make her last longer.

Her accessory gives a whole team heal for 300 health, this healing is fixed and can be used 5 times per dungeon.

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Emmy Alphone (エミ・アルフォーヌ)
Sorcerer Lv 1/25

Run away from battle 3 times in one quest, and then finish the quest.

Emmy has a unique masochist nature, so there is a niche for using her. Every time she dies, Phoenix will increase her maximum health--up to 2000 HP. So it's not a bad idea to raise her as a tank-who-can-use-magic. Actually, it's almost necessary to turn her into a tank since she has a skill, which makes enemies target her often. In any case, teach her Strengthen HP, and Magic Barrier--followed by lightning spells. Or you may even forget offense, and use her solely as a wall--don't worry, she likes the abuse. She's surprisingly better than Guards in certain situations. With element resistances and her innate penalty skill (which makes enemies target her first), she can guard all day against the Kalar queens.

You'll need to have her die 84 times to take advantage of the +2000HP. She get +24HP each time she dies and is removed from battle. So don't revive her with any skills, you just simply have to restart/finish the quest, add her back in, let her die, and repeat for 84 times. She'll have the most HP out of any character for a while.

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Noa Hakobune (ノア・ハコブネ)
Healer Lv 1/33

Have 5 characters die in battle in one quest; switch characters so the quest doesn't fail. Have 5 or more characters KO'ed in the same area, without map switching in one quest and an event on getting her will pop up after switching to 2 different maps. You'll need to complete the quest to get her then.

A Rance III character who joins with high skill slots, and All-Blessing mastered. In that note, she's superior to Sel who only starts with three skill slots. Sel's level cap is higher, but you might want use her as your back-up healer when Crook isn't around. Her build is similar to Crook's except you end up with less actions. Plus neither Noa or Sel are sturdy like Crook who has Alice's Blessing. So unless you have a Guard, don't put her in the front row with a Mace.

Like all Healers (except Chinu), she gains a valuable white skill After battle recovery (戦闘後回復), after a patch. This skill recovers a certain percentage of HP that takes effect after each battle. All healers also gain Hammer mastery, that unlocks a different set of attack skills. Consider carefully if you want to teach your Healers offensive skills. Kafe seems to be the only prime candidate to teach Hammer skills.

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Kuma (クマ)
Sparta Lv 1/66

Go to Quest #121, #122, #123, or #124, change areas with only two characters in the party.

Kuma's passive skill gives it +40% attack/accuracy, +100% stun, and -50% HP. Due to the negative effects of this skill, it's not advised to use Kuma in boss battles without Strengthen HP, which will take away points you'd would normally allocate to offensive skills. If your choice is to use Kuma only for random battles, then aim for learning Elemental Punch and its supportive skills. Also, due to Elemental Punch and high critical rate (as it's normal for Sprawlters), Damage Limit is less important on him.

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Yuzuhara Yuzumi (柚原 柚美)
Gunner Lv 1/38

Bring Kuma to a dungeon.

For her skills, take Shooting Attack 3 (or 4 if you have Magnum expansion), Decreased Monsters (魔物減らし), and Strengthen Critical. She can only fire each shooting skills once per battle (which mean 4 if you have all 4 shooting attacks), so make it count. Raise her critical in other ways possible, and increase her accuracy--you don't want the shots to miss.

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Yuran Mirage (ユラン・ミラージュ)
Fighter Lv 1/27

When you engage in a red crystal battle, sometimes there will be a choice to fight human opponents. Winning this once after Quest #63 will cause her to join.

Yuran has Illusion Sword, which deals 250% damage to bosses, but can only be used once per battle. So it's like an upgraded Full-Power Slash with bonus accuracy. According to your preference, give her a sword and a hammer. And then raise her like any other warrior--such as removing her damage cap, or raising her attack. However, her level cap is tremendously low. So you can't teach her very much skills to begin with, but she's much more fun to use than plain characters like Bernard or Katsuko.

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Kaoru Quincy Kagura (カオル・クインシー・神楽)
Sparta Lv 20/38

Bring Magic the Gandhi to a quest you've finished 4 times. (Note: the Quest needs to have unscripted screen transitions to trigger the event)

Kaoru is initially able to use Shoulder Throw 6 times. (Like Alexander, she's pretty plain in terms of skills.) So pick between either Elemental Punch or the combination of Weakening Punch and Armor Breaking Punch. Generally, the latter is better since Kibako is superior for Elemental Punch.

One thing of note also, is she has a unique yellow skill known as 踏ん張り, that Guard class get. This skill give her a 50% chance to stay alive on a death blow, that would otherwise killed her.

Kaoru also has a unique white skill (カクさん) which gives defense buff to the middle front row character. Try placing your guard there, that's a free boast as long she's in your party.

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Urza Planais (ウルザ・プラナアイス)
Gunner Lv 30/75

Bring any three of Magic, Kaloria, Kaoru, Rocky, Bernard, Prima, Cessna, and Megadeth to a マルグリット Labyrinth quest.

Note: A patch has restricted Urza's recruitment event until after Magic has been recruited first.

Max out her Tactician Knowledge to begin battles with +25% buffs, and then raise her as a standard bow or firearm user; either is suitable. Pep Talk may be handy for end-game bosses, but isn't necessary.

先制攻撃 has a chance to let Gunners act two times before anyone else. So combining this skill with Urza's manual buffs may be a good option too. You probably don't want Tactician Knowledge in this case though.

Tama (タマ)
Sparta Lv 15/22

Buy item タマの下着 and タマの服 from item shop. Leter on, purchase an item name 傭兵タマ　from the shop.

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Frostbine (フロストバイン)
Healer Lv 15/20

Buy item タマの下着 and タマの服 from item shop. Leter on, purchase an item name 傭兵ばばあ　from the shop.

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Alcott Marius (アールコート・マリウス)
Civilian Lv 1/43

Buy the Reddish Wing (赤っぽい羽) in the shop, pass time (do some quests), then do number 16　「酒場でスカウト」 when it's available.

Recommend skill : Advantage battle, Girl monsters users(learn by item), tactician mastery

M item : hp

The second highest level cap civilian character. That make her the best contestant for girl monsters users. But the most unique skill of her is the skill that make you encounter the battle with an advantage(40%), you will gain free round to attack opponents first. and she also has a tactician ability! What a all around useful civilian. This character can be your main force in your party if you have touched her only once!

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Atago McCart (アタゴ・マカット）
Civilian Lv 1/10

Complete quest number 84　「舞姫ローションの噂」. [ After that, collect lotion A, B, C (randomly drop from マルグリット迷宮 (Need Confirmation) / Need not be from the maze, I got my lotion C from the quest to get Magic's medicine / I got my lotion C from maze 124 / Recent: Also possible to get Lotion C (at least, cannot verify for the others on this save) as a Magnum full-bar reward in the 2.050 version of the expansion/add-on. ] Complete quest number 85　「舞姫ローションを作る」.

Build memo: One of the best civilian characters suited for lategame leveling. Only three characters have Handy skill (ハンデ), that raises aquired experience after battle by 20%. One is Merimu, but she has ultimate identify skill that removes chances for getting item upgrades with completing additional requirements on each map, and her item slot is permanently locked with healing item, so you can't make her a monster handler. Second character with Handy skill is Megu, but her unique skill that allows you to leave the battle is rather bad for leveling. On the other hand Atago has skill that can restore uses of skills of other characters, also her speed is rather bad, that means that she will rarely have moves in the battle, and you can keep those three charges quite a long time. This can be increased to 4 uses by completing quest #153. So give her items that raise her max level to 35 (will need a lot of them), then level her to max level (don't forget to leave at least 18 skill points), give her a monster handling book and max monster handling skill. After that equip +300HP accessory (she does not need any other stat) and H her with Rance. Equip Toko-chan or Captain Vanilla and learn a skill that raises chances of finding good items in a chest. All other skillpoints can be spent on studying HP enforcement skill. If you find Miko clothes (that restore 25% of HP after battle) this will make her perfect for her task. Just put her into back row and enjoy 20% experience bonus with occasional 1200 damage from Captain Vanilla or 600 damage on front row from Toko-chan.

Characters Obtained by Completing Scrolls
As of the latest patch (ver. 1.15), it is now okay to equip more than 1 scroll at the same time. You only need to do some other quest for the 2nd character to show up at the bar.

Sel Catchgolf (セル・カーチゴルフ)
Healer Lv 1/44

From black scroll which is from a random dungeon chest, or from the green chest in Fl.1 of マルグリット迷宮 (The chest is already set place and not random), requirements to get her or others from the scroll kill a certain number of gal monsters anyone can kill them as long as the scroll is on someone in the party. The number appears on the scroll counts down as gal monsters are defeated. After the dungeon is finished a 016 quest shows up on quest tab. Defeat 5 Girl Monsters.

If you haven't found the black scroll in Fl.1 of マルグリット迷宮 try to search it in the green chest at starting block in quest 31.

The easiest way to defeat many girl monsters is to do quest number 116. Fight '97Chihas'. Each time you find the right red mark, there will be 4 of them plus a 'Meatball'. You can defeat up to 5 things from red marks so you can get 20 girl monsters easy. You'll just need to memorise which red marks are Chihas and not Yankees.

Sel begins with low skill slots (unlike Noa), and doesn't have Crook's Alice's Blessing. So she's not exactly the best choice for a healer. If you're a Sel fan who wants to raise her as a healer, you might desire Strengthen HP since it's pointless if your healer dies first. Or you might not want to since she loses a lot points just to increase her skill slots. For other players, it may be good to dedicate her to warding ghosts since Crook and Noa are much better healers.

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Mill Yorks (ミル・ヨークス)
Sorcerer Lv 15/34

Scroll from a random dungeon chest, or from the green chest in Fl.3 of マルグリット迷宮 (The chest is already set place and not random). Everything else is the same besides number of Girl Monsters that you need to defeat. For Mill you need to defeat 20 while holding the scroll.

She's automatically a low-tier character due her age, which lowers her overall stats. ''' This means she cannot be H'ed by Rance to further improve her stats or raise her level indefinitely. Her max possible level is 50 with use of 禁断才能. '''In Magnum, she can be H'ed, and thus remove her immature white skill. But the game still consider her as immature, since she can participate in quest #140, which require a party of immature girls to do. In any case, her best magic is Siberia. And unlike other Sorcerers, she can damage Hannies with the physical skill, 幻獣アタック. This skill is pretty useful earlier on, especially if you pump her some physical attack point along with damage cap lift since it attack all of enemy at once. If you want to train Athena, the quickest way is to make use of her 幻獣アタック at Malgreed Dungeon.

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Karma Atlanger (カーマ・アトランジャ)
Ranger Lv 1/29

Scroll, that drops randomly from red chests in any dungeon(that is confirmed, I got it from a red chest in quest number 61　「チーターマインド」, and there are reports of it being found in a red chest on quest 26 or so). Defeat 10 Girl Monsters while holding it and then activate quest number 16　「酒場でスカウト」.

Since Karma's stats are low due to her age, it's more practical to raise her an escape artist (rather than as a combat Ranger). So raise her sort of as you do Klein. Master any escape related skills, and then take any utility skills such as the treasure-related skills.

Much like Mill Yorks (ミル・ヨークス), she cannot be H'ed by Rance. ___________________________________________________________________________________________

Shitomone Chappie (シトモネ・チャッピー)
Sorceress Lv 1/30

Scroll, that drops randomly from red chests in any dungeon. Defeat 10 Girl Monsters. Confirmed.

She starts with ice magic related skills, so continue her in that field.

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Wichita Skate (ウィチタ・スケート)
Fighter Lv 10/35

This scroll might be found in fixed locations like in above scrolls OR randomly dropped, because I'm pretty sure I found it in either a red mine fight or a chest in the 1st yankee quest. Defeat 10 Girl Monsters.

Found in quest number 40 red chest. Close to the end. Not sure if different people will find scrolls in different quests. The best thing to do is to level up the skill that a Ranger has that allows you to open red chests indefinitely without it exploding. Then explore everywhere in every quest possible for red chests and open all of them.

In terms of skill building, she's in the same boat as Elenoa Ran--Wichita is a mage swordsman; she'll never be as good as pure Fighters or pure Sorcerers. If you want to take advantage of her Flame Slash, consider raising her level to equip her with スカートメクリ. But she'll do far more damage as a pure Fighter, so you really shouldn't do the former.

Skirt remover makes her "burning slash skill" very strong as it adds both magic and attack together in a 1-1 ratio

After her turn in the CITY event, she gains a skill called a "man's weak spot", giving her 50% critical strike chance against males.

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Elenoa Ran (エレノア・ラン)
Fighter Lv 15/30

Scroll from a random dungeon chest, or from the green chest in Fl.2 of マルグリット迷宮 (The chest is already set place and not random). After getting the scroll, equip it on a character, then go defeat 6 Girl Monsters. After that activate quest number 16　「酒場でスカウト」, and she'll join.

Due to her unique skill--Hypnosis--she's nice to have alongside a hammer fighter. But individually, she's not worth much since mage-swordsmen all fall into the jack-of-all-trades category. If want her to be effective in both spectrums--physical and magical--then at least raise her as a dagger user since スカートメクリ adds 320 attack, and 300 magic attack. But it's strongly not recommended. Just raise her a pure Fighter who can stun with Hypnosis.

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Okita Nozomi (沖田 のぞみ)
Fighter Lv 25/59

Scroll, that drops randomly from red chests in any dungeon. Defeat 10 Girl Monsters.

Has a personal skill that causes her to start battle with poisoned status. Deploy her with someone like Prima to eliminate the poison on a regular basis. Poison Masks won't nullify her penalty, so don't bother trying. Alternatively, forget about treating her poison on every battle. Instead, rely on auto-regenerative skills or items (like a Hanny Zippo) to counter the effects of poison. Or simply use with a good Guard since poison doesn't reduce HP below 1.

Rick Adisson (リック・アディスン)
 Fighter Lv 45/70

Only available during quest number 56 「サトラレ忍者」.

(In lastest patch, he's available as permanent character after clearing a long quest. He starts with level 100 and his unique equipments.)

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Dossky (ドエススキー)
Civilian Lv 2/10

Only available during quest number 28 「文豪を連れて」.

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Nopel (ノーぺル)
Civilian Lv 2/2

Only available during quest number 47 「爆弾の研究」.

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Matilda Machiuri (マチルダ　マテウリ)
Sparta Lv35/55

Need to defeat Matilda in Magnum story quest then do quest #191.

Kafe Artfull (カフェ　アートフル)
Healer Lv /66

Need to gather three parts of strange mechanism again (they are on level 10 of labyrinth). That is complete the 4th strange machine quest #181. Starts with All Blessing and Battle Recovery mastered.

Hikari Mi Blanc (ヒカリ　ミ　ブラン)
Healer Lv1/38

Need to bring 10 or more black bracelets to AL church and exchange them into Alice coins, then do quest #167.

Kisara Kopuri (キサラ　コプリ)
Sparta Lv 1/38

Can be bought from Pureretto for several million gold together with her sister Rebekka. Price can be lowered a lot by having lvl 62-63 Kopandon in your active party. This is quest #155. Min price is 50,000 gold.



Rebecca Kopuri (レベッカ　コプリ)
Civilian Lv 1/38

Can be bought from Pureretto for several million gold together with her sister Kisara. Price can be lowered a lot by having lvl 62-63 Kopandon in your active party. This is quest #155. Min price is 50,000 gold.

マリス・アマリリス.jpg Amaryllis (マリス　アマリリス)
Healer Lv 40/67

Pre-Magnum, only available during quest number 56 「サトラレ忍者」.

Need to replay quest where Lia joins and finish it with ghost girl alive. After that new quest #202 will become available. Note that if you morurun Lia too much, that quest will require a very high level Lia.



Caroli Mate (キャロリ　メイト)
Ranger Lv 1/36

Need to fight Majin Kaito on your way to green town and flee or lose. This is quest #192.

Reset Kalar (リセット　カラー)
Gunner Lv /∞

Need to progress in Magnum campaign, quest #205.



Pastel Kalar (パステル　カラー)
Sorceress Lv /50

Need to finish final quest #177 in Magnum campaign.

Sanakia Drelshkaf (サーナキア・ドレルシュカフ)
Complete the 20 poster collection, and do quest #195.

Kobayakawa_Chinu-_-Sengoku_Rance.jpgakawa Chinu (小早川ちぬ)
Healer

Complete quests 182 & 214



Kikkawa Kiku (吉川きく)
Ranger Lv /42

Quest 16, after recruiting Kobayakawa Chinu