Thread:TsuchiNoKao/@comment-26544499-20200927173301/@comment-46261745-20201020131643

I feel you got sidetracked from your original comment. What did you mean by let hi change forms? Let him go back and forth between Ghost and uncursed Motonari?

Although this technically wouldn't be very difficult... That doesn't really make sense to me from a consistency point of view. If he turns into a ghost, he can't really just come back to life...

I could just leave Cursed/Ghost Motonari with his original damage cap at 1/2 HP. I guess it was probably iconic enough, and did the trick for his viability.

However, hear me out here. Another way I'm considering to approach HP troops (including Mouri) is to cap troop modifier against them. Theoretically, if you surround someone with 1500 troops, you're really just attacking with 20 troops at a time. It's not like troop to troop clashes where you have lines meeting.

This would make the HP troops make more sense against weaker but high troop commanders, and less good against stronger commanders, which also seems to work in terms of gameplay.

This also makes it so single attacks are unlikely to oneshot Mouri, unless it's something exceedingly strong from a high stat commander. We could adjust the actual effects to make sense. Maybe something like use a 9/9/9/9 Rance attack as his base full health and adjust from there.